Call of Duty : Visual light compiling: Difference between revisions

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{{Note|This tutorial will show you how to compile lighting and rendering map at once. This is cool feature implemented to flare (light compiler). For unknown reason, this feature was not implemented to newer CoD games and this works for '''CoD1 and CoD:UO only'''.}}<br><br>
{{Note|This tutorial will show you how to compile lighting and rendering map at once. This is cool feature implemented to flare (light compiler). For unknown reason, this feature was not implemented to newer CoD games and this works for '''CoD1 and CoD:UO only'''.}}<br>
 


= Settings =
= Settings =
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In this step im just showing how it looks when its enabled.
In this step im just showing how it looks when its enabled.


<center>[[File:flare01.jpg|400px]] [[File:flare02.jpg|400px]]<br>
[[File:flare01.jpg|400px]] [[File:flare02.jpg|400px]]<br>
[[File:flare03.jpg|400px]] [[File:flare04.jpg|400px]]<br></center>
[[File:flare03.jpg|400px]] [[File:flare04.jpg|400px]]<br>
Hoping that this will help you to debug your map while compiling
Hoping that this will help you to debug your map while compiling



Latest revision as of 20:08, 10 January 2011

This tutorial will show you how to compile lighting and rendering map at once. This is cool feature implemented to flare (light compiler). For unknown reason, this feature was not implemented to newer CoD games and this works for CoD1 and CoD:UO only.


Settings

There are few commands to enable this mode and to modify its options.

Usage

To use this feature you have to modify your BAT file for compiling map, here is example:

flare -extra -sundiffusesamples 10 -visual -width 1024 -height 768 -fullscreen -dumpoptions ../../main/maps/mp/bx_dawn

Debugging

You can also debug view in flare, to modify your flare settings go to:

"c:\program files\call of duty\tools\bin", and modify flare.cfg

You can add your own binds there. For more informations about avaiable commands read CFG file.

Results

In this step im just showing how it looks when its enabled.



Hoping that this will help you to debug your map while compiling

By BRAX

Sources