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	<title>Call of Duty 5: Custom Sound - Revision history</title>
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	<updated>2026-05-05T19:36:09Z</updated>
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		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_5:_Custom_Sound&amp;diff=3386&amp;oldid=prev</id>
		<title>CoDEmanX: New page: Image:Nutshell.png This tutorial explains how to get a custom sound into Call of Duty 5.  In this tutorials we will be using: *Audacity - http://audacity.sourceforge.net/ *Open Office ...</title>
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		<updated>2008-11-24T21:58:34Z</updated>

		<summary type="html">&lt;p&gt;New page: &lt;a href=&quot;/index.php?title=File:Nutshell.png&quot; title=&quot;File:Nutshell.png&quot;&gt;Image:Nutshell.png&lt;/a&gt; This tutorial explains how to get a custom sound into Call of Duty 5.  In this tutorials we will be using: *Audacity - http://audacity.sourceforge.net/ *Open Office ...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Image:Nutshell.png]] This tutorial explains how to get a custom sound into Call of Duty 5.&lt;br /&gt;
&lt;br /&gt;
In this tutorials we will be using:&lt;br /&gt;
*Audacity - http://audacity.sourceforge.net/&lt;br /&gt;
*Open Office - http://www.openoffice.org/&lt;br /&gt;
These are two free and very good programs that have everything you need to get sound into the game.&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;1.	Make sure it is an uncompressed wav.&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
	&amp;#039;&amp;#039;&amp;#039;a.&amp;#039;&amp;#039;&amp;#039;	Open your sound in Audacity.&amp;lt;br&amp;gt;&lt;br /&gt;
	&amp;#039;&amp;#039;&amp;#039;b.&amp;#039;&amp;#039;&amp;#039;	Click on your file and make sure that it is “Mono, 44100Hz, 32-bit float”.&amp;lt;br&amp;gt;&lt;br /&gt;
	&amp;#039;&amp;#039;&amp;#039;c.&amp;#039;&amp;#039;&amp;#039;	Export your file as a .wav sound.&amp;lt;br&amp;gt;&lt;br /&gt;
		File ? Export as WAV&amp;lt;br&amp;gt;&lt;br /&gt;
		Save as “fire.wav”.&amp;lt;br&amp;gt;&lt;br /&gt;
	&amp;#039;&amp;#039;&amp;#039;d.&amp;#039;&amp;#039;&amp;#039;	Double check.&amp;lt;br&amp;gt;&lt;br /&gt;
		Goto your file that you saved.&amp;lt;br&amp;gt;&lt;br /&gt;
		Right click on file ? Properties.&amp;lt;br&amp;gt;&lt;br /&gt;
		Summary tab ? Audio Format = PCM&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:CoD5_Custom_Sound_1.jpg]]&lt;br /&gt;
[[Image:CoD5_Custom_Sound_2.jpg]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--------------------------------------------------&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;2.	Place in sound_assets.&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
	&amp;#039;&amp;#039;&amp;#039;a.&amp;#039;&amp;#039;&amp;#039;	Copy your sound into &amp;quot;root game directory&amp;quot;/sound_assets/raw/sound/custom/&amp;lt;br&amp;gt;&lt;br /&gt;
		This can be any directory past “sound/”.&amp;lt;br&amp;gt;&lt;br /&gt;
		If this path doesn&amp;#039;t exist then you will need to create it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:CoD5_Custom_Sound_3.jpg]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--------------------------------------------------&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;3.	Create your mod.&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
		Goto “&amp;#039;CoDWaW root directory&amp;#039;/Mods/” and create a folder “SoundMod” and inside that make two more folders “soundaliases”, and “sound”.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:CoD5_Custom_Sound_4.jpg]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--------------------------------------------------&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;4.	Create soundaliases.&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
	&amp;#039;&amp;#039;&amp;#039;a.&amp;#039;&amp;#039;&amp;#039;	I will be replacing the Thompson firing sound so we need the raw/soundaliases/weapons.csv file open in Open Office.&amp;lt;br&amp;gt;&lt;br /&gt;
			Make sure “commas” is selected and click on OK.&amp;lt;br&amp;gt;&lt;br /&gt;
