

<?xml version="1.0"?>
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	<id>https://wiki.zeroy.com/index.php?action=history&amp;feed=atom&amp;title=Call_of_Duty_5%3A_SP_Tutorial_Spiderholes</id>
	<title>Call of Duty 5: SP Tutorial Spiderholes - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.zeroy.com/index.php?action=history&amp;feed=atom&amp;title=Call_of_Duty_5%3A_SP_Tutorial_Spiderholes"/>
	<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_5:_SP_Tutorial_Spiderholes&amp;action=history"/>
	<updated>2026-05-12T16:09:07Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_5:_SP_Tutorial_Spiderholes&amp;diff=6785&amp;oldid=prev</id>
		<title>Zeroy at 19:45, 23 August 2009</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_5:_SP_Tutorial_Spiderholes&amp;diff=6785&amp;oldid=prev"/>
		<updated>2009-08-23T19:45:53Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:45, 23 August 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l84&quot;&gt;Line 84:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 84:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Next up: Setting up the [[Call of Duty 5: SP Tutorial Tree_Snipers|Tree Snipers]]&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Next up: Setting up the [[Call of Duty 5: SP Tutorial Tree_Snipers|Tree Snipers]]&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Call of Duty 5]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Scripting]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Modding]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Zeroy</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_5:_SP_Tutorial_Spiderholes&amp;diff=6776&amp;oldid=prev</id>
		<title>Zeroy: /* Spiderholes */</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_5:_SP_Tutorial_Spiderholes&amp;diff=6776&amp;oldid=prev"/>
		<updated>2009-08-22T23:27:24Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Spiderholes&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:27, 22 August 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l63&quot;&gt;Line 63:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 63:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:8. That&amp;#039;s it for the Radiant setup. The final setup should look soemthing like this pic below: (trigger targets the spawner, spawner targets both the lid &amp;amp; the script_struct).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:8. That&amp;#039;s it for the Radiant setup. The final setup should look soemthing like this pic below: (trigger targets the spawner, spawner targets both the lid &amp;amp; the script_struct).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spiderholes&lt;/del&gt;.png]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spiderholes1&lt;/ins&gt;.png]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Zeroy</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_5:_SP_Tutorial_Spiderholes&amp;diff=6775&amp;oldid=prev</id>
		<title>Zeroy: /* Spiderholes */</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_5:_SP_Tutorial_Spiderholes&amp;diff=6775&amp;oldid=prev"/>
		<updated>2009-08-22T23:26:49Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Spiderholes&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:26, 22 August 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l63&quot;&gt;Line 63:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 63:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:8. That&amp;#039;s it for the Radiant setup. The final setup should look soemthing like this pic below: (trigger targets the spawner, spawner targets both the lid &amp;amp; the script_struct).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:8. That&amp;#039;s it for the Radiant setup. The final setup should look soemthing like this pic below: (trigger targets the spawner, spawner targets both the lid &amp;amp; the script_struct).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Image003&lt;/del&gt;.png]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spiderholes&lt;/ins&gt;.png]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Zeroy</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_5:_SP_Tutorial_Spiderholes&amp;diff=6774&amp;oldid=prev</id>
		<title>Zeroy: /* Spiderholes */</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_5:_SP_Tutorial_Spiderholes&amp;diff=6774&amp;oldid=prev"/>
		<updated>2009-08-22T23:26:31Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Spiderholes&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:26, 22 August 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l83&quot;&gt;Line 83:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 83:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;That&amp;#039;s it!  Now you should have everything you need to get the spiderholes working.&amp;#039;&amp;#039;  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;That&amp;#039;s it!  Now you should have everything you need to get the spiderholes working.&amp;#039;&amp;#039;  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;Next up: Setting up the [[Call of Duty 5: Tutorial &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tree Snipers&lt;/del&gt;|Tree Snipers&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;!&lt;/del&gt;]]&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;Next up: Setting up the [[Call of Duty 5: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;SP &lt;/ins&gt;Tutorial &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tree_Snipers&lt;/ins&gt;|Tree Snipers]]&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Zeroy</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_5:_SP_Tutorial_Spiderholes&amp;diff=6772&amp;oldid=prev</id>
		<title>Zeroy: /* Spiderholes */</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_5:_SP_Tutorial_Spiderholes&amp;diff=6772&amp;oldid=prev"/>
