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	<id>https://wiki.zeroy.com/index.php?action=history&amp;feed=atom&amp;title=Call_of_Duty_UO%3A_Damage_Charts</id>
	<title>Call of Duty UO: Damage Charts - Revision history</title>
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	<updated>2026-04-22T11:42:43Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_UO:_Damage_Charts&amp;diff=7198&amp;oldid=prev</id>
		<title>Gagarin: Created page with &#039;&#039;&#039;&#039;UO weapon chart have some difference with CoD 1 weapon chart !&#039;&#039;&#039;  Image:Cod1_uo_weapon.jpg  &#039;&#039;&#039;Melee time&#039;&#039;&#039; - time before bashing enemy  &#039;&#039;&#039;ADSZOOM FOV&#039;&#039;&#039; - Field of Vie…&#039;</title>
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		<updated>2009-12-14T20:04:08Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;#039;&amp;#039;&amp;#039;&amp;#039;UO weapon chart have some difference with CoD 1 weapon chart !&amp;#039;&amp;#039;&amp;#039;  &lt;a href=&quot;/index.php?title=File:Cod1_uo_weapon.jpg&quot; title=&quot;File:Cod1 uo weapon.jpg&quot;&gt;Image:Cod1_uo_weapon.jpg&lt;/a&gt;  &amp;#039;&amp;#039;&amp;#039;Melee time&amp;#039;&amp;#039;&amp;#039; - time before bashing enemy  &amp;#039;&amp;#039;&amp;#039;ADSZOOM FOV&amp;#039;&amp;#039;&amp;#039; - Field of Vie…&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;UO weapon chart have some difference with CoD 1 weapon chart !&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Cod1_uo_weapon.jpg]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Melee time&amp;#039;&amp;#039;&amp;#039; - time before bashing enemy&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;ADSZOOM FOV&amp;#039;&amp;#039;&amp;#039; - Field of View in ADS (Aim down Sight) mode&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Idle Amount&amp;#039;&amp;#039;&amp;#039; is the area in which the ironsights/scope on a weapon moves around, affecting accuracy.&lt;br /&gt;
Stances can improve the Idle Amount, but not all weapons benefit from lower stances.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;View Kick&amp;#039;&amp;#039;&amp;#039; controls the power, direction and maximum area at which the player&amp;#039;s view will turn when firing a weapon.&lt;br /&gt;
The numbers are measured in degrees (10 = 1°). Bigger number, more kick.&lt;br /&gt;
Kick is random, but will focus on the average. The weapon will often kick in the direction of the higher number.&lt;br /&gt;
A direction with two numbers means that the weapon will ALWAYS kick in that direction. &lt;br /&gt;
View kick in HIP mode os more high than in ADS mode. Check &amp;#039;&amp;#039;&amp;#039;HIP accuracy&amp;#039;&amp;#039;&amp;#039; for values&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;View Kick Center Speed&amp;#039;&amp;#039;&amp;#039; affects how quickly the camera returns to where the player was aiming.&lt;br /&gt;
Center Speed is in effect from the very instant a shot is fired.&lt;br /&gt;
Higher number, faster recovery.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;HIP accuracy&amp;#039;&amp;#039;&amp;#039; - it&amp;#039;s strange for CoD 1 &amp;amp; UO. Max number is const. for any character position. Measured in °&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;ADS gun kick&amp;#039;&amp;#039;&amp;#039; - just for info, it&amp;#039;s not affect for game. It&amp;#039;s replaced by &amp;#039;&amp;#039;&amp;#039;View Kick&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===================================================================&lt;br /&gt;
&lt;br /&gt;
[[Image:Cod1_uo_grenade_chart.jpg]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fuse&amp;#039;&amp;#039;&amp;#039; is obviously the time for or how the explosive detonates.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hold&amp;#039;&amp;#039;&amp;#039; is the time it takes to &amp;quot;pull the pin&amp;quot; before throwing.&lt;br /&gt;
&lt;br /&gt;
===================================================================&lt;br /&gt;
&lt;br /&gt;
[[Image:Cod1_uo_movement_chart.jpg]]&lt;br /&gt;
&lt;br /&gt;
default speed is 190 (if moving forward). If strafe, multiplier is 0.8, so 190*0.8=152. And, for example, if you have mp-44, speed is 96% (190 units per second - 100%). So final speed is 152*0.96=145 units per second&lt;/div&gt;</summary>
		<author><name>Gagarin</name></author>
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