	&amp;#039;&amp;#039;&amp;#039;b.&amp;#039;&amp;#039;&amp;#039;	First save a copy to “&amp;#039;CoDWaW root directory&amp;#039;/Mods/SoundMod/soundalises/custom.csv”.&amp;lt;br&amp;gt;&lt;br /&gt;
	&amp;#039;&amp;#039;&amp;#039;c.&amp;#039;&amp;#039;&amp;#039;	You may need to remove “read only”.&amp;lt;br&amp;gt;&lt;br /&gt;
			Rick click on the file and goto Properties.&amp;lt;br&amp;gt;&lt;br /&gt;
			Uncheck Read-only at the bottom.&amp;lt;br&amp;gt;&lt;br /&gt;
	&amp;#039;&amp;#039;&amp;#039;d.&amp;#039;&amp;#039;&amp;#039;	Press “Ctrl f” to open the Find/Replace window and search for “Thompson”&amp;lt;br&amp;gt;&lt;br /&gt;
	&amp;#039;&amp;#039;&amp;#039;e.&amp;#039;&amp;#039;&amp;#039;	Browse to the tag “weap_thompson_fire_plr”, the extension “_plr” means that this is the sound for the player holding the weapon.  If a tag doesn&amp;#039;t have this then it is what other players would hear.&amp;lt;br&amp;gt;&lt;br /&gt;
	&amp;#039;&amp;#039;&amp;#039;f.&amp;#039;&amp;#039;&amp;#039;	Change “SFX/Weapon/SMG/Thompson/Fire/wpn_thompson_st_f.wav” to “custom/fire.wav”.&amp;lt;br&amp;gt;&lt;br /&gt;
	&amp;#039;&amp;#039;&amp;#039;g.&amp;#039;&amp;#039;&amp;#039;	If you feel like editing more then there are different controls the more you scroll over, these are labeled at the very top of the spreadsheet.&amp;lt;br&amp;gt;&lt;br /&gt;
	&amp;#039;&amp;#039;&amp;#039;h.&amp;#039;&amp;#039;&amp;#039;	Save the file.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:CoD5_Custom_Sound_5.jpg]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:CoD5_Custom_Sound_6.jpg|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--------------------------------------------------&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;5.	Run ModSound, compile mod.&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
	&amp;#039;&amp;#039;&amp;#039;a.&amp;#039;&amp;#039;&amp;#039;	Copy your “Mods/SoundMod/soundaliases/custom.csv” file into “raw/soundaliases/custom.csv”.&amp;lt;br&amp;gt;&lt;br /&gt;
	&amp;#039;&amp;#039;&amp;#039;b.&amp;#039;&amp;#039;&amp;#039;	Open Modbuilder.&amp;lt;br&amp;gt;&lt;br /&gt;
			&amp;quot;CoDWaW root directory&amp;quot;/bin/modbuilder.exe.&amp;lt;br&amp;gt;&lt;br /&gt;
	&amp;#039;&amp;#039;&amp;#039;c.&amp;#039;&amp;#039;&amp;#039;	Create a new mod, if you are unsure then please visit the Modbuilder tutorial HERE.&amp;lt;br&amp;gt;&lt;br /&gt;
	&amp;#039;&amp;#039;&amp;#039;d.&amp;#039;&amp;#039;&amp;#039;	In your .csv file you will need the enter the soundalises file and your custom sound.&amp;lt;br&amp;gt;&lt;br /&gt;
			For the soundalises file you will need to enter “sound,custom,,all_mp” and for your custom sound also enter “sound,custom/fire”.&amp;lt;br&amp;gt;&lt;br /&gt;
	&amp;#039;&amp;#039;&amp;#039;e.&amp;#039;&amp;#039;&amp;#039;	Check “Build Sound” then click on the button “Build Mod”, it should look similar to the picture.&amp;lt;br&amp;gt;&lt;br /&gt;
	&amp;#039;&amp;#039;&amp;#039;f.&amp;#039;&amp;#039;&amp;#039;	Copy your new sound in “raw/sound/custom/fire.wav” to “Mods/SoundMod/sound/custom/fire.wav”&amp;lt;br&amp;gt;&lt;br /&gt;
	&amp;#039;&amp;#039;&amp;#039;g.&amp;#039;&amp;#039;&amp;#039;	Now build the complete mod.&amp;lt;br&amp;gt;&lt;br /&gt;
			Uncheck “Build Sound” and check “Build Fast File”.  Then Click on “Build Mod”.  It should look similar to the picture.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:CoD5_Custom_Sound_7.jpg]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:CoD5_Custom_Sound_8.jpg]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------&lt;br /&gt;
Run the game.&amp;lt;br&amp;gt;&lt;br /&gt;
Select your mod and load it.&amp;lt;br&amp;gt;&lt;br /&gt;
Start any map and the Thompson should sound like your .wav file.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sources: [http://wiki.treyarch.com/wiki/CoDWaWSound Treyarch&amp;#039;s Wiki]&lt;br /&gt;
[[Category:Call of Duty 5]]&lt;br /&gt;
[[Category:Sounds]]&lt;br /&gt;
[[Category:Modding]]&lt;/div&gt;</summary>
		<author><name>CoDEmanX</name></author>
	</entry>
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