Call of Duty 4: FXs: Difference between revisions
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[[Category:Call of Duty 4]] | |||
[[Category:Modtools]] | |||
[[Category:Radiant]] | |||
[[Category:Advanced Editing]] | |||
[[Category:FXs]] | |||
{{warning_forpro}} | |||
== Special Effects - FXs == | == Special Effects - FXs == | ||
2 Techniques here | [[Image:Nutshell.png]] 2 Techniques here: | ||
* [[Call of Duty 4: Using GSCs scripts|Using GSCs scripts - Not so good]] | * [[Call of Duty 4: Using GSCs scripts|Using GSCs scripts - Not so good]] | ||
* [[Call of Duty 4: Using Script_Struct in Radiant|Using Script_Struct in Radiant - Easier]] | * [[Call of Duty 4: Using Script_Struct in Radiant|Using Script_Struct in Radiant - Easier]] | ||
--[[User:Zeroy|Zeroy.]] 12:16, 16 October 2008 (UTC) |
Latest revision as of 15:35, 7 February 2012
This tutorial assumes that you already know how to create, compile & create GSCs,CSVs & FastFiles for your maps
Special Effects - FXs
--Zeroy. 12:16, 16 October 2008 (UTC)