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	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_7:_MP_Weapons&amp;diff=8377</id>
		<title>Call of Duty 7: MP Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_7:_MP_Weapons&amp;diff=8377"/>
		<updated>2010-11-15T20:20:24Z</updated>

		<summary type="html">&lt;p&gt;Waffles: /* Attachment Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:nutshell.png]] This article contains information on all Black Ops Weapons.&lt;br /&gt;
&lt;br /&gt;
List of avaliable weapons within Black Ops. &lt;br /&gt;
&lt;br /&gt;
== Primary ==&lt;br /&gt;
=== Submachine Guns ===&lt;br /&gt;
*MPK5&lt;br /&gt;
*Skorpion&lt;br /&gt;
*MAC11&lt;br /&gt;
*AK74u&lt;br /&gt;
*Uzi&lt;br /&gt;
*PM63&lt;br /&gt;
*MPL&lt;br /&gt;
*Spectre&lt;br /&gt;
*Kiparis&lt;br /&gt;
&lt;br /&gt;
=== Assault Rifles === &lt;br /&gt;
*M16&lt;br /&gt;
*Enfield&lt;br /&gt;
*M14&lt;br /&gt;
*Famas&lt;br /&gt;
*Galil&lt;br /&gt;
*AUG&lt;br /&gt;
*FN Fal&lt;br /&gt;
*AK47&lt;br /&gt;
*Commando&lt;br /&gt;
*G11&lt;br /&gt;
&lt;br /&gt;
=== Shotguns ===&lt;br /&gt;
*Olympia&lt;br /&gt;
*Stakeout&lt;br /&gt;
*SPAS-12&lt;br /&gt;
*HS10&lt;br /&gt;
&lt;br /&gt;
=== Light Machine Guns ===&lt;br /&gt;
*HK21&lt;br /&gt;
*RPK&lt;br /&gt;
*M60&lt;br /&gt;
*Stoner63&lt;br /&gt;
&lt;br /&gt;
=== Sniper Rifles ===&lt;br /&gt;
*Dragunov&lt;br /&gt;
*WA2000&lt;br /&gt;
*L96A1&lt;br /&gt;
*PSG1&lt;br /&gt;
&lt;br /&gt;
== Secondary ==&lt;br /&gt;
=== Pistols ===&lt;br /&gt;
*ASP&lt;br /&gt;
*M1911&lt;br /&gt;
*Makarov&lt;br /&gt;
*Python&lt;br /&gt;
*CZ75&lt;br /&gt;
&lt;br /&gt;
=== Launchers ===&lt;br /&gt;
*M72 LAW&lt;br /&gt;
*RPG&lt;br /&gt;
*Strela-3&lt;br /&gt;
*China Lake&lt;br /&gt;
&lt;br /&gt;
=== Specials ===&lt;br /&gt;
*Ballistic Knife&lt;br /&gt;
*Crossbow&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Lethal ===&lt;br /&gt;
*Frag&lt;br /&gt;
*Semtex&lt;br /&gt;
*Tomahawk&lt;br /&gt;
&lt;br /&gt;
=== Tactical ===&lt;br /&gt;
*Willy Pete&lt;br /&gt;
*Nova Gas&lt;br /&gt;
*Flashbang&lt;br /&gt;
*Concussion&lt;br /&gt;
*Decoy&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
*Camera Spike&lt;br /&gt;
*C4&lt;br /&gt;
*Tactical Insertion&lt;br /&gt;
*Jammer&lt;br /&gt;
*Motion Sensor&lt;br /&gt;
*Claymore&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
&lt;br /&gt;
List of all possible attachments:&lt;br /&gt;
&lt;br /&gt;
*Extended Mags - Larger magazines.&lt;br /&gt;
*Dual Mags - Taped magazines for a quicker first reload.&lt;br /&gt;
*ACOG Sight - Enhanced zoom ACOG sight.&lt;br /&gt;
*Grip - Stabilizes weapon and reduces kick.&lt;br /&gt;
*Dual Wield - Hip fire two weapons.&lt;br /&gt;
*Red Dot Sight - Replace the iron sights with a precision Red Dot sight.&lt;br /&gt;
*Reflex Sight - Replace the iron sights with a precision Reflex sight.&lt;br /&gt;
*Masterkey - An under barrel shotgun attachment.&lt;br /&gt;
*Flamethrower - An under barrel attachment that shoots flames.&lt;br /&gt;
*Infrared Scope - Enhanced zoom infrared scope.&lt;br /&gt;
*Grenade Launcher - An under barrel attachment that shoots grenades.&lt;br /&gt;
*Suppressor - Invisible from radar when firing, reduced muzzle flash, but less range.&lt;br /&gt;
*Rapid Fire - Increased rate of fire.&lt;br /&gt;
*Variable Zoom - Sniper rifle attachment that allows for adjustable zoom.&lt;br /&gt;
*Low Power Scope - Enhanced zoom low power scope.&lt;br /&gt;
*Upgraded Iron Sights - Upgraded iron sights for better aiming down the sights.&lt;br /&gt;
*Stub Nose - A shorter barrel with more accuracy and slightly less damage.&lt;br /&gt;
*Speed Reloader - Speed reloader for a revolver.&lt;br /&gt;
*Full Auto Upgrade - Upgrades to full auto firing.&lt;br /&gt;
&lt;br /&gt;
== Attachment Table == &lt;br /&gt;
&lt;br /&gt;
This table shows which weapons have which attachments:&lt;br /&gt;
&lt;br /&gt;
= Camouflage =&lt;br /&gt;
&lt;br /&gt;
Camouflage avaliable on every gun:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
*[[Media:camo_dusty.png|Dusty]]&lt;br /&gt;
*[[Media:camo_icy.png|Ice]]&lt;br /&gt;
*[[Media:camo_red.png|Red]]&lt;br /&gt;
*[[Media:camo_olive.png|Olive]]&lt;br /&gt;
*[[Media:camo_nevada.png|Nevada]]&lt;br /&gt;
*[[Media:camo_sahara.png|Sahara]]&lt;br /&gt;
*[[Media:camo_erdl.png|ERDL]]&lt;br /&gt;
*[[Media:camo_tiger.png|Tiger]]&lt;br /&gt;
*[[Media:camo_berlin.png|Berlin]]&lt;br /&gt;
*[[Media:camo_warsaw.png|Warsaw]]&lt;br /&gt;
*[[Media:camo_siberia.png|Siberia]]&lt;br /&gt;
*[[Media:camo_woodland.png|Woodland]]&lt;br /&gt;
*[[Media:camo_flora.png|Flora]]&lt;br /&gt;
*[[Media:camo_gold.png|Gold]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Call of Duty 7]]&lt;br /&gt;
[[Category:Modding]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Waffles</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_7:_MP_Weapons&amp;diff=8376</id>
		<title>Call of Duty 7: MP Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_7:_MP_Weapons&amp;diff=8376"/>
		<updated>2010-11-15T19:57:30Z</updated>

		<summary type="html">&lt;p&gt;Waffles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:nutshell.png]] This article contains information on all Black Ops Weapons.&lt;br /&gt;
&lt;br /&gt;
List of avaliable weapons within Black Ops. &lt;br /&gt;
&lt;br /&gt;
== Primary ==&lt;br /&gt;
=== Submachine Guns ===&lt;br /&gt;
*MPK5&lt;br /&gt;
*Skorpion&lt;br /&gt;
*MAC11&lt;br /&gt;
*AK74u&lt;br /&gt;
*Uzi&lt;br /&gt;
*PM63&lt;br /&gt;
*MPL&lt;br /&gt;
*Spectre&lt;br /&gt;
*Kiparis&lt;br /&gt;
&lt;br /&gt;
=== Assault Rifles === &lt;br /&gt;
*M16&lt;br /&gt;
*Enfield&lt;br /&gt;
*M14&lt;br /&gt;
*Famas&lt;br /&gt;
*Galil&lt;br /&gt;
*AUG&lt;br /&gt;
*FN Fal&lt;br /&gt;
*AK47&lt;br /&gt;
*Commando&lt;br /&gt;
*G11&lt;br /&gt;
&lt;br /&gt;
=== Shotguns ===&lt;br /&gt;
*Olympia&lt;br /&gt;
*Stakeout&lt;br /&gt;
*SPAS-12&lt;br /&gt;
*HS10&lt;br /&gt;
&lt;br /&gt;
=== Light Machine Guns ===&lt;br /&gt;
*HK21&lt;br /&gt;
*RPK&lt;br /&gt;
*M60&lt;br /&gt;
*Stoner63&lt;br /&gt;
&lt;br /&gt;
=== Sniper Rifles ===&lt;br /&gt;
*Dragunov&lt;br /&gt;
*WA2000&lt;br /&gt;
*L96A1&lt;br /&gt;
*PSG1&lt;br /&gt;
&lt;br /&gt;
== Secondary ==&lt;br /&gt;
=== Pistols ===&lt;br /&gt;
*ASP&lt;br /&gt;
*M1911&lt;br /&gt;
*Makarov&lt;br /&gt;
*Python&lt;br /&gt;
*CZ75&lt;br /&gt;
&lt;br /&gt;
=== Launchers ===&lt;br /&gt;
*M72 LAW&lt;br /&gt;
*RPG&lt;br /&gt;
*Strela-3&lt;br /&gt;
*China Lake&lt;br /&gt;
&lt;br /&gt;
=== Specials ===&lt;br /&gt;
*Ballistic Knife&lt;br /&gt;
*Crossbow&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Lethal ===&lt;br /&gt;
*Frag&lt;br /&gt;
*Semtex&lt;br /&gt;
*Tomahawk&lt;br /&gt;
&lt;br /&gt;
=== Tactical ===&lt;br /&gt;
*Willy Pete&lt;br /&gt;
*Nova Gas&lt;br /&gt;
*Flashbang&lt;br /&gt;
*Concussion&lt;br /&gt;
*Decoy&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
*Camera Spike&lt;br /&gt;
*C4&lt;br /&gt;
*Tactical Insertion&lt;br /&gt;
*Jammer&lt;br /&gt;
*Motion Sensor&lt;br /&gt;
*Claymore&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
&lt;br /&gt;
List of all possible attachments:&lt;br /&gt;
&lt;br /&gt;
*Extended Mags - Larger magazines.&lt;br /&gt;
*Dual Mags - Taped magazines for a quicker first reload.&lt;br /&gt;
*ACOG Sight - Enhanced zoom ACOG sight.&lt;br /&gt;
*Grip - Stabilizes weapon and reduces kick.&lt;br /&gt;
*Dual Wield - Hip fire two weapons.&lt;br /&gt;
*Red Dot Sight - Replace the iron sights with a precision Red Dot sight.&lt;br /&gt;
*Reflex Sight - Replace the iron sights with a precision Reflex sight.&lt;br /&gt;
*Masterkey - An under barrel shotgun attachment.&lt;br /&gt;
*Flamethrower - An under barrel attachment that shoots flames.&lt;br /&gt;
*Infrared Scope - Enhanced zoom infrared scope.&lt;br /&gt;
*Grenade Launcher - An under barrel attachment that shoots grenades.&lt;br /&gt;
*Suppressor - Invisible from radar when firing, reduced muzzle flash, but less range.&lt;br /&gt;
*Rapid Fire - Increased rate of fire.&lt;br /&gt;
*Variable Zoom - Sniper rifle attachment that allows for adjustable zoom.&lt;br /&gt;
*Low Power Scope - Enhanced zoom low power scope.&lt;br /&gt;
*Upgraded Iron Sights - Upgraded iron sights for better aiming down the sights.&lt;br /&gt;
*Stub Nose - A shorter barrel with more accuracy and slightly less damage.&lt;br /&gt;
*Speed Reloader - Speed reloader for a revolver.&lt;br /&gt;
*Full Auto Upgrade - Upgrades to full auto firing.&lt;br /&gt;
&lt;br /&gt;
== Attachment Table == &lt;br /&gt;
&lt;br /&gt;
This table shows which weapons have which attachments:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;TODO&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Camouflage =&lt;br /&gt;
&lt;br /&gt;
Camouflage avaliable on every gun:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
*[[Media:camo_dusty.png|Dusty]]&lt;br /&gt;
*[[Media:camo_icy.png|Ice]]&lt;br /&gt;
*[[Media:camo_red.png|Red]]&lt;br /&gt;
*[[Media:camo_olive.png|Olive]]&lt;br /&gt;
*[[Media:camo_nevada.png|Nevada]]&lt;br /&gt;
*[[Media:camo_sahara.png|Sahara]]&lt;br /&gt;
*[[Media:camo_erdl.png|ERDL]]&lt;br /&gt;
*[[Media:camo_tiger.png|Tiger]]&lt;br /&gt;
*[[Media:camo_berlin.png|Berlin]]&lt;br /&gt;
*[[Media:camo_warsaw.png|Warsaw]]&lt;br /&gt;
*[[Media:camo_siberia.png|Siberia]]&lt;br /&gt;
*[[Media:camo_woodland.png|Woodland]]&lt;br /&gt;
*[[Media:camo_flora.png|Flora]]&lt;br /&gt;
*[[Media:camo_gold.png|Gold]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Call of Duty 7]]&lt;br /&gt;
[[Category:Modding]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Waffles</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_7:_MP_Weapons&amp;diff=8375</id>
		<title>Call of Duty 7: MP Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_7:_MP_Weapons&amp;diff=8375"/>
		<updated>2010-11-15T19:57:15Z</updated>

		<summary type="html">&lt;p&gt;Waffles: /* Attachments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:nutshell.png]] This article contains information on all Black Ops Weapons.&lt;br /&gt;
&lt;br /&gt;
List of avaliable weapons within Black Ops. Linked for each is the image of the said weapon.&lt;br /&gt;
&lt;br /&gt;
== Primary ==&lt;br /&gt;
=== Submachine Guns ===&lt;br /&gt;
*MPK5&lt;br /&gt;
*Skorpion&lt;br /&gt;
*MAC11&lt;br /&gt;
*AK74u&lt;br /&gt;
*Uzi&lt;br /&gt;
*PM63&lt;br /&gt;
*MPL&lt;br /&gt;
*Spectre&lt;br /&gt;
*Kiparis&lt;br /&gt;
&lt;br /&gt;
=== Assault Rifles === &lt;br /&gt;
*M16&lt;br /&gt;
*Enfield&lt;br /&gt;
*M14&lt;br /&gt;
*Famas&lt;br /&gt;
*Galil&lt;br /&gt;
*AUG&lt;br /&gt;
*FN Fal&lt;br /&gt;
*AK47&lt;br /&gt;
*Commando&lt;br /&gt;
*G11&lt;br /&gt;
&lt;br /&gt;
=== Shotguns ===&lt;br /&gt;
*Olympia&lt;br /&gt;
*Stakeout&lt;br /&gt;
*SPAS-12&lt;br /&gt;
*HS10&lt;br /&gt;
&lt;br /&gt;
=== Light Machine Guns ===&lt;br /&gt;
*HK21&lt;br /&gt;
*RPK&lt;br /&gt;
*M60&lt;br /&gt;
*Stoner63&lt;br /&gt;
&lt;br /&gt;
=== Sniper Rifles ===&lt;br /&gt;
*Dragunov&lt;br /&gt;
*WA2000&lt;br /&gt;
*L96A1&lt;br /&gt;
*PSG1&lt;br /&gt;
&lt;br /&gt;
== Secondary ==&lt;br /&gt;
=== Pistols ===&lt;br /&gt;
*ASP&lt;br /&gt;
*M1911&lt;br /&gt;
*Makarov&lt;br /&gt;
*Python&lt;br /&gt;
*CZ75&lt;br /&gt;
&lt;br /&gt;
=== Launchers ===&lt;br /&gt;
*M72 LAW&lt;br /&gt;
*RPG&lt;br /&gt;
*Strela-3&lt;br /&gt;
*China Lake&lt;br /&gt;
&lt;br /&gt;
=== Specials ===&lt;br /&gt;
*Ballistic Knife&lt;br /&gt;
*Crossbow&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Lethal ===&lt;br /&gt;
*Frag&lt;br /&gt;
*Semtex&lt;br /&gt;
*Tomahawk&lt;br /&gt;
&lt;br /&gt;
=== Tactical ===&lt;br /&gt;
*Willy Pete&lt;br /&gt;
*Nova Gas&lt;br /&gt;
*Flashbang&lt;br /&gt;
*Concussion&lt;br /&gt;
*Decoy&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
*Camera Spike&lt;br /&gt;
*C4&lt;br /&gt;
*Tactical Insertion&lt;br /&gt;
*Jammer&lt;br /&gt;
*Motion Sensor&lt;br /&gt;
*Claymore&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
&lt;br /&gt;
List of all possible attachments:&lt;br /&gt;
&lt;br /&gt;
*Extended Mags - Larger magazines.&lt;br /&gt;
*Dual Mags - Taped magazines for a quicker first reload.&lt;br /&gt;
*ACOG Sight - Enhanced zoom ACOG sight.&lt;br /&gt;
*Grip - Stabilizes weapon and reduces kick.&lt;br /&gt;
*Dual Wield - Hip fire two weapons.&lt;br /&gt;
*Red Dot Sight - Replace the iron sights with a precision Red Dot sight.&lt;br /&gt;
*Reflex Sight - Replace the iron sights with a precision Reflex sight.&lt;br /&gt;
*Masterkey - An under barrel shotgun attachment.&lt;br /&gt;
*Flamethrower - An under barrel attachment that shoots flames.&lt;br /&gt;
*Infrared Scope - Enhanced zoom infrared scope.&lt;br /&gt;
*Grenade Launcher - An under barrel attachment that shoots grenades.&lt;br /&gt;
*Suppressor - Invisible from radar when firing, reduced muzzle flash, but less range.&lt;br /&gt;
*Rapid Fire - Increased rate of fire.&lt;br /&gt;
*Variable Zoom - Sniper rifle attachment that allows for adjustable zoom.&lt;br /&gt;
*Low Power Scope - Enhanced zoom low power scope.&lt;br /&gt;
*Upgraded Iron Sights - Upgraded iron sights for better aiming down the sights.&lt;br /&gt;
*Stub Nose - A shorter barrel with more accuracy and slightly less damage.&lt;br /&gt;
*Speed Reloader - Speed reloader for a revolver.&lt;br /&gt;
*Full Auto Upgrade - Upgrades to full auto firing.&lt;br /&gt;
&lt;br /&gt;
== Attachment Table == &lt;br /&gt;
&lt;br /&gt;
This table shows which weapons have which attachments:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;TODO&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Camouflage =&lt;br /&gt;
&lt;br /&gt;
Camouflage avaliable on every gun:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
*[[Media:camo_dusty.png|Dusty]]&lt;br /&gt;
*[[Media:camo_icy.png|Ice]]&lt;br /&gt;
*[[Media:camo_red.png|Red]]&lt;br /&gt;
*[[Media:camo_olive.png|Olive]]&lt;br /&gt;
*[[Media:camo_nevada.png|Nevada]]&lt;br /&gt;
*[[Media:camo_sahara.png|Sahara]]&lt;br /&gt;
*[[Media:camo_erdl.png|ERDL]]&lt;br /&gt;
*[[Media:camo_tiger.png|Tiger]]&lt;br /&gt;
*[[Media:camo_berlin.png|Berlin]]&lt;br /&gt;
*[[Media:camo_warsaw.png|Warsaw]]&lt;br /&gt;
*[[Media:camo_siberia.png|Siberia]]&lt;br /&gt;
*[[Media:camo_woodland.png|Woodland]]&lt;br /&gt;
*[[Media:camo_flora.png|Flora]]&lt;br /&gt;
*[[Media:camo_gold.png|Gold]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Call of Duty 7]]&lt;br /&gt;
[[Category:Modding]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Waffles</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_7:_MP_Weapons&amp;diff=8374</id>
		<title>Call of Duty 7: MP Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_7:_MP_Weapons&amp;diff=8374"/>
		<updated>2010-11-15T19:51:32Z</updated>

		<summary type="html">&lt;p&gt;Waffles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:nutshell.png]] This article contains information on all Black Ops Weapons.&lt;br /&gt;
&lt;br /&gt;
List of avaliable weapons within Black Ops. Linked for each is the image of the said weapon.&lt;br /&gt;
&lt;br /&gt;
== Primary ==&lt;br /&gt;
=== Submachine Guns ===&lt;br /&gt;
*MPK5&lt;br /&gt;
*Skorpion&lt;br /&gt;
*MAC11&lt;br /&gt;
*AK74u&lt;br /&gt;
*Uzi&lt;br /&gt;
*PM63&lt;br /&gt;
*MPL&lt;br /&gt;
*Spectre&lt;br /&gt;
*Kiparis&lt;br /&gt;
&lt;br /&gt;
=== Assault Rifles === &lt;br /&gt;
*M16&lt;br /&gt;
*Enfield&lt;br /&gt;
*M14&lt;br /&gt;
*Famas&lt;br /&gt;
*Galil&lt;br /&gt;
*AUG&lt;br /&gt;
*FN Fal&lt;br /&gt;
*AK47&lt;br /&gt;
*Commando&lt;br /&gt;
*G11&lt;br /&gt;
&lt;br /&gt;
=== Shotguns ===&lt;br /&gt;
*Olympia&lt;br /&gt;
*Stakeout&lt;br /&gt;
*SPAS-12&lt;br /&gt;
*HS10&lt;br /&gt;
&lt;br /&gt;
=== Light Machine Guns ===&lt;br /&gt;
*HK21&lt;br /&gt;
*RPK&lt;br /&gt;
*M60&lt;br /&gt;
*Stoner63&lt;br /&gt;
&lt;br /&gt;
=== Sniper Rifles ===&lt;br /&gt;
*Dragunov&lt;br /&gt;
*WA2000&lt;br /&gt;
*L96A1&lt;br /&gt;
*PSG1&lt;br /&gt;
&lt;br /&gt;
== Secondary ==&lt;br /&gt;
=== Pistols ===&lt;br /&gt;
*ASP&lt;br /&gt;
*M1911&lt;br /&gt;
*Makarov&lt;br /&gt;
*Python&lt;br /&gt;
*CZ75&lt;br /&gt;
&lt;br /&gt;
=== Launchers ===&lt;br /&gt;
*M72 LAW&lt;br /&gt;
*RPG&lt;br /&gt;
*Strela-3&lt;br /&gt;
*China Lake&lt;br /&gt;
&lt;br /&gt;
=== Specials ===&lt;br /&gt;
*Ballistic Knife&lt;br /&gt;
*Crossbow&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Lethal ===&lt;br /&gt;
*Frag&lt;br /&gt;
*Semtex&lt;br /&gt;
*Tomahawk&lt;br /&gt;
&lt;br /&gt;
=== Tactical ===&lt;br /&gt;
*Willy Pete&lt;br /&gt;
*Nova Gas&lt;br /&gt;
*Flashbang&lt;br /&gt;
*Concussion&lt;br /&gt;
*Decoy&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
*Camera Spike&lt;br /&gt;
*C4&lt;br /&gt;
*Tactical Insertion&lt;br /&gt;
*Jammer&lt;br /&gt;
*Motion Sensor&lt;br /&gt;
*Claymore&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
&lt;br /&gt;
List of all possible attachments:&lt;br /&gt;
&lt;br /&gt;
*Extended Mags - Larger magazines.&lt;br /&gt;
*Dual Mags - Taped magazines for a quicker first reload.&lt;br /&gt;
*ACOG Sight - Enhanced zoom ACOG sight.&lt;br /&gt;
*Grip - Stabilizes weapon and reduces kick.&lt;br /&gt;
*Dual Wield - Hip fire two weapons.&lt;br /&gt;
*Red Dot Sight - Replace the iron sights with a precision Red Dot sight.&lt;br /&gt;
*Reflex Sight - Replace the iron sights with a precision Reflex sight.&lt;br /&gt;
*Masterkey - An under barrel shotgun attachment.&lt;br /&gt;
*Flamethrower - An under barrel attachment that shoots flames.&lt;br /&gt;
*Infrared Scope - Enhanced zoom infrared scope.&lt;br /&gt;
*Grenade Launcher - An under barrel attachment that shoots grenades.&lt;br /&gt;
*Suppressor - Invisible from radar when firing, reduced muzzle flash, but less range.&lt;br /&gt;
*Rapid Fire - Increased rate of fire.&lt;br /&gt;
*Variable Zoom - Sniper rifle attachment that allows for adjustable zoom.&lt;br /&gt;
*Low Power Scope - Enhanced zoom low power scope.&lt;br /&gt;
&lt;br /&gt;
== Attachment Table == &lt;br /&gt;
&lt;br /&gt;
This table shows which weapons have which attachments:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;TODO&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Camouflage =&lt;br /&gt;
&lt;br /&gt;
Camouflage avaliable on every gun:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
*[[Media:camo_dusty.png|Dusty]]&lt;br /&gt;
*[[Media:camo_icy.png|Ice]]&lt;br /&gt;
*[[Media:camo_red.png|Red]]&lt;br /&gt;
*[[Media:camo_olive.png|Olive]]&lt;br /&gt;
*[[Media:camo_nevada.png|Nevada]]&lt;br /&gt;
*[[Media:camo_sahara.png|Sahara]]&lt;br /&gt;
*[[Media:camo_erdl.png|ERDL]]&lt;br /&gt;
*[[Media:camo_tiger.png|Tiger]]&lt;br /&gt;
*[[Media:camo_berlin.png|Berlin]]&lt;br /&gt;
*[[Media:camo_warsaw.png|Warsaw]]&lt;br /&gt;
*[[Media:camo_siberia.png|Siberia]]&lt;br /&gt;
*[[Media:camo_woodland.png|Woodland]]&lt;br /&gt;
*[[Media:camo_flora.png|Flora]]&lt;br /&gt;
*[[Media:camo_gold.png|Gold]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Call of Duty 7]]&lt;br /&gt;
[[Category:Modding]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Waffles</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_7:_MP_Weapons&amp;diff=8373</id>
		<title>Call of Duty 7: MP Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_7:_MP_Weapons&amp;diff=8373"/>
		<updated>2010-11-15T19:50:38Z</updated>

		<summary type="html">&lt;p&gt;Waffles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:nutshell.png]] This article contains information on all Black Ops Weapons.&lt;br /&gt;
&lt;br /&gt;
List of avaliable weapons within Black Ops. Linked for each is the image of the said weapon. (TODO)&lt;br /&gt;
&lt;br /&gt;
== Primary ==&lt;br /&gt;
=== Submachine Guns ===&lt;br /&gt;
*MPK5&lt;br /&gt;
*Skorpion&lt;br /&gt;
*MAC11&lt;br /&gt;
*AK74u&lt;br /&gt;
*Uzi&lt;br /&gt;
*PM63&lt;br /&gt;
*MPL&lt;br /&gt;
*Spectre&lt;br /&gt;
*Kiparis&lt;br /&gt;
&lt;br /&gt;
=== Assault Rifles === &lt;br /&gt;
*M16&lt;br /&gt;
*Enfield&lt;br /&gt;
*M14&lt;br /&gt;
*Famas&lt;br /&gt;
*Galil&lt;br /&gt;
*AUG&lt;br /&gt;
*FN Fal&lt;br /&gt;
*AK47&lt;br /&gt;
*Commando&lt;br /&gt;
*G11&lt;br /&gt;
&lt;br /&gt;
=== Shotguns ===&lt;br /&gt;
*Olympia&lt;br /&gt;
*Stakeout&lt;br /&gt;
*SPAS-12&lt;br /&gt;
*HS10&lt;br /&gt;
&lt;br /&gt;
=== Light Machine Guns ===&lt;br /&gt;
*HK21&lt;br /&gt;
*RPK&lt;br /&gt;
*M60&lt;br /&gt;
*Stoner63&lt;br /&gt;
&lt;br /&gt;
=== Sniper Rifles ===&lt;br /&gt;
*Dragunov&lt;br /&gt;
*WA2000&lt;br /&gt;
*L96A1&lt;br /&gt;
*PSG1&lt;br /&gt;
&lt;br /&gt;
== Secondary ==&lt;br /&gt;
=== Pistols ===&lt;br /&gt;
*ASP&lt;br /&gt;
*M1911&lt;br /&gt;
*Makarov&lt;br /&gt;
*Python&lt;br /&gt;
*CZ75&lt;br /&gt;
&lt;br /&gt;
=== Launchers ===&lt;br /&gt;
*M72 LAW&lt;br /&gt;
*RPG&lt;br /&gt;
*Strela-3&lt;br /&gt;
*China Lake&lt;br /&gt;
&lt;br /&gt;
=== Specials ===&lt;br /&gt;
*Ballistic Knife&lt;br /&gt;
*Crossbow&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Lethal ===&lt;br /&gt;
