Call of Duty 5: transparent Minimap: Difference between revisions

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'''Making a transparent/blended Minimap'''
{{Note|This tutorial will explain '''How to Make a transparent/blended Minimap'''}}


[http://wiki.treyarch.com/wiki/Minimap] Follow the regular steps for creating a minimap.
==Whats Needed==


[http://developer.nvidia.com/object/photoshop_dds_plugins.html] Download DDS Plugin for Photoshop
*Follow the regular steps for creating a minimap on [http://wiki.treyarch.com/wiki/Minimap Treyarch's Wiki]
*Download DDS Plugin for Photoshop from [http://developer.nvidia.com/object/photoshop_dds_plugins.html Nvidia]


----


==In Photoshop==


<ol>
*Open up your screenshot in Photoshop, make it transparent in the ways you want it to.
<li>Open up your screenshot in Photoshop, make it transparent in the ways you want it to.


[[Image:Transpalpha.jpg]]
[[Image:Transpalpha.jpg]]




<li>Make sure the size is 512 x 512px</li>
*Make sure the size is 512 x 512px
*Save it as DDS: Choose '''DXT1  ARGB  4 bpp | 1 bit alpha'''




<li> Save it as DDS: Choose '''DXT1  ARGB  4 bpp | 1 bit alpha'''
[[Image:Dds.jpg]]
 
 
==In Asset Manager==
*Load Asset Manager from the launcher
*Select 'Material' in the list, then create a 'New Entry' and name it 'compass_map_yourmapname'
*See picture. Change materialType to '''2d''', surfaceType should be '''<none>''' and blendFunc to '''Blend'''
*Colormap: browse for your .dds file.


[[Image:Dds.jpg]]
</li>


<li> Load Asset Manager from the launcher
[[Image:IngameAsset.jpg]]
<ul>
<li>Select 'Material' in the list, then create a 'New Entry' and name it 'compass_map_yourmapname'
<li>See picture. Change materialType to '''2d''', surfaceType should be '''<none>''' and blendFunc to '''Blend'''
<li>Colormap: browse for your .dds file.
</ul>


[[Image:IngameAsset.jpg]]</li>


*Now convert this:


<li>Now convert this. Menu: PC Convert > Current Asset Only</li>
Menu: PC Convert > Current Asset Only


<li>Rebuild your FF (FastFile)</li>
*Rebuild your FF (FastFile)


</ol>


<ul><li>
==In Game==
*Now launch the map and look at the compass (and overviewmap)


Now launch the map and look at the compass (and overviewmap)


[[Image:Transminimapingame.jpg]]
[[Image:Transminimapingame.jpg]]
</li></ul>




'''Note:''' If you havent added your minimap to your 'zone_source/levelname.csv' file, you should do that before you remake your .ff file.
{{Info|If you havent added your minimap to your 'zone_source/levelname.csv' file, you should do that before you remake your .ff file.<br>( Add '''material,compass_map_yourmapname''' )}}
( Add '''material,compass_map_yourmapname''' )
 
 


--[[User:Rrrkn|Rrrkn]] 10:57, 7 December 2008 (UTC)
--[[User:Rrrkn|Rrrkn]] 10:57, 7 December 2008 (UTC)
[[Category:Call of Duty 5]]
[[Category:Minimap]]
[[Category:Mapping]]
[[Category:Advanced Editing]]

Latest revision as of 07:54, 16 July 2009

This tutorial will explain How to Make a transparent/blended Minimap

Whats Needed

  • Follow the regular steps for creating a minimap on Treyarch's Wiki
  • Download DDS Plugin for Photoshop from Nvidia


In Photoshop

  • Open up your screenshot in Photoshop, make it transparent in the ways you want it to.


  • Make sure the size is 512 x 512px
  • Save it as DDS: Choose DXT1 ARGB 4 bpp | 1 bit alpha



In Asset Manager

  • Load Asset Manager from the launcher
  • Select 'Material' in the list, then create a 'New Entry' and name it 'compass_map_yourmapname'
  • See picture. Change materialType to 2d, surfaceType should be <none> and blendFunc to Blend
  • Colormap: browse for your .dds file.



  • Now convert this:
Menu: PC Convert > Current Asset Only
  • Rebuild your FF (FastFile)


In Game

  • Now launch the map and look at the compass (and overviewmap)



If you havent added your minimap to your 'zone_source/levelname.csv' file, you should do that before you remake your .ff file.
( Add material,compass_map_yourmapname )


--Rrrkn 10:57, 7 December 2008 (UTC)