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	<id>https://wiki.zeroy.com/index.php?action=history&amp;feed=atom&amp;title=Call_of_Duty_bo3%3A_MP_Loaded_FXs</id>
	<title>Call of Duty bo3: MP Loaded FXs - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.zeroy.com/index.php?action=history&amp;feed=atom&amp;title=Call_of_Duty_bo3%3A_MP_Loaded_FXs"/>
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	<updated>2026-04-27T20:08:00Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_bo3:_MP_Loaded_FXs&amp;diff=17172&amp;oldid=prev</id>
		<title>Zeroy: Created page with &quot;&#039;&#039;&#039;Those Fxs are loaded in mp_common Fastfile meaning that they can be used in Multiplayer Scripts without needing the assets&#039;&#039;&#039;  &lt;pre&gt; _t6/bio/player/fx_water_hit_player_bubb...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_bo3:_MP_Loaded_FXs&amp;diff=17172&amp;oldid=prev"/>
		<updated>2018-02-08T02:18:15Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Those Fxs are loaded in mp_common Fastfile meaning that they can be used in Multiplayer Scripts without needing the assets&amp;#039;&amp;#039;&amp;#039;  &amp;lt;pre&amp;gt; _t6/bio/player/fx_water_hit_player_bubb...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Those Fxs are loaded in mp_common Fastfile meaning that they can be used in Multiplayer Scripts without needing the assets&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
_t6/bio/player/fx_water_hit_player_bubbles&lt;br /&gt;
_t6/explosions/fx_grenadeexp_default&lt;br /&gt;
_t6/misc/fx_ui_flagbase_pmc&lt;br /&gt;
_t6/misc/fx_ui_flagbase_seals&lt;br /&gt;
_t6/weapon/remote_mortar/fx_rmt_mortar_laser_loop&lt;br /&gt;
_t6/weapon/sentry_gun/fx_sentry_gun_laser&lt;br /&gt;
blood/fx_blood_impact_exp_robot_lg&lt;br /&gt;
debris/fx_debris_raps_shrapnel_01&lt;br /&gt;
debris/fx_debris_raps_shrapnel_02&lt;br /&gt;
debris/fx_debris_raps_shrapnel_03&lt;br /&gt;
debris/fx_debris_raps_shrapnel_04&lt;br /&gt;
debris/fx_debris_raps_shrapnel_05&lt;br /&gt;
destruct/fx_debris_ground_fire_imp_long_os&lt;br /&gt;
destruct/fx_debris_ground_fire_imp_os&lt;br /&gt;
destruct/fx_debris_ground_fire_imp_runner&lt;br /&gt;
destruct/fx_dest_exp_decal&lt;br /&gt;
destruct/fx_dest_exp_decal_bubbling_embers&lt;br /&gt;
destruct/fx_dest_robot_body_sparks&lt;br /&gt;
destruct/fx_dest_robot_dmg_dyn_piece_smk&lt;br /&gt;
destruct/fx_dest_robot_dmg_dyn_piece_smk_emitted&lt;br /&gt;
destruct/fx_dest_robot_dmg_dyn_piece_spark&lt;br /&gt;
destruct/fx_dest_robot_dmg_trail_smk_spawner&lt;br /&gt;
destruct/fx_dest_robot_head_sparks&lt;br /&gt;
destruct/fx_dest_spark_tendril_os&lt;br /&gt;
destruct/fx_dest_spark_tendril_small_os&lt;br /&gt;
destruct/fx_dest_turret_1&lt;br /&gt;
destruct/fx_dest_turret_2&lt;br /&gt;
destruct/fx_exp_tendril_emit&lt;br /&gt;
destruct/fx_vdest_debris_elec_surge_sm_os&lt;br /&gt;
destruct/fx_vdest_debris_fire_trail_sm&lt;br /&gt;
