Call of Duty 4: Xmodel Exporter: Difference between revisions
												
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| [[Image:Nutshell.png]] Xmodel Exporter is an utility created by [http://www.diegologic.net/CoD/XmodelExporter.htm Diego Logic]; It is used to exported exiting Models to .OBJ | [[Image:Nutshell.png]] Xmodel Exporter is an utility created by [http://www.diegologic.net/CoD/XmodelExporter.htm Diego Logic]; It is used to exported exiting Models to .OBJ | ||
| ==Presentation== | |||
| This version supports all Call of Duty Series xmodels.  Animated models, such as vehicles and characters, are fully supported. | This version supports all Call of Duty Series xmodels.  Animated models, such as vehicles and characters, are fully supported. | ||
Revision as of 14:01, 22 October 2008
 Xmodel Exporter is an utility created by Diego Logic; It is used to exported exiting Models to .OBJ
 Xmodel Exporter is an utility created by Diego Logic; It is used to exported exiting Models to .OBJ
Presentation
This version supports all Call of Duty Series xmodels. Animated models, such as vehicles and characters, are fully supported.
Models are exported to  .OBJ format, which can be imported into Maya for editing.
There is a private build available which exports to DirectX .X format.
They can also be previewed in 3d by the built in previewer.
Download
 Get Latesst version HERE
 Get Latesst version HERE




