Call of Duty bo3: Mapping ZM: Difference between revisions
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=== Clipping/Tool Textures === | |||
* [[Call of Duty bo3: Clipping Method1|Clipping Method #1]] | |||
== Various Scripts == | == Various Scripts == | ||
*[[Call of duty bo3: ZM Loose Change|Loose Change on Perk Machines]] | *[[Call of duty bo3: ZM Loose Change|Loose Change on Perk Machines]] | ||
*[[Call of duty bo3: ZM Debris|Create Buyable Debris Barrier]] | *[[Call of duty bo3: ZM Debris|Create Buyable Debris Barrier]] | ||
*[[Call of duty bo3: Rain|Add Rain to your Map]] | |||
*[[Call of duty bo3: LightningStrikeEffects|Add Lightning Strike Effects to your Map]] | |||
*[[Call of duty bo3: spinning models|Add spinning object to your map]] | |||
*[[Call of duty bo3: ZM Cleanup|Add Cleanup code for Zombies]] | |||
*[[Call of duty bo3: ZM Exploders|Add Exploder FX/Lights to your maps]] |