*Frag&lt;br /&gt;
*Semtex&lt;br /&gt;
*Tomahawk&lt;br /&gt;
&lt;br /&gt;
=== Tactical ===&lt;br /&gt;
*Willy Pete&lt;br /&gt;
*Nova Gas&lt;br /&gt;
*Flashbang&lt;br /&gt;
*Concussion&lt;br /&gt;
*Decoy&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
*Camera Spike&lt;br /&gt;
*C4&lt;br /&gt;
*Tactical Insertion&lt;br /&gt;
*Jammer&lt;br /&gt;
*Motion Sensor&lt;br /&gt;
*Claymore&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
&lt;br /&gt;
List of all possible attachments:&lt;br /&gt;
&lt;br /&gt;
*Extended Mags - Larger magazines.&lt;br /&gt;
*Dual Mags - Taped magazines for a quicker first reload.&lt;br /&gt;
*ACOG Sight - Enhanced zoom ACOG sight.&lt;br /&gt;
*Grip - Stabilizes weapon and reduces kick.&lt;br /&gt;
*Dual Wield - Hip fire two weapons.&lt;br /&gt;
*Red Dot Sight - Replace the iron sights with a precision Red Dot sight.&lt;br /&gt;
*Reflex Sight - Replace the iron sights with a precision Reflex sight.&lt;br /&gt;
*Masterkey - An under barrel shotgun attachment.&lt;br /&gt;
*Flamethrower - An under barrel attachment that shoots flames.&lt;br /&gt;
*Infrared Scope - Enhanced zoom infrared scope.&lt;br /&gt;
*Grenade Launcher - An under barrel attachment that shoots grenades.&lt;br /&gt;
*Suppressor - Invisible from radar when firing, reduced muzzle flash, but less range.&lt;br /&gt;
*Rapid Fire - Increased rate of fire.&lt;br /&gt;
*Variable Zoom - Sniper rifle attachment that allows for adjustable zoom.&lt;br /&gt;
*Low Power Scope - Enhanced zoom low power scope.&lt;br /&gt;
&lt;br /&gt;
== Attachment Table == &lt;br /&gt;
&lt;br /&gt;
This table shows which weapons have which attachments:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;TODO&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Camouflage =&lt;br /&gt;
&lt;br /&gt;
Camouflage avaliable on every gun:&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
*[[Media:camo_dusty.png|Dusty]]&lt;br /&gt;
*[[Media:camo_icy.png|Ice]]&lt;br /&gt;
*[[Media:camo_red.png|Red]]&lt;br /&gt;
*[[Media:camo_olive.png|Olive]]&lt;br /&gt;
*[[Media:camo_nevada.png|Nevada]]&lt;br /&gt;
*[[Media:camo_sahara.png|Sahara]]&lt;br /&gt;
*[[Media:camo_erdl.png|ERDL]]&lt;br /&gt;
*[[Media:camo_tiger.png|Tiger]]&lt;br /&gt;
*[[Media:camo_berlin.png|Berlin]]&lt;br /&gt;
*[[Media:camo_warsaw.png|Warsaw]]&lt;br /&gt;
*[[Media:camo_siberia.png|Siberia]]&lt;br /&gt;
*[[Media:camo_woodland.png|Woodland]]&lt;br /&gt;
*[[Media:camo_flora.png|Flora]]&lt;br /&gt;
*[[Media:camo_gold.png|Gold]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Call of Duty 7]]&lt;br /&gt;
[[Category:Modding]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Waffles</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_7:_Dvars_List&amp;diff=8369</id>
		<title>Call of Duty 7: Dvars List</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_7:_Dvars_List&amp;diff=8369"/>
		<updated>2010-11-15T16:57:53Z</updated>

		<summary type="html">&lt;p&gt;Waffles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:nutshell.png]] Dvars list from Client side, obtained via:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
/dvarlist&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;402 total dvars&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
/dvarlist&lt;br /&gt;
    A         bot_difficulty &amp;quot;normal&amp;quot;&lt;br /&gt;
    A         bot_tips &amp;quot;1&amp;quot;&lt;br /&gt;
    A         cg_chatHeight &amp;quot;5&amp;quot;&lt;br /&gt;
    A         cg_chatTime &amp;quot;12000&amp;quot;&lt;br /&gt;
    A C       cg_crosshairDynamic &amp;quot;0&amp;quot;&lt;br /&gt;
    A         cg_cursorHints &amp;quot;4&amp;quot;&lt;br /&gt;
      C       cg_draw2D &amp;quot;0&amp;quot;&lt;br /&gt;
    A         cg_drawBreathHint &amp;quot;1&amp;quot;&lt;br /&gt;
    A C       cg_drawCrosshairNames &amp;quot;1&amp;quot;&lt;br /&gt;
    A         cg_drawFPS &amp;quot;Simple&amp;quot;&lt;br /&gt;
    A         cg_drawFPSLabels &amp;quot;1&amp;quot;&lt;br /&gt;
    A         cg_drawFPSOnly &amp;quot;0&amp;quot;&lt;br /&gt;
    A         cg_drawFPSScale &amp;quot;0&amp;quot;&lt;br /&gt;
      C       cg_drawFriendlyNames &amp;quot;1&amp;quot;&lt;br /&gt;
      C       cg_drawGun &amp;quot;1&amp;quot;&lt;br /&gt;
      C       cg_drawHealth &amp;quot;0&amp;quot;&lt;br /&gt;
    A         cg_drawHoldBreathHint &amp;quot;1&amp;quot;&lt;br /&gt;
    A         cg_drawMantleHint &amp;quot;1&amp;quot;&lt;br /&gt;
    A         cg_drawSnapshotTime &amp;quot;1&amp;quot;&lt;br /&gt;
    A         cg_drawTurretCrosshair &amp;quot;1&amp;quot;&lt;br /&gt;
    A C       cg_flareVisionSetFadeDuration &amp;quot;2000&amp;quot;&lt;br /&gt;
    A         cg_fov_default &amp;quot;79.8238&amp;quot;&lt;br /&gt;
    A         cg_fov_default_thirdperson &amp;quot;40&amp;quot;&lt;br /&gt;
    A         cg_gameBoldMessageWidth &amp;quot;390&amp;quot;&lt;br /&gt;
    A         cg_gameMessageWidth &amp;quot;455&amp;quot;&lt;br /&gt;
    A         cg_headIconMinScreenRadius &amp;quot;0.025&amp;quot;&lt;br /&gt;
    A         cg_hintFadeTime &amp;quot;100&amp;quot;&lt;br /&gt;
    A         cg_hudChatIntermissionPosition &amp;quot;5 90&amp;quot;&lt;br /&gt;
    A         cg_hudChatPosition &amp;quot;5 200&amp;quot;&lt;br /&gt;
    A         cg_hudDamageDirectionalIconTime &amp;quot;1000&amp;quot;&lt;br /&gt;
    A         cg_hudDamageIconHeight &amp;quot;64&amp;quot;&lt;br /&gt;
    A         cg_hudDamageIconInScope &amp;quot;0&amp;quot;&lt;br /&gt;
    A         cg_hudDamageIconOffset &amp;quot;128&amp;quot;&lt;br /&gt;
    A         cg_hudDamageIconTime &amp;quot;2000&amp;quot;&lt;br /&gt;
    A         cg_hudDamageIconWidth &amp;quot;128&amp;quot;&lt;br /&gt;
    A         cg_hudGrenadeIconEnabledFlash &amp;quot;0&amp;quot;&lt;br /&gt;
    A         cg_hudGrenadeIconHeight &amp;quot;25&amp;quot;&lt;br /&gt;
    A         cg_hudGrenadeIconInScope &amp;quot;0&amp;quot;&lt;br /&gt;
    A         cg_hudGrenadeIconMaxHeight &amp;quot;104&amp;quot;&lt;br /&gt;
    A         cg_hudGrenadeIconOffset &amp;quot;50&amp;quot;&lt;br /&gt;
    A         cg_hudGrenadeIconWidth &amp;quot;25&amp;quot;&lt;br /&gt;
    A         cg_hudGrenadePointerHeight &amp;quot;12&amp;quot;&lt;br /&gt;
    A         cg_hudGrenadePointerPivot &amp;quot;12 27&amp;quot;&lt;br /&gt;
    A         cg_hudGrenadePointerWidth &amp;quot;25&amp;quot;&lt;br /&gt;
    A         cg_hudMapBorderWidth &amp;quot;2&amp;quot;&lt;br /&gt;
    A         cg_hudMapFriendlyHeight &amp;quot;15&amp;quot;&lt;br /&gt;
    A         cg_hudMapFriendlyWidth &amp;quot;15&amp;quot;&lt;br /&gt;
    A         cg_hudMapPlayerHeight &amp;quot;20&amp;quot;&lt;br /&gt;
    A         cg_hudMapPlayerWidth &amp;quot;20&amp;quot;&lt;br /&gt;
           E  cg_hudObjectiveTextScale &amp;quot;0.3&amp;quot;&lt;br /&gt;
    A         cg_hudSayPosition &amp;quot;5 180&amp;quot;&lt;br /&gt;
    A         cg_hudStanceHintPrints &amp;quot;0&amp;quot;&lt;br /&gt;
    A         cg_hudVotePosition &amp;quot;5 220&amp;quot;&lt;br /&gt;
    A         cg_overheadIconSize &amp;quot;0.7&amp;quot;&lt;br /&gt;
    A         cg_overheadNamesFont &amp;quot;2&amp;quot;&lt;br /&gt;
    A         cg_overheadNamesSize &amp;quot;0.5&amp;quot;&lt;br /&gt;
    A         cg_overheadRankSize &amp;quot;0.5&amp;quot;&lt;br /&gt;
    A         cg_seatHintFadeTime &amp;quot;2000&amp;quot;&lt;br /&gt;
    A         cg_teamChatsOnly &amp;quot;0&amp;quot;&lt;br /&gt;
      C       cg_treadmarks &amp;quot;0&amp;quot;&lt;br /&gt;
    A         cg_voiceIconSize &amp;quot;0&amp;quot;&lt;br /&gt;
    A         cg_weaponCycleDelay &amp;quot;0&amp;quot;&lt;br /&gt;
            V cg_weaponHintsCoD1Style &amp;quot;1&amp;quot;&lt;br /&gt;
    A         cg_youInKillCamSize &amp;quot;11&amp;quot;&lt;br /&gt;
    A         cl_allowDownload &amp;quot;1&amp;quot;&lt;br /&gt;
    A         cl_freelook &amp;quot;1&amp;quot;&lt;br /&gt;
    A         cl_maxpackets &amp;quot;30&amp;quot;&lt;br /&gt;
    A         cl_maxPing &amp;quot;800&amp;quot;&lt;br /&gt;
    A         cl_maxppf &amp;quot;5&amp;quot;&lt;br /&gt;
    A         cl_mouseAccel &amp;quot;0&amp;quot;&lt;br /&gt;
    A         cl_packetdup &amp;quot;1&amp;quot;&lt;br /&gt;
  R           cl_paused &amp;quot;0&amp;quot;&lt;br /&gt;
    A         cl_pitchspeed &amp;quot;140&amp;quot;&lt;br /&gt;
 U  A         cl_voice &amp;quot;1&amp;quot;&lt;br /&gt;
 U  A         cl_wwwDownload &amp;quot;1&amp;quot;&lt;br /&gt;
    A         cl_yawspeed &amp;quot;140&amp;quot;&lt;br /&gt;
 U  A         clanName &amp;quot;&amp;quot;&lt;br /&gt;
    A         com_maxfps &amp;quot;85&amp;quot;&lt;br /&gt;
    A         con_minicon &amp;quot;0&amp;quot;&lt;br /&gt;
    A         con_miniconlines &amp;quot;5&amp;quot;&lt;br /&gt;
    A         con_minicontime &amp;quot;4&amp;quot;&lt;br /&gt;
    A         con_outputBarColor &amp;quot;1 1 0.95 0.6&amp;quot;&lt;br /&gt;
    A         con_outputSliderColor &amp;quot;0.15 0.15 0.1 0.6&amp;quot;&lt;br /&gt;
    A         con_outputWindowColor &amp;quot;0.35 0.35 0.3 0.75&amp;quot;&lt;br /&gt;
              demo_enabled &amp;quot;1&amp;quot;&lt;br /&gt;
    A         drawLagometer &amp;quot;0&amp;quot;&lt;br /&gt;
    A         fx_marks &amp;quot;1&amp;quot;&lt;br /&gt;
    A         fx_marks_ents &amp;quot;1&amp;quot;&lt;br /&gt;
    A         fx_marks_smodels &amp;quot;1&amp;quot;&lt;br /&gt;
S             g_allow_teamchange &amp;quot;1&amp;quot;&lt;br /&gt;
S   A         g_allowvote &amp;quot;1&amp;quot;&lt;br /&gt;
    A         g_banIPs &amp;quot;&amp;quot;&lt;br /&gt;
    A         g_deadChat &amp;quot;0&amp;quot;&lt;br /&gt;
    A         g_dropForwardSpeed &amp;quot;10&amp;quot;&lt;br /&gt;
    A         g_dropHorzSpeedRand &amp;quot;100&amp;quot;&lt;br /&gt;
    A         g_dropUpSpeedBase &amp;quot;10&amp;quot;&lt;br /&gt;
    A         g_dropUpSpeedRand &amp;quot;5&amp;quot;&lt;br /&gt;
S    L        g_gametype &amp;quot;tdm&amp;quot;&lt;br /&gt;
              g_inactivity &amp;quot;0&amp;quot;&lt;br /&gt;
    A         g_log &amp;quot;games_mp.log&amp;quot;&lt;br /&gt;
    A         g_logSync &amp;quot;0&amp;quot;&lt;br /&gt;
    A         g_logTimeStampInSeconds &amp;quot;0&amp;quot;&lt;br /&gt;
              g_maxDroppedWeapons &amp;quot;16&amp;quot;&lt;br /&gt;
    A         g_oldVoting &amp;quot;1&amp;quot;&lt;br /&gt;
              g_password &amp;quot;&amp;quot;&lt;br /&gt;
    A         g_playerCollisionEjectSpeed &amp;quot;25&amp;quot;&lt;br /&gt;
              g_pregame_enabled &amp;quot;0&amp;quot;&lt;br /&gt;
              g_smoothClients &amp;quot;1&amp;quot;&lt;br /&gt;
              g_speed &amp;quot;190&amp;quot;&lt;br /&gt;
    A      E  g_useGear &amp;quot;0&amp;quot;&lt;br /&gt;
    A C       g_useholdspawndelay &amp;quot;500&amp;quot;&lt;br /&gt;
    A         g_voiceChatTalkingDuration &amp;quot;500&amp;quot;&lt;br /&gt;
    A         g_voteAbstainWeight &amp;quot;0.5&amp;quot;&lt;br /&gt;
    A         gpad_buttonsConfig &amp;quot;buttons_default&amp;quot;&lt;br /&gt;
    A         gpad_enabled &amp;quot;0&amp;quot;&lt;br /&gt;
    A         gpad_sticksConfig &amp;quot;thumbstick_default&amp;quot;&lt;br /&gt;
    AL        in_mouse &amp;quot;1&amp;quot;&lt;br /&gt;
    A         input_invertPitch &amp;quot;0&amp;quot;&lt;br /&gt;
    A         input_viewSensitivity &amp;quot;1&amp;quot;&lt;br /&gt;
           E  koth_autodestroytime &amp;quot;60&amp;quot;&lt;br /&gt;
           E  koth_capturetime &amp;quot;20&amp;quot;&lt;br /&gt;
           E  koth_delayPlayer &amp;quot;0&amp;quot;&lt;br /&gt;
           E  koth_destroytime &amp;quot;10&amp;quot;&lt;br /&gt;
           E  koth_kothmode &amp;quot;0&amp;quot;&lt;br /&gt;
           E  koth_spawnDelay &amp;quot;60&amp;quot;&lt;br /&gt;
           E  koth_spawntime &amp;quot;45&amp;quot;&lt;br /&gt;
              lb_type &amp;quot;tdm&amp;quot;&lt;br /&gt;
    A         log_append &amp;quot;0&amp;quot;&lt;br /&gt;
              logfile &amp;quot;2&amp;quot;&lt;br /&gt;
    A         m_filter &amp;quot;0&amp;quot;&lt;br /&gt;
    A         m_forward &amp;quot;0.25&amp;quot;&lt;br /&gt;
    A         m_pitch &amp;quot;0.022&amp;quot;&lt;br /&gt;
    A         m_side &amp;quot;0.25&amp;quot;&lt;br /&gt;
    A         m_yaw &amp;quot;0.022&amp;quot;&lt;br /&gt;
S R           mapname &amp;quot;mp_array&amp;quot;&lt;br /&gt;
    A         monkeytoy &amp;quot;0&amp;quot;&lt;br /&gt;
     L        net_ip &amp;quot;localhost&amp;quot;&lt;br /&gt;
    AL        net_noudp &amp;quot;0&amp;quot;&lt;br /&gt;
     L        net_port &amp;quot;3074&amp;quot;&lt;br /&gt;
    AL        net_socksEnabled &amp;quot;0&amp;quot;&lt;br /&gt;
    AL        net_socksPassword &amp;quot;&amp;quot;&lt;br /&gt;
    AL        net_socksPort &amp;quot;1080&amp;quot;&lt;br /&gt;
    AL        net_socksServer &amp;quot;&amp;quot;&lt;br /&gt;
    AL        net_socksUsername &amp;quot;&amp;quot;&lt;br /&gt;
              party_minplayers &amp;quot;6&amp;quot;&lt;br /&gt;
 U            password &amp;quot;&amp;quot;&lt;br /&gt;
S             playlist &amp;quot;1&amp;quot;&lt;br /&gt;
S             playlist_enabled &amp;quot;0&amp;quot;&lt;br /&gt;
    A         playlist_excludeGametype &amp;quot;&amp;quot;&lt;br /&gt;
    A         playlist_excludeGametypeMap &amp;quot;&amp;quot;&lt;br /&gt;
    A         playlist_excludeMap &amp;quot;&amp;quot;&lt;br /&gt;
    A         r_aaAlpha &amp;quot;dither (fast)&amp;quot;&lt;br /&gt;
    A         r_allow_intz &amp;quot;1&amp;quot;&lt;br /&gt;
    A         r_allow_null_rt &amp;quot;1&amp;quot;&lt;br /&gt;
    A         r_autopriority &amp;quot;0&amp;quot;&lt;br /&gt;
    A         r_blur_allowed &amp;quot;1&amp;quot;&lt;br /&gt;
    A         r_clipCodec &amp;quot;MJPEG&amp;quot;&lt;br /&gt;
    A         r_clipFPS &amp;quot;24&amp;quot;&lt;br /&gt;
    A         r_clipSize &amp;quot;360&amp;quot;&lt;br /&gt;
    A         r_distortion &amp;quot;1&amp;quot;&lt;br /&gt;
    A      E  r_dof_enable &amp;quot;1&amp;quot;&lt;br /&gt;
    AL        r_fullscreen &amp;quot;1&amp;quot;&lt;br /&gt;
    A         r_multiGpu &amp;quot;1&amp;quot;&lt;br /&gt;
    A         r_multithreaded_device &amp;quot;0&amp;quot;&lt;br /&gt;
    A      E  r_specular &amp;quot;1&amp;quot;&lt;br /&gt;
    A         r_use_driver_convergence &amp;quot;0&amp;quot;&lt;br /&gt;
    A         ragdoll_enable &amp;quot;1&amp;quot;&lt;br /&gt;
    A         ragdoll_max_simulating &amp;quot;16&amp;quot;&lt;br /&gt;
 U  A         rate &amp;quot;25000&amp;quot;&lt;br /&gt;
              rcon_password &amp;quot;&amp;quot;&lt;br /&gt;
           E  scr_allowannouncer &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_allowbattlechatter &amp;quot;1&amp;quot;&lt;br /&gt;
S   A         scr_bot_difficulty &amp;quot;normal&amp;quot;&lt;br /&gt;
           E  scr_ctf_enemycarriervisible &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_ctf_flagrespawntime &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_ctf_globalbattlechatterprobability &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_ctf_idleflagreturntime &amp;quot;30&amp;quot;&lt;br /&gt;
           E  scr_ctf_numlives &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_ctf_playerrespawndelay &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_ctf_roundlimit &amp;quot;3&amp;quot;&lt;br /&gt;
           E  scr_ctf_roundswitch &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_ctf_scorelimit &amp;quot;3&amp;quot;&lt;br /&gt;
           E  scr_ctf_timelimit &amp;quot;5&amp;quot;&lt;br /&gt;
           E  scr_ctf_touchreturn &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_ctf_waverespawndelay &amp;quot;15&amp;quot;&lt;br /&gt;
           E  scr_dem_bombtimer &amp;quot;45&amp;quot;&lt;br /&gt;
           E  scr_dem_defusetime &amp;quot;5&amp;quot;&lt;br /&gt;
           E  scr_dem_extratime &amp;quot;3&amp;quot;&lt;br /&gt;
           E  scr_dem_globalbattlechatterprobability &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_dem_numlives &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_dem_planttime &amp;quot;5&amp;quot;&lt;br /&gt;
           E  scr_dem_roundlimit &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_dem_roundswitch &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_dem_scorelimit &amp;quot;2&amp;quot;&lt;br /&gt;
           E  scr_dem_timelimit &amp;quot;2.5&amp;quot;&lt;br /&gt;
           E  scr_disable_air_death_ragdoll &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_disable_attachments &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_disable_cac &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_disable_contracts &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_disable_equipment &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_disable_tacinsert &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_disable_weapondrop &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_dm_bonus_leader &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_dm_globalbattlechatterprobability &amp;quot;100&amp;quot;&lt;br /&gt;
           E  scr_dm_numlives &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_dm_playerrespawndelay &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_dm_roundlimit &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_dm_score_assist &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_dm_score_death &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_dm_score_headshot &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_dm_score_kill &amp;quot;50&amp;quot;&lt;br /&gt;
           E  scr_dm_score_suicide &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_dm_scorelimit &amp;quot;1500&amp;quot;&lt;br /&gt;
           E  scr_dm_timelimit &amp;quot;10&amp;quot;&lt;br /&gt;
           E  scr_dm_waverespawndelay &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_dog_count &amp;quot;8&amp;quot;&lt;br /&gt;
           E  scr_dog_health &amp;quot;100&amp;quot;&lt;br /&gt;
           E  scr_dog_max_at_once &amp;quot;4&amp;quot;&lt;br /&gt;
           E  scr_dog_time &amp;quot;60&amp;quot;&lt;br /&gt;
           E  scr_dom_flagcapturetime &amp;quot;10&amp;quot;&lt;br /&gt;
           E  scr_dom_globalbattlechatterprobability &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_dom_numlives &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_dom_playerrespawndelay &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_dom_roundlimit &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_dom_scorelimit &amp;quot;200&amp;quot;&lt;br /&gt;
           E  scr_dom_timelimit &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_dom_waverespawndelay &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_drawfriend &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_fog_disable &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_game_allowfinalkillcam &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_game_allowkillcam &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_game_bulletdamage &amp;quot;1.0&amp;quot;&lt;br /&gt;
           E  scr_game_deathpointloss &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_game_forceradar &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_game_graceperiod &amp;quot;15&amp;quot;&lt;br /&gt;
           E  scr_game_hardpoints &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_game_killstreaks &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_game_onlyheadshots &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_game_perks &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_game_prematchperiod &amp;quot;15&amp;quot;&lt;br /&gt;
           E  scr_game_spectatetype &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_game_suicidepointloss &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_gun_game_spectatetype &amp;quot;3&amp;quot;&lt;br /&gt;
           E  scr_hardcore &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_hardpoint_allowairstrike &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_hardpoint_allowartillery &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_hardpoint_allowauto_turret &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_hardpoint_allowcounteruav &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_hardpoint_allowdogs &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_hardpoint_allowhelicopter_comlink &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_hardpoint_allowhelicopter_gunner &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_hardpoint_allowhelicopter_player &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_hardpoint_allowmortar &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_hardpoint_allownapalm &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_hardpoint_allowradar &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_hardpoint_allowradardirection &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_hardpoint_allowrcbomb &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_hardpoint_allowsupply &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_hardpoint_allowuav &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_hlnd_game_spectatetype &amp;quot;3&amp;quot;&lt;br /&gt;
