Call of Duty 4: needed: Difference between revisions

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[[Category:Call of Duty 4]]
[[Category:Call of Duty 4]]
==REQUIREMENTS==
[[Category:Modtools]]
==Requirements==


*'''Recommended Specs'''
*'''Recommended Specs'''
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** Video card: NVIDIA(R) Geforce(TM) 6600 or better or ATI(R) Radeon(R) 9800Pro or better
** Video card: NVIDIA(R) Geforce(TM) 6600 or better or ATI(R) Radeon(R) 9800Pro or better


==MODTOOLS==
==ModTools==


'''Mod Tools v.1.0'''<br><br>
'''Mod Tools v.1.0'''<br><br>
[[Image:Geographylogo.png]][http://www.fpsadmin.com/download/details.php?file=165 Mirror 1]<br>
[[Image:Geographylogo.png]][https://www.fileplanet.com/archive/p-16688/Call-of-Duty-4-Modern-Warfare-Mod-Tools Mirror 1]<br>
[[Image:Geographylogo.png]][http://www.gamershell.com/download_22849.shtml Mirror 2]<br>
[[Image:Geographylogo.png]][http://www.ausgamers.com/files/details/html/33184 Mirror 2]<br><br>
[[Image:Geographylogo.png]][http://www.theaspkid.com/codtimes/downloads/cod4mw_modtools_v1.zip Mirror 3]<br>
[[Image:Geographylogo.png]][http://www.fileshack.com/file.x/11670/Call+of+Duty+4+Mod+Tools Mirror 4]<br>
[[Image:Geographylogo.png]][http://www.ausgamers.com/files/details/html/33184 Mirror 5]<br><br>
'''Mod Tools v.1.1 Update'''<br>
'''Mod Tools v.1.1 Update'''<br>
[[Image:Geographylogo.png]][http://patches.infinityward.com/modernwarfare/patch/cod4mw_modtools_v1.1_update.zip Mod Tools 1.1 Update]
[[Image:Geographylogo.png]][http://wiki.modsrepository.com/cod4_files/cod4mw_modtools_v1.1_update.zip Mod Tools 1.1 Update Local]


==PATCH==
==Patches==


'''INSTALLATION Patch 1.4:'''<br>
'''INSTALLATION Patch 1.4:'''<br>
[[Image:Geographylogo.png]][http://www.infinityward.com/modernwarfare/patch/CoD4MW-1.4-PatchSetup.exe CoD4MW-1.4-PatchSetup.exe 1.4]<br>
[[Image:Geographylogo.png]][http://www.infinityward.com/modernwarfare/patch/CoD4MW-1.4-PatchSetup.exe 1.4]<br>
'''INSTALLATION Patch 1.5:'''<br>
'''INSTALLATION Patch 1.5:'''<br>
[[Image:Geographylogo.png]][http://files.filefront.com/Call+of+Duty+4+MW+v14+v15+Multiplayer+Patch/;9553762;/fileinfo.html CoD4MW-1.5-PatchSetup.exe 1.5]<br>
[[Image:Geographylogo.png]][http://files.filefront.com/Call+of+Duty+4+MW+v14+v15+Multiplayer+Patch/;9553762;/fileinfo.html 1.5]<br>
'''INSTALLATION Patch 1.6:'''<br>
[[Image:Geographylogo.png]][http://www.infinityward.com/patches/call-duty-4-modern-warfare-pc-patch-1-6 1.6]<br>
'''INSTALLATION Patch 1.7:'''<br>
[[Image:Geographylogo.png]][http://www.infinityward.com/patches/call-duty-4-modern-warfare-pc-patch-1-7 1.7]<br>


[[Image:warning.png]] '''ATTENTION: There is another patch that ONLY Non-English speaking users who have
==Other requirements==
downloaded and are using the Mod Tools will also need to download in addition to the 1.5 patch'''
[[Image:Geographylogo.png]][http://files.filefront.com/Call+of+Duty+4+MW+v15+Mod+Tools+Patch/;9553755;/fileinfo.html CoD4MW-1.5-SPPatchSetup.exe 1.5 Non-English]
 
==OTHERS==


'''.NET Framework Version 2.0 or higher'''
'''.NET Framework Version 2.0 or higher'''
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  The CoD4 Mod Tools require a DirectX 9 Shader Model 3.0 compliant card.
  The CoD4 Mod Tools require a DirectX 9 Shader Model 3.0 compliant card.


