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	<updated>2026-04-30T08:04:17Z</updated>
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		<title>Main Page</title>
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		<author><name>WikiSysop</name></author>
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		<title>Main Page</title>
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		<updated>2011-01-16T15:34:09Z</updated>

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		<author><name>WikiSysop</name></author>
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		<title>Main Page</title>
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		<updated>2011-01-16T15:33:32Z</updated>

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		<author><name>WikiSysop</name></author>
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	<entry>
		<id>https://wiki.zeroy.com/index.php?title=File:2M.png&amp;diff=15496</id>
		<title>File:2M.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=File:2M.png&amp;diff=15496"/>
		<updated>2011-01-16T15:32:41Z</updated>

		<summary type="html">&lt;p&gt;WikiSysop: &lt;/p&gt;
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		<author><name>WikiSysop</name></author>
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		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Main_Page&amp;diff=15495"/>
		<updated>2011-01-16T15:32:01Z</updated>

		<summary type="html">&lt;p&gt;WikiSysop: &lt;/p&gt;
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|style=&amp;quot;background:none;border:none;&amp;quot;|&lt;br /&gt;
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|-&lt;br /&gt;
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*[http://www.zeroy.com/websvn_pub/listing.php?repname=Call+of+Duty+2&amp;amp; SDK Web SVN]&lt;br /&gt;
|-&lt;br /&gt;
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|style=&amp;quot;background:none;border:none;&amp;quot;|&lt;br /&gt;
*[[Call of Duty : mapping mp|Mapping (MP)]]&lt;br /&gt;
*[[Call of Duty : Technical Reference|Technical Reference]]&lt;br /&gt;
*[http://www.zeroy.com/websvn_pub/listing.php?repname=Call+of+Duty&amp;amp; SDK Web SVN]&lt;br /&gt;
|}&lt;br /&gt;
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		<author><name>WikiSysop</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_7:Rcon_Tool_3rd_Party&amp;diff=15494</id>
		<title>Call of Duty 7:Rcon Tool 3rd Party</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_7:Rcon_Tool_3rd_Party&amp;diff=15494"/>
		<updated>2011-01-16T14:30:34Z</updated>

		<summary type="html">&lt;p&gt;WikiSysop: /* RconMax */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:remote_control.png|right]]&lt;br /&gt;
{{note|This page list some of the currently available 3rd Party Rcon tools built by Community Members}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If you know of another or if one needs updating, simply register and edit the page or contact rcontools@zeroy.com&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Standalone Tools =&lt;br /&gt;
&lt;br /&gt;
== RconMax ==&lt;br /&gt;
&lt;br /&gt;
*Latest version is: 1.2.9.0 (Jan 15, 2011)&lt;br /&gt;
*Main Site [http://www.rconmax.co.uk/ HERE]&lt;br /&gt;
*Download [http://www.rconmax.co.uk/smf/index.php?action=downloads HERE]&lt;br /&gt;
*Support [http://www.rconmax.co.uk/smf/index.php?PHPSESSID=66bbc0dc0ef2d90e5df27457792c4d98&amp;amp;board=42.0 HERE]&lt;br /&gt;
&lt;br /&gt;
== AlterRcon ==&lt;br /&gt;
&lt;br /&gt;
*Latest version is: 0.74 (Dec 12, 2010)&lt;br /&gt;
*Main Site [http://www.alterrcon.com/ HERE]&lt;br /&gt;
*Download [http://alterrcon.com/downloads.php?do=cat&amp;amp;id=3 HERE]&lt;br /&gt;
*Support [http://alterrcon.com/forum.php?s=14213b86c8cd2f0941393f086cf0c521 HERE]&lt;br /&gt;
&lt;br /&gt;
== pr0 Rcon ==&lt;br /&gt;
&lt;br /&gt;
*Latest version is: 1.0.0.1 (Nov 14, 2010)&lt;br /&gt;
*Main Site [http://g4g.pl/pr0-bo-rcon HERE]&lt;br /&gt;
*Download [http://g4g.pl/download-pr0-bo-rcon-tool-by-anubis HERE]&lt;br /&gt;
*Support [http://g4g.pl/forum/pr0-bo-rcon-tool-by-anubis/ HERE]&lt;br /&gt;
&lt;br /&gt;
== Lucky Rcon ==&lt;br /&gt;
&lt;br /&gt;
*Latest version is: 0.9.1.3 (Dec 22, 2010)&lt;br /&gt;
*Main Site [http://www.luckyatbingo.clanservers.com/forum/YaBB.pl HERE]&lt;br /&gt;
*Download [http://sourceforge.net/projects/luckyrcon/files/Current/LuckyRconSetup.exe/download HERE]&lt;br /&gt;
*Support [http://www.luckyatbingo.clanservers.com/forum/YaBB.pl HERE]&lt;br /&gt;
&lt;br /&gt;
= Web Tools =&lt;br /&gt;
&lt;br /&gt;
== PHP WebRcon ==&lt;br /&gt;
&lt;br /&gt;
*Latest version is: 0.2Alpha (Dec 05, 2010)&lt;br /&gt;
*Main Site [http://code.google.com/p/php-blackops-rcon/ HERE]&lt;br /&gt;
*Download [http://code.google.com/p/php-blackops-rcon/downloads/list HERE]&lt;br /&gt;
*Support [http://code.google.com/p/php-blackops-rcon/issues/list HERE]&lt;br /&gt;
&lt;br /&gt;
= Others (mobile, iphone) =&lt;br /&gt;
&lt;br /&gt;
== BigBrother Bot (B3) ==&lt;br /&gt;
&lt;br /&gt;
*Check it out [http://www.bigbrotherbot.net/forums/other-games/another-approach-for-b3-blackops-support/ HERE]&lt;br /&gt;
&lt;br /&gt;
== iRcon (iphone) ==&lt;br /&gt;
&lt;br /&gt;
*Latest version is: 2.5.1 (Jan 05, 2011)&lt;br /&gt;
*Main Site [http://irconapp.com/ HERE]&lt;br /&gt;
*Download [http://itunes.apple.com/gb/app/ircon/id386518748?mt=8&amp;amp;ign-mpt=uo%3D4 HERE]&lt;br /&gt;
*Support [http://irconapp.com/support/ HERE]&lt;br /&gt;
&lt;br /&gt;
[[Category:Call of Duty 7]]&lt;br /&gt;
[[Category:Server Help]]&lt;br /&gt;
[[Category:Rcon]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Zeroy|Zeroy]] 14:23, 7 January 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_7:Rcon_Tool_3rd_Party&amp;diff=15493</id>
		<title>Call of Duty 7:Rcon Tool 3rd Party</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_7:Rcon_Tool_3rd_Party&amp;diff=15493"/>
		<updated>2011-01-15T20:31:24Z</updated>

		<summary type="html">&lt;p&gt;WikiSysop: /* Standalone Tools */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:remote_control.png|right]]&lt;br /&gt;
{{note|This page list some of the currently available 3rd Party Rcon tools built by Community Members}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If you know of another or if one needs updating, simply register and edit the page or contact rcontools@zeroy.com&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Standalone Tools =&lt;br /&gt;
&lt;br /&gt;
== RconMax ==&lt;br /&gt;
&lt;br /&gt;
*Latest version is: 1.2.6.0 (Jan 06, 2011)&lt;br /&gt;
*Main Site [http://www.rconmax.co.uk/ HERE]&lt;br /&gt;
*Download [http://www.rconmax.co.uk/smf/index.php?action=downloads HERE]&lt;br /&gt;
*Support [http://www.rconmax.co.uk/smf/index.php?PHPSESSID=66bbc0dc0ef2d90e5df27457792c4d98&amp;amp;board=42.0 HERE]&lt;br /&gt;
&lt;br /&gt;
== AlterRcon ==&lt;br /&gt;
&lt;br /&gt;
*Latest version is: 0.74 (Dec 12, 2010)&lt;br /&gt;
*Main Site [http://www.alterrcon.com/ HERE]&lt;br /&gt;
*Download [http://alterrcon.com/downloads.php?do=cat&amp;amp;id=3 HERE]&lt;br /&gt;
*Support [http://alterrcon.com/forum.php?s=14213b86c8cd2f0941393f086cf0c521 HERE]&lt;br /&gt;
&lt;br /&gt;
== pr0 Rcon ==&lt;br /&gt;
&lt;br /&gt;
*Latest version is: 1.0.0.1 (Nov 14, 2010)&lt;br /&gt;
*Main Site [http://g4g.pl/pr0-bo-rcon HERE]&lt;br /&gt;
*Download [http://g4g.pl/download-pr0-bo-rcon-tool-by-anubis HERE]&lt;br /&gt;
*Support [http://g4g.pl/forum/pr0-bo-rcon-tool-by-anubis/ HERE]&lt;br /&gt;
&lt;br /&gt;
== Lucky Rcon ==&lt;br /&gt;
&lt;br /&gt;
*Latest version is: 0.9.1.3 (Dec 22, 2010)&lt;br /&gt;
*Main Site [http://www.luckyatbingo.clanservers.com/forum/YaBB.pl HERE]&lt;br /&gt;
*Download [http://sourceforge.net/projects/luckyrcon/files/Current/LuckyRconSetup.exe/download HERE]&lt;br /&gt;
*Support [http://www.luckyatbingo.clanservers.com/forum/YaBB.pl HERE]&lt;br /&gt;
&lt;br /&gt;
= Web Tools =&lt;br /&gt;
&lt;br /&gt;
== PHP WebRcon ==&lt;br /&gt;
&lt;br /&gt;
*Latest version is: 0.2Alpha (Dec 05, 2010)&lt;br /&gt;
*Main Site [http://code.google.com/p/php-blackops-rcon/ HERE]&lt;br /&gt;
*Download [http://code.google.com/p/php-blackops-rcon/downloads/list HERE]&lt;br /&gt;
*Support [http://code.google.com/p/php-blackops-rcon/issues/list HERE]&lt;br /&gt;
&lt;br /&gt;
= Others (mobile, iphone) =&lt;br /&gt;
&lt;br /&gt;
== BigBrother Bot (B3) ==&lt;br /&gt;
&lt;br /&gt;
*Check it out [http://www.bigbrotherbot.net/forums/other-games/another-approach-for-b3-blackops-support/ HERE]&lt;br /&gt;
&lt;br /&gt;
== iRcon (iphone) ==&lt;br /&gt;
&lt;br /&gt;
*Latest version is: 2.5.1 (Jan 05, 2011)&lt;br /&gt;
*Main Site [http://irconapp.com/ HERE]&lt;br /&gt;
*Download [http://itunes.apple.com/gb/app/ircon/id386518748?mt=8&amp;amp;ign-mpt=uo%3D4 HERE]&lt;br /&gt;
*Support [http://irconapp.com/support/ HERE]&lt;br /&gt;
&lt;br /&gt;
[[Category:Call of Duty 7]]&lt;br /&gt;
[[Category:Server Help]]&lt;br /&gt;
[[Category:Rcon]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Zeroy|Zeroy]] 14:23, 7 January 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_7:Rcon_Tool_3rd_Party&amp;diff=15492</id>
		<title>Call of Duty 7:Rcon Tool 3rd Party</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_7:Rcon_Tool_3rd_Party&amp;diff=15492"/>
		<updated>2011-01-15T15:50:05Z</updated>

		<summary type="html">&lt;p&gt;WikiSysop: /* Others (mobile, iphone) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:remote_control.png|right]]&lt;br /&gt;
{{note|This page list some of the currently available 3rd Party Rcon tools built by Community Members}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If you know of another or if one needs updating, simply register and edit the page or contact rcontools@zeroy.com&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Standalone Tools =&lt;br /&gt;
&lt;br /&gt;
== RconMax ==&lt;br /&gt;
&lt;br /&gt;
*Latest version is: 1.2.6.0 (Jan 06, 2011)&lt;br /&gt;
*Main Site [http://www.rconmax.co.uk/ HERE]&lt;br /&gt;
*Download [http://www.rconmax.co.uk/smf/index.php?action=downloads HERE]&lt;br /&gt;
*Support [http://www.rconmax.co.uk/smf/index.php?PHPSESSID=66bbc0dc0ef2d90e5df27457792c4d98&amp;amp;board=42.0 HERE]&lt;br /&gt;
&lt;br /&gt;
== AlterRcon ==&lt;br /&gt;
&lt;br /&gt;
*Latest version is: 0.74 (Dec 12, 2010)&lt;br /&gt;
*Main Site [http://www.alterrcon.com/ HERE]&lt;br /&gt;
*Download [http://alterrcon.com/downloads.php?do=cat&amp;amp;id=3 HERE]&lt;br /&gt;
*Support [http://alterrcon.com/forum.php?s=14213b86c8cd2f0941393f086cf0c521 HERE]&lt;br /&gt;
&lt;br /&gt;
== pr0 Rcon ==&lt;br /&gt;
&lt;br /&gt;
*Latest version is: 1.0.0.1 (Nov 14, 2010)&lt;br /&gt;
*Main Site [http://g4g.pl/pr0-bo-rcon HERE]&lt;br /&gt;
*Download [http://g4g.pl/download-pr0-bo-rcon-tool-by-anubis HERE]&lt;br /&gt;
*Support [http://g4g.pl/forum/pr0-bo-rcon-tool-by-anubis/ HERE]&lt;br /&gt;
&lt;br /&gt;
= Web Tools =&lt;br /&gt;
&lt;br /&gt;
== PHP WebRcon ==&lt;br /&gt;
&lt;br /&gt;
*Latest version is: 0.2Alpha (Dec 05, 2010)&lt;br /&gt;
*Main Site [http://code.google.com/p/php-blackops-rcon/ HERE]&lt;br /&gt;
*Download [http://code.google.com/p/php-blackops-rcon/downloads/list HERE]&lt;br /&gt;
*Support [http://code.google.com/p/php-blackops-rcon/issues/list HERE]&lt;br /&gt;
&lt;br /&gt;
= Others (mobile, iphone) =&lt;br /&gt;
&lt;br /&gt;
== BigBrother Bot (B3) ==&lt;br /&gt;
&lt;br /&gt;
*Check it out [http://www.bigbrotherbot.net/forums/other-games/another-approach-for-b3-blackops-support/ HERE]&lt;br /&gt;
&lt;br /&gt;
== iRcon (iphone) ==&lt;br /&gt;
&lt;br /&gt;
*Latest version is: 2.5.1 (Jan 05, 2011)&lt;br /&gt;
*Main Site [http://irconapp.com/ HERE]&lt;br /&gt;
*Download [http://itunes.apple.com/gb/app/ircon/id386518748?mt=8&amp;amp;ign-mpt=uo%3D4 HERE]&lt;br /&gt;
*Support [http://irconapp.com/support/ HERE]&lt;br /&gt;
&lt;br /&gt;
[[Category:Call of Duty 7]]&lt;br /&gt;
[[Category:Server Help]]&lt;br /&gt;
[[Category:Rcon]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Zeroy|Zeroy]] 14:23, 7 January 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_7:Rcon_Tool_3rd_Party&amp;diff=15491</id>
		<title>Call of Duty 7:Rcon Tool 3rd Party</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_7:Rcon_Tool_3rd_Party&amp;diff=15491"/>
		<updated>2011-01-15T15:49:51Z</updated>

		<summary type="html">&lt;p&gt;WikiSysop: /* Others (mobile, iphone) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:remote_control.png|right]]&lt;br /&gt;
{{note|This page list some of the currently available 3rd Party Rcon tools built by Community Members}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If you know of another or if one needs updating, simply register and edit the page or contact rcontools@zeroy.com&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Standalone Tools =&lt;br /&gt;
&lt;br /&gt;
== RconMax ==&lt;br /&gt;
&lt;br /&gt;
*Latest version is: 1.2.6.0 (Jan 06, 2011)&lt;br /&gt;
*Main Site [http://www.rconmax.co.uk/ HERE]&lt;br /&gt;
*Download [http://www.rconmax.co.uk/smf/index.php?action=downloads HERE]&lt;br /&gt;
*Support [http://www.rconmax.co.uk/smf/index.php?PHPSESSID=66bbc0dc0ef2d90e5df27457792c4d98&amp;amp;board=42.0 HERE]&lt;br /&gt;
&lt;br /&gt;
== AlterRcon ==&lt;br /&gt;
&lt;br /&gt;
*Latest version is: 0.74 (Dec 12, 2010)&lt;br /&gt;
*Main Site [http://www.alterrcon.com/ HERE]&lt;br /&gt;
*Download [http://alterrcon.com/downloads.php?do=cat&amp;amp;id=3 HERE]&lt;br /&gt;
*Support [http://alterrcon.com/forum.php?s=14213b86c8cd2f0941393f086cf0c521 HERE]&lt;br /&gt;
&lt;br /&gt;
== pr0 Rcon ==&lt;br /&gt;
&lt;br /&gt;
*Latest version is: 1.0.0.1 (Nov 14, 2010)&lt;br /&gt;
*Main Site [http://g4g.pl/pr0-bo-rcon HERE]&lt;br /&gt;
*Download [http://g4g.pl/download-pr0-bo-rcon-tool-by-anubis HERE]&lt;br /&gt;
*Support [http://g4g.pl/forum/pr0-bo-rcon-tool-by-anubis/ HERE]&lt;br /&gt;
&lt;br /&gt;
= Web Tools =&lt;br /&gt;
&lt;br /&gt;
== PHP WebRcon ==&lt;br /&gt;
&lt;br /&gt;
*Latest version is: 0.2Alpha (Dec 05, 2010)&lt;br /&gt;
*Main Site [http://code.google.com/p/php-blackops-rcon/ HERE]&lt;br /&gt;
*Download [http://code.google.com/p/php-blackops-rcon/downloads/list HERE]&lt;br /&gt;
*Support [http://code.google.com/p/php-blackops-rcon/issues/list HERE]&lt;br /&gt;
&lt;br /&gt;
= Others (mobile, iphone) =&lt;br /&gt;
&lt;br /&gt;
== BigBrother Bot (B3) &lt;br /&gt;
&lt;br /&gt;
*Check it out [http://www.bigbrotherbot.net/forums/other-games/another-approach-for-b3-blackops-support/ HERE]&lt;br /&gt;
&lt;br /&gt;
== iRcon (iphone) ==&lt;br /&gt;
&lt;br /&gt;
*Latest version is: 2.5.1 (Jan 05, 2011)&lt;br /&gt;
*Main Site [http://irconapp.com/ HERE]&lt;br /&gt;
*Download [http://itunes.apple.com/gb/app/ircon/id386518748?mt=8&amp;amp;ign-mpt=uo%3D4 HERE]&lt;br /&gt;
*Support [http://irconapp.com/support/ HERE]&lt;br /&gt;
&lt;br /&gt;
[[Category:Call of Duty 7]]&lt;br /&gt;
[[Category:Server Help]]&lt;br /&gt;
[[Category:Rcon]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Zeroy|Zeroy]] 14:23, 7 January 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Template:Internal_Links&amp;diff=15476</id>
		<title>Template:Internal Links</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Template:Internal_Links&amp;diff=15476"/>
		<updated>2011-01-12T22:48:42Z</updated>

		<summary type="html">&lt;p&gt;WikiSysop: /* COD Links/Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== COD Links/Resources ==&lt;br /&gt;
[[Image:internet_128.png|right|76px]]&lt;br /&gt;
* [http://www.fpsadmin.com FPS Admin]&amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.blackmonkeys.de/ BlackMonkeysDE]&amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.raidersmerciless.com Raiders Game Net]&amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.mappersunited.com Mappers United]&amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.mycallofduty.com My Call Of Duty]&amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.codboards.com COD Boards]&amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.codmaps.org CODMaps.org]&amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.thecompanyhub.com The Company Hub]&amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.thecompanyhub.com/index.php?option=com_content&amp;amp;view=section&amp;amp;layout=blog&amp;amp;id=31&amp;amp;Itemid=82 Gamer Nation]&amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.fpscustomcontent.com FPS Custom Content]&amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.modsonline.com Mods Online]&amp;lt;br&amp;gt;&lt;br /&gt;
* [http://callofduty.wikia.com/wiki/Call_of_Duty_Wiki Call of Duty Wikia]&amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.gamingdeluxe.co.uk GamingDeluxe Game Servers]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
* [http://www.treyarch.com Treyarch]&amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.infinityward.com Infinity Ward]&lt;br /&gt;
* [http://www.sledgehammergames.com/ SledgeHammer Games]&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- [[Image:online.png|right|32px]] [[Image:Geographylogo.png]] --!&amp;gt;&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Main_Page&amp;diff=15475</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Main_Page&amp;diff=15475"/>
		<updated>2011-01-12T22:48:26Z</updated>

		<summary type="html">&lt;p&gt;WikiSysop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:gear_wheel_256.png|160px|right]]&amp;lt;!--[[Image:Christmas-Holly png-256x256.png|right|225px]][[Image:flute-champagne.png|right|75px]]!--&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt; • [[Special:Search|SEARCH]] [[File:add_256.png|8px]] [[Special:Categories|BY CATEGORY]] [[File:add_256.png|8px]] [[Special:Popularpages|BY POPULARITY]] [[File:add_256.png|8px]] [[Special:Recentchanges|BY LATEST]] [[File:add_256.png|8px]] [[Special:Random|BY RANDOM]] [[File:add_256.png|8px]] [[Special:Allpages|BY ALL]] • &amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;!--[[File:bullet_holes.png|left|100px]][[File:banner_bats.png|left|160px]]!--&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;7&amp;quot;&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;!--[[Image:wiki_hlp.png|right|225px]][[File:codbo2.png|right]]!--&amp;gt;&lt;br /&gt;
&amp;lt;!--[[File:happy-new-year.png|right|225px]][[File:Halloween_crazy.png|right|225px]]!--&amp;gt;&lt;br /&gt;
&amp;lt;!--[[File:santa_128.png|left|80px]][[File:ytimd_merry_christmas_png_new_8190.png|left|400px]]!--&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;[[File:comments_48.png]]  &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt; [http://www.mappersunited.com Wiki Forum] now open!&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Special:Userlogin|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Please, be sure to &amp;lt;u&amp;gt;SIGN UP&amp;lt;/u&amp;gt; to add to the to Wiki or use the Forum!&#039;&#039;&#039;]].&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width: 100%; margin:6px 0 0 0; background:none; border-spacing: 0px;&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
&amp;lt;div class=&amp;quot;capcontent&amp;quot;&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
&amp;lt;!-- |style=&amp;quot;background:none;border:none;&amp;quot;|&lt;br /&gt;
[[Image:mw2logopng.png|180px]]&lt;br /&gt;
|style=&amp;quot;background:none;border:none;&amp;quot;|&lt;br /&gt;
*[[Call of Duty 6: Faqs|FAQS]]&lt;br /&gt;
*[[Call of Duty 6: Articles|Articles]]&lt;br /&gt;
*[[Call of Duty 6: Videos|Videos]]&lt;br /&gt;
|- !--&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:none;border:none;&amp;quot;|&lt;br /&gt;
[[Image:bo_logo.png|200px]]&lt;br /&gt;
|style=&amp;quot;background:none;border:none;&amp;quot;|&lt;br /&gt;
*[[Call of Duty 7: Servers|Server Help]]&lt;br /&gt;
*[[Call of Duty 7: Modding|Modding]]&lt;br /&gt;
*[[Call of Duty 7: Faqs|FAQS]]&lt;br /&gt;
*[[Call of Duty 7: Marketing|Medias]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:none;border:none;&amp;quot;|&lt;br /&gt;
[[Image:codww_large.jpg|180px]]&lt;br /&gt;
|style=&amp;quot;background:none;border:none;&amp;quot;|&lt;br /&gt;
*[[Call of Duty 5: Mapping MP|Mapping (MP)]]&lt;br /&gt;
*[[Call of Duty 5: Modding|Modding]]&lt;br /&gt;
*[[Call of Duty 5: Servers|Server Help]]&lt;br /&gt;
*[[Call of Duty 5: Mods|Mods]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:none;border:none;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:none;border:none;&amp;quot;|&lt;br /&gt;
[[Image:call-of-duty-4-logo-white.jpg|180px]]&lt;br /&gt;
|style=&amp;quot;background:none;border:none;&amp;quot;|&lt;br /&gt;
*[[Call of Duty 4: mapping mp|Mapping (MP)]]&lt;br /&gt;
*[[Call of Duty 4: Modding|Modding]]&lt;br /&gt;
*[[Call of Duty 4: Servers|Server Help]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:none;border:none;&amp;quot;|&lt;br /&gt;
[[Image:cod2_logo.png|180px]]&lt;br /&gt;
|style=&amp;quot;background:none;border:none;&amp;quot;|&lt;br /&gt;
*[[Call of Duty 2: Technical Reference|Technical Reference]]&lt;br /&gt;
*[http://www.zeroy.com/websvn_pub/listing.php?repname=Call+of+Duty+2&amp;amp; SDK Web SVN]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:none;border:none;&amp;quot;|&lt;br /&gt;
[[Image:cod_uo_large.jpg|180px]]&lt;br /&gt;
|style=&amp;quot;background:none;border:none;&amp;quot;|&lt;br /&gt;
*[[Call of Duty : mapping mp|Mapping (MP)]]&lt;br /&gt;
*[[Call of Duty : Technical Reference|Technical Reference]]&lt;br /&gt;
*[http://www.zeroy.com/websvn_pub/listing.php?repname=Call+of+Duty&amp;amp; SDK Web SVN]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Weapons_Modding&amp;diff=15408</id>
		<title>Call of Duty 4: Weapons Modding</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Weapons_Modding&amp;diff=15408"/>
		<updated>2011-01-10T00:25:24Z</updated>

