Blender Video Tutorials: Difference between revisions
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(Put my Blender related youtube videos here) |
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Model used: [http://thefree3dmodels.com/stuff/accessories/barrel/21-1-0-1488 Barrel] | Model used: [http://thefree3dmodels.com/stuff/accessories/barrel/21-1-0-1488 Barrel] | ||
< | <youtube>_kTR3eCZECE</youtube> | ||
< | <youtube>9h486eO8JIc</youtube> | ||
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Model used: [http://thefree3dmodels.com/stuff/vehicles/ford_mustang_1966_hirez/13-1-0-426 Ford Mustang] | Model used: [http://thefree3dmodels.com/stuff/vehicles/ford_mustang_1966_hirez/13-1-0-426 Ford Mustang] | ||
< | <youtube>hSbo2aSjDTc</youtube> | ||
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Model used: [http://thefree3dmodels.com/stuff/vehicles/ford_mustang_1966_hirez/13-1-0-426 Ford Mustang] | Model used: [http://thefree3dmodels.com/stuff/vehicles/ford_mustang_1966_hirez/13-1-0-426 Ford Mustang] | ||
< | <youtube>wHzk22SEe2Q</youtube> | ||
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This is especially required for complex CoD2 models! | This is especially required for complex CoD2 models! | ||
< | <youtube>ZLISpG-tV1Y</youtube> | ||
==Rescale and correct orientation== | ==Rescale and correct orientation== | ||
< | <youtube>6OqRlYdcoGs</youtube> | ||
==Real world scale== | |||
Correct model scale: cm to inches and proportional scaling to a reallife dimension | |||
<youtube>USPSDwzcss0</youtube> | |||
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The root bone's head will become the '''tag_origin''', which will be the model's (0,0,0) coordiante and its origin. | The root bone's head will become the '''tag_origin''', which will be the model's (0,0,0) coordiante and its origin. | ||
< | <youtube>hWHvJgQJ5j8</youtube> | ||
==Parenting a single bone (tag) and a mesh== | ==Parenting a single bone (tag) and a mesh== | ||
< | <youtube>qe1F5evl8ZA</youtube> | ||
--[[User:CoDEmanX|CoDEmanX]] 16:16, 16 March 2012 (UTC) | --[[User:CoDEmanX|CoDEmanX]] 16:16, 16 March 2012 (UTC) |
Latest revision as of 01:50, 28 December 2023
Blender to CoD - Import, export and convert a model
Model used: Barrel
Add a texture to an imported model
Model used: Ford Mustang
Remove geometry and remesh a model
Model used: Ford Mustang
Split model into multiple objects
This is especially required for complex CoD2 models!
Rescale and correct orientation
Real world scale
Correct model scale: cm to inches and proportional scaling to a reallife dimension
Placing a root and another tag
The root bone's head will become the tag_origin, which will be the model's (0,0,0) coordiante and its origin.
Parenting a single bone (tag) and a mesh
--CoDEmanX 16:16, 16 March 2012 (UTC)