==What's included==




--[[User:Zeroy|Zeroy.]] 12:40, 15 October 2008 (UTC)
==WHATS MODTOOLS CONTAINS==
What's included:
Xmodels: After Modtools are installed 'C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\xmodel\' should contain all the extracted model files.
Xmodels: After Modtools are installed 'C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\xmodel\' should contain all the extracted model files.


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Level editor. Create custom .map files for single player or multiplayer.
Level editor. Create custom .map files for single player or multiplayer.


On running CoD4Radiant for the first time, you will need to load the included cod2.prj project file which is located in "\bin".
On running CoD4Radiant for the first time, you will need to load the included cod4.prj project file which is located in "\bin".


   
   
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The CoD4 effect editor. Create and modify your own effects.
The CoD4 effect editor. Create and modify your own effects.


On running CoD2_EffectsEd for the first time, you will be asked to browse to the location the game is installed. The default location is "Program Files\Activision\Call of Duty 4 - Modern Warfare".
On running CoD4_EffectsEd for the first time, you will be asked to browse to the location the game is installed. The default location is "Program Files\Activision\Call of Duty 4 - Modern Warfare".


   
   
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  asset_manager.exe
  asset_manager.exe


Tool used for adding/modifying assets to the game. See the [[Call of Duty 4: Maya|Maya documentation] for sample usage.
Tool used for adding/modifying assets to the game. See the [[Call of Duty 4: Maya|Maya documentation]] for sample usage.


   
   


  cod4map.exe
  cod4map.exe
 
Compiles the .map file and creates a .d3dbsp. Referenced by CoD4CompileTools.exe, but can be called manually as well.
compiles the .map file and creates a .d3dbsp. Referenced by CoD4CompileTools.exe, but can be called manually as well.


   
   


  cod4rad.exe
  cod4rad.exe
calculates lighting for a map and writes to the .d3dbsp. Referenced by CoD4CompileTools.exe, but can be called manually as well.
Calculates lighting for a map and writes to the .d3dbsp. Referenced by CoD4CompileTools.exe, but can be called manually as well.




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  bin\maya\
  bin\maya\
In here you will find the Maya 8 model and animation export Plugins. See the [[Call of Duty 4: Maya|Maya documentation] for information on how to setup these Plugins with your Maya software.
In here you will find the Maya 8 model and animation export Plugins. See the [[Call of Duty 4: Maya|Maya documentation]] for information on how to setup these Plugins with your Maya software.


   
   
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  map_source\
  map_source\
We have included the source for two official maps, and this is where they are located, along with all the prefabs they reference. There is also a multiplayer test map included which contains the basics for any multiplayer map that can be helpful for testing.
Included is the source for two official maps (Blackout, Single-player & Backlot, Multi-player) and this is where they are located, along with all the prefabs they reference. There is also a multiplayer test map (mp_test.map) included which contains the basics for any multiplayer map that can be helpful for testing. Finally a test map for single player is also included for your benefit (test_traverses.map)


   
   


  xmodel_export\
  xmodel_export\
The base character and hotbox  model is located here. See included Maya documentation for explanation of this.
The base character and hotbox  model is located here. See included [[Call of Duty 4: Maya|Maya documentation]] for explanation of this.
 
