Blender Video Tutorials: Difference between revisions

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(Put my Blender related youtube videos here)
 
mNo edit summary
 
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Model used: [http://thefree3dmodels.com/stuff/accessories/barrel/21-1-0-1488 Barrel]
Model used: [http://thefree3dmodels.com/stuff/accessories/barrel/21-1-0-1488 Barrel]


<videoflash>_kTR3eCZECE</videoflash>
<youtube>_kTR3eCZECE</youtube>


<videoflash>9h486eO8JIc</videoflash>
<youtube>9h486eO8JIc</youtube>




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Model used: [http://thefree3dmodels.com/stuff/vehicles/ford_mustang_1966_hirez/13-1-0-426 Ford Mustang]
Model used: [http://thefree3dmodels.com/stuff/vehicles/ford_mustang_1966_hirez/13-1-0-426 Ford Mustang]


<videoflash>hSbo2aSjDTc</videoflash>
<youtube>hSbo2aSjDTc</youtube>




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Model used: [http://thefree3dmodels.com/stuff/vehicles/ford_mustang_1966_hirez/13-1-0-426 Ford Mustang]
Model used: [http://thefree3dmodels.com/stuff/vehicles/ford_mustang_1966_hirez/13-1-0-426 Ford Mustang]


<videoflash>wHzk22SEe2Q</videoflash>
<youtube>wHzk22SEe2Q</youtube>




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This is especially required for complex CoD2 models!
This is especially required for complex CoD2 models!


<videoflash>ZLISpG-tV1Y</videoflash>
<youtube>ZLISpG-tV1Y</youtube>




==Rescale and correct orientation==
==Rescale and correct orientation==
<videoflash>6OqRlYdcoGs</videoflash>
<youtube>6OqRlYdcoGs</youtube>
 
==Real world scale==
Correct model scale: cm to inches and proportional scaling to a reallife dimension
 
<youtube>USPSDwzcss0</youtube>




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The root bone's head will become the '''tag_origin''', which will be the model's (0,0,0) coordiante and its origin.
The root bone's head will become the '''tag_origin''', which will be the model's (0,0,0) coordiante and its origin.


<videoflash>hWHvJgQJ5j8</videoflash>
<youtube>hWHvJgQJ5j8</youtube>




==Parenting a single bone (tag) and a mesh==
==Parenting a single bone (tag) and a mesh==
<videoflash>qe1F5evl8ZA</videoflash>
<youtube>qe1F5evl8ZA</youtube>


--[[User:CoDEmanX|CoDEmanX]] 16:16, 16 March 2012 (UTC)
--[[User:CoDEmanX|CoDEmanX]] 16:16, 16 March 2012 (UTC)

Latest revision as of 01:50, 28 December 2023

Blender to CoD - Import, export and convert a model

Model used: Barrel


Add a texture to an imported model

Model used: Ford Mustang


Remove geometry and remesh a model

Model used: Ford Mustang


Split model into multiple objects

This is especially required for complex CoD2 models!


Rescale and correct orientation

Real world scale

Correct model scale: cm to inches and proportional scaling to a reallife dimension


Placing a root and another tag

The root bone's head will become the tag_origin, which will be the model's (0,0,0) coordiante and its origin.


Parenting a single bone (tag) and a mesh

--CoDEmanX 16:16, 16 March 2012 (UTC)