           E  scr_intermission_time &amp;quot;15&amp;quot;&lt;br /&gt;
           E  scr_kick_time &amp;quot;60&amp;quot;&lt;br /&gt;
           E  scr_killstreak_stacking &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_koth_globalbattlechatterprobability &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_koth_numlives &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_koth_playerrespawndelay &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_koth_roundlimit &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_koth_roundswitch &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_koth_scorelimit &amp;quot;250&amp;quot;&lt;br /&gt;
           E  scr_koth_timelimit &amp;quot;15&amp;quot;&lt;br /&gt;
           E  scr_koth_waverespawndelay &amp;quot;0&amp;quot;&lt;br /&gt;
S          E  scr_motd &amp;quot;Message of the Day&amp;quot;&lt;br /&gt;
           E  scr_oic_game_spectatetype &amp;quot;3&amp;quot;&lt;br /&gt;
           E  scr_player_allowrevive &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_player_forcerespawn &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_player_healthregentime &amp;quot;5&amp;quot;&lt;br /&gt;
           E  scr_player_maxhealth &amp;quot;100&amp;quot;&lt;br /&gt;
           E  scr_player_numlives &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_player_respawndelay &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_player_sprinttime &amp;quot;4&amp;quot;&lt;br /&gt;
           E  scr_player_suicidespawndelay &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_rcbomb_notimeout &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_sab_bombtimer &amp;quot;30&amp;quot;&lt;br /&gt;
           E  scr_sab_defusetime &amp;quot;5&amp;quot;&lt;br /&gt;
           E  scr_sab_globalbattlechatterprobability &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_sab_hotpotato &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_sab_numlives &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_sab_planttime &amp;quot;2.5&amp;quot;&lt;br /&gt;
           E  scr_sab_playerrespawndelay &amp;quot;7.5&amp;quot;&lt;br /&gt;
           E  scr_sab_roundlimit &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_sab_roundswitch &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_sab_scorelimit &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_sab_timelimit &amp;quot;10&amp;quot;&lt;br /&gt;
           E  scr_sab_waverespawndelay &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_sd_bombtimer &amp;quot;45&amp;quot;&lt;br /&gt;
           E  scr_sd_defusetime &amp;quot;5&amp;quot;&lt;br /&gt;
           E  scr_sd_game_spectatetype &amp;quot;3&amp;quot;&lt;br /&gt;
           E  scr_sd_globalbattlechatterprobability &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_sd_multibomb &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_sd_numlives &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_sd_planttime &amp;quot;5&amp;quot;&lt;br /&gt;
           E  scr_sd_playerrespawndelay &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_sd_roundlimit &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_sd_roundswitch &amp;quot;3&amp;quot;&lt;br /&gt;
           E  scr_sd_scorelimit &amp;quot;4&amp;quot;&lt;br /&gt;
           E  scr_sd_timelimit &amp;quot;2.5&amp;quot;&lt;br /&gt;
           E  scr_sd_waverespawndelay &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_shrp_game_spectatetype &amp;quot;3&amp;quot;&lt;br /&gt;
           E  scr_tdm_bonus_leader &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_tdm_globalbattlechatterprobability &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_tdm_numlives &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_tdm_playerrespawndelay &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_tdm_roundlimit &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_tdm_score_assist &amp;quot;50&amp;quot;&lt;br /&gt;
           E  scr_tdm_score_death &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_tdm_score_headshot &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_tdm_score_kill &amp;quot;100&amp;quot;&lt;br /&gt;
           E  scr_tdm_score_suicide &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_tdm_scorelimit &amp;quot;10000&amp;quot;&lt;br /&gt;
           E  scr_tdm_timelimit &amp;quot;10&amp;quot;&lt;br /&gt;
           E  scr_tdm_waverespawndelay &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_team_allowHardpointStreakAfterDeath &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_team_artilleryTeamKillPenalty &amp;quot;0.25&amp;quot;&lt;br /&gt;
S             scr_team_fftype &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_team_kickteamkillers &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_team_mortarTeaTeamKillPenalty &amp;quot;0.25&amp;quot;&lt;br /&gt;
           E  scr_team_respawntime &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_team_teamkillerplaylistbanpenalty &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_team_teamkillerplaylistbanquantum &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_team_teamkillpointloss &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_team_teamkillspawndelay &amp;quot;20&amp;quot;&lt;br /&gt;
           E  scr_teambalance &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_teamKillPunishCount &amp;quot;4&amp;quot;&lt;br /&gt;
    A         sd_xa2_device_guid &amp;quot;{xxxxx}&amp;quot;&lt;br /&gt;
    A         sensitivity &amp;quot;5&amp;quot;&lt;br /&gt;
    A         sm_enable &amp;quot;1&amp;quot;&lt;br /&gt;
    A         sm_maxLights &amp;quot;4&amp;quot;&lt;br /&gt;
 U  A         snaps &amp;quot;20&amp;quot;&lt;br /&gt;
    A      E  snd_enableEq &amp;quot;0&amp;quot;&lt;br /&gt;
    A      E  snd_khz &amp;quot;44&amp;quot;&lt;br /&gt;
    A      E  snd_losOcclusion &amp;quot;1&amp;quot;&lt;br /&gt;
    A         snd_menu_center_channel &amp;quot;1&amp;quot;&lt;br /&gt;
    A         snd_menu_cinematic &amp;quot;1&amp;quot;&lt;br /&gt;
    A         snd_menu_left_channel &amp;quot;1&amp;quot;&lt;br /&gt;
    A         snd_menu_left_surround &amp;quot;1&amp;quot;&lt;br /&gt;
    A         snd_menu_lfe &amp;quot;1&amp;quot;&lt;br /&gt;
    A         snd_menu_listen_level &amp;quot;0&amp;quot;&lt;br /&gt;
    A         snd_menu_master &amp;quot;1&amp;quot;&lt;br /&gt;
    A         snd_menu_music &amp;quot;1&amp;quot;&lt;br /&gt;
    A         snd_menu_right_channel &amp;quot;1&amp;quot;&lt;br /&gt;
    A         snd_menu_right_surround &amp;quot;1&amp;quot;&lt;br /&gt;
    A         snd_menu_sfx &amp;quot;1&amp;quot;&lt;br /&gt;
    A         snd_menu_speaker_setup &amp;quot;2&amp;quot;&lt;br /&gt;
    A         snd_menu_voice &amp;quot;1&amp;quot;&lt;br /&gt;
    A         snd_speakerConfiguration &amp;quot;Stereo&amp;quot;&lt;br /&gt;
    A C       spawnsystem_weapon_influencer_min_length &amp;quot;0.1&amp;quot;&lt;br /&gt;
    A C       spawnsystem_weapon_influencer_update_interval &amp;quot;151&amp;quot;&lt;br /&gt;
  R           steamid &amp;quot;XXXXXXXXXXXXXX&amp;quot;&lt;br /&gt;
    A         sv_allowDownload &amp;quot;1&amp;quot;&lt;br /&gt;
              sv_connectTimeout &amp;quot;80&amp;quot;&lt;br /&gt;
S             sv_disableClientConsole &amp;quot;0&amp;quot;&lt;br /&gt;
S   A         sv_floodprotect &amp;quot;4&amp;quot;&lt;br /&gt;
              sv_fps &amp;quot;20&amp;quot;&lt;br /&gt;
S   A         sv_hostname &amp;quot;BlackOpsPrivate&amp;quot;&lt;br /&gt;
              sv_kickBanTime &amp;quot;300&amp;quot;&lt;br /&gt;
              sv_mapRotation &amp;quot;map mp_array map mp_cracked map mp_crisis map mp_firingrange map mp_duga map mp_hanoi map mp_cairo map mp_havoc map mp_cosmodrome map mp_nuked map mp_radiation map mp_mountain map mp_villa map mp_russianbase&amp;quot;&lt;br /&gt;
              sv_mapRotationCurrent &amp;quot;&amp;quot;&lt;br /&gt;
S   A         sv_maxclients &amp;quot;24&amp;quot;&lt;br /&gt;
S   A         sv_maxPing &amp;quot;0&amp;quot;&lt;br /&gt;
S   A         sv_maxRate &amp;quot;5000&amp;quot;&lt;br /&gt;
S   A         sv_minPing &amp;quot;0&amp;quot;&lt;br /&gt;
              sv_privateClients &amp;quot;0&amp;quot;&lt;br /&gt;
              sv_privatePassword &amp;quot;&amp;quot;&lt;br /&gt;
S       D     sv_pure &amp;quot;1&amp;quot;&lt;br /&gt;
S R           sv_ranked &amp;quot;0&amp;quot;&lt;br /&gt;
    A         sv_reconnectlimit &amp;quot;3&amp;quot;&lt;br /&gt;
              sv_timeout &amp;quot;240&amp;quot;&lt;br /&gt;
    A         sv_vac &amp;quot;1&amp;quot;&lt;br /&gt;
S   A   D     sv_voice &amp;quot;0&amp;quot;&lt;br /&gt;
        D     sv_voiceQuality &amp;quot;3&amp;quot;&lt;br /&gt;
    A         sv_wwwBaseURL &amp;quot;&amp;quot;&lt;br /&gt;
    A         sv_wwwDlDisconnected &amp;quot;0&amp;quot;&lt;br /&gt;
    A         sv_wwwDownload &amp;quot;0&amp;quot;&lt;br /&gt;
              sv_zombietime &amp;quot;2&amp;quot;&lt;br /&gt;
   IA         sys_configSum &amp;quot;160007939&amp;quot;&lt;br /&gt;
   IA         sys_configureGHz &amp;quot;0.0116976&amp;quot;&lt;br /&gt;
   IA         sys_gpu &amp;quot;NVIDIA GeForce GTX 260&amp;quot;&lt;br /&gt;
   IA         sys_sysMB &amp;quot;1024&amp;quot;&lt;br /&gt;
    A         team_indicator &amp;quot;0&amp;quot;&lt;br /&gt;
           E  ui_hud_obituaries &amp;quot;1&amp;quot;&lt;br /&gt;
           E  ui_hud_showobjicons &amp;quot;1&amp;quot;&lt;br /&gt;
  R           version &amp;quot;Call of Duty Multiplayer - Ship COD_T5_S MP build 7.0.27 CL(794786) CODPCAB-V64 CEG Sun Nov 07 15:00:58 2010 win-x86&amp;quot;&lt;br /&gt;
    A         voice_deadChat &amp;quot;0&amp;quot;&lt;br /&gt;
    A         voice_global &amp;quot;0&amp;quot;&lt;br /&gt;
    A         voice_localEcho &amp;quot;0&amp;quot;&lt;br /&gt;
              waypointIconHeight &amp;quot;36&amp;quot;&lt;br /&gt;
              waypointIconWidth &amp;quot;36&amp;quot;&lt;br /&gt;
              waypointOffscreenPointerDistance &amp;quot;20&amp;quot;&lt;br /&gt;
    A         winvoice_mic_mute &amp;quot;1&amp;quot;&lt;br /&gt;
    A         winvoice_mic_reclevel &amp;quot;65535&amp;quot;&lt;br /&gt;
    A         winvoice_mic_scaler &amp;quot;1&amp;quot;&lt;br /&gt;
    A         winvoice_save_voice &amp;quot;0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
402 total dvars&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Full dump of dvars (unlocked completely)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2544 total dvars&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
]dvarlist&lt;br /&gt;
S             acousticSpikeMaxRange &amp;quot;200&amp;quot;&lt;br /&gt;
S             acousticSpikeMinRadius &amp;quot;0.0001&amp;quot;&lt;br /&gt;
S             acousticSpikeMinRange &amp;quot;0&amp;quot;&lt;br /&gt;
S             acousticSpikeRingSize &amp;quot;20&amp;quot;&lt;br /&gt;
S             acousticSpikeSize &amp;quot;10&amp;quot;&lt;br /&gt;
S             actionSlotsHide &amp;quot;0&amp;quot;&lt;br /&gt;
S             activeAction &amp;quot;&amp;quot;&lt;br /&gt;
S             ai_corpseCount &amp;quot;5&amp;quot;&lt;br /&gt;
S             ai_debugMeleeAttackSpots &amp;quot;0&amp;quot;&lt;br /&gt;
S             ai_debugThreatSelection &amp;quot;0&amp;quot;&lt;br /&gt;
S             allEmblemsPurchased &amp;quot;0&amp;quot;&lt;br /&gt;
S             allEmblemsUnlocked &amp;quot;0&amp;quot;&lt;br /&gt;
S             allItemsPurchased &amp;quot;0&amp;quot;&lt;br /&gt;
S             allItemsUnlocked &amp;quot;0&amp;quot;&lt;br /&gt;
S             ammoCounterHide &amp;quot;0&amp;quot;&lt;br /&gt;
S             arcademode &amp;quot;0&amp;quot;&lt;br /&gt;
S             attachmentFilter &amp;quot;0&amp;quot;&lt;br /&gt;
S             band_12players &amp;quot;384000&amp;quot;&lt;br /&gt;
S             band_18players &amp;quot;580000&amp;quot;&lt;br /&gt;
S             band_2players &amp;quot;64000&amp;quot;&lt;br /&gt;
S             band_4players &amp;quot;128000&amp;quot;&lt;br /&gt;
S             band_6players &amp;quot;192000&amp;quot;&lt;br /&gt;
S             band_8players &amp;quot;256000&amp;quot;&lt;br /&gt;
S             band_dedicated &amp;quot;2048000&amp;quot;&lt;br /&gt;
S             band_demosystem &amp;quot;64000&amp;quot;&lt;br /&gt;
S             band_lotsplayers &amp;quot;900000&amp;quot;&lt;br /&gt;
S             bandwidth_retry_interval &amp;quot;180000&amp;quot;&lt;br /&gt;
S             barebones_class_mode &amp;quot;0&amp;quot;&lt;br /&gt;
S             basicTrainingFatal &amp;quot;1&amp;quot;&lt;br /&gt;
S             bg_aimSpreadMoveSpeedThreshold &amp;quot;11&amp;quot;&lt;br /&gt;
S             bg_blendTimeOverride &amp;quot;-1&amp;quot;&lt;br /&gt;
S             bg_bobMax &amp;quot;8&amp;quot;&lt;br /&gt;
S             bg_disableWeaponPlantingInWater &amp;quot;1&amp;quot;&lt;br /&gt;
S             bg_drawGrenadeInHand &amp;quot;0&amp;quot;&lt;br /&gt;
S             bg_enableIKActiveFix &amp;quot;1&amp;quot;&lt;br /&gt;
S             bg_fallDamageMaxHeight &amp;quot;300&amp;quot;&lt;br /&gt;
S             bg_fallDamageMinHeight &amp;quot;128&amp;quot;&lt;br /&gt;
S             bg_foliagesnd_fastinterval &amp;quot;500&amp;quot;&lt;br /&gt;
S             bg_foliagesnd_maxspeed &amp;quot;180&amp;quot;&lt;br /&gt;
S             bg_foliagesnd_minspeed &amp;quot;40&amp;quot;&lt;br /&gt;
S             bg_foliagesnd_resetinterval &amp;quot;500&amp;quot;&lt;br /&gt;
S             bg_foliagesnd_slowinterval &amp;quot;1500&amp;quot;&lt;br /&gt;
S             bg_forceDurationOverride &amp;quot;-1&amp;quot;&lt;br /&gt;
S             bg_forceExplosiveBullets &amp;quot;0&amp;quot;&lt;br /&gt;
S             bg_freeCamClipToHeliPatch &amp;quot;1&amp;quot;&lt;br /&gt;
S             bg_gravity &amp;quot;800&amp;quot;&lt;br /&gt;
S             bg_gunXOffset &amp;quot;0&amp;quot;&lt;br /&gt;
S             bg_ladder_yawcap &amp;quot;100&amp;quot;&lt;br /&gt;
S             bg_legYawCrouchTolerance &amp;quot;40&amp;quot;&lt;br /&gt;
S             bg_legYawProneTolerance &amp;quot;20&amp;quot;&lt;br /&gt;
S             bg_legYawTolerance &amp;quot;40&amp;quot;&lt;br /&gt;
S             bg_lowGravity &amp;quot;400&amp;quot;&lt;br /&gt;
S             bg_maxGrenadeIndicatorSpeed &amp;quot;100&amp;quot;&lt;br /&gt;
S             bg_maxWeaponAnimScale &amp;quot;0.66&amp;quot;&lt;br /&gt;
S             bg_plantInWaterDepth &amp;quot;5&amp;quot;&lt;br /&gt;
S             bg_playStandToCrouchAnims &amp;quot;0&amp;quot;&lt;br /&gt;
S             bg_prone_yawcap &amp;quot;45&amp;quot;&lt;br /&gt;
S             bg_proneSwingSpeed &amp;quot;0.08&amp;quot;&lt;br /&gt;
S             bg_shock_animation &amp;quot;0&amp;quot;&lt;br /&gt;
S             bg_shock_lookControl &amp;quot;1&amp;quot;&lt;br /&gt;
S             bg_shock_lookControl_fadeTime &amp;quot;2&amp;quot;&lt;br /&gt;
S             bg_shock_lookControl_maxpitchspeed &amp;quot;90&amp;quot;&lt;br /&gt;
S             bg_shock_lookControl_maxyawspeed &amp;quot;90&amp;quot;&lt;br /&gt;
S             bg_shock_lookControl_mousesensitivityscale &amp;quot;0.5&amp;quot;&lt;br /&gt;
S             bg_shock_movement &amp;quot;1&amp;quot;&lt;br /&gt;
S             bg_shock_screenBlurBlendFadeTime &amp;quot;1&amp;quot;&lt;br /&gt;
S             bg_shock_screenBlurBlendTime &amp;quot;0.4&amp;quot;&lt;br /&gt;
S             bg_shock_screenFlashShotFadeTime &amp;quot;1&amp;quot;&lt;br /&gt;
S             bg_shock_screenFlashWhiteFadeTime &amp;quot;1&amp;quot;&lt;br /&gt;
S             bg_shock_screenType &amp;quot;blurred&amp;quot;&lt;br /&gt;
S             bg_shock_sound &amp;quot;1&amp;quot;&lt;br /&gt;
S             bg_shock_soundDryLevel &amp;quot;1&amp;quot;&lt;br /&gt;
S             bg_shock_soundEnd &amp;quot;shellshock_end&amp;quot;&lt;br /&gt;
S             bg_shock_soundEndAbort &amp;quot;shellshock_end_abort&amp;quot;&lt;br /&gt;
S             bg_shock_soundFadeInTime &amp;quot;0.25&amp;quot;&lt;br /&gt;
S             bg_shock_soundFadeOutTime &amp;quot;2.5&amp;quot;&lt;br /&gt;
S             bg_shock_soundLoop &amp;quot;shellshock_loop&amp;quot;&lt;br /&gt;
S             bg_shock_soundLoopEndDelay &amp;quot;-3&amp;quot;&lt;br /&gt;
S             bg_shock_soundLoopFadeTime &amp;quot;1.5&amp;quot;&lt;br /&gt;
S             bg_shock_soundLoopSilent &amp;quot;shellshock_loop_silent&amp;quot;&lt;br /&gt;
S             bg_shock_soundModEndDelay &amp;quot;2&amp;quot;&lt;br /&gt;
S             bg_shock_soundRoomType &amp;quot;default&amp;quot;&lt;br /&gt;
S             bg_shock_soundSnapshot &amp;quot;default&amp;quot;&lt;br /&gt;
S             bg_shock_soundWetLevel &amp;quot;0.5&amp;quot;&lt;br /&gt;
S             bg_shock_viewKickFadeTime &amp;quot;3&amp;quot;&lt;br /&gt;
S             bg_shock_viewKickPeriod &amp;quot;0.75&amp;quot;&lt;br /&gt;
S             bg_shock_viewKickRadius &amp;quot;0.05&amp;quot;&lt;br /&gt;
S             bg_shock_visionset_inTime &amp;quot;0&amp;quot;&lt;br /&gt;
S             bg_shock_visionset_name &amp;quot;&amp;quot;&lt;br /&gt;
S             bg_shock_visionset_outTime &amp;quot;0&amp;quot;&lt;br /&gt;
S             bg_slopeFrames &amp;quot;10&amp;quot;&lt;br /&gt;
S             bg_swingSpeed &amp;quot;0.15&amp;quot;&lt;br /&gt;
S             bg_teleportAlignTime &amp;quot;500&amp;quot;&lt;br /&gt;
S             bg_viewBobAmplitudeBase &amp;quot;0.16&amp;quot;&lt;br /&gt;
S             bg_viewBobAmplitudeDtp &amp;quot;0.002 0.002&amp;quot;&lt;br /&gt;
S             bg_viewBobAmplitudeDucked &amp;quot;0.0075 0.0075&amp;quot;&lt;br /&gt;
S             bg_viewBobAmplitudeDuckedAds &amp;quot;0.0075 0.0075&amp;quot;&lt;br /&gt;
S             bg_viewBobAmplitudeProne &amp;quot;0.08 0.04&amp;quot;&lt;br /&gt;
S             bg_viewBobAmplitudeRoll &amp;quot;1.5&amp;quot;&lt;br /&gt;
S             bg_viewBobAmplitudeSprinting &amp;quot;0.02 0.014&amp;quot;&lt;br /&gt;
S             bg_viewBobAmplitudeStanding &amp;quot;0.007 0.007&amp;quot;&lt;br /&gt;
S             bg_viewBobAmplitudeStandingAds &amp;quot;0.007 0.007&amp;quot;&lt;br /&gt;
S             bg_viewBobAmplitudeSwimming &amp;quot;3 2&amp;quot;&lt;br /&gt;
S             bg_viewKickMax &amp;quot;90&amp;quot;&lt;br /&gt;
S             bg_viewKickMin &amp;quot;0.5&amp;quot;&lt;br /&gt;
S             bg_viewKickRandom &amp;quot;0.4&amp;quot;&lt;br /&gt;
S             bg_viewKickScale &amp;quot;0.2&amp;quot;&lt;br /&gt;
S             bg_vsmode_hud &amp;quot;0&amp;quot;&lt;br /&gt;
S             bg_weaponBobAmplitudeBase &amp;quot;0.16&amp;quot;&lt;br /&gt;
S             bg_weaponBobAmplitudeDtp &amp;quot;0.002 0.002&amp;quot;&lt;br /&gt;
S             bg_weaponBobAmplitudeDucked &amp;quot;0.045 0.025&amp;quot;&lt;br /&gt;
S             bg_weaponBobAmplitudeProne &amp;quot;0.02 0.005&amp;quot;&lt;br /&gt;
S             bg_weaponBobAmplitudeRoll &amp;quot;1.5&amp;quot;&lt;br /&gt;
S             bg_weaponBobAmplitudeSprinting &amp;quot;0.02 0.014&amp;quot;&lt;br /&gt;
S             bg_weaponBobAmplitudeStanding &amp;quot;0.055 0.025&amp;quot;&lt;br /&gt;
S             bg_weaponBobAmplitudeSwimming &amp;quot;4 4&amp;quot;&lt;br /&gt;
S             bg_weaponBobFrequencySwimming &amp;quot;0.1&amp;quot;&lt;br /&gt;
S             bg_weaponBobHeavyWeaponScalar &amp;quot;1.5&amp;quot;&lt;br /&gt;
S             bg_weaponBobLag &amp;quot;0.25&amp;quot;&lt;br /&gt;
S             bg_weaponBobMax &amp;quot;8&amp;quot;&lt;br /&gt;
S             bg_weaponleftbone &amp;quot;tag_weapon_left&amp;quot;&lt;br /&gt;
S             bg_weaponrightbone &amp;quot;tag_weapon_right&amp;quot;&lt;br /&gt;
S             blackopsmode &amp;quot;0&amp;quot;&lt;br /&gt;
S             bodyTypeFromGun &amp;quot;0&amp;quot;&lt;br /&gt;
S             bot_difficulty &amp;quot;normal&amp;quot;&lt;br /&gt;
S             bot_enemies &amp;quot;6&amp;quot;&lt;br /&gt;
S             bot_friends &amp;quot;6&amp;quot;&lt;br /&gt;
S             bot_tips &amp;quot;1&amp;quot;&lt;br /&gt;
S             bullet_penetrationMinFxDist &amp;quot;30&amp;quot;&lt;br /&gt;
S             bulletrange &amp;quot;8192&amp;quot;&lt;br /&gt;
S             category &amp;quot;0&amp;quot;&lt;br /&gt;