		<summary type="html">&lt;p&gt;WikiSysop: &lt;/p&gt;
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&lt;div&gt;[[Category:Call of Duty 4]]&lt;br /&gt;
[[Category:Call of Duty 5]]&lt;br /&gt;
[[Category:Modding]]&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Nutshell.png]] This tutorial will show you how to create a weapon mod.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*This example will use the Stock ModWarfare as base.&lt;br /&gt;
*Use WinRar to extract the &amp;quot;Weapons&amp;quot; folder from iw_11.iwd in CoD4/main into &lt;br /&gt;
 &lt;br /&gt;
 [cod4_path]/Mods/ModWarfare/&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Now, to actually mod the weapon you want. In this example we&#039;ll use the AK47.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Go into [cod4_path]/Mods/ModWarfare/weapons/mp&lt;br /&gt;
*Open &#039;ak47_mp&#039; with notepad.&lt;br /&gt;
*Look at the strange complicated mess of code. Everything is fairly self-explanatory once you figure out the pattern.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
 For example: fireTypeFull Auto&lt;br /&gt;
&lt;br /&gt;
Fire type can be &amp;quot;Single Shot&amp;quot;, &amp;quot;Full Auto&amp;quot;, &amp;quot;2-Round Burst&amp;quot;, &amp;quot;3-Round Burst&amp;quot;, or &amp;quot;4-Round Burst&amp;quot;. Without the quotes. Be sure to type it in exactly.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Let&#039;s changed it to: &#039;&#039;&#039;fireType2-Round Burst&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If you&#039;re having trouble finding certain lines, use the search function (cntrl+f) then put in &amp;quot;fireType&amp;quot;.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
So, next we&#039;ll change the clipsize.&lt;br /&gt;
&lt;br /&gt;
 Original: clipSize30&lt;br /&gt;
 Mine: clipSize20&lt;br /&gt;
&lt;br /&gt;
[[Image:Information.png]] Optionally, you can adjust the other ammo stats, such as maxAmmo, dropAmmoMin, dropAmmoMax to fit. IE if I changed the gun instead to have a 300 round clip, but left the &#039;maxAmmo&#039; attribute as the original, you would only be able to hold 1 clip at a time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here are example codes for weapon damage:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;damage100&amp;lt;/font&amp;gt; - Base weapon damage, I think enemies have 200 health, since all the one-shot kill weapons are 200 damage.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;minDamage85&amp;lt;/font&amp;gt; - I can only guess that this means the weapon ranges between 85 and 100, ie 85-100 damage.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;meleeDamage200&amp;lt;/font&amp;gt; - This is &#039;knife&#039; damage. The reason this code is in EVERY weapon, but ALL the same value, is because in the original call of duty games each weapon had a different melee damage, because the melee attack was &#039;rifle-bash&#039;. So pistol-whipping did less than M1 Garand-whipping.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;maxDamageRange1024&amp;lt;/font&amp;gt; - Not sure on these values, I think it means that at 1024 units, the weapon deals the max damage (100).&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;minDamageRange2400&amp;lt;/font&amp;gt; - And at 2400 meters, it deals the minimum damage (85). You&#039;ll notice that shorter-ranged weapons have smaller values (shotguns, pistols, etc)&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;playerDamage50&amp;lt;/font&amp;gt; - How much damage the gun deals to the player from the hands of an enemy. No idea how much health the player has. I think 200, but different difficulty settings may change that (or damage modifiers).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
So, let&#039;s changed it to: &lt;br /&gt;
&lt;br /&gt;
 damage200/minDamage200/meleeDamage200/maxDamageRange2500/minDamageRange5000/playerDamage150&lt;br /&gt;
&lt;br /&gt;
*Once modded, save the file (no extension);&lt;br /&gt;
&lt;br /&gt;
*Using Winzip or Winrar(but using .zip not .rar) open up the following file:&lt;br /&gt;
&lt;br /&gt;
 [cod4_path]/Mods/ModWarfare/z_ModWarfare.iwd&lt;br /&gt;
&lt;br /&gt;
*Place the all weapon&#039;s folder inside this IWD &lt;br /&gt;
&lt;br /&gt;
*To test locally you can now start the Multiplayer Executable, select Mods&amp;gt;ModWarfare and start a new server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Extra Information by &amp;quot;Zaphax&amp;quot; [http://wiki.modsrepository.com/index.php/User:Zaphax]&#039;&#039;&#039;&lt;br /&gt;
----------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;.zip files and folders&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can make as many .zip files in your mod folder but you must know what kind of folders to put.&lt;br /&gt;
&lt;br /&gt;
Example we make &amp;quot;weapons.zip&amp;quot; file and place &amp;quot;textures&amp;quot; folder in it and place all the texture files to the folder so that you will remember what kind of files in the .zip file cause you named your file weapons so you know its everything or something about weapons so you could add either weapon textures to the .zip file or make everything including weapon scripts and weapon textures/skins the game automatically takes and uses your .zip files it opens them up but if there is &amp;quot;unreadable&amp;quot; files or folders it will not use them in your mod if they have normal names like: &amp;quot;skin&amp;quot; &amp;quot;weapons&amp;quot; &amp;quot;textures&amp;quot; &amp;quot;server&amp;quot; &amp;quot;admin&amp;quot; &amp;quot;script&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I mean normal names but folders are recommended to have lower cased letters like &amp;quot;skin&amp;quot; NOT! &amp;quot;Skin&amp;quot; or &amp;quot;SKIN&amp;quot; copy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;How to make a mod (easy)&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is very simple and easy guide how to make a mod.&lt;br /&gt;
&lt;br /&gt;
Copy the &amp;quot;ModWarfare&amp;quot; folder to   cod4/mods/   then rename to the name you want your mod to have so use any lower case or uppercase it will show the way you make it. There are 2 ways to edit your mod. First way is just editing by your likings or second way by deleting all and doing it all from scratch.&lt;br /&gt;
&lt;br /&gt;
1. Edit the current files, delete some, replace some, add some.&lt;br /&gt;
&lt;br /&gt;
2. Delete all the files and place your own files like .zip files that includ scrips or skins or even maps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ModWarfare is allowed to copy, edit but DO NOT USE IT FOR COMMERCIAL USE!&lt;br /&gt;
&lt;br /&gt;
ModWarfare is just a demo mod that previews what or how you could make mods but its premade mod like prefabs for &amp;quot;Radiant&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This information was written by &amp;quot;Zaphax&amp;quot; [http://wiki.modsrepository.com/index.php/User:Zaphax]&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>
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*[[Call of Duty 5: Mapping MP|Mapping (MP)]]&lt;br /&gt;
*[[Call of Duty 5: Modding|Modding]]&lt;br /&gt;
*[[Call of Duty 5: Servers|Server Help]]&lt;br /&gt;
*[[Call of Duty 5: Mods|Mods]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:none;border:none;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:none;border:none;&amp;quot;|&lt;br /&gt;
[[Image:call-of-duty-4-logo-white.jpg|180px]]&lt;br /&gt;
|style=&amp;quot;background:none;border:none;&amp;quot;|&lt;br /&gt;
*[[Call of Duty 4: mapping mp|Mapping (MP)]]&lt;br /&gt;
*[[Call of Duty 4: Modding|Modding]]&lt;br /&gt;
*[[Call of Duty 4: Servers|Server Help]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:none;border:none;&amp;quot;|&lt;br /&gt;
[[Image:cod2_logo.png|180px]]&lt;br /&gt;
|style=&amp;quot;background:none;border:none;&amp;quot;|&lt;br /&gt;
*[[Call of Duty 2: Technical Reference|Technical Reference]]&lt;br /&gt;
*[http://www.zeroy.com/websvn_pub/listing.php?repname=Call+of+Duty+2&amp;amp; SDK Web SVN]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:none;border:none;&amp;quot;|&lt;br /&gt;
[[Image:cod_uo_large.jpg|180px]]&lt;br /&gt;
|style=&amp;quot;background:none;border:none;&amp;quot;|&lt;br /&gt;
*[[Call of Duty : Technical Reference|Technical Reference]]&lt;br /&gt;
*[http://www.zeroy.com/websvn_pub/listing.php?repname=Call+of+Duty&amp;amp; SDK Web SVN]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;capbotbrown&amp;quot;&amp;gt;&lt;br /&gt;
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&amp;lt;br&amp;gt;&amp;lt;!--[[File:halloween.png|center]][[File:Codbo banner.jpg|center]]&amp;lt;br&amp;gt;[[Image:rgn_power.png|center]]&amp;lt;br&amp;gt;!--&amp;gt;&lt;br /&gt;
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{{donation}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_7:Rcon_Tool_3rd_Party&amp;diff=15399</id>
		<title>Call of Duty 7:Rcon Tool 3rd Party</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_7:Rcon_Tool_3rd_Party&amp;diff=15399"/>
		<updated>2011-01-07T14:32:55Z</updated>

		<summary type="html">&lt;p&gt;WikiSysop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:remote_control.png|right]]&lt;br /&gt;
{{note|This page list some of the currently available 3rd Party Rcon tools built by Community Members}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If you know of another or if one needs updating, simply register and edit the page or contact rcontools@zeroy.com&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Standalone Tools =&lt;br /&gt;
&lt;br /&gt;
== RconMax ==&lt;br /&gt;
&lt;br /&gt;
*Latest version is: 1.2.6.0 (Jan 06, 2011)&lt;br /&gt;
*Main Site [http://www.rconmax.co.uk/ HERE]&lt;br /&gt;
*Download [http://www.rconmax.co.uk/smf/index.php?action=downloads HERE]&lt;br /&gt;
*Support [http://www.rconmax.co.uk/smf/index.php?PHPSESSID=66bbc0dc0ef2d90e5df27457792c4d98&amp;amp;board=42.0 HERE]&lt;br /&gt;
&lt;br /&gt;
== AlterRcon ==&lt;br /&gt;
&lt;br /&gt;
*Latest version is: 0.74 (Dec 12, 2010)&lt;br /&gt;
*Main Site [http://www.alterrcon.com/ HERE]&lt;br /&gt;
*Download [http://alterrcon.com/downloads.php?do=cat&amp;amp;id=3 HERE]&lt;br /&gt;
*Support [http://alterrcon.com/forum.php?s=14213b86c8cd2f0941393f086cf0c521 HERE]&lt;br /&gt;
&lt;br /&gt;
== pr0 Rcon ==&lt;br /&gt;
&lt;br /&gt;
*Latest version is: 1.0.0.1 (Nov 14, 2010)&lt;br /&gt;
*Main Site [http://g4g.pl/pr0-bo-rcon HERE]&lt;br /&gt;
*Download [http://g4g.pl/download-pr0-bo-rcon-tool-by-anubis HERE]&lt;br /&gt;
*Support [http://g4g.pl/forum/pr0-bo-rcon-tool-by-anubis/ HERE]&lt;br /&gt;
&lt;br /&gt;
= Web Tools =&lt;br /&gt;
&lt;br /&gt;
== PHP WebRcon ==&lt;br /&gt;
&lt;br /&gt;
*Latest version is: 0.2Alpha (Dec 05, 2010)&lt;br /&gt;
*Main Site [http://code.google.com/p/php-blackops-rcon/ HERE]&lt;br /&gt;
*Download [http://code.google.com/p/php-blackops-rcon/downloads/list HERE]&lt;br /&gt;
*Support [http://code.google.com/p/php-blackops-rcon/issues/list HERE]&lt;br /&gt;
&lt;br /&gt;
= Others (mobile, iphone) =&lt;br /&gt;
&lt;br /&gt;
== iRcon (iphone) ==&lt;br /&gt;
&lt;br /&gt;
*Latest version is: 2.5.1 (Jan 05, 2011)&lt;br /&gt;
*Main Site [http://irconapp.com/ HERE]&lt;br /&gt;
*Download [http://itunes.apple.com/gb/app/ircon/id386518748?mt=8&amp;amp;ign-mpt=uo%3D4 HERE]&lt;br /&gt;
*Support [http://irconapp.com/support/ HERE]&lt;br /&gt;
&lt;br /&gt;
[[Category:Call of Duty 7]]&lt;br /&gt;
[[Category:Server Help]]&lt;br /&gt;
[[Category:Rcon]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Zeroy|Zeroy]] 14:23, 7 January 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_7:Rcon_Tool_3rd_Party&amp;diff=15398</id>
		<title>Call of Duty 7:Rcon Tool 3rd Party</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_7:Rcon_Tool_3rd_Party&amp;diff=15398"/>
		<updated>2011-01-07T14:32:19Z</updated>

		<summary type="html">&lt;p&gt;WikiSysop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:remote_control.png|right]]&lt;br /&gt;
{{note|This page list some of the currently available 3rd Party Rcon tools built by Community Members}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you know of another or if one needs updating, simply register and edit the page or contact rcontools@zeroy.com&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Standalone Tools =&lt;br /&gt;
&lt;br /&gt;
== RconMax ==&lt;br /&gt;
&lt;br /&gt;
*Latest version is: 1.2.6.0 (Jan 06, 2011)&lt;br /&gt;
*Main Site [http://www.rconmax.co.uk/ HERE]&lt;br /&gt;
*Download [http://www.rconmax.co.uk/smf/index.php?action=downloads HERE]&lt;br /&gt;
*Support [http://www.rconmax.co.uk/smf/index.php?PHPSESSID=66bbc0dc0ef2d90e5df27457792c4d98&amp;amp;board=42.0 HERE]&lt;br /&gt;
&lt;br /&gt;
== AlterRcon ==&lt;br /&gt;
&lt;br /&gt;
*Latest version is: 0.74 (Dec 12, 2010)&lt;br /&gt;
*Main Site [http://www.alterrcon.com/ HERE]&lt;br /&gt;
*Download [http://alterrcon.com/downloads.php?do=cat&amp;amp;id=3 HERE]&lt;br /&gt;
*Support [http://alterrcon.com/forum.php?s=14213b86c8cd2f0941393f086cf0c521 HERE]&lt;br /&gt;
&lt;br /&gt;
== pr0 Rcon ==&lt;br /&gt;
&lt;br /&gt;
*Latest version is: 1.0.0.1 (Nov 14, 2010)&lt;br /&gt;
*Main Site [http://g4g.pl/pr0-bo-rcon HERE]&lt;br /&gt;
*Download [http://g4g.pl/download-pr0-bo-rcon-tool-by-anubis HERE]&lt;br /&gt;
*Support [http://g4g.pl/forum/pr0-bo-rcon-tool-by-anubis/ HERE]&lt;br /&gt;
&lt;br /&gt;
= Web Tools =&lt;br /&gt;
&lt;br /&gt;
== PHP WebRcon ==&lt;br /&gt;
&lt;br /&gt;
*Latest version is: 0.2Alpha (Dec 05, 2010)&lt;br /&gt;
*Main Site [http://code.google.com/p/php-blackops-rcon/ HERE]&lt;br /&gt;
*Download [http://code.google.com/p/php-blackops-rcon/downloads/list HERE]&lt;br /&gt;
*Support [http://code.google.com/p/php-blackops-rcon/issues/list HERE]&lt;br /&gt;
&lt;br /&gt;
= Others (mobile, iphone) =&lt;br /&gt;
&lt;br /&gt;
== iRcon (iphone) ==&lt;br /&gt;
&lt;br /&gt;
*Latest version is: 2.5.1 (Jan 05, 2011)&lt;br /&gt;
*Main Site [http://irconapp.com/ HERE]&lt;br /&gt;
*Download [http://itunes.apple.com/gb/app/ircon/id386518748?mt=8&amp;amp;ign-mpt=uo%3D4 HERE]&lt;br /&gt;
*Support [http://irconapp.com/support/ HERE]&lt;br /&gt;
&lt;br /&gt;
[[Category:Call of Duty 7]]&lt;br /&gt;
[[Category:Server Help]]&lt;br /&gt;
[[Category:Rcon]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Zeroy|Zeroy]] 14:23, 7 January 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=File:Remote_control.png&amp;diff=15397</id>
		<title>File:Remote control.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=File:Remote_control.png&amp;diff=15397"/>
		<updated>2011-01-07T14:32:00Z</updated>

		<summary type="html">&lt;p&gt;WikiSysop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_7:Rcon_Tool_3rd_Party&amp;diff=15396</id>
		<title>Call of Duty 7:Rcon Tool 3rd Party</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_7:Rcon_Tool_3rd_Party&amp;diff=15396"/>
		<updated>2011-01-07T14:31:51Z</updated>

		<summary type="html">&lt;p&gt;WikiSysop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{note|This page list some of the currently available 3rd Party Rcon tools built by Community Members}}&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:remote_control.png|right]]&lt;br /&gt;
If you know of another or if one needs updating, simply register and edit the page or contact rcontools@zeroy.com&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Standalone Tools =&lt;br /&gt;
&lt;br /&gt;
== RconMax ==&lt;br /&gt;
&lt;br /&gt;
*Latest version is: 1.2.6.0 (Jan 06, 2011)&lt;br /&gt;
*Main Site [http://www.rconmax.co.uk/ HERE]&lt;br /&gt;
*Download [http://www.rconmax.co.uk/smf/index.php?action=downloads HERE]&lt;br /&gt;
*Support [http://www.rconmax.co.uk/smf/index.php?PHPSESSID=66bbc0dc0ef2d90e5df27457792c4d98&amp;amp;board=42.0 HERE]&lt;br /&gt;
&lt;br /&gt;
== AlterRcon ==&lt;br /&gt;
&lt;br /&gt;
*Latest version is: 0.74 (Dec 12, 2010)&lt;br /&gt;
*Main Site [http://www.alterrcon.com/ HERE]&lt;br /&gt;
*Download [http://alterrcon.com/downloads.php?do=cat&amp;amp;id=3 HERE]&lt;br /&gt;
*Support [http://alterrcon.com/forum.php?s=14213b86c8cd2f0941393f086cf0c521 HERE]&lt;br /&gt;
&lt;br /&gt;
== pr0 Rcon ==&lt;br /&gt;
&lt;br /&gt;
*Latest version is: 1.0.0.1 (Nov 14, 2010)&lt;br /&gt;
*Main Site [http://g4g.pl/pr0-bo-rcon HERE]&lt;br /&gt;
*Download [http://g4g.pl/download-pr0-bo-rcon-tool-by-anubis HERE]&lt;br /&gt;
*Support [http://g4g.pl/forum/pr0-bo-rcon-tool-by-anubis/ HERE]&lt;br /&gt;
&lt;br /&gt;
= Web Tools =&lt;br /&gt;
&lt;br /&gt;
== PHP WebRcon ==&lt;br /&gt;
&lt;br /&gt;
*Latest version is: 0.2Alpha (Dec 05, 2010)&lt;br /&gt;
*Main Site [http://code.google.com/p/php-blackops-rcon/ HERE]&lt;br /&gt;
*Download [http://code.google.com/p/php-blackops-rcon/downloads/list HERE]&lt;br /&gt;
*Support [http://code.google.com/p/php-blackops-rcon/issues/list HERE]&lt;br /&gt;
&lt;br /&gt;
= Others (mobile, iphone) =&lt;br /&gt;
&lt;br /&gt;
== iRcon (iphone) ==&lt;br /&gt;
&lt;br /&gt;
*Latest version is: 2.5.1 (Jan 05, 2011)&lt;br /&gt;
*Main Site [http://irconapp.com/ HERE]&lt;br /&gt;
*Download [http://itunes.apple.com/gb/app/ircon/id386518748?mt=8&amp;amp;ign-mpt=uo%3D4 HERE]&lt;br /&gt;
*Support [http://irconapp.com/support/ HERE]&lt;br /&gt;
&lt;br /&gt;
[[Category:Call of Duty 7]]&lt;br /&gt;
[[Category:Server Help]]&lt;br /&gt;
[[Category:Rcon]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Zeroy|Zeroy]] 14:23, 7 January 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_7:_Ranked_Server_Setup&amp;diff=15395</id>
		<title>Call of Duty 7: Ranked Server Setup</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_7:_Ranked_Server_Setup&amp;diff=15395"/>
		<updated>2011-01-07T14:25:20Z</updated>

		<summary type="html">&lt;p&gt;WikiSysop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Nutshell.png]] This guide will try and guide you to setup a Ranked BlackOps server using the provided [[Call of Duty 7:Rcon Tool|Rcon Tool]]&lt;br /&gt;
&lt;br /&gt;
= Screenshots =&lt;br /&gt;
&lt;br /&gt;
[[File:rcon_ranked1.png|800px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:rcon_ranked2.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Call of Duty 7]]&lt;br /&gt;
[[Category:Server Help]]&lt;br /&gt;
[[Category:Rcon]]&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_7:_Unranked_Server_Setup&amp;diff=15394</id>
		<title>Call of Duty 7: Unranked Server Setup</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_7:_Unranked_Server_Setup&amp;diff=15394"/>
		<updated>2011-01-07T14:25:16Z</updated>

		<summary type="html">&lt;p&gt;WikiSysop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Nutshell.png]] This guide will try and guide you to setup a Unranked BlackOps server using the provided [[Call of Duty 7:Rcon Tool|Rcon Tool]]&lt;br /&gt;
&lt;br /&gt;
= Screenshots =&lt;br /&gt;
&lt;br /&gt;
[[File:rcon1.png|800px]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:rcon2.png|800px]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:rcon3.png|800px]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:rcon4.png|800px]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:rcon5.png|800px]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:rcon6.png|800px]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:rcon7.png|800px]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:rcon8.png|800px]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:rcon9.png|800px]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:rcon10.png|800px]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:rcon11.png|800px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Call of Duty 7]]&lt;br /&gt;
[[Category:Server Help]]&lt;br /&gt;
[[Category:Rcon]]&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty:_Rcon_Commands&amp;diff=15393</id>
		<title>Call of Duty: Rcon Commands</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty:_Rcon_Commands&amp;diff=15393"/>
		<updated>2011-01-07T14:25:11Z</updated>

		<summary type="html">&lt;p&gt;WikiSysop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Nutshell.png]] This articles contains the console commands (including RCON commands) that admins can use to control their own server.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Console commands ==&lt;br /&gt;
&lt;br /&gt;
The Call of Duty console commands are very similar in all CoD editions.&amp;lt;br&amp;gt;&lt;br /&gt;
You can use the commands by pressing &#039;~&#039; while you are in-game. A small bar will appear on the top of your screen.&amp;lt;br&amp;gt;&lt;br /&gt;
Now you can enter one of the following commands.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If the console does not display when you press &#039;~&#039;, you need to enable it. Do this by going to the game&#039;s main menu -&amp;gt; Options -&amp;gt; Game Options... -&amp;gt; Enable Console should say &#039;Yes&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{info|For a larger console window (needed for /status for example) you need to press &#039;Shift + ~&#039;. In this window the command output will appear, you can scroll up and down with the scroll button on your mouse}}&lt;br /&gt;
&lt;br /&gt;
== Commands ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
/serverinfo - This command shows the server settings and configurations.&lt;br /&gt;
/map [map name] - This will load the given map.&lt;br /&gt;
/map_rotate - This will load the next map of the rotation. This is set in the &#039;sv_maprotation&#039; file on your server.&lt;br /&gt;
/map_restart - This will restart the current map.&lt;br /&gt;
/fast_restart - This will restart the current map just like /map_restart but is much faster as it will not load the map again. It will just restart the map.&lt;br /&gt;
/status - This shows information about the connected players. This includes the client ID, score, ping, GUID, name and IP address. The ID and name can be used for the following commands.&lt;br /&gt;
/tell [player id] - This will display a message to a specific player. The ID is given with the /status command.&lt;br /&gt;
/clientkick [player id] - This will kick a player according to its ID (given with the /status command).&lt;br /&gt;
/kick [player name] - This will do the same as the /clientkick command, but this command requires the player&#039;s name. However, some names are very difficult to enter (with colour codes etc.), thats why the /clientkick commands is easier in use. You can use &#039;all&#039; as player name, this will kick all players from the server.&lt;br /&gt;
/onlykick [player name] - Does the same as /kick as far as I know.&lt;br /&gt;
/banClient [player id] - This command will ban a player according to its ID. The player&#039;s GUID will be added to ban.txt.&lt;br /&gt;
/banUser [player name] - This command does the same as the /banclient command. However, this requires you to fill in the player&#039;s name, it is therefore advised to use the /banclient command (names can be long or contain colour codes).&lt;br /&gt;
/tempBanClient [player id] - This will temporary ban a player using the player&#039;s ID. The length of a temporary ban can be changed in the server configuration file.&lt;br /&gt;
/tempBanUser [player name] - This will temporary ban a player using the player&#039;s name.&lt;br /&gt;
/unbanUser [player name] - This will unban a user according to the player&#039;s name. If the player&#039;s name appears more than once in ban.txt, you can edit the file and remove the banned player manually.&lt;br /&gt;
/dumpuser [player name] - This will give information about the player.&lt;br /&gt;
/killserver - As the name says, it will shut your server down.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== RCON usage ==&lt;br /&gt;
&lt;br /&gt;
It is very likely that you are not playing at the same location (IP address) as your server is. Thats where we use RCON (= remote control) commands for.&amp;lt;br&amp;gt; Using RCON is very easy, just add &#039;/rcon &#039; in front of the commands above (removing the &#039;/&#039; of those commands). But before you can use RCON, you will have to login:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
/rcon login [password] - Fill in the password of the server and you can use RCON commands.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Examples of RCON commands:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
/rcon map mp_pipeline&lt;br /&gt;
/rcon status&lt;br /&gt;
/rcon banclient 5&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
More (useless) commands&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
/serverstatus - This will give you information about the server settings and a quick list of online players.&lt;br /&gt;
/serverinfo - This will give you some diversified about IW settings on your server and some useless information.&lt;br /&gt;
/systeminfo - This will give you a list of the settings your server has.&lt;br /&gt;
/clientinfo - This will give you information about the yourself as client.&lt;br /&gt;
/showip - This will provide your IP address.&lt;br /&gt;
/cmdlist - This will show a complete list of commands available.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Thanks to Daevius!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:Zeroy|Zeroy.]] 11:00, 10 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
[http://www.daevius.com/information-cod-rcon-commands Sources]&lt;br /&gt;
&lt;br /&gt;
[[Category:Call of Duty 7]]&lt;br /&gt;
[[Category:Server Help]]&lt;br /&gt;
[[Category:Rcon]]&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_7:Rcon_Tool&amp;diff=15392</id>
		<title>Call of Duty 7:Rcon Tool</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_7:Rcon_Tool&amp;diff=15392"/>
		<updated>2011-01-07T14:25:03Z</updated>

