Call of Duty 7: Patches: Difference between revisions
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{{note|List of items for each released PC Patches - All patches are auto-delivered via Steam}} | {{note|List of items for each released PC Patches - All patches are auto-delivered via Steam}} | ||
= PC patch 1.16 = | |||
''Date: 11/07/11'' | |||
*Addressed possible IWD mismatch error between players who own the Rezurrection map pack and players who do not own that map pack. | |||
*Favorites tab in the server browser now supports up to 256 favorite servers. | |||
= PC Patch 1.15 = | |||
''Date: 10/10/11'' | |||
*Addressed various Zombie Moon map exploits and glitches | |||
*The “They are going THROUGH!” achievement now properly unlocks in Steam when player kills more than five zombies with the Gersh device | |||
*The Zombie Moon Leaderboard scores will not be overwritten with the newest stats if the new stats are lower than the previous ones | |||
*"Mule Kick” perk machine is now available on all Zombie maps | |||
*Mods: Increased menu asset limit for mp mods | |||
= PC Patch 1.14 = | |||
''Date: 9/14/11'' | |||
*New contracts | |||
*Fixed UI in colored clan tags menu | |||
*Added mouse scroll in the recent games menu | |||
*Added the option to have “Radar always on” in private match | |||
*Colored score bars in lower-left HUD no longer overlap the numbers | |||
*Addressed various MP exploits | |||
*Addressed various Zombies exploits | |||
*Addressed Online Zombie Lobby crash | |||
*Added support for upcoming Rezurrection Map Pack. | |||
= PC Patch 1.13 = | |||
''Date: 8/18/11'' | |||
*Addressed a crash for players with more than 250 Friends | |||
*Fixed several map exploits | |||
*Various stability improvements | |||
*MODS: Server Browser now truncates modded game types that are longer than four characters in the MODE column | |||
*Server: addressed an issue in which some playlist settings could be ignored if sv_maprotation is too long | |||
**'''Mod tools patch notes:''' | |||
*Improved AMD/ATI graphics card support in Effects Editor | |||
*Addressed an issue with saving an EFX in Effects Editor | |||
*Convert All now works correctly | |||
*Fixed wiki link in Asset Manager | |||
*Updated menus and scripts. Mods should be rebuilt with latest scripts merged in for compatibility with Patch 1.13 | |||
= PC Patch 1.12 = | |||
''Date: 7/26/11'' | |||
*Improved screenshot stability | |||
*CTF: You can only score a capture when your flag is at your base, regardless of Touch Return setting. | |||
*Player will no longer appear to be spinning when firing and guiding a Valkyrie rocket | |||
*Addressed issues with watching films through combat record | |||
*Addressed issue with hardcore game settings being erroneously reset in Combat Training menu | |||
*Addressed various exploits | |||
*Modders: increased some asset pool sizes | |||
*Modders: added listassetpool command | |||
= PC Patch 1.11 = | |||
''Date: 7/12/11'' | |||
*Corrected several issues related to Mod Tools file downloading | |||
*Ninja Pro Perk no longer makes sounds when mantling or diving to prone | |||
*Theater screenshots, films, clips and custom games now display player ratings | |||
*Addressed pathing issues in Call of the Dead | |||
*Addressed various exploits in MP and Zombies | |||
= PC Patch 1.10 = | |||
''Date: 6/23/11'' | |||
*Free For All matches in the Recent Games menu in Theater now appear as “Free for All” instead of being displayed as “Team Deathmatch” | |||
*Addressed several items that did not correctly reset to their default state when using the Default System Settings option | |||
*In the Combat Training Change map menu the player can toggle between the default and DLC maps using the arrow keys on the keyboard | |||
*When the UAV is active the radar sweep movement is shown on kill streak menus that bring up a map for the player | |||
*Added option to disable player emblems in the “Settings”, ”Multiplayer options” menu | |||
*Addressed crash when a player accepted a game invite while rendering a clip | |||
*Addressed various exploits | |||
*Allow modded servers to enable cheats | |||
*Added ability for mods to remove dvar/commands from restricted lists. So mods can remove dvars they don't want user to have access to. Also increased the mods restricted list to 256 | |||
= PC Patch 1.09 = | = PC Patch 1.09 = | ||
Line 173: | Line 258: | ||
* GameServers.com continues to improve official server distribution in various worldwide regions. | * GameServers.com continues to improve official server distribution in various worldwide regions. | ||
<br><br> | <br><br> | ||
--[[User:Zeroy|Zeroy]] | --[[User:Zeroy|Zeroy]] 18:27, 7 November 2011 (UTC) | ||
[[Category:Call of Duty 7]] | [[Category:Call of Duty 7]] | ||
[[Category:Patches]] | [[Category:Patches]] |
Latest revision as of 21:27, 7 November 2011
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PC patch 1.16
Date: 11/07/11
- Addressed possible IWD mismatch error between players who own the Rezurrection map pack and players who do not own that map pack.