S             categoryPlaylist &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_adsZoomToggleStyle &amp;quot;1&amp;quot;&lt;br /&gt;
S             cg_adsZScaleMax &amp;quot;1.25&amp;quot;&lt;br /&gt;
S             cg_allow_mature &amp;quot;1&amp;quot;&lt;br /&gt;
S             cg_allPlayerNamesVisible &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_artilleryKillCamBackDist &amp;quot;30&amp;quot;&lt;br /&gt;
S             cg_artilleryKillCamFov &amp;quot;30&amp;quot;&lt;br /&gt;
S             cg_artilleryKillCamGroundBackDist &amp;quot;30&amp;quot;&lt;br /&gt;
S             cg_artilleryKillCamGroundUpDist &amp;quot;15&amp;quot;&lt;br /&gt;
S             cg_artilleryKillCamUpDist &amp;quot;3&amp;quot;&lt;br /&gt;
S             cg_artilleryKillCamWallOutDist &amp;quot;10&amp;quot;&lt;br /&gt;
S             cg_artilleryKillCamWallSideDist &amp;quot;30&amp;quot;&lt;br /&gt;
S             cg_blood &amp;quot;1&amp;quot;&lt;br /&gt;
S             cg_brass &amp;quot;1&amp;quot;&lt;br /&gt;
S             cg_bulletlength &amp;quot;80&amp;quot;&lt;br /&gt;
S             cg_bulletwidth &amp;quot;2&amp;quot;&lt;br /&gt;
S             cg_cameraSpikeEnemyColor &amp;quot;1 0 0 1&amp;quot;&lt;br /&gt;
S             cg_cameraSpikeHighlightBrightness &amp;quot;5&amp;quot;&lt;br /&gt;
S             cg_cameraVehicleExitTweenTime &amp;quot;0.4&amp;quot;&lt;br /&gt;
S             cg_cameraWaterClip &amp;quot;4.5&amp;quot;&lt;br /&gt;
S             cg_canSeeFriendlyFrustumExpand &amp;quot;-30&amp;quot;&lt;br /&gt;
S             cg_canSeeFriendlyFrustumMinDistance &amp;quot;100&amp;quot;&lt;br /&gt;
S             cg_canSeeFriendlyFrustumUpdateInterval &amp;quot;250&amp;quot;&lt;br /&gt;
S             cg_centertime &amp;quot;5&amp;quot;&lt;br /&gt;
S             cg_chatHeight &amp;quot;5&amp;quot;&lt;br /&gt;
S             cg_chatTime &amp;quot;12000&amp;quot;&lt;br /&gt;
S             cg_cinematicFullscreen &amp;quot;1&amp;quot;&lt;br /&gt;
S             cg_connectionIconSize &amp;quot;5&amp;quot;&lt;br /&gt;
S             cg_constantSizeHeadIcons &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_corpseHighlightFadeTime &amp;quot;2&amp;quot;&lt;br /&gt;
S             cg_crosshairAlpha &amp;quot;1&amp;quot;&lt;br /&gt;
S             cg_crosshairAlphaMin &amp;quot;0.5&amp;quot;&lt;br /&gt;
S             cg_crosshairDynamic &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_crosshairEnemyColor &amp;quot;1&amp;quot;&lt;br /&gt;
S             cg_cursorHints &amp;quot;4&amp;quot;&lt;br /&gt;
S             cg_debug_overlay_viewport &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_debug_triggers &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_debugDrawSafeAreas &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_debugevents &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_debugInfoCornerOffset &amp;quot;0 0&amp;quot;&lt;br /&gt;
S             cg_debugMounting &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_debugposition &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_descriptiveText &amp;quot;1&amp;quot;&lt;br /&gt;
S             cg_destructibleKillCamCloseXYDist &amp;quot;24&amp;quot;&lt;br /&gt;
S             cg_destructibleKillCamCloseZDist &amp;quot;24&amp;quot;&lt;br /&gt;
S             cg_destructibleKillCamFarBlur &amp;quot;2&amp;quot;&lt;br /&gt;
S             cg_destructibleKillCamFarBlurDist &amp;quot;300&amp;quot;&lt;br /&gt;
S             cg_destructibleKillCamFarBlurStart &amp;quot;100&amp;quot;&lt;br /&gt;
S             cg_destructibleKillCamFov &amp;quot;50&amp;quot;&lt;br /&gt;
S             cg_destructibleKillCamNearBlur &amp;quot;4&amp;quot;&lt;br /&gt;
S             cg_destructibleKillCamNearBlurEnd &amp;quot;100&amp;quot;&lt;br /&gt;
S             cg_destructibleKillCamNearBlurStart &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_destructibleKillCamRegularHeight &amp;quot;90&amp;quot;&lt;br /&gt;
S             cg_destructibleKillCamZIncrease &amp;quot;15&amp;quot;&lt;br /&gt;
S             cg_development &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_dogKillCamDistFromEyes &amp;quot;20&amp;quot;&lt;br /&gt;
S             cg_dogKillCamForwardDist &amp;quot;-40&amp;quot;&lt;br /&gt;
S             cg_dogKillCamFov &amp;quot;90&amp;quot;&lt;br /&gt;
S             cg_dogKillCamSideDist &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_dogKillCamUpDist &amp;quot;30&amp;quot;&lt;br /&gt;
S             cg_dogKillMinDistFromTarget &amp;quot;100&amp;quot;&lt;br /&gt;
S             cg_draw2D &amp;quot;1&amp;quot;&lt;br /&gt;
S             cg_drawBreathHint &amp;quot;1&amp;quot;&lt;br /&gt;
S             cg_drawCrosshair &amp;quot;1&amp;quot;&lt;br /&gt;
S             cg_drawCrosshair3D &amp;quot;1&amp;quot;&lt;br /&gt;
S             cg_drawCrosshairNames &amp;quot;1&amp;quot;&lt;br /&gt;
S             cg_drawCrosshairNamesPosX &amp;quot;300&amp;quot;&lt;br /&gt;
S             cg_drawCrosshairNamesPosY &amp;quot;180&amp;quot;&lt;br /&gt;
S             cg_drawErrorMessages &amp;quot;1&amp;quot;&lt;br /&gt;
S             cg_drawFPS &amp;quot;Off&amp;quot;&lt;br /&gt;
S             cg_drawFPSLabels &amp;quot;1&amp;quot;&lt;br /&gt;
S             cg_drawFPSOnly &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_drawFPSScale &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_drawFriendlyNames &amp;quot;1&amp;quot;&lt;br /&gt;
S             cg_drawGun &amp;quot;1&amp;quot;&lt;br /&gt;
S             cg_drawHealth &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_drawHoldBreathHint &amp;quot;1&amp;quot;&lt;br /&gt;
S             cg_drawMantleHint &amp;quot;1&amp;quot;&lt;br /&gt;
S             cg_drawMaterial &amp;quot;Off&amp;quot;&lt;br /&gt;
S             cg_drawModelAxis &amp;quot;-1&amp;quot;&lt;br /&gt;
S             cg_drawpaused &amp;quot;1&amp;quot;&lt;br /&gt;
S             cg_drawScriptUsage &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_drawShellshock &amp;quot;1&amp;quot;&lt;br /&gt;
S             cg_drawSnapshot &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_drawSnapshotTime &amp;quot;1&amp;quot;&lt;br /&gt;
S             cg_drawThroughWalls &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_drawTurretCrosshair &amp;quot;1&amp;quot;&lt;br /&gt;
S             cg_drawVersion &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_drawVersionX &amp;quot;50&amp;quot;&lt;br /&gt;
S             cg_drawVersionY &amp;quot;18&amp;quot;&lt;br /&gt;
S             cg_dumpAnims &amp;quot;-1&amp;quot;&lt;br /&gt;
S             cg_enemyNameFadeIn &amp;quot;250&amp;quot;&lt;br /&gt;
S             cg_enemyNameFadeOut &amp;quot;250&amp;quot;&lt;br /&gt;
S             cg_errordecay &amp;quot;100&amp;quot;&lt;br /&gt;
S             cg_explosiveKillCamBackDist &amp;quot;150&amp;quot;&lt;br /&gt;
S             cg_explosiveKillCamGroundBackDist &amp;quot;30&amp;quot;&lt;br /&gt;
S             cg_explosiveKillCamGroundUpDist &amp;quot;15&amp;quot;&lt;br /&gt;
S             cg_explosiveKillCamStopDecelDist &amp;quot;100&amp;quot;&lt;br /&gt;
S             cg_explosiveKillCamStopDist &amp;quot;200&amp;quot;&lt;br /&gt;
S             cg_explosiveKillCamUpDist &amp;quot;10&amp;quot;&lt;br /&gt;
S             cg_explosiveKillCamWallOutDist &amp;quot;10&amp;quot;&lt;br /&gt;
S             cg_explosiveKillCamWallSideDist &amp;quot;30&amp;quot;&lt;br /&gt;
S             cg_fakefireWizbyChance &amp;quot;0.2&amp;quot;&lt;br /&gt;
S             cg_firstPersonTracerChance &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_flareVisionSetFadeDuration &amp;quot;2000&amp;quot;&lt;br /&gt;
S             cg_footprints &amp;quot;1&amp;quot;&lt;br /&gt;
S             cg_footprintsDebug &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_footprintsDistortWater &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_footsteps &amp;quot;1&amp;quot;&lt;br /&gt;
S             cg_fov &amp;quot;65&amp;quot;&lt;br /&gt;
S             cg_fov_default &amp;quot;65&amp;quot;&lt;br /&gt;
S             cg_fov_default_thirdperson &amp;quot;40&amp;quot;&lt;br /&gt;
S             cg_fovCompMax &amp;quot;85&amp;quot;&lt;br /&gt;
S             cg_fovExtraCam &amp;quot;30&amp;quot;&lt;br /&gt;
S             cg_fovMin &amp;quot;10&amp;quot;&lt;br /&gt;
S             cg_fovScale &amp;quot;1&amp;quot;&lt;br /&gt;
S             cg_friendlyNameFadeIn &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_friendlyNameFadeOut &amp;quot;1500&amp;quot;&lt;br /&gt;
S             cg_fuelHudVersion &amp;quot;1&amp;quot;&lt;br /&gt;
S             cg_gameBoldMessageWidth &amp;quot;390&amp;quot;&lt;br /&gt;
S             cg_gameMessageWidth &amp;quot;455&amp;quot;&lt;br /&gt;
S             cg_gun_fovcomp_x &amp;quot;-2&amp;quot;&lt;br /&gt;
S             cg_gun_fovcomp_y &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_gun_fovcomp_z &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_gun_move_f &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_gun_move_minspeed &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_gun_move_r &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_gun_move_rate &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_gun_move_u &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_gun_ofs_f &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_gun_ofs_r &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_gun_ofs_u &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_gun_x &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_gun_y &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_gun_z &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_headIconMinScreenRadius &amp;quot;0.025&amp;quot;&lt;br /&gt;
S             cg_heliKillCamFarBlur &amp;quot;2&amp;quot;&lt;br /&gt;
S             cg_heliKillCamFarBlurDist &amp;quot;300&amp;quot;&lt;br /&gt;
S             cg_heliKillCamFarBlurStart &amp;quot;100&amp;quot;&lt;br /&gt;
S             cg_heliKillCamFov &amp;quot;15&amp;quot;&lt;br /&gt;
S             cg_heliKillCamNearBlur &amp;quot;4&amp;quot;&lt;br /&gt;
S             cg_heliKillCamNearBlurEnd &amp;quot;100&amp;quot;&lt;br /&gt;
S             cg_heliKillCamNearBlurStart &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_hintFadeTime &amp;quot;100&amp;quot;&lt;br /&gt;
S             cg_hudChatIntermissionPosition &amp;quot;5 90&amp;quot;&lt;br /&gt;
S             cg_hudChatPosition &amp;quot;5 200&amp;quot;&lt;br /&gt;
S             cg_hudDamageDirectionalIconTime &amp;quot;1000&amp;quot;&lt;br /&gt;
S             cg_hudDamageIconHeight &amp;quot;64&amp;quot;&lt;br /&gt;
S             cg_hudDamageIconInScope &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_hudDamageIconOffset &amp;quot;128&amp;quot;&lt;br /&gt;
S             cg_hudDamageIconTime &amp;quot;2000&amp;quot;&lt;br /&gt;
S             cg_hudDamageIconWidth &amp;quot;128&amp;quot;&lt;br /&gt;
S             cg_hudGrenadeIconEnabledFlash &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_hudGrenadeIconHeight &amp;quot;25&amp;quot;&lt;br /&gt;
S             cg_hudGrenadeIconInScope &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_hudGrenadeIconMaxHeight &amp;quot;104&amp;quot;&lt;br /&gt;
S             cg_hudGrenadeIconMaxRangeFlash &amp;quot;500&amp;quot;&lt;br /&gt;
S             cg_hudGrenadeIconMaxRangeFrag &amp;quot;250&amp;quot;&lt;br /&gt;
S             cg_hudGrenadeIconOffset &amp;quot;50&amp;quot;&lt;br /&gt;
S             cg_hudGrenadeIconWidth &amp;quot;25&amp;quot;&lt;br /&gt;
S             cg_hudGrenadeIndicatorFadeUp &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_hudGrenadeIndicatorStartColor &amp;quot;1 1 1 1&amp;quot;&lt;br /&gt;
S             cg_hudGrenadeIndicatorTargetColor &amp;quot;1 1 1 1&amp;quot;&lt;br /&gt;
S             cg_hudGrenadePointerHeight &amp;quot;12&amp;quot;&lt;br /&gt;
S             cg_hudGrenadePointerPivot &amp;quot;12 27&amp;quot;&lt;br /&gt;
S             cg_hudGrenadePointerPulseFreq &amp;quot;1.7&amp;quot;&lt;br /&gt;
S             cg_hudGrenadePointerPulseMax &amp;quot;1.85&amp;quot;&lt;br /&gt;
S             cg_hudGrenadePointerPulseMin &amp;quot;0.3&amp;quot;&lt;br /&gt;
S             cg_hudGrenadePointerWidth &amp;quot;25&amp;quot;&lt;br /&gt;
S             cg_hudlegacysplitscreenscale &amp;quot;2&amp;quot;&lt;br /&gt;
S             cg_hudMapBorderWidth &amp;quot;2&amp;quot;&lt;br /&gt;
S             cg_hudMapFriendlyHeight &amp;quot;15&amp;quot;&lt;br /&gt;
S             cg_hudMapFriendlyWidth &amp;quot;15&amp;quot;&lt;br /&gt;
S             cg_hudMapPlayerHeight &amp;quot;20&amp;quot;&lt;br /&gt;
S             cg_hudMapPlayerWidth &amp;quot;20&amp;quot;&lt;br /&gt;
S             cg_hudMapRadarLineThickness &amp;quot;0.15&amp;quot;&lt;br /&gt;
S             cg_hudObjectiveTextScale &amp;quot;0.3&amp;quot;&lt;br /&gt;
S             cg_hudProneY &amp;quot;-160&amp;quot;&lt;br /&gt;
S             cg_hudSayPosition &amp;quot;5 180&amp;quot;&lt;br /&gt;
S             cg_hudsplitscreencompassscale &amp;quot;1.5&amp;quot;&lt;br /&gt;
S             cg_hudsplitscreenstancescale &amp;quot;2&amp;quot;&lt;br /&gt;
S             cg_hudStanceFlash &amp;quot;1 1 1 1&amp;quot;&lt;br /&gt;
S             cg_hudStanceHintPrints &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_hudVotePosition &amp;quot;5 220&amp;quot;&lt;br /&gt;
S             cg_infraredBlurTime &amp;quot;250&amp;quot;&lt;br /&gt;
S             cg_infraredHighlightOffset &amp;quot;0.75&amp;quot;&lt;br /&gt;
S             cg_infraredHighlightScale &amp;quot;200&amp;quot;&lt;br /&gt;
S             cg_invalidCmdHintBlinkInterval &amp;quot;600&amp;quot;&lt;br /&gt;
S             cg_invalidCmdHintDuration &amp;quot;1800&amp;quot;&lt;br /&gt;
S             cg_laserEndOffset &amp;quot;0.5&amp;quot;&lt;br /&gt;
S             cg_laserFlarePct &amp;quot;0.2&amp;quot;&lt;br /&gt;
S             cg_laserForceOn &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_laserLight &amp;quot;1&amp;quot;&lt;br /&gt;
S             cg_laserLightBeginOffset &amp;quot;13&amp;quot;&lt;br /&gt;
S             cg_laserLightBodyTweak &amp;quot;15&amp;quot;&lt;br /&gt;
S             cg_laserLightEndOffset &amp;quot;-3&amp;quot;&lt;br /&gt;
S             cg_laserLightRadius &amp;quot;3&amp;quot;&lt;br /&gt;
S             cg_laserRadius &amp;quot;0.8&amp;quot;&lt;br /&gt;
S             cg_laserRange &amp;quot;1500&amp;quot;&lt;br /&gt;
S             cg_laserRangePlayer &amp;quot;1500&amp;quot;&lt;br /&gt;
S             cg_mapLocationSelectionCursorSpeed &amp;quot;0.6&amp;quot;&lt;br /&gt;
S             cg_mapLocationSelectionRotationSpeed &amp;quot;3&amp;quot;&lt;br /&gt;
S             cg_marks_ents_player_only &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_mature &amp;quot;1&amp;quot;&lt;br /&gt;
S             cg_MaxDownedPulseRate &amp;quot;4&amp;quot;&lt;br /&gt;
S             cg_MinDownedPulseRate &amp;quot;1&amp;quot;&lt;br /&gt;
S             cg_motionblur_duration &amp;quot;2500&amp;quot;&lt;br /&gt;
S             cg_motionblur_fadeout &amp;quot;500&amp;quot;&lt;br /&gt;
S             cg_nopredict &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_overheadIconSize &amp;quot;0.7&amp;quot;&lt;br /&gt;
S             cg_overheadNamesFarDist &amp;quot;512&amp;quot;&lt;br /&gt;
S             cg_overheadNamesFarScale &amp;quot;0.7&amp;quot;&lt;br /&gt;
S             cg_overheadNamesFont &amp;quot;2&amp;quot;&lt;br /&gt;
S             cg_overheadNamesGlow &amp;quot;0 0 0 1&amp;quot;&lt;br /&gt;
S             cg_overheadNamesMaxDist &amp;quot;10000&amp;quot;&lt;br /&gt;
S             cg_overheadNamesNearDist &amp;quot;64&amp;quot;&lt;br /&gt;
S             cg_overheadNamesSize &amp;quot;0.5&amp;quot;&lt;br /&gt;
S             cg_overheadNamesTagUpdateInterval &amp;quot;1&amp;quot;&lt;br /&gt;
S             cg_overheadRankSize &amp;quot;0.5&amp;quot;&lt;br /&gt;
S             cg_playerFrustumHalfHeight &amp;quot;36&amp;quot;&lt;br /&gt;
S             cg_playerHighlightBlinkTime &amp;quot;1250&amp;quot;&lt;br /&gt;
S             cg_playerHighlightBrightness &amp;quot;3&amp;quot;&lt;br /&gt;
S             cg_playerHighlightEnemyColor &amp;quot;1 0.101961 0.101961 1&amp;quot;&lt;br /&gt;
S             cg_playerHighlightMinFade &amp;quot;0.4&amp;quot;&lt;br /&gt;
S             cg_playerHighlightTargetSize &amp;quot;750&amp;quot;&lt;br /&gt;
S             cg_predictItems &amp;quot;1&amp;quot;&lt;br /&gt;
S             cg_proneFeetCollisionHull &amp;quot;1&amp;quot;&lt;br /&gt;
S             cg_readTitleStorageLocally &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_retrieveHintTime &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_retrieveHintTimeStuck &amp;quot;2000&amp;quot;&lt;br /&gt;
S             cg_rocketKillCamBackDist &amp;quot;70&amp;quot;&lt;br /&gt;
S             cg_rocketKillCamUpDist &amp;quot;10&amp;quot;&lt;br /&gt;
S             cg_scoreboardBannerHeight &amp;quot;35&amp;quot;&lt;br /&gt;
S             cg_scoreboardFont &amp;quot;3&amp;quot;&lt;br /&gt;
S             cg_scoreboardHeaderFontScale &amp;quot;0.315&amp;quot;&lt;br /&gt;
S             cg_scoreboardHeight &amp;quot;435&amp;quot;&lt;br /&gt;
S             cg_scoreboardItemHeight &amp;quot;18&amp;quot;&lt;br /&gt;
S             cg_scoreboardMyColor &amp;quot;1 0.8 0.4 1&amp;quot;&lt;br /&gt;
S             cg_scoreboardPingGraph &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_scoreboardPingHeight &amp;quot;0.7&amp;quot;&lt;br /&gt;
S             cg_scoreboardPingText &amp;quot;1&amp;quot;&lt;br /&gt;
S             cg_scoreboardPingWidth &amp;quot;0.036&amp;quot;&lt;br /&gt;
S             cg_scoreboardQuarterscreenWidth &amp;quot;395&amp;quot;&lt;br /&gt;
S             cg_scoreboardRankFontScale &amp;quot;0.26&amp;quot;&lt;br /&gt;
S             cg_scoreboardScrollStep &amp;quot;3&amp;quot;&lt;br /&gt;
S             cg_scoreboardSplitscreenWidth &amp;quot;700&amp;quot;&lt;br /&gt;
S             cg_scoreboardTextOffset &amp;quot;0.6&amp;quot;&lt;br /&gt;
S             cg_scoreboardWidth &amp;quot;500&amp;quot;&lt;br /&gt;
S             cg_ScoresPing_BgColor &amp;quot;0.25098 0.25098 0.25098 0.501961&amp;quot;&lt;br /&gt;
S             cg_ScoresPing_HighColor &amp;quot;0.8 0 0 1&amp;quot;&lt;br /&gt;
S             cg_ScoresPing_Interval &amp;quot;1&amp;quot;&lt;br /&gt;
S             cg_ScoresPing_LowColor &amp;quot;0 0.74902 0 1&amp;quot;&lt;br /&gt;
S             cg_ScoresPing_MaxBars &amp;quot;4&amp;quot;&lt;br /&gt;
S             cg_ScoresPing_MedColor &amp;quot;0.8 0.8 0 1&amp;quot;&lt;br /&gt;
S             cg_scriptedKillCamCloseXYDist &amp;quot;24&amp;quot;&lt;br /&gt;
S             cg_scriptedKillCamCloseZDist &amp;quot;24&amp;quot;&lt;br /&gt;
S             cg_scriptedKillCamFarBlur &amp;quot;2&amp;quot;&lt;br /&gt;
S             cg_scriptedKillCamFarBlurDist &amp;quot;300&amp;quot;&lt;br /&gt;
S             cg_scriptedKillCamFarBlurStart &amp;quot;100&amp;quot;&lt;br /&gt;
S             cg_scriptedKillCamFov &amp;quot;50&amp;quot;&lt;br /&gt;
S             cg_scriptedKillCamNearBlur &amp;quot;4&amp;quot;&lt;br /&gt;
S             cg_scriptedKillCamNearBlurEnd &amp;quot;100&amp;quot;&lt;br /&gt;
S             cg_scriptedKillCamNearBlurStart &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_scriptIconSize &amp;quot;5&amp;quot;&lt;br /&gt;
S             cg_seatHintFadeTime &amp;quot;2000&amp;quot;&lt;br /&gt;
S             cg_showmiss &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_showZombieControls &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_showZombieMap &amp;quot;1&amp;quot;&lt;br /&gt;
S             cg_spectateThirdPerson &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_sprintMeterDisabledColor &amp;quot;0.8 0.1 0.1 0.2&amp;quot;&lt;br /&gt;
S             cg_sprintMeterEmptyColor &amp;quot;0.7 0.5 0.2 0.8&amp;quot;&lt;br /&gt;
S             cg_sprintMeterFullColor &amp;quot;0.8 0.8 0.8 0.8&amp;quot;&lt;br /&gt;
S             cg_subtitleMinTime &amp;quot;3&amp;quot;&lt;br /&gt;
S             cg_subtitles &amp;quot;1&amp;quot;&lt;br /&gt;
S             cg_subtitleWidthStandard &amp;quot;520&amp;quot;&lt;br /&gt;
S             cg_subtitleWidthWidescreen &amp;quot;520&amp;quot;&lt;br /&gt;
S             cg_teamChatsOnly &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_thirdPerson &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_thirdPersonAngle &amp;quot;354&amp;quot;&lt;br /&gt;
S             cg_thirdPersonFocusDist &amp;quot;512&amp;quot;&lt;br /&gt;
S             cg_thirdPersonMode &amp;quot;Fixed&amp;quot;&lt;br /&gt;
S             cg_thirdPersonRange &amp;quot;120&amp;quot;&lt;br /&gt;
S             cg_timedDamageDuration &amp;quot;500&amp;quot;&lt;br /&gt;
S             cg_tracerchance &amp;quot;0.2&amp;quot;&lt;br /&gt;
