Call of Duty 4: Servers: Difference between revisions
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== [[IWD Packaging For Custom Maps]] == | == [[IWD Packaging For Custom Maps]] == | ||
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[[Image:Navbits start.gif]][http://wiki.modsrepository.com/index.php/IWD_Packaging_For_Custom_Maps Guide] | [[Image:Navbits start.gif]][http://wiki.modsrepository.com/index.php/IWD_Packaging_For_Custom_Maps Guide] | ||
Revision as of 03:28, 18 October 2008
PC server admin guide for Call of Duty 4: Modern Warfare
General
- Ports in use
UDP 20800 UDP 20810 UDP 28960-28970
- Hardware/Bandwidth Requirements
Bandwidth and server resource usage should be lower than that of COD2 in most situations, but it is not guaranteed. There are some situations where bandwidth usage may spike, and the server will get hit harder than usual. Generally, if you're capable of hosting a COD2 dedicated server you should be just fine for COD4.
IWD Packaging For Custom Maps
Windows Server Setup
Linux Server Setup
Server Administration
Server commands
killserver quit map_restart say "my message" tell [clientnum] "my message to you"
Server Settings (Stock)
map rotation
sv_mapRotation gametype <gametype> map <mapname> gametype <gametype> map <mapname> ...
<gametype> is one of:
- "dm" - free for all deathmatch
- "dom" - domination
- "koth" - headquarters
- "sab" - sabotage
- "sd" - search & destroy
- "war" - team deathmatch
Parameter | Value |
---|---|
sv_hostname | "my server" |
g_gametype | <gametype> |
sv_maxclients | [1-32] |
g_password | "my password" |
sv_voice | [0-1] |
[0-1] | |
g_allowvote | [0-1] |
sv_punkbuster | [0-1] |
sv_minping | [0-n] (milliseconds) |
sv_maxping | [0-n] (milliseconds) |
sv_connectTimeout | [0-n] (seconds) |
sv_timeout | [0-n] (seconds) |