- Favorites tab in the server browser now supports up to 256 favorite servers.
PC Patch 1.15
Date: 10/10/11
- Addressed various Zombie Moon map exploits and glitches
- The “They are going THROUGH!” achievement now properly unlocks in Steam when player kills more than five zombies with the Gersh device
- The Zombie Moon Leaderboard scores will not be overwritten with the newest stats if the new stats are lower than the previous ones
- "Mule Kick” perk machine is now available on all Zombie maps
- Mods: Increased menu asset limit for mp mods
PC Patch 1.14
Date: 9/14/11
- New contracts
- Fixed UI in colored clan tags menu
- Added mouse scroll in the recent games menu
- Added the option to have “Radar always on” in private match
- Colored score bars in lower-left HUD no longer overlap the numbers
- Addressed various MP exploits
- Addressed various Zombies exploits
- Addressed Online Zombie Lobby crash
- Added support for upcoming Rezurrection Map Pack.
PC Patch 1.13
Date: 8/18/11
- Addressed a crash for players with more than 250 Friends
- Fixed several map exploits
- Various stability improvements
- MODS: Server Browser now truncates modded game types that are longer than four characters in the MODE column
- Server: addressed an issue in which some playlist settings could be ignored if sv_maprotation is too long
- Mod tools patch notes:
- Improved AMD/ATI graphics card support in Effects Editor
- Addressed an issue with saving an EFX in Effects Editor
- Convert All now works correctly
- Fixed wiki link in Asset Manager
- Updated menus and scripts. Mods should be rebuilt with latest scripts merged in for compatibility with Patch 1.13
PC Patch 1.12
Date: 7/26/11
- Improved screenshot stability
- CTF: You can only score a capture when your flag is at your base, regardless of Touch Return setting.
- Player will no longer appear to be spinning when firing and guiding a Valkyrie rocket
- Addressed issues with watching films through combat record
- Addressed issue with hardcore game settings being erroneously reset in Combat Training menu
- Addressed various exploits
- Modders: increased some asset pool sizes
- Modders: added listassetpool command
PC Patch 1.11
Date: 7/12/11
- Corrected several issues related to Mod Tools file downloading
- Ninja Pro Perk no longer makes sounds when mantling or diving to prone
- Theater screenshots, films, clips and custom games now display player ratings
- Addressed pathing issues in Call of the Dead
- Addressed various exploits in MP and Zombies
PC Patch 1.10
Date: 6/23/11
- Free For All matches in the Recent Games menu in Theater now appear as “Free for All” instead of being displayed as “Team Deathmatch”
- Addressed several items that did not correctly reset to their default state when using the Default System Settings option
- In the Combat Training Change map menu the player can toggle between the default and DLC maps using the arrow keys on the keyboard
- When the UAV is active the radar sweep movement is shown on kill streak menus that bring up a map for the player
- Added option to disable player emblems in the “Settings”, ”Multiplayer options” menu
- Addressed crash when a player accepted a game invite while rendering a clip
- Addressed various exploits
- Allow modded servers to enable cheats
- Added ability for mods to remove dvar/commands from restricted lists. So mods can remove dvars they don't want user to have access to. Also increased the mods restricted list to 256
PC Patch 1.09
Date: 5/26/11
- Added support for mods in preparation for the upcoming tools release.
