

<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.zeroy.com/index.php?action=history&amp;feed=atom&amp;title=Call_of_Duty_5%3A_SP_Utility_Scripts</id>
	<title>Call of Duty 5: SP Utility Scripts - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.zeroy.com/index.php?action=history&amp;feed=atom&amp;title=Call_of_Duty_5%3A_SP_Utility_Scripts"/>
	<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_5:_SP_Utility_Scripts&amp;action=history"/>
	<updated>2026-05-05T19:30:45Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_5:_SP_Utility_Scripts&amp;diff=5065&amp;oldid=prev</id>
		<title>CoDEmanX at 13:55, 18 April 2009</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_5:_SP_Utility_Scripts&amp;diff=5065&amp;oldid=prev"/>
		<updated>2009-04-18T13:55:08Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:55, 18 April 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;“Utility scripts” are referred to as the scripts that are commonly used. For example, in the script directory, you will see several scripts with the prefix of an underscore, (i.e. _anim.gsc). These are known as the _utility scripts.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Note|&lt;/ins&gt;“Utility scripts” are referred to as the scripts that are commonly used. For example, in the script directory, you will see several scripts with the prefix of an underscore, (i.e. _anim.gsc). These are known as the _utility scripts.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| border=&amp;quot;1&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| border=&amp;quot;1&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>CoDEmanX</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_5:_SP_Utility_Scripts&amp;diff=3289&amp;oldid=prev</id>
		<title>CoDEmanX: New page: “Utility scripts” are referred to as the scripts that are commonly used. For example, in the script directory, you will see several scripts with the prefix of an underscore, (i.e. _ani...</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_5:_SP_Utility_Scripts&amp;diff=3289&amp;oldid=prev"/>
		<updated>2008-11-22T08:54:56Z</updated>

		<summary type="html">&lt;p&gt;New page: “Utility scripts” are referred to as the scripts that are commonly used. For example, in the script directory, you will see several scripts with the prefix of an underscore, (i.e. _ani...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;“Utility scripts” are referred to as the scripts that are commonly used. For example, in the script directory, you will see several scripts with the prefix of an underscore, (i.e. _anim.gsc). These are known as the _utility scripts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Utility&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Info&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|_anim.gsc&lt;br /&gt;
|This handles playing the various animations on AI, from body animations to facial animations to interactive animations.&lt;br /&gt;
|-&lt;br /&gt;
|_autosave.gsc&lt;br /&gt;
|Contains functions for executing game saves and checkpoints.&lt;br /&gt;
|-&lt;br /&gt;
|_callbackglobal&lt;br /&gt;
|Co-op call back functions.&lt;br /&gt;
|-&lt;br /&gt;
|_callbacksetup.gsc&lt;br /&gt;
|Contains set up functions for Co-op callbacks.&lt;br /&gt;
|-&lt;br /&gt;
|_drones.gsc&lt;br /&gt;
|Logic and functions that handle drones (non-AI).&lt;br /&gt;
|-&lt;br /&gt;
|_hud_util.gsc&lt;br /&gt;
|Contains common tasks functions for player HUD.&lt;br /&gt;
|-&lt;br /&gt;
|_introscreen.gsc&lt;br /&gt;
|Functions pertaining to introscreens before missions start such as date/time/place.&lt;br /&gt;
|-&lt;br /&gt;
|_load.gsc&lt;br /&gt;
|Loads up scripts needed for the game/missions to work properly.&lt;br /&gt;
|-&lt;br /&gt;
|_loadout.gsc&lt;br /&gt;
|Functions to player load outs; weapons players start with and the view model arms.&lt;br /&gt;
|-&lt;br /&gt;
|_spawner.gsc&lt;br /&gt;
|Gold mine of functions for AI spawners here, most of which can be used by Radiant as KVPs.&lt;br /&gt;
|-&lt;br /&gt;
|_utility.gsc&lt;br /&gt;
|Contains a lot of common tasks scripters use. Odds are, if you need to script a common functionality that other maps demonstrate, it might be in here.&lt;br /&gt;
|-&lt;br /&gt;
|_vehicle.gsc&lt;br /&gt;
|This handles playing the various effects and animations on a vehicle. Most things you see in the vehicle menu in Radiant are handled here. There&amp;#039;s all sorts of properties that you can set on a trigger to access some of this functionality.&lt;br /&gt;
|-&lt;br /&gt;
|_vehicle_ai_anim.gsc&lt;br /&gt;
|This is where all the vehicle / AI interactions happen.&lt;br /&gt;
|-&lt;br /&gt;
|_weather.gsc&lt;br /&gt;
|This is where all the rain/ thunder/ lighting effects happen.&lt;br /&gt;
|-&lt;br /&gt;
|_zombiemode.gsc&lt;br /&gt;
|High level script for the Nazi Zombie mode.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sources: [http://wiki.treyarch.com/wiki/SP_Utilities Treyarch&amp;#039;s Wiki]&lt;br /&gt;
[[Category:Call of Duty 5]]&lt;br /&gt;
[[Category:Modding]]&lt;br /&gt;
[[Category:Scripting]]&lt;/div&gt;</summary>
		<author><name>CoDEmanX</name></author>
	</entry>
</feed>