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	<id>https://wiki.zeroy.com/index.php?action=history&amp;feed=atom&amp;title=Call_of_Duty_4%3A_Memory_Tool</id>
	<title>Call of Duty 4: Memory Tool - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.zeroy.com/index.php?action=history&amp;feed=atom&amp;title=Call_of_Duty_4%3A_Memory_Tool"/>
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	<updated>2026-05-04T00:52:48Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Memory_Tool&amp;diff=16191&amp;oldid=prev</id>
		<title>Zeroy: /* General */</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Memory_Tool&amp;diff=16191&amp;oldid=prev"/>
		<updated>2011-09-05T19:59:28Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;General&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:59, 5 September 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The total memory reported by Mem Report is just that of the assets, and doesn&amp;#039;t account for any memory caches used during Linking which attribute for about +5.0MB depending on the level.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The total memory reported by Mem Report is just that of the assets, and doesn&amp;#039;t account for any memory caches used during Linking which attribute for about +5.0MB depending on the level.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This was made and tested with Call of Dut 4: Modern Warfare&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. It hasn&#039;t been tested with other CoD titles that use Linker &lt;/del&gt;but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;should &lt;/del&gt;work.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This was made and tested with Call of Dut 4: Modern Warfare but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Call of Duty World at War and Blackops &lt;/ins&gt;work &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{info|Unfortunately CoD4 Linker doesn&amp;#039;t output parent stacks, so all the files are placed into root asset categories, rather than stemming from actual parent assets (ie Model uses xyz shaders or Weapon uses xyz anims /fx).}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{info|Unfortunately CoD4 Linker doesn&amp;#039;t output parent stacks, so all the files are placed into root asset categories, rather than stemming from actual parent assets (ie Model uses xyz shaders or Weapon uses xyz anims /fx).}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Zeroy</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Memory_Tool&amp;diff=16186&amp;oldid=prev</id>
		<title>Zeroy: Created page with &quot;{{note|Memory Report is written in C#, and uses ObjectViewList C# Wrapper by Phillip Piper.}}  = General =  *Memory Report is written in C#, and uses ObjectViewList C# Wrapper by...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Memory_Tool&amp;diff=16186&amp;oldid=prev"/>
		<updated>2011-09-05T10:39:58Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{note|Memory Report is written in C#, and uses ObjectViewList C# Wrapper by Phillip Piper.}}  = General =  *Memory Report is written in C#, and uses ObjectViewList C# Wrapper by...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{note|Memory Report is written in C#, and uses ObjectViewList C# Wrapper by Phillip Piper.}}&lt;br /&gt;
&lt;br /&gt;
= General =&lt;br /&gt;
&lt;br /&gt;
*Memory Report is written in C#, and uses ObjectViewList C# Wrapper by Phillip Piper.&lt;br /&gt;
* It reads Linker output CSV files from ...\zone_soruce\english\assetinfo and presents them an easier to read interface.&lt;br /&gt;
&lt;br /&gt;
The total memory reported by Mem Report is just that of the assets, and doesn&amp;#039;t account for any memory caches used during Linking which attribute for about +5.0MB depending on the level.&amp;lt;br&amp;gt;&lt;br /&gt;
This was made and tested with Call of Dut 4: Modern Warfare. It hasn&amp;#039;t been tested with other CoD titles that use Linker but should work.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{info|Unfortunately CoD4 Linker doesn&amp;#039;t output parent stacks, so all the files are placed into root asset categories, rather than stemming from actual parent assets (ie Model uses xyz shaders or Weapon uses xyz anims /fx).}}&lt;br /&gt;
&lt;br /&gt;
= Download =&lt;br /&gt;
&lt;br /&gt;
Download [http://www.alexromo.com/files/MemReport/ HERE]&lt;br /&gt;
or Local Mirror [http://wiki.modsrepository.com/cod4_files/COD_Memory_Tool_v1.0.2.0.zip HERE (unzip required)]&lt;br /&gt;
&lt;br /&gt;
= Installation =&lt;br /&gt;
&lt;br /&gt;
*Place MemReport.exe and ObjectListView.dll in your Call of Duty bin folder&lt;br /&gt;
*Run executable. &lt;br /&gt;
&lt;br /&gt;
= Screenshots =&lt;br /&gt;
&lt;br /&gt;
[[File:memreport_1.jpg|250px]]  [[File:memreport_2.jpg|250px]]  [[File:memreport_3.jpg|250px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Zeroy|Zeroy]] 11:39, 5 September 2011 (IST)&lt;br /&gt;
&lt;br /&gt;
[[Category:Call of Duty 4]]&lt;br /&gt;
[[Category:Call of Duty 5]]&lt;br /&gt;
[[Category:Modding]]&lt;br /&gt;
[[Category:Mapping]]&lt;/div&gt;</summary>
		<author><name>Zeroy</name></author>
	</entry>
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