S             cg_tracerlength &amp;quot;100&amp;quot;&lt;br /&gt;
S             cg_tracerNoDrawTime &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_tracerScale &amp;quot;1&amp;quot;&lt;br /&gt;
S             cg_tracerScaleDistRange &amp;quot;25000&amp;quot;&lt;br /&gt;
S             cg_tracerScaleMinDist &amp;quot;5000&amp;quot;&lt;br /&gt;
S             cg_tracerScrewDist &amp;quot;100&amp;quot;&lt;br /&gt;
S             cg_tracerScrewRadius &amp;quot;0.15&amp;quot;&lt;br /&gt;
S             cg_tracerSpeed &amp;quot;7500&amp;quot;&lt;br /&gt;
S             cg_tracerwidth &amp;quot;3&amp;quot;&lt;br /&gt;
S             cg_treadmarks &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_turretBipodOffset &amp;quot;17&amp;quot;&lt;br /&gt;
S             cg_turretKillCamBackOffset &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_turretKillCamCloseXYDist &amp;quot;24&amp;quot;&lt;br /&gt;
S             cg_turretKillCamCloseZDist &amp;quot;24&amp;quot;&lt;br /&gt;
S             cg_turretKillCamDistanceIncrease &amp;quot;100&amp;quot;&lt;br /&gt;
S             cg_turretKillCamFarBlur &amp;quot;2&amp;quot;&lt;br /&gt;
S             cg_turretKillCamFarBlurDist &amp;quot;300&amp;quot;&lt;br /&gt;
S             cg_turretKillCamFarBlurStart &amp;quot;100&amp;quot;&lt;br /&gt;
S             cg_turretKillCamFov &amp;quot;100&amp;quot;&lt;br /&gt;
S             cg_turretKillCamHeightIncrease &amp;quot;60&amp;quot;&lt;br /&gt;
S             cg_turretKillCamNearBlur &amp;quot;4&amp;quot;&lt;br /&gt;
S             cg_turretKillCamNearBlurEnd &amp;quot;25&amp;quot;&lt;br /&gt;
S             cg_turretKillCamNearBlurStart &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_turretKillCamSideOffset &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_ufo_scaler &amp;quot;6&amp;quot;&lt;br /&gt;
S             cg_use_colored_smoke &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_usingClientScripts &amp;quot;1&amp;quot;&lt;br /&gt;
S             cg_viewVehicleInfluenceGunner &amp;quot;1 1 1&amp;quot;&lt;br /&gt;
S             cg_viewVehicleInfluenceGunnerFiring &amp;quot;0 0 0&amp;quot;&lt;br /&gt;
S             cg_viewZSmoothingMax &amp;quot;16&amp;quot;&lt;br /&gt;
S             cg_viewZSmoothingMin &amp;quot;1&amp;quot;&lt;br /&gt;
S             cg_viewZSmoothingTime &amp;quot;0.1&amp;quot;&lt;br /&gt;
S             cg_visionSetLerpMaxDecreasePerFrame &amp;quot;0.01&amp;quot;&lt;br /&gt;
S             cg_visionSetLerpMaxIncreasePerFrame &amp;quot;0.02&amp;quot;&lt;br /&gt;
S             cg_voiceIconSize &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_watersheeting &amp;quot;1&amp;quot;&lt;br /&gt;
S             cg_waterTrailRippleFrequency &amp;quot;400&amp;quot;&lt;br /&gt;
S             cg_waterTrailRippleVariance &amp;quot;200&amp;quot;&lt;br /&gt;
S             cg_weaponCycleDelay &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_weaponHintsCoD1Style &amp;quot;1&amp;quot;&lt;br /&gt;
S             cg_youInKillCamSize &amp;quot;11&amp;quot;&lt;br /&gt;
S             cl_allowDownload &amp;quot;1&amp;quot;&lt;br /&gt;
S             cl_analog_attack_threshold &amp;quot;0.8&amp;quot;&lt;br /&gt;
S             cl_anglespeedkey &amp;quot;1.5&amp;quot;&lt;br /&gt;
S             cl_avidemo &amp;quot;0&amp;quot;&lt;br /&gt;
S             cl_bypassMouseInput &amp;quot;0&amp;quot;&lt;br /&gt;
S             cl_clientDemoCoolMomentExtendEnabled &amp;quot;0&amp;quot;&lt;br /&gt;
S             cl_clientDemoCoolMomentExtendTime &amp;quot;3&amp;quot;&lt;br /&gt;
S             cl_clientDemoMaxRecordTime &amp;quot;10&amp;quot;&lt;br /&gt;
S             cl_clientDemoName &amp;quot;&amp;quot;&lt;br /&gt;
S             cl_clientDemoRequestPingTime &amp;quot;6&amp;quot;&lt;br /&gt;
S             cl_clientDemoType &amp;quot;0&amp;quot;&lt;br /&gt;
S             cl_clientDemoUseMemoryBuffer &amp;quot;0&amp;quot;&lt;br /&gt;
S             cl_connectionAttempts &amp;quot;10&amp;quot;&lt;br /&gt;
S             cl_connectTimeout &amp;quot;200&amp;quot;&lt;br /&gt;
S             cl_dblTapMaxDelayTime &amp;quot;500&amp;quot;&lt;br /&gt;
S             cl_dblTapMaxHoldTime &amp;quot;500&amp;quot;&lt;br /&gt;
S             cl_demoFFSpeed &amp;quot;0&amp;quot;&lt;br /&gt;
S             cl_demoLiveStreaming &amp;quot;0&amp;quot;&lt;br /&gt;
S             cl_demoSkipToTime &amp;quot;0&amp;quot;&lt;br /&gt;
S             cl_dtpHoldTime &amp;quot;200&amp;quot;&lt;br /&gt;
S             cl_findsessions_timeout &amp;quot;30&amp;quot;&lt;br /&gt;
S             cl_forceavidemo &amp;quot;0&amp;quot;&lt;br /&gt;
S             cl_freelook &amp;quot;1&amp;quot;&lt;br /&gt;
S             cl_freezeDemo &amp;quot;0&amp;quot;&lt;br /&gt;
S             cl_hudDrawsBehindUI &amp;quot;1&amp;quot;&lt;br /&gt;
S             cl_ingame &amp;quot;0&amp;quot;&lt;br /&gt;
S             cl_inputTimeScaleFrac &amp;quot;0&amp;quot;&lt;br /&gt;
S             cl_maxpackets &amp;quot;30&amp;quot;&lt;br /&gt;
S             cl_maxPing &amp;quot;800&amp;quot;&lt;br /&gt;
S             cl_maxppf &amp;quot;5&amp;quot;&lt;br /&gt;
S             cl_motdString &amp;quot;&amp;quot;&lt;br /&gt;
S             cl_mouseAccel &amp;quot;0&amp;quot;&lt;br /&gt;
S             cl_network_warning &amp;quot;0&amp;quot;&lt;br /&gt;
S             cl_nodelta &amp;quot;0&amp;quot;&lt;br /&gt;
S             cl_noprint &amp;quot;0&amp;quot;&lt;br /&gt;
S             cl_packetdup &amp;quot;1&amp;quot;&lt;br /&gt;
S             cl_paused &amp;quot;0&amp;quot;&lt;br /&gt;
S             cl_pitchspeed &amp;quot;140&amp;quot;&lt;br /&gt;
S             cl_punkbuster &amp;quot;0&amp;quot;&lt;br /&gt;
S             cl_serverchallenge &amp;quot;0&amp;quot;&lt;br /&gt;
S             cl_serverStatusResendTime &amp;quot;750&amp;quot;&lt;br /&gt;
S             cl_showmouserate &amp;quot;0&amp;quot;&lt;br /&gt;
S             cl_shownet &amp;quot;0&amp;quot;&lt;br /&gt;
S             cl_shownuments &amp;quot;0&amp;quot;&lt;br /&gt;
S             cl_showSend &amp;quot;0&amp;quot;&lt;br /&gt;
S             cl_showServerCommands &amp;quot;0&amp;quot;&lt;br /&gt;
S             cl_showTimeDelta &amp;quot;0&amp;quot;&lt;br /&gt;
S             cl_socketpool_enabled &amp;quot;0&amp;quot;&lt;br /&gt;
S             cl_socketpool_size &amp;quot;10&amp;quot;&lt;br /&gt;
S             cl_stanceHoldTime &amp;quot;300&amp;quot;&lt;br /&gt;
S             cl_talking &amp;quot;0&amp;quot;&lt;br /&gt;
S             cl_timeout &amp;quot;40&amp;quot;&lt;br /&gt;
S             cl_voice &amp;quot;1&amp;quot;&lt;br /&gt;
S             cl_wadefps &amp;quot;0&amp;quot;&lt;br /&gt;
S             cl_wasconnected &amp;quot;0&amp;quot;&lt;br /&gt;
S             cl_wwwDownload &amp;quot;1&amp;quot;&lt;br /&gt;
S             cl_yawspeed &amp;quot;140&amp;quot;&lt;br /&gt;
S             clancard_clanid &amp;quot;0&amp;quot;&lt;br /&gt;
S             clanMessageLastFetchTime &amp;quot;0&amp;quot;&lt;br /&gt;
S             clanName &amp;quot;&amp;quot;&lt;br /&gt;
S             codMessageLastFetchTime &amp;quot;0&amp;quot;&lt;br /&gt;
S             collectors &amp;quot;0&amp;quot;&lt;br /&gt;
S             com_animCheck &amp;quot;0&amp;quot;&lt;br /&gt;
S             com_desiredMenu &amp;quot;0&amp;quot;&lt;br /&gt;
S             com_filter_output &amp;quot;0&amp;quot;&lt;br /&gt;
S             com_first_time &amp;quot;0&amp;quot;&lt;br /&gt;
S             com_first_time_pc &amp;quot;1&amp;quot;&lt;br /&gt;
S             com_freemoveScale &amp;quot;1&amp;quot;&lt;br /&gt;
S             com_introPlayed &amp;quot;1&amp;quot;&lt;br /&gt;
S             com_maxclients &amp;quot;32&amp;quot;&lt;br /&gt;
S             com_maxfps &amp;quot;85&amp;quot;&lt;br /&gt;
S             com_maxFrameTime &amp;quot;100&amp;quot;&lt;br /&gt;
S             com_movieIsPlaying &amp;quot;0&amp;quot;&lt;br /&gt;
S             com_recommendedSet &amp;quot;1&amp;quot;&lt;br /&gt;
S             com_startupIntroPlayed &amp;quot;1&amp;quot;&lt;br /&gt;
S             com_statmon &amp;quot;0&amp;quot;&lt;br /&gt;
S             com_timescale &amp;quot;1&amp;quot;&lt;br /&gt;
S             com_voip_bandwidth_restricted &amp;quot;1&amp;quot;&lt;br /&gt;
S             com_voip_disable_threshold &amp;quot;1200&amp;quot;&lt;br /&gt;
S             com_voip_resume_time &amp;quot;0&amp;quot;&lt;br /&gt;
S             compass &amp;quot;1&amp;quot;&lt;br /&gt;
S             compassClampIcons &amp;quot;1&amp;quot;&lt;br /&gt;
S             compassCoords &amp;quot;740 3590 400&amp;quot;&lt;br /&gt;
S             compassECoordCutoff &amp;quot;37&amp;quot;&lt;br /&gt;
S             compassEnemyFootstepEnabled &amp;quot;0&amp;quot;&lt;br /&gt;
S             compassEnemyFootstepMaxRange &amp;quot;500&amp;quot;&lt;br /&gt;
S             compassEnemyFootstepMaxZ &amp;quot;100&amp;quot;&lt;br /&gt;
S             compassEnemyFootstepMinSpeed &amp;quot;140&amp;quot;&lt;br /&gt;
S             compassForcePlayerIcon &amp;quot;0&amp;quot;&lt;br /&gt;
S             compassFriendlyHeight &amp;quot;18.75&amp;quot;&lt;br /&gt;
S             compassFriendlyWidth &amp;quot;18.75&amp;quot;&lt;br /&gt;
S             compassGridAlign &amp;quot;0&amp;quot;&lt;br /&gt;
S             compassGridCols &amp;quot;5&amp;quot;&lt;br /&gt;
S             compassGridEnabled &amp;quot;1&amp;quot;&lt;br /&gt;
S             compassGridRows &amp;quot;5&amp;quot;&lt;br /&gt;
S             compassLocalRadarRadius &amp;quot;700&amp;quot;&lt;br /&gt;
S             compassLocalRadarUpdateTime &amp;quot;2.25&amp;quot;&lt;br /&gt;
S             compassMaxRange &amp;quot;2500&amp;quot;&lt;br /&gt;
S             compassMinRadius &amp;quot;0.0001&amp;quot;&lt;br /&gt;
S             compassMinRange &amp;quot;0.0001&amp;quot;&lt;br /&gt;
S             compassObjectiveArrowHeight &amp;quot;20&amp;quot;&lt;br /&gt;
S             compassObjectiveArrowOffset &amp;quot;2&amp;quot;&lt;br /&gt;
S             compassObjectiveArrowRotateDist &amp;quot;5&amp;quot;&lt;br /&gt;
S             compassObjectiveArrowWidth &amp;quot;20&amp;quot;&lt;br /&gt;
S             compassObjectiveDetailDist &amp;quot;10&amp;quot;&lt;br /&gt;
S             compassObjectiveDrawLines &amp;quot;1&amp;quot;&lt;br /&gt;
S             compassObjectiveHeight &amp;quot;20&amp;quot;&lt;br /&gt;
S             compassObjectiveIconHeight &amp;quot;18&amp;quot;&lt;br /&gt;
S             compassObjectiveIconHeightZombie &amp;quot;16&amp;quot;&lt;br /&gt;
S             compassObjectiveIconWidth &amp;quot;18&amp;quot;&lt;br /&gt;
S             compassObjectiveIconWidthZombie &amp;quot;16&amp;quot;&lt;br /&gt;
S             compassObjectiveMaxHeight &amp;quot;70&amp;quot;&lt;br /&gt;
S             compassObjectiveMaxRange &amp;quot;2048&amp;quot;&lt;br /&gt;
S             compassObjectiveMinAlpha &amp;quot;1&amp;quot;&lt;br /&gt;
S             compassObjectiveMinDistRange &amp;quot;1&amp;quot;&lt;br /&gt;
S             compassObjectiveMinHeight &amp;quot;-70&amp;quot;&lt;br /&gt;
S             compassObjectiveNearbyDist &amp;quot;4&amp;quot;&lt;br /&gt;
S             compassObjectiveNumRings &amp;quot;10&amp;quot;&lt;br /&gt;
S             compassObjectiveRingSize &amp;quot;80&amp;quot;&lt;br /&gt;
S             compassObjectiveRingTime &amp;quot;10000&amp;quot;&lt;br /&gt;
S             compassObjectiveTextHeight &amp;quot;18&amp;quot;&lt;br /&gt;
S             compassObjectiveTextScale &amp;quot;0.3&amp;quot;&lt;br /&gt;
S             compassObjectiveWidth &amp;quot;20&amp;quot;&lt;br /&gt;
S             compassPartialType &amp;quot;0&amp;quot;&lt;br /&gt;
S             compassPlayerHeight &amp;quot;18.75&amp;quot;&lt;br /&gt;
S             compassPlayerWidth &amp;quot;18.75&amp;quot;&lt;br /&gt;
S             compassRadarLineThickness &amp;quot;0.4&amp;quot;&lt;br /&gt;
S             compassRadarPingFadeTime &amp;quot;4&amp;quot;&lt;br /&gt;
S             compassRadarUpdateFastTime &amp;quot;2&amp;quot;&lt;br /&gt;
S             compassRadarUpdateTime &amp;quot;4&amp;quot;&lt;br /&gt;
S             compassRotation &amp;quot;1&amp;quot;&lt;br /&gt;
S             compassSatellitePingFadeTime &amp;quot;10&amp;quot;&lt;br /&gt;
S             compassSatelliteScanTime &amp;quot;1000&amp;quot;&lt;br /&gt;
S             compassSatelliteStaticImageFadeTime &amp;quot;0&amp;quot;&lt;br /&gt;
S             compassScaleDiff &amp;quot;0&amp;quot;&lt;br /&gt;
S             compassScaleDuration &amp;quot;0&amp;quot;&lt;br /&gt;
S             compassScaleReset &amp;quot;0&amp;quot;&lt;br /&gt;
S             compassScaleTimer &amp;quot;0&amp;quot;&lt;br /&gt;
S             compassShowEnemies &amp;quot;1&amp;quot;&lt;br /&gt;
S             compassSize &amp;quot;1&amp;quot;&lt;br /&gt;
S             compassSoundPingFadeTime &amp;quot;2&amp;quot;&lt;br /&gt;
S             compassSpectatorsSeeEnemies &amp;quot;0&amp;quot;&lt;br /&gt;
S             compassStaticImageUpdateTime &amp;quot;5000&amp;quot;&lt;br /&gt;
S             compassTickertapeStretch &amp;quot;0.5&amp;quot;&lt;br /&gt;
S             con_default_console_filter &amp;quot;*&amp;quot;&lt;br /&gt;
S             con_errormessagetime &amp;quot;8&amp;quot;&lt;br /&gt;
S             con_gameMsgWindow0FadeInTime &amp;quot;0.25&amp;quot;&lt;br /&gt;
S             con_gameMsgWindow0FadeOutTime &amp;quot;0.5&amp;quot;&lt;br /&gt;
S             con_gameMsgWindow0Filter &amp;quot;gamenotify obituary&amp;quot;&lt;br /&gt;
S             con_gameMsgWindow0LineCount &amp;quot;4&amp;quot;&lt;br /&gt;
S             con_gameMsgWindow0MsgTime &amp;quot;5&amp;quot;&lt;br /&gt;
S             con_gameMsgWindow0ScrollTime &amp;quot;0.25&amp;quot;&lt;br /&gt;
S             con_gameMsgWindow0SplitscreenScale &amp;quot;1.5&amp;quot;&lt;br /&gt;
S             con_gameMsgWindow1FadeInTime &amp;quot;0.25&amp;quot;&lt;br /&gt;
S             con_gameMsgWindow1FadeOutTime &amp;quot;0.01&amp;quot;&lt;br /&gt;
S             con_gameMsgWindow1Filter &amp;quot;boldgame&amp;quot;&lt;br /&gt;
S             con_gameMsgWindow1LineCount &amp;quot;1&amp;quot;&lt;br /&gt;
S             con_gameMsgWindow1MsgTime &amp;quot;8&amp;quot;&lt;br /&gt;
S             con_gameMsgWindow1ScrollTime &amp;quot;0.25&amp;quot;&lt;br /&gt;
S             con_gameMsgWindow1SplitscreenScale &amp;quot;1.5&amp;quot;&lt;br /&gt;
S             con_gameMsgWindow2FadeInTime &amp;quot;0.75&amp;quot;&lt;br /&gt;
S             con_gameMsgWindow2FadeOutTime &amp;quot;0.5&amp;quot;&lt;br /&gt;
S             con_gameMsgWindow2Filter &amp;quot;subtitle&amp;quot;&lt;br /&gt;
S             con_gameMsgWindow2LineCount &amp;quot;7&amp;quot;&lt;br /&gt;
S             con_gameMsgWindow2MsgTime &amp;quot;5&amp;quot;&lt;br /&gt;
S             con_gameMsgWindow2ScrollTime &amp;quot;0.25&amp;quot;&lt;br /&gt;
S             con_gameMsgWindow2SplitscreenScale &amp;quot;1.5&amp;quot;&lt;br /&gt;
S             con_inputBoxColor &amp;quot;0.25 0.25 0.2 1&amp;quot;&lt;br /&gt;
S             con_inputHintBoxColor &amp;quot;0.4 0.4 0.35 1&amp;quot;&lt;br /&gt;
S             con_matchPrefixOnly &amp;quot;1&amp;quot;&lt;br /&gt;
S             con_minicon &amp;quot;0&amp;quot;&lt;br /&gt;
S             con_miniconlines &amp;quot;5&amp;quot;&lt;br /&gt;
S             con_minicontime &amp;quot;4&amp;quot;&lt;br /&gt;
S             con_outputBarColor &amp;quot;1 1 0.95 0.6&amp;quot;&lt;br /&gt;
S             con_outputSliderColor &amp;quot;0.15 0.15 0.1 0.6&amp;quot;&lt;br /&gt;
S             con_outputWindowColor &amp;quot;0.35 0.35 0.3 0.75&amp;quot;&lt;br /&gt;
S             con_typewriterColorBase &amp;quot;1 1 1&amp;quot;&lt;br /&gt;
S             con_typewriterColorGlowCheckpoint &amp;quot;0.6 0.5 0.6 1&amp;quot;&lt;br /&gt;
S             con_typewriterColorGlowCompleted &amp;quot;0 0.3 0.8 1&amp;quot;&lt;br /&gt;
S             con_typewriterColorGlowFailed &amp;quot;0.8 0 0 1&amp;quot;&lt;br /&gt;
S             con_typewriterColorGlowUpdated &amp;quot;0 0.6 0.18 1&amp;quot;&lt;br /&gt;
S             con_typewriterDecayDuration &amp;quot;1000&amp;quot;&lt;br /&gt;
S             con_typewriterDecayStartTime &amp;quot;4000&amp;quot;&lt;br /&gt;
S             con_typewriterEnabledSounds &amp;quot;0&amp;quot;&lt;br /&gt;
S             con_typewriterPrintSpeed &amp;quot;40&amp;quot;&lt;br /&gt;
S             counterDownloadInterval &amp;quot;15&amp;quot;&lt;br /&gt;
S             counterUploadInterval &amp;quot;15&amp;quot;&lt;br /&gt;
S             custom_class_create_enabled &amp;quot;1&amp;quot;&lt;br /&gt;
S             custom_class_damage &amp;quot;2&amp;quot;&lt;br /&gt;
S             custom_class_explosive_damage &amp;quot;2&amp;quot;&lt;br /&gt;
S             custom_class_health &amp;quot;100&amp;quot;&lt;br /&gt;
S             custom_class_health_regen &amp;quot;4&amp;quot;&lt;br /&gt;
S             custom_class_health_vampirism &amp;quot;0&amp;quot;&lt;br /&gt;
S             custom_class_mode &amp;quot;0&amp;quot;&lt;br /&gt;
S             custom_class_speed &amp;quot;3&amp;quot;&lt;br /&gt;
S             custom_class_sprint_speed &amp;quot;1&amp;quot;&lt;br /&gt;
S             custom_class_team &amp;quot;1&amp;quot;&lt;br /&gt;
S             custom_killstreak_1 &amp;quot;0&amp;quot;&lt;br /&gt;
S             custom_killstreak_1_kills &amp;quot;0&amp;quot;&lt;br /&gt;
S             custom_killstreak_2 &amp;quot;0&amp;quot;&lt;br /&gt;
S             custom_killstreak_2_kills &amp;quot;0&amp;quot;&lt;br /&gt;
S             custom_killstreak_3 &amp;quot;0&amp;quot;&lt;br /&gt;
S             custom_killstreak_3_kills &amp;quot;0&amp;quot;&lt;br /&gt;
S             custom_killstreak_mode &amp;quot;0&amp;quot;&lt;br /&gt;
S             custom_killstreak_numkills &amp;quot;1&amp;quot;&lt;br /&gt;
S             custom_perks_allow_pro &amp;quot;0&amp;quot;&lt;br /&gt;
S             customclass1 &amp;quot;CUSTOM 1&amp;quot;&lt;br /&gt;
S             customclass2 &amp;quot;CUSTOM 2&amp;quot;&lt;br /&gt;
S             customclass3 &amp;quot;CUSTOM 3&amp;quot;&lt;br /&gt;
S             customclass4 &amp;quot;CUSTOM 4&amp;quot;&lt;br /&gt;
S             customclass5 &amp;quot;CUSTOM 5&amp;quot;&lt;br /&gt;
S             customGameMode &amp;quot;0&amp;quot;&lt;br /&gt;
S             ddl_verbose &amp;quot;0&amp;quot;&lt;br /&gt;
S             debug_rope &amp;quot;0&amp;quot;&lt;br /&gt;
S             debug_trace &amp;quot;0&amp;quot;&lt;br /&gt;
S             DebugFireManager &amp;quot;0&amp;quot;&lt;br /&gt;
S             debugRenderBrushes &amp;quot;0&amp;quot;&lt;br /&gt;
S             debugRenderBulletMeshes &amp;quot;0&amp;quot;&lt;br /&gt;
S             debugRenderCollisionDistance &amp;quot;800&amp;quot;&lt;br /&gt;
S             debugRenderColoredPatches &amp;quot;0&amp;quot;&lt;br /&gt;
S             debugRenderEntityBrushes &amp;quot;0&amp;quot;&lt;br /&gt;
S             debugRenderGjkTraceGeom &amp;quot;0&amp;quot;&lt;br /&gt;
S             debugRenderMask &amp;quot;All&amp;quot;&lt;br /&gt;
S             debugRenderPatches &amp;quot;0&amp;quot;&lt;br /&gt;
S             debugRenderPlayerCollision &amp;quot;0&amp;quot;&lt;br /&gt;
S             debugRenderStaticModelsBounds &amp;quot;0&amp;quot;&lt;br /&gt;
S             debugStats &amp;quot;1&amp;quot;&lt;br /&gt;
S             dec20_Enabled &amp;quot;0&amp;quot;&lt;br /&gt;
S             dedicated &amp;quot;listen server&amp;quot;&lt;br /&gt;
S             defaultDamageDuration &amp;quot;300&amp;quot;&lt;br /&gt;
S             defaultDamageInterval &amp;quot;300&amp;quot;&lt;br /&gt;
S             defaultHitDamage &amp;quot;5&amp;quot;&lt;br /&gt;
S             demo_bookmarkEventThresholdTime &amp;quot;2&amp;quot;&lt;br /&gt;
S             demo_bytesPerSecondMax &amp;quot;8192&amp;quot;&lt;br /&gt;
S             demo_bytesPerSecondMin &amp;quot;2048&amp;quot;&lt;br /&gt;
S             demo_client &amp;quot;0&amp;quot;&lt;br /&gt;
S             demo_cmdnum &amp;quot;0&amp;quot;&lt;br /&gt;
S             demo_controllerConfig &amp;quot;0&amp;quot;&lt;br /&gt;
S             demo_debug &amp;quot;0&amp;quot;&lt;br /&gt;
S             demo_defaultSegmentTag &amp;quot;&amp;quot;&lt;br /&gt;
S             demo_drawdebuginformation &amp;quot;0&amp;quot;&lt;br /&gt;
S             demo_enabled &amp;quot;1&amp;quot;&lt;br /&gt;
S             demo_errormessage &amp;quot;&amp;quot;&lt;br /&gt;
S             demo_errortitle &amp;quot;&amp;quot;&lt;br /&gt;
S             demo_filesizeLimit &amp;quot;10&amp;quot;&lt;br /&gt;
S             demo_keyframerate &amp;quot;10&amp;quot;&lt;br /&gt;
S             demo_packetsPerSecondMax &amp;quot;10&amp;quot;&lt;br /&gt;
S             demo_packetsPerSecondMin &amp;quot;2&amp;quot;&lt;br /&gt;
S             demo_pause &amp;quot;0&amp;quot;&lt;br /&gt;
