Call of Duty 4: Scripting Reference - Sound::StopSounds: Revision history

Jump to navigation Jump to search

Diff selection: Mark the radio buttons of the revisions to compare and hit enter or the button at the bottom.
Legend: (cur) = difference with latest revision, (prev) = difference with preceding revision, m = minor edit.

1 August 2009

  • curprev 02:3702:37, 1 August 2009CoDEmanX talk contribs 286 bytes +286 New page: {{Function |Version=4 |Name=StopSounds() |Module=Sound |Available=SP Only |Summary=Stop all sounds on an entity. *WARNING*, You must have a wait between StopSounds() and delete() or the s...