Call of Duty 4: FXs: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
mNo edit summary |
||
(One intermediate revision by one other user not shown) | |||
Line 1: | Line 1: | ||
[[Category:Call of Duty 4]] | [[Category:Call of Duty 4]] | ||
[[Category: | [[Category:Modtools]] | ||
[[Category:Radiant]] | |||
[[Category:Advanced Editing]] | |||
[[Category:FXs]] | [[Category:FXs]] | ||
{{warning_forpro}} | {{warning_forpro}} | ||
== Special Effects - FXs == | == Special Effects - FXs == | ||
[[Image:Nutshell.png]] 2 Techniques here: | |||
* [[Call of Duty 4: Using GSCs scripts|Using GSCs scripts - Not so good]] | * [[Call of Duty 4: Using GSCs scripts|Using GSCs scripts - Not so good]] |
Latest revision as of 15:35, 7 February 2012
This tutorial assumes that you already know how to create, compile & create GSCs,CSVs & FastFiles for your maps
Special Effects - FXs
--Zeroy. 12:16, 16 October 2008 (UTC)