

<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.zeroy.com/index.php?action=history&amp;feed=atom&amp;title=Call_of_duty_bo3%3A_Fracture</id>
	<title>Call of duty bo3: Fracture - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.zeroy.com/index.php?action=history&amp;feed=atom&amp;title=Call_of_duty_bo3%3A_Fracture"/>
	<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_duty_bo3:_Fracture&amp;action=history"/>
	<updated>2026-05-12T17:13:23Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_duty_bo3:_Fracture&amp;diff=16903&amp;oldid=prev</id>
		<title>Zeroy: Created page with &quot;=== Fracture ===  * To add Fracture Gametype to your map you will need to add some location via script (X,Y and Z origins); * It uses DeathMatch spawns points (DM_SPAWN in Rad...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_duty_bo3:_Fracture&amp;diff=16903&amp;oldid=prev"/>
		<updated>2016-10-05T11:53:43Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;=== Fracture ===  * To add Fracture Gametype to your map you will need to add some location via script (X,Y and Z origins); * It uses DeathMatch spawns points (DM_SPAWN in Rad...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=== Fracture ===&lt;br /&gt;
&lt;br /&gt;
* To add Fracture Gametype to your map you will need to add some location via script (X,Y and Z origins);&lt;br /&gt;
* It uses DeathMatch spawns points (DM_SPAWN in Radiant) for player start / spawn&lt;br /&gt;
* To add the drop locations, add this in the function main() of your map GSC (located in /usermaps/mp_yourmap/scripts/mp/mp_yourmap.gsc):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
// Stockpile hub points aka fracture deposit points&lt;br /&gt;
    level.cleanDepositPoints = Array ( ( x , y , z ),&lt;br /&gt;
                                    ( x , y , z ),&lt;br /&gt;
                                    ( x , y , z ),&lt;br /&gt;
                                    ( x , y , z ),&lt;br /&gt;
                                    ( x , y , z ),&lt;br /&gt;
                                    ( x , y , z ),&lt;br /&gt;
                                    ( x , y , z) );&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The example above has 7 drop points but you can add more. &amp;#039;&amp;#039;&amp;#039;Replace the x,y,z coordinate by your own&amp;#039;&amp;#039;&amp;#039;, found by dropping a script_origin in the map at ground level in Radiant (an FX will spawn there so dead on ground).&lt;br /&gt;
* To test the Gametype you can use the Launcher command line argument and add this:&lt;br /&gt;
&lt;br /&gt;
 +set_gametype clean&lt;/div&gt;</summary>
		<author><name>Zeroy</name></author>
	</entry>
</feed>