		<summary type="html">&lt;p&gt;WikiSysop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:rcon0.png|400px|center]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Download ==&lt;br /&gt;
&lt;br /&gt;
=== Version 1.1 ===&lt;br /&gt;
&lt;br /&gt;
* [http://wiki.modsrepository.com/codbo_files/blackops_rcon_1.1.zip Rcon Tool 1.1 download - Local Copy]&lt;br /&gt;
&lt;br /&gt;
=== Version 1.0 ===&lt;br /&gt;
&lt;br /&gt;
* [http://wiki.modsrepository.com/codbo_files/blackops_rcon_1.0.zip Rcon Tool 1.0 download - Local Copy]&lt;br /&gt;
* [http://www.fpsadmin.com/forum/downloads.php?do=file&amp;amp;id=151 Rcon Tool 1.0 download - FpsAdmin]&lt;br /&gt;
&lt;br /&gt;
== Video Tutorials ==&lt;br /&gt;
&lt;br /&gt;
Thanks to Gameservers.com&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;Wm8oKD4C6yY&amp;lt;/videoflash&amp;gt;&amp;lt;videoflash&amp;gt;6tdcRgJNPr0&amp;lt;/videoflash&amp;gt;&amp;lt;br&amp;gt;&amp;lt;videoflash&amp;gt;YZ1xBBouNHM&amp;lt;/videoflash&amp;gt;&amp;lt;videoflash&amp;gt;9bWqh0sSb7E&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Call of Duty 7]]&lt;br /&gt;
[[Category:Server Help]]&lt;br /&gt;
[[Category:Rcon]]&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_7:Rcon_Tool_3rd_Party&amp;diff=15391</id>
		<title>Call of Duty 7:Rcon Tool 3rd Party</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_7:Rcon_Tool_3rd_Party&amp;diff=15391"/>
		<updated>2011-01-07T14:23:57Z</updated>

		<summary type="html">&lt;p&gt;WikiSysop: /* iRcon (ipjone) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{note|This page list some of the currently available 3rd Party Rcon tools built by Community Members}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you know of another or if one needs updating, simply register and edit the page or contact rcontools@zeroy.com&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Standalone Tools =&lt;br /&gt;
&lt;br /&gt;
== RconMax ==&lt;br /&gt;
&lt;br /&gt;
*Latest version is: 1.2.6.0 (Jan 06, 2011)&lt;br /&gt;
*Main Site [http://www.rconmax.co.uk/ HERE]&lt;br /&gt;
*Download [http://www.rconmax.co.uk/smf/index.php?action=downloads HERE]&lt;br /&gt;
*Support [http://www.rconmax.co.uk/smf/index.php?PHPSESSID=66bbc0dc0ef2d90e5df27457792c4d98&amp;amp;board=42.0 HERE]&lt;br /&gt;
&lt;br /&gt;
== AlterRcon ==&lt;br /&gt;
&lt;br /&gt;
*Latest version is: 0.74 (Dec 12, 2010)&lt;br /&gt;
*Main Site [http://www.alterrcon.com/ HERE]&lt;br /&gt;
*Download [http://alterrcon.com/downloads.php?do=cat&amp;amp;id=3 HERE]&lt;br /&gt;
*Support [http://alterrcon.com/forum.php?s=14213b86c8cd2f0941393f086cf0c521 HERE]&lt;br /&gt;
&lt;br /&gt;
== pr0 Rcon ==&lt;br /&gt;
&lt;br /&gt;
*Latest version is: 1.0.0.1 (Nov 14, 2010)&lt;br /&gt;
*Main Site [http://g4g.pl/pr0-bo-rcon HERE]&lt;br /&gt;
*Download [http://g4g.pl/download-pr0-bo-rcon-tool-by-anubis HERE]&lt;br /&gt;
*Support [http://g4g.pl/forum/pr0-bo-rcon-tool-by-anubis/ HERE]&lt;br /&gt;
&lt;br /&gt;
= Web Tools =&lt;br /&gt;
&lt;br /&gt;
== PHP WebRcon ==&lt;br /&gt;
&lt;br /&gt;
*Latest version is: 0.2Alpha (Dec 05, 2010)&lt;br /&gt;
*Main Site [http://code.google.com/p/php-blackops-rcon/ HERE]&lt;br /&gt;
*Download [http://code.google.com/p/php-blackops-rcon/downloads/list HERE]&lt;br /&gt;
*Support [http://code.google.com/p/php-blackops-rcon/issues/list HERE]&lt;br /&gt;
&lt;br /&gt;
= Others (mobile, iphone) =&lt;br /&gt;
&lt;br /&gt;
== iRcon (iphone) ==&lt;br /&gt;
&lt;br /&gt;
*Latest version is: 2.5.1 (Jan 05, 2011)&lt;br /&gt;
*Main Site [http://irconapp.com/ HERE]&lt;br /&gt;
*Download [http://itunes.apple.com/gb/app/ircon/id386518748?mt=8&amp;amp;ign-mpt=uo%3D4 HERE]&lt;br /&gt;
*Support [http://irconapp.com/support/ HERE]&lt;br /&gt;
&lt;br /&gt;
[[Category:Call of Duty 7]]&lt;br /&gt;
[[Category:Server Help]]&lt;br /&gt;
[[Category:Rcon]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Zeroy|Zeroy]] 14:23, 7 January 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_7:Rcon_Tool_3rd_Party&amp;diff=15390</id>
		<title>Call of Duty 7:Rcon Tool 3rd Party</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_7:Rcon_Tool_3rd_Party&amp;diff=15390"/>
		<updated>2011-01-07T14:23:31Z</updated>

		<summary type="html">&lt;p&gt;WikiSysop: /* iRcon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{note|This page list some of the currently available 3rd Party Rcon tools built by Community Members}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you know of another or if one needs updating, simply register and edit the page or contact rcontools@zeroy.com&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Standalone Tools =&lt;br /&gt;
&lt;br /&gt;
== RconMax ==&lt;br /&gt;
&lt;br /&gt;
*Latest version is: 1.2.6.0 (Jan 06, 2011)&lt;br /&gt;
*Main Site [http://www.rconmax.co.uk/ HERE]&lt;br /&gt;
*Download [http://www.rconmax.co.uk/smf/index.php?action=downloads HERE]&lt;br /&gt;
*Support [http://www.rconmax.co.uk/smf/index.php?PHPSESSID=66bbc0dc0ef2d90e5df27457792c4d98&amp;amp;board=42.0 HERE]&lt;br /&gt;
&lt;br /&gt;
== AlterRcon ==&lt;br /&gt;
&lt;br /&gt;
*Latest version is: 0.74 (Dec 12, 2010)&lt;br /&gt;
*Main Site [http://www.alterrcon.com/ HERE]&lt;br /&gt;
*Download [http://alterrcon.com/downloads.php?do=cat&amp;amp;id=3 HERE]&lt;br /&gt;
*Support [http://alterrcon.com/forum.php?s=14213b86c8cd2f0941393f086cf0c521 HERE]&lt;br /&gt;
&lt;br /&gt;
== pr0 Rcon ==&lt;br /&gt;
&lt;br /&gt;
*Latest version is: 1.0.0.1 (Nov 14, 2010)&lt;br /&gt;
*Main Site [http://g4g.pl/pr0-bo-rcon HERE]&lt;br /&gt;
*Download [http://g4g.pl/download-pr0-bo-rcon-tool-by-anubis HERE]&lt;br /&gt;
*Support [http://g4g.pl/forum/pr0-bo-rcon-tool-by-anubis/ HERE]&lt;br /&gt;
&lt;br /&gt;
= Web Tools =&lt;br /&gt;
&lt;br /&gt;
== PHP WebRcon ==&lt;br /&gt;
&lt;br /&gt;
*Latest version is: 0.2Alpha (Dec 05, 2010)&lt;br /&gt;
*Main Site [http://code.google.com/p/php-blackops-rcon/ HERE]&lt;br /&gt;
*Download [http://code.google.com/p/php-blackops-rcon/downloads/list HERE]&lt;br /&gt;
*Support [http://code.google.com/p/php-blackops-rcon/issues/list HERE]&lt;br /&gt;
&lt;br /&gt;
= Others (mobile, iphone) =&lt;br /&gt;
&lt;br /&gt;
== iRcon (ipjone) ==&lt;br /&gt;
&lt;br /&gt;
*Latest version is: 2.5.1 (Jan 05, 2011)&lt;br /&gt;
*Main Site [http://irconapp.com/ HERE]&lt;br /&gt;
*Download [http://itunes.apple.com/gb/app/ircon/id386518748?mt=8&amp;amp;ign-mpt=uo%3D4 HERE]&lt;br /&gt;
*Support [http://irconapp.com/support/ HERE]&lt;br /&gt;
&lt;br /&gt;
[[Category:Call of Duty 7]]&lt;br /&gt;
[[Category:Server Help]]&lt;br /&gt;
[[Category:Rcon]]&lt;br /&gt;
&lt;br /&gt;
--[[User:WikiSysop|WikiSysop]] 14:23, 7 January 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_7:Rcon_Tool_3rd_Party&amp;diff=15389</id>
		<title>Call of Duty 7:Rcon Tool 3rd Party</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_7:Rcon_Tool_3rd_Party&amp;diff=15389"/>
		<updated>2011-01-07T14:23:00Z</updated>

		<summary type="html">&lt;p&gt;WikiSysop: Created page with &amp;quot;{{note|This page list some of the currently available 3rd Party Rcon tools built by Community Members}} &amp;lt;br&amp;gt; If you know of another or if one needs updating, simply register and ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{note|This page list some of the currently available 3rd Party Rcon tools built by Community Members}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you know of another or if one needs updating, simply register and edit the page or contact rcontools@zeroy.com&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Standalone Tools =&lt;br /&gt;
&lt;br /&gt;
== RconMax ==&lt;br /&gt;
&lt;br /&gt;
*Latest version is: 1.2.6.0 (Jan 06, 2011)&lt;br /&gt;
*Main Site [http://www.rconmax.co.uk/ HERE]&lt;br /&gt;
*Download [http://www.rconmax.co.uk/smf/index.php?action=downloads HERE]&lt;br /&gt;
*Support [http://www.rconmax.co.uk/smf/index.php?PHPSESSID=66bbc0dc0ef2d90e5df27457792c4d98&amp;amp;board=42.0 HERE]&lt;br /&gt;
&lt;br /&gt;
== AlterRcon ==&lt;br /&gt;
&lt;br /&gt;
*Latest version is: 0.74 (Dec 12, 2010)&lt;br /&gt;
*Main Site [http://www.alterrcon.com/ HERE]&lt;br /&gt;
*Download [http://alterrcon.com/downloads.php?do=cat&amp;amp;id=3 HERE]&lt;br /&gt;
*Support [http://alterrcon.com/forum.php?s=14213b86c8cd2f0941393f086cf0c521 HERE]&lt;br /&gt;
&lt;br /&gt;
== pr0 Rcon ==&lt;br /&gt;
&lt;br /&gt;
*Latest version is: 1.0.0.1 (Nov 14, 2010)&lt;br /&gt;
*Main Site [http://g4g.pl/pr0-bo-rcon HERE]&lt;br /&gt;
*Download [http://g4g.pl/download-pr0-bo-rcon-tool-by-anubis HERE]&lt;br /&gt;
*Support [http://g4g.pl/forum/pr0-bo-rcon-tool-by-anubis/ HERE]&lt;br /&gt;
&lt;br /&gt;
= Web Tools =&lt;br /&gt;
&lt;br /&gt;
== PHP WebRcon ==&lt;br /&gt;
&lt;br /&gt;
*Latest version is: 0.2Alpha (Dec 05, 2010)&lt;br /&gt;
*Main Site [http://code.google.com/p/php-blackops-rcon/ HERE]&lt;br /&gt;
*Download [http://code.google.com/p/php-blackops-rcon/downloads/list HERE]&lt;br /&gt;
*Support [http://code.google.com/p/php-blackops-rcon/issues/list HERE]&lt;br /&gt;
&lt;br /&gt;
= Others (mobile, iphone) =&lt;br /&gt;
&lt;br /&gt;
== iRcon ==&lt;br /&gt;
&lt;br /&gt;
*Latest version is: 2.5.1 (Jan 05, 2011)&lt;br /&gt;
*Main Site [http://irconapp.com/ HERE]&lt;br /&gt;
*Download [http://itunes.apple.com/gb/app/ircon/id386518748?mt=8&amp;amp;ign-mpt=uo%3D4 HERE]&lt;br /&gt;
*Support [http://irconapp.com/support/ HERE]&lt;br /&gt;
&lt;br /&gt;
[[Category:Call of Duty 7]]&lt;br /&gt;
[[Category:Server Help]]&lt;br /&gt;
[[Category:Rcon]]&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_7:_Servers&amp;diff=15388</id>
		<title>Call of Duty 7: Servers</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_7:_Servers&amp;diff=15388"/>
		<updated>2011-01-07T14:05:15Z</updated>

		<summary type="html">&lt;p&gt;WikiSysop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:windows_server.png|150px|left]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt; ** The Articles below are always subject to change, please check often **.&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Call of Duty 7: Ranked Server Setup|Ranked Server Rcon Screenshots]]&lt;br /&gt;
* [[Call of Duty 7: Unranked Server Setup|Unranked Server Rcon Screenshots]]&lt;br /&gt;
* [[Call of Duty 7: Windows Patches|Windows Patches]]&lt;br /&gt;
* [[Call of Duty 7:Rcon Tool|Rcon Tool Stock]]&lt;br /&gt;
* [[Call of Duty 7:Rcon Tool 3rd Party|Rcon Tool 3rd Party]]&lt;br /&gt;
* [[Call of Duty: Rcon Commands|Rcon Commands for COD]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;addhtml&amp;gt;&amp;lt;!--- START GAMESERVERS.COM BANNER --&amp;gt;&lt;br /&gt;
&amp;lt;a href=&amp;quot;http://www.gameservers.com/?ref=1642502&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://www.gameservers.com/images/main/main_block_cod_black_ops.jpg?ref=1642502&amp;quot; width=&amp;quot;880&amp;quot; height=&amp;quot;177&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;!--- END GAMESERVERS.COM BANNER --&amp;gt;&amp;lt;/addhtml&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Main_Page&amp;diff=15387</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Main_Page&amp;diff=15387"/>
		<updated>2011-01-07T14:03:21Z</updated>

		<summary type="html">&lt;p&gt;WikiSysop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:gear_wheel_256.png|160px|right]]&amp;lt;!--[[Image:Christmas-Holly png-256x256.png|right|225px]][[Image:flute-champagne.png|right|75px]]!--&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt; • [[Special:Search|SEARCH]] [[File:add_256.png|8px]] [[Special:Categories|BY CATEGORY]] [[File:add_256.png|8px]] [[Special:Popularpages|BY POPULARITY]] [[File:add_256.png|8px]] [[Special:Recentchanges|BY LATEST]] [[File:add_256.png|8px]] [[Special:Random|BY RANDOM]] [[File:add_256.png|8px]] [[Special:Allpages|BY ALL]] • &amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;!--[[File:bullet_holes.png|left|100px]][[File:banner_bats.png|left|160px]]!--&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;7&amp;quot;&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
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		<author><name>WikiSysop</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Running_mods&amp;diff=15386</id>
		<title>Call of Duty 4: Running mods</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Running_mods&amp;diff=15386"/>
		<updated>2011-01-07T14:02:05Z</updated>

		<summary type="html">&lt;p&gt;WikiSysop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{note|Default Tutorial: Mods Installations + Cod4 Custom Maps }}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
= Installing Mods =&lt;br /&gt;
&lt;br /&gt;
For mods say you are using Extreme X4 2.0 for instance it doesnt matter which mod most all mods would be installed the same way as Extreme X4 2.0&amp;lt;br&amp;gt;&lt;br /&gt;
Your server should have a cod4 folder and inside that a mods folder and inside that a folder named the name of your mod or ect.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In your mod folder and inside the folder you named for your new mod would include the mod.iwd and the mod.ff thats included with the mod and all server configs needed to start your mod.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So in your mod folder would be a mod.ff ,mod.iwd, .cfgs related to the mod you use.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NO map .iwds go in your mod folder EVER&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
No map iwds in your mod folders only the mod.iwd itself from the mod you are using and the mod.ff along with the cfgs needed to start your server.Of course a correct server commandline is needed to execute the proper mod folder and the proper server start up cfg.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thats either up to you to set your command line correctly or your server rental company to do it for you but either way its very important to be correct.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example below&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mods In Redirect&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
.iwd = http ://yoursite.com/cod4/mods/mymod/mod.iwd&amp;lt;br&amp;gt;&lt;br /&gt;
.ff = http ://yoursite.com/cod4/mods/mymod/mod.ff&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mods In Server&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
.iwd = cod4/mods/mymod/mod.iwd&amp;lt;br&amp;gt;&lt;br /&gt;
.ff = cod4/mods/mymod/mod.ff&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mods In Client&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
.iwd = cod4/mods/mymod/mod.iwd&amp;lt;br&amp;gt;&lt;br /&gt;
.ff = cod4/mods/mymod/mod.ff&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example Of A Commandline below&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
+set dedicated 2 +set net_ip xx.xxx.xxx.xx +set sv_maxclients 16 +set net_port 28960 +set fs_game mods/mymod +exec server.cfg +map_rotate&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This commandline above would be executing the mods/mymod fsgame folder and server.cfg located in it to start a mod&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The redirect ftp for your mod download only needs to include the mod.ff and the mod.iwd for clients to download they do not need all the cfgs your server needs to start I hope everyone understands that.This should be exactly the same file structure as your server has cod4/mods/yourmod or it wont work correctly.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Map Rotation ==&lt;br /&gt;
&lt;br /&gt;
In your map rotation .cfg you should always set the gametype like so (used dm as an example) =&lt;br /&gt;
set g_gametype &amp;quot;dm&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you only run one gametype this below would work fine ,you only need the gametype setting once in the beginning of the rotation if you only use one gametype in your server.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;One Gametype Rotation&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Good Rotation = &#039;&#039;set sv_mapRotation &amp;quot;gametype dm map mp_pow_rld map mp_carentan map mp_dc&amp;quot;&#039;&#039;&lt;br /&gt;
Bad Rotation (Wasted Characters (unneeded gametype dm wasting characters) = &#039;&#039;set sv_mapRotation &amp;quot;gametype dm map mp_pow_rld gametype dm map mp_carentan&amp;quot;&#039;&#039;&lt;br /&gt;
Bad Rotation (Wont Work Mispelled Map / Should Be mp_pow_rld) = &#039;&#039;set sv_mapRotation &amp;quot;gametype dm map mp_pow_rdl&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Multiple Gametype Rotation&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Good Rotation is: &#039;&#039;set sv_mapRotation &amp;quot;gametype dm map mp_pow_rld gametype koth map mp_carentan gametype dom map mp_dc&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Redirect Settings ==&lt;br /&gt;
&lt;br /&gt;
Redirect in your mod settings should look like this below do not have dldisconnected set to 1 do not do that leave it at 0 like below or you will have serious issues&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
set sv_allowdownload &amp;quot;1&amp;quot;&lt;br /&gt;
set sv_wwwDownload &amp;quot;1&amp;quot;&lt;br /&gt;
set sv_wwwbaseURL &amp;quot;http ://www.yoursite.com/cod4&amp;quot;&lt;br /&gt;
set sv_wwwdldisconnected &amp;quot;0&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Note|This setting could be many ways and still work fine like the examples below ive made for you all}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
set sv_wwwbaseURL &amp;quot;http ://www.yoursite.com/cod4&amp;quot;&lt;br /&gt;
set sv_wwwbaseURL &amp;quot;http ://www.yoursite.com/cod4/&amp;quot;&lt;br /&gt;
set sv_wwwbaseURL &amp;quot;http ://yoursite.com/cod4/&amp;quot;&lt;br /&gt;
set sv_wwwbaseURL &amp;quot;http ://yoursite.com/cod4&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Those Examples would all work fine above&lt;br /&gt;
&lt;br /&gt;
== Cleaning a Map .IWD File ==&lt;br /&gt;
&lt;br /&gt;
Many maps have a dirty .iwd file as we will call it for this tutorial&amp;lt;br&amp;gt;&lt;br /&gt;
You will need winrar the newest available version [http://www.rarlab.com/ HERE]&lt;br /&gt;
&lt;br /&gt;
*Install winrar&lt;br /&gt;
*double click a dirty map .iwd file for instance&lt;br /&gt;
*Browse the contents of the .iwd.&lt;br /&gt;
*Delete any folder besides sounds and images folders&lt;br /&gt;
*Most maps dont have a sounds folder&lt;br /&gt;
*Browse the contents of the images folder and make sure that there is only .iwi files included in the images folder and no readmes or anything of the likes.&lt;br /&gt;
*If there is a readme in the images folder or anywhere else in the .iwd it needs to be deleted.&lt;br /&gt;
*Only a couple maps will have fx scripts located in them in folders those maps will not work the usermap way I think there is about 4 or 5 of these type of maps not many at all.(Sharqi Day ,Sharqi Night ,Village Day ,Village Night,)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
*Must have lowercase letters in your mods folder on redirect&lt;br /&gt;
*Must have clean .iwds to run the usermap way, read above to learn how to clean them&lt;br /&gt;
*Any maps located in your own usermap folder that only have 2 files or a dirty .iwd will cause you errors on server rotations,restarts ect.&lt;br /&gt;
If you are not sure what you have been downloading from servers (clean .iwds or not) then you should just delete all your maps to start fresh with no unexpected problems.Your maps included in your usermap folder should all have 3 files and the .iwds should be clean.This is how you stay error free.&lt;br /&gt;
*Advantages to the usermap way and cleaned .iwd way = Can rotate,restart,ect ect with minimal errors.Can add + delete maps while server is running if your slick Wink&lt;br /&gt;
Cannot do either of those easily if the map .iwds are located in your mod folders.Will not have to download multiple .iwds upon joining a server or a pack of .iwds.Makes it 10 times easier to change maps in your server to add and delete them.There is so many advantages its ridiculous it must be done the right way thats all there is to it.&lt;br /&gt;
*A Couple issues that can still happen even when set up right = You can get a cl_areliableservercommandwascycledout error due to bad connections of clients either way it needs fixing.&lt;br /&gt;
*Another issue that can easily happen is timeouts - depending on where you are located and where the servers redirect server is located its the cause of the problem for sure.Someone one from uk joining a west coast server could easily timeout or on any long distance connections that are made.Of course it will matter what type of connection you may have,if the server is some home pc or a real dedicated server,all that good stuff.&lt;br /&gt;
*Number 5 and 6 can also happen Ive noticed when a client is joining the server ,starts to download a map but the server has now rotated this will give the 2 problems above sometimes ,sometimes not ?&lt;br /&gt;
*All Mods Are Different (Couple Tips To Be Aware Of)&lt;br /&gt;
*Make sure to read any mods readme you are using very well&lt;br /&gt;
*The tutorial above doesnt going into a couple important facts ill list below&lt;br /&gt;
*Putting mod cfgs in your server can depend on what mod you are running&lt;br /&gt;
*For instance you all know that Extreme X4 2.0 uses its own config folder which you need to upload cfgs to for it to work&lt;br /&gt;
*Every Mod has a couple different tricks that I couldnt possible cover easily in this one tutorial id almost have to make a tutorial for each mod ,but you and I know that would be to much work.&lt;br /&gt;
*So all im saying is the tutorial above is the basic rule of thumb but when it comes to each specific mod make sure to read the readmes very good and understand where the mod author is explaining to put the cfgs,files,ect.&lt;br /&gt;
&lt;br /&gt;
= Setting Up Cod4 Custom Maps =&lt;br /&gt;
&lt;br /&gt;
If you downloaded a map named newmap for instance&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
newmap.ff&lt;br /&gt;
newmap.iwd&lt;br /&gt;
newmap_load.ff&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
should all be in a folder named newmap inside your usermaps folder on both your server and redirect&amp;lt;br&amp;gt;&lt;br /&gt;
Most map .iwds need to be cleaned&amp;lt;br&amp;gt;&lt;br /&gt;
directions below on how to clean them&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In your redirect ftp you would make a folder named cod4 then inside that make a usermaps folder and a mod folder on your redirect just like it is in your game itself and in your server.These all need to be exactly the same to work properly&amp;lt;br&amp;gt;&lt;br /&gt;
So you would look in cod4 folder on your redirect and you would have two folders mods and usermaps just like in your server&amp;lt;br&amp;gt;&lt;br /&gt;
In mods would be your mod folders you use for your servers we will get in to that next&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
in usermaps all map files all 3 after youve cleaned them would be in a folder named the name of the map with the cleaned .iwds read below to learn how to clean them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example below&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
.ff = http ://yoursite.com/cod4/usermaps/yournewmap/yournewmap.ff&amp;lt;br&amp;gt;&lt;br /&gt;
.iwd = http ://yoursite.com/cod4/usermaps/yournewmap/yournewmap.iwd&amp;lt;br&amp;gt;&lt;br /&gt;
.load = http ://yoursite.com/cod4/usermaps/yournewmap/yournewmap_load.ff&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Directory Structures ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Maps In Redirect&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
.ff = http ://yoursite.com/cod4/usermaps/yournewmap/yournewmap.ff&amp;lt;br&amp;gt;&lt;br /&gt;
.iwd = http ://yoursite.com/cod4/usermaps/yournewmap/yournewmap.iwd&amp;lt;br&amp;gt;&lt;br /&gt;
.load = http ://yoursite.com/cod4/usermaps/yournewmap/yournewmap_load.ff&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Maps In Server&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
.ff = cod4/usermaps/yournewmap/yournewmap.ff&amp;lt;br&amp;gt;&lt;br /&gt;
.iwd = cod4/usermaps/yournewmap/yournewmap.iwd&amp;lt;br&amp;gt;&lt;br /&gt;
.load = cod4/usermaps/yournewmap/yournewmap_load.ff&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Maps In Client&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
.ff = cod4/usermaps/yournewmap/yournewmap.ff&amp;lt;br&amp;gt;&lt;br /&gt;
.iwd = cod4/usermaps/yournewmap/yournewmap.iwd&amp;lt;br&amp;gt;&lt;br /&gt;
.load = cod4/usermaps/yournewmap/yournewmap_load.ff&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mods In Redirect&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
.iwd = http ://yoursite.com/cod4/mods/mymod/mod.iwd&amp;lt;br&amp;gt;&lt;br /&gt;
.ff = http ://yoursite.com/cod4/mods/mymod/mod.ff&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mods In Server&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
.iwd = cod4/mods/mymod/mod.iwd&amp;lt;br&amp;gt;&lt;br /&gt;
.ff = cod4/mods/mymod/mod.ff&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mods In Client&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
.iwd = cod4/mods/mymod/mod.iwd&amp;lt;br&amp;gt;&lt;br /&gt;
.ff = cod4/mods/mymod/mod.ff&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://webcache.googleusercontent.com/search?q=cache:3MJYDtZzTpcJ:forums.filefront.com/cod4-modding-mapping-editing/368603-tutorial-cod4-custom-maps-mods-installations.html+running+mods+on+cod4&amp;amp;cd=1&amp;amp;hl=en&amp;amp;ct=clnk Sources]&lt;br /&gt;
&lt;br /&gt;
--[[User:WikiSysop|WikiSysop]] 14:02, 7 January 2011 (UTC)&lt;br /&gt;
[[Category:Call of Duty 4]]&lt;br /&gt;
[[Category:Server]]&lt;br /&gt;
[[Category:Server Help]]&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Running_mods&amp;diff=15385</id>
		<title>Call of Duty 4: Running mods</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Running_mods&amp;diff=15385"/>
		<updated>2011-01-07T14:00:18Z</updated>