 
 
--[[User:Zeroy|Zeroy.]] 10:18, 16 October 2008 (UTC)

Latest revision as of 12:55, 30 January 2020

Requirements

  • Recommended Specs
    • CPU: 2.4 GHz dual core or better is recommended
    • RAM: 1G for XP; 2G for Vista is recommended
    • Harddrive: 8GB of free hard drive space
    • Video card: 3.0 Shader Support recommended. Nvidia Geforce 7800 or better or ATI Radeon X1800 or better



  • Required (Minimum) Specs
    • CPU: Intel(R) Pentium(R) 4 2.4 GHz or AMD(R) Athlon(TM) 64 2800+ processor or any 1.8Ghz Dual Core Processor or better supported
    • RAM: 512MB RAM (768MB for Windows Vista
    • Harddrive: 8GB of free hard drive space
    • Video card: NVIDIA(R) Geforce(TM) 6600 or better or ATI(R) Radeon(R) 9800Pro or better

ModTools

Mod Tools v.1.0

Mirror 1
Mirror 2

Mod Tools v.1.1 Update
Mod Tools 1.1 Update Local

Patches

INSTALLATION Patch 1.4:
1.4
INSTALLATION Patch 1.5:
1.5
INSTALLATION Patch 1.6:
1.6
INSTALLATION Patch 1.7:
1.7

Other requirements

.NET Framework Version 2.0 or higher .NET Framework

 The CoD4 Mod Tools aren't supported in Windows Vista however they have been reported to work fine. 
The CoD4 Mod Tools require a DirectX 9 Shader Model 3.0 compliant card.

What's included

Xmodels: After Modtools are installed 'C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\xmodel\' should contain all the extracted model files.


Inside bin\


CoD4Radiant.exe

Level editor. Create custom .map files for single player or multiplayer.

On running CoD4Radiant for the first time, you will need to load the included cod4.prj project file which is located in "\bin".


CoD4_EffectsEd.exe

The CoD4 effect editor. Create and modify your own effects.

On running CoD4_EffectsEd for the first time, you will be asked to browse to the location the game is installed. The default location is "Program Files\Activision\Call of Duty 4 - Modern Warfare".


CoD4CompileTools.exe

Graphical UI tool that is handy for compiling and running maps.

On running CoD4CompileTools for the first time you must click the "browse" button in the upper left corner and browse to the location the game is installed. The default location is "Program Files\Activision\Call of Duty 4 Modern Warfare".


asset_manager.exe

Tool used for adding/modifying assets to the game. See the Maya documentation for sample usage.


cod4map.exe

Compiles the .map file and creates a .d3dbsp. Referenced by CoD4CompileTools.exe, but can be called manually as well.


cod4rad.exe

Calculates lighting for a map and writes to the .d3dbsp. Referenced by CoD4CompileTools.exe, but can be called manually as well.


cod4rad64.exe

64-bits version of the above.


converter.exe

Converts data from asset manager to game data. If you add something to asset_manager, you must then run converter before seeing your assets in the game.


linker_pc.exe

Linker PC is the piece of software that will actually gather all the needed resources for your Map and create a FastFile (.ff)


bin\maya\

In here you will find the Maya 8 model and animation export Plugins. See the Maya documentation for information on how to setup these Plugins with your Maya software.


collmaps\

This is where collision map files are stored. Their filenames correspond to the xmodel name in the xmodel folder. By default, static models do not have collision, they get their collision data from these collmaps that we have made.


devraw\maps\

CoD4EffectsEd.exe looks in this folder for effectsEd_box.d3dbsp which is the bsp the editor loads. You can replace this bsp with another if you'd like CoD4EffectsEd.exe to use a different bsp.


map_source\

Included is the source for two official maps (Blackout, Single-player & Backlot, Multi-player) and this is where they are located, along with all the prefabs they reference. There is also a multiplayer test map (mp_test.map) included which contains the basics for any multiplayer map that can be helpful for testing. Finally a test map for single player is also included for your benefit (test_traverses.map)


xmodel_export\

The base character and hotbox model is located here. See included Maya documentation for explanation of this.


--Zeroy. 10:18, 16 October 2008 (UTC)