Call of Duty 5: Windows Patches: Difference between revisions
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[[Image:Nutshell.png]] Please find below the links to the different version of the Windows Patches for CODWaW. | [[Image:Nutshell.png]] Please find below the links to the different version of the Windows Patches for CODWaW. | ||
= | <font color="red" size="4">'''Current release is: 1.7'''</font> | ||
<br><br> | |||
< | = 1.7 (latest) = | ||
* Fixed an MP server crash exploit. | |||
* Fixed a voice chat crash on systems with no default recording device selected. | |||
* Fixed an issue causing erroneous duplicate qport errors. | |||
* Server admins can disable team switching by setting | |||
<br><br> | |||
'''Download Mirrrors'''<br> | |||
* {{Download|1=http://games.softpedia.com/get/Patch/Call-of-Duty-5-World-at-War-Patch.shtml|2=Softpedia}} | |||
* {{Download|1=http://www.fileplanet.com/202406/200000/fileinfo/Call-of-Duty:-World-at-War---Ultimate-Patch-v1.7|2=Fileplanet}} | |||
= Previous = | |||
== 1.6 == | |||
''Call of Duty: World at War PC Patch 1.6''<br> | |||
'''Submitted: September 18th, 2009''' | |||
<br><br> | |||
Notes: | |||
<br> | |||
*3 new Multiplayer maps: Battery (mp_drum), Breach (mp_bgate), Revolution (mp_vodka)! | |||
*New Nazi Zombie map: Der Riese (nazi_zombie_factory), an all-new Zombie map set in a secret Nazi research facility featuring the Pack A Punch Machine, Teleporters, and many more undead hordes! | |||
*Exploits pertaining to Demo playback. | |||
*Favorites list now ignores filter settings. | |||
*Fixed S&D round counting error when round limit is reached. | |||
*New feature: in-game Add to Favorites. | |||
*Friends list: green online indicator. | |||
*Starting the game in Safe Mode will no longer toggle the “Soften Smoke Edges” graphic option. | |||
*Fixed various crashes. | |||
*Mods: Client will no longer join a modded Co-op server via Game Invite unless they have that mod loaded. | |||
*Mods: Client running a mod will be asked to unload the mod if they attempt to join an unmodded server. | |||
*Mods: All single player levels can now be run with a mod loaded. | |||
<br><br> | |||
'''Download Mirrrors'''<br> | |||
* {{Download|1=http://worthplaying.com/article/2009/9/18/news/68562/|2=Worthplaying}} | |||
* {{Download|1=http://www.fileplanet.com/205144/200000/fileinfo/Call-of-Duty:-World-at-War---Patch-v1.6|2=Fileplanet}} | |||
* {{Download|1=http://www.fileshack.com/file.x/15248/Call+of+Duty:+World+at+War+Patch+1.6+++Map+Pack+3|2=Fileshack}} | |||
* {{Download|1=http://www.bigdownload.com/games/call-of-duty-world-at-war/pc/call-of-duty-world-at-war-v16-patch/|2=BigDownload}} | |||
* {{Download|1=http://www.gamerslifeline.com/downloads.php?do=file&id=609|2=Gamer' s Lifeline}} | |||
'''Download Dedicated Files (For server Admins)'''<br><br> | |||
* {{Download|1=http://sanjose.gcops.com/codww/patches/Patch1.6/CoDWaW-1.5-1.6-DEDISetup.zip|2=Gcops}} | |||
* {{Download|1=http://mirrors.mycallofduty.com/GameFiles/CallOfDutySeries/CallOfDutyWaW/Patches/CoDWaW-1.5-1.6-DEDISetup.zip|2= My Call of Duty}} | |||
== 1.5 Patch == | |||
''Call of Duty: World at War PC Patch 1.5 – Sponsored by Treyarch & GGL''<br> | |||
'''Submitted: July 17th, 2009''' <br> | |||
'''Changelog:'''<br> | |||
*3 new MP maps: Banzai, Corrosion, Sup Pens! | |||
*1 new Zombie map with a new weapon (the Wunderwaffe DG-2), flaming Hell Hounds, new traps, and more: Shi No Numa! | |||
*CO-OP hosts can now kick players from their lobby | |||
*Improved dog spawning in MP | |||
*Addressed an issue with Zombie pathing | |||
*Fixed an instance of the player model displaying incorrectly | |||
*Some unhandled exception errors have been addressed | |||
*Improved server browser’s refresh functionality when the Source is set to ‘Favorites’ | |||
*Added support for CODTV | |||