destruct/fx_vdest_pamws_dmg_body_1&lt;br /&gt;
destruct/fx_vdest_pamws_dmg_body_2&lt;br /&gt;
destruct/fx_vdest_pamws_dmg_turret_1&lt;br /&gt;
destruct/fx_vdest_pamws_dmg_turret_2&lt;br /&gt;
dlc6/fx_muz_an94_1p&lt;br /&gt;
dlc6/fx_muz_an94_3p&lt;br /&gt;
dlc6/fx_muz_break_md_2arc_1p&lt;br /&gt;
dlc6/fx_muz_break_md_2arc_3p&lt;br /&gt;
dlc7/fx_muz_china_lake_1p&lt;br /&gt;
dlc7/fx_muz_china_lake_3p&lt;br /&gt;
electric/fx_ability_elec_startup_wasp&lt;br /&gt;
electric/fx_ability_elec_surge_short_pamws&lt;br /&gt;
electric/fx_ability_elec_surge_short_raps&lt;br /&gt;
electric/fx_ability_elec_surge_short_robot&lt;br /&gt;
electric/fx_ability_elec_surge_short_wasp&lt;br /&gt;
electric/fx_elec_sparks_bounce_lg_blue&lt;br /&gt;
electric/fx_elec_sparks_bounce_md_orange&lt;br /&gt;
electric/fx_elec_sparks_bounce_sm_orange&lt;br /&gt;
electric/fx_elec_sparks_bounce_white&lt;br /&gt;
electric/fx_elec_sparks_burst_sm_omni_blue_os&lt;br /&gt;
electric/fx_elec_sparks_burst_xsm_omni_blue_os&lt;br /&gt;
electric/fx_elec_sparks_burst_xsm_omni_orange_os&lt;br /&gt;
electric/fx_elec_sparks_dir_sm_os_orange&lt;br /&gt;
electric/fx_elec_sparks_dir_sm_os_y_blue&lt;br /&gt;
electric/fx_elec_sparks_directional_os_y_orange&lt;br /&gt;
electric/fx_elec_sparks_directional_sm_os_neg_x_orange&lt;br /&gt;
electric/fx_elec_sparks_directional_sm_os_neg_y_orange&lt;br /&gt;
electric/fx_elec_sparks_directional_sm_os_orange&lt;br /&gt;
electric/fx_elec_sparks_directional_sm_os_y_orange&lt;br /&gt;
electric/fx_sparks_burst_dir_md_z030_orange_os&lt;br /&gt;
explosions/fx_exp_discgun_default&lt;br /&gt;
explosions/fx_exp_drone_death&lt;br /&gt;
explosions/fx_exp_robot_stage3_evb&lt;br /&gt;
explosions/fx_exp_robot_torso_death&lt;br /&gt;
explosions/fx_exp_rocket_concrete_sm&lt;br /&gt;
explosions/fx_exp_rocket_default_sm&lt;br /&gt;
explosions/fx_exp_rocket_dirt_sm&lt;br /&gt;
explosions/fx_exp_rocket_glass_sm&lt;br /&gt;
explosions/fx_exp_rocket_metal_sm&lt;br /&gt;
explosions/fx_exp_rocket_mud_sm&lt;br /&gt;
explosions/fx_exp_rocket_sand_sm&lt;br /&gt;
explosions/fx_exp_rocket_snow_sm&lt;br /&gt;
explosions/fx_exp_rocket_wood_sm&lt;br /&gt;
explosions/fx_exp_underwater_sm&lt;br /&gt;
explosions/fx_vexp_amws_death&lt;br /&gt;
explosions/fx_vexp_raps_death&lt;br /&gt;
explosions/fx_vexp_raps_death_core&lt;br /&gt;
explosions/fx_vexp_raps_death_mp&lt;br /&gt;
explosions/fx_vexp_raps_death_side&lt;br /&gt;
explosions/fx_vexp_wasp_death&lt;br /&gt;
explosions/fx_vexp_wasp_gibb_death&lt;br /&gt;
fire/fx_ability_fire_immolation_body_amws&lt;br /&gt;
fire/fx_ability_fire_immolation_dyn_wasp&lt;br /&gt;
fire/fx_ability_fire_immolation_pamws&lt;br /&gt;
fire/fx_ability_fire_immolation_raps&lt;br /&gt;
fire/fx_ability_fire_immolation_wasp&lt;br /&gt;
fire/fx_ability_fire_immolation_wing_wasp&lt;br /&gt;
fire/fx_vfire_wasp_crash&lt;br /&gt;
fire/fx_vfire_wasp_wing_crash&lt;br /&gt;