- Addressed various MP & Zombie exploits.
- Improved memory utilization in MP.
- Improved DLC filter in server browser – you can now hide any servers running content you do not own.
- Corrected issue which sometimes required repurchase of emblems or clan tags on weapons.
- Address some cases in which player could not receive Zombie invites.
- Replaced RPG with Grim Reaper in Gun Game Wager Match.
- Fine-tuned napalm and bombing-run damage indoors.
- Prevented rare invulnerability issue.
- Demolition bombs can no longer explode and be defused at the same time.
- Spy plane now activates in One in the Chamber in all cases.
- The “Sprint Kills” challenge for Steady Aim perk now rewards the player with the correct number of kills.
- Addressed a rare issue where a hacked camera spike would not function properly if the hacker also had a camera spike that was destroyed.
- Recording a clip with the speed mode for 2 cameras set to .1 will no longer increase in speed when switching perspectives back and forth.
- Improvements to Zipline functionality when viewed in Theater mode.
- Settings from custom games are all cleared and no longer carry over from one custom match to another.
- Nova gas will now affect players that are standing over their tactical insertion.
- Hardcore players who kill another teammate in Second Chance now lose the proper amount of points.
- Calling in a Chopper Gunner immediately after getting shot down in a Gunship will no longer end the Chopper Gunner run prematurely.
PC Patch 1.08
Date: 4/22/11
- Radar now always activates when two players remain in a OIC wager match.
- Pack-a-Punch ammo information now visible at wall weapon purchase points in all Zombie maps.
- Addressed an issue where Challenges were not appearing in After Action Report.
- Zombie Thief no longer freezes when target disconnects from Zombie Pentagon.
- Addressed various exploits.
- Fixed possible wrong gametype shown in server info screen.
- Server browser Hide DLC Content filter saves to player config like other filter settings.
- Call vote menu updated with all maps.
- Addressed issue causing reserved slot kicks on servers with no reserved slots.
- Sniper tweaks for dedicated servers.
- Weapon unlocks no longer appear with wrong icon.
- Friendly names now draw correctly in 3D stereo.
- Fixed some possible crashes during gameplay or film playback.
- Additional stability improvements.
PC Patch 1.071
Date: 3/29/11
- Sniper ADS tweaks from 1.07 reverted.
- Valkyrie Rockets now work properly with inverted mouse.
PC Patch 1.07
Date: 3/25/11
- Improved stability for Zombies, Multiplayer, and Dedicated Servers.
- Fixed server hitching when client is kicked for inactivity.
- Added server browser Filter for DLC.
- Quickmatch will prioritize servers running only the maps you own.
- Addressed various MP and Zombies exploits.
- Addition of the “Dolly Cam” editing mode in Theater.
- Improved reliability of Recent Game films saving properly.
- Connectivity improvements for Zombies.
- Added ability to remove Counter Spy-Plane effects with the Jammer.
- Players that put an enemy into Second Chance are now credited with a kill when the downed player is killed or takes the 'coward's way out'.
- Players will no longer receive any “hitmarkers” for shooting friendly equipment.
- Addressed an issue with switching classes while using a Chopper Gunner / Gunship.
- Disable player movement sounds when Ninja perk is equipped.
- Players can no longer “spawn tube” with the China Lake at the beginning of a match.
- Additional fine-tuning of audio levels for bomb plants/defuses.
- Headshot “ping” is now only audible if enemy dies.
- Limit the ability to re-roll supply drops using Hardline Pro to Care Packages only, no other killstreak drops.
- Addressed an issue where the incorrect perks would appear when spectating another player under certain circumstances.
