Call of Duty 4: destruct model: Difference between revisions
New page: Image:Nutshell.pngThis tutorial uses an adaptation of the IW SP script ''_interactive_objects.gsc'' This will work on any stock models for which you have a normal state model and a des... |
(No difference)
|
Revision as of 23:28, 15 October 2008
This tutorial uses an adaptation of the IW SP script _interactive_objects.gsc
This will work on any stock models for which you have a normal state model and a destroyed state model available and an FX for the destruction effect.
Example will use the security camera model ( com_security_camera & com_security_camera_destroyed ).
=Radiant
Place the normal state (not destroyed) model where you want it in your level
With the model selected enter the entity property window (n) and enter the following keys/values:
Key: Classname Value: script_model
Key: Targetname Value: destroyable_security_camera
Scripting
Create a new file _destructables_obj.gsc in /raw/maps/mp/
Content:
main()
{
precache();
}
precache()
{
precachemodel( "com_security_camera" );
precachemodel( "com_security_camera_destroyed" );
thread arrays();
}
arrays()
{
security_camera = getentarray("destroyable_security_camera", "targetname" );
level.breakables_fx[ "security_camera_explode" ] = loadfx( "props/securitycamera_explosion" );
for(i=0;i < security_camera.size;i ++)
security_camera[i] thread security_camera_logic();
}
security_camera_logic()
{
self setcandamage( true );
damagemodel = undefined;
switch( self.model )
{
case "com_security_camera":
damagemodel = "com_security_camera_destroyed";
break;
}
self waittill( "damage", damage, other, direction_vec, P, type );
self setmodel( damagemodel );
playfxontag( level.breakables_fx[ "security_camera_explode" ], self, "tag_deathfx" );
}
Note that in the example above the destroyed model is com_security_camera_destroyed and the FX is
props/securitycamera_explosion.
In your Level/Map GSC add the following after [I]maps/mp/_load::main();[/I]
maps\mp\_destructables_obj::main();
Finally in your Level/Map Zone File add the following
rawfile,maps/mp/_destructables_obj.gsc xmodel,com_security_camera_destroyed fx,props/securityCamera_explosion
In the map the model will be destroyed on bullet/c4/grenade/RL/GL and replaced with destroyed model with a nice FX
--Zeroy. 20:59, 15 October 2008 (UTC)