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	<id>https://wiki.zeroy.com/index.php?action=history&amp;feed=atom&amp;title=Call_of_Duty_4%3A_Retrieval</id>
	<title>Call of Duty 4: Retrieval - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.zeroy.com/index.php?action=history&amp;feed=atom&amp;title=Call_of_Duty_4%3A_Retrieval"/>
	<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Retrieval&amp;action=history"/>
	<updated>2026-04-18T07:22:46Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Retrieval&amp;diff=6797&amp;oldid=prev</id>
		<title>CoDEmanX at 06:14, 27 August 2009</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Retrieval&amp;diff=6797&amp;oldid=prev"/>
		<updated>2009-08-27T06:14:13Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:14, 27 August 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Call of Duty 4]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Modding]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Radiant]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:AWE]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;by Tally&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;by Tally&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Note|This tutorial will explain how to add Retrieval gametype to &#039;&#039;&#039;a map you are creating yourself&#039;&#039;&#039;.}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nutshell&lt;/del&gt;.png]]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This tutorial will explain how to add Retrieval gametype to &#039;&#039;&#039;a map you are creating yourself&#039;&#039;&#039;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tutorials&lt;/ins&gt;.png&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|right&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Image:Tutorials.png|right]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Firstly, please see this tutorial on how to get the models in the right postions, etc [http://forums.raidersmerciless.com/showthread.php?t=4362 HERE]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Firstly, please see this tutorial on how to get the models in the right postions, etc [http://forums.raidersmerciless.com/showthread.php?t=4362 HERE]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Secondly, you need to transfer the coordinates from your positioning test to the actual code used by the gametype.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Secondly, you need to transfer the coordinates from your positioning test to the actual code used by the gametype.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l104&quot;&gt;Line 104:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 99:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;    ent.angles = angles;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;    ent.angles = angles;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Call of Duty 4]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Gametypes]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Modding]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:AWE]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>CoDEmanX</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Retrieval&amp;diff=1970&amp;oldid=prev</id>
		<title>Zeroy at 20:56, 27 October 2008</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Retrieval&amp;diff=1970&amp;oldid=prev"/>
		<updated>2008-10-27T20:56:24Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Category:Call of Duty 4]]&lt;br /&gt;
[[Category:Modding]]&lt;br /&gt;
[[Category:Radiant]]&lt;br /&gt;
[[Category:AWE]]&lt;br /&gt;
&amp;#039;&amp;#039;by Tally&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Nutshell.png]]This tutorial will explain how to add Retrieval gametype to &amp;#039;&amp;#039;&amp;#039;a map you are creating yourself&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tutorials.png|right]]&lt;br /&gt;
*Firstly, please see this tutorial on how to get the models in the right postions, etc [http://forums.raidersmerciless.com/showthread.php?t=4362 HERE]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Secondly, you need to transfer the coordinates from your positioning test to the actual code used by the gametype.&lt;br /&gt;
&lt;br /&gt;
In this example, Im using a made-up map called “mp_tally”. Just copy this code to your level GSC:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;main()&lt;br /&gt;
{&lt;br /&gt;
	&lt;br /&gt;
	if(getDvar(&amp;quot;g_gametype&amp;quot;) == &amp;quot;re&amp;quot;)&lt;br /&gt;
	{&lt;br /&gt;