- RC-XD adjustments.
- Addressed an issue with calling in Chopper Gunner / Gunship immediately after being shot down from a previous one.
- Various improvements to Multiplayer and Zombies leaderboards.
PC Patch 1.06
Date: 2/7/11
- Backward compatibility for films created before Patch 1.05
- Issues with weapon purchases after prestiging in some cases
- Leaving a server and joining a different server, could briefly show the Map of the previous server
- Duplicate player name on a server now becomes playername+slotnumber instead of ‘Unknown Soldier’
- During a 'Demolition' match, the 'Auto-balancing teams' options may cause a 'Defender' player to respawn with a 'Bomb' icon in his inventory
- Minor Shader Warming speed increase
- One In The Chamber no longer counts democlient as a live player
- 16x AA menu option for compatible graphics cards
- Additional Stability improvements
PC Patch 1.051
Date: 1/25/11
- SP Audio stuttering on certain systems.
PC Patch 1.05
Date: 1/20/11
- MP Audio stuttering on certain systems.
- Playercards sometimes not showing properly.
- Added three Private Match Server Settings: Team Change, Team-Up Period, and Keep Balanced Teams.
- Added Alternate Color Scheme for accessibility: Settings / Multiplayer / Player Name Indicator.
- Changed Team-Up Period countdown interval to 10 seconds.
- Combat Training sessions are no longer counted in Server Browser Unranked tab.
- Friends on your team will now show as blue on your minimap.
- Prevention of various exploits.
- Objective markers localized for all languages.
- Various stability improvements
PC Patch 1.04
Date: 12/15/10
- Improved threading performance on computers with only 2 cores.
- Additional performance optimizations
- Added an option to pre-cache all shaders during load time. This fixes hitching related to shader compiling on some video cards when viewing an area of the map for the first time.
- Fixed random freezes in certain computer configurations.
- Allow Team Change on Ranked servers when it does not unbalance teams (this is a server admin option).
- Allow Team Change grace period at start of match (server admin option).
- Added 4 more reserved slots (server admin option)
- Added /connect
- Improved quickmatch results (server side change)
- Fix for watching films through Combat Record
- Fixed compassSpectatorsSeeEnemies exploit
- Fixed 3rd person fov exploit
- Fix for infinite supply drop exploit.
- Fixed crosshair flickering when stereo is active.
- Various spawn improvements
- Various sound improvements
- Fix for Zombies – Teammate shadows not displayed properly.
- Fix for radar not staying on in One in the Chamber when it should.
- In a Domination match, the Position Secured medal is no longer delayed.
- 'Hardened: Equipment Shot' Challenge can now be completed by destroying a 'Camera Spike'.
- Fix for choppy final killcam in dedicated servers.
- Various map glitches fixed.
- Weekly and Monthly leaderboards will now track all kills, deaths and assists properly (All Time leaderboards were not affected by this)
- Added mixed hardcore playlist
- Added mixed barebones playlist
- Added 12 player versions of all playlists
PC Patch 1.03
Date: 11/19/10
- CPU performance improvements
- Server browser bug fixes and tweaks to populate faster and do full refresh less often
- Fixed crash when viewing leaderboards if player has more than 99 friends
- Fix for locked ADS after pressing shift-TAB to bring up Steam overlay
- Fix for ADS while holding shift as a sniper
- CPU performance improvements
- Zombie matchmaking improvements
- Fix for locked ADS after pressing shift-TAB to bring up Steam overlay
- Fix for ADS while holding shift as a sniper
PC Patch 1.02
Date: 11/11/10
- Friends fix for join in progress and Friends tab in server browser.
- Performance improvement for dual and quad core.
- Improved connectivity with Black Ops Rcon tool.
PC Patch 1.01
Date: 11/10/10
- GameServers.com has bumped sv_maxrate to 25000 across all servers to reduce lag.
- GameServers.com continues to improve official server distribution in various worldwide regions.
--Zeroy 18:27, 7 November 2011 (UTC)