Call of Duty 5: Menu Scripting: Difference between revisions

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setbackground
setbackground
setcolor
setcolor
setDvar
setDvarFromLocString
setDvarFromLocString
setDvarStringUsingTable
setDvarStringUsingTable
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localVarInt( %s ) = %i
localVarInt( %s ) = %i
localVarString( %s ) = %s
localVarString( %s ) = %s
milliseconds() = %i
otherteamname
otherteamname
player( %s ) = %i
player( %s ) = %i

Latest revision as of 23:26, 2 April 2012

List of stuff for menu editing

Actions

accept
action
close
closeforgametype
doubleclick
execKey
execKeyInt
execnow
execNowOnDvarFloatValue
execNowOnDvarIntValue
execNowOnDvarStringValue
execOnDvarFloatValue
execOnDvarIntValue
execOnDvarStringValue
getautoupdate
hideMenu
ingameclose
ingameopen
inviteToSquad
joinNewSquad
leaveFocus
mouseEnter
mouseEnterText
mouseExit
mouseExitText
open
openforgametype
play
removeFromSquad
scriptMenuRespondOnDvarFloatValue
scriptMenuRespondOnDvarIntValue
scriptMenuRespondOnDvarStringValue
scriptmenuresponse
setAttachmentOnType
setbackground
setcolor
setDvar
setDvarFromLocString
setDvarStringUsingTable
setfocus
setfocusbydvar
setitemcolor
setLocalVarBool
setLocalVarFloat
setLocalVarInt
setLocalVarString
showMenu
statclearbitmask
statGetInDvarUsingTable
statsetbitmask
statSetOnDvarStringValue
statSetUsingTable

Events

onClose
onESC
onFocus
onListboxSelectionChange
onOpen

Properties

align
allowedBinding
autowrapped
backcolor
background
backgroundItemListbox
blurWorld
border
bordercolor
borderSize
columns
decoration
disablecolor
disableDvar
dvar
dvarEnumList
dvarFloat
dvarFloatList
dvarStrList
dvarTest
elementheight
elementtype
elementwidth
enableDvar
exp
fadeAmount
fadeClamp
fadeCycle
fadein
fadeInAmount
fadeout
feeder
feederBottom
feederTop
focusColor
focusDvar
focusfirst
focusSound
forecolor
gamemsgwindowindex
gamemsgwindowmode
group
hiddenDuringFlashbang
hiddenDuringScope
hiddenDuringUI
hideDvar
highlightTexture
horizontalscroll
itemDef
legacySplitScreenScale
maxChars
maxCharsGotoNext
maxPaintChars
noscrollbars
notselectable
outlinecolor
outOfBoundsClick
ownerdraw
ownerdrawFlag
popup
selectBorder
selectIcon
showDvar
soundLoop
special
style
textalign
textalignx
textaligny
textcinematicsubtitle
textfile
textfont
textsavegame
textscale
textstyle
usepaging

When expressions

For example:

itemdef
{
  // ...
  visible   when( !dvarBool( ui_show_loadout ) )
}
%f float
%.2f float, 2 digits after the decimal point
%i integer
%s string
adsjavelin() = %i
AloneInPrivateParty() = %i
CheckIfPlayerAlreadyInvitedToSquad() = %i
clipAmmo
cos( %f ) = %f
dpad
dvarbool( %s ) = %i
dvarfloat( %s ) = %f
dvarint( %s ) = %i
dvarstring( %s ) = %s
flashbanged() = %i
GameHost() = %i
GetPlayerSquadId() = %i
GetSquadId() = %i
InKillcam() = %i
InLobby() = %i
InPrivateParty() = %i
IsArtillery() = %i
IsCinematicFinished() = %i
isIntermission() = %i
ismenuopen( %s ) = %i
IsSquadLeader() = %i
localVarBool( %s ) = %i
localVarFloat( %s ) = %f
localVarInt( %s ) = %i
localVarString( %s ) = %s
milliseconds() = %i
otherteamname
player( %s ) = %i
player( %s ) = %s
PrivatePartyHost() = %i
PrivatePartyHostInLobby() = %i
scoped() = %i
scoreboard
scoreboard_visible() = %i
secondsToCountdown() = %s
secondsToTime() = %s
selecting_location() = %i
sin( %f ) = %f
Splitscreen() = %i
SplitscreenHost() = %i
SplitscreenNum() = %i
stat( %i ) = %i
statRangeAnyBitsSet( %i, %i, %i ) = %i
team(%i)( %s ) = %i
team(%i)( %s ) = %s
teamname
ui_active() = %i
weapattackdirect() = %i
weapattacktop() = %i
weaplockblink( %.2f ) = %i
writingdata() = %i


Pre-Processor commands

#define
#else
#endif
#ifdef
#ifndef
#include
#undef

--CoDEmanX 15:22, 29 July 2009 (UTC)