Level Design: Level Design Document Example: Difference between revisions
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[[File:areynolds_ldd1.png|250px]] | |||
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{{info|The following are some Level Design Documents by Adam Reynolds (Level designer of Asylum, Station, Makin and Verrückt for CODWAW)}} | {{info|The following are some Level Design Documents by Adam Reynolds (Level designer of Asylum, Station, Makin and Verrückt for CODWAW)}} | ||
= LDD for Modern Warfare 2 CTF Map = | = LDD for Modern Warfare 2 CTF Map = | ||
This Document is a typical Project for a CTF Multiplayer Level for MW2 (the level did not make the retail game)<br> | |||
''This Document is a typical Project for a CTF Multiplayer Level for MW2 (the level did not make the retail game)''<br> | |||
<br> | <br> | ||
* Download the Document [http://wiki.modsrepository.com/references_docs/AReynolds_LDD_MW2_CTF.zip HERE] | * Download the Document [http://wiki.modsrepository.com/references_docs/AReynolds_LDD_MW2_CTF.zip HERE] | ||
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= LDD for small Half-Life 2 Strangleyard = | = LDD for small Half-Life 2 Strangleyard = | ||
This Document is a typical Project for a small HL2 Level<br> | |||
''This Document is a typical Project for a small HL2 Level''<br> | |||
<br> | <br> | ||
* Download the Document [http://wiki.modsrepository.com/references_docs/AReynolds_Strangleyard_LDD_HL2.zip HERE] | * Download the Document [http://wiki.modsrepository.com/references_docs/AReynolds_Strangleyard_LDD_HL2.zip HERE] | ||
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= LDD for the Single player Quake 4 level Power Station = | = LDD for the Single player Quake 4 level Power Station = | ||
This Document is a typical Project for a SP Quake4 Level<br> | |||
''This Document is a typical Project for a SP Quake4 Level''<br> | |||
<br> | <br> | ||
* Download the Document [http://wiki.modsrepository.com/references_docs/AReynolds_Power_Station_LDD_Quake4.zip HERE] | * Download the Document [http://wiki.modsrepository.com/references_docs/AReynolds_Power_Station_LDD_Quake4.zip HERE] | ||
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= Scripting Flowchart for the Half-Life 2 level Strangleyard = | = Scripting Flowchart for the Half-Life 2 level Strangleyard = | ||
This Document is a typical Scripting Flow for a SP HL2 Level<br> | |||
''This Document is a typical Scripting Flow for a SP HL2 Level''<br> | |||
<br> | <br> | ||
* Download the Document [http://wiki.modsrepository.com/references_docs/AReynolds_ScriptingFlowchart_HL2.zip HERE] | * Download the Document [http://wiki.modsrepository.com/references_docs/AReynolds_ScriptingFlowchart_HL2.zip HERE] | ||
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'''''Thanks to Adam for letting me host and link the Documents here!!'''''<br><br> | '''''Thanks to [http://adamreynolds.net/?cat=36 Adam] for letting me host and link the Documents here!!'''''<br><br> | ||
--[[User:Zeroy|Zeroy]] 13:14, 22 February 2011 (UTC) | --[[User:Zeroy|Zeroy]] 13:14, 22 February 2011 (UTC) |
Latest revision as of 16:52, 22 February 2011
The following are some Level Design Documents by Adam Reynolds (Level designer of Asylum, Station, Makin and Verrückt for CODWAW)
LDD for Modern Warfare 2 CTF Map
This Document is a typical Project for a CTF Multiplayer Level for MW2 (the level did not make the retail game)
LDD for small Half-Life 2 Strangleyard
This Document is a typical Project for a small HL2 Level
LDD for the Single player Quake 4 level Power Station
This Document is a typical Project for a SP Quake4 Level
Scripting Flowchart for the Half-Life 2 level Strangleyard
This Document is a typical Scripting Flow for a SP HL2 Level
Thanks to Adam for letting me host and link the Documents here!!
--Zeroy 13:14, 22 February 2011 (UTC)