impacts/fx_bul_impact_concrete_xtreme&lt;br /&gt;
impacts/fx_bul_impact_default_xtreme&lt;br /&gt;
impacts/fx_bul_impact_dirt_xtreme&lt;br /&gt;
impacts/fx_bul_impact_energy_pistol&lt;br /&gt;
impacts/fx_bul_impact_energy_pistol_entity&lt;br /&gt;
impacts/fx_bul_impact_energy_pistol_entity_robot&lt;br /&gt;
impacts/fx_bul_impact_energy_pistol_entity_robot_uw&lt;br /&gt;
impacts/fx_bul_impact_energy_pistol_entity_uw&lt;br /&gt;
impacts/fx_bul_impact_energy_pistol_uw&lt;br /&gt;
impacts/fx_bul_impact_energy_pistol_water_surface&lt;br /&gt;
impacts/fx_bul_impact_energy_shotgun&lt;br /&gt;
impacts/fx_bul_impact_energy_shotgun_entity&lt;br /&gt;
impacts/fx_bul_impact_energy_shotgun_entity_robot&lt;br /&gt;
impacts/fx_bul_impact_energy_shotgun_entity_robot_uw&lt;br /&gt;
impacts/fx_bul_impact_energy_shotgun_entity_uw&lt;br /&gt;
impacts/fx_bul_impact_energy_shotgun_uw&lt;br /&gt;
impacts/fx_bul_impact_glass_xtreme&lt;br /&gt;
impacts/fx_bul_impact_metal_xtreme&lt;br /&gt;
impacts/fx_bul_impact_nailgun_concrete_xsm&lt;br /&gt;
impacts/fx_bul_impact_nailgun_core_xsm&lt;br /&gt;
impacts/fx_bul_impact_nailgun_default_xsm&lt;br /&gt;
impacts/fx_bul_impact_nailgun_dirt_xsm&lt;br /&gt;
impacts/fx_bul_impact_nailgun_glass_xsm&lt;br /&gt;
impacts/fx_bul_impact_nailgun_gravel_xsm&lt;br /&gt;
impacts/fx_bul_impact_nailgun_metal_xsm&lt;br /&gt;
impacts/fx_bul_impact_nailgun_mud_xsm&lt;br /&gt;
impacts/fx_bul_impact_nailgun_sand_xsm&lt;br /&gt;
impacts/fx_bul_impact_nailgun_snow_xsm&lt;br /&gt;
impacts/fx_bul_impact_nailgun_wood_xsm&lt;br /&gt;
impacts/fx_bul_impact_snow_xtreme&lt;br /&gt;
impacts/fx_bul_impact_water_xtreme&lt;br /&gt;
impacts/fx_clone_impact&lt;br /&gt;
impacts/fx_discgun_impact_blood_fatal&lt;br /&gt;
impacts/fx_discgun_impact_concrete&lt;br /&gt;
impacts/fx_discgun_impact_default&lt;br /&gt;
impacts/fx_discgun_impact_dirt&lt;br /&gt;
impacts/fx_discgun_impact_glass&lt;br /&gt;
impacts/fx_discgun_impact_metal&lt;br /&gt;
impacts/fx_discgun_impact_mud&lt;br /&gt;
impacts/fx_discgun_impact_sand&lt;br /&gt;
impacts/fx_discgun_impact_snow&lt;br /&gt;
impacts/fx_discgun_impact_underwater_default&lt;br /&gt;
impacts/fx_discgun_impact_underwater_dirt&lt;br /&gt;
impacts/fx_discgun_impact_wood&lt;br /&gt;
impacts/fx_impact_blast_decal_spawner_lg&lt;br /&gt;
impacts/fx_knife_impact_assassination_back&lt;br /&gt;
impacts/fx_melee_impact_shock_baton&lt;br /&gt;
impacts/fx_melee_impact_shock_baton_uw&lt;br /&gt;
impacts/fx_object_dirt_impact_md&lt;br /&gt;
killstreaks/fx_agr_damage_smoke&lt;br /&gt;
killstreaks/fx_agr_damage_sparks&lt;br /&gt;
killstreaks/fx_agr_damage_state&lt;br /&gt;
killstreaks/fx_agr_drop_box&lt;br /&gt;
killstreaks/fx_agr_emp_stun&lt;br /&gt;
killstreaks/fx_agr_emp_stun_os&lt;br /&gt;
killstreaks/fx_agr_explosion&lt;br /&gt;
killstreaks/fx_agr_explosion_decal&lt;br /&gt;
killstreaks/fx_agr_explosion_no_dmg&lt;br /&gt;
killstreaks/fx_agr_gun_flash_1p&lt;br /&gt;