		<summary type="html">&lt;p&gt;WikiSysop: Created page with &amp;quot;{{note|Default Tutorial: Mods Installations + Cod4 Custom Maps }} &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; = Installing Mods =  For mods say you are using Extreme X4 2.0 for instance it doesnt matter which mod ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{note|Default Tutorial: Mods Installations + Cod4 Custom Maps }}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
= Installing Mods =&lt;br /&gt;
&lt;br /&gt;
For mods say you are using Extreme X4 2.0 for instance it doesnt matter which mod most all mods would be installed the same way as Extreme X4 2.0&amp;lt;br&amp;gt;&lt;br /&gt;
Your server should have a cod4 folder and inside that a mods folder and inside that a folder named the name of your mod or ect.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In your mod folder and inside the folder you named for your new mod would include the mod.iwd and the mod.ff thats included with the mod and all server configs needed to start your mod.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So in your mod folder would be a mod.ff ,mod.iwd, .cfgs related to the mod you use.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NO map .iwds go in your mod folder EVER&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
No map iwds in your mod folders only the mod.iwd itself from the mod you are using and the mod.ff along with the cfgs needed to start your server.Of course a correct server commandline is needed to execute the proper mod folder and the proper server start up cfg.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thats either up to you to set your command line correctly or your server rental company to do it for you but either way its very important to be correct.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example below&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mods In Redirect&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
.iwd = http ://yoursite.com/cod4/mods/mymod/mod.iwd&amp;lt;br&amp;gt;&lt;br /&gt;
.ff = http ://yoursite.com/cod4/mods/mymod/mod.ff&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mods In Server&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
.iwd = cod4/mods/mymod/mod.iwd&amp;lt;br&amp;gt;&lt;br /&gt;
.ff = cod4/mods/mymod/mod.ff&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mods In Client&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
.iwd = cod4/mods/mymod/mod.iwd&amp;lt;br&amp;gt;&lt;br /&gt;
.ff = cod4/mods/mymod/mod.ff&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example Of A Commandline below&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
+set dedicated 2 +set net_ip xx.xxx.xxx.xx +set sv_maxclients 16 +set net_port 28960 +set fs_game mods/mymod +exec server.cfg +map_rotate&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This commandline above would be executing the mods/mymod fsgame folder and server.cfg located in it to start a mod&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The redirect ftp for your mod download only needs to include the mod.ff and the mod.iwd for clients to download they do not need all the cfgs your server needs to start I hope everyone understands that.This should be exactly the same file structure as your server has cod4/mods/yourmod or it wont work correctly.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Map Rotation ==&lt;br /&gt;
&lt;br /&gt;
In your map rotation .cfg you should always set the gametype like so (used dm as an example) =&lt;br /&gt;
set g_gametype &amp;quot;dm&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you only run one gametype this below would work fine ,you only need the gametype setting once in the beginning of the rotation if you only use one gametype in your server.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;One Gametype Rotation&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Good Rotation = &#039;&#039;set sv_mapRotation &amp;quot;gametype dm map mp_pow_rld map mp_carentan map mp_dc&amp;quot;&#039;&#039;&lt;br /&gt;
Bad Rotation (Wasted Characters (unneeded gametype dm wasting characters) = &#039;&#039;set sv_mapRotation &amp;quot;gametype dm map mp_pow_rld gametype dm map mp_carentan&amp;quot;&#039;&#039;&lt;br /&gt;
Bad Rotation (Wont Work Mispelled Map / Should Be mp_pow_rld) = &#039;&#039;set sv_mapRotation &amp;quot;gametype dm map mp_pow_rdl&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Multiple Gametype Rotation&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Good Rotation is: &#039;&#039;set sv_mapRotation &amp;quot;gametype dm map mp_pow_rld gametype koth map mp_carentan gametype dom map mp_dc&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Redirect Settings ==&lt;br /&gt;
&lt;br /&gt;
Redirect in your mod settings should look like this below do not have dldisconnected set to 1 do not do that leave it at 0 like below or you will have serious issues&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
set sv_allowdownload &amp;quot;1&amp;quot;&lt;br /&gt;
set sv_wwwDownload &amp;quot;1&amp;quot;&lt;br /&gt;
set sv_wwwbaseURL &amp;quot;http ://www.yoursite.com/cod4&amp;quot;&lt;br /&gt;
set sv_wwwdldisconnected &amp;quot;0&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Note|This setting could be many ways and still work fine like the examples below ive made for you all}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
set sv_wwwbaseURL &amp;quot;http ://www.yoursite.com/cod4&amp;quot;&lt;br /&gt;
set sv_wwwbaseURL &amp;quot;http ://www.yoursite.com/cod4/&amp;quot;&lt;br /&gt;
set sv_wwwbaseURL &amp;quot;http ://yoursite.com/cod4/&amp;quot;&lt;br /&gt;
set sv_wwwbaseURL &amp;quot;http ://yoursite.com/cod4&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Those Examples would all work fine above&lt;br /&gt;
&lt;br /&gt;
== Cleaning a Map .IWD File ==&lt;br /&gt;
&lt;br /&gt;
Many maps have a dirty .iwd file as we will call it for this tutorial&amp;lt;br&amp;gt;&lt;br /&gt;
You will need winrar the newest available version [http://www.rarlab.com/ HERE]&lt;br /&gt;
&lt;br /&gt;
*Install winrar&lt;br /&gt;
*double click a dirty map .iwd file for instance&lt;br /&gt;
*Browse the contents of the .iwd.&lt;br /&gt;
*Delete any folder besides sounds and images folders&lt;br /&gt;
*Most maps dont have a sounds folder&lt;br /&gt;
*Browse the contents of the images folder and make sure that there is only .iwi files included in the images folder and no readmes or anything of the likes.&lt;br /&gt;
*If there is a readme in the images folder or anywhere else in the .iwd it needs to be deleted.&lt;br /&gt;
*Only a couple maps will have fx scripts located in them in folders those maps will not work the usermap way I think there is about 4 or 5 of these type of maps not many at all.(Sharqi Day ,Sharqi Night ,Village Day ,Village Night,)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
*Must have lowercase letters in your mods folder on redirect&lt;br /&gt;
*Must have clean .iwds to run the usermap way, read above to learn how to clean them&lt;br /&gt;
*Any maps located in your own usermap folder that only have 2 files or a dirty .iwd will cause you errors on server rotations,restarts ect.&lt;br /&gt;
If you are not sure what you have been downloading from servers (clean .iwds or not) then you should just delete all your maps to start fresh with no unexpected problems.Your maps included in your usermap folder should all have 3 files and the .iwds should be clean.This is how you stay error free.&lt;br /&gt;
*Advantages to the usermap way and cleaned .iwd way = Can rotate,restart,ect ect with minimal errors.Can add + delete maps while server is running if your slick Wink&lt;br /&gt;
Cannot do either of those easily if the map .iwds are located in your mod folders.Will not have to download multiple .iwds upon joining a server or a pack of .iwds.Makes it 10 times easier to change maps in your server to add and delete them.There is so many advantages its ridiculous it must be done the right way thats all there is to it.&lt;br /&gt;
*A Couple issues that can still happen even when set up right = You can get a cl_areliableservercommandwascycledout error due to bad connections of clients either way it needs fixing.&lt;br /&gt;
*Another issue that can easily happen is timeouts - depending on where you are located and where the servers redirect server is located its the cause of the problem for sure.Someone one from uk joining a west coast server could easily timeout or on any long distance connections that are made.Of course it will matter what type of connection you may have,if the server is some home pc or a real dedicated server,all that good stuff.&lt;br /&gt;
*Number 5 and 6 can also happen Ive noticed when a client is joining the server ,starts to download a map but the server has now rotated this will give the 2 problems above sometimes ,sometimes not ?&lt;br /&gt;
*All Mods Are Different (Couple Tips To Be Aware Of)&lt;br /&gt;
*Make sure to read any mods readme you are using very well&lt;br /&gt;
*The tutorial above doesnt going into a couple important facts ill list below&lt;br /&gt;
*Putting mod cfgs in your server can depend on what mod you are running&lt;br /&gt;
*For instance you all know that Extreme X4 2.0 uses its own config folder which you need to upload cfgs to for it to work&lt;br /&gt;
*Every Mod has a couple different tricks that I couldnt possible cover easily in this one tutorial id almost have to make a tutorial for each mod ,but you and I know that would be to much work.&lt;br /&gt;
*So all im saying is the tutorial above is the basic rule of thumb but when it comes to each specific mod make sure to read the readmes very good and understand where the mod author is explaining to put the cfgs,files,ect.&lt;br /&gt;
&lt;br /&gt;
= Setting Up Cod4 Custom Maps =&lt;br /&gt;
&lt;br /&gt;
If you downloaded a map named newmap for instance&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
newmap.ff&lt;br /&gt;
newmap.iwd&lt;br /&gt;
newmap_load.ff&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
should all be in a folder named newmap inside your usermaps folder on both your server and redirect&amp;lt;br&amp;gt;&lt;br /&gt;
Most map .iwds need to be cleaned&amp;lt;br&amp;gt;&lt;br /&gt;
directions below on how to clean them&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In your redirect ftp you would make a folder named cod4 then inside that make a usermaps folder and a mod folder on your redirect just like it is in your game itself and in your server.These all need to be exactly the same to work properly&amp;lt;br&amp;gt;&lt;br /&gt;
So you would look in cod4 folder on your redirect and you would have two folders mods and usermaps just like in your server&amp;lt;br&amp;gt;&lt;br /&gt;
In mods would be your mod folders you use for your servers we will get in to that next&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
in usermaps all map files all 3 after youve cleaned them would be in a folder named the name of the map with the cleaned .iwds read below to learn how to clean them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example below&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
.ff = http ://yoursite.com/cod4/usermaps/yournewmap/yournewmap.ff&amp;lt;br&amp;gt;&lt;br /&gt;
.iwd = http ://yoursite.com/cod4/usermaps/yournewmap/yournewmap.iwd&amp;lt;br&amp;gt;&lt;br /&gt;
.load = http ://yoursite.com/cod4/usermaps/yournewmap/yournewmap_load.ff&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Directory Structures ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Maps In Redirect&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
.ff = http ://yoursite.com/cod4/usermaps/yournewmap/yournewmap.ff&amp;lt;br&amp;gt;&lt;br /&gt;
.iwd = http ://yoursite.com/cod4/usermaps/yournewmap/yournewmap.iwd&amp;lt;br&amp;gt;&lt;br /&gt;
.load = http ://yoursite.com/cod4/usermaps/yournewmap/yournewmap_load.ff&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Maps In Server&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
.ff = cod4/usermaps/yournewmap/yournewmap.ff&amp;lt;br&amp;gt;&lt;br /&gt;
.iwd = cod4/usermaps/yournewmap/yournewmap.iwd&amp;lt;br&amp;gt;&lt;br /&gt;
.load = cod4/usermaps/yournewmap/yournewmap_load.ff&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Maps In Client&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
.ff = cod4/usermaps/yournewmap/yournewmap.ff&amp;lt;br&amp;gt;&lt;br /&gt;
.iwd = cod4/usermaps/yournewmap/yournewmap.iwd&amp;lt;br&amp;gt;&lt;br /&gt;
.load = cod4/usermaps/yournewmap/yournewmap_load.ff&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mods In Redirect&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
.iwd = http ://yoursite.com/cod4/mods/mymod/mod.iwd&amp;lt;br&amp;gt;&lt;br /&gt;
.ff = http ://yoursite.com/cod4/mods/mymod/mod.ff&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mods In Server&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
.iwd = cod4/mods/mymod/mod.iwd&amp;lt;br&amp;gt;&lt;br /&gt;
.ff = cod4/mods/mymod/mod.ff&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mods In Client&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
.iwd = cod4/mods/mymod/mod.iwd&amp;lt;br&amp;gt;&lt;br /&gt;
.ff = cod4/mods/mymod/mod.ff&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://webcache.googleusercontent.com/search?q=cache:3MJYDtZzTpcJ:forums.filefront.com/cod4-modding-mapping-editing/368603-tutorial-cod4-custom-maps-mods-installations.html+running+mods+on+cod4&amp;amp;cd=1&amp;amp;hl=en&amp;amp;ct=clnk Sources]&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Servers&amp;diff=15384</id>
		<title>Call of Duty 4: Servers</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Servers&amp;diff=15384"/>
		<updated>2011-01-07T13:49:30Z</updated>

		<summary type="html">&lt;p&gt;WikiSysop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Server Help]]&lt;br /&gt;
PC server admin guide for Call of Duty 4: Modern Warfare&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
* Ports in use&lt;br /&gt;
&lt;br /&gt;
 UDP 20800&lt;br /&gt;
 UDP 20810&lt;br /&gt;
 UDP 28960-28970&lt;br /&gt;
&lt;br /&gt;
* Hardware/Bandwidth Requirements&lt;br /&gt;
&lt;br /&gt;
Bandwidth and server resource usage should be lower than that of COD2 in most situations, but it is not guaranteed. There are some situations where bandwidth usage may spike, and the server will get hit harder [http://cvresumewritingservices.org/ resume writing service] than usual. Generally, if you&#039;re capable of hosting a COD2 dedicated server you should be just fine for COD4.&lt;br /&gt;
&lt;br /&gt;
== Running Mods ==&lt;br /&gt;
&lt;br /&gt;
[[Call of Duty 4: Running mods|Running mods on Server]]&lt;br /&gt;
&lt;br /&gt;
== [[IWD Packaging For Custom Maps]] ==&lt;br /&gt;
[[Image:Articles.png|right]]&lt;br /&gt;
[[Image:Navbits start.gif]][http://wiki.modsrepository.com/index.php/IWD_Packaging_For_Custom_Maps  Guide]&lt;br /&gt;
&lt;br /&gt;
== [[Windows Server Setup]] ==&lt;br /&gt;
[[Image:Articles.png|right]]&lt;br /&gt;
[[Image:Navbits start.gif]][http://wiki.modsrepository.com/index.php/Windows_Server_Setup  Guide]&lt;br /&gt;
&lt;br /&gt;
== [[Linux Server Setup]] ==&lt;br /&gt;
&lt;br /&gt;
== [[Server Administration]] ==&lt;br /&gt;
[[Image:Articles.png|right]]&lt;br /&gt;
[[Image:Navbits start.gif]][http://wiki.modsrepository.com/index.php/Server_Administration  Guide]&lt;br /&gt;
&lt;br /&gt;
== Server commands ==&lt;br /&gt;
&lt;br /&gt;
 killserver&lt;br /&gt;
 quit&lt;br /&gt;
 map_restart&lt;br /&gt;
 say &amp;quot;my message&amp;quot;&lt;br /&gt;
 tell [clientnum] &amp;quot;my message to you&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Server Settings (Stock) ==&lt;br /&gt;
&lt;br /&gt;
map rotation&lt;br /&gt;
&lt;br /&gt;
 sv_mapRotation gametype &amp;lt;gametype&amp;gt; map &amp;lt;mapname&amp;gt; gametype &amp;lt;gametype&amp;gt; map &amp;lt;mapname&amp;gt; ...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gametype&amp;gt; is one of:&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;quot;dm&amp;quot;   - free for all deathmatch&lt;br /&gt;
* &amp;quot;dom&amp;quot;  - domination&lt;br /&gt;
* &amp;quot;koth&amp;quot; - headquarters&lt;br /&gt;
* &amp;quot;sab&amp;quot;  - sabotage&lt;br /&gt;
* &amp;quot;sd&amp;quot;   - search &amp;amp; destroy&lt;br /&gt;
* &amp;quot;war&amp;quot;  - team deathmatch&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
|sv_hostname  || &amp;quot;my server&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|g_gametype || &amp;lt;gametype&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|sv_maxclients || [1-32]&lt;br /&gt;
|-&lt;br /&gt;
|g_password || &amp;quot;my password&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|sv_voice || [0-1]&lt;br /&gt;
|-&lt;br /&gt;
|scr_teambalance | [0-1]&lt;br /&gt;
|-&lt;br /&gt;
|g_allowvote  || [0-1]&lt;br /&gt;
|-&lt;br /&gt;
|sv_punkbuster || [0-1]&lt;br /&gt;
|-&lt;br /&gt;
|sv_minping  || [0-n] (milliseconds)&lt;br /&gt;
|-&lt;br /&gt;
|sv_maxping || [0-n] (milliseconds)&lt;br /&gt;
|-&lt;br /&gt;
|sv_connectTimeout || [0-n] (seconds)&lt;br /&gt;
|-&lt;br /&gt;
|sv_timeout || [0-n] (seconds)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Using TCAdmin Panel]]==&lt;br /&gt;
[[Image:Articles.png|right]]&lt;br /&gt;
[[Image:Navbits start.gif]][http://wiki.modsrepository.com/index.php/Using_TCAdmin_Panel  Guide]&lt;br /&gt;
&lt;br /&gt;
== [[Gameplay Options]] ==&lt;br /&gt;
[[Image:Articles.png|right]]&lt;br /&gt;
[[Image:Navbits start.gif]][http://wiki.modsrepository.com/index.php/Call_of_Duty_4:_Gameplay_Options  Guide]&lt;br /&gt;
&lt;br /&gt;
== Rcon Commands ==&lt;br /&gt;
&lt;br /&gt;
[[Call of Duty: Rcon Commands|Rcon Commands for COD]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{donation}}[http://impact-resumes.net/ Resume Services]&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_5:_Menu_Modding_Basics&amp;diff=15383</id>
		<title>Call of Duty 5: Menu Modding Basics</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_5:_Menu_Modding_Basics&amp;diff=15383"/>
		<updated>2011-01-06T11:54:37Z</updated>

