Call of Duty 4: .vision file: Difference between revisions
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[[Category:Call of Duty 4]] | |||
[[Category:Modtools]] | |||
[[Category:Radiant]] | |||
[[Category:Advanced Editing]] | |||
[[Image:Nutshell.png]] Vision Files are new to the COD Serie and they bring another dimension to the way we look at the game. It is used to alter R G B but also Darkness/Brightness and Glow. | [[Image:Nutshell.png]] Vision Files are new to the COD Serie and they bring another dimension to the way we look at the game. It is used to alter R G B but also Darkness/Brightness and Glow. | ||
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Create a new file in '[root]/raw/vision/' (create the 'vision' directory if it doesn't yet exists) called [mapname].vision, ignore any warnings that may come up when you save it with an unknown extension. | Create a new file in '[root]/raw/vision/' (create the 'vision' directory if it doesn't yet exists) called [mapname].vision, ignore any warnings that may come up when you save it with an unknown extension. | ||
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''Made by Daevius'' | ''Made by Daevius'' | ||
--[[User:Zeroy|Zeroy.]] 17:59, 17 October 2008 (UTC) |
Latest revision as of 23:33, 17 October 2008
Vision Files are new to the COD Serie and they bring another dimension to the way we look at the game. It is used to alter R G B but also Darkness/Brightness and Glow.
Create a new file in '[root]/raw/vision/' (create the 'vision' directory if it doesn't yet exists) called [mapname].vision, ignore any warnings that may come up when you save it with an unknown extension.
The vision file is composed of 2 sections, r_glow and r_film.
Below is an attempt at describing each line, this is not 100% accurate!
r_glow "1" // do we want to enable the following 4 lines? / 0 or 1 r_glowRadius0 "X" // radius r_glowBloomCutoff "X" // has to do with the radius r_glowBloomDesaturation "X" // de-colourisation of the bloom effect r_glowBloomIntensity0 "X" // intensity of the bloom effect r_filmEnable "1" // do we want to enable the following 6 lines? / 0 or 1 r_filmContrast "X" // contrast level r_filmBrightness "X" // brightness level r_filmDesaturation "X" // de-colourisation level r_filmInvert "0" // inverted colours / 0 or 1 r_filmLightTint "R G B" // colour that light places get r_filmDarkTint "R G B" // colour that dark places get
The values R G B represent Red Green Blue and should be entered as their value from 0-255/255
- If you want different colours for your map, the last 2 lines should be changed.
Easiest it to combine glow and film settings stock maps use though.
- Open the .vision file you just created using Notepad, and copy-paste one of these and modify it to your needs.
- Save it, and update your zone file with the following line:
rawfile,vision/[mapname].vision
- The vision file should now be in effect.
You can find a copy of all stock vision file Here
Made by Daevius
--Zeroy. 17:59, 17 October 2008 (UTC)