Call of Duty 5: Placing Models: Difference between revisions
Jump to navigation
Jump to search
One richard (talk | contribs) No edit summary |
m (→Add model.) |
||
(6 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
== Add model. == | == Add model. == | ||
* <font color="red">A Gallery of most models used in CODWaW is available [[Call of Duty 5: World Models|HERE]]</font> | |||
Right click on the grid to bring up your entity menu. | Right click on the grid to bring up your entity menu. | ||
Line 12: | Line 14: | ||
[[Image:models_1.jpg]] | [[Image:models_1.jpg]] | ||
Add script model | == Add script model == | ||
The only difference is that when you right click on the grid you go to "script" -> "model". | The only difference is that when you right click on the grid you go to "script" -> "model". | ||
Sources: [http://wiki.treyarch.com/wiki/Adding_models_and_prefabs Treyarch´s Wiki] | |||
[[Category:Call of Duty 5]] | |||
[[Category:Radiant]] | |||
[[Category:Mapping]] | |||
Latest revision as of 21:46, 20 September 2009
Add model.
- A Gallery of most models used in CODWaW is available HERE
Right click on the grid to bring up your entity menu.
- Scroll to "misc" then click on "model".
Browse to "raw/xmodels/" if your not already there. Select any model from inside this folder. Once opened it will be placed in your map.
- Press "n" to bring up the entity editor and you can use some commands to further edit the model.
- Key / Value of modelscale / #
- The # is the decimal value of a percent like .5 and 1.25.
Add script model
The only difference is that when you right click on the grid you go to "script" -> "model".
Sources: Treyarch´s Wiki