Call of Duty 7: Maya Plugins: Difference between revisions

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[[File:maya2009.jpg|right]]<br><br>
{{note|This page contains all you need to know to import new assets into BlackOps via Autodesk Maya® 2009 (32/64 bits)}}
{{note|This page contains all you need to know to import new assets into BlackOps via Autodesk Maya® 2009 (32/64 bits)}}
[[File:maya2009.jpg|right]]
 
= Plugins Install =
= Plugins Install =


Plugins are provided for Maya® 2009 so that you can export your own models and animations.<br>In the Launcher menustrip under Tools, you can find a Maya Plugin Setup button.<br><br>  
Plugins are provided for Maya® 2009 so that you can export your own models and animations.<br>In the Launcher menustrip under Tools, you can find a Maya Plugin Setup button.<br><br>  
[[Image:ModTools LauncherPluginSetup.jpg|thumb|center]] <br>
[[Image:ModTools LauncherPluginSetup.jpg]] <br> <br>
'''This will:'''<br>
'''This will:'''<br> <br>
1) Create a Maya.env in C:\Users\[USER_PROFILE]\Documents\maya\2009\ with apropiate plugin and script pathing<br>
1) Create a Maya.env in C:\Users\[USER_PROFILE]\Documents\maya\2009\ with apropiate plugin and script pathing<br>
2) Copy the usersetup.mel from &lt;root&gt;\bin\maya\tools\ to C:\Users\[USER_PROFILE]\Documents\maya\2009\scripts\<br>
2) Copy the usersetup.mel from &lt;root&gt;\bin\maya\tools\ to C:\Users\[USER_PROFILE]\Documents\maya\2009\scripts\<br>
3) Extract either the 32bit or 64bit plugins depending on the application version you're using<br>'''Note''': You can feel free to do this process manually if you wish.  
3) Extract either the 32bit or 64bit plugins depending on the application version you're using
 
<br>{{info|You can feel free to do this process manually if you wish.}}
<br>  
<br>  
The next time you run Maya® 2009, you will see the CoD&nbsp;Tools listed in the menustrip.<br>  
The next time you run Maya® 2009, you will see the CoD&nbsp;Tools listed in the menustrip.<br>  


[[Image:ModTools MayaPlugins.jpg|thumb|center]]
[[Image:ModTools MayaPlugins.jpg]]


= Common Errors =
= Common Errors =
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[[File:Maya_2009_export_1.jpg|400px]]
[[File:Maya_2009_export_1.jpg|800px]]


[[File:Maya_2009_export_2.jpg|700px]]
[[File:Maya_2009_export_2.jpg|800px]]


<br>
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*Go to your Documents > maya > 2009-x64 (or x32) and open '''maya.env''' in notepad or any text editor.
*Go to your Documents > maya > 2009-x64 (or x32) and open '''maya.env''' in notepad or any text editor.
*Remove the last '''\''' from both lines and change the '''/''' between maya and tools to '''\'''
*Remove the last '''\''' from both lines and change the '''/''' between maya and tools to '''\'''<br><br><br>
 
[http://www.callofduty.com/board/viewtopic.php?f=113&t=519252 Sources]<br><br><br>
 
 
--[[User:Zeroy|Zeroy]] 12:38, 27 June 2011 (IST)


[http://www.callofduty.com/board/viewtopic.php?f=113&t=519252 Sources]


[[Category:Modding]]
[[Category:Modding]]
[[Category:BlackOps]]
[[Category:BlackOps]]
[[Category:Maya]]
[[Category:Maya]]

Latest revision as of 14:40, 27 June 2011



This page contains all you need to know to import new assets into BlackOps via Autodesk Maya® 2009 (32/64 bits)

Plugins Install

Plugins are provided for Maya® 2009 so that you can export your own models and animations.
In the Launcher menustrip under Tools, you can find a Maya Plugin Setup button.



This will:

1) Create a Maya.env in C:\Users\[USER_PROFILE]\Documents\maya\2009\ with apropiate plugin and script pathing
2) Copy the usersetup.mel from <root>\bin\maya\tools\ to C:\Users\[USER_PROFILE]\Documents\maya\2009\scripts\
3) Extract either the 32bit or 64bit plugins depending on the application version you're using


You can feel free to do this process manually if you wish.


The next time you run Maya® 2009, you will see the CoD Tools listed in the menustrip.

Common Errors

Cannot export Xmodels

If you get this error when trying to export:


Solution:

  • Go to your Documents > maya > 2009-x64 (or x32) and open maya.env in notepad or any text editor.
  • Remove the last \ from both lines and change the / between maya and tools to \


Sources



--Zeroy 12:38, 27 June 2011 (IST)