S             demo_recordBasicTraining &amp;quot;0&amp;quot;&lt;br /&gt;
S             demo_recordingrate &amp;quot;100&amp;quot;&lt;br /&gt;
S             demo_recordPrivateMatch &amp;quot;0&amp;quot;&lt;br /&gt;
S             demo_save_smp &amp;quot;0&amp;quot;&lt;br /&gt;
S             demo_selectedSegmentIndex &amp;quot;0&amp;quot;&lt;br /&gt;
S             demo_timescale &amp;quot;1&amp;quot;&lt;br /&gt;
S             demo_timeScaleRate &amp;quot;4&amp;quot;&lt;br /&gt;
S             demo_usefilesystem &amp;quot;0&amp;quot;&lt;br /&gt;
S             developer &amp;quot;0&amp;quot;&lt;br /&gt;
S             developer_script &amp;quot;0&amp;quot;&lt;br /&gt;
S             disconnected_ctrls &amp;quot;&amp;quot;&lt;br /&gt;
S             dive2swim &amp;quot;200&amp;quot;&lt;br /&gt;
S             dive_recharge &amp;quot;1000&amp;quot;&lt;br /&gt;
S             dog_debug &amp;quot;1&amp;quot;&lt;br /&gt;
S             dog_MeleeDamage &amp;quot;150&amp;quot;&lt;br /&gt;
S             dog_turn180_angle &amp;quot;135&amp;quot;&lt;br /&gt;
S             dog_turn90_angle &amp;quot;70&amp;quot;&lt;br /&gt;
S             dog_turn_min_goal_dist &amp;quot;40&amp;quot;&lt;br /&gt;
S             door_breach_weapondrop &amp;quot;1&amp;quot;&lt;br /&gt;
S             doublesided_raycasts &amp;quot;0&amp;quot;&lt;br /&gt;
S             drawEntityCount &amp;quot;0&amp;quot;&lt;br /&gt;
S             drawEntityCountPos &amp;quot;-55 -180&amp;quot;&lt;br /&gt;
S             drawEntityCountSize &amp;quot;32&amp;quot;&lt;br /&gt;
S             drawKillcamData &amp;quot;0&amp;quot;&lt;br /&gt;
S             drawKillcamDataPos &amp;quot;-55 -230&amp;quot;&lt;br /&gt;
S             drawKillcamDataSize &amp;quot;32&amp;quot;&lt;br /&gt;
S             drawLagometer &amp;quot;0&amp;quot;&lt;br /&gt;
S             drawServerBandwidth &amp;quot;0&amp;quot;&lt;br /&gt;
S             drawServerBandwidthPos &amp;quot;-55 -280&amp;quot;&lt;br /&gt;
S             drew_notes &amp;quot;4&amp;quot;&lt;br /&gt;
S             dtp &amp;quot;1&amp;quot;&lt;br /&gt;
S             dtp_exhaustion_window &amp;quot;1500&amp;quot;&lt;br /&gt;
S             dtp_fall_damage_max_height &amp;quot;200&amp;quot;&lt;br /&gt;
S             dtp_fall_damage_min_height &amp;quot;65&amp;quot;&lt;br /&gt;
S             dtp_max_apex_duration &amp;quot;400&amp;quot;&lt;br /&gt;
S             dtp_max_slide_addition &amp;quot;0&amp;quot;&lt;br /&gt;
S             dtp_max_slide_duration &amp;quot;300&amp;quot;&lt;br /&gt;
S             dtp_min_speed &amp;quot;3.16&amp;quot;&lt;br /&gt;
S             dtp_new_trajectory &amp;quot;1&amp;quot;&lt;br /&gt;
S             dtp_new_trajectory_multiplier &amp;quot;2&amp;quot;&lt;br /&gt;
S             dtp_post_move_pause &amp;quot;100&amp;quot;&lt;br /&gt;
S             dtp_startup_delay &amp;quot;250&amp;quot;&lt;br /&gt;
S             dumpStaticModels &amp;quot;0&amp;quot;&lt;br /&gt;
S             dw_active &amp;quot;1&amp;quot;&lt;br /&gt;
S             dw_dupe_key &amp;quot;0&amp;quot;&lt;br /&gt;
S             dw_loggedin &amp;quot;1&amp;quot;&lt;br /&gt;
S             dw_numaccounts &amp;quot;-1&amp;quot;&lt;br /&gt;
S             dw_popup &amp;quot;Logged in OK&amp;quot;&lt;br /&gt;
S             dw_user0 &amp;quot;&amp;quot;&lt;br /&gt;
S             dw_user1 &amp;quot;&amp;quot;&lt;br /&gt;
S             dw_user2 &amp;quot;&amp;quot;&lt;br /&gt;
S             dw_user3 &amp;quot;&amp;quot;&lt;br /&gt;
S             dw_user4 &amp;quot;&amp;quot;&lt;br /&gt;
S             dwFileFetchTryIntervalBase &amp;quot;2&amp;quot;&lt;br /&gt;
S             dwFileFetchTryIntervalMax &amp;quot;30&amp;quot;&lt;br /&gt;
S             dwFileFetchTryMaxAttempts &amp;quot;30&amp;quot;&lt;br /&gt;
S             dynEnt_bulletForce &amp;quot;800&amp;quot;&lt;br /&gt;
S             dynEnt_explodeForce &amp;quot;12500&amp;quot;&lt;br /&gt;
S             dynEnt_explodeMaxEnts &amp;quot;20&amp;quot;&lt;br /&gt;
S             dynEnt_explodeMinForce &amp;quot;40&amp;quot;&lt;br /&gt;
S             dynEnt_explodeSpinScale &amp;quot;4&amp;quot;&lt;br /&gt;
S             dynEnt_explodeUpbias &amp;quot;0.5&amp;quot;&lt;br /&gt;
S             dynEnt_sentientAutoActivate &amp;quot;1&amp;quot;&lt;br /&gt;
S             dynEnt_spawnedLimit &amp;quot;50&amp;quot;&lt;br /&gt;
S             dynEntPieces_angularVelocity &amp;quot;0 0 0&amp;quot;&lt;br /&gt;
S             dynEntPieces_impactForce &amp;quot;1000&amp;quot;&lt;br /&gt;
S             dynEntPieces_velocity &amp;quot;0 0 0&amp;quot;&lt;br /&gt;
S             emblem_scroll_delay_first &amp;quot;150&amp;quot;&lt;br /&gt;
S             emblem_scroll_delay_rest &amp;quot;50&amp;quot;&lt;br /&gt;
S             enable_global_wind &amp;quot;0&amp;quot;&lt;br /&gt;
S             enable_grass_wind &amp;quot;0&amp;quot;&lt;br /&gt;
S             enable_moving_paths &amp;quot;1&amp;quot;&lt;br /&gt;
S             enable_new_prone_check &amp;quot;0&amp;quot;&lt;br /&gt;
S             eventMessageLastFetchTime &amp;quot;0&amp;quot;&lt;br /&gt;
S             facepaintLodDist &amp;quot;1250&amp;quot;&lt;br /&gt;
S             fire_audio_random_max_duration &amp;quot;1000&amp;quot;&lt;br /&gt;
S             fire_audio_repeat_duration &amp;quot;1500&amp;quot;&lt;br /&gt;
S             fire_burn_time &amp;quot;3000&amp;quot;&lt;br /&gt;
S             fire_world_damage &amp;quot;5&amp;quot;&lt;br /&gt;
S             fire_world_damage_duration &amp;quot;5&amp;quot;&lt;br /&gt;
S             fire_world_damage_rate &amp;quot;1&amp;quot;&lt;br /&gt;
S             fixedtime &amp;quot;0&amp;quot;&lt;br /&gt;
S             flame_config_valid &amp;quot;0&amp;quot;&lt;br /&gt;
S             flame_debug_render &amp;quot;0&amp;quot;&lt;br /&gt;
S             flame_kick_offset &amp;quot;-2 0 -0.5&amp;quot;&lt;br /&gt;
S             flame_kick_recover_speed &amp;quot;4&amp;quot;&lt;br /&gt;
S             flame_kick_speed &amp;quot;4&amp;quot;&lt;br /&gt;
S             flame_render &amp;quot;1&amp;quot;&lt;br /&gt;
S             flame_team_damage &amp;quot;0&amp;quot;&lt;br /&gt;
S             flame_test &amp;quot;0&amp;quot;&lt;br /&gt;
S             flame_use_dvars &amp;quot;0&amp;quot;&lt;br /&gt;
S             flameVar_editingFlameTable &amp;quot;none&amp;quot;&lt;br /&gt;
S             flameVar_lastFlameTable &amp;quot;none&amp;quot;&lt;br /&gt;
S             flareDisableEffects &amp;quot;0&amp;quot;&lt;br /&gt;
S             footstep_sounds_cutoff &amp;quot;1000&amp;quot;&lt;br /&gt;
S             friction &amp;quot;5.5&amp;quot;&lt;br /&gt;
S             friendsNewsLastFetchTime &amp;quot;2170&amp;quot;&lt;br /&gt;
S             fs_basegame &amp;quot;&amp;quot;&lt;br /&gt;
S             fs_basepath &amp;quot;c:\program files (x86)\steam\steamapps\common\call of duty black ops&amp;quot;&lt;br /&gt;
S             fs_cdpath &amp;quot;&amp;quot;&lt;br /&gt;
S             fs_copyfiles &amp;quot;0&amp;quot;&lt;br /&gt;
S             fs_debug &amp;quot;0&amp;quot;&lt;br /&gt;
S             fs_game &amp;quot;&amp;quot;&lt;br /&gt;
S             fs_homepath &amp;quot;c:\program files (x86)\steam\steamapps\common\call of duty black ops&amp;quot;&lt;br /&gt;
S             fs_ignoreLocalized &amp;quot;0&amp;quot;&lt;br /&gt;
S             fs_restrict &amp;quot;0&amp;quot;&lt;br /&gt;
S             fs_usedevdir &amp;quot;0&amp;quot;&lt;br /&gt;
S             fs_userDocuments &amp;quot;*snip*&amp;quot;&lt;br /&gt;
S             fs_usermapdir &amp;quot;&amp;quot;&lt;br /&gt;
S             fsDebugRatingValue &amp;quot;0&amp;quot;&lt;br /&gt;
S             fshDebugFileList &amp;quot;0&amp;quot;&lt;br /&gt;
S             fshLiveBlurb &amp;quot;&amp;quot;&lt;br /&gt;
S             fshOldItemColor &amp;quot;1 1 1 0.2&amp;quot;&lt;br /&gt;
S             fshSearchTaskDelay &amp;quot;1200&amp;quot;&lt;br /&gt;
S             fshSelectFirstSlotRow &amp;quot;0&amp;quot;&lt;br /&gt;
S             fshSelectLastSlotRow &amp;quot;0&amp;quot;&lt;br /&gt;
S             fsIsSelectedFileDescriptionModified &amp;quot;0&amp;quot;&lt;br /&gt;
S             fsIsSelectedFileNameModified &amp;quot;0&amp;quot;&lt;br /&gt;
S             fsMaxPrivateSlotRowsOther &amp;quot;2&amp;quot;&lt;br /&gt;
S             fsOtherUserPrivateSlotCol &amp;quot;0&amp;quot;&lt;br /&gt;
S             fsOtherUserSlotSelected &amp;quot;0&amp;quot;&lt;br /&gt;
S             fsPrivateSlotCol &amp;quot;0&amp;quot;&lt;br /&gt;
S             fsRecents &amp;quot;7&amp;quot;&lt;br /&gt;
S             fsRecentsCount &amp;quot;100&amp;quot;&lt;br /&gt;
S             fsSearchFileType &amp;quot;1&amp;quot;&lt;br /&gt;
S             fsSearchRowText1 &amp;quot;@MENU_FILESHARE_MOSTRECENT&amp;quot;&lt;br /&gt;
S             fsSearchRowText2 &amp;quot;@MENU_ALL&amp;quot;&lt;br /&gt;
S             fsSearchRowText3 &amp;quot;@MENU_ALL&amp;quot;&lt;br /&gt;
S             fsSearchRowText4 &amp;quot;@MENU_ALL&amp;quot;&lt;br /&gt;
S             fsSearchRowText5 &amp;quot;@MENU_ALL&amp;quot;&lt;br /&gt;
S             fsSearchRowText6 &amp;quot;@MENU_ALL&amp;quot;&lt;br /&gt;
S             fsSearchRowValue1 &amp;quot;0&amp;quot;&lt;br /&gt;
S             fsSearchRowValue2 &amp;quot;0&amp;quot;&lt;br /&gt;
S             fsSearchRowValue3 &amp;quot;0&amp;quot;&lt;br /&gt;
S             fsSearchRowValue4 &amp;quot;0&amp;quot;&lt;br /&gt;
S             fsSearchRowValue5 &amp;quot;0&amp;quot;&lt;br /&gt;
S             fsSearchRowValue6 &amp;quot;0&amp;quot;&lt;br /&gt;
S             fsSearchSelectedRow &amp;quot;0&amp;quot;&lt;br /&gt;
S             fsSelectedFileDescription &amp;quot;&amp;quot;&lt;br /&gt;
S             fsSelectedFileID &amp;quot;&amp;quot;&lt;br /&gt;
S             fsSelectedFileName &amp;quot;&amp;quot;&lt;br /&gt;
S             fsSelectedFileTagIndex &amp;quot;0&amp;quot;&lt;br /&gt;
S             fsShowStreamingGraph &amp;quot;0&amp;quot;&lt;br /&gt;
S             fsSlotEmptyHiddenColor &amp;quot;0 0 0 0&amp;quot;&lt;br /&gt;
S             fsSlotEmptyMainColor &amp;quot;0.25 0.25 0.25 0.95&amp;quot;&lt;br /&gt;
S             fsSlotEmptyNotSubscribedColor &amp;quot;0.36 0.36 0.36 0.95&amp;quot;&lt;br /&gt;
S             fsSlotEmptyShowColor &amp;quot;0 0 0 0.8&amp;quot;&lt;br /&gt;
S             fsSlotEmptyShowColorBg &amp;quot;0.4 0.4 0.4 0.5&amp;quot;&lt;br /&gt;
S             fsSlotHighlightedColor &amp;quot;0.5 1 0.5 0.8&amp;quot;&lt;br /&gt;
S             fsSlotHighlightedColorNoSel &amp;quot;1 1 1 0.9&amp;quot;&lt;br /&gt;
S             fsSlotMainColor &amp;quot;1 1 1 1&amp;quot;&lt;br /&gt;
S             fsSlotNumMainColor &amp;quot;0.8 0.8 0.8 0.9&amp;quot;&lt;br /&gt;
S             fsSlotNumNoSubsribeColor &amp;quot;0 0 0 0.3&amp;quot;&lt;br /&gt;
S             fsStarAvgColor &amp;quot;0.7 0.2 0.2 0.8&amp;quot;&lt;br /&gt;
S             fsStarHighlightColor &amp;quot;0.7 0.7 0.1 0.8&amp;quot;&lt;br /&gt;
S             fsStarPreviewColor &amp;quot;1 1 1 0.5&amp;quot;&lt;br /&gt;
S             fx_marks &amp;quot;1&amp;quot;&lt;br /&gt;
S             fx_marks_ents &amp;quot;1&amp;quot;&lt;br /&gt;
S             fx_marks_smodels &amp;quot;1&amp;quot;&lt;br /&gt;
S             fxfrustumCutoff &amp;quot;1000&amp;quot;&lt;br /&gt;
S             g_allowvote &amp;quot;1&amp;quot;&lt;br /&gt;
S             g_banIPs &amp;quot;&amp;quot;&lt;br /&gt;
S             g_clonePlayerMaxVelocity &amp;quot;80&amp;quot;&lt;br /&gt;
S             g_compassShowEnemies &amp;quot;0&amp;quot;&lt;br /&gt;
S             g_connectpaths &amp;quot;0&amp;quot;&lt;br /&gt;
S             g_deadChat &amp;quot;0&amp;quot;&lt;br /&gt;
S             g_debugLocHit &amp;quot;0&amp;quot;&lt;br /&gt;
S             g_debugLocHitTime &amp;quot;500&amp;quot;&lt;br /&gt;
S             g_dropForwardSpeed &amp;quot;10&amp;quot;&lt;br /&gt;
S             g_dropHorzSpeedRand &amp;quot;100&amp;quot;&lt;br /&gt;
S             g_dropUpSpeedBase &amp;quot;10&amp;quot;&lt;br /&gt;
S             g_dropUpSpeedRand &amp;quot;5&amp;quot;&lt;br /&gt;
S             g_gametype &amp;quot;tdm&amp;quot;&lt;br /&gt;
S             g_loadScripts &amp;quot;1&amp;quot;&lt;br /&gt;
S             g_log &amp;quot;games_mp.log&amp;quot;&lt;br /&gt;
S             g_logSync &amp;quot;0&amp;quot;&lt;br /&gt;
S             g_logTimeStampInSeconds &amp;quot;0&amp;quot;&lt;br /&gt;
S             g_oldVoting &amp;quot;1&amp;quot;&lt;br /&gt;
S             g_playerCollisionEjectSpeed &amp;quot;25&amp;quot;&lt;br /&gt;
S             g_pregame_enabled &amp;quot;0&amp;quot;&lt;br /&gt;
S             g_redCrosshairs &amp;quot;1&amp;quot;&lt;br /&gt;
S             g_ScoresColor_Allies &amp;quot;0.0901961 0.458824 0.0705882 1&amp;quot;&lt;br /&gt;
S             g_ScoresColor_Axis &amp;quot;0.690196 0.0705882 0.0509804 1&amp;quot;&lt;br /&gt;
S             g_ScoresColor_EnemyTeam &amp;quot;0.690196 0.0705882 0.0509804 1&amp;quot;&lt;br /&gt;
S             g_ScoresColor_Free &amp;quot;0.760784 0.780392 0.101961 1&amp;quot;&lt;br /&gt;
S             g_ScoresColor_MyTeam &amp;quot;0.25098 0.721569 0.25098 1&amp;quot;&lt;br /&gt;
S             g_ScoresColor_Spectator &amp;quot;0.25098 0.25098 0.25098 1&amp;quot;&lt;br /&gt;
S             g_synchronousClients &amp;quot;0&amp;quot;&lt;br /&gt;
S             g_TeamColor_Allies &amp;quot;0.6 0.639216 0.690196 1&amp;quot;&lt;br /&gt;
S             g_TeamColor_Axis &amp;quot;0.65098 0.568627 0.411765 1&amp;quot;&lt;br /&gt;
S             g_TeamColor_EnemyTeam &amp;quot;1 0.313726 0.34902 1&amp;quot;&lt;br /&gt;
S             g_TeamColor_EnemyTeamAlt &amp;quot;1 0.501961 0 1&amp;quot;&lt;br /&gt;
S             g_TeamColor_Free &amp;quot;0.74902 0.25098 0.25098 1&amp;quot;&lt;br /&gt;
S             g_TeamColor_MyTeam &amp;quot;0.4 0.701961 0.4 1&amp;quot;&lt;br /&gt;
S             g_TeamColor_MyTeamAlt &amp;quot;0.34902 1 1 1&amp;quot;&lt;br /&gt;
S             g_TeamColor_Spectator &amp;quot;0.25098 0.25098 0.25098 1&amp;quot;&lt;br /&gt;
S             g_TeamColor_Squad &amp;quot;0.25098 0.25098 0.74902 1&amp;quot;&lt;br /&gt;
S             g_TeamName_Allies &amp;quot;GAME_ALLIES&amp;quot;&lt;br /&gt;
S             g_TeamName_Axis &amp;quot;GAME_AXIS&amp;quot;&lt;br /&gt;
S             g_useGear &amp;quot;0&amp;quot;&lt;br /&gt;
S             g_useholdspawndelay &amp;quot;500&amp;quot;&lt;br /&gt;
S             g_voiceChatTalkingDuration &amp;quot;500&amp;quot;&lt;br /&gt;
S             g_voteAbstainWeight &amp;quot;0.5&amp;quot;&lt;br /&gt;
S             gpad_button_deadzone &amp;quot;0.13&amp;quot;&lt;br /&gt;
S             gpad_button_lstick_deflect_max &amp;quot;1&amp;quot;&lt;br /&gt;
S             gpad_button_rstick_deflect_max &amp;quot;1&amp;quot;&lt;br /&gt;
S             gpad_buttonsConfig &amp;quot;buttons_default&amp;quot;&lt;br /&gt;
S             gpad_debug &amp;quot;0&amp;quot;&lt;br /&gt;
S             gpad_enabled &amp;quot;0&amp;quot;&lt;br /&gt;
S             gpad_menu_scroll_delay_first &amp;quot;420&amp;quot;&lt;br /&gt;
S             gpad_menu_scroll_delay_rest &amp;quot;210&amp;quot;&lt;br /&gt;
S             gpad_present &amp;quot;0&amp;quot;&lt;br /&gt;
S             gpad_rumble &amp;quot;1&amp;quot;&lt;br /&gt;
S             gpad_stick_deadzone_max &amp;quot;0.01&amp;quot;&lt;br /&gt;
S             gpad_stick_deadzone_min &amp;quot;0.2&amp;quot;&lt;br /&gt;
S             gpad_stick_pressed &amp;quot;0.4&amp;quot;&lt;br /&gt;
S             gpad_stick_pressed_hysteresis &amp;quot;0.1&amp;quot;&lt;br /&gt;
S             gpad_sticksConfig &amp;quot;thumbstick_default&amp;quot;&lt;br /&gt;
S             heatMapLoadDelay &amp;quot;2000&amp;quot;&lt;br /&gt;
S             hiDef &amp;quot;1&amp;quot;&lt;br /&gt;
S             highlightedPlayerClanTag &amp;quot;&amp;quot;&lt;br /&gt;
S             highlightedPlayerName &amp;quot;&amp;quot;&lt;br /&gt;
S             highlightedPlayerXuid &amp;quot;&amp;quot;&lt;br /&gt;
S             hud_deathQuoteFadeTime &amp;quot;1000&amp;quot;&lt;br /&gt;
S             hud_enable &amp;quot;1&amp;quot;&lt;br /&gt;
S             hud_fade_ammodisplay &amp;quot;0&amp;quot;&lt;br /&gt;
S             hud_fade_compass &amp;quot;0&amp;quot;&lt;br /&gt;
S             hud_fade_healthbar &amp;quot;2&amp;quot;&lt;br /&gt;
S             hud_fade_offhand &amp;quot;0&amp;quot;&lt;br /&gt;
S             hud_fade_sprint &amp;quot;1.7&amp;quot;&lt;br /&gt;
S             hud_fade_stance &amp;quot;1.7&amp;quot;&lt;br /&gt;
S             hud_fade_vehiclecontrols &amp;quot;4&amp;quot;&lt;br /&gt;
S             hud_fadeout_speed &amp;quot;0.1&amp;quot;&lt;br /&gt;
S             hud_flash_period_offhand &amp;quot;0.5&amp;quot;&lt;br /&gt;
S             hud_flash_time_offhand &amp;quot;2&amp;quot;&lt;br /&gt;
S             hud_health_pulserate_critical &amp;quot;0.5&amp;quot;&lt;br /&gt;
S             hud_health_pulserate_injured &amp;quot;1&amp;quot;&lt;br /&gt;
S             hud_health_startpulse_critical &amp;quot;0.33&amp;quot;&lt;br /&gt;
S             hud_health_startpulse_injured &amp;quot;1&amp;quot;&lt;br /&gt;
S             hudElemPausedBrightness &amp;quot;0.4&amp;quot;&lt;br /&gt;
S             ik_actor_tracking_scale &amp;quot;1&amp;quot;&lt;br /&gt;
S             ik_ai_hand_offset_vec &amp;quot;0 0 0&amp;quot;&lt;br /&gt;
S             ik_ai_hand_rotation_vec &amp;quot;0 0 0&amp;quot;&lt;br /&gt;
S             ik_ai_hand_tuning &amp;quot;0&amp;quot;&lt;br /&gt;
S             ik_debug &amp;quot;0&amp;quot;&lt;br /&gt;
S             ik_dvar_lookatentity_notorso &amp;quot;0&amp;quot;&lt;br /&gt;
S             ik_enable &amp;quot;1&amp;quot;&lt;br /&gt;
S             ik_enable_ai_hand &amp;quot;0&amp;quot;&lt;br /&gt;
S             ik_enable_ai_terrain &amp;quot;2&amp;quot;&lt;br /&gt;
S             ik_enable_player_hand &amp;quot;1&amp;quot;&lt;br /&gt;
S             ik_enable_player_terrain &amp;quot;1&amp;quot;&lt;br /&gt;
S             ik_foot_test &amp;quot;0&amp;quot;&lt;br /&gt;
S             ik_hand_test &amp;quot;0&amp;quot;&lt;br /&gt;
S             ik_left_hand_lerp_test &amp;quot;0&amp;quot;&lt;br /&gt;
S             ik_paranoid_matrix_checks &amp;quot;0&amp;quot;&lt;br /&gt;
S             ik_pelvis_test &amp;quot;0&amp;quot;&lt;br /&gt;
S             ik_pitch_limit_max &amp;quot;60&amp;quot;&lt;br /&gt;
S             ik_pitch_limit_thresh &amp;quot;10&amp;quot;&lt;br /&gt;
S             ik_right_hand_lerp_test &amp;quot;0&amp;quot;&lt;br /&gt;
S             ik_roll_limit_max &amp;quot;100&amp;quot;&lt;br /&gt;
S             ik_roll_limit_thresh &amp;quot;30&amp;quot;&lt;br /&gt;
S             ik_yaw_limit_max &amp;quot;90&amp;quot;&lt;br /&gt;
S             ik_yaw_limit_thresh &amp;quot;10&amp;quot;&lt;br /&gt;
S             in_mouse &amp;quot;1&amp;quot;&lt;br /&gt;
S             input_invertPitch &amp;quot;0&amp;quot;&lt;br /&gt;
S             input_viewSensitivity &amp;quot;1&amp;quot;&lt;br /&gt;
S             invite_waitPeriod &amp;quot;30000&amp;quot;&lt;br /&gt;
S             inviteText &amp;quot;&amp;quot;&lt;br /&gt;
S             itemSellFactor &amp;quot;0.5&amp;quot;&lt;br /&gt;
S             jump_height &amp;quot;39&amp;quot;&lt;br /&gt;
S             jump_ladderPushVel &amp;quot;128&amp;quot;&lt;br /&gt;
S             jump_slowdownEnable &amp;quot;1&amp;quot;&lt;br /&gt;
S             jump_spreadAdd &amp;quot;64&amp;quot;&lt;br /&gt;
S             jump_stepSize &amp;quot;18&amp;quot;&lt;br /&gt;
S             koth_autodestroytime &amp;quot;60&amp;quot;&lt;br /&gt;
S             koth_capturetime &amp;quot;20&amp;quot;&lt;br /&gt;
S             koth_delayPlayer &amp;quot;0&amp;quot;&lt;br /&gt;
S             koth_destroytime &amp;quot;10&amp;quot;&lt;br /&gt;
S             koth_kothmode &amp;quot;0&amp;quot;&lt;br /&gt;
S             koth_spawnDelay &amp;quot;60&amp;quot;&lt;br /&gt;
S             koth_spawntime &amp;quot;45&amp;quot;&lt;br /&gt;
S             language &amp;quot;english&amp;quot;&lt;br /&gt;
S             lb_escrowRefresh &amp;quot;1200&amp;quot;&lt;br /&gt;
S             lb_escrowTimeout &amp;quot;1200&amp;quot;&lt;br /&gt;
S             lb_filter &amp;quot;none&amp;quot;&lt;br /&gt;
S             lb_forceLbWrite &amp;quot;0&amp;quot;&lt;br /&gt;
S             lb_LastFetchTime &amp;quot;0&amp;quot;&lt;br /&gt;
S             lb_maxrows &amp;quot;50&amp;quot;&lt;br /&gt;
S             lb_minrefresh &amp;quot;0&amp;quot;&lt;br /&gt;
S             lb_prestige &amp;quot;0&amp;quot;&lt;br /&gt;
S             lb_type &amp;quot;tdm&amp;quot;&lt;br /&gt;
S             lb_typeByResetPeriod &amp;quot;all_time&amp;quot;&lt;br /&gt;
S             legacy_zombiemode &amp;quot;0&amp;quot;&lt;br /&gt;
S             live_service &amp;quot;1&amp;quot;&lt;br /&gt;
S             liveNewsMaxCounters &amp;quot;10&amp;quot;&lt;br /&gt;
