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| == Add model. == | | == Add model. == |
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| | * <font color="red">A Gallery of most models used in CODWaW is available [[Call of Duty 5: World Models|HERE]]</font> |
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| Right click on the grid to bring up your entity menu. | | Right click on the grid to bring up your entity menu. |
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| [[Image:models_1.jpg]] | | [[Image:models_1.jpg]] |
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| Add script model. | | == Add script model == |
| The only difference is that when you right click on the grid you go to "script" -> "model".
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| == Add Prefab. ==
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| A prefab is like a small map and used mostly for buildings and scripts. When you create a prefab and use it in another map, the changes will pass over. For example if you create a house prefab and use it 5 times in another map. If you make any changes to that house, all 5 uses have that change.
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| Right click on the grid to bring up your entity menu.
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| *Scroll to "misc" then click on "prefab".
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| Browse to "map_source/_prefabs" if your not already there.
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| Select any prefab from inside this folder. Once opened it will be placed in your map.
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| == Creating a Prefab. ==
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| Select the components you want to include in the prefab.
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| Go to "file -> Save selected" and save it in the _prefabs folder.
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| Or you can right click on the grid and go to "Prefab -> Save selected as new prefab".
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| Note: The origin of the prefab will be XYZ of 0 0 0 in the prefab .map.
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| *You can select all by pressing "i" and moving the group to the center of the grid.
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| Add script model.
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| The only difference is that when you right click on the grid you go to "script" -> "model". | | The only difference is that when you right click on the grid you go to "script" -> "model". |
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| | Sources: [http://wiki.treyarch.com/wiki/Adding_models_and_prefabs Treyarch´s Wiki] |
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| Add Prefab.
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| A prefab is like a small map and used mostly for buildings and scripts. When you create a prefab and use it in another map, the changes will pass over. For example if you create a house prefab and use it 5 times in another map. If you make any changes to that house, all 5 uses have that change.
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| Right click on the grid to bring up your entity menu.
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| Scroll to "misc" then click on "prefab".
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| Browse to "map_source/_prefabs" if your not already there.
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| Select any prefab from inside this folder. Once opened it will be placed in your map.
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| Creating a Prefab.
| | [[Category:Call of Duty 5]] |
| Select the components you want to include in the prefab.
| | [[Category:Radiant]] |
| Go to "file -> Save selected" and save it in the _prefabs folder.
| | [[Category:Mapping]] |
| Or you can right click on the grid and go to "Prefab -> Save selected as new prefab".
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| Note: The origin of the prefab will be XYZ of 0 0 0 in the prefab .map.
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| You can select all by pressing "i" and moving the group to the center of the grid.
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Add model.
- A Gallery of most models used in CODWaW is available HERE
Right click on the grid to bring up your entity menu.
- Scroll to "misc" then click on "model".
Browse to "raw/xmodels/" if your not already there. Select any model from inside this folder. Once opened it will be placed in your map.
- Press "n" to bring up the entity editor and you can use some commands to further edit the model.
- Key / Value of modelscale / #
- The # is the decimal value of a percent like .5 and 1.25.
Add script model
The only difference is that when you right click on the grid you go to "script" -> "model".
Sources: Treyarch´s Wiki