Call of Duty 4: Sun: Difference between revisions
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(New page: Category:Call of Duty 4 This tutorial explain how to get a sun & sunflare in your MP/SP maps like this one: center Cod4:MW raw files contains a few sun file us...) |
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[[Category:Call of Duty 4]] | [[Category:Call of Duty 4]] | ||
This tutorial explain how to get a sun & sunflare in your MP/SP maps like this one: | [[Category:Modtools]] | ||
[[Category:Radiant]] | |||
[[Category:Advanced Editing]] | |||
{{warning_forpro}} | |||
[[Image:Nutshell.png]] This tutorial explain how to get a sun & sunflare in your MP/SP maps like this one: | |||
[[Image:suninmap.jpg|center]] | [[Image:suninmap.jpg|center]] | ||
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r_sun_fx_position "X Y Z"</pre> | r_sun_fx_position "X Y Z"</pre> | ||
All can be customize to suit you, especially | All can be customize to suit you, especially <font color="yellow">r_sunsprite_shader/r_sunflare_shader</font>. One parameters is VERY important: | ||
'''r_sun_fx_position''' | '''r_sun_fx_position''' | ||
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Once happy, save the file as mp_yourmap.sun (youmap being your map name) | Once happy, save the file as mp_yourmap.sun (youmap being your map name) | ||
==Add sunfile to Zonefile== | ==Add sunfile to Zonefile== |
Latest revision as of 04:33, 31 October 2008
This tutorial assumes that you already know how to create, compile & create GSCs,CSVs & FastFiles for your maps
This tutorial explain how to get a sun & sunflare in your MP/SP maps like this one:
Cod4:MW raw files contains a few sun file usuable:
sun_flare_rainbow sun_flare_marksman sun_flare_icbm sun_flare_aftermath sun_flare sun
Create the sun file
- Create a new file under cod4root/raw/sun (create the folder sun is not there already) - Copy this in the new file:
r_sunsprite_shader "sun" r_sunsprite_size "28.8433" r_sunflare_shader "sun_flare_icbm" r_sunflare_min_size "237.8" r_sunflare_min_angle "40.869" r_sunflare_max_size "669.9" r_sunflare_max_angle "2.14669" r_sunflare_max_alpha "0.62536" r_sunflare_fadein "0.2604" r_sunflare_fadeout "0.2992" r_sunblind_min_angle "33.9543" r_sunblind_max_angle "9.9647" r_sunblind_max_darken "0.20934" r_sunblind_fadein "0.5" r_sunblind_fadeout "1" r_sunglare_min_angle "10.6101" r_sunglare_max_angle "48.2526" r_sunglare_max_lighten "0.21569" r_sunglare_fadein "2.263" r_sunglare_fadeout "3" r_sun_fx_position "X Y Z"
All can be customize to suit you, especially r_sunsprite_shader/r_sunflare_shader. One parameters is VERY important:
r_sun_fx_position
You need to replace X Y Z by your Worldspawn value for "sundirection", example mp_backlot:
"sundirection" "-43.5 25.11 0" so r_sun_fx_position would be
r_sun_fx_position "-43.5 25.11 0"
Once happy, save the file as mp_yourmap.sun (youmap being your map name)
Add sunfile to Zonefile
Add the following line to your Zone File:
rawfile,sun/mp_yourmap.sun
--Zeroy. 12:46, 15 October 2008 (UTC)