Call of Duty 4: Scripting Reference - Sound::AmbientStop: Difference between revisions
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(New page: {{Function |Version=4 |Name=AmplifyStop() |Module=Sound |Available=SP Only |Summary=Disables amplification if active (see amplify). |Call_on |Example=<pre>AmplifyStop();</pre> }}) |
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{{Function | {{Function | ||
|Version=4 | |Version=4 | ||
|Name= | |Name=AmbientStop( <fadetime> ) | ||
|Module=Sound | |Module=Sound | ||
|Available | |Available | ||
|Summary= | |Summary=Stops all ambient sounds (excluding the music track). | ||
|Call_on | |Call_on | ||
|Example=<pre> | |Example=<pre>AmbientStop( 2 );</pre> | ||
|Required_args= | |||
|Optional_args= | |||
# <fadetime> Fade out time in seconds. If not used then the sounds will stop immediately | |||
}} | }} |