Call of Duty 5: Placing Models: Difference between revisions
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== Add script model == | == Add script model == | ||
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Sources: [http://wiki.treyarch.com/wiki/Adding_models_and_prefabs Treyarch´s Wiki] | Sources: [http://wiki.treyarch.com/wiki/Adding_models_and_prefabs Treyarch´s Wiki] | ||
[[Category:Call of Duty 5]] | [[index.php?title=Category:Call of Duty 5]] | ||
[[Category:Radiant]] | [[index.php?title=Category:Radiant]] | ||
[[Category:Mapping]] | [[index.php?title=Category:Mapping]] | ||
Latest revision as of 21:56, 17 April 2026
Add model.
Right click on the grid to bring up your entity menu.
- Scroll to "misc" then click on "model".
Browse to "raw/xmodels/" if your not already there. Select any model from inside this folder. Once opened it will be placed in your map.
- Press "n" to bring up the entity editor and you can use some commands to further edit the model.
- Key / Value of modelscale / #
- The # is the decimal value of a percent like .5 and 1.25.
Add script model
The only difference is that when you right click on the grid you go to "script" -> "model".
Sources: Treyarch´s Wiki
index.php?title=Category:Call of Duty 5 index.php?title=Category:Radiant index.php?title=Category:Mapping