killstreaks/fx_agr_gun_flash_3p&lt;br /&gt;
killstreaks/fx_agr_rocket_exp&lt;br /&gt;
killstreaks/fx_agr_rocket_flash_1p&lt;br /&gt;
killstreaks/fx_agr_rocket_flash_3p&lt;br /&gt;
killstreaks/fx_agr_rocket_trail&lt;br /&gt;
killstreaks/fx_agr_vlight&lt;br /&gt;
killstreaks/fx_care_package_thruster&lt;br /&gt;
killstreaks/fx_care_package_thruster_dust&lt;br /&gt;
killstreaks/fx_cuav_lights&lt;br /&gt;
killstreaks/fx_dart_death_exp&lt;br /&gt;
killstreaks/fx_dart_thruster&lt;br /&gt;
killstreaks/fx_dart_thruster_sm&lt;br /&gt;
killstreaks/fx_drone_hunter_lights&lt;br /&gt;
killstreaks/fx_ed_lights_green&lt;br /&gt;
killstreaks/fx_ed_lights_red&lt;br /&gt;
killstreaks/fx_emp_core&lt;br /&gt;
killstreaks/fx_emp_damage_sparks&lt;br /&gt;
killstreaks/fx_emp_damage_sparks_os&lt;br /&gt;
killstreaks/fx_emp_exp_death&lt;br /&gt;
killstreaks/fx_emp_explosion&lt;br /&gt;
killstreaks/fx_gi_robot_exp&lt;br /&gt;
killstreaks/fx_hatr_exp&lt;br /&gt;
killstreaks/fx_heli_chaff&lt;br /&gt;
killstreaks/fx_heli_chaff_flare&lt;br /&gt;
killstreaks/fx_heli_chaff_trail&lt;br /&gt;
killstreaks/fx_heli_exp_debri_trail&lt;br /&gt;
killstreaks/fx_heli_exp_flak&lt;br /&gt;
killstreaks/fx_heli_exp_lg&lt;br /&gt;
killstreaks/fx_heli_exp_md&lt;br /&gt;
killstreaks/fx_heli_exp_sm&lt;br /&gt;
killstreaks/fx_heli_exp_smk_trail&lt;br /&gt;
killstreaks/fx_heli_exp_streamer1&lt;br /&gt;
killstreaks/fx_heli_exp_streamer2&lt;br /&gt;
killstreaks/fx_heli_exp_streamer3&lt;br /&gt;
killstreaks/fx_heli_raps_exp_lg&lt;br /&gt;
killstreaks/fx_heli_raps_exp_sm&lt;br /&gt;
killstreaks/fx_heli_raps_exp_trail&lt;br /&gt;
killstreaks/fx_heli_smk_trail_engine&lt;br /&gt;
killstreaks/fx_heli_smk_trail_engine_33&lt;br /&gt;
killstreaks/fx_heli_smk_trail_engine_66&lt;br /&gt;
killstreaks/fx_heli_smk_trail_tail&lt;br /&gt;
killstreaks/fx_hellstorm_trail&lt;br /&gt;
killstreaks/fx_ls_exhaust_afterburner&lt;br /&gt;
killstreaks/fx_ls_exp_bomb&lt;br /&gt;
killstreaks/fx_ls_exp_bomb_tendril_emit_quick&lt;br /&gt;
killstreaks/fx_ls_trail_bomb&lt;br /&gt;
killstreaks/fx_mship_burner&lt;br /&gt;
killstreaks/fx_mship_burner_mp&lt;br /&gt;
killstreaks/fx_mship_death&lt;br /&gt;
killstreaks/fx_mship_death_exp&lt;br /&gt;
killstreaks/fx_mship_lights&lt;br /&gt;
killstreaks/fx_mship_smk_emit_child&lt;br /&gt;
killstreaks/fx_mship_smk_emit_child_2&lt;br /&gt;
killstreaks/fx_mship_smk_trail_1_mp&lt;br /&gt;
killstreaks/fx_mship_smk_trail_2_mp&lt;br /&gt;
killstreaks/fx_mship_smk_trail_b1&lt;br /&gt;
killstreaks/fx_mship_smk_trail_b2&lt;br /&gt;
killstreaks/fx_mship_tendril_emit&lt;br /&gt;
killstreaks/fx_mship_turret_damage_1&lt;br /&gt;
killstreaks/fx_predator_exp&lt;br /&gt;
killstreaks/fx_predator_exp_lg&lt;br /&gt;
killstreaks/fx_predator_exp_tendril_emit&lt;br /&gt;
killstreaks/fx_predator_trail&lt;br /&gt;
killstreaks/fx_predator_trigger&lt;br /&gt;
killstreaks/fx_raps_lights&lt;br /&gt;
killstreaks/fx_rcxd_emp_exp&lt;br /&gt;
