

<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.zeroy.com/index.php?action=history&amp;feed=atom&amp;title=Call_of_Duty_4%3A_Placing_Models</id>
	<title>Call of Duty 4: Placing Models - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.zeroy.com/index.php?action=history&amp;feed=atom&amp;title=Call_of_Duty_4%3A_Placing_Models"/>
	<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Placing_Models&amp;action=history"/>
	<updated>2026-04-18T04:23:13Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Placing_Models&amp;diff=1365&amp;oldid=prev</id>
		<title>Zeroy at 17:43, 18 October 2008</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Placing_Models&amp;diff=1365&amp;oldid=prev"/>
		<updated>2008-10-18T17:43:41Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:43, 18 October 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Radiant]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Radiant]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Basic Editing]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Basic Editing]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Image:Noobs.png|200px|right]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Models in Radiant&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Models in Radiant&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Zeroy</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Placing_Models&amp;diff=1185&amp;oldid=prev</id>
		<title>Zeroy at 19:27, 17 October 2008</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Placing_Models&amp;diff=1185&amp;oldid=prev"/>
		<updated>2008-10-17T19:27:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:27, 17 October 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Modtools]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Modtools]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Radiant]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Radiant]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Basic Editing]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Models in Radiant&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Models in Radiant&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Zeroy</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Placing_Models&amp;diff=1153&amp;oldid=prev</id>
		<title>Zeroy: New page: Category:Call of Duty 4 Category:Modtools Category:Radiant &#039;&#039;&#039;Models in Radiant&#039;&#039;&#039;  Placing models in Radiant is different now than it was in previous versions of Call of Duty....</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Placing_Models&amp;diff=1153&amp;oldid=prev"/>
		<updated>2008-10-17T18:24:14Z</updated>

		<summary type="html">&lt;p&gt;New page: &lt;a href=&quot;/index.php?title=Category:Call_of_Duty_4&quot; title=&quot;Category:Call of Duty 4&quot;&gt;Category:Call of Duty 4&lt;/a&gt; &lt;a href=&quot;/index.php?title=Category:Modtools&quot; title=&quot;Category:Modtools&quot;&gt;Category:Modtools&lt;/a&gt; &lt;a href=&quot;/index.php?title=Category:Radiant&quot; title=&quot;Category:Radiant&quot;&gt;Category:Radiant&lt;/a&gt; &amp;#039;&amp;#039;&amp;#039;Models in Radiant&amp;#039;&amp;#039;&amp;#039;  Placing models in Radiant is different now than it was in previous versions of Call of Duty....&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Category:Call of Duty 4]]&lt;br /&gt;
[[Category:Modtools]]&lt;br /&gt;
[[Category:Radiant]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Models in Radiant&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Placing models in Radiant is different now than it was in previous versions of Call of Duty. Instead of placing misc_models in radiant and having an associated collmap for the model, we now use [[Cod_mw_:Prefab|prefab]] that contain the model and collmap geometry.&lt;br /&gt;
&lt;br /&gt;
To place a model in a level, right click your mouse button in the 2D window (grid). You will get a drop window. Go to &amp;#039;&amp;#039;&amp;#039;misc/prefab&amp;#039;&amp;#039;&amp;#039; and click on &amp;#039;&amp;#039;&amp;#039;[[Cod_mw_:Prefab|prefab]]&amp;#039;&amp;#039;&amp;#039;. &lt;br /&gt;
&lt;br /&gt;
[[Image:jp_prefab.jpg]]&lt;br /&gt;
&lt;br /&gt;
In the folder window, browse in prefabs/misc_models. There should be a prefab made here for every model in the game. If you make a new model you&amp;#039;ll want to make a [[Cod_mw_:Prefab|prefab]] for it that contains a misc_model containing the model, plus any collision brushes you want for that model.&lt;br /&gt;
When you are making a new [[Cod_mw_:Prefab|prefab]] for your model, be sure to place the model at coordinates 0, 0, 0. (x,y,z)&lt;br /&gt;
&lt;br /&gt;
Remember, if you use the old method of placing a misc_model directly into your level, it will compile without collision, So use the prefabs!&lt;br /&gt;
&lt;br /&gt;
== Dynamic models and Dynamic brushmodels ==&lt;br /&gt;
