Call of Duty 4: Readme file: Difference between revisions
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{{Note|Here is an example for a readme with all the main sections, fell free to copy and paste!}} | |||
< | <syntaxhighlight lang="cpp"> | ||
====================================================================== | ====================================================================== | ||
Map Title : [Map_name] | Map Title : [Map_name] | ||
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the sources respective owners. | the sources respective owners. | ||
====================================================================== | ====================================================================== | ||
</ | </syntaxhighlight> | ||
--[[User:Zeroy|Zeroy.]] 17:48, 17 October 2008 (UTC) | |||
[[Category:Call of Duty 4]] |
Latest revision as of 13:11, 17 April 2011
======================================================================
Map Title : [Map_name]
Map Version :
Orginal creator :
Recreated & Modified By :
E-mail :
Website :
Date :
======================================================================
DVAR CONTROLS:
If any
Special features:
Bla.
======================================================================
Notes:
Bla.
======================================================================
Game : Call of Duty 4
Supported Gametype
: Deathmatch
: Team Deathmatch
: Domination (4 flags)
: Search and Destroy
: Head Quarters
: Sabotage
: Capture the Flag (AWE4)
: Capture the Flag Back (AWE4)
: Hold the Flag (AWE4)
: Retrieval (AWE4)
Map Size :
Mod tested Ok :
======================================================================
Contents of this Package :
[Map_name].ff
[Map_name_load].ff
[Map_name].iwd
======================================================================
Installation Instructions:
Place the [Map_name] folder within your USERMAPS folder
======================================================================
Construction Time :
Brushes :
Decals :
Models :
Lights :
======================================================================
Credits/Thanks :
Thanks to Infinity Ward for providing the tools/assets.
======================================================================
Additional Notes :
All original and composed textures or assets in this modification remain property of
the sources respective owners.
======================================================================
--Zeroy. 17:48, 17 October 2008 (UTC)