*“cg_DrawFPS 1” now only displays FPS and cg ms/frame | |||
*Added RCon command "teamstatus" to display players’ team information | |||
*Mods: Added joinsquad script function | |||
*Mods: Players can now join CO-OP lobbies that are hosting map names with more than eighteen characters | |||
*Mods: Users can now load custom maps when the usermaps folder contains fifty or more custom maps | |||
*Mods: Removed the loading of duplicate assets that contributed to the ‘2048 materials’ error | |||
*Mods: Increased the amount of mods displayable in the Mods menu | |||
*Mods: Fixed a crash related to the mod.arena file | |||
'''Download Mirrrors'''<br><br> | |||
* {{Download|1=http://www.ausgamers.com/files/details/html/45619|2=AusGamers}} | |||
* {{Download|1=http://www.fileplanet.com/202494/download/Call-of-Duty-World-at-War-1.5-Patch|2=Fileplanet}} | |||
* {{Download|1=http://www.gamershell.com/download_48562.shtml|2=Gamershell}} | |||
* {{Download|1=http://www.bigdownload.com/games/call-of-duty-world-at-war/pc/call-of-duty-world-at-war-v15-patch/|2=BigDownload}} | |||
* {{Download|1=http://extreme.planetcallofduty.gamespy.com/codww/full/Patch1.5/CoDWaW-1.4-1.5-PatchSetup.exe|2=Gamespy}} | |||
== 1.4 Patch == | |||
The 1.4 patch has been released on 09/04/2009. You can download it from one of the mirrors below: | The 1.4 patch has been released on 09/04/2009. You can download it from one of the mirrors below: | ||
* | * {{Download|1=http://fileshack.com/file.x/14087/Call+of+Duty:+World+at+War+Patch+1.4+++Map+Pack|2=FileShack}} Global (except German) | ||
* | * {{Download|1=http://fileshack.com/file.x/14088/Call+of+Duty:+World+at+War+Patch+1.4+++Map+Pack+German|2=FileShack}} German only | ||
* | * {{Download|1=http://www.fpsadmin.com/forum/showthread.php?p=72002#post72002|2=FPSAdmin}} | ||
* | * {{Download|1=http://www.worthdownloading.com/game.php?gid=3428|2=Worth Downloading}} | ||
* {{Download|1=http://fpsurl.com/?vx7ybg|2=DEDICATED FILES ONLY}} | |||
'''Changelog:'''<br> | '''Changelog:'''<br> | ||
Line 28: | Line 110: | ||
*"Bayonet jumping" has been disabled. | *"Bayonet jumping" has been disabled. | ||
= | ==1.3 Patch== | ||
* | * {{Download|1=http://www.bigdownload.com/games/call-of-duty-world-at-war/pc/call-of-duty-world-at-war-v13-patch/|2=BigDownload}} | ||
* | * {{Download|1=http://www.fpsadmin.com/forum/downloads.php?do=file&id=115|2=FPSAdmin}} | ||
'''Changelog:'''<br> | '''Changelog:'''<br> | ||
Line 47: | Line 127: | ||
*Tweaked autobalance on select game modes.<br> | *Tweaked autobalance on select game modes.<br> | ||
== | ==1.2 Patch== | ||
* | * {{Download|1=http://files.filefront.com/Call+of+Duty+World+at+War+v12+Patch/;13221272;/fileinfo.html|2=FileFront}} | ||
* | * {{Download|1=http://www.fileshack.com/file.x/13264/Call+of+Duty:+World+at+War+Patch+1.2|2=FileShack}} | ||
* | * {{Download|1=http://www.fpsadmin.com/forum/downloads.php?do=file&id=108|2=FPSAdmin}} | ||
* | * {{Download|1=http://planetcallofduty.gamespy.com/View.php?view=CODWAWFiles.Detail&id=22|2=Planet COD}} | ||
'''Changelog:'''<br> | '''Changelog:'''<br> |
Latest revision as of 16:53, 28 May 2011
Please find below the links to the different version of the Windows Patches for CODWaW.
Current release is: 1.7
1.7 (latest)
- Fixed an MP server crash exploit.
- Fixed a voice chat crash on systems with no default recording device selected.
- Fixed an issue causing erroneous duplicate qport errors.
- Server admins can disable team switching by setting
Download Mirrrors
Previous
1.6
Call of Duty: World at War PC Patch 1.6
Submitted: September 18th, 2009
Notes:
- 3 new Multiplayer maps: Battery (mp_drum), Breach (mp_bgate), Revolution (mp_vodka)!
- New Nazi Zombie map: Der Riese (nazi_zombie_factory), an all-new Zombie map set in a secret Nazi research facility featuring the Pack A Punch Machine, Teleporters, and many more undead hordes!