		<summary type="html">&lt;p&gt;WikiSysop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Note|Tutorial on Menu scripting and scripting related to it}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;By xholyx&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Intro / Pre-requisite=&lt;br /&gt;
&lt;br /&gt;
Well to start off, i recommend you to have a proper Text editor or Programming tool to have a good overview how to edit everything.&lt;br /&gt;
My mod folder i start with is going to be called :&#039;&#039;&#039; menumod&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To start you have this to be done&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&lt;br /&gt;
- You have the modtools , and you understand how to make a proper mod folder.&amp;lt;br&amp;gt;&lt;br /&gt;
- Downloaded wscite GSC programming tool [http://scintilla.sourceforge.net/SciTEDownload.html HERE]&amp;lt;br&amp;gt;&lt;br /&gt;
- You have this program opened&amp;lt;br&amp;gt;&lt;br /&gt;
- Open launcher.exe ( placed in Activision/Call of duty World at war/bin&amp;lt;br&amp;gt;&lt;br /&gt;
- A few things you need to have copied from the &#039;&#039;&#039;RAW&#039;&#039;&#039; folder is &lt;br /&gt;
 maps/mp/gametypes/_globallogic.gsc&lt;br /&gt;
 ui_mp/wm_quickmessages&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Also make a new folder in your mod folder called :&#039;&#039;&#039;functions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you have this and you checked this &#039;&#039;&#039;twice!&#039;&#039;&#039; then we can start off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Editing a existing menu=&lt;br /&gt;
&lt;br /&gt;
First we are going to open ui_mp/wm_quickmessages.menu with the Programming tool.&lt;br /&gt;
&lt;br /&gt;
You will see this:&lt;br /&gt;
&lt;br /&gt;
[[Image:modmenu_1.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
Scroll down to the most lower point of the page. You will see this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
itemDef&lt;br /&gt;
        {&lt;br /&gt;
            name            &amp;quot;window&amp;quot;&lt;br /&gt;
            visible            1&lt;br /&gt;
            rect            16 52 0 0&lt;br /&gt;
            origin            ORIGIN_QUICKMESSAGEWINDOW&lt;br /&gt;
            forecolor        1 1 1 1&lt;br /&gt;
            textfont        UI_FONT_NORMAL&lt;br /&gt;
            textscale        .24&lt;br /&gt;
            textaligny        8&lt;br /&gt;
            text            &amp;quot;@QUICKMESSAGE_3_RESPONSES&amp;quot;&lt;br /&gt;
            decoration&lt;br /&gt;
        }&lt;br /&gt;
        execKey &amp;quot;3&amp;quot; { close quickmessage; open quickresponses }&lt;br /&gt;
&lt;br /&gt;
        itemDef&lt;br /&gt;
        {&lt;br /&gt;
            name            &amp;quot;window&amp;quot;&lt;br /&gt;
            visible            1&lt;br /&gt;
            rect            16 68 0 0&lt;br /&gt;
            origin            ORIGIN_QUICKMESSAGEWINDOW&lt;br /&gt;
            forecolor        1 1 1 1&lt;br /&gt;
            textfont        UI_FONT_NORMAL&lt;br /&gt;
            textscale        .24&lt;br /&gt;
            textaligny        8&lt;br /&gt;
            text            &amp;quot;@QUICKMESSAGE_ESC_EXIT&amp;quot;&lt;br /&gt;
            decoration&lt;br /&gt;
        }&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These 2 item defs are functions also called items.&lt;br /&gt;
&lt;br /&gt;
itemdef{} is the function, you can fill in a lot things but we are going to do this:&lt;br /&gt;
&lt;br /&gt;
*add a new button &lt;br /&gt;
*change the text &lt;br /&gt;
*change coordinates of the buttons&lt;br /&gt;
&lt;br /&gt;
In the quickmessage menu it will look like this in-game&lt;br /&gt;
&lt;br /&gt;
[[Image:modmenu_2.jpg]]&lt;br /&gt;
&lt;br /&gt;
You see there is no space between the buttons to place anything, as we want to place a new button between Esc. and button 3.&lt;br /&gt;
What we are going to do is to place the Esc button a bit to below and insert the button with same coordinates a.k.a &#039;&#039;&#039;RECT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Info|Note: rect coordinates are like this}}&lt;br /&gt;
&lt;br /&gt;
 rect            x y width height  &lt;br /&gt;
&lt;br /&gt;
So if i want to make a image in a menu that is below on left side of screen ( 400 y below ) and the image is 64 high and 128 wide then do this&lt;br /&gt;
&lt;br /&gt;
 rect           0 400 64 128 &lt;br /&gt;
&lt;br /&gt;
*Now lets off and start the coordinates first to have something about standard values, the standard y size for this font size is 16 , so we need to add 1 line ,&lt;br /&gt;
this means the Esc button will go 16 y&#039;s below ( thats +16 ) so &#039;&#039;&#039;68 + 16 = 84&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Also we are going do add a new button so we just copy the itemdef of button3 like below and we are just editing it with the same coordinates as Esc button &#039;&#039;&#039;rect  16 68 0 0&#039;&#039;&#039;&lt;br /&gt;
With the new button we want to open a new menu , this one will be called mymenu .&lt;br /&gt;
So we also change the execkeyint as we want to open it with 4 and if we press 4 it will open a new menu called mymenu ,plus it closes this menu to prevent a lot of menus be opened at the same time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
itemDef&lt;br /&gt;
        {&lt;br /&gt;
            name            &amp;quot;window&amp;quot;&lt;br /&gt;
            visible            1&lt;br /&gt;
            rect            16 64 0 0&lt;br /&gt;
            origin            ORIGIN_QUICKMESSAGEWINDOW&lt;br /&gt;
            forecolor        1 1 1 1&lt;br /&gt;
            textfont        UI_FONT_NORMAL&lt;br /&gt;
            textscale        .24&lt;br /&gt;
            textaligny        8&lt;br /&gt;
            &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;text            &amp;quot;4.Open my menu&amp;quot;&amp;lt;/font&amp;gt;&lt;br /&gt;
            decoration&lt;br /&gt;
        }&lt;br /&gt;
        execKey &amp;quot;4&amp;quot; { close quickmessage; open mynewmenu }&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then insert it below and change escape button coordinates to + 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
itemDef&lt;br /&gt;
        {&lt;br /&gt;
            name            &amp;quot;window&amp;quot;&lt;br /&gt;
            visible            1&lt;br /&gt;
            rect            16 52 0 0&lt;br /&gt;
            origin            ORIGIN_QUICKMESSAGEWINDOW&lt;br /&gt;
            forecolor        1 1 1 1&lt;br /&gt;
            textfont        UI_FONT_NORMAL&lt;br /&gt;
            textscale        .24&lt;br /&gt;
            textaligny        8&lt;br /&gt;
            text            &amp;quot;@QUICKMESSAGE_3_RESPONSES&amp;quot;&lt;br /&gt;
            decoration&lt;br /&gt;
        }&lt;br /&gt;
        execKey &amp;quot;3&amp;quot; { close quickmessage; open quickresponses }&lt;br /&gt;
&lt;br /&gt;
               itemDef&lt;br /&gt;
        {&lt;br /&gt;
            name            &amp;quot;window&amp;quot;&lt;br /&gt;
            visible            1&lt;br /&gt;
            rect            16 64 0 0&lt;br /&gt;
            origin            ORIGIN_QUICKMESSAGEWINDOW&lt;br /&gt;
            forecolor        1 1 1 1&lt;br /&gt;
            textfont        UI_FONT_NORMAL&lt;br /&gt;
            textscale        .24&lt;br /&gt;
            textaligny        8&lt;br /&gt;
            text            &amp;quot;4.Open my menu&amp;quot;&lt;br /&gt;
            decoration&lt;br /&gt;
        }&lt;br /&gt;
        execKey &amp;quot;4&amp;quot; { close quickmessage; open mynewmenu}&lt;br /&gt;
&lt;br /&gt;
        itemDef&lt;br /&gt;
        {&lt;br /&gt;
            name            &amp;quot;window&amp;quot;&lt;br /&gt;
            visible            1&lt;br /&gt;
            rect            16 84 0 0&lt;br /&gt;
            origin            ORIGIN_QUICKMESSAGEWINDOW&lt;br /&gt;
            forecolor        1 1 1 1&lt;br /&gt;
            textfont        UI_FONT_NORMAL&lt;br /&gt;
            textscale        .24&lt;br /&gt;
            textaligny        8&lt;br /&gt;
            text            &amp;quot;@QUICKMESSAGE_ESC_EXIT&amp;quot;&lt;br /&gt;
            decoration&lt;br /&gt;
        }&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Now &#039;&#039;&#039;SAVE&#039;&#039;&#039; it and go to your mod folder where you saved it -&amp;gt; ui_mp/wm_quickmessages .&lt;br /&gt;
*Copy this one and paste it in your &#039;&#039;raw folder&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
 Call of Duty World at War-&amp;gt; raw&lt;br /&gt;
&lt;br /&gt;
*Go to your ModTool - ( launcher.exe ) Select the Modbuilder tab &lt;br /&gt;
*Select in the dropdown box &#039;&#039;&#039;menumod&#039;&#039;&#039; .&lt;br /&gt;
*And type like below:&lt;br /&gt;
&lt;br /&gt;
 menufile,ui_mp/wm_quickmessage.menu&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:modmenu_3.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Make your own menu file=&lt;br /&gt;
&lt;br /&gt;
*Now we have a backup for everything. Although we edited a menu, we now need our mymenu , because else we dont have anything that will open it :O!.&lt;br /&gt;
*As reference im going to use the quickmessage menu as layout (&#039;&#039;&#039;NOTE : Using other menus is much easier as reference point and editing them, because making a layout yourself is a time-spending event.&lt;br /&gt;
*So lets open our quickmessage menu in your mods folder (&#039;&#039;&#039;ui_mp/wm_quickmessages&#039;&#039;&#039;)&lt;br /&gt;
*Now first we are going to save it as mymenu.menu&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Upper corner you see FILE - &amp;gt; Save as..&lt;br /&gt;
&lt;br /&gt;
*Now save it in ui_mp of your raw folder as mymenu.menu.&lt;br /&gt;
*Now you did this we are going to remove the buttons 2, 3 and 4.&lt;br /&gt;
*Select them and just delete the part and save it ( Ctrl+S ).&lt;br /&gt;
*If it is correct you only have this left:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
#include &amp;quot;ui/menudef.h&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#define ORIGIN_QUICKMESSAGETAB            32 224&lt;br /&gt;
#define ORIGIN_QUICKMESSAGEWINDOW        32 256&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
    menuDef&lt;br /&gt;
    {&lt;br /&gt;
        name            &amp;quot;quickmessage&amp;quot;&lt;br /&gt;
        visible            0&lt;br /&gt;
        fullscreen        0&lt;br /&gt;
        rect            0 0 640 480&lt;br /&gt;
        focuscolor        1 1 1 1&lt;br /&gt;
        disablecolor        0 0 0 0&lt;br /&gt;
         style            WINDOW_STYLE_EMPTY&lt;br /&gt;
&lt;br /&gt;
        onOpen&lt;br /&gt;
        {&lt;br /&gt;
            setDvar cl_bypassMouseInput &amp;quot;1&amp;quot;&lt;br /&gt;
        }&lt;br /&gt;
        onClose&lt;br /&gt;
        {&lt;br /&gt;
            setDvar cl_bypassMouseInput &amp;quot;0&amp;quot;&lt;br /&gt;
        }&lt;br /&gt;
&lt;br /&gt;
// WINDOW BACKGROUND&lt;br /&gt;
        itemDef&lt;br /&gt;
        {&lt;br /&gt;
            name            &amp;quot;window_background&amp;quot;&lt;br /&gt;
            visible            1&lt;br /&gt;
            rect            0 0 224 192&lt;br /&gt;
            origin            ORIGIN_QUICKMESSAGEWINDOW&lt;br /&gt;
            style            WINDOW_STYLE_FILLED&lt;br /&gt;
            forecolor        1 1 1 1&lt;br /&gt;
            backcolor        0 0 0 0.7975&lt;br /&gt;
            decoration&lt;br /&gt;
        }&lt;br /&gt;
    &lt;br /&gt;
// WINDOW LINES&lt;br /&gt;
        itemDef&lt;br /&gt;
        {&lt;br /&gt;
            name            &amp;quot;window_lines&amp;quot;&lt;br /&gt;
            visible            1&lt;br /&gt;
            rect            3 0 2 187&lt;br /&gt;
            origin            ORIGIN_QUICKMESSAGEWINDOW&lt;br /&gt;
            style            WINDOW_STYLE_FILLED&lt;br /&gt;
            backcolor        1 1 1 .125&lt;br /&gt;
            decoration&lt;br /&gt;
        }&lt;br /&gt;
        itemDef&lt;br /&gt;
        {&lt;br /&gt;
            name            &amp;quot;window_lines&amp;quot;&lt;br /&gt;
            visible            1&lt;br /&gt;
            rect            219 0 2 187&lt;br /&gt;
            origin            ORIGIN_QUICKMESSAGEWINDOW&lt;br /&gt;
            style            WINDOW_STYLE_FILLED&lt;br /&gt;
            backcolor        1 1 1 .125&lt;br /&gt;
            decoration&lt;br /&gt;
        }&lt;br /&gt;
        itemDef&lt;br /&gt;
        {&lt;br /&gt;
            name            &amp;quot;window_lines&amp;quot;&lt;br /&gt;
            visible            1&lt;br /&gt;
            rect            5 0 214 2&lt;br /&gt;
            origin            ORIGIN_QUICKMESSAGEWINDOW&lt;br /&gt;
            style            WINDOW_STYLE_FILLED&lt;br /&gt;
            backcolor        1 1 1 .125&lt;br /&gt;
            decoration&lt;br /&gt;
        }&lt;br /&gt;
        itemDef&lt;br /&gt;
        {&lt;br /&gt;
            name            &amp;quot;window_lines&amp;quot;&lt;br /&gt;
            visible            1&lt;br /&gt;
            rect            3 187 218 2&lt;br /&gt;
            origin            ORIGIN_QUICKMESSAGEWINDOW&lt;br /&gt;
            style            WINDOW_STYLE_FILLED&lt;br /&gt;
            backcolor        1 1 1 .125&lt;br /&gt;
            decoration&lt;br /&gt;
        }&lt;br /&gt;
&lt;br /&gt;
// TITLE&lt;br /&gt;
        itemDef&lt;br /&gt;
        {&lt;br /&gt;
            name            &amp;quot;title&amp;quot;&lt;br /&gt;
            visible            1&lt;br /&gt;
            rect            0 0 224 32&lt;br /&gt;
            origin            ORIGIN_QUICKMESSAGETAB&lt;br /&gt;
            style            WINDOW_STYLE_FILLED&lt;br /&gt;
            forecolor        1 1 1 1&lt;br /&gt;
            backcolor        0 0 0 0.7975&lt;br /&gt;
            type            ITEM_TYPE_TEXT&lt;br /&gt;
            text            &amp;quot;@QUICKMESSAGE_QUICK_MESSAGE&amp;quot;&lt;br /&gt;
            textfont        UI_FONT_NORMAL&lt;br /&gt;
            textscale        .24&lt;br /&gt;
            textaligny        24&lt;br /&gt;
            textalign        ITEM_ALIGN_CENTER&lt;br /&gt;
            decoration&lt;br /&gt;
        }&lt;br /&gt;
        itemDef&lt;br /&gt;
        {&lt;br /&gt;
            name            &amp;quot;title_quickmessage_gray&amp;quot;&lt;br /&gt;
            visible            1&lt;br /&gt;
            rect            3 3 218 29&lt;br /&gt;
            origin            ORIGIN_QUICKMESSAGETAB&lt;br /&gt;
            style            WINDOW_STYLE_FILLED&lt;br /&gt;
            backcolor        1 1 1 .125&lt;br /&gt;
            decoration&lt;br /&gt;
        }&lt;br /&gt;
&lt;br /&gt;
        itemDef&lt;br /&gt;
        {&lt;br /&gt;
            name            &amp;quot;window&amp;quot;&lt;br /&gt;
            visible            1&lt;br /&gt;
            rect            16 20 0 0&lt;br /&gt;
            origin            ORIGIN_QUICKMESSAGEWINDOW&lt;br /&gt;
            forecolor        1 1 1 1&lt;br /&gt;
            textfont        UI_FONT_NORMAL&lt;br /&gt;
            textscale        .24&lt;br /&gt;
            textaligny        8&lt;br /&gt;
            text            &amp;quot;@QUICKMESSAGE_1_COMMANDS&amp;quot;&lt;br /&gt;
            decoration&lt;br /&gt;
        }&lt;br /&gt;
        execKey &amp;quot;1&amp;quot; { close quickmessage; open quickcommands }&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
        itemDef&lt;br /&gt;
        {&lt;br /&gt;
            name            &amp;quot;window&amp;quot;&lt;br /&gt;
            visible            1&lt;br /&gt;
            rect            16 68 0 0&lt;br /&gt;
            origin            ORIGIN_QUICKMESSAGEWINDOW&lt;br /&gt;
            forecolor        1 1 1 1&lt;br /&gt;
            textfont        UI_FONT_NORMAL&lt;br /&gt;
            textscale        .24&lt;br /&gt;
            textaligny        8&lt;br /&gt;
            text            &amp;quot;@QUICKMESSAGE_ESC_EXIT&amp;quot;&lt;br /&gt;
            decoration&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Script response=&lt;br /&gt;
&lt;br /&gt;
After you done this we still have the wrong &amp;quot;Response&amp;quot; sending out to the engine, because what we want to do is making a Text come up in our screen, what we are going to do is in a few steps:&lt;br /&gt;
&lt;br /&gt;
*make a new response &lt;br /&gt;
*make a .gsc that will see our response &lt;br /&gt;
*the .gsc will send out to the player a text in screen if he sees the response&lt;br /&gt;
&lt;br /&gt;
First we are going to edit the button, and change the response of ExeckeyInt &lt;br /&gt;
&lt;br /&gt;
The engine gets his responses by this command&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;ScriptMenuResponse&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Our ScriptmenuResponse is going to be &amp;quot;helloworld&#039;&#039;.&lt;br /&gt;
So below we are going to edit it &lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
itemDef&lt;br /&gt;
        {&lt;br /&gt;
            name            &amp;quot;window&amp;quot;&lt;br /&gt;
            visible            1&lt;br /&gt;
            rect            16 20 0 0&lt;br /&gt;
            origin            ORIGIN_QUICKMESSAGEWINDOW&lt;br /&gt;
            forecolor        1 1 1 1&lt;br /&gt;
            textfont        UI_FONT_NORMAL&lt;br /&gt;
            textscale        .24&lt;br /&gt;
            textaligny        8&lt;br /&gt;
            text            &amp;quot;Hello world!&amp;quot;&lt;br /&gt;
            decoration&lt;br /&gt;
        }&lt;br /&gt;
        execKey &amp;quot;1&amp;quot; { close quickmessage; ScriptMenuResponse &amp;quot;helloworld&amp;quot; }&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Also we need to name it to our own menu:&lt;br /&gt;
&lt;br /&gt;
Search below the first lines of the file to &#039;&#039;MenuDef&#039;&#039; if you scroll down you see &lt;br /&gt;
&lt;br /&gt;
 name            &amp;quot;quickmessage&amp;quot;&lt;br /&gt;
&lt;br /&gt;
We are going to change it to our own name like below&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
menuDef&lt;br /&gt;
    {&lt;br /&gt;
        &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;name            &amp;quot;mymenu&amp;quot;&amp;lt;/font&amp;gt;&lt;br /&gt;
        visible            0&lt;br /&gt;
        fullscreen        0&lt;br /&gt;
        rect            0 0 640 480&lt;br /&gt;
        focuscolor        1 1 1 1&lt;br /&gt;
        disablecolor        0 0 0 0&lt;br /&gt;
         style            WINDOW_STYLE_EMPTY&lt;br /&gt;
&lt;br /&gt;
        onOpen&lt;br /&gt;
        {&lt;br /&gt;
            setDvar cl_bypassMouseInput &amp;quot;1&amp;quot;&lt;br /&gt;
        }&lt;br /&gt;
        onClose&lt;br /&gt;
        {&lt;br /&gt;
            setDvar cl_bypassMouseInput &amp;quot;0&amp;quot;&lt;br /&gt;
        }&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now save the edited menu! It should look now like this your menu :&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
#include &amp;quot;ui/menudef.h&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#define ORIGIN_QUICKMESSAGETAB            32 224&lt;br /&gt;
#define ORIGIN_QUICKMESSAGEWINDOW        32 256&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
    menuDef&lt;br /&gt;
    {&lt;br /&gt;
        name            &amp;quot;mymenu&amp;quot;&lt;br /&gt;
        visible            0&lt;br /&gt;
        fullscreen        0&lt;br /&gt;
        rect            0 0 640 480&lt;br /&gt;
        focuscolor        1 1 1 1&lt;br /&gt;
        disablecolor        0 0 0 0&lt;br /&gt;
         style            WINDOW_STYLE_EMPTY&lt;br /&gt;
&lt;br /&gt;
        onOpen&lt;br /&gt;
        {&lt;br /&gt;
            setDvar cl_bypassMouseInput &amp;quot;1&amp;quot;&lt;br /&gt;
        }&lt;br /&gt;
        onClose&lt;br /&gt;
        {&lt;br /&gt;
            setDvar cl_bypassMouseInput &amp;quot;0&amp;quot;&lt;br /&gt;
        }&lt;br /&gt;
&lt;br /&gt;
// WINDOW BACKGROUND&lt;br /&gt;
        itemDef&lt;br /&gt;
        {&lt;br /&gt;
            name            &amp;quot;window_background&amp;quot;&lt;br /&gt;
            visible            1&lt;br /&gt;
            rect            0 0 224 192&lt;br /&gt;
            origin            ORIGIN_QUICKMESSAGEWINDOW&lt;br /&gt;
            style            WINDOW_STYLE_FILLED&lt;br /&gt;
            forecolor        1 1 1 1&lt;br /&gt;
            backcolor        0 0 0 0.7975&lt;br /&gt;
            decoration&lt;br /&gt;
        }&lt;br /&gt;
    &lt;br /&gt;
// WINDOW LINES&lt;br /&gt;
        itemDef&lt;br /&gt;
        {&lt;br /&gt;
            name            &amp;quot;window_lines&amp;quot;&lt;br /&gt;
            visible            1&lt;br /&gt;
            rect            3 0 2 187&lt;br /&gt;
            origin            ORIGIN_QUICKMESSAGEWINDOW&lt;br /&gt;
            style            WINDOW_STYLE_FILLED&lt;br /&gt;
            backcolor        1 1 1 .125&lt;br /&gt;
            decoration&lt;br /&gt;
        }&lt;br /&gt;
        itemDef&lt;br /&gt;
        {&lt;br /&gt;
            name            &amp;quot;window_lines&amp;quot;&lt;br /&gt;
            visible            1&lt;br /&gt;
            rect            219 0 2 187&lt;br /&gt;
            origin            ORIGIN_QUICKMESSAGEWINDOW&lt;br /&gt;
            style            WINDOW_STYLE_FILLED&lt;br /&gt;
            backcolor        1 1 1 .125&lt;br /&gt;
            decoration&lt;br /&gt;
        }&lt;br /&gt;
        itemDef&lt;br /&gt;
        {&lt;br /&gt;
            name            &amp;quot;window_lines&amp;quot;&lt;br /&gt;
            visible            1&lt;br /&gt;
            rect            5 0 214 2&lt;br /&gt;
            origin            ORIGIN_QUICKMESSAGEWINDOW&lt;br /&gt;
            style            WINDOW_STYLE_FILLED&lt;br /&gt;
            backcolor        1 1 1 .125&lt;br /&gt;
            decoration&lt;br /&gt;
        }&lt;br /&gt;
        itemDef&lt;br /&gt;
        {&lt;br /&gt;
            name            &amp;quot;window_lines&amp;quot;&lt;br /&gt;
            visible            1&lt;br /&gt;
            rect            3 187 218 2&lt;br /&gt;
            origin            ORIGIN_QUICKMESSAGEWINDOW&lt;br /&gt;
            style            WINDOW_STYLE_FILLED&lt;br /&gt;
            backcolor        1 1 1 .125&lt;br /&gt;
            decoration&lt;br /&gt;
        }&lt;br /&gt;
&lt;br /&gt;
// TITLE&lt;br /&gt;
        itemDef&lt;br /&gt;
        {&lt;br /&gt;
            name            &amp;quot;title&amp;quot;&lt;br /&gt;
            visible            1&lt;br /&gt;
            rect            0 0 224 32&lt;br /&gt;
            origin            ORIGIN_QUICKMESSAGETAB&lt;br /&gt;
            style            WINDOW_STYLE_FILLED&lt;br /&gt;
            forecolor        1 1 1 1&lt;br /&gt;
            backcolor        0 0 0 0.7975&lt;br /&gt;
            type            ITEM_TYPE_TEXT&lt;br /&gt;
            text            &amp;quot;@QUICKMESSAGE_QUICK_MESSAGE&amp;quot;&lt;br /&gt;
            textfont        UI_FONT_NORMAL&lt;br /&gt;
            textscale        .24&lt;br /&gt;
            textaligny        24&lt;br /&gt;
            textalign        ITEM_ALIGN_CENTER&lt;br /&gt;
            decoration&lt;br /&gt;
        }&lt;br /&gt;
        itemDef&lt;br /&gt;
        {&lt;br /&gt;
            name            &amp;quot;title_quickmessage_gray&amp;quot;&lt;br /&gt;
            visible            1&lt;br /&gt;
            rect            3 3 218 29&lt;br /&gt;
            origin            ORIGIN_QUICKMESSAGETAB&lt;br /&gt;
            style            WINDOW_STYLE_FILLED&lt;br /&gt;
            backcolor        1 1 1 .125&lt;br /&gt;
            decoration&lt;br /&gt;
        }&lt;br /&gt;
&lt;br /&gt;
        itemDef&lt;br /&gt;
        {&lt;br /&gt;
            name            &amp;quot;window&amp;quot;&lt;br /&gt;
            visible            1&lt;br /&gt;
            rect            16 20 0 0&lt;br /&gt;
            origin            ORIGIN_QUICKMESSAGEWINDOW&lt;br /&gt;
            forecolor        1 1 1 1&lt;br /&gt;
            textfont        UI_FONT_NORMAL&lt;br /&gt;
            textscale        .24&lt;br /&gt;
            textaligny        8&lt;br /&gt;
            text            &amp;quot;Hello world!&amp;quot;&lt;br /&gt;
            decoration&lt;br /&gt;
        }&lt;br /&gt;
        execKey &amp;quot;1&amp;quot; { close quickmessage; ScriptMenuResponse &amp;quot;helloworld&amp;quot; }&lt;br /&gt;
        &lt;br /&gt;
        itemDef&lt;br /&gt;
        {&lt;br /&gt;
            name            &amp;quot;window&amp;quot;&lt;br /&gt;
            visible            1&lt;br /&gt;
            rect            16 68 0 0&lt;br /&gt;
            origin            ORIGIN_QUICKMESSAGEWINDOW&lt;br /&gt;
            forecolor        1 1 1 1&lt;br /&gt;
            textfont        UI_FONT_NORMAL&lt;br /&gt;
            textscale        .24&lt;br /&gt;
            textaligny        8&lt;br /&gt;
            text            &amp;quot;@QUICKMESSAGE_ESC_EXIT&amp;quot;&lt;br /&gt;
            decoration&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Prepare for use=&lt;br /&gt;
&lt;br /&gt;
Copy the new menu and copy it to multiple folders &lt;br /&gt;
&lt;br /&gt;
*Cut the mymenu.menu from ui_mp in the mod folder to a new folder you create , this will be called scriptmenus&lt;br /&gt;
*Now copy this mymenu.menu from the ui_mp/scriptmenus to your raw folder and place it in &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ui_mp/scriptmenus&amp;lt;/span&amp;gt;&lt;br /&gt;
*Now add this line to your Modbuilder ( the Launcher.exe )&lt;br /&gt;
*menufile,ui_mp/scriptmenus/mymenu.menu&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Ok now we need to make a .gsc that checks the response&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;SO LETS START!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
First go to your mod folder and open maps/mp/gametypes/_globallogic.gsc with the GSC programming tool.&lt;br /&gt;
&lt;br /&gt;
If you did this select above in the programming tool this:&lt;br /&gt;
&lt;br /&gt;
[[Image:modmenu_4.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
*Select it so its checked.&lt;br /&gt;
*Now you see line numbers. &lt;br /&gt;
*Go to line:&#039;&#039;&#039;4348&#039;&#039;&#039;&lt;br /&gt;
*Add this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
thread functions\_mymenu::init();&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I shall explain what this means. This function well execute the function init() in folder &#039;&#039;functions&#039;&#039; called &#039;&#039;_mymenu.gsc&#039;&#039;. What we need to do now is make a new file with the programming tool (Above you see a workbar and on the left upper corner you see &#039;&#039;&#039; File -&amp;gt; New &#039;&#039;&#039; select this )&lt;br /&gt;
&lt;br /&gt;
*Now type here this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
init()&lt;br /&gt;
{&lt;br /&gt;
game[&amp;quot;mymenu&amp;quot;] = &amp;quot;mymenu&amp;quot;; //mymenu is the name of menu so keep this.&lt;br /&gt;
Precachemenu(game[&amp;quot;mymenu&amp;quot;]);&lt;br /&gt;
thread Onplayerconnect();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
Onplayerconnect()&lt;br /&gt;
{&lt;br /&gt;
while(1)&lt;br /&gt;
{&lt;br /&gt;
level waittill(&amp;quot;connecting&amp;quot;,player);&lt;br /&gt;
player thread OnSpawnPlayer();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
OnSpawnPlayer()&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
while(1)&lt;br /&gt;
{&lt;br /&gt;
self waittill(&amp;quot;spawned&amp;quot;);&lt;br /&gt;
self thread MenuResponses();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MenuResponses()&lt;br /&gt;
{&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
First i will explain what it will do. When the game is loading it will &#039;&#039;&#039;load&#039;&#039;&#039; the functions into the game; &lt;br /&gt;
&lt;br /&gt;
so it will read like this:&lt;br /&gt;
&lt;br /&gt;
*Init -&amp;gt; precache the menu ( load it ) -&amp;gt;do function OnPlayerconnect -&amp;gt; wait till anybody is connecting , and wait till its a variable player - &amp;gt; if this is done -&amp;gt; do function OnSpawnPlayer on the *player - &amp;gt; Player waits till it is spawned - &amp;gt; Engine says the player is spawned - &amp;gt; now do a function MenuResponses &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;while(1)&#039;&#039;&#039; is a loop command, so you have to see it as a command that repeats time over time , so if it has waitted if someone has connected then it will thread the command and wait again to someone connects , and over again.&lt;br /&gt;
&lt;br /&gt;
Now we did this we are going to focus on the Scripting part of Menuresponses, we need a few things:&lt;br /&gt;
&lt;br /&gt;
*a loop&lt;br /&gt;
*a check ( waittill ) that waits till we have a response sended out by the engine&lt;br /&gt;
&lt;br /&gt;
This will look like this: ( this is a standard thing, cant change it, just do it like this)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
MenuResponses()&lt;br /&gt;
{&lt;br /&gt;
while(1)&lt;br /&gt;
{&lt;br /&gt;
self waittill(&amp;quot;menuresponse&amp;quot;,menu,response)&lt;br /&gt;
      if(menu == game[&amp;quot;mymenu&amp;quot;] ) // if the response sended out is the menu called mymenu then proceed with the script&lt;br /&gt;
        {&lt;br /&gt;
         if(response == &amp;quot;helloworld&amp;quot;)&lt;br /&gt;
self iprintlnbold(&amp;quot;Hello world :O!!! =D&amp;quot;);// print in a text inscreen that only the player that pressed the button will see&lt;br /&gt;
     &lt;br /&gt;
         }&lt;br /&gt;
}&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now we have this in our script below, save it as _mymenu.gsc ( File -&amp;gt; save as ) in your mod folder ( menumod folder ) -&amp;gt; functions&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
init()&lt;br /&gt;
{&lt;br /&gt;
game[&amp;quot;mymenu&amp;quot;] = &amp;quot;mymenu&amp;quot;; //mymenu is the name of menu so keep this.&lt;br /&gt;
Precachemenu(game[&amp;quot;mymenu&amp;quot;]);&lt;br /&gt;
thread Onplayerconnect();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
Onplayerconnect()&lt;br /&gt;
{&lt;br /&gt;
while(1)&lt;br /&gt;
{&lt;br /&gt;
level waittill(&amp;quot;connecting&amp;quot;,player);&lt;br /&gt;
player thread OnSpawnPlayer();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
OnSpawnPlayer()&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
while(1)&lt;br /&gt;
{&lt;br /&gt;
self waittill(&amp;quot;spawned&amp;quot;);&lt;br /&gt;
self thread MenuResponses();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
MenuResponses()&lt;br /&gt;
{&lt;br /&gt;
while(1)&lt;br /&gt;
{&lt;br /&gt;
self waittill(&amp;quot;menuresponse&amp;quot;,menu,response)&lt;br /&gt;
      if(menu == game[&amp;quot;mymenu&amp;quot;] ) // if the response sended out is the menu called mymenu then proceed with the script&lt;br /&gt;
        {&lt;br /&gt;
         if(response == &amp;quot;helloworld&amp;quot;)&lt;br /&gt;
              self iprintlnbold(&amp;quot;Hello world :O!!! =D&amp;quot;);// print in a text inscreen that only the player that pressed the button will see&lt;br /&gt;
     &lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If we have done this, check and make sure if you have this:&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&lt;br /&gt;
*mymenu.menu placed in  raw/ui_mp/scriptmenus  &lt;br /&gt;
*mymenu.menu placed in  mods/menumod/ui_mp/scriptmenus&lt;br /&gt;
*mymenu.menu placed in  &lt;br /&gt;
**Vista : C:\Users\Username\AppData\Local\Activision\CoDWaW\mods\menumod\ui_mp\scriptmenus&lt;br /&gt;
**XP : C:\Documents and Settings\[username]\Local Settings\Application Data\Activision\CoDWaW\mods\menumod\ui_mp\scriptmenus&lt;br /&gt;
*wm_quickmessages.menu placed in  raw/ui_mp/  &lt;br /&gt;
*wm_quickmessages.menu placed in  mods/menumod/ui_mp/&lt;br /&gt;
*wm_quickmessages.menu placed in  &lt;br /&gt;
**Vista : C:\Users\Username\AppData\Local\Activision\CoDWaW\mods\menumod\ui_mp\&lt;br /&gt;
**XP    : C:\Documents and Settings\[username]\Local Settings\Application Data\Activision\CoDWaW\mods\menumod\ui_mp\&lt;br /&gt;
*The Functions and Maps folder (the gsc files)  placed in  mods/menumod/&lt;br /&gt;
*The Functions and Maps folder (the gsc files)  placed in&lt;br /&gt;
**Vista : C:\Users\Username\AppData\Local\Activision\CoDWaW\mods\menumod\ui_mp\&lt;br /&gt;
**XP:: C:\Documents and Settings\[username]\Local Settings\Application Data\Activision\CoDWaW\mods\menumod\ui_mp\&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now if you have this go to your launcher , then select the Modbuild tab, Select your menumod , then press the Build Mod button.&lt;br /&gt;
&lt;br /&gt;
If it is ready with compiling select the Run Game Tab -&amp;gt; select MP - &amp;gt; Select the menumod from dropdown box&amp;lt;br&amp;gt;&lt;br /&gt;
Check below that if these things are checked:&lt;br /&gt;
&lt;br /&gt;
 developer 2 &lt;br /&gt;
 devmap  mp_dome (this is our testmap&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
If it works, well done you made a menu mod :) !!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Zeroy|Zeroy.]] 10:39, 8 April 2009 (UTC)&lt;br /&gt;
[[Category:Call of Duty 5]]&lt;br /&gt;
[[Category:Modding]]&lt;br /&gt;
[[Category:Scripting]]&lt;br /&gt;
[[Category:Menu]]&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_5:_Menu_Modding_Basics&amp;diff=15382</id>
		<title>Call of Duty 5: Menu Modding Basics</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_5:_Menu_Modding_Basics&amp;diff=15382"/>
		<updated>2011-01-06T11:51:41Z</updated>