killstreaks/fx_rcxd_exp&lt;br /&gt;
killstreaks/fx_rcxd_lights_blinky&lt;br /&gt;
killstreaks/fx_rcxd_lights_grn&lt;br /&gt;
killstreaks/fx_rcxd_lights_red&lt;br /&gt;
killstreaks/fx_rcxd_lights_solid&lt;br /&gt;
killstreaks/fx_rcxd_rotor_wash&lt;br /&gt;
killstreaks/fx_rcxd_rotor_wash_rt&lt;br /&gt;
killstreaks/fx_rcxd_treadfx_concrete&lt;br /&gt;
killstreaks/fx_rcxd_treadfx_concrete_child&lt;br /&gt;
killstreaks/fx_rcxd_treadfx_dirt&lt;br /&gt;
killstreaks/fx_rcxd_treadfx_dirt_child&lt;br /&gt;
killstreaks/fx_rcxd_treadfx_water&lt;br /&gt;
killstreaks/fx_rcxd_treadfx_water_child&lt;br /&gt;
killstreaks/fx_rolling_thunder_exp&lt;br /&gt;
killstreaks/fx_rolling_thunder_thruster_trails&lt;br /&gt;
killstreaks/fx_sc_lights_grn&lt;br /&gt;
killstreaks/fx_sc_lights_red&lt;br /&gt;
killstreaks/fx_sentinel_disabled_water_1p&lt;br /&gt;
killstreaks/fx_sentinel_exp&lt;br /&gt;
killstreaks/fx_sentinel_exp_2&lt;br /&gt;
killstreaks/fx_sentinel_lights&lt;br /&gt;
killstreaks/fx_sentinel_smoke&lt;br /&gt;
killstreaks/fx_sentinel_tendril_os&lt;br /&gt;
killstreaks/fx_sentry_damage_state&lt;br /&gt;
killstreaks/fx_sentry_death_state&lt;br /&gt;
killstreaks/fx_sentry_disabled_spark&lt;br /&gt;
killstreaks/fx_sentry_disabled_spark_c&lt;br /&gt;
killstreaks/fx_sentry_emp_stun&lt;br /&gt;
killstreaks/fx_sentry_exp&lt;br /&gt;
killstreaks/fx_sg_damage_state&lt;br /&gt;
killstreaks/fx_sg_death_state&lt;br /&gt;
killstreaks/fx_sg_distortion_cone_ash&lt;br /&gt;
killstreaks/fx_sg_distortion_cone_ash_sm&lt;br /&gt;
killstreaks/fx_sg_emp_stun&lt;br /&gt;
killstreaks/fx_sg_exp&lt;br /&gt;
killstreaks/fx_uav_bunner&lt;br /&gt;
killstreaks/fx_uav_damage_trail&lt;br /&gt;
killstreaks/fx_uav_exp&lt;br /&gt;
killstreaks/fx_uav_lights&lt;br /&gt;
killstreaks/fx_vtol_exhaust_engine&lt;br /&gt;
killstreaks/fx_vtol_exp&lt;br /&gt;
killstreaks/fx_vtol_exp_smoke_trail&lt;br /&gt;
killstreaks/fx_vtol_exp_smoke_trail_sm&lt;br /&gt;
killstreaks/fx_vtol_lights&lt;br /&gt;
killstreaks/fx_vtol_lights_grn&lt;br /&gt;
killstreaks/fx_vtol_lights_red&lt;br /&gt;
killstreaks/fx_vtol_supply_exhaust_engine&lt;br /&gt;
killstreaks/fx_vtol_supply_lights&lt;br /&gt;
killstreaks/fx_vtol_thruster&lt;br /&gt;
lensflares/fx_lensflare_sniper_glint&lt;br /&gt;
light/fx_light_robot_set_base&lt;br /&gt;
light/fx_light_robot_set_base_blink&lt;br /&gt;
light/fx_light_robot_set_base_blink_lg&lt;br /&gt;
light/fx_light_robot_set_base_lg&lt;br /&gt;
light/fx_light_robot_set_blink_lg_yellow&lt;br /&gt;
light/fx_light_robot_set_blink_xlg_yellow&lt;br /&gt;
light/fx_light_robot_set_blink_yellow&lt;br /&gt;
light/fx_light_robot_set_lg_yellow&lt;br /&gt;
light/fx_light_robot_set_yellow&lt;br /&gt;
light/fx_light_veh_amws_single&lt;br /&gt;
player/fx_loot_taunt_e_reaper_main_03&lt;br /&gt;
player/fx_loot_taunt_e_spectre_03_sparks&lt;br /&gt;
player/fx_loot_taunt_outrider_talon_lights&lt;br /&gt;
player/fx_plyr_clone_reaper_appear&lt;br /&gt;