&lt;br /&gt;
A Dynamic Model is a model that has physics presets. The models physics are set in the models .gdt file. &lt;br /&gt;
&lt;br /&gt;
To place a dynamic model in your level you can do it one of two ways. First would be to place it as a prefab from the prefab/misc_model directory (recommended), or to just RMB in the 2D grid and select dyn/model then select the model from the list.&lt;br /&gt;
&lt;br /&gt;
[[Image:jp_dyn1.jpg]]&lt;br /&gt;
&lt;br /&gt;
Now not all models have physics presets. Generally if there is a world model that is smaller then the size of a small/mid sized box, it would have physics preset in the models .gdt. The model would then be set as a dynamic model in its own prefab located in the prefab/misc_model directory. This way if you want to make a plastic bottle react in game, they all would. Assuming you placed the same prefab throughout your level. &lt;br /&gt;
&lt;br /&gt;
Dynamic models do not have any type of collision (clip in its prefab. If it did, when the model moved from its placed position, the collision (clip) would stay. Thats a bad thing. &lt;br /&gt;
&lt;br /&gt;
Dynamic models will only come in contact with world geometry. They will not react to other dynamic models, players or NPC&amp;#039;s.&lt;br /&gt;
&lt;br /&gt;
When placing a dynamic model, it will not react until something comes in contact with it. (explosion, bullet impact, etc) So when a level loads, gravity will not automatically take control of the model. It will stay suspended. &lt;br /&gt;
&lt;br /&gt;
The best example is with a wall picture model. Place the prefab of a wall picture high on a wall. In the game it will not automaticlly drop. Once you shoot it, gravity takes over and the picture will fall to the floor.&lt;br /&gt;
&lt;br /&gt;
A Dynamic Brushmodel is a physics object constructed of brush(s).&lt;br /&gt;
&lt;br /&gt;
Select the brush(s) and right click in the 2D window and select dyn/brushmodel. It will then be set as a dynamic brushmodel. The brush(s) will then be viewed in red color in the 2D grid window.&lt;br /&gt;
&lt;br /&gt;
Now it doesn&amp;#039;t have physics set to it yet. You need to set them. Bring up the DynEntity Window (&amp;#039;&amp;#039;&amp;#039;Shift+Y&amp;#039;&amp;#039;&amp;#039;).&lt;br /&gt;
Set the Type to clutter and hit &amp;#039;&amp;#039;&amp;#039;Set&amp;#039;&amp;#039;&amp;#039;. Same applies for your brushmodel as does the dynamic models. You should not exceed the size of a cinder block. If you do, I am sure you will not get the response you are hoping for. &lt;br /&gt;
&lt;br /&gt;
Using brushmodels as physics objects is not encouraged or recommended. It is always recommend to use a model.&lt;br /&gt;
&lt;br /&gt;
== Placing Models in Radiant ==&lt;br /&gt;
&lt;br /&gt;
With a small area I have [[CoD_MW_:_Patches|constructed]] I am going to show you how to place a selection of models and [[Cod_mw_:Prefab|prefabs]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When placing models there is a setting in preferences that controls the placement height of entities. By default it is set to 28 units. &lt;br /&gt;
&lt;br /&gt;
[[Image:jp_model_1.jpg]]&lt;br /&gt;
&lt;br /&gt;
Setting the drop height is very useful when placing nodes. Having it set to 28 will insure that the node is not directly on the surface. With a static model it is different. You want the model to be placed on the surface.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We will set the drop height to 0 by clicking on [[Image:jp_model_6.jpg]] on the upper right side of the tool bar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To bring a model into your level, right click on the 2D grid. in the drop menu select misc/model&lt;br /&gt;
&lt;br /&gt;
[[Image:jp_model_3.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We want to add some grass in the level so select foliage_grass_squareclump and click on Open.&lt;br /&gt;
If your browser doesn&amp;#039;t automatically point you to the xmodel directory you can find it at [root]\raw\xmodel&lt;br /&gt;
&lt;br /&gt;
[[Image:jmodel2.jpg]]&lt;br /&gt;
&lt;br /&gt;
You should have the grass model selected in your level.&lt;br /&gt;
&lt;br /&gt;
Now we are placing grass so its a good idea that each time you place one it is rotated differently each time. &lt;br /&gt;
&lt;br /&gt;
Click on this button. [[Image:jmodel4.jpg]]&lt;br /&gt;
&lt;br /&gt;
This will set it so every time you place a model it will give it random scale and rotation.&lt;br /&gt;
&lt;br /&gt;
Next we want the model to be placed flat with the angle of the surface. &lt;br /&gt;
&lt;br /&gt;
To do this we will click on this button. [[Image:m_5.jpg]]&lt;br /&gt;
&lt;br /&gt;
Now that we have our grass model we still have not placed it on the ground. &lt;br /&gt;
&lt;br /&gt;