		<updated>2009-08-22T23:25:30Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Spiderholes&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:25, 22 August 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l22&quot;&gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:4. Place a script_struct into the map and give it the exact same origin &amp;amp; angles as the spiderhole lid and base. By now, it should look something like the picture below:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:4. Place a script_struct into the map and give it the exact same origin &amp;amp; angles as the spiderhole lid and base. By now, it should look something like the picture below:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Image001&lt;/del&gt;.png]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spiderholes&lt;/ins&gt;.png]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l83&quot;&gt;Line 83:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 83:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;That&amp;#039;s it!  Now you should have everything you need to get the spiderholes working.&amp;#039;&amp;#039;  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;That&amp;#039;s it!  Now you should have everything you need to get the spiderholes working.&amp;#039;&amp;#039;  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;Next up: Setting up the [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tree_Snipers&lt;/del&gt;|Tree Snipers!]]&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;Next up: Setting up the [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Call of Duty 5: Tutorial Tree Snipers&lt;/ins&gt;|Tree Snipers!]]&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Zeroy</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_5:_SP_Tutorial_Spiderholes&amp;diff=6763&amp;oldid=prev</id>
		<title>Zeroy: New page: ==Spiderholes== Spiderholes can be set up a few different ways, but in this example map we’ll focus on the ones that are set up entirely in Radiant.  You&#039;ll need a few components, so I&#039;l...</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_5:_SP_Tutorial_Spiderholes&amp;diff=6763&amp;oldid=prev"/>
		<updated>2009-08-22T23:19:42Z</updated>

		<summary type="html">&lt;p&gt;New page: ==Spiderholes== Spiderholes can be set up a few different ways, but in this example map we’ll focus on the ones that are set up entirely in Radiant.  You&amp;#039;ll need a few components, so I&amp;#039;l...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Spiderholes==&lt;br /&gt;
Spiderholes can be set up a few different ways, but in this example map we’ll focus on the ones that are set up entirely in Radiant.  You&amp;#039;ll need a few components, so I&amp;#039;ll lay them out for you in the steps below. There are several spiderhole &amp;quot;behaviors&amp;quot; that you can use:&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;jump_out&amp;#039;&amp;#039;&amp;#039; – This causes the enemy to jump out of the spiderhole and either charge at the player or go to his targeted cover node, (more on this later).&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;stumble_out&amp;#039;&amp;#039;&amp;#039; – Just like jump_out but the enemy will stumble a bit, giving the player an opportunity to take him out easier.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;grenade_toss&amp;#039;&amp;#039;&amp;#039; – The enemy will peek out of the hole, toss a grenade, and then randomly choose between jump_out and stumble_out behavior.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;gun_spray&amp;#039;&amp;#039;&amp;#039; – The enemy will blindly spray his gun in an effort to surprise the player, after which he will choose between jump_out and stumble_out behavior.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;jump_attack&amp;#039;&amp;#039;&amp;#039; – The enemy will just toss open the cover and stay inside the spiderhole firing his weapon. He will never leave the spiderhole.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Setting Up a Spiderhole:&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:1. Place the spiderhole base model into your map as a misc_model:&lt;br /&gt;
::*Model: &amp;#039;&amp;#039;&amp;#039;static_okinawa_spiderhole_base&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
:2. Place the spiderhole lid into the map as a script_model and give it the exact same origin &amp;amp; angles as the spiderhole base placed in step 1.&lt;br /&gt;
::*Model: &amp;#039;&amp;#039;&amp;#039;okinawa_spiderhole_lid or okinawa_spiderhole_lid_tall&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
:3. Select the spiderhole lid and enter the following key/value pair:&lt;br /&gt;
::Key: &amp;#039;&amp;#039;&amp;#039;script_noteworthy&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
::Value: &amp;#039;&amp;#039;&amp;#039;spiderhole_lid&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
:4. Place a script_struct into the map and give it the exact same origin &amp;amp; angles as the spiderhole lid and base. By now, it should look something like the picture below:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Image001.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:5. Place an appropriate Japanese actor into the map, (i.e. &amp;#039;&amp;#039;&amp;#039;actor_axis_jap_guard_type99riflebayonet&amp;#039;&amp;#039;&amp;#039;). Make sure to check the spawner checkbox. Below are the values you can use to set up the spawner correctly for spiderhole use:&lt;br /&gt;
::Key: &amp;#039;&amp;#039;&amp;#039;script_spiderhole&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
::Desc: &amp;#039;&amp;#039;&amp;#039;This tells the spawner system that this guy should use spiderhole behavior.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
