Call of duty bo3: LightningStrikeEffects: Difference between revisions
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Created page with "'''To add Lightning strike sky effect (not the FXs but the brightness) + Audio''' * In your Map WorldSpawn add a new KVP: "vsky" "zm_factory_lightning_ukko" * In your map..." |
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'''To add Lightning strike sky effect (not the FXs but the | '''To add Lightning strike sky effect (not the FXs but the sky flashes) + Audio''' | ||
== In Radiant == | |||
* In your Map WorldSpawn add a new KVP: | * In your Map WorldSpawn add a new KVP: | ||
"vsky" "zm_factory_lightning_ukko" | "vsky" "zm_factory_lightning_ukko" | ||
== In Script == | |||
* In your map GSC, add the following in Main Function | * In your map GSC, add the following in Main Function | ||
| Line 68: | Line 74: | ||
} | } | ||
</pre> | </pre> | ||
== Audio == | |||
* Finally, for audio, you will need to get the following [https://wiki.zeroy.com/codbo3_files/sound_assets_lightningstrike_thunder.zip Audio Files] and place in your BO3 Root | * Finally, for audio, you will need to get the following [https://wiki.zeroy.com/codbo3_files/sound_assets_lightningstrike_thunder.zip Audio Files] and place in your BO3 Root | ||
| Line 96: | Line 104: | ||
</pre> | </pre> | ||
* Compile the map fully | * Compile the map fully, enjoy! | ||
== Credits == | |||
* Tools to extract GSC/CSC from Zod: Scobalula + kokole and Nukem | |||
* This tutorial: Zeroy | |||
Latest revision as of 00:49, 29 June 2020
To add Lightning strike sky effect (not the FXs but the sky flashes) + Audio
In Radiant
- In your Map WorldSpawn add a new KVP:
"vsky" "zm_factory_lightning_ukko"
In Script
- In your map GSC, add the following in Main Function
clientfield::register("toplayer", "lightning_strike", VERSION_SHIP, 1, "counter");
callback::on_spawned( &on_player_spawned );
level.lightningstrike_delay = 12; // You can change this value to suit
- Then add 2 functions like so:
function on_player_spawned()
{
level endon("game_ended");
self endon("death");
self endon("disconnect");
self thread lightning_strike_player();
}
function lightning_strike_player()
{
self endon("disconnect");
util::wait_network_frame();
while(1)
{
if(isdefined(self) && isPlayer(self))
{
self notify("lightning_strike");
self clientfield::increment_to_player("lightning_strike", 1);
}
wait(level.lightningstrike_delay);
}
}
- In your Map CSC add the following to the Main function:
clientfield::register("toplayer", "lightning_strike", VERSION_SHIP, 1, "counter", &lightning_strike, !CF_HOST_ONLY, !CF_CALLBACK_ZERO_ON_NEW_ENT);
- Then add a new function:
function lightning_strike(localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump)
{
SetUkkoScriptIndex(localClientNum, 1, 1);
playsound(0, "amb_lightning_dist_low", (0, 0, 0));
wait(0.02);
SetUkkoScriptIndex(localClientNum, 3, 1);
wait(0.15);
SetUkkoScriptIndex(localClientNum, 1, 1);
wait(0.1);
SetUkkoScriptIndex(localClientNum, 4, 1);
wait(0.1);
SetUkkoScriptIndex(localClientNum, 3, 1);
wait(0.25);
SetUkkoScriptIndex(localClientNum, 1, 1);
wait(0.15);
SetUkkoScriptIndex(localClientNum, 3, 1);
wait(0.15);
SetUkkoScriptIndex(localClientNum, 1, 1);
}
Audio
- Finally, for audio, you will need to get the following Audio Files and place in your BO3 Root
- Add the following to your sound config file (located in your map folder under sound\zoneconfig and open the szc file )
- Find this :
"Sources" : [
{
"Type" : "ALIAS",
"Name" : "user_aliases",
"Filename" : "user_aliases.csv",
"Specs" : [ ]
},
- add this directly underneath
{
"Type" : "ALIAS",
"Name" : "zm_thunder",
"Filename" : "zm_thunder.csv",
"Specs" : [ ]
},
- Compile the map fully, enjoy!
Credits
- Tools to extract GSC/CSC from Zod: Scobalula + kokole and Nukem
- This tutorial: Zeroy