MediaWiki API result

This is the HTML representation of the JSON format. HTML is good for debugging, but is unsuitable for application use.

Specify the format parameter to change the output format. To see the non-HTML representation of the JSON format, set format=json.

See the complete documentation, or the API help for more information.

{
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    "continue": {
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        "continue": "-||"
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        "searchinfo": {
            "totalhits": 13
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        "search": [
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                "ns": 0,
                "title": "DDS (file format)",
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                "size": 1839,
                "wordcount": 278,
                "snippet": "...on. Thus, it would appear the only advantage of DDS is just reduced space (<span class=\"searchmatch\">meaning</span> faster loading) without &quot;double degradation&quot; caused by recompressing alread\n",
                "timestamp": "2009-07-29T13:09:52Z"
            },
            {
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                "title": "Call of Duty 5: Gridfile",
                "pageid": 1263,
                "size": 3432,
                "wordcount": 577,
                "snippet": "This means that the level doesn't have a grid file, <span class=\"searchmatch\">meaning</span> models in the world won't be lit properly.  The grid file should cover all \n",
                "timestamp": "2009-07-10T21:13:50Z"
            },
            {
                "ns": 0,
                "title": "Call of Duty 4: Gridfile",
                "pageid": 473,
                "size": 3714,
                "wordcount": 630,
                "snippet": "This means that the level doesn't have a grid file, <span class=\"searchmatch\">meaning</span> models in the world won't be lit properly.  The grid file should cover all \n",
                "timestamp": "2009-01-27T11:34:11Z"
            },
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                "ns": 0,
                "title": "Call of Duty 5: Body Animation",
                "pageid": 913,
                "size": 4945,
                "wordcount": 755,
                "snippet": "!<span class=\"searchmatch\">Meaning</span>\n",
                "timestamp": "2009-07-29T14:12:29Z"
            },
            {
                "ns": 0,
                "title": "Call of Duty 5: Facial Animation",
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                "wordcount": 805,
                "snippet": "!<span class=\"searchmatch\">Meaning</span>\n",
                "timestamp": "2008-11-10T12:29:21Z"
            },
            {
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                "title": "Call of Duty bo3: ZM Loaded FXs",
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                "wordcount": 2272,
                "snippet": "'''Those Fxs are loaded in zm_levelcommon Fastfile <span class=\"searchmatch\">meaning</span> that they can be used in Zombie Scripts without needing the assets'''\n",
                "timestamp": "2017-08-07T10:45:08Z"
            },
            {
                "ns": 0,
                "title": "Call of Duty 4: CoD Script Handbook",
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                "snippet": "Boolean variable, <span class=\"searchmatch\">meaning</span> it\u2019s either true or false, you can just type in the variable name to\nSome good operators for if/else statements are &amp;&amp; (<span class=\"searchmatch\">Meaning</span> AND), || (<span class=\"searchmatch\">Meaning</span> OR), ==\n",
                "timestamp": "2012-01-26T09:41:01Z"
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                "title": "Call of Duty 5: Your First Map",
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                "snippet": "...h as in the Battlefield series. Call of Duty 5 (still) works with portals, <span class=\"searchmatch\">meaning</span> you need structures to apply them on. So think of a layout being portal fri\n",
                "timestamp": "2015-11-30T11:15:12Z"
            },
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                "title": "Call of Duty 4: SP - Basic AI Paths",
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                "wordcount": 1190,
                "snippet": "Now for the AI to actually go places you need to trigger it, <span class=\"searchmatch\">meaning</span> that if you don\u2019t do anything the game doesn\u2019t do anything basically everyt\n",
                "timestamp": "2012-02-23T11:28:29Z"
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                "title": "Call of Duty bo3: MP Loaded FXs",
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                "size": 16270,
                "wordcount": 2846,
                "snippet": "'''Those Fxs are loaded in mp_common Fastfile <span class=\"searchmatch\">meaning</span> that they can be used in Multiplayer Scripts without needing the assets'''\n",
                "timestamp": "2018-02-08T02:18:15Z"
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}