		<summary type="html">&lt;p&gt;WikiSysop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Note|Tutorial on Menu scripting and scripting related to it}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;By xholyx&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Intro / Pre-requisite=&lt;br /&gt;
&lt;br /&gt;
Well to start off, i recommend you to have a proper Text editor or Programming tool to have a good overview how to edit everything.&lt;br /&gt;
My mod folder i start with is going to be called :&#039;&#039;&#039; menumod&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To start you have this to be done&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&lt;br /&gt;
- You have the modtools , and you understand how to make a proper mod folder.&amp;lt;br&amp;gt;&lt;br /&gt;
- Downloaded wscite GSC programming tool [http://scintilla.sourceforge.net/SciTEDownload.html HERE]&amp;lt;br&amp;gt;&lt;br /&gt;
- You have this program opened&amp;lt;br&amp;gt;&lt;br /&gt;
- Open launcher.exe ( placed in Activision/Call of duty World at war/bin&amp;lt;br&amp;gt;&lt;br /&gt;
- A few things you need to have copied from the &#039;&#039;&#039;RAW&#039;&#039;&#039; folder is &lt;br /&gt;
 maps/mp/gametypes/_globallogic.gsc&lt;br /&gt;
 ui_mp/wm_quickmessages&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Also make a new folder in your mod folder called :&#039;&#039;&#039;functions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you have this and you checked this &#039;&#039;&#039;twice!&#039;&#039;&#039; then we can start off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Editing a existing menu=&lt;br /&gt;
&lt;br /&gt;
First we are going to open ui_mp/wm_quickmessages.menu with the Programming tool.&lt;br /&gt;
&lt;br /&gt;
You will see this:&lt;br /&gt;
&lt;br /&gt;
[[Image:modmenu_1.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
Scroll down to the most lower point of the page. You will see this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
itemDef&lt;br /&gt;
        {&lt;br /&gt;
            name            &amp;quot;window&amp;quot;&lt;br /&gt;
            visible            1&lt;br /&gt;
            rect            16 52 0 0&lt;br /&gt;
            origin            ORIGIN_QUICKMESSAGEWINDOW&lt;br /&gt;
            forecolor        1 1 1 1&lt;br /&gt;
            textfont        UI_FONT_NORMAL&lt;br /&gt;
            textscale        .24&lt;br /&gt;
            textaligny        8&lt;br /&gt;
            text            &amp;quot;@QUICKMESSAGE_3_RESPONSES&amp;quot;&lt;br /&gt;
            decoration&lt;br /&gt;
        }&lt;br /&gt;
        execKey &amp;quot;3&amp;quot; { close quickmessage; open quickresponses }&lt;br /&gt;
&lt;br /&gt;
        itemDef&lt;br /&gt;
        {&lt;br /&gt;
            name            &amp;quot;window&amp;quot;&lt;br /&gt;
            visible            1&lt;br /&gt;
            rect            16 68 0 0&lt;br /&gt;
            origin            ORIGIN_QUICKMESSAGEWINDOW&lt;br /&gt;
            forecolor        1 1 1 1&lt;br /&gt;
            textfont        UI_FONT_NORMAL&lt;br /&gt;
            textscale        .24&lt;br /&gt;
            textaligny        8&lt;br /&gt;
            text            &amp;quot;@QUICKMESSAGE_ESC_EXIT&amp;quot;&lt;br /&gt;
            decoration&lt;br /&gt;
        }&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These 2 item defs are functions also called items.&lt;br /&gt;
&lt;br /&gt;
itemdef{} is the function, you can fill in a lot things but we are going to do this:&lt;br /&gt;
&lt;br /&gt;
*add a new button &lt;br /&gt;
*change the text &lt;br /&gt;
*change coordinates of the buttons&lt;br /&gt;
&lt;br /&gt;
In the quickmessage menu it will look like this in-game&lt;br /&gt;
&lt;br /&gt;
[[Image:modmenu_2.jpg]]&lt;br /&gt;
&lt;br /&gt;
You see there is no space between the buttons to place anything, as we want to place a new button between Esc. and button 3.&lt;br /&gt;
What we are going to do is to place the Esc button a bit to below and insert the button with same coordinates a.k.a &#039;&#039;&#039;RECT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Info|Note: rect coordinates are like this}}&lt;br /&gt;
&lt;br /&gt;
 rect            x y width height  &lt;br /&gt;
&lt;br /&gt;
So if i want to make a image in a menu that is below on left side of screen ( 400 y below ) and the image is 64 high and 128 wide then do this&lt;br /&gt;
&lt;br /&gt;
 rect           0 400 64 128 &lt;br /&gt;
&lt;br /&gt;
*Now lets off and start the coordinates first to have something about standard values, the standard y size for this font size is 16 , so we need to add 1 line ,&lt;br /&gt;
this means the Esc button will go 16 y&#039;s below ( thats +16 ) so &#039;&#039;&#039;68 + 16 = 84&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Also we are going do add a new button so we just copy the itemdef of button3 like below and we are just editing it with the same coordinates as Esc button &#039;&#039;&#039;rect  16 68 0 0&#039;&#039;&#039;&lt;br /&gt;
With the new button we want to open a new menu , this one will be called mymenu .&lt;br /&gt;
So we also change the execkeyint as we want to open it with 4 and if we press 4 it will open a new menu called mymenu ,plus it closes this menu to prevent a lot of menus be opened at the same time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
itemDef&lt;br /&gt;
        {&lt;br /&gt;
            name            &amp;quot;window&amp;quot;&lt;br /&gt;
            visible            1&lt;br /&gt;
            rect            16 64 0 0&lt;br /&gt;
            origin            ORIGIN_QUICKMESSAGEWINDOW&lt;br /&gt;
            forecolor        1 1 1 1&lt;br /&gt;
            textfont        UI_FONT_NORMAL&lt;br /&gt;
            textscale        .24&lt;br /&gt;
            textaligny        8&lt;br /&gt;
            &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;text            &amp;quot;4.Open my menu&amp;quot;&amp;lt;/font&amp;gt;&lt;br /&gt;
            decoration&lt;br /&gt;
        }&lt;br /&gt;
        execKey &amp;quot;4&amp;quot; { close quickmessage; open mynewmenu }&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then insert it below and change escape button coordinates to + 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
itemDef&lt;br /&gt;
        {&lt;br /&gt;
            name            &amp;quot;window&amp;quot;&lt;br /&gt;
            visible            1&lt;br /&gt;
            rect            16 52 0 0&lt;br /&gt;
            origin            ORIGIN_QUICKMESSAGEWINDOW&lt;br /&gt;
            forecolor        1 1 1 1&lt;br /&gt;
            textfont        UI_FONT_NORMAL&lt;br /&gt;
            textscale        .24&lt;br /&gt;
            textaligny        8&lt;br /&gt;
            text            &amp;quot;@QUICKMESSAGE_3_RESPONSES&amp;quot;&lt;br /&gt;
            decoration&lt;br /&gt;
        }&lt;br /&gt;
        execKey &amp;quot;3&amp;quot; { close quickmessage; open quickresponses }&lt;br /&gt;
&lt;br /&gt;
               itemDef&lt;br /&gt;
        {&lt;br /&gt;
            name            &amp;quot;window&amp;quot;&lt;br /&gt;
            visible            1&lt;br /&gt;
            rect            16 64 0 0&lt;br /&gt;
            origin            ORIGIN_QUICKMESSAGEWINDOW&lt;br /&gt;
            forecolor        1 1 1 1&lt;br /&gt;
            textfont        UI_FONT_NORMAL&lt;br /&gt;
            textscale        .24&lt;br /&gt;
            textaligny        8&lt;br /&gt;
            text            &amp;quot;4.Open my menu&amp;quot;&lt;br /&gt;
            decoration&lt;br /&gt;
        }&lt;br /&gt;
        execKey &amp;quot;4&amp;quot; { close quickmessage; open mynewmenu}&lt;br /&gt;
&lt;br /&gt;
        itemDef&lt;br /&gt;
        {&lt;br /&gt;
            name            &amp;quot;window&amp;quot;&lt;br /&gt;
            visible            1&lt;br /&gt;
            rect            16 84 0 0&lt;br /&gt;
            origin            ORIGIN_QUICKMESSAGEWINDOW&lt;br /&gt;
            forecolor        1 1 1 1&lt;br /&gt;
            textfont        UI_FONT_NORMAL&lt;br /&gt;
            textscale        .24&lt;br /&gt;
            textaligny        8&lt;br /&gt;
            text            &amp;quot;@QUICKMESSAGE_ESC_EXIT&amp;quot;&lt;br /&gt;
            decoration&lt;br /&gt;
        }&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Now &#039;&#039;&#039;SAVE&#039;&#039;&#039; it and go to your mod folder where you saved it -&amp;gt; ui_mp/wm_quickmessages .&lt;br /&gt;
*Copy this one and paste it in your &#039;&#039;raw folder&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
 Call of Duty World at War-&amp;gt; raw&lt;br /&gt;
&lt;br /&gt;
*Go to your ModTool - ( launcher.exe ) Select the Modbuilder tab &lt;br /&gt;
*Select in the dropdown box &#039;&#039;&#039;menumod&#039;&#039;&#039; .&lt;br /&gt;
*And type like below:&lt;br /&gt;
&lt;br /&gt;
 menufile,ui_mp/wm_quickmessage.menu&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:modmenu_3.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Make your own menu file=&lt;br /&gt;
&lt;br /&gt;
*Now we have a backup for everything. Although we edited a menu, we now need our mymenu , because else we dont have anything that will open it :O!.&lt;br /&gt;
*As reference im going to use the quickmessage menu as layout (&#039;&#039;&#039;NOTE : Using other menus is much easier as reference point and editing them, because making a layout yourself is a time-spending event.&lt;br /&gt;
*So lets open our quickmessage menu in your mods folder (&#039;&#039;&#039;ui_mp/wm_quickmessages&#039;&#039;&#039;)&lt;br /&gt;
*Now first we are going to save it as mymenu.menu&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Upper corner you see FILE - &amp;gt; Save as..&lt;br /&gt;
&lt;br /&gt;
*Now save it in ui_mp of your raw folder as mymenu.menu.&lt;br /&gt;
*Now you did this we are going to remove the buttons 2, 3 and 4.&lt;br /&gt;
*Select them and just delete the part and save it ( Ctrl+S ).&lt;br /&gt;
*If it is correct you only have this left:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#include &amp;quot;ui/menudef.h&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#define ORIGIN_QUICKMESSAGETAB            32 224&lt;br /&gt;
#define ORIGIN_QUICKMESSAGEWINDOW        32 256&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
    menuDef&lt;br /&gt;
    {&lt;br /&gt;
        name            &amp;quot;quickmessage&amp;quot;&lt;br /&gt;
        visible            0&lt;br /&gt;
        fullscreen        0&lt;br /&gt;
        rect            0 0 640 480&lt;br /&gt;
        focuscolor        1 1 1 1&lt;br /&gt;
        disablecolor        0 0 0 0&lt;br /&gt;
         style            WINDOW_STYLE_EMPTY&lt;br /&gt;
&lt;br /&gt;
        onOpen&lt;br /&gt;
        {&lt;br /&gt;
            setDvar cl_bypassMouseInput &amp;quot;1&amp;quot;&lt;br /&gt;
        }&lt;br /&gt;
        onClose&lt;br /&gt;
        {&lt;br /&gt;
            setDvar cl_bypassMouseInput &amp;quot;0&amp;quot;&lt;br /&gt;
        }&lt;br /&gt;
&lt;br /&gt;
// WINDOW BACKGROUND&lt;br /&gt;
        itemDef&lt;br /&gt;
        {&lt;br /&gt;
            name            &amp;quot;window_background&amp;quot;&lt;br /&gt;
            visible            1&lt;br /&gt;
            rect            0 0 224 192&lt;br /&gt;
            origin            ORIGIN_QUICKMESSAGEWINDOW&lt;br /&gt;
            style            WINDOW_STYLE_FILLED&lt;br /&gt;
            forecolor        1 1 1 1&lt;br /&gt;
            backcolor        0 0 0 0.7975&lt;br /&gt;
            decoration&lt;br /&gt;
        }&lt;br /&gt;
    &lt;br /&gt;
// WINDOW LINES&lt;br /&gt;
        itemDef&lt;br /&gt;
        {&lt;br /&gt;
            name            &amp;quot;window_lines&amp;quot;&lt;br /&gt;
            visible            1&lt;br /&gt;
            rect            3 0 2 187&lt;br /&gt;
            origin            ORIGIN_QUICKMESSAGEWINDOW&lt;br /&gt;
            style            WINDOW_STYLE_FILLED&lt;br /&gt;
            backcolor        1 1 1 .125&lt;br /&gt;
            decoration&lt;br /&gt;
        }&lt;br /&gt;
        itemDef&lt;br /&gt;
        {&lt;br /&gt;
            name            &amp;quot;window_lines&amp;quot;&lt;br /&gt;
            visible            1&lt;br /&gt;
            rect            219 0 2 187&lt;br /&gt;
            origin            ORIGIN_QUICKMESSAGEWINDOW&lt;br /&gt;
            style            WINDOW_STYLE_FILLED&lt;br /&gt;
            backcolor        1 1 1 .125&lt;br /&gt;
            decoration&lt;br /&gt;
        }&lt;br /&gt;
        itemDef&lt;br /&gt;
        {&lt;br /&gt;
            name            &amp;quot;window_lines&amp;quot;&lt;br /&gt;
            visible            1&lt;br /&gt;
            rect            5 0 214 2&lt;br /&gt;
            origin            ORIGIN_QUICKMESSAGEWINDOW&lt;br /&gt;
            style            WINDOW_STYLE_FILLED&lt;br /&gt;
            backcolor        1 1 1 .125&lt;br /&gt;
            decoration&lt;br /&gt;
        }&lt;br /&gt;
        itemDef&lt;br /&gt;
        {&lt;br /&gt;
            name            &amp;quot;window_lines&amp;quot;&lt;br /&gt;
            visible            1&lt;br /&gt;
            rect            3 187 218 2&lt;br /&gt;
            origin            ORIGIN_QUICKMESSAGEWINDOW&lt;br /&gt;
            style            WINDOW_STYLE_FILLED&lt;br /&gt;
            backcolor        1 1 1 .125&lt;br /&gt;
            decoration&lt;br /&gt;
        }&lt;br /&gt;
&lt;br /&gt;
// TITLE&lt;br /&gt;
        itemDef&lt;br /&gt;
        {&lt;br /&gt;
            name            &amp;quot;title&amp;quot;&lt;br /&gt;
            visible            1&lt;br /&gt;
            rect            0 0 224 32&lt;br /&gt;
            origin            ORIGIN_QUICKMESSAGETAB&lt;br /&gt;
            style            WINDOW_STYLE_FILLED&lt;br /&gt;
            forecolor        1 1 1 1&lt;br /&gt;
            backcolor        0 0 0 0.7975&lt;br /&gt;
            type            ITEM_TYPE_TEXT&lt;br /&gt;
            text            &amp;quot;@QUICKMESSAGE_QUICK_MESSAGE&amp;quot;&lt;br /&gt;
            textfont        UI_FONT_NORMAL&lt;br /&gt;
            textscale        .24&lt;br /&gt;
            textaligny        24&lt;br /&gt;
            textalign        ITEM_ALIGN_CENTER&lt;br /&gt;
            decoration&lt;br /&gt;
        }&lt;br /&gt;
        itemDef&lt;br /&gt;
        {&lt;br /&gt;
            name            &amp;quot;title_quickmessage_gray&amp;quot;&lt;br /&gt;
            visible            1&lt;br /&gt;
            rect            3 3 218 29&lt;br /&gt;
            origin            ORIGIN_QUICKMESSAGETAB&lt;br /&gt;
            style            WINDOW_STYLE_FILLED&lt;br /&gt;
            backcolor        1 1 1 .125&lt;br /&gt;
            decoration&lt;br /&gt;
        }&lt;br /&gt;
&lt;br /&gt;
        itemDef&lt;br /&gt;
        {&lt;br /&gt;
            name            &amp;quot;window&amp;quot;&lt;br /&gt;
            visible            1&lt;br /&gt;
            rect            16 20 0 0&lt;br /&gt;
            origin            ORIGIN_QUICKMESSAGEWINDOW&lt;br /&gt;
            forecolor        1 1 1 1&lt;br /&gt;
            textfont        UI_FONT_NORMAL&lt;br /&gt;
            textscale        .24&lt;br /&gt;
            textaligny        8&lt;br /&gt;
            text            &amp;quot;@QUICKMESSAGE_1_COMMANDS&amp;quot;&lt;br /&gt;
            decoration&lt;br /&gt;
        }&lt;br /&gt;
        execKey &amp;quot;1&amp;quot; { close quickmessage; open quickcommands }&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
        itemDef&lt;br /&gt;
        {&lt;br /&gt;
            name            &amp;quot;window&amp;quot;&lt;br /&gt;
            visible            1&lt;br /&gt;
            rect            16 68 0 0&lt;br /&gt;
            origin            ORIGIN_QUICKMESSAGEWINDOW&lt;br /&gt;
            forecolor        1 1 1 1&lt;br /&gt;
            textfont        UI_FONT_NORMAL&lt;br /&gt;
            textscale        .24&lt;br /&gt;
            textaligny        8&lt;br /&gt;
            text            &amp;quot;@QUICKMESSAGE_ESC_EXIT&amp;quot;&lt;br /&gt;
            decoration&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Script response=&lt;br /&gt;
&lt;br /&gt;
After you done this we still have the wrong &amp;quot;Response&amp;quot; sending out to the engine, because what we want to do is making a Text come up in our screen, what we are going to do is in a few steps:&lt;br /&gt;
&lt;br /&gt;
*make a new response &lt;br /&gt;
*make a .gsc that will see our response &lt;br /&gt;
*the .gsc will send out to the player a text in screen if he sees the response&lt;br /&gt;
&lt;br /&gt;
First we are going to edit the button, and change the response of ExeckeyInt &lt;br /&gt;
&lt;br /&gt;
The engine gets his responses by this command&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;ScriptMenuResponse&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Our ScriptmenuResponse is going to be &amp;quot;helloworld&#039;&#039;.&lt;br /&gt;
So below we are going to edit it &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
itemDef&lt;br /&gt;
        {&lt;br /&gt;
            name            &amp;quot;window&amp;quot;&lt;br /&gt;
            visible            1&lt;br /&gt;
            rect            16 20 0 0&lt;br /&gt;
            origin            ORIGIN_QUICKMESSAGEWINDOW&lt;br /&gt;
            forecolor        1 1 1 1&lt;br /&gt;
            textfont        UI_FONT_NORMAL&lt;br /&gt;
            textscale        .24&lt;br /&gt;
            textaligny        8&lt;br /&gt;
            text            &amp;quot;Hello world!&amp;quot;&lt;br /&gt;
            decoration&lt;br /&gt;
        }&lt;br /&gt;
        execKey &amp;quot;1&amp;quot; { close quickmessage; ScriptMenuResponse &amp;quot;helloworld&amp;quot; }&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Also we need to name it to our own menu:&lt;br /&gt;
&lt;br /&gt;
Search below the first lines of the file to &#039;&#039;MenuDef&#039;&#039; if you scroll down you see &lt;br /&gt;
&lt;br /&gt;
 name            &amp;quot;quickmessage&amp;quot;&lt;br /&gt;
&lt;br /&gt;
We are going to change it to our own name like below&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
menuDef&lt;br /&gt;
    {&lt;br /&gt;
        &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;name            &amp;quot;mymenu&amp;quot;&amp;lt;/font&amp;gt;&lt;br /&gt;
        visible            0&lt;br /&gt;
        fullscreen        0&lt;br /&gt;
        rect            0 0 640 480&lt;br /&gt;
        focuscolor        1 1 1 1&lt;br /&gt;
        disablecolor        0 0 0 0&lt;br /&gt;
         style            WINDOW_STYLE_EMPTY&lt;br /&gt;
&lt;br /&gt;
        onOpen&lt;br /&gt;
        {&lt;br /&gt;
            setDvar cl_bypassMouseInput &amp;quot;1&amp;quot;&lt;br /&gt;
        }&lt;br /&gt;
        onClose&lt;br /&gt;
        {&lt;br /&gt;
            setDvar cl_bypassMouseInput &amp;quot;0&amp;quot;&lt;br /&gt;
        }&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now save the edited menu! It should look now like this your menu :&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#include &amp;quot;ui/menudef.h&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#define ORIGIN_QUICKMESSAGETAB            32 224&lt;br /&gt;
#define ORIGIN_QUICKMESSAGEWINDOW        32 256&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
    menuDef&lt;br /&gt;
    {&lt;br /&gt;
        name            &amp;quot;mymenu&amp;quot;&lt;br /&gt;
        visible            0&lt;br /&gt;
        fullscreen        0&lt;br /&gt;
        rect            0 0 640 480&lt;br /&gt;
        focuscolor        1 1 1 1&lt;br /&gt;
        disablecolor        0 0 0 0&lt;br /&gt;
         style            WINDOW_STYLE_EMPTY&lt;br /&gt;
&lt;br /&gt;
        onOpen&lt;br /&gt;
        {&lt;br /&gt;
            setDvar cl_bypassMouseInput &amp;quot;1&amp;quot;&lt;br /&gt;
        }&lt;br /&gt;
        onClose&lt;br /&gt;
        {&lt;br /&gt;
            setDvar cl_bypassMouseInput &amp;quot;0&amp;quot;&lt;br /&gt;
        }&lt;br /&gt;
&lt;br /&gt;
// WINDOW BACKGROUND&lt;br /&gt;
        itemDef&lt;br /&gt;
        {&lt;br /&gt;
            name            &amp;quot;window_background&amp;quot;&lt;br /&gt;
            visible            1&lt;br /&gt;
            rect            0 0 224 192&lt;br /&gt;
            origin            ORIGIN_QUICKMESSAGEWINDOW&lt;br /&gt;
            style            WINDOW_STYLE_FILLED&lt;br /&gt;
            forecolor        1 1 1 1&lt;br /&gt;
            backcolor        0 0 0 0.7975&lt;br /&gt;
            decoration&lt;br /&gt;
        }&lt;br /&gt;
    &lt;br /&gt;
// WINDOW LINES&lt;br /&gt;
        itemDef&lt;br /&gt;
        {&lt;br /&gt;
            name            &amp;quot;window_lines&amp;quot;&lt;br /&gt;
            visible            1&lt;br /&gt;
            rect            3 0 2 187&lt;br /&gt;
            origin            ORIGIN_QUICKMESSAGEWINDOW&lt;br /&gt;
            style            WINDOW_STYLE_FILLED&lt;br /&gt;
            backcolor        1 1 1 .125&lt;br /&gt;
            decoration&lt;br /&gt;
        }&lt;br /&gt;
        itemDef&lt;br /&gt;
        {&lt;br /&gt;
            name            &amp;quot;window_lines&amp;quot;&lt;br /&gt;
            visible            1&lt;br /&gt;
            rect            219 0 2 187&lt;br /&gt;
            origin            ORIGIN_QUICKMESSAGEWINDOW&lt;br /&gt;
            style            WINDOW_STYLE_FILLED&lt;br /&gt;
            backcolor        1 1 1 .125&lt;br /&gt;
            decoration&lt;br /&gt;
        }&lt;br /&gt;
        itemDef&lt;br /&gt;
        {&lt;br /&gt;
            name            &amp;quot;window_lines&amp;quot;&lt;br /&gt;
            visible            1&lt;br /&gt;
            rect            5 0 214 2&lt;br /&gt;
            origin            ORIGIN_QUICKMESSAGEWINDOW&lt;br /&gt;
            style            WINDOW_STYLE_FILLED&lt;br /&gt;
            backcolor        1 1 1 .125&lt;br /&gt;
            decoration&lt;br /&gt;
        }&lt;br /&gt;
        itemDef&lt;br /&gt;
        {&lt;br /&gt;
            name            &amp;quot;window_lines&amp;quot;&lt;br /&gt;
            visible            1&lt;br /&gt;
            rect            3 187 218 2&lt;br /&gt;
            origin            ORIGIN_QUICKMESSAGEWINDOW&lt;br /&gt;
            style            WINDOW_STYLE_FILLED&lt;br /&gt;
            backcolor        1 1 1 .125&lt;br /&gt;
            decoration&lt;br /&gt;
        }&lt;br /&gt;
&lt;br /&gt;
// TITLE&lt;br /&gt;
        itemDef&lt;br /&gt;
        {&lt;br /&gt;
            name            &amp;quot;title&amp;quot;&lt;br /&gt;
            visible            1&lt;br /&gt;
            rect            0 0 224 32&lt;br /&gt;
            origin            ORIGIN_QUICKMESSAGETAB&lt;br /&gt;
            style            WINDOW_STYLE_FILLED&lt;br /&gt;
            forecolor        1 1 1 1&lt;br /&gt;
            backcolor        0 0 0 0.7975&lt;br /&gt;
            type            ITEM_TYPE_TEXT&lt;br /&gt;
            text            &amp;quot;@QUICKMESSAGE_QUICK_MESSAGE&amp;quot;&lt;br /&gt;
            textfont        UI_FONT_NORMAL&lt;br /&gt;
            textscale        .24&lt;br /&gt;
            textaligny        24&lt;br /&gt;
            textalign        ITEM_ALIGN_CENTER&lt;br /&gt;
            decoration&lt;br /&gt;
        }&lt;br /&gt;
        itemDef&lt;br /&gt;
        {&lt;br /&gt;
            name            &amp;quot;title_quickmessage_gray&amp;quot;&lt;br /&gt;
            visible            1&lt;br /&gt;
            rect            3 3 218 29&lt;br /&gt;
            origin            ORIGIN_QUICKMESSAGETAB&lt;br /&gt;
            style            WINDOW_STYLE_FILLED&lt;br /&gt;
            backcolor        1 1 1 .125&lt;br /&gt;
            decoration&lt;br /&gt;
        }&lt;br /&gt;
&lt;br /&gt;
        itemDef&lt;br /&gt;
        {&lt;br /&gt;
            name            &amp;quot;window&amp;quot;&lt;br /&gt;
            visible            1&lt;br /&gt;
            rect            16 20 0 0&lt;br /&gt;
            origin            ORIGIN_QUICKMESSAGEWINDOW&lt;br /&gt;
            forecolor        1 1 1 1&lt;br /&gt;
            textfont        UI_FONT_NORMAL&lt;br /&gt;
            textscale        .24&lt;br /&gt;
            textaligny        8&lt;br /&gt;
            text            &amp;quot;Hello world!&amp;quot;&lt;br /&gt;
            decoration&lt;br /&gt;
        }&lt;br /&gt;
        execKey &amp;quot;1&amp;quot; { close quickmessage; ScriptMenuResponse &amp;quot;helloworld&amp;quot; }&lt;br /&gt;
        &lt;br /&gt;
        itemDef&lt;br /&gt;
        {&lt;br /&gt;
            name            &amp;quot;window&amp;quot;&lt;br /&gt;
            visible            1&lt;br /&gt;
            rect            16 68 0 0&lt;br /&gt;
            origin            ORIGIN_QUICKMESSAGEWINDOW&lt;br /&gt;
            forecolor        1 1 1 1&lt;br /&gt;
            textfont        UI_FONT_NORMAL&lt;br /&gt;
            textscale        .24&lt;br /&gt;
            textaligny        8&lt;br /&gt;
            text            &amp;quot;@QUICKMESSAGE_ESC_EXIT&amp;quot;&lt;br /&gt;
            decoration&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Prepare for use=&lt;br /&gt;
&lt;br /&gt;
Copy the new menu and copy it to multiple folders &lt;br /&gt;
&lt;br /&gt;
*Cut the mymenu.menu from ui_mp in the mod folder to a new folder you create , this will be called scriptmenus&lt;br /&gt;
*Now copy this mymenu.menu from the ui_mp/scriptmenus to your raw folder and place it in &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;ui_mp/scriptmenus&amp;lt;/span&amp;gt;&lt;br /&gt;
*Now add this line to your Modbuilder ( the Launcher.exe )&lt;br /&gt;
*menufile,ui_mp/scriptmenus/mymenu.menu&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Ok now we need to make a .gsc that checks the response&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;SO LETS START!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
First go to your mod folder and open maps/mp/gametypes/_globallogic.gsc with the GSC programming tool.&lt;br /&gt;
&lt;br /&gt;
If you did this select above in the programming tool this:&lt;br /&gt;
&lt;br /&gt;
[[Image:modmenu_4.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
*Select it so its checked.&lt;br /&gt;
*Now you see line numbers. &lt;br /&gt;
*Go to line:&#039;&#039;&#039;4348&#039;&#039;&#039;&lt;br /&gt;
*Add this:&lt;br /&gt;
&lt;br /&gt;
 thread functions\_mymenu::init();&lt;br /&gt;
&lt;br /&gt;
I shall explain what this means. This function well execute the function init() in folder &#039;&#039;functions&#039;&#039; called &#039;&#039;_mymenu.gsc&#039;&#039;. What we need to do now is make a new file with the programming tool (Above you see a workbar and on the left upper corner you see &#039;&#039;&#039; File -&amp;gt; New &#039;&#039;&#039; select this )&lt;br /&gt;
&lt;br /&gt;
*Now type here this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
init()&lt;br /&gt;
{&lt;br /&gt;
game[&amp;quot;mymenu&amp;quot;] = &amp;quot;mymenu&amp;quot;; //mymenu is the name of menu so keep this.&lt;br /&gt;
Precachemenu(game[&amp;quot;mymenu&amp;quot;]);&lt;br /&gt;
thread Onplayerconnect();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
Onplayerconnect()&lt;br /&gt;
{&lt;br /&gt;
while(1)&lt;br /&gt;
{&lt;br /&gt;
level waittill(&amp;quot;connecting&amp;quot;,player);&lt;br /&gt;
player thread OnSpawnPlayer();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
OnSpawnPlayer()&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
while(1)&lt;br /&gt;
{&lt;br /&gt;
self waittill(&amp;quot;spawned&amp;quot;);&lt;br /&gt;
self thread MenuResponses();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MenuResponses()&lt;br /&gt;
{&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
First i will explain what it will do. When the game is loading it will &#039;&#039;&#039;load&#039;&#039;&#039; the functions into the game; &lt;br /&gt;
&lt;br /&gt;
so it will read like this:&lt;br /&gt;
&lt;br /&gt;
*Init -&amp;gt; precache the menu ( load it ) -&amp;gt;do function OnPlayerconnect -&amp;gt; wait till anybody is connecting , and wait till its a variable player - &amp;gt; if this is done -&amp;gt; do function OnSpawnPlayer on the *player - &amp;gt; Player waits till it is spawned - &amp;gt; Engine says the player is spawned - &amp;gt; now do a function MenuResponses &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;while(1)&#039;&#039;&#039; is a loop command, so you have to see it as a command that repeats time over time , so if it has waitted if someone has connected then it will thread the command and wait again to someone connects , and over again.&lt;br /&gt;
&lt;br /&gt;
Now we did this we are going to focus on the Scripting part of Menuresponses, we need a few things:&lt;br /&gt;
&lt;br /&gt;
*a loop&lt;br /&gt;
*a check ( waittill ) that waits till we have a response sended out by the engine&lt;br /&gt;
&lt;br /&gt;
This will look like this: ( this is a standard thing, cant change it, just do it like this)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MenuResponses()&lt;br /&gt;
{&lt;br /&gt;
while(1)&lt;br /&gt;
{&lt;br /&gt;
self waittill(&amp;quot;menuresponse&amp;quot;,menu,response)&lt;br /&gt;
      if(menu == game[&amp;quot;mymenu&amp;quot;] ) // if the response sended out is the menu called mymenu then proceed with the script&lt;br /&gt;
        {&lt;br /&gt;
         if(response == &amp;quot;helloworld&amp;quot;)&lt;br /&gt;
self iprintlnbold(&amp;quot;Hello world :O!!! =D&amp;quot;);// print in a text inscreen that only the player that pressed the button will see&lt;br /&gt;
     &lt;br /&gt;
         }&lt;br /&gt;
}&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now we have this in our script below, save it as _mymenu.gsc ( File -&amp;gt; save as ) in your mod folder ( menumod folder ) -&amp;gt; functions&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
init()&lt;br /&gt;
{&lt;br /&gt;
game[&amp;quot;mymenu&amp;quot;] = &amp;quot;mymenu&amp;quot;; //mymenu is the name of menu so keep this.&lt;br /&gt;
Precachemenu(game[&amp;quot;mymenu&amp;quot;]);&lt;br /&gt;
thread Onplayerconnect();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
Onplayerconnect()&lt;br /&gt;
{&lt;br /&gt;
while(1)&lt;br /&gt;
{&lt;br /&gt;
level waittill(&amp;quot;connecting&amp;quot;,player);&lt;br /&gt;
player thread OnSpawnPlayer();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
OnSpawnPlayer()&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
while(1)&lt;br /&gt;
{&lt;br /&gt;
self waittill(&amp;quot;spawned&amp;quot;);&lt;br /&gt;
self thread MenuResponses();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
MenuResponses()&lt;br /&gt;
{&lt;br /&gt;
while(1)&lt;br /&gt;
{&lt;br /&gt;
self waittill(&amp;quot;menuresponse&amp;quot;,menu,response)&lt;br /&gt;
      if(menu == game[&amp;quot;mymenu&amp;quot;] ) // if the response sended out is the menu called mymenu then proceed with the script&lt;br /&gt;
        {&lt;br /&gt;
         if(response == &amp;quot;helloworld&amp;quot;)&lt;br /&gt;
              self iprintlnbold(&amp;quot;Hello world :O!!! =D&amp;quot;);// print in a text inscreen that only the player that pressed the button will see&lt;br /&gt;
     &lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If we have done this, check and make sure if you have this:&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&lt;br /&gt;
*mymenu.menu placed in  raw/ui_mp/scriptmenus  &lt;br /&gt;
*mymenu.menu placed in  mods/menumod/ui_mp/scriptmenus&lt;br /&gt;
*mymenu.menu placed in  &lt;br /&gt;
**Vista : C:\Users\Username\AppData\Local\Activision\CoDWaW\mods\menumod\ui_mp\scriptmenus&lt;br /&gt;
**XP : C:\Documents and Settings\[username]\Local Settings\Application Data\Activision\CoDWaW\mods\menumod\ui_mp\scriptmenus&lt;br /&gt;
*wm_quickmessages.menu placed in  raw/ui_mp/  &lt;br /&gt;
*wm_quickmessages.menu placed in  mods/menumod/ui_mp/&lt;br /&gt;
*wm_quickmessages.menu placed in  &lt;br /&gt;
**Vista : C:\Users\Username\AppData\Local\Activision\CoDWaW\mods\menumod\ui_mp\&lt;br /&gt;
**XP    : C:\Documents and Settings\[username]\Local Settings\Application Data\Activision\CoDWaW\mods\menumod\ui_mp\&lt;br /&gt;
*The Functions and Maps folder (the gsc files)  placed in  mods/menumod/&lt;br /&gt;
*The Functions and Maps folder (the gsc files)  placed in&lt;br /&gt;
**Vista : C:\Users\Username\AppData\Local\Activision\CoDWaW\mods\menumod\ui_mp\&lt;br /&gt;
**XP:: C:\Documents and Settings\[username]\Local Settings\Application Data\Activision\CoDWaW\mods\menumod\ui_mp\&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now if you have this go to your launcher , then select the Modbuild tab, Select your menumod , then press the Build Mod button.&lt;br /&gt;
&lt;br /&gt;
If it is ready with compiling select the Run Game Tab -&amp;gt; select MP - &amp;gt; Select the menumod from dropdown box&amp;lt;br&amp;gt;&lt;br /&gt;
Check below that if these things are checked:&lt;br /&gt;
&lt;br /&gt;
 developer 2 &lt;br /&gt;
 devmap  mp_dome (this is our testmap&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
If it works, well done you made a menu mod :) !!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Zeroy|Zeroy.]] 10:39, 8 April 2009 (UTC)&lt;br /&gt;
[[Category:Call of Duty 5]]&lt;br /&gt;
[[Category:Modding]]&lt;br /&gt;
[[Category:Scripting]]&lt;br /&gt;
[[Category:Menu]]&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=User_talk:WikiSysop&amp;diff=15381</id>
		<title>User talk:WikiSysop</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=User_talk:WikiSysop&amp;diff=15381"/>
		<updated>2011-01-05T12:46:29Z</updated>