- Exploits pertaining to Demo playback.
- Favorites list now ignores filter settings.
- Fixed S&D round counting error when round limit is reached.
- New feature: in-game Add to Favorites.
- Friends list: green online indicator.
- Starting the game in Safe Mode will no longer toggle the “Soften Smoke Edges” graphic option.
- Fixed various crashes.
- Mods: Client will no longer join a modded Co-op server via Game Invite unless they have that mod loaded.
- Mods: Client running a mod will be asked to unload the mod if they attempt to join an unmodded server.
- Mods: All single player levels can now be run with a mod loaded.
Download Mirrrors
Download Dedicated Files (For server Admins)
1.5 Patch
Call of Duty: World at War PC Patch 1.5 – Sponsored by Treyarch & GGL
Submitted: July 17th, 2009
Changelog:
- 3 new MP maps: Banzai, Corrosion, Sup Pens!
- 1 new Zombie map with a new weapon (the Wunderwaffe DG-2), flaming Hell Hounds, new traps, and more: Shi No Numa!
- CO-OP hosts can now kick players from their lobby
- Improved dog spawning in MP
- Addressed an issue with Zombie pathing
- Fixed an instance of the player model displaying incorrectly
- Some unhandled exception errors have been addressed
- Improved server browser’s refresh functionality when the Source is set to ‘Favorites’
- Added support for CODTV
- “cg_DrawFPS 1” now only displays FPS and cg ms/frame
- Added RCon command "teamstatus" to display players’ team information
- Mods: Added joinsquad script function
- Mods: Players can now join CO-OP lobbies that are hosting map names with more than eighteen characters
- Mods: Users can now load custom maps when the usermaps folder contains fifty or more custom maps
- Mods: Removed the loading of duplicate assets that contributed to the ‘2048 materials’ error
- Mods: Increased the amount of mods displayable in the Mods menu
- Mods: Fixed a crash related to the mod.arena file
Download Mirrrors
1.4 Patch
The 1.4 patch has been released on 09/04/2009. You can download it from one of the mirrors below:
- FileShack Global (except German)
- FileShack German only
- FPSAdmin
- Worth Downloading
- DEDICATED FILES ONLY
Changelog:
- 3 new Multiplayer maps: Kneedeep, Nightfire, Station!
- Nazi Zombies map with more weapons, Perks-a-Cola machines, and electroshock defenses: Verrückt!
- Improved spawning logic.
- Auto balancing improvements. Players are no longer auto balanced while completing objectives.
- Mods: IWD's can be placed in the usermaps folder.
- Mods: Hold Breath / Sprint functions as intended.
- Mods: MissingAssets.csv is generated when maps are run with developer set to 1.
- Fixed lag caused by shooting at tanks.
- All rifle grenades fired during the first 15 seconds of Search & Destroy will be duds.
- Players who equip a Bouncing Betty and melee teammates in Hardcore game modes are now credited with a team kill penalty.
- Players are now deducted 200 points for team killing the bomb planter/defuser in Hardcore Search & Destroy.
- Martyrdom no longer causes direct impact deaths in Hardcore modes.
- "Bayonet jumping" has been disabled.
1.3 Patch
Changelog:
- /record and /demo enabled in MP.
- Server Log File improvements, including:
- Team Names on Kill loglines.
- Round Win and Loss.
- Timestamps.
- Additional action logging (took flag, destroyed headquarters, planted bomb, etc).
- Improved sound initialization for Vista - fixes loss of sound for audio devices set higher than 16 bit 48000 Hz.
- Screenshots no longer overwrite each other.
- Tweaked autobalance on select game modes.
1.2 Patch
Changelog:
- Free Multiplayer Map! The tide is out and the sun is high – this daytime version of Makin sheds new light on the battle!
- Fixed exploits that allowed for power ranking servers.
- Fixed router related server authentication errors.
- Fixed HTTP Redirect functionality for downloading mods
- Fixed sound device crashes stemming from Emulated Sound Devices
- Fixed exploit which allowed players to color their name tag.
- Hits now register properly while targeted player is leaning.
- Enabled /cg_drawfps in multiplayer games.
- Fixed command-line +connect functionality
- /cg_fov no longer resets to the default value in between matches.
- Dedicated servers automatically reconnect to the Master Server in case the Master Server resets.
- "Accept Game Invite" is bound to its default key, F10.
- Implemented fix for attempting to join password protected servers from the server browser.
- Fine tuned Bolt-Action Rifles for balance.
- Screenshots no longer overwrite each other.
- Fixed various multiplayer map related issues and exploits.