Call of Duty 5: Placing Models: Difference between revisions

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[[Image:models_1.jpg]]
[[Image:models_1.jpg]]


== Add script model ==
== Add script model ==
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Sources: [http://wiki.treyarch.com/wiki/Adding_models_and_prefabs Treyarch´s Wiki]
Sources: [http://wiki.treyarch.com/wiki/Adding_models_and_prefabs Treyarch´s Wiki]
[[index.php?title=Category:Call of Duty 5]]
[[index.php?title=Category:Radiant]]
[[index.php?title=Category:Mapping]]

Latest revision as of 21:56, 17 April 2026

Add model.

Right click on the grid to bring up your entity menu.

  • Scroll to "misc" then click on "model".

Browse to "raw/xmodels/" if your not already there. Select any model from inside this folder. Once opened it will be placed in your map.

  • Press "n" to bring up the entity editor and you can use some commands to further edit the model.
  • Key / Value of modelscale / #
  • The # is the decimal value of a percent like .5 and 1.25.

Add script model

The only difference is that when you right click on the grid you go to "script" -> "model".


Sources: Treyarch´s Wiki

index.php?title=Category:Call of Duty 5 index.php?title=Category:Radiant index.php?title=Category:Mapping