Call of Duty 4: Partial Fastfile Decompile: Difference between revisions
												
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| mNo edit summary |  added rawfile info | ||
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| ''Added By Sprinter'' | ''Added By Sprinter'' | ||
| [[Image:Unpack.png|center]] | [[Image:Unpack.png|center]] | ||
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| [[Image:Data.png]][http://mh-nexus.de/en/hxd/ HxD]<br> | [[Image:Data.png]][http://mh-nexus.de/en/hxd/ HxD]<br> | ||
| [[Image:Data.png]][https://www.simplyzip.com/ SimplyZip]<br> | [[Image:Data.png]][https://www.simplyzip.com/ SimplyZip]<br> | ||
| This tutorial allows you to extract any file from a fastfile that was compressed using the rawfile,filename format. That includes: | |||
|  .gsc (gametype script) | |||
|  .txt (e.g gametype definitions file) | |||
|  .script (e.g playeranim.script) | |||
|  .vision (map/mod vision files) | |||
|  .shock (shellshock files) | |||
|  .atr (animtrees) | |||
| --[[User:Sprinter|Sprinter]] 20:13, 16 October 2008 (UTC) | --[[User:Sprinter|Sprinter]] 20:13, 16 October 2008 (UTC) | ||
| --[[User:Novemberdobby|Novemberdobby]] 17:04, 4 November 2008 (UTC) | |||
Revision as of 17:04, 4 November 2008
Added By Sprinter
This tutorial allows you to extract any file from a fastfile that was compressed using the rawfile,filename format. That includes:
.gsc (gametype script) .txt (e.g gametype definitions file) .script (e.g playeranim.script) .vision (map/mod vision files) .shock (shellshock files) .atr (animtrees)
--Sprinter 20:13, 16 October 2008 (UTC) --Novemberdobby 17:04, 4 November 2008 (UTC)