::Value: &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
::Key: 	&amp;#039;&amp;#039;&amp;#039;script_spiderhole_anim&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
::Desc:	&amp;#039;&amp;#039;&amp;#039;This tells the spiderhole scripts which behavior to use.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
::Value	&amp;#039;&amp;#039;&amp;#039;The possible values are listed below:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:::*&amp;#039;&amp;#039;&amp;#039;jump_out&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:::*&amp;#039;&amp;#039;&amp;#039;grenade_toss&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:::*&amp;#039;&amp;#039;&amp;#039;gun_spray&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:::*&amp;#039;&amp;#039;&amp;#039;stumble_out&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:::*&amp;#039;&amp;#039;&amp;#039;jump_attack&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::Key:	&amp;#039;&amp;#039;&amp;#039;script_spiderhole_charge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
::Desc:	&amp;#039;&amp;#039;&amp;#039;Determines if the guy should attempt to Banzai charge the nearest player, (not valid for jump_attack). The spawner can optionally have cover nodes targeted, so if he does not Banzai attack, he can jump out and run to his targeted node.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
::Value: &amp;#039;&amp;#039;&amp;#039;Integer from 0-100. (A value of 0 and the guy will not charge. A value of 100 will make hm charge 100% of the time).  Values less than 100 should have the spawner targeting a node so he doesn&amp;#039;t just jump out and stand there.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::Key:	&amp;#039;&amp;#039;&amp;#039;script_delay_min&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
::Desc:	&amp;#039;&amp;#039;&amp;#039;Minimum amount of time to wait before spawning.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
::Value: &amp;#039;&amp;#039;&amp;#039;float value&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
::Key:	&amp;#039;&amp;#039;&amp;#039;script_delay_max&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
::Desc:	&amp;#039;&amp;#039;&amp;#039;Maximum amount of time to wait before spawning&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
::Value: &amp;#039;&amp;#039;&amp;#039;float value&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
:6. Now we need to link everything together:&lt;br /&gt;
::a. &amp;#039;&amp;#039;&amp;#039;Select the spawner, then select the spiderhole lid and press &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;W&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; to target the spawner to the lid.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
::b. &amp;#039;&amp;#039;&amp;#039;Select the spawner, then select the script_struct and press &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;W&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; to target the spawner to the struct.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
::c. &amp;#039;&amp;#039;&amp;#039;Select the spawner and optionally target a node you want the guy to run to once he gets out of the spiderhole.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
:7. Place a trigger in the map that you want the spiderholes to be spawned from.  Select the trigger and select the spawner and press &amp;#039;&amp;#039;&amp;#039;W&amp;#039;&amp;#039;&amp;#039; to target the spawner from the trigger. Make sure to check the &amp;quot;&amp;#039;&amp;#039;&amp;#039;TRIGGER_SPAWN&amp;#039;&amp;#039;&amp;#039;&amp;quot; checkbox for the trigger. &lt;br /&gt;
&lt;br /&gt;
:8. That&amp;#039;s it for the Radiant setup. The final setup should look soemthing like this pic below: (trigger targets the spawner, spawner targets both the lid &amp;amp; the script_struct).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Image003.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:9. The last step is to make sure you&amp;#039;ve got all the required elements in your level zone file,(.csv), and your level script file, (.gsc). &lt;br /&gt;
::*Put the following lines into the .csv file. The include files and _spiderhole_util.gsc are provided for you in the example_ambush.zip archive .&lt;br /&gt;
&lt;br /&gt;
:::*&amp;#039;&amp;#039;&amp;#039;rawfile,maps/_spiderhole_util.gsc&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:::*&amp;#039;&amp;#039;&amp;#039;include,spiderholes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:::*&amp;#039;&amp;#039;&amp;#039;include,bayonet&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:::*&amp;#039;&amp;#039;&amp;#039;include,common_banzai&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:::*&amp;#039;&amp;#039;&amp;#039;xmodel,viewmodel_usa_marine_arms&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:::*&amp;#039;&amp;#039;&amp;#039;xmodel,viewmodel_usa_marine_player&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
::*Add the following lines of script to your level script &amp;#039;&amp;#039;&amp;#039;BEFORE&amp;#039;&amp;#039;&amp;#039; the call to _load::main()&lt;br /&gt;
:::*&amp;#039;&amp;#039;&amp;#039;maps\_spiderhole_util::init_spiderholes();&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:::*&amp;#039;&amp;#039;&amp;#039;maps\_banzai::init();&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;That&amp;#039;s it!  Now you should have everything you need to get the spiderholes working.&amp;#039;&amp;#039; &lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;#039;&amp;#039;Next up: Setting up the [[Tree_Snipers|Tree Snipers!]]&amp;#039;&amp;#039;&lt;/div&gt;</summary>
		<author><name>Zeroy</name></author>
	</entry>
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