player/fx_plyr_clone_reaper_orb&lt;br /&gt;
player/fx_plyr_clone_vanish&lt;br /&gt;
player/fx_plyr_flashback_direc_indicator_blue&lt;br /&gt;
player/fx_plyr_flashback_trail&lt;br /&gt;
player/fx_plyr_flashback_trail_impact&lt;br /&gt;
player/fx_plyr_flying_tracker_l&lt;br /&gt;
player/fx_plyr_flying_tracker_lf&lt;br /&gt;
player/fx_plyr_flying_tracker_r&lt;br /&gt;
player/fx_plyr_flying_tracker_rf&lt;br /&gt;
player/fx_plyr_footstep_tracker_l&lt;br /&gt;
player/fx_plyr_footstep_tracker_lf&lt;br /&gt;
player/fx_plyr_footstep_tracker_r&lt;br /&gt;
player/fx_plyr_footstep_tracker_rf&lt;br /&gt;
player/fx_plyr_heat_wave_distortion_volume&lt;br /&gt;
player/fx_plyr_heat_wave_distortion_volume_air&lt;br /&gt;
player/fx_plyr_heat_wave_limb_burn&lt;br /&gt;
player/fx_plyr_rejack_light&lt;br /&gt;
player/fx_plyr_revive&lt;br /&gt;
player/fx_plyr_revive_demat&lt;br /&gt;
player/fx_plyr_revive_mat&lt;br /&gt;
player/fx_plyr_shock_field&lt;br /&gt;
player/fx_plyr_shock_field_1p&lt;br /&gt;
player/fx_plyr_tablet_activation&lt;br /&gt;
player/fx_plyr_tablet_activation_loop&lt;br /&gt;
player/fx_plyr_water_body_decal&lt;br /&gt;
player/fx_plyr_water_knee_decal&lt;br /&gt;
smoke/fx_smk_detail_spark_trail_sh_cairo&lt;br /&gt;
smoke/fx_smk_dmg_trail_puff_lg_emitted_os&lt;br /&gt;
smoke/fx_smk_dmg_trail_puff_sm_emitted_os&lt;br /&gt;
smoke/fx_smk_dmg_trail_puff_white_sm_emitted_os&lt;br /&gt;
smoke/fx_smk_veh_amws_transform&lt;br /&gt;
smoke/fx_trail_smk_robot_dyn_piece_sm&lt;br /&gt;
tools/fx_null&lt;br /&gt;
ui/fx_ctf_flag_base_team&lt;br /&gt;
ui/fx_ctf_flag_base_team_green&lt;br /&gt;
ui/fx_ctf_flag_base_team_red&lt;br /&gt;
ui/fx_ctf_flag_base_team_yellow&lt;br /&gt;
ui/fx_ctf_flag_base_white&lt;br /&gt;
ui/fx_dom_cap_indicator_neutral&lt;br /&gt;
ui/fx_dom_cap_indicator_neutral_r120&lt;br /&gt;
ui/fx_dom_cap_indicator_neutral_r90&lt;br /&gt;
ui/fx_dom_cap_indicator_team&lt;br /&gt;
ui/fx_dom_cap_indicator_team_r120&lt;br /&gt;
ui/fx_dom_cap_indicator_team_r90&lt;br /&gt;
ui/fx_dom_marker_neutral&lt;br /&gt;
ui/fx_dom_marker_neutral_r120&lt;br /&gt;
ui/fx_dom_marker_neutral_r90&lt;br /&gt;
ui/fx_dom_marker_team&lt;br /&gt;
ui/fx_dom_marker_team_r120&lt;br /&gt;
ui/fx_dom_marker_team_r90&lt;br /&gt;
ui/fx_kill_confirmed_vanish&lt;br /&gt;
ui/fx_koth_marker_blue&lt;br /&gt;
ui/fx_koth_marker_blue_window&lt;br /&gt;
ui/fx_koth_marker_contested&lt;br /&gt;
ui/fx_koth_marker_contested_window&lt;br /&gt;
ui/fx_koth_marker_green&lt;br /&gt;
ui/fx_koth_marker_green_window&lt;br /&gt;
ui/fx_koth_marker_neutral&lt;br /&gt;
ui/fx_koth_marker_neutral_window&lt;br /&gt;
ui/fx_koth_marker_orng&lt;br /&gt;
ui/fx_koth_marker_orng_window&lt;br /&gt;
ui/fx_koth_marker_red&lt;br /&gt;
ui/fx_koth_marker_red_window&lt;br /&gt;
ui/fx_koth_marker_white&lt;br /&gt;
ui/fx_koth_marker_white_window&lt;br /&gt;
ui/fx_koth_marker_yellow&lt;br /&gt;
ui/fx_koth_marker_yellow_window&lt;br /&gt;
