Call of Duty 5: MP - Map GSC File: Difference between revisions
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'''2: ''' Copy the following into the file. | '''2: ''' Copy the following into the file. | ||
< | <syntaxhighlight lang="cpp"> | ||
main() | main() | ||
{ | { | ||
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game["allies_soldiertype"] = "german"; | game["allies_soldiertype"] = "german"; | ||
game["axis_soldiertype"] = "german"; | game["axis_soldiertype"] = "german"; | ||
} | } | ||
</ | </syntaxhighlight> | ||
'''3: '''Save the file in | '''3: '''Save the file in | ||
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[[Image:Warning.png]] Remember that when saving you may have to select "All Files" as it night save your file as "mp_yourmapname.gsc.txt" and that's no good. | [[Image:Warning.png]] Remember that when saving you may have to select "All Files" as it night save your file as "mp_yourmapname.gsc.txt" and that's no good. | ||
==Editing Your Script File== | ==Editing Your Script File== | ||
*<font color=" | *<font color="blue">'''maps\mp\mp_yourmapname_fx::main();'''</font> | ||
**Calls the main() function of maps\mp\mp_yourmapname_fx.gsc, this is used for | **Calls the main() function of maps\mp\mp_yourmapname_fx.gsc, this is used for [[Call of Duty 5: FXs|FXs]]. | ||
*<font color=" | *<font color="blue">'''maps\mp\_load::main();'''</font> | ||
**Calls the main() function of maps\mp\_load.gsc | **Calls the main() function of maps\mp\_load.gsc | ||
**Required for just about everything, always leave alone. | **Required for just about everything, always leave alone. | ||
*<font color=" | *<font color="blue">'''maps\mp\_compass::setupMiniMap("compass_map_mp_yourname");'''</font> | ||
**Change it to the '''material''' name of you minimap texture. | **Change it to the '''material''' name of you minimap texture. | ||
*<font color=" | *<font color="blue">'''game["allies"] = "marines";''' | ||
*'''game["axis"] = "german";'''</font> | *'''game["axis"] = "german";'''</font> | ||
**Change the nationality at the end to change the respective team nationality. | **Change the nationality at the end to change the respective team nationality. | ||
***"marines", "russian", "german", "japanese" | ***"marines", "russian", "german", "japanese" | ||
*<font color=" | *<font color="blue">'''game["attackers"] = "axis";''' | ||
*'''game["defenders"] = "allies";'''</font> | *'''game["defenders"] = "allies";'''</font> | ||
**Change to what role you want each team to play. | **Change to what role you want each team to play. | ||
*<font color=" | *<font color="blue">'''game["allies_soldiertype"] = "german";''' | ||
*'''game["axis_soldiertype"] = "german";'''</font> | *'''game["axis_soldiertype"] = "german";'''</font> | ||
**This sets the clothing for each team. | **This sets the clothing for each team. | ||
***"german" or "pacific" | ***"german" or "pacific" | ||
==Combining With Your Map== | ==Combining With Your Map== | ||
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*Open the CoDWaW Compile Tools application and go to the "Level Compiling" tab. | *Open the CoDWaW Compile Tools application and go to the "Level Compiling" tab. | ||
*Build your Fast File then click on "Update Zone File". | *Build your Fast File then click on "Update Zone File". | ||
*Look for | *Look for | ||
rawfile,maps/mp/mp_yourmapname.gsc | |||
on the right. If its missing then create the entry | |||
*Rebuild your Fast File and test the map.<br> | *Rebuild your Fast File and test the map.<br> | ||
Latest revision as of 14:53, 16 December 2010
Create A Map Script File
1: Create a new Notepad or TextPad file and open it.
2: Copy the following into the file.
main()
{
//maps\mp\mp_yourmapname_fx::main();
maps\mp\_load::main();
//maps\mp\_compass::setupMiniMap("compass_map_mp_yourmapname");
// If the team nationalites change in this file,
// you must update the team nationality in the level's csc file as well!
game["allies"] = "marines";
game["axis"] = "german";
game["attackers"] = "axis";
game["defenders"] = "allies";
game["allies_soldiertype"] = "german";
game["axis_soldiertype"] = "german";
}
3: Save the file in
raw\maps\mp\mp_yourmapname.gsc
Remember that when saving you may have to select "All Files" as it night save your file as "mp_yourmapname.gsc.txt" and that's no good.
Editing Your Script File
- maps\mp\mp_yourmapname_fx::main();
- Calls the main() function of maps\mp\mp_yourmapname_fx.gsc, this is used for FXs.
- maps\mp\_load::main();
- Calls the main() function of maps\mp\_load.gsc
- Required for just about everything, always leave alone.
- maps\mp\_compass::setupMiniMap("compass_map_mp_yourname");
- Change it to the material name of you minimap texture.
- game["allies"] = "marines";
- game["axis"] = "german";
- Change the nationality at the end to change the respective team nationality.
- "marines", "russian", "german", "japanese"
- Change the nationality at the end to change the respective team nationality.
- game["attackers"] = "axis";
- game["defenders"] = "allies";
- Change to what role you want each team to play.
- game["allies_soldiertype"] = "german";
- game["axis_soldiertype"] = "german";
- This sets the clothing for each team.
- "german" or "pacific"
- This sets the clothing for each team.
Combining With Your Map
- Make sure your file is properly saved and updated in
\raw\maps\mp\mp_yourmapname.gsc
- Open the CoDWaW Compile Tools application and go to the "Level Compiling" tab.
- Build your Fast File then click on "Update Zone File".
- Look for
rawfile,maps/mp/mp_yourmapname.gsc
on the right. If its missing then create the entry
- Rebuild your Fast File and test the map.
Sources: Treyarch's Wiki