Call of Duty 7: Map K/V: Difference between revisions
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[http://www.zeroy.com/br/other/codbo/mods/blackops_sp_ent_rips.zip Download K/V Entities for SP HERE] | * [http://www.zeroy.com/br/other/codbo/mods/blackops_sp_ent_rips.zip Download K/V Entities for SP HERE]<br> | ||
<br><br> | * [http://wiki.modsrepository.com/codbo_files/blackops_sp_ent_rips.zip Mirror HERE]<br> | ||
[http://www.anarchic-x.com/forum/viewtopic.php?f=60&t=33643 Source] | * [http://www.anarchic-x.com/forum/viewtopic.php?f=60&t=33643 Source] | ||
[[Category:Call of Duty 7]] | |||
[[Category:Modding]] |
Latest revision as of 22:38, 23 June 2011
- All worldspawn kvp's & entity .maps are ripped by Cornrow Wallace using only basic text editors, nothing was hacked or decompiled
- There are some unusual entries in some worldspawns - unsure if these were accidentally or intentionally placed by the mapper or fragmented during compile so they are left in
- The .maps provided include only scripted entities which aren't encrypted during compiling, such as pathnodes, scripted lights and all script_models
- As of 11/17/10 only the SP ents/worldspawn settings are ripped
- Each .map is tested and all open in WaW Radiant without crashing, though the console will be spammed with missing model errors, only a few zombies models will appear because they have the same names