ui/fx_stockpile_deposit_point&lt;br /&gt;
ui/fx_stockpile_deposit_point_end&lt;br /&gt;
ui/fx_stockpile_drop_marker&lt;br /&gt;
ui/fx_stockpile_player_marker&lt;br /&gt;
ui/fx_stockpile_player_marker_core&lt;br /&gt;
ui/fx_stockpile_player_marker_trail&lt;br /&gt;
ui/fx_ui_flagbase_pmc&lt;br /&gt;
ui/fx_ui_flagbase_seals&lt;br /&gt;
ui/fx_ui_gi_patrol&lt;br /&gt;
ui/fx_uplink_ball_vanish&lt;br /&gt;
ui/fx_uplink_goal_marker&lt;br /&gt;
ui/fx_uplink_goal_marker_flash&lt;br /&gt;
ui/fx_uplink_goal_marker_white&lt;br /&gt;
ui/fx_uplink_goal_marker_white_flash&lt;br /&gt;
vehicle/fx_raps_taunt_exp_a&lt;br /&gt;
vehicle/fx_raps_taunt_exp_b&lt;br /&gt;
vehicle/fx_raps_taunt_land&lt;br /&gt;
vehicle/fx_treadfx_agr_dirt_emit&lt;br /&gt;
vehicle/fx_treadfx_agr_dirt_emit_child&lt;br /&gt;
vehicle/fx_treadfx_raps_concrete_peel_mp&lt;br /&gt;
vehicle/fx_treadfx_raps_concrete_skid_child_mp&lt;br /&gt;
vehicle/fx_treadfx_raps_concrete_skid_emit_mp&lt;br /&gt;
vehicle/fx_treadfx_raps_concrete_tread_child_mp&lt;br /&gt;
vehicle/fx_treadfx_raps_concrete_tread_emit_mp&lt;br /&gt;
vehicle/fx_treadfx_raps_dirt_peel_mp&lt;br /&gt;
vehicle/fx_treadfx_raps_dirt_skid_child_mp&lt;br /&gt;
vehicle/fx_treadfx_raps_dirt_skid_emit_mp&lt;br /&gt;
vehicle/fx_treadfx_raps_dirt_tread_child_mp&lt;br /&gt;
vehicle/fx_treadfx_raps_dirt_tread_emit_mp&lt;br /&gt;
vehicle/fx_treadfx_raps_metal_peel_mp&lt;br /&gt;
vehicle/fx_treadfx_raps_metal_tread_emit_mp&lt;br /&gt;
vehicle/fx_treadfx_raps_taunt_mp&lt;br /&gt;
water/fx_water_bubbles_trail_child_sm&lt;br /&gt;
water/fx_water_impact_object_lg&lt;br /&gt;
water/fx_water_impact_object_md&lt;br /&gt;
water/fx_water_impact_object_sm&lt;br /&gt;
water/fx_water_impact_ripple_md&lt;br /&gt;
weapon/fx_attchmnt_laser_3p&lt;br /&gt;
weapon/fx_brass_knuckle_taunt_sparks&lt;br /&gt;
weapon/fx_hero_betty_light_taunt&lt;br /&gt;
weapon/fx_hero_blackjack_beam_source&lt;br /&gt;
weapon/fx_hero_blackjack_beam_target&lt;br /&gt;
weapon/fx_hero_bow_lnchr_taunt_flsh_01&lt;br /&gt;
weapon/fx_hero_crowbar_sparks_taunt_2&lt;br /&gt;
weapon/fx_hero_firefly_attack_ragdoll&lt;br /&gt;
weapon/fx_hero_flamethrower_begin_1p&lt;br /&gt;
weapon/fx_hero_flamethrower_begin_1p_uw&lt;br /&gt;
weapon/fx_hero_flamethrower_begin_3p&lt;br /&gt;
weapon/fx_hero_flamethrower_begin_3p_uw&lt;br /&gt;
weapon/fx_hero_flamethrower_blocked&lt;br /&gt;
weapon/fx_hero_flamethrower_drip_dth&lt;br /&gt;
weapon/fx_hero_flamethrower_emitter_1p&lt;br /&gt;
weapon/fx_hero_flamethrower_emitter_3p&lt;br /&gt;
weapon/fx_hero_flamethrower_end_1p&lt;br /&gt;
weapon/fx_hero_flamethrower_end_3p&lt;br /&gt;
weapon/fx_hero_grvity_spk_glow_3p_taunt&lt;br /&gt;
weapon/fx_hero_lightning_gun_charge_taunt&lt;br /&gt;
weapon/fx_hero_lightning_gun_muz_flsh_3p_taunt&lt;br /&gt;
weapon/fx_hero_minigun_muz_3p_taunt&lt;br /&gt;
weapon/fx_ir_scope_hearbeat&lt;br /&gt;
weapon/fx_lmg_infinite_last_shot_1p&lt;br /&gt;