S             loc_forceEnglish &amp;quot;0&amp;quot;&lt;br /&gt;
S             loc_language &amp;quot;0&amp;quot;&lt;br /&gt;
S             loc_translate &amp;quot;1&amp;quot;&lt;br /&gt;
S             loc_warnings &amp;quot;0&amp;quot;&lt;br /&gt;
S             loc_warningsAsErrors &amp;quot;0&amp;quot;&lt;br /&gt;
S             log_append &amp;quot;0&amp;quot;&lt;br /&gt;
S             logfile &amp;quot;2&amp;quot;&lt;br /&gt;
S             long_blocking_call &amp;quot;0&amp;quot;&lt;br /&gt;
S             lowAmmoWarningColor1 &amp;quot;0.901961 0.901961 0.901961 0.8&amp;quot;&lt;br /&gt;
S             lowAmmoWarningColor2 &amp;quot;1 1 1 1&amp;quot;&lt;br /&gt;
S             lowAmmoWarningNoAmmoColor1 &amp;quot;0.8 0 0 0.8&amp;quot;&lt;br /&gt;
S             lowAmmoWarningNoAmmoColor2 &amp;quot;1 0 0 1&amp;quot;&lt;br /&gt;
S             lowAmmoWarningNoReloadColor1 &amp;quot;0.701961 0.701961 0 0.8&amp;quot;&lt;br /&gt;
S             lowAmmoWarningNoReloadColor2 &amp;quot;1 1 0 1&amp;quot;&lt;br /&gt;
S             lowAmmoWarningPulseFreq &amp;quot;1.7&amp;quot;&lt;br /&gt;
S             lowAmmoWarningPulseMax &amp;quot;1.5&amp;quot;&lt;br /&gt;
S             lowAmmoWarningPulseMin &amp;quot;0&amp;quot;&lt;br /&gt;
S             m_filter &amp;quot;0&amp;quot;&lt;br /&gt;
S             m_forward &amp;quot;0.25&amp;quot;&lt;br /&gt;
S             m_pitch &amp;quot;0.022&amp;quot;&lt;br /&gt;
S             m_side &amp;quot;0.25&amp;quot;&lt;br /&gt;
S             m_yaw &amp;quot;0.022&amp;quot;&lt;br /&gt;
S             mantle_check_angle &amp;quot;60&amp;quot;&lt;br /&gt;
S             mantle_check_glass_extra_range &amp;quot;10&amp;quot;&lt;br /&gt;
S             mantle_check_radius &amp;quot;0.1&amp;quot;&lt;br /&gt;
S             mantle_check_range &amp;quot;20&amp;quot;&lt;br /&gt;
S             mantle_debug &amp;quot;0&amp;quot;&lt;br /&gt;
S             mantle_enable &amp;quot;1&amp;quot;&lt;br /&gt;
S             mantle_view_yawcap &amp;quot;60&amp;quot;&lt;br /&gt;
S             mantle_weapon_anim_height &amp;quot;32&amp;quot;&lt;br /&gt;
S             mantle_weapon_height &amp;quot;39&amp;quot;&lt;br /&gt;
S             mapname &amp;quot;&amp;quot;&lt;br /&gt;
S             matchmaking_debug &amp;quot;1&amp;quot;&lt;br /&gt;
S             maxAttachmentsPerWeapon &amp;quot;2&amp;quot;&lt;br /&gt;
S             maxreservedslots &amp;quot;6&amp;quot;&lt;br /&gt;
S             maxStatsBackupInterval &amp;quot;1&amp;quot;&lt;br /&gt;
S             metPlayerListUpdateInterval &amp;quot;10000&amp;quot;&lt;br /&gt;
S             metPlayerListUploadInterval &amp;quot;60000&amp;quot;&lt;br /&gt;
S             minDelayForOtherPlayerStatsFetch &amp;quot;300000&amp;quot;&lt;br /&gt;
S             monkeytoy &amp;quot;0&amp;quot;&lt;br /&gt;
S             mortarStrikesLeft &amp;quot;0&amp;quot;&lt;br /&gt;
S             motd &amp;quot;Multiplayer. Free with every copy of Call of Duty: Black Ops.&amp;quot;&lt;br /&gt;
S             msg_dumpEnts &amp;quot;0&amp;quot;&lt;br /&gt;
S             msg_hudelemspew &amp;quot;0&amp;quot;&lt;br /&gt;
S             msg_printEntityNums &amp;quot;0&amp;quot;&lt;br /&gt;
S             msg_zlibCompress &amp;quot;0&amp;quot;&lt;br /&gt;
S             msg_zlibCompressOutput &amp;quot;0&amp;quot;&lt;br /&gt;
S             name &amp;quot;_YOU_ARE_A_FAG&amp;quot;&lt;br /&gt;
S             net_ip &amp;quot;localhost&amp;quot;&lt;br /&gt;
S             net_lanauthorize &amp;quot;0&amp;quot;&lt;br /&gt;
S             net_minigraph &amp;quot;0&amp;quot;&lt;br /&gt;
S             net_noudp &amp;quot;0&amp;quot;&lt;br /&gt;
S             net_port &amp;quot;3074&amp;quot;&lt;br /&gt;
S             net_profile &amp;quot;0&amp;quot;&lt;br /&gt;
S             net_showprofile &amp;quot;0&amp;quot;&lt;br /&gt;
S             net_socksEnabled &amp;quot;0&amp;quot;&lt;br /&gt;
S             net_socksPassword &amp;quot;&amp;quot;&lt;br /&gt;
S             net_socksPort &amp;quot;1080&amp;quot;&lt;br /&gt;
S             net_socksServer &amp;quot;&amp;quot;&lt;br /&gt;
S             net_socksUsername &amp;quot;&amp;quot;&lt;br /&gt;
S             nextdemo &amp;quot;&amp;quot;&lt;br /&gt;
S             nextmap &amp;quot;&amp;quot;&lt;br /&gt;
S             nightVisionDisableEffects &amp;quot;0&amp;quot;&lt;br /&gt;
S             nightVisionFadeInOutTime &amp;quot;0.1&amp;quot;&lt;br /&gt;
S             nightVisionPowerOnTime &amp;quot;0.3&amp;quot;&lt;br /&gt;
S             notice_onEscArg &amp;quot;&amp;quot;&lt;br /&gt;
S             onlinegame &amp;quot;1&amp;quot;&lt;br /&gt;
S             overrideNVGModelWithKnife &amp;quot;0&amp;quot;&lt;br /&gt;
S             packetDebug &amp;quot;0&amp;quot;&lt;br /&gt;
S             party_linearMapCycle &amp;quot;0&amp;quot;&lt;br /&gt;
S             party_linearMapCycleRandom &amp;quot;0&amp;quot;&lt;br /&gt;
S             party_maxplayers &amp;quot;18&amp;quot;&lt;br /&gt;
S             party_minplayers &amp;quot;2&amp;quot;&lt;br /&gt;
S             party_simulateLongQoS &amp;quot;0&amp;quot;&lt;br /&gt;
S             password &amp;quot;&amp;quot;&lt;br /&gt;
S             pc_newversionavailable &amp;quot;0&amp;quot;&lt;br /&gt;
S             penetrationCount &amp;quot;5&amp;quot;&lt;br /&gt;
S             penetrationCount_allies &amp;quot;5&amp;quot;&lt;br /&gt;
S             penetrationCount_axis &amp;quot;5&amp;quot;&lt;br /&gt;
S             perk_armorPiercing &amp;quot;40&amp;quot;&lt;br /&gt;
S             perk_blackbirdShowsGpsJammer &amp;quot;1&amp;quot;&lt;br /&gt;
S             perk_bulletPenetrationMultiplier &amp;quot;2&amp;quot;&lt;br /&gt;
S             perk_damageKickReduction &amp;quot;0.2&amp;quot;&lt;br /&gt;
S             perk_deathStreakCountRequired &amp;quot;5&amp;quot;&lt;br /&gt;
S             perk_delayExplosiveTime &amp;quot;0.2&amp;quot;&lt;br /&gt;
S             perk_disarmExplosiveTime &amp;quot;2&amp;quot;&lt;br /&gt;
S             perk_dogsAttackGhost &amp;quot;1&amp;quot;&lt;br /&gt;
S             perk_extraBreath &amp;quot;5&amp;quot;&lt;br /&gt;
S             perk_extraMoneyMultiplier &amp;quot;2&amp;quot;&lt;br /&gt;
S             perk_fireproof &amp;quot;95&amp;quot;&lt;br /&gt;
S             perk_flakJacket &amp;quot;35&amp;quot;&lt;br /&gt;
S             perk_flakJacket_hardcore &amp;quot;9&amp;quot;&lt;br /&gt;
S             perk_grenadeDeath &amp;quot;frag_grenade_short_mp&amp;quot;&lt;br /&gt;
S             perk_grenadeTossBackTimer &amp;quot;2500&amp;quot;&lt;br /&gt;
S             perk_healthRegenMultiplier &amp;quot;1.5&amp;quot;&lt;br /&gt;
S             perk_interactSpeedMultiplier &amp;quot;1.15&amp;quot;&lt;br /&gt;
S             perk_killstreakReduction &amp;quot;1&amp;quot;&lt;br /&gt;
S             perk_mantleReduction &amp;quot;0.5&amp;quot;&lt;br /&gt;
S             perk_shellShockReduction &amp;quot;0.5&amp;quot;&lt;br /&gt;
S             perk_speedMultiplier &amp;quot;1.07&amp;quot;&lt;br /&gt;
S             perk_sprintMultiplier &amp;quot;2&amp;quot;&lt;br /&gt;
S             perk_sprintRecoveryMultiplier &amp;quot;0.6&amp;quot;&lt;br /&gt;
S             perk_throwbackInnerRadius &amp;quot;120&amp;quot;&lt;br /&gt;
S             perk_weapAdsMultiplier &amp;quot;0.5&amp;quot;&lt;br /&gt;
S             perk_weapMeleeMultiplier &amp;quot;0.5&amp;quot;&lt;br /&gt;
S             perk_weapRateMultiplier &amp;quot;0.75&amp;quot;&lt;br /&gt;
S             perk_weapReloadMultiplier &amp;quot;0.5&amp;quot;&lt;br /&gt;
S             perk_weapSpreadMultiplier &amp;quot;0.65&amp;quot;&lt;br /&gt;
S             perk_weapSwitchMultiplier &amp;quot;0.5&amp;quot;&lt;br /&gt;
S             phys_ai_collision_mode &amp;quot;1&amp;quot;&lt;br /&gt;
S             phys_bulletSpinScale &amp;quot;3&amp;quot;&lt;br /&gt;
S             phys_bulletUpBias &amp;quot;0.5&amp;quot;&lt;br /&gt;
S             phys_buoyancy &amp;quot;0&amp;quot;&lt;br /&gt;
S             phys_buoyancyDistanceCutoff &amp;quot;2500&amp;quot;&lt;br /&gt;
S             phys_buoyancyFastComputation &amp;quot;0&amp;quot;&lt;br /&gt;
S             phys_buoyancyRippleFrequency &amp;quot;3000&amp;quot;&lt;br /&gt;
S             phys_buoyancyRippleVariance &amp;quot;2000&amp;quot;&lt;br /&gt;
S             phys_debugBigQueries &amp;quot;0&amp;quot;&lt;br /&gt;
S             phys_debugCallback &amp;quot;0&amp;quot;&lt;br /&gt;
S             phys_debugDangerousRigidBodies &amp;quot;1&amp;quot;&lt;br /&gt;
S             phys_debugExpensivePushout &amp;quot;1&amp;quot;&lt;br /&gt;
S             phys_dragAngular &amp;quot;0.5&amp;quot;&lt;br /&gt;
S             phys_dragLinear &amp;quot;0.03&amp;quot;&lt;br /&gt;
S             phys_drawCollisionObj &amp;quot;0&amp;quot;&lt;br /&gt;
S             phys_drawcontacts &amp;quot;0&amp;quot;&lt;br /&gt;
S             phys_drawNitrousVehicle &amp;quot;0&amp;quot;&lt;br /&gt;
S             phys_drawNitrousVehicleEffects &amp;quot;0&amp;quot;&lt;br /&gt;
S             phys_entityCollision &amp;quot;1&amp;quot;&lt;br /&gt;
S             phys_floatTimeVariance &amp;quot;10000&amp;quot;&lt;br /&gt;
S             phys_fluid &amp;quot;0&amp;quot;&lt;br /&gt;
S             phys_gravity &amp;quot;-800&amp;quot;&lt;br /&gt;
S             phys_gravity_dir &amp;quot;0 0 1&amp;quot;&lt;br /&gt;
S             phys_heavyTankSwitch &amp;quot;0&amp;quot;&lt;br /&gt;
S             phys_impact_distance_cutoff &amp;quot;800&amp;quot;&lt;br /&gt;
S             phys_impact_fx &amp;quot;1&amp;quot;&lt;br /&gt;
S             phys_impact_intensity_limit &amp;quot;50&amp;quot;&lt;br /&gt;
S             phys_impact_max_pfx_per_frame &amp;quot;10&amp;quot;&lt;br /&gt;
S             phys_impact_max_sfx_per_frame &amp;quot;10&amp;quot;&lt;br /&gt;
S             phys_impact_render &amp;quot;0&amp;quot;&lt;br /&gt;
S             phys_impact_silence_window &amp;quot;0.3&amp;quot;&lt;br /&gt;
S             phys_maxFloatTime &amp;quot;30000&amp;quot;&lt;br /&gt;
S             phys_msecstep &amp;quot;0&amp;quot;&lt;br /&gt;
S             phys_piecesSpawnDistanceCutoff &amp;quot;1000&amp;quot;&lt;br /&gt;
S             phys_player_collision_adjust_height &amp;quot;0&amp;quot;&lt;br /&gt;
S             phys_player_collision_mode &amp;quot;1&amp;quot;&lt;br /&gt;
S             phys_ragdoll_buoyancy &amp;quot;0&amp;quot;&lt;br /&gt;
S             phys_ragdoll_joint_damp_scale &amp;quot;0.04&amp;quot;&lt;br /&gt;
S             phys_reeval_frequency &amp;quot;2&amp;quot;&lt;br /&gt;
S             phys_userRigidBodies &amp;quot;1&amp;quot;&lt;br /&gt;
S             phys_vehicleDamageFroceScale &amp;quot;0.3&amp;quot;&lt;br /&gt;
S             phys_vehicleFriction &amp;quot;0.1&amp;quot;&lt;br /&gt;
S             phys_vehicleGravityMultiplier &amp;quot;1&amp;quot;&lt;br /&gt;
S             phys_vehicleUsePredictedPosition &amp;quot;0&amp;quot;&lt;br /&gt;
S             phys_vehicleWheelEntityCollision &amp;quot;1&amp;quot;&lt;br /&gt;
S             phys_waterDragAngular &amp;quot;-2&amp;quot;&lt;br /&gt;
S             phys_waterDragLinear &amp;quot;-1&amp;quot;&lt;br /&gt;
S             player_adsExitDelay &amp;quot;0&amp;quot;&lt;br /&gt;
S             player_AimBlend_Back_Low &amp;quot;0 0.3 0.5&amp;quot;&lt;br /&gt;
S             player_AimBlend_Back_Mid &amp;quot;0.1 0.2 0.5&amp;quot;&lt;br /&gt;
S             player_AimBlend_Back_Up &amp;quot;0.5 0.1 -0.6&amp;quot;&lt;br /&gt;
S             player_AimBlend_Head &amp;quot;0 0 0&amp;quot;&lt;br /&gt;
S             player_AimBlend_Neck &amp;quot;0.3 0.3 0&amp;quot;&lt;br /&gt;
S             player_AimBlend_Pelvis &amp;quot;0.4 0.4 0&amp;quot;&lt;br /&gt;
S             player_AimBlend_Shoulder &amp;quot;1 1 1&amp;quot;&lt;br /&gt;
S             player_animRunThreshhold &amp;quot;140&amp;quot;&lt;br /&gt;
S             player_animWalkThreshhold &amp;quot;30&amp;quot;&lt;br /&gt;
S             player_backSpeedScale &amp;quot;0.7&amp;quot;&lt;br /&gt;
S             player_bayonetLaunchDebugging &amp;quot;0&amp;quot;&lt;br /&gt;
S             player_bayonetLaunchProof &amp;quot;1&amp;quot;&lt;br /&gt;
S             player_bayonetLaunchZCap &amp;quot;300&amp;quot;&lt;br /&gt;
S             player_bayonetRange &amp;quot;85&amp;quot;&lt;br /&gt;
S             player_bayonetTargetDist &amp;quot;65&amp;quot;&lt;br /&gt;
S             player_breath_fire_delay &amp;quot;0&amp;quot;&lt;br /&gt;
S             player_breath_gasp_lerp &amp;quot;6&amp;quot;&lt;br /&gt;
S             player_breath_gasp_scale &amp;quot;4.5&amp;quot;&lt;br /&gt;
S             player_breath_gasp_time &amp;quot;1&amp;quot;&lt;br /&gt;
S             player_breath_hold_lerp &amp;quot;1&amp;quot;&lt;br /&gt;
S             player_breath_hold_time &amp;quot;4.5&amp;quot;&lt;br /&gt;
S             player_breath_snd_delay &amp;quot;1&amp;quot;&lt;br /&gt;
S             player_breath_snd_lerp &amp;quot;2&amp;quot;&lt;br /&gt;
S             player_burstFireCooldown &amp;quot;0.2&amp;quot;&lt;br /&gt;
S             player_clipSizeMultiplier &amp;quot;1&amp;quot;&lt;br /&gt;
S             player_debugHealth &amp;quot;0&amp;quot;&lt;br /&gt;
S             player_disableWeaponsInWater &amp;quot;1&amp;quot;&lt;br /&gt;
S             player_dmgtimer_flinchTime &amp;quot;500&amp;quot;&lt;br /&gt;
S             player_dmgtimer_maxTime &amp;quot;750&amp;quot;&lt;br /&gt;
S             player_dmgtimer_minScale &amp;quot;0&amp;quot;&lt;br /&gt;
S             player_dmgtimer_stumbleTime &amp;quot;500&amp;quot;&lt;br /&gt;
S             player_dmgtimer_timePerPoint &amp;quot;100&amp;quot;&lt;br /&gt;
S             player_enableShuffleAnims &amp;quot;0&amp;quot;&lt;br /&gt;
S             player_enduranceSpeedScale &amp;quot;1.7&amp;quot;&lt;br /&gt;
S             player_floatSpeed &amp;quot;20&amp;quot;&lt;br /&gt;
S             player_footstepsThreshhold &amp;quot;10&amp;quot;&lt;br /&gt;
S             player_forceRedCrosshair &amp;quot;0&amp;quot;&lt;br /&gt;
S             player_knockbackMoveThreshhold &amp;quot;60&amp;quot;&lt;br /&gt;
S             player_lastStandBleedoutTime &amp;quot;30&amp;quot;&lt;br /&gt;
S             player_lastStandBleedoutTimeNoRevive &amp;quot;10&amp;quot;&lt;br /&gt;
S             player_lastStandHealthOverlayTime &amp;quot;8&amp;quot;&lt;br /&gt;
S             player_lean_rotate &amp;quot;1.25 1.25&amp;quot;&lt;br /&gt;
S             player_lean_rotate_crouch &amp;quot;1 1&amp;quot;&lt;br /&gt;
S             player_lean_shift &amp;quot;5 2.5&amp;quot;&lt;br /&gt;
S             player_lean_shift_crouch &amp;quot;12.5 2.5&amp;quot;&lt;br /&gt;
S             player_meleeHeight &amp;quot;10&amp;quot;&lt;br /&gt;
S             player_meleeRange &amp;quot;64&amp;quot;&lt;br /&gt;
S             player_meleeWidth &amp;quot;10&amp;quot;&lt;br /&gt;
S             player_move_factor_on_torso &amp;quot;0&amp;quot;&lt;br /&gt;
S             player_moveThreshhold &amp;quot;2&amp;quot;&lt;br /&gt;
S             player_revivePlayerListCycleTime &amp;quot;2&amp;quot;&lt;br /&gt;
S             player_reviveTriggerRadius &amp;quot;64&amp;quot;&lt;br /&gt;
S             player_runbkThreshhold &amp;quot;60&amp;quot;&lt;br /&gt;
S             player_runThreshhold &amp;quot;110&amp;quot;&lt;br /&gt;
S             player_scopeExitOnDamage &amp;quot;0&amp;quot;&lt;br /&gt;
S             player_sliding_friction &amp;quot;1.5&amp;quot;&lt;br /&gt;
S             player_sliding_velocity_cap &amp;quot;500&amp;quot;&lt;br /&gt;
S             player_sliding_wishspeed &amp;quot;4000&amp;quot;&lt;br /&gt;
S             player_slopeAnimAngle &amp;quot;30&amp;quot;&lt;br /&gt;
S             player_spectateSpeedScale &amp;quot;1&amp;quot;&lt;br /&gt;
S             player_sprintCameraBob &amp;quot;0.5&amp;quot;&lt;br /&gt;
S             player_sprintForwardMinimum &amp;quot;105&amp;quot;&lt;br /&gt;
S             player_sprintMinTime &amp;quot;1&amp;quot;&lt;br /&gt;
S             player_sprintRechargePause &amp;quot;0&amp;quot;&lt;br /&gt;
S             player_sprintSpeedScale &amp;quot;1.5&amp;quot;&lt;br /&gt;
S             player_sprintStrafeSpeedScale &amp;quot;0.667&amp;quot;&lt;br /&gt;
S             player_sprintThreshhold &amp;quot;185&amp;quot;&lt;br /&gt;
S             player_sprintTime &amp;quot;4&amp;quot;&lt;br /&gt;
S             player_sprintUnlimited &amp;quot;0&amp;quot;&lt;br /&gt;
S             player_strafeAnimCosAngle &amp;quot;0.5&amp;quot;&lt;br /&gt;
S             player_strafeSpeedScale &amp;quot;0.8&amp;quot;&lt;br /&gt;
S             player_sustainAmmo &amp;quot;0&amp;quot;&lt;br /&gt;
S             player_swimDamage &amp;quot;15&amp;quot;&lt;br /&gt;
S             player_swimDamagerInterval &amp;quot;1&amp;quot;&lt;br /&gt;
S             player_swimTime &amp;quot;16&amp;quot;&lt;br /&gt;
S             player_topDownCamAngles &amp;quot;75 0 0&amp;quot;&lt;br /&gt;
S             player_topDownCamCenterPos &amp;quot;-7926 -2838 -88&amp;quot;&lt;br /&gt;
S             player_topDownCamMode &amp;quot;0&amp;quot;&lt;br /&gt;
S             player_topDownCamOffset &amp;quot;0 0 500&amp;quot;&lt;br /&gt;
S             player_topDownCursorDist &amp;quot;250&amp;quot;&lt;br /&gt;
S             player_topDownCursorPos &amp;quot;0 0&amp;quot;&lt;br /&gt;
S             player_turnAnims &amp;quot;1&amp;quot;&lt;br /&gt;
S             player_turnRateScale &amp;quot;1&amp;quot;&lt;br /&gt;
S             player_useSlopeAnims &amp;quot;1&amp;quot;&lt;br /&gt;
S             player_view_pitch_down &amp;quot;85&amp;quot;&lt;br /&gt;
S             player_view_pitch_up &amp;quot;85&amp;quot;&lt;br /&gt;
S             player_viewLockEnt &amp;quot;0&amp;quot;&lt;br /&gt;
S             player_viewRateScale &amp;quot;0&amp;quot;&lt;br /&gt;
S             player_waterSpeedScale &amp;quot;1.3&amp;quot;&lt;br /&gt;
S             playerPushAmount &amp;quot;0&amp;quot;&lt;br /&gt;
S             playlist &amp;quot;1&amp;quot;&lt;br /&gt;
S             playlist_enabled &amp;quot;0&amp;quot;&lt;br /&gt;
S             playlist_entry &amp;quot;0&amp;quot;&lt;br /&gt;
S             playlist_excludeGametype &amp;quot;&amp;quot;&lt;br /&gt;
S             playlist_excludeGametypeMap &amp;quot;&amp;quot;&lt;br /&gt;
S             playlist_excludeMap &amp;quot;&amp;quot;&lt;br /&gt;
S             playlist_next &amp;quot;1&amp;quot;&lt;br /&gt;
S             popInLetterFXTime &amp;quot;40&amp;quot;&lt;br /&gt;
S             presell &amp;quot;0&amp;quot;&lt;br /&gt;
S             prestigeclass1 &amp;quot;CUSTOM 6&amp;quot;&lt;br /&gt;
S             prestigeclass2 &amp;quot;CUSTOM 7&amp;quot;&lt;br /&gt;
S             prestigeclass3 &amp;quot;CUSTOM 8&amp;quot;&lt;br /&gt;
S             prestigeclass4 &amp;quot;CUSTOM 9&amp;quot;&lt;br /&gt;
S             prestigeclass5 &amp;quot;CUSTOM 10&amp;quot;&lt;br /&gt;
S             primaryWeaponOffset &amp;quot;0&amp;quot;&lt;br /&gt;
S             profile_physics &amp;quot;0&amp;quot;&lt;br /&gt;
S             prone_bipod_enable &amp;quot;1&amp;quot;&lt;br /&gt;
S             protocol &amp;quot;1044&amp;quot;&lt;br /&gt;
S             quickmatch_fullnessweight &amp;quot;1&amp;quot;&lt;br /&gt;
S             quickmatch_minslots &amp;quot;2&amp;quot;&lt;br /&gt;
S             quickmatch_pingweight &amp;quot;100&amp;quot;&lt;br /&gt;
S             quickmatch_resultspercent &amp;quot;75&amp;quot;&lt;br /&gt;
S             r_aaAlpha &amp;quot;dither (fast)&amp;quot;&lt;br /&gt;
S             r_aaSamples &amp;quot;4&amp;quot;&lt;br /&gt;
S             r_allow_intz &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_allow_null_rt &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_aspectRatio &amp;quot;auto&amp;quot;&lt;br /&gt;
S             r_autopriority &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_backBufferSize &amp;quot;960&amp;quot;&lt;br /&gt;
S             r_backBufferSizeY &amp;quot;544&amp;quot;&lt;br /&gt;
S             r_bloomBlurRadius &amp;quot;1.75&amp;quot;&lt;br /&gt;
S             r_bloomColorScale &amp;quot;0 0 0 0&amp;quot;&lt;br /&gt;
S             r_bloomCurveBreakpoint &amp;quot;1 1 1 1&amp;quot;&lt;br /&gt;
S             r_bloomCurveHiBlack &amp;quot;0 0 0 0&amp;quot;&lt;br /&gt;
S             r_bloomCurveHiGamma &amp;quot;1 1 1 1&amp;quot;&lt;br /&gt;
S             r_bloomCurveHiRemapBlack &amp;quot;0 0 0 0&amp;quot;&lt;br /&gt;
S             r_bloomCurveHiRemapWhite &amp;quot;1 1 1 1&amp;quot;&lt;br /&gt;
S             r_bloomCurveHiWhite &amp;quot;1 1 1 1&amp;quot;&lt;br /&gt;
S             r_bloomCurveLoBlack &amp;quot;0 0 0 0&amp;quot;&lt;br /&gt;
S             r_bloomCurveLoGamma &amp;quot;1 1 1 1&amp;quot;&lt;br /&gt;
S             r_bloomCurveLoRemapBlack &amp;quot;0 0 0 0&amp;quot;&lt;br /&gt;
