Call of Duty 5: Large Maps Tips: Difference between revisions
Jump to navigation
Jump to search
Created page with '{{Note|Tips for better FPS in Large Multiplayer Maps}} CODWAW brings a new function which is similar to COD2 CullFog except no fog is required to get this one to work.<br> The …' |
(No difference)
|
Revision as of 18:40, 25 July 2010
CODWAW brings a new function which is similar to COD2 CullFog except no fog is required to get this one to work.
The Stock map Outskirts uses it, the function SetCullDist(DIST); where DIST is the distance in Units at which the Models will not be drawn.
The function is called simply place in your Map GSC like shown in the example below:
main() { maps\mp\_load::main(); maps\mp\_compass::setupMiniMap("compass_map_mp_somelevel"); game["allies"] = "marines"; game["axis"] = "german"; game["attackers"] = "allies"; game["defenders"] = "axis"; game["allies_soldiertype"] = "pacific"; game["axis_soldiertype"] = "german"; setdvar("compassmaxrange","2100"); setVolFog(600, 1000, 100, -200, 0.74903, 0.74903, 0.74903, 0); // enable new player spawning system maps\mp\gametypes\_spawning::level_use_unified_spawning(true); '''SetCullDist(5000);''' }