To have it drop on the ground click on the Drop entity button. [[Image:jp_model7.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this picture you can see I placed a bunch of models on the grass textured area. &lt;br /&gt;
&lt;br /&gt;
[[Image:j_model8.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you want you can remove the arrows and the large blue origin boxes on the models.&lt;br /&gt;
&lt;br /&gt;
To remove the arrows, open up the filter window &amp;#039;&amp;#039;&amp;#039;(F)&amp;#039;&amp;#039;&amp;#039; and un-check the Angles check box.&lt;br /&gt;
&lt;br /&gt;
[[Image:jpmodel10.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To reduce the size of the models origin blue wire box it can be adjusted in your preferences. &lt;br /&gt;
&lt;br /&gt;
Reduce the number under Model Origin Size. You can set it all the way to 0.&lt;br /&gt;
&lt;br /&gt;
[[Image:j_model9.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Taking a step ahead, I went on to place grass all over and I added some other type of grass to break up the repetitiveness.&lt;br /&gt;
&lt;br /&gt;
[[Image:jp_model11.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I want to add some trees now.&lt;br /&gt;
&lt;br /&gt;
I am going to use a [[Prefabs|prefab]] because a tree will require collision. Setting the grass as a model is ok, because grass does not require player collision.&lt;br /&gt;
&lt;br /&gt;
Right click in the 2D grid and select misc/prefab.&lt;br /&gt;
&lt;br /&gt;
[[Image:jp_prefab.jpg]]&lt;br /&gt;
&lt;br /&gt;
select he misc_models folder and find and select the foliage_red_pine_xl.map and click open.&lt;br /&gt;
&lt;br /&gt;
[[Image:j_model12.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You will see that the tree model is already has the proper clipping.&lt;br /&gt;
&lt;br /&gt;
Since this is a tree and trees grow upward, I want to turn off placing models to angled surface. [[Image:m_5.jpg]]&lt;br /&gt;
&lt;br /&gt;
Ok, now place the tree anywhere with &amp;#039;&amp;#039;&amp;#039;Ctrl + Alt + Middle click&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
You can make duplicates the same way you have with the grass models.&lt;br /&gt;
&lt;br /&gt;
I went and turned off clip in my filters (&amp;#039;&amp;#039;&amp;#039;F key&amp;#039;&amp;#039;&amp;#039;) to not get too cluttered in my 3D Camera window.&lt;br /&gt;
&lt;br /&gt;
[[Image:jmodel_14.jpg]]&lt;br /&gt;
&lt;br /&gt;
After placing a few trees my level looks like this.&lt;br /&gt;
&lt;br /&gt;
[[Image:jmodel_13.jpg]]&lt;br /&gt;
&lt;br /&gt;
Looking good so far.&lt;br /&gt;
&lt;br /&gt;
So lets place some small rocks on the road.&lt;br /&gt;
&lt;br /&gt;
I am first going to turn models on angled surfaces back on [[Image:m_5.jpg]] and I want to right click in the 2D window and select misc/model.&lt;br /&gt;
&lt;br /&gt;
Check that you are searching in raw/xmodel folder.&lt;br /&gt;
&lt;br /&gt;
Search for rock. In the file line type &amp;#039;&amp;#039;&amp;#039;*rock*&amp;#039;&amp;#039;&amp;#039; and it will list all models with rock in there name.&lt;br /&gt;
&lt;br /&gt;
Select &amp;#039;&amp;#039;&amp;#039;prop_misc_rock_small_04&amp;#039;&amp;#039;&amp;#039;. Place it in your level same as before.&lt;br /&gt;
&lt;br /&gt;
Go ahead and place a bunch.&lt;br /&gt;
&lt;br /&gt;
Now we want to place another &amp;#039;&amp;#039;&amp;#039;prop_misc_rock_small&amp;#039;&amp;#039;&amp;#039; model but lets use &amp;#039;&amp;#039;&amp;#039;prop_misc_rock_small_03&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This time how I want you to grab the model is through your Entity window.&lt;br /&gt;
&lt;br /&gt;
Select the prop_misc_rock_small_04 model, and then hit N key. This will pull up your entity window.&lt;br /&gt;
&lt;br /&gt;
Now click on the line model prop_misc_rock_small_04 (step 1) and you will see the information transfered to the Key/value (step 2)&lt;br /&gt;
&lt;br /&gt;
[[Image:jp_model_15.jpg]]&lt;br /&gt;
&lt;br /&gt;
In the Key/Value line I want you to change the line in Value: &amp;#039;&amp;#039;&amp;#039;prop_misc_rock_small_04&amp;#039;&amp;#039;&amp;#039; to &amp;#039;&amp;#039;&amp;#039;prop_misc_rock_small_03&amp;#039;&amp;#039;&amp;#039;. Then hit &amp;#039;&amp;#039;&amp;#039;Enter&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
You will now see the model that you had selected in your level has changed to the prop_misc_rock_small_03 model.&lt;br /&gt;
&lt;br /&gt;
Another way to grab a model or prefab is to select a model or prefab as before and click on the model button. This will pull up the directory of the selected object, and you can then select a new model/prefab from the list.&lt;br /&gt;
&lt;br /&gt;
[[Image:jpmodel16.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
&lt;br /&gt;
[http://www.infinityward.com/wiki/index.php?title=Models_in_Radiant IW Wiki]&lt;/div&gt;</summary>
		<author><name>Zeroy</name></author>
	</entry>
</feed>