Call of Duty 7: Multiplayer Weapons Chart: Difference between revisions
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[[File:nutshell.png] | [[File:nutshell.png]] Thanks to Work by Den Kirson | ||
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<font size="4"><font color="red">Check THIS SITE FOR LATEST | <font size="4"><font color="red">Check [http://denkirson.xanga.com/735016527/black-ops/ THIS SITE] FOR LATEST UP-TO-DATE INFO</font></font> | ||
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MAR 25 - Nope, patch 1.07 didn't change any weapons. Just the RC-XD was weakened a bit. | |||
*Damage starts at one amount of damage, decreases over a certain range and continues at a lower damage. | *Damage starts at one amount of damage, decreases over a certain range and continues at a lower damage. | ||
*The Red line indicates the basic damage. The Green line indicates damage range with a silencer (or the Python's Snub Nose). | *The Red line indicates the basic damage. The Green line indicates damage range with a silencer (or the Python's Snub Nose). | ||
*Certain body parts multiply damage from attacks. | *Certain body parts multiply damage from attacks. | ||
*Note that the L96A1 has an extra damage modifier. The shoulders and biceps also take 1.5x damage.<br><Br> | |||
*A weapon's Hip Spread is determined by a minimum and maximum cone of fire in degrees from the center of the screen. | *A weapon's Hip Spread is determined by a minimum and maximum cone of fire in degrees from the center of the screen. | ||
*Shotguns from the hip are much less accurate than they used to be before. Aim down the sights with them to make them a bit more effective. | *Shotguns from the hip are much less accurate than they used to be before. Aim down the sights with them to make them a bit more effective. | ||
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*A weapon's Fire Time is the time between each shot. | *A weapon's Fire Time is the time between each shot. | ||
*Divide 60 by the Fire Time and you get the Rounds Per Minute.<br><br> | *Divide 60 by the Fire Time and you get the Rounds Per Minute.<br><br> | ||
*Each weapon has a specific Reload Time for partial and Empty magazines. | *Each weapon has a specific Reload Time for partial and Empty magazines. | ||
*For both of these reloads is the Add Time, the point where the Ammo Counter changes. | *For both of these reloads is the Add Time, the point where the Ammo Counter changes. | ||
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*Some shotguns and the Python reload one round at a time. The first round takes longer than the following rounds. | *Some shotguns and the Python reload one round at a time. The first round takes longer than the following rounds. | ||
*The Python's Speed Loader time is also indicated in place of the Add Time (which is irrelevant for the Python).<br><br> | *The Python's Speed Loader time is also indicated in place of the Add Time (which is irrelevant for the Python).<br><br> | ||
*Raise Time and Drop Time are the lengths it takes to put away one weapon and take out another. | *Raise Time and Drop Time are the lengths it takes to put away one weapon and take out another. | ||
*Combine one gun's Drop with another's Raise to see how long it will take. | *Combine one gun's Drop with another's Raise to see how long it will take. | ||
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*Depending on the Primary weapon you're carrying, your character will have his base running speed changed. | *Depending on the Primary weapon you're carrying, your character will have his base running speed changed. | ||
[[File: | [[File:blackops_weapon_chart_1_1.png|500px]] | ||
[[Category:Call of Duty 7]] | |||
[[Category:Modding]] | |||
[[Category:Weapons]] |
Latest revision as of 16:06, 27 March 2011
Thanks to Work by Den Kirson
Check THIS SITE FOR LATEST UP-TO-DATE INFO
MAR 25 - Nope, patch 1.07 didn't change any weapons. Just the RC-XD was weakened a bit.
- Damage starts at one amount of damage, decreases over a certain range and continues at a lower damage.
- The Red line indicates the basic damage. The Green line indicates damage range with a silencer (or the Python's Snub Nose).
- Certain body parts multiply damage from attacks.
- Note that the L96A1 has an extra damage modifier. The shoulders and biceps also take 1.5x damage.
- A weapon's Hip Spread is determined by a minimum and maximum cone of fire in degrees from the center of the screen.
- Shotguns from the hip are much less accurate than they used to be before. Aim down the sights with them to make them a bit more effective.
- Recoil is an area within four points and the random chance of the weapon kicking in those directions.
- Working against the recoil is Center Speed which is an arbitrary number. Higher Center Speed means faster recovery.
- A weapon's Fire Time is the time between each shot.
- Divide 60 by the Fire Time and you get the Rounds Per Minute.
- Each weapon has a specific Reload Time for partial and Empty magazines.
- For both of these reloads is the Add Time, the point where the Ammo Counter changes.
- The Add Time indicates the point where you can cancel the reload animation and still have a reloaded weapon.
- Some shotguns and the Python reload one round at a time. The first round takes longer than the following rounds.
- The Python's Speed Loader time is also indicated in place of the Add Time (which is irrelevant for the Python).
- Raise Time and Drop Time are the lengths it takes to put away one weapon and take out another.
- Combine one gun's Drop with another's Raise to see how long it will take.
Switching from one weapon to a Pistol will cause your weapon in hand to use Quick Drop, only 0.25 of a second
- Aim Down Sights takes a moment before the sighted accuracy takes effect after pressing the ADS button.
- Depending on the Primary weapon you're carrying, your character will have his base running speed changed.