weapon/fx_melee_chainsaw_smk_1p&lt;br /&gt;
weapon/fx_melee_chainsaw_smk_1p_emit&lt;br /&gt;
weapon/fx_melee_chainsaw_smk_1p_os&lt;br /&gt;
weapon/fx_melee_chainsaw_smk_3p&lt;br /&gt;
weapon/fx_melee_chainsaw_smk_3p_emit&lt;br /&gt;
weapon/fx_melee_chainsaw_smk_3p_os&lt;br /&gt;
weapon/fx_melee_katana_distortion_trail&lt;br /&gt;
weapon/fx_melee_katana_glint_1p_spawner&lt;br /&gt;
weapon/fx_muz_chppr_flash_3p&lt;br /&gt;
weapon/fx_muz_chppr_flash_sm_3p&lt;br /&gt;
weapon/fx_muz_chppr_gas_flash_sm_3p&lt;br /&gt;
weapon/fx_muz_chppr_vtol&lt;br /&gt;
weapon/fx_muz_discgun_1p&lt;br /&gt;
weapon/fx_muz_discgun_3p&lt;br /&gt;
weapon/fx_muz_discgun_uw_3p&lt;br /&gt;
weapon/fx_muz_energy_pistol_1p&lt;br /&gt;
weapon/fx_muz_energy_pistol_3p&lt;br /&gt;
weapon/fx_muz_energy_shotgun_1p&lt;br /&gt;
weapon/fx_muz_energy_shotgun_3p&lt;br /&gt;
weapon/fx_muz_heavy_flash_base&lt;br /&gt;
weapon/fx_muz_md_gas_flash_1p_pulse&lt;br /&gt;
weapon/fx_muz_md_gas_flash_3p_pulse&lt;br /&gt;
weapon/fx_muz_md_rifle_1p_pulse&lt;br /&gt;
weapon/fx_muz_md_rifle_3p_pulse&lt;br /&gt;
weapon/fx_muz_md_smk_air_1p&lt;br /&gt;
weapon/fx_muz_md_smk_air_3p&lt;br /&gt;
weapon/fx_muz_minigun_flash_1p&lt;br /&gt;
weapon/fx_muz_rocket_multi_1p&lt;br /&gt;
weapon/fx_muz_rocket_multi_3p&lt;br /&gt;
weapon/fx_muz_sm_pistol_1p_3tri_mb&lt;br /&gt;
weapon/fx_muz_sm_pistol_3p_3tri_mb&lt;br /&gt;
weapon/fx_muz_sm_smg_ppsh_1p&lt;br /&gt;
weapon/fx_muz_sm_smg_ppsh_3p&lt;br /&gt;
weapon/fx_muz_veh_minigun_lg_3p&lt;br /&gt;
weapon/fx_muz_veh_sentinel_sm_1p&lt;br /&gt;
weapon/fx_muz_veh_sentinel_sm_3p&lt;br /&gt;
weapon/fx_sensor_scan_enemy_os&lt;br /&gt;
weapon/fx_sensor_scan_enemy_runner&lt;br /&gt;
weapon/fx_sensor_targeting&lt;br /&gt;
weapon/fx_shellejects_lmg_infinite&lt;br /&gt;
weapon/fx_shellejects_lmg_infinite_3p&lt;br /&gt;
weapon/fx_shellejects_nailgun_casing_bounce&lt;br /&gt;
weapon/fx_shellejects_rifle_double&lt;br /&gt;
weapon/fx_shock_baton_death&lt;br /&gt;
weapon/fx_shock_baton_link_1p&lt;br /&gt;
weapon/fx_shock_baton_link_3p&lt;br /&gt;
weapon/fx_shock_baton_tip_1p&lt;br /&gt;
weapon/fx_shock_baton_tip_3p&lt;br /&gt;
weapon/fx_trail_crossbow&lt;br /&gt;
weapon/fx_trail_discgun&lt;br /&gt;
weapon/fx_trail_discgun_distort_os&lt;br /&gt;
weapon/fx_trail_energy_pistol&lt;br /&gt;
weapon/fx_trail_energy_pistol_knockback_emitter&lt;br /&gt;
weapon/fx_trail_energy_shotgun&lt;br /&gt;
weapon/fx_trail_nailgun&lt;br /&gt;
weapon/fx_trail_nunchuck_1p&lt;br /&gt;
weapon/fx_trail_nunchuck_3p&lt;br /&gt;
weapon/fx_trail_rocket_multi_launch&lt;br /&gt;
weapon/fx_trail_rocket_multi_lob&lt;br /&gt;
weapon/fx_trail_rocket_wasp&lt;br /&gt;
weapon/fx_trail_rpg&lt;br /&gt;
weapon/fx_turret_heavy_link_resting&lt;br /&gt;
weapon/fx_turret_shelleject_expel&lt;br /&gt;
weapon/fx_turret_shelleject_resting&lt;br /&gt;
weapon/fx_wrench_impact&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zeroy</name></author>
	</entry>
</feed>