S             r_bloomCurveLoRemapWhite &amp;quot;1 1 1 1&amp;quot;&lt;br /&gt;
S             r_bloomCurveLoWhite &amp;quot;1 1 1 1&amp;quot;&lt;br /&gt;
S             r_bloomExpansionControl &amp;quot;0.5 0.5 0.5 0.5&amp;quot;&lt;br /&gt;
S             r_bloomExpansionSource &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_bloomExpansionWeights &amp;quot;0 0 0 0&amp;quot;&lt;br /&gt;
S             r_bloomPersistence &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_bloomStreakXInnerTint &amp;quot;1 1 1&amp;quot;&lt;br /&gt;
S             r_bloomStreakXLevels0 &amp;quot;0.25 0.5 0.25 1&amp;quot;&lt;br /&gt;
S             r_bloomStreakXLevels1 &amp;quot;0 1 0 1&amp;quot;&lt;br /&gt;
S             r_bloomStreakXOuterTint &amp;quot;1 1 1&amp;quot;&lt;br /&gt;
S             r_bloomStreakXTint &amp;quot;0 0 0&amp;quot;&lt;br /&gt;
S             r_bloomStreakXTintControl &amp;quot;0.25 0.5 0.25 1&amp;quot;&lt;br /&gt;
S             r_bloomStreakYInnerTint &amp;quot;1 1 1&amp;quot;&lt;br /&gt;
S             r_bloomStreakYLevels0 &amp;quot;0.25 0.5 0.25 1&amp;quot;&lt;br /&gt;
S             r_bloomStreakYLevels1 &amp;quot;0 1 0 1&amp;quot;&lt;br /&gt;
S             r_bloomStreakYOuterTint &amp;quot;1 1 1&amp;quot;&lt;br /&gt;
S             r_bloomStreakYTint &amp;quot;0 0 0&amp;quot;&lt;br /&gt;
S             r_bloomStreakYTintControl &amp;quot;0.25 0.5 0.25 1&amp;quot;&lt;br /&gt;
S             r_bloomTintScale &amp;quot;0 0 0 1&amp;quot;&lt;br /&gt;
S             r_bloomTintWeights &amp;quot;0.25 0.5 0.25 0&amp;quot;&lt;br /&gt;
S             r_bloomTweaks &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_blur &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_blur_allowed &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_brightness &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_brushLimit &amp;quot;512&amp;quot;&lt;br /&gt;
S             r_burnedDestructibleColor &amp;quot;0.4&amp;quot;&lt;br /&gt;
S             r_cacheModelLighting &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_cacheSModelLighting &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_clear &amp;quot;blink&amp;quot;&lt;br /&gt;
S             r_clearColor &amp;quot;0 0 0 0&amp;quot;&lt;br /&gt;
S             r_clearColor2 &amp;quot;0 0 0 0&amp;quot;&lt;br /&gt;
S             r_clipCodec &amp;quot;MJPEG&amp;quot;&lt;br /&gt;
S             r_clipFPS &amp;quot;24&amp;quot;&lt;br /&gt;
S             r_clipSize &amp;quot;360&amp;quot;&lt;br /&gt;
S             r_collectActiveMaterials &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_colorMap &amp;quot;Unchanged&amp;quot;&lt;br /&gt;
S             r_contrast &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_convergence &amp;quot;6.06253&amp;quot;&lt;br /&gt;
S             r_customMode &amp;quot;&amp;quot;&lt;br /&gt;
S             r_debugHDRdlight &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_debugHDRdlight_color &amp;quot;0.25 0.8 1&amp;quot;&lt;br /&gt;
S             r_debugHDRdlight_distance &amp;quot;250&amp;quot;&lt;br /&gt;
S             r_debugHDRdlight_radius &amp;quot;150&amp;quot;&lt;br /&gt;
S             r_debugHDRdlight_scale &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_debugLayers &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_debugLineWidth &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_debugShader &amp;quot;none&amp;quot;&lt;br /&gt;
S             r_debugShowCoronas &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_debugShowDynamicLights &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_debugShowPrimaryLights &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_depthPrepass &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_desaturation &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_diffuseColorScale &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_displayRefresh &amp;quot;60 Hz&amp;quot;&lt;br /&gt;
S             r_distortion &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_dlightLimit &amp;quot;4&amp;quot;&lt;br /&gt;
S             r_dlightMaxFullScreenRadius &amp;quot;200&amp;quot;&lt;br /&gt;
S             r_dlightMaxNonFullScreenRadius &amp;quot;200&amp;quot;&lt;br /&gt;
S             r_dobjLimit &amp;quot;512&amp;quot;&lt;br /&gt;
S             r_dof_bias &amp;quot;0.5&amp;quot;&lt;br /&gt;
S             r_dof_enable &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_dof_farBlur &amp;quot;1.8&amp;quot;&lt;br /&gt;
S             r_dof_farEnd &amp;quot;7000&amp;quot;&lt;br /&gt;
S             r_dof_farStart &amp;quot;1000&amp;quot;&lt;br /&gt;
S             r_dof_nearBlur &amp;quot;6&amp;quot;&lt;br /&gt;
S             r_dof_nearEnd &amp;quot;60&amp;quot;&lt;br /&gt;
S             r_dof_nearStart &amp;quot;10&amp;quot;&lt;br /&gt;
S             r_dof_showdebug &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_dof_tweak &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_dof_viewModelEnd &amp;quot;8&amp;quot;&lt;br /&gt;
S             r_dof_viewModelStart &amp;quot;2&amp;quot;&lt;br /&gt;
S             r_dpvs_useCellForceInvisibleBits &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_drawDebugFogParams &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_drawWater &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_enableDlights &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_enableFlashlight &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_enableOccluders &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_enablePlayerShadow &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_envMapExponent &amp;quot;5&amp;quot;&lt;br /&gt;
S             r_envMapMaxIntensity &amp;quot;0.5&amp;quot;&lt;br /&gt;
S             r_envMapMinIntensity &amp;quot;0.2&amp;quot;&lt;br /&gt;
S             r_envMapOverride &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_envMapSpecular &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_envMapSunIntensity &amp;quot;2&amp;quot;&lt;br /&gt;
S             r_exposureTweak &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_exposureValue &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_extracam_custom_aspectratio &amp;quot;-1&amp;quot;&lt;br /&gt;
S             r_extracam_shadowmap_enable &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_fastSkin &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_filmCurveSoftClip &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_filmLut &amp;quot;-1&amp;quot;&lt;br /&gt;
S             r_filmTweakBleach &amp;quot;0 0 0&amp;quot;&lt;br /&gt;
S             r_filmTweakBrightness &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_filmTweakColorTemp &amp;quot;6500 6500 6500&amp;quot;&lt;br /&gt;
S             r_filmTweakContrast &amp;quot;1 1 1&amp;quot;&lt;br /&gt;
S             r_filmTweakDarkFeather &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_filmTweakDarkTint &amp;quot;1 1 1&amp;quot;&lt;br /&gt;
S             r_filmTweakDesaturation &amp;quot;0.2&amp;quot;&lt;br /&gt;
S             r_filmTweakEnable &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_filmTweakHue &amp;quot;0 0 0&amp;quot;&lt;br /&gt;
S             r_filmTweakInvert &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_filmTweakLightFeather &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_filmTweakLightTint &amp;quot;1 1 1&amp;quot;&lt;br /&gt;
S             r_filmTweakLut &amp;quot;-1&amp;quot;&lt;br /&gt;
S             r_filmTweakMidEnd &amp;quot;0.75&amp;quot;&lt;br /&gt;
S             r_filmTweakMidStart &amp;quot;0.25&amp;quot;&lt;br /&gt;
S             r_filmTweakMidTint &amp;quot;1 1 1&amp;quot;&lt;br /&gt;
S             r_filmTweakRangeDebug &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_filmTweakSaturation &amp;quot;1 1 1&amp;quot;&lt;br /&gt;
S             r_filmUseTweaks &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_finalShiftX &amp;quot;0 0 0&amp;quot;&lt;br /&gt;
S             r_finalShiftY &amp;quot;0 0 0&amp;quot;&lt;br /&gt;
S             r_flame_allowed &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_flameFX_distortionScaleFactor &amp;quot;0 1 1 0.511918&amp;quot;&lt;br /&gt;
S             r_flameFX_enable &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_flameFX_fadeDuration &amp;quot;0.5&amp;quot;&lt;br /&gt;
S             r_flameFX_FPS &amp;quot;15&amp;quot;&lt;br /&gt;
S             r_flameFX_magnitude &amp;quot;0.0215147&amp;quot;&lt;br /&gt;
S             r_flashLightBobAmount &amp;quot;0 0 0&amp;quot;&lt;br /&gt;
S             r_flashLightBobRate &amp;quot;0 0.2 0.3&amp;quot;&lt;br /&gt;
S             r_flashLightBrightness &amp;quot;10&amp;quot;&lt;br /&gt;
S             r_flashLightColor &amp;quot;1 1 1&amp;quot;&lt;br /&gt;
S             r_flashLightEndRadius &amp;quot;300&amp;quot;&lt;br /&gt;
S             r_flashLightFlickerAmount &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_flashLightFlickerRate &amp;quot;65&amp;quot;&lt;br /&gt;
S             r_flashLightFovInnerFraction &amp;quot;0.7&amp;quot;&lt;br /&gt;
S             r_flashLightOffset &amp;quot;0 2 1&amp;quot;&lt;br /&gt;
S             r_flashLightRange &amp;quot;350&amp;quot;&lt;br /&gt;
S             r_flashLightShadows &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_flashLightSpecularScale &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_flashLightStartRadius &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_flimCurveBlack &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_flimCurveWhite &amp;quot;8&amp;quot;&lt;br /&gt;
S             r_floatz &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_fog &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_fog_disable &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_forceLod &amp;quot;none&amp;quot;&lt;br /&gt;
S             r_fovScaleThresholdRigid &amp;quot;2.4&amp;quot;&lt;br /&gt;
S             r_fovScaleThresholdSkinned &amp;quot;2.4&amp;quot;&lt;br /&gt;
S             r_fullbright &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_fullHDRrendering &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_fullscreen &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_gamma &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_genericFilter_enable &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_gfxopt_dynamic_foliage &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_gfxopt_water_simulation &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_glow_allowed &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_gpuSync &amp;quot;adaptive&amp;quot;&lt;br /&gt;
S             r_grassBurn &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_grassEnable &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_grassWindForceEnable &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_heroLightColorTemp &amp;quot;6500&amp;quot;&lt;br /&gt;
S             r_heroLighting &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_heroLightSaturation &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_heroLightScale &amp;quot;1 1 1&amp;quot;&lt;br /&gt;
S             r_highLodDist &amp;quot;-1&amp;quot;&lt;br /&gt;
S             r_ignore &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_ignorehwgamma &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_inGameVideo &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_lightConflicts &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_lightGridContrast &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_lightGridEnableTweaks &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_lightGridIntensity &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_lightGridUseTweakedValues &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_lightMap &amp;quot;Unchanged&amp;quot;&lt;br /&gt;
S             r_lightTweakAmbient &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_lightTweakAmbientColor &amp;quot;1 0 0 1&amp;quot;&lt;br /&gt;
S             r_lightTweakDiffuseFraction &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_lightTweakSunColor &amp;quot;0.991101 0.982251 0.955973&amp;quot;&lt;br /&gt;
S             r_lightTweakSunDiffuseColor &amp;quot;0 0 0 1&amp;quot;&lt;br /&gt;
S             r_lightTweakSunDirection &amp;quot;10.7 -244.3 0&amp;quot;&lt;br /&gt;
S             r_lightTweakSunLight &amp;quot;16&amp;quot;&lt;br /&gt;
S             r_loadForRenderer &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_lockPvs &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_lodBiasRigid &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_lodBiasSkinned &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_lodScaleRigid &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_lodScaleSkinned &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_logFile &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_lowestLodDist &amp;quot;-1&amp;quot;&lt;br /&gt;
S             r_lowLodDist &amp;quot;-1&amp;quot;&lt;br /&gt;
S             r_lutvar_0 &amp;quot;0 0 0 1&amp;quot;&lt;br /&gt;
S             r_lutvar_1 &amp;quot;0 0 0 1&amp;quot;&lt;br /&gt;
S             r_lutvar_10 &amp;quot;0 0 0 1&amp;quot;&lt;br /&gt;
S             r_lutvar_11 &amp;quot;0 0 0 1&amp;quot;&lt;br /&gt;
S             r_lutvar_12 &amp;quot;0 0 0 1&amp;quot;&lt;br /&gt;
S             r_lutvar_13 &amp;quot;0 0 0 1&amp;quot;&lt;br /&gt;
S             r_lutvar_14 &amp;quot;0 0 0 1&amp;quot;&lt;br /&gt;
S             r_lutvar_15 &amp;quot;0 0 0 1&amp;quot;&lt;br /&gt;
S             r_lutvar_2 &amp;quot;0 0 0 1&amp;quot;&lt;br /&gt;
S             r_lutvar_3 &amp;quot;0 0 0 1&amp;quot;&lt;br /&gt;
S             r_lutvar_4 &amp;quot;0 0 0 1&amp;quot;&lt;br /&gt;
S             r_lutvar_5 &amp;quot;0 0 0 1&amp;quot;&lt;br /&gt;
S             r_lutvar_6 &amp;quot;0 0 0 1&amp;quot;&lt;br /&gt;
S             r_lutvar_7 &amp;quot;0 0 0 1&amp;quot;&lt;br /&gt;
S             r_lutvar_8 &amp;quot;0 0 0 1&amp;quot;&lt;br /&gt;
S             r_lutvar_9 &amp;quot;0 0 0 1&amp;quot;&lt;br /&gt;
S             r_materialXYZ &amp;quot;3.86 3.98 4.55&amp;quot;&lt;br /&gt;
S             r_mediumLodDist &amp;quot;-1&amp;quot;&lt;br /&gt;
S             r_missile_cam_debug_display &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_mode &amp;quot;1920x1080&amp;quot;&lt;br /&gt;
S             r_modelLimit &amp;quot;1024&amp;quot;&lt;br /&gt;
S             r_modelVertColor &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_monitor &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_motionblur_blurOrigin &amp;quot;0.5 0.5 0 1&amp;quot;&lt;br /&gt;
S             r_motionblur_directionFactor &amp;quot;0.001&amp;quot;&lt;br /&gt;
S             r_motionblur_enable &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_motionblur_frameBased_enable &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_motionblur_maxblur &amp;quot;30&amp;quot;&lt;br /&gt;
S             r_motionblur_numberOfSamples &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_motionblur_positionFactor &amp;quot;0.01&amp;quot;&lt;br /&gt;
S             r_multiGpu &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_multithreaded_device &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_norefresh &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_normalMap &amp;quot;Unchanged&amp;quot;&lt;br /&gt;
S             r_num_viewports &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_offscreenCasterLodScale &amp;quot;2.5&amp;quot;&lt;br /&gt;
S             r_open_automate &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_outdoorAwayBias &amp;quot;32&amp;quot;&lt;br /&gt;
S             r_outdoorDownBias &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_outdoorFeather &amp;quot;8&amp;quot;&lt;br /&gt;
S             r_picmip &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_picmip_bump &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_picmip_manual &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_picmip_spec &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_picmip_water &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_poisonFX_blurMax &amp;quot;4&amp;quot;&lt;br /&gt;
S             r_poisonFX_blurMin &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_poisonFX_debug_amount &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_poisonFX_debug_enable &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_poisonFX_dvisionA &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_poisonFX_dvisionX &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_poisonFX_dvisionY &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_poisonFX_pulse &amp;quot;1.1&amp;quot;&lt;br /&gt;
S             r_poisonFX_warpX &amp;quot;0.2&amp;quot;&lt;br /&gt;
S             r_poisonFX_warpY &amp;quot;-0.15&amp;quot;&lt;br /&gt;
S             r_polygonOffsetBias &amp;quot;-1&amp;quot;&lt;br /&gt;
S             r_polygonOffsetScale &amp;quot;-1&amp;quot;&lt;br /&gt;
S             r_portalBevels &amp;quot;0.7&amp;quot;&lt;br /&gt;
S             r_portalBevelsOnly &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_portalMinClipArea &amp;quot;0.02&amp;quot;&lt;br /&gt;
S             r_portalMinRecurseDepth &amp;quot;2&amp;quot;&lt;br /&gt;
S             r_portalWalkLimit &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_pretess &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_primaryLightTweakDiffuseStrength &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_primaryLightTweakSpecularStrength &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_primaryLightUseTweaks &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_reflectionProbeGenerate &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_reflectionProbeGenerateExit &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_reflectionProbeRegenerateAll &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_remotescreen_renderlastframe &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_rendererPreference &amp;quot;Default&amp;quot;&lt;br /&gt;
S             r_resampleScene &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_reviveFX_debug &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_reviveFX_edgeAmount &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_reviveFX_edgeColorTemp &amp;quot;6500&amp;quot;&lt;br /&gt;
S             r_reviveFX_edgeContrast &amp;quot;1 1 1&amp;quot;&lt;br /&gt;
S             r_reviveFX_edgeMaskAdjust &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_reviveFX_edgeOffset &amp;quot;0 0 0&amp;quot;&lt;br /&gt;
S             r_reviveFX_edgeSaturation &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_reviveFX_edgeScale &amp;quot;1 1 1&amp;quot;&lt;br /&gt;
S             r_reviveFX_fadeDuration &amp;quot;5&amp;quot;&lt;br /&gt;
S             r_scaleViewport &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_sCurveEnable &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_sCurveLinearAngle &amp;quot;0.125&amp;quot;&lt;br /&gt;
S             r_sCurveLinearStrength &amp;quot;0.5&amp;quot;&lt;br /&gt;
S             r_sCurveShoulderStrength &amp;quot;0.1&amp;quot;&lt;br /&gt;
S             r_sCurveToeDenominator &amp;quot;0.575&amp;quot;&lt;br /&gt;
S             r_sCurveToeNumerator &amp;quot;0.01&amp;quot;&lt;br /&gt;
S             r_sCurveToeStrength &amp;quot;0.1&amp;quot;&lt;br /&gt;
S             r_seethru_decal_enable &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_setFrameBufferAlpha &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_shader_constant_set_debug_range &amp;quot;-1&amp;quot;&lt;br /&gt;
S             r_shader_constant_set_enable &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_showFbColorDebug &amp;quot;None&amp;quot;&lt;br /&gt;
S             r_showFloatZDebug &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_showForcedInvisibleCells &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_showHDRalpha &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_showLightGrid &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_showLightingOrigins &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_showMissingLightGrid &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_showOutdoorVolumeDebug &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_showPenetration &amp;quot;off&amp;quot;&lt;br /&gt;
S             r_showPixelCost &amp;quot;off&amp;quot;&lt;br /&gt;
S             r_showPortals &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_showSunDirectionDebug &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_singleCell &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_skinCache &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_skipPvs &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_sky_intensity