		level.objective_vcr = [];&lt;br /&gt;
		level.objective_vcr[0] = spawn(&amp;quot;script_model&amp;quot;, (1565, 454, 262));&lt;br /&gt;
		level.objective_vcr[0].angles = (0, 0, 0);&lt;br /&gt;
		level.objective_vcr[1] = spawn(&amp;quot;script_model&amp;quot;, (426, 489, 198));&lt;br /&gt;
		level.objective_vcr[1].angles = (0, -90, 0);&lt;br /&gt;
		level.objective_vcr[2] = spawn(&amp;quot;script_model&amp;quot;, (-1272, -99, 258));&lt;br /&gt;
		level.objective_vcr[2].angles = (0, 0, 0);&lt;br /&gt;
	&lt;br /&gt;
		level.objective_vcrcase = [];&lt;br /&gt;
		level.objective_vcrcase[0] = spawn(&amp;quot;script_model&amp;quot;, (806, -1259, 105));&lt;br /&gt;
		level.objective_vcrcase[0].angles = (0, 180, 0);&lt;br /&gt;
		level.objective_vcrcase[1] = spawn(&amp;quot;script_model&amp;quot;, (513, -360, 124));&lt;br /&gt;
		level.objective_vcrcase[1].angles = (0, 0, 0);&lt;br /&gt;
		level.objective_vcrcase[2] = spawn(&amp;quot;script_model&amp;quot;, (962, 1415, 106));&lt;br /&gt;
		level.objective_vcrcase[2].angles = (0, 90, 0);&lt;br /&gt;
		&lt;br /&gt;
		addobj_base(&amp;quot;objective_base&amp;quot;, (-473, 1975, 64), (0, 0, 0));&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
addobj_base(name, origin, angles)&lt;br /&gt;
{&lt;br /&gt;
   ent = spawn(&amp;quot;trigger_radius&amp;quot;, origin, 0, 40, 48);&lt;br /&gt;
   ent.targetname = name;&lt;br /&gt;
   ent.angles = angles;&lt;br /&gt;
}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Change all the relevant coordinates around to those from your setup test.&lt;br /&gt;
&lt;br /&gt;
*When finished, you level GSC will look something like this “mp_tally” dummy one:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt; main()&lt;br /&gt;
{&lt;br /&gt;
	maps\mp\mp_tally_fx::main();&lt;br /&gt;
	maps\createart\mp_tally_art::main();&lt;br /&gt;
	maps\mp\_load::main();&lt;br /&gt;
	&lt;br /&gt;
	maps\mp\_compass::setupMiniMap(&amp;quot;compass_map_mp_tally&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
	ambientPlay(&amp;quot;ambient_middleeast_ext&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
	game[&amp;quot;allies&amp;quot;] = &amp;quot;sas&amp;quot;;&lt;br /&gt;
	game[&amp;quot;axis&amp;quot;] = &amp;quot;russian&amp;quot;;&lt;br /&gt;
	game[&amp;quot;attackers&amp;quot;] = &amp;quot;axis&amp;quot;;&lt;br /&gt;
	game[&amp;quot;defenders&amp;quot;] = &amp;quot;allies&amp;quot;;&lt;br /&gt;
	game[&amp;quot;allies_soldiertype&amp;quot;] = &amp;quot;woodland&amp;quot;;&lt;br /&gt;
	game[&amp;quot;axis_soldiertype&amp;quot;] = &amp;quot;woodland&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
	setdvar( &amp;quot;r_specularcolorscale&amp;quot;, &amp;quot;1&amp;quot; );&lt;br /&gt;
&lt;br /&gt;
	setdvar(&amp;quot;compassmaxrange&amp;quot;,&amp;quot;2000&amp;quot;);&lt;br /&gt;
	&lt;br /&gt;
	// raise up planes to avoid them flying through buildings&lt;br /&gt;
	level.airstrikeHeightScale = 1.8;&lt;br /&gt;
	&lt;br /&gt;
	if(getDvar(&amp;quot;g_gametype&amp;quot;) == &amp;quot;re&amp;quot;)&lt;br /&gt;
	{&lt;br /&gt;
		level.objective_vcr = [];&lt;br /&gt;
		level.objective_vcr[0] = spawn(&amp;quot;script_model&amp;quot;, (1565, 454, 262));&lt;br /&gt;
		level.objective_vcr[0].angles = (0, 0, 0);&lt;br /&gt;
		level.objective_vcr[1] = spawn(&amp;quot;script_model&amp;quot;, (426, 489, 198));&lt;br /&gt;
		level.objective_vcr[1].angles = (0, -90, 0);&lt;br /&gt;
		level.objective_vcr[2] = spawn(&amp;quot;script_model&amp;quot;, (-1272, -99, 258));&lt;br /&gt;
		level.objective_vcr[2].angles = (0, 0, 0);&lt;br /&gt;
	&lt;br /&gt;
		level.objective_vcrcase = [];&lt;br /&gt;
		level.objective_vcrcase[0] = spawn(&amp;quot;script_model&amp;quot;, (806, -1259, 105));&lt;br /&gt;
		level.objective_vcrcase[0].angles = (0, 180, 0);&lt;br /&gt;
		level.objective_vcrcase[1] = spawn(&amp;quot;script_model&amp;quot;, (513, -360, 124));&lt;br /&gt;
		level.objective_vcrcase[1].angles = (0, 0, 0);&lt;br /&gt;
		level.objective_vcrcase[2] = spawn(&amp;quot;script_model&amp;quot;, (962, 1415, 106));&lt;br /&gt;
		level.objective_vcrcase[2].angles = (0, 90, 0);&lt;br /&gt;
		&lt;br /&gt;
		addobj_base(&amp;quot;objective_base&amp;quot;, (-473, 1975, 64), (0, 0, 0));&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
addobj_base(name, origin, angles)&lt;br /&gt;
{&lt;br /&gt;
   ent = spawn(&amp;quot;trigger_radius&amp;quot;, origin, 0, 40, 48);&lt;br /&gt;
   ent.targetname = name;&lt;br /&gt;
   ent.angles = angles;&lt;br /&gt;
}&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zeroy</name></author>
	</entry>
</feed>