		<summary type="html">&lt;p&gt;WikiSysop: Protected &amp;quot;User talk:WikiSysop&amp;quot; ([edit=sysop] (indefinite) [move=sysop] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;test&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=User_talk:WikiSysop&amp;diff=15380</id>
		<title>User talk:WikiSysop</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=User_talk:WikiSysop&amp;diff=15380"/>
		<updated>2011-01-05T12:46:20Z</updated>

		<summary type="html">&lt;p&gt;WikiSysop: Created page with &amp;quot;test&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;test&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Popular_Articles&amp;diff=15379</id>
		<title>Popular Articles</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Popular_Articles&amp;diff=15379"/>
		<updated>2011-01-05T12:44:49Z</updated>

		<summary type="html">&lt;p&gt;WikiSysop: /* Popular Articles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Popular Articles ==&lt;br /&gt;
&lt;br /&gt;
[[File:love_128.png|45px|right]]&lt;br /&gt;
&amp;lt;!--[[File:spider.png|50px]][[File:santa_512.png|60px|right]]!--&amp;gt;&lt;br /&gt;
[[File:favorites_256.png|16px]]&#039;&#039;&#039;Mapper Resources: [[Mapping: Reference resources|Reference resources]]&lt;br /&gt;
&lt;br /&gt;
[[File:favorites_256.png|16px]]&#039;&#039;&#039;For most COD version: [[Call of Duty 5: Paulo88 Radiant Tips| Radiant Tips by &#039;&#039;Paulo88&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
[[File:favorites_256.png|16px]]&#039;&#039;&#039;For all COD version: [[Call of Duty 5: Video Mapping Tutorials| Video Mapping Tutorials by &#039;&#039;BlackJack Jonny &amp;amp; CODMapper&#039;&#039;]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_5:_Linux_Binaries&amp;diff=15337</id>
		<title>Call of Duty 5: Linux Binaries</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_5:_Linux_Binaries&amp;diff=15337"/>
		<updated>2011-01-04T00:56:02Z</updated>

		<summary type="html">&lt;p&gt;WikiSysop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Nutshell.png]] Please find below the links to the different version of the Linux Binaries for CODWaW.&lt;br /&gt;
&lt;br /&gt;
= Latest =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot; size=&amp;quot;4&amp;quot;&amp;gt;&#039;&#039;&#039;Current release is: 1.6&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Image:data.png]][http://sanjose.gcops.com/codww/patches/Patch1.6/codwaw-lnxded-1.6-09142009.tar.bz2 Linux Files 1.6	 1.46 GB]&lt;br /&gt;
* [[Image:data.png]][http://mirrors.mycallofduty.com/GameFiles/CallOfDutySeries/CallOfDutyWaW/Linux/codwaw-lnxded-1.6-09142009.tar.bz2 Mirror]&lt;br /&gt;
&lt;br /&gt;
= Previous =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;&#039;&#039;CoD:WaW Linux 1.4 Server Download Mirrors:&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Image:data.png]][http://www.fileswap.com/share/?id=70898ec5aaf2bbf0002bc17e54806936 FileSwap] (1.2-1.4 Patch + Map Pack 1)&lt;br /&gt;
* [[Image:data.png]][http://extreme.planetcallofduty.gamespy.com/codww/linux/codwaw-lnxded-1.2-to-1.4-04102009.tar.bz2 PlanetCallofDuty] (1.2-1.4 Patch + Map Pack 1)&lt;br /&gt;
* [[Image:data.png]][http://sanjose.gcops.com/codww/patches/Patch1.4/codwaw-lnxded-1.4-04102009.tar.bz2 Gcops.com] Full package&lt;br /&gt;
* [[Image:data.png]][http://www.fileswap.com/share/?id=970fb1f772fc2c31ef53234842710ee9 FileSwap] Full package&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;&#039;&#039;CoD:WaW Linux 1.3 Server Download Mirrors:&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Image:data.png]][http://www.mycallofduty.com/modules.php?name=Forums&amp;amp;file=viewtopic&amp;amp;p=26441 MyCallofDuty]&lt;br /&gt;
* [[Image:data.png]][http://www.fpsadmin.com/forum/showthread.php?t=17147 FPSAdmin]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;&#039;&#039;CoD:WaW Linux 1.2 Server Download Mirrors:&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Image:data.png]][http://www.mycallofduty.com/modules.php?name=Forums&amp;amp;file=viewtopic&amp;amp;t=3894 MyCallofDuty]&lt;br /&gt;
* [[Image:data.png]][http://www.fpsadmin.com/forum/downloads.php?do=file&amp;amp;id=110 FPSAdmin]&lt;br /&gt;
* [[Image:data.png]][http://www.gamershell.com/download_39832.shtml GamerShell]&lt;br /&gt;
* [[Image:data.png]][http://www.fileshack.com/file.x/13757/Call+of+Duty:+World+at+War+Linux+Dedicated+Server FileShack]&lt;br /&gt;
&lt;br /&gt;
[[Category:Call of Duty 5]]&lt;br /&gt;
[[Category:Server Help]]&lt;br /&gt;
[[Category:Linux]]&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_5:_Your_First_Map&amp;diff=15327</id>
		<title>Call of Duty 5: Your First Map</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_5:_Your_First_Map&amp;diff=15327"/>
		<updated>2011-01-03T18:12:37Z</updated>

		<summary type="html">&lt;p&gt;WikiSysop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Noob_approved}}&lt;br /&gt;
{{Note|There are many many ways to build a MP map and what you will find below are the way i usually work when building a map - The information are Guidelines and isnt the only way to go about mapping for Call of Duty World At War, but it&#039;s &#039;&#039;&#039;ONE&#039;&#039;&#039; way.}}&lt;br /&gt;
&lt;br /&gt;
Before beginning to map it is always best to plan a map project properly so it makes everything easier on later on stages.&lt;br /&gt;
The very first step of mapping is studying a map layout that will become your final release.&lt;br /&gt;
&lt;br /&gt;
Not every layout made according to this tutorial should be automatically good.&lt;br /&gt;
Only sticking to the basic principles mentioned in this topic, does not always guarantee you to have fun gameplay. It needs good insight and a lot of testing. But to increase the fun in the layout, it could be wise to read the following&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Call of Duty 5 is TDM based by default. But to cover all gametypes, it&#039;s best to stick to S&amp;amp;D (objectives) when designing the layout. For S&amp;amp;D it&#039;s critical to be able to reach objectives from several directions, in order to keep gameplay fun. And as S&amp;amp;D is fun, then it is very likely that other non-objective gametypes are fun as well. So I will continue this tutorial with the S&amp;amp;D gametype in mind.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Guide by Zaphax&lt;br /&gt;
&lt;br /&gt;
== Start simple ==&lt;br /&gt;
&lt;br /&gt;
Most people, including me to a long while back, started with detailing immediately, without keeping gameplay in mind.&lt;br /&gt;
&amp;quot;I&#039;ll just create and play along the way&amp;quot;. For some people it works, for others it doesn&#039;t. I advice you to start out simple. Place BSP blocks everywhere where you want the player to be able to walk, and what he can or cannot see. Test it with a small group of people. If that plays fun, replace the blocks with simplistic shapes of houses / buildings to get a general impression of what it will look like in the end. If it is still fun, replace everything with detailed stuff.&lt;br /&gt;
&lt;br /&gt;
== Three routes ==&lt;br /&gt;
&lt;br /&gt;
Every layout needs at least 3 main routes to the objectives. One would cause a bottleneck and hardly any choice to go somewhere. This will get boring eventually. Two could be done, but then people are kind of forced to stick to either one side of the map or the other. Also that could get frustrating. And whenever something is frustrating, your map will only be played for 5 minutes and is doomed to fail. So three main routes are essential to have a good start for a layout.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Alternative routes ==&lt;br /&gt;
&lt;br /&gt;
From these three routes you can create smaller alternative routes, to flank the enemy or have a different approach than the main route. This offers variation and extra choices to the player. Don&#039;t overdo it, but make sure the player has enough choices to go somewhere. Players like choices.&lt;br /&gt;
With alternative routes you can think of buildings, sewers or rooftops you can walk on. An alternative route would be a route you wouldn&#039;t take with the entire team (well almost never) but for yourself when you&#039;re alone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== In favor of defenders ==&lt;br /&gt;
&lt;br /&gt;
Make sure your objective placement is in favor of the defenders, so they can position themselves or form a plan on how to defend the objective zone area. Though, it is very important that once they have reached the objective zone, the time is relatively short for them to position, otherwise people will start to camp. Make sure that the difference between the time they position, and the attackers reach the objective, is about 3-4 seconds.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
 Defenders to Objective: 15 seconds&lt;br /&gt;
 Attackers to Objective: 18 seconds&lt;br /&gt;
&lt;br /&gt;
So make sure the defenders reach their objective first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Defenders ==&lt;br /&gt;
&lt;br /&gt;
Like I mentioned above, make sure the defenders got the opportunity to position themselves and defend the objective zone.&lt;br /&gt;
Good positions for defenders would be height differences. You can think of roofs, windows or bridges overlooking the objective.&lt;br /&gt;
Don&#039;t create camp-positions, that will decrease the fun for the attackers. So also make sure the attackers can reach the positions as well to kill them from the side or back, instead of being constantly shot by a camper.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Open ==&lt;br /&gt;
&lt;br /&gt;
Don&#039;t put an objective in a corridor you can reach from only two sides. It would create a bottleneck situation and will become frustrating if people are in the same place every time. Also, don&#039;t make the objective area too open, so the attacker becomes too vulnerable for snipers. Place enough cover around the objective zone, so the attacker can defend himself when being attacked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Logical ==&lt;br /&gt;
&lt;br /&gt;
That also brings me to the following subject: Place the objectives logical. To place the objective on a balcony somewhere, or in the church tower would be weird. Why would someone place their weapon stashes in a church tower or balcony? Plus, this would cause only one way to reach the objective. So basically, make sure the placement makes sense.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Height variations ==&lt;br /&gt;
&lt;br /&gt;
Height variations are greatly appreciated by players. It doesn&#039;t only break up a repetitive visual, but also offers new gameplay. It can offer new flanking routes and it gives the player the feel that the map is more dynamic. A third, more technical aspect, would be the performance. If you are in one room above, the stuff below doesn&#039;t get calculated (gets occluded). So working with height variations is definitely appreciated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Technical ==&lt;br /&gt;
&lt;br /&gt;
Even though the games are getting better and better and are technically improving, don&#039;t push the engine&#039;s limits.&lt;br /&gt;
It only brings you into the land of engine errors, which can only be fixed by deleting some stuff from your map. And I assume you don&#039;t want that. So instead, think of a layout the engine can handle. For example, CoD4 can&#039;t handle big open landscapes such as in the Battlefield series. Call of Duty 5 (still) works with portals, meaning you need structures to apply them on. So think of a layout being portal friendly.&lt;br /&gt;
Also keep visibility in mind. The more objects need to be drawn, the worse it gets for FPS. Make sure you occlude a lot (that means, cover up open sights, so that not too many objects are being seen / calculated. You can easily solve this by height variations (like in UO&#039;s Stanjel), or just the buildings when your map is flat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Remember, these are all basics every map should actually have, or should be thought about. This doesn&#039;t guarantee you will have an awesome map, but at least the basics are there so you are on the right track.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Treyarch about MP map design ==&lt;br /&gt;
&amp;lt;videoflash&amp;gt;VPkuIfXQYfw&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;by Zaphax&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Multiplayer FPS Map design Bible ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ben&#039;s Small Bible of Realistic Multiplayer Level Design&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can download the pdf [http://www.benb-design.net/article02/benb_article02.pdf here]&amp;lt;br&amp;gt;&lt;br /&gt;
Or view an online version at his site [http://www.benb-design.net/article02/benssmallbible_1.htm here]&lt;br /&gt;
&lt;br /&gt;
[[Category:Call of Duty 5]]&lt;br /&gt;
[[Category:Basic Editing]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_5:_SP_-_Checkpoints/Autosaves&amp;diff=15326</id>
		<title>Call of Duty 5: SP - Checkpoints/Autosaves</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_5:_SP_-_Checkpoints/Autosaves&amp;diff=15326"/>
		<updated>2011-01-03T17:28:12Z</updated>

		<summary type="html">&lt;p&gt;WikiSysop: Created page with &amp;quot;center  == Overview == Autosaves/checkpoints are a common functionality in Singleplayer/Co-Op, they provide players spots to pick up from in the event th...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:sp_autosave.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Autosaves/checkpoints are a common functionality in Singleplayer/Co-Op, they provide players spots to pick up from in the event that they die. &lt;br /&gt;
&lt;br /&gt;
{{note|Whenever an autosave happens and a player dies, all players will spawn exactly where they were at when the autosave happened.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Implementation ==&lt;br /&gt;
&lt;br /&gt;
There are two common ways to execute an autosave, by trigger or by script.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Trigger&lt;br /&gt;
&lt;br /&gt;
Make a trigger of your choice and give it the Key Value Pair:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;quot;targetname&amp;quot; &amp;quot;trigger_autosave&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{note|You can apply the Autosave texture to the trigger found under the Tools area in the texture browser. The texture does nothing technical, it is just a visual reminder for designers on what the specific trigger does and will help you keep organized in the future when your map becomes filled with various triggers doing different things.}}&lt;br /&gt;
&lt;br /&gt;
When the trigger is triggered, it will make an autosave.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Script&lt;br /&gt;
&lt;br /&gt;
To make an autosave via script, we pass a save name string into autosave_by_name function.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;autosave_by_name( &amp;quot;Player just grabbed documents&amp;quot; );&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_5:_Mapping_SP&amp;diff=15325</id>
		<title>Call of Duty 5: Mapping SP</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_5:_Mapping_SP&amp;diff=15325"/>
		<updated>2011-01-03T17:27:57Z</updated>

		<summary type="html">&lt;p&gt;WikiSysop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;{{Color|** The Articles below are always subject to change, please check often **|red}}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Singleplayer &amp;amp; Co-Op==&lt;br /&gt;
&lt;br /&gt;
* [[Call of Duty 5: Scripting Syntax And Grammar|Scripting Syntax And Grammar]]&lt;br /&gt;
* [[Call of Duty 5: Scripting Common Tasks|Scripting Common Tasks]]&lt;br /&gt;
* [[Call of Duty 5: SP Script Structure|SP Script Structure]]&lt;br /&gt;
* [[Call of Duty 5: Script Debugging|Script Debugging]]&lt;br /&gt;
* [[Call of Duty 5: SP - Vehicle Implementation|Vehicle Implementation]]&lt;br /&gt;
* [[Call of Duty 5: SP - Threat Bias Groups|Threat Bias Groups]]&lt;br /&gt;
* [[Call of Duty 5: SP - Navigation Overview|Navigation Overview]]&lt;br /&gt;
* [[Call of Duty 5: SP - Enviromental Audio System|Treyarch Enviromental Audio System]]&lt;br /&gt;
&lt;br /&gt;
* [[Call of Duty 5: Payload Mod|Payload Example Mod]]&lt;br /&gt;
* [[Call of Duty 5: Co-op Player Spawns|Co-op Player Spawns]]&lt;br /&gt;
* [[Call of Duty 5: Primary Light|Using Primary Lighting]]&lt;br /&gt;
* [[Call of Duty 5: SP - Checkpoints/Autosaves|Checkpoints/Autosaves]]&lt;br /&gt;
* [[Call of Duty 5: Japanese Ambush Tutorial|Japanese Ambush Tutorial *** NEW ***]]&lt;br /&gt;
** [[Call of Duty 5: SP Tutorial Spiderholes|Spiderholes]]&lt;br /&gt;
** [[Call of Duty 5: SP Tutorial Tree_Snipers|Tree Snipers]]&lt;br /&gt;
** [[Call of Duty 5: SP Tutorial Flare_Initiation|Flare Initiation]]&lt;br /&gt;
&lt;br /&gt;
==Animation==&lt;br /&gt;
&lt;br /&gt;
*[[Call of Duty 5: Animation_Overview|Overview]]&lt;br /&gt;
*[[Call of Duty 5: List_Of_Animations|List of Animations]]&lt;br /&gt;
*[[Call of Duty 5: Facial_Animation|Facial (w/ Speech)]]&lt;br /&gt;
*[[Call of Duty 5: Body_Animation|Body]]&lt;br /&gt;
*[[Call of duty 5: Player Models Joints &amp;amp; Tags|Player Models Joints &amp;amp; Tags]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Technical References==&lt;br /&gt;
&lt;br /&gt;
* [[Call of Duty 5: SP - AI types|AI types]]&lt;br /&gt;
* [[Call of Duty 5: SP Keys Values|Keys Values]]&lt;br /&gt;
* [[Call of Duty 5: Audio References|Audio Overview/References]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{donation}}&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=File:Sp_autosave.jpg&amp;diff=15324</id>
		<title>File:Sp autosave.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=File:Sp_autosave.jpg&amp;diff=15324"/>
		<updated>2011-01-03T17:26:22Z</updated>

		<summary type="html">&lt;p&gt;WikiSysop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_SP_-_Checkpoints/_Autosaves&amp;diff=15323</id>
		<title>Call of Duty 4: SP - Checkpoints/ Autosaves</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_SP_-_Checkpoints/_Autosaves&amp;diff=15323"/>
		<updated>2011-01-03T17:26:00Z</updated>

		<summary type="html">&lt;p&gt;WikiSysop: Created page with &amp;quot;center  == Overview == Autosaves/checkpoints are a common functionality in Singleplayer/Co-Op, they provide players spots to pick up from in the event th...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:sp_autosave.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Autosaves/checkpoints are a common functionality in Singleplayer/Co-Op, they provide players spots to pick up from in the event that they die. &lt;br /&gt;
&lt;br /&gt;
{{note|Whenever an autosave happens and a player dies, all players will spawn exactly where they were at when the autosave happened.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Implementation ==&lt;br /&gt;
&lt;br /&gt;
There are two common ways to execute an autosave, by trigger or by script.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Trigger&lt;br /&gt;
&lt;br /&gt;
Make a trigger of your choice and give it the Key Value Pair:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;quot;targetname&amp;quot; &amp;quot;trigger_autosave&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{note|You can apply the Autosave texture to the trigger found under the Tools area in the texture browser. The texture does nothing technical, it is just a visual reminder for designers on what the specific trigger does and will help you keep organized in the future when your map becomes filled with various triggers doing different things.}}&lt;br /&gt;
&lt;br /&gt;
When the trigger is triggered, it will make an autosave.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Script&lt;br /&gt;
&lt;br /&gt;
To make an autosave via script, we pass a save name string into autosave_by_name function.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;autosave_by_name( &amp;quot;Player just grabbed documents&amp;quot; );&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_mapping_sp&amp;diff=15322</id>
		<title>Call of Duty 4: mapping sp</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_mapping_sp&amp;diff=15322"/>
		<updated>2011-01-03T17:22:51Z</updated>

		<summary type="html">&lt;p&gt;WikiSysop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==AI==&lt;br /&gt;
*[[Call of Duty 4: SP - Beginner Tutorial|Beginner Tutorial]]&lt;br /&gt;
*[[Call of Duty 4: SP - Basic AI Paths|Basic AI Paths]]&lt;br /&gt;
*[[Call of Duty 4: SP - Color Groups|Color Groups]]&lt;br /&gt;
*[[Call of Duty 4: SP - Adding Dogs|Adding dogs to SP]]&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
*[[Call of Duty 4: SP - Objective Basics|Objective Basics]]&lt;br /&gt;
*[[Call of Duty 4: SP - Checkpoints/ Autosaves|Checkpoints/ Autosaves]]&lt;br /&gt;
&lt;br /&gt;
==Animation==&lt;br /&gt;
*[[Call of Duty 4: SP - Using Animations|How to use animations]]&lt;br /&gt;
&lt;br /&gt;
==Scripting==&lt;br /&gt;
*[[Call of Duty 4: Scripting Reference|Scripting Reference **UPDATED**]]&lt;br /&gt;
*[[Call of Duty 4: SP - Vehicle Ride|Vehicle Ride]]&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Popular_Articles&amp;diff=15321</id>
		<title>Popular Articles</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Popular_Articles&amp;diff=15321"/>
		<updated>2011-01-03T11:53:10Z</updated>

		<summary type="html">&lt;p&gt;WikiSysop: /* Popular Articles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Popular Articles ==&lt;br /&gt;
[[File:love_128.png|45px|right]]&lt;br /&gt;
&amp;lt;!--[[File:spider.png|50px]][[File:santa_512.png|60px|right]]!--&amp;gt;&lt;br /&gt;
[[File:favorites_256.png|16px]]&#039;&#039;&#039;Mapper Resources: [[Mapping: Reference resources|Reference resources]]&lt;br /&gt;
&lt;br /&gt;
[[File:favorites_256.png|16px]]&#039;&#039;&#039;For most COD version: [[Call of Duty 5: Paulo88 Radiant Tips| Radiant Tips by &#039;&#039;Paulo88&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
[[File:favorites_256.png|16px]]&#039;&#039;&#039;For all COD version: [[Call of Duty 5: Video Mapping Tutorials| Video Mapping Tutorials by &#039;&#039;BlackJack Jonny &amp;amp; CODMapper&#039;&#039;]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Main_Page&amp;diff=15320</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Main_Page&amp;diff=15320"/>
		<updated>2011-01-03T11:52:43Z</updated>

		<summary type="html">&lt;p&gt;WikiSysop: &lt;/p&gt;
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*[[Call of Duty 5: Modding|Modding]]&lt;br /&gt;
*[[Call of Duty 5: Servers|Server Help]]&lt;br /&gt;
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|style=&amp;quot;background:none;border:none;&amp;quot;|&lt;br /&gt;
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*[[Call of Duty 4: Servers|Server Help]]&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;!--[[File:halloween.png|center]][[File:Codbo banner.jpg|center]]&amp;lt;br&amp;gt;[[Image:rgn_power.png|center]]&amp;lt;br&amp;gt;!--&amp;gt;&lt;br /&gt;
&amp;lt;!--[[Image:rgn_ww_header.png|bottom|center]]!--&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{donation}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Portals1&amp;diff=15218</id>
		<title>Call of Duty 4: Portals1</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Portals1&amp;diff=15218"/>
		<updated>2010-12-30T00:24:12Z</updated>

		<summary type="html">&lt;p&gt;WikiSysop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;By One_Richard&#039;&#039;&lt;br /&gt;
{{Warning_advanced}}&lt;br /&gt;
{{Note|This tutorial will show you how to apply portals in to a single prefab house.}}&lt;br /&gt;
&lt;br /&gt;
There are two textures we use for portals:&lt;br /&gt;
&lt;br /&gt;
[[Image:portals_1.jpg]] [[Image:portals_2.jpg]]&lt;br /&gt;
&lt;br /&gt;
They can be found in &#039;&#039;&#039;Textures &amp;gt; Locale &amp;gt; Tools&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&lt;br /&gt;
This is a basic prefab of a house with a couple of doors, windows, some objects inside and some exterior details.&lt;br /&gt;
&lt;br /&gt;
[[Image:house1.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thinking about creating a cell, what I do first is to simplify the prefab by selecting all those structurals elements that can interfere with portals by making them non structurals and change them in to detail.&lt;br /&gt;
&lt;br /&gt;
With the brushes selected in the 2D window you can &#039;&#039;&#039;Right Click&amp;gt; Make Detail&#039;&#039;&#039; or simply go to &#039;&#039;&#039;Menu&amp;gt;Selection&amp;gt;Make Detail&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Image:house2.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that all those elements changed in to detail now in the 2D window are displayed as green.&lt;br /&gt;
&lt;br /&gt;
[[Image:house3.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Press F to open the filter window, Uncheck some options including ¨Detail¨, This will hide unnecessary elements, leaving a basic structure more easy to work with.&lt;br /&gt;
&lt;br /&gt;
[[Image:house4.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next step is to seal all exits, windows and doors of the prefab with the texture &#039;&#039;&#039;Portal No Draw&#039;&#039;&#039;. to prevent errors, make sure that all brushes are aligned to the outer edge of the walls and everything is correctly sealed with no leaking.&lt;br /&gt;
&lt;br /&gt;
[[Image:house5.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now, select all the exterior faces of the &#039;&#039;&#039;Portal No Draw&#039;&#039;&#039; brushes by holding &#039;&#039;&#039;Shift+Control and Left click&#039;&#039;&#039; with your mouse, then apply to it the texture &#039;&#039;&#039;Portal&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Image:house6.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If everything is ok, in game, any object inside this house wont be draw when player are in the outside (unless they look trough a window or Door).&lt;br /&gt;
&lt;br /&gt;
[[Image:house7.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Same happen if you are inside, objects outside wont be draw when players are inside. we have a full working ¨Cell¨&lt;br /&gt;
&lt;br /&gt;
[[Image:house8.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When placing the prefab in your map, it will work as an independent cell but also will be ready for outdoor portas.&lt;br /&gt;
&lt;br /&gt;
[[Image:house11.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Though is a good idea to open up some stock prefabs in order to see how their portals are done.&lt;br /&gt;
&lt;br /&gt;
[[Image:house9.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Doesn´t matter how complex they look, their portals are done most the same way. see the basic structure?&lt;br /&gt;
&lt;br /&gt;
[[Image:house10.jpg]]&lt;br /&gt;
&lt;br /&gt;
Portals ingame with /r_showportals 1 :&lt;br /&gt;
&lt;br /&gt;
[[File:iw3mp2010122920022471.png|600px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Call of Duty 4]]&lt;br /&gt;
[[Category:Radiant]]&lt;br /&gt;
[[Category:Advanced Editing]]&lt;br /&gt;
[[Category:Portals]]&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=File:Iw3mp2010122920022471.png&amp;diff=15217</id>
		<title>File:Iw3mp2010122920022471.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=File:Iw3mp2010122920022471.png&amp;diff=15217"/>
		<updated>2010-12-30T00:22:33Z</updated>

		<summary type="html">&lt;p&gt;WikiSysop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Portals1&amp;diff=15216</id>
		<title>Call of Duty 4: Portals1</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Portals1&amp;diff=15216"/>
		<updated>2010-12-30T00:21:57Z</updated>

		<summary type="html">&lt;p&gt;WikiSysop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;By One_Richard&#039;&#039;&lt;br /&gt;
{{Warning_advanced}}&lt;br /&gt;
{{Note|This tutorial will show you how to apply portals in to a single prefab house.}}&lt;br /&gt;
&lt;br /&gt;
There are two textures we use for portals:&lt;br /&gt;
&lt;br /&gt;
[[Image:portals_1.jpg]] [[Image:portals_2.jpg]]&lt;br /&gt;
&lt;br /&gt;
They can be found in &#039;&#039;&#039;Textures &amp;gt; Locale &amp;gt; Tools&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&lt;br /&gt;
This is a basic prefab of a house with a couple of doors, windows, some objects inside and some exterior details.&lt;br /&gt;
&lt;br /&gt;
[[Image:house1.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thinking about creating a cell, what I do first is to simplify the prefab by selecting all those structurals elements that can interfere with portals by making them non structurals and change them in to detail.&lt;br /&gt;
&lt;br /&gt;
With the brushes selected in the 2D window you can &#039;&#039;&#039;Right Click&amp;gt; Make Detail&#039;&#039;&#039; or simply go to &#039;&#039;&#039;Menu&amp;gt;Selection&amp;gt;Make Detail&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Image:house2.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that all those elements changed in to detail now in the 2D window are displayed as green.&lt;br /&gt;
&lt;br /&gt;
[[Image:house3.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Press F to open the filter window, Uncheck some options including ¨Detail¨, This will hide unnecessary elements, leaving a basic structure more easy to work with.&lt;br /&gt;
&lt;br /&gt;
[[Image:house4.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next step is to seal all exits, windows and doors of the prefab with the texture &#039;&#039;&#039;Portal No Draw&#039;&#039;&#039;. to prevent errors, make sure that all brushes are aligned to the outer edge of the walls and everything is correctly sealed with no leaking.&lt;br /&gt;
&lt;br /&gt;
[[Image:house5.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now, select all the exterior faces of the &#039;&#039;&#039;Portal No Draw&#039;&#039;&#039; brushes by holding &#039;&#039;&#039;Shift+Control and Left click&#039;&#039;&#039; with your mouse, then apply to it the texture &#039;&#039;&#039;Portal&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Image:house6.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If everything is ok, in game, any object inside this house wont be draw when player are in the outside (unless they look trough a window or Door).&lt;br /&gt;
&lt;br /&gt;
[[Image:house7.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Same happen if you are inside, objects outside wont be draw when players are inside. we have a full working ¨Cell¨&lt;br /&gt;
&lt;br /&gt;
[[Image:house8.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When placing the prefab in your map, it will work as an independent cell but also will be ready for outdoor portas.&lt;br /&gt;
&lt;br /&gt;
[[Image:house11.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Though is a good idea to open up some stock prefabs in order to see how their portals are done.&lt;br /&gt;
&lt;br /&gt;
[[Image:house9.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Doesn´t matter how complex they look, their portals are done most the same way. see the basic structure?&lt;br /&gt;
&lt;br /&gt;
[[Image:house10.jpg]]&lt;br /&gt;
&lt;br /&gt;
Portals ingame with /r_showportals 1 :&lt;br /&gt;
&lt;br /&gt;
[[File:iw3mp2010122920022471.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Call of Duty 4]]&lt;br /&gt;
[[Category:Radiant]]&lt;br /&gt;
[[Category:Advanced Editing]]&lt;br /&gt;
[[Category:Portals]]&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Popular_Articles&amp;diff=12462</id>
		<title>Popular Articles</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Popular_Articles&amp;diff=12462"/>
		<updated>2010-12-24T14:28:43Z</updated>

		<summary type="html">&lt;p&gt;WikiSysop: /* Popular Articles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Popular Articles ==&lt;br /&gt;
[[File:santa_512.png|60px|right]]&lt;br /&gt;
&amp;lt;!--[[File:love_128.png|45px|right]][[File:spider.png|50px]]!--&amp;gt;&lt;br /&gt;
[[File:favorites_256.png|16px]]&#039;&#039;&#039;Mapper Resources: [[Mapping: Reference resources|Reference resources]]&lt;br /&gt;
&lt;br /&gt;
[[File:favorites_256.png|16px]]&#039;&#039;&#039;For most COD version: [[Call of Duty 5: Paulo88 Radiant Tips| Radiant Tips by &#039;&#039;Paulo88&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
[[File:favorites_256.png|16px]]&#039;&#039;&#039;For all COD version: [[Call of Duty 5: Video Mapping Tutorials| Video Mapping Tutorials by &#039;&#039;BlackJack Jonny &amp;amp; CODMapper&#039;&#039;]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Popular_Articles&amp;diff=12461</id>
		<title>Popular Articles</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Popular_Articles&amp;diff=12461"/>
		<updated>2010-12-24T14:28:24Z</updated>

		<summary type="html">&lt;p&gt;WikiSysop: /* Popular Articles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Popular Articles ==&lt;br /&gt;
[[File:santa_512.png|45px|right]]&lt;br /&gt;
&amp;lt;!--[[File:love_128.png|45px|right]][[File:spider.png|50px]]!--&amp;gt;&lt;br /&gt;
[[File:favorites_256.png|16px]]&#039;&#039;&#039;Mapper Resources: [[Mapping: Reference resources|Reference resources]]&lt;br /&gt;
&lt;br /&gt;
[[File:favorites_256.png|16px]]&#039;&#039;&#039;For most COD version: [[Call of Duty 5: Paulo88 Radiant Tips| Radiant Tips by &#039;&#039;Paulo88&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
[[File:favorites_256.png|16px]]&#039;&#039;&#039;For all COD version: [[Call of Duty 5: Video Mapping Tutorials| Video Mapping Tutorials by &#039;&#039;BlackJack Jonny &amp;amp; CODMapper&#039;&#039;]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>
	</entry>
</feed>