Scripting hints: Difference between revisions
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(New page: == Scripting hints == A few useful commands: To print a large message on the screen: '''iprintlnbold(stringMessage);''' or to a specific player: '''player iprintlnbold(stringMessage...) |
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--[[User:Novemberdobby|Novemberdobby]] 23:42, 23 October 2008 (UTC) | |||
[[Category:Call of Duty]] | |||
[[Category:Scripting]] |
Latest revision as of 21:37, 28 July 2009
Scripting hints
A few useful commands:
To print a large message on the screen:
iprintlnbold(stringMessage); or to a specific player: player iprintlnbold(stringMessage);
To print a small message on the bottom left of the screen:
iprintln(stringMessage); same as iprintlnbold() to a specific player
To check whether a variable or entity exists:
if(isdefined(timetowait))
wait (timetowait);
You can also use functions in if statements, by the returned value:
if(checksomething()) //code here checksomething() { if(var == "hi there!") //remember to use == in if statements to check equality, but var1 = var2 to set equality outside them. return true; else return false; }
--Novemberdobby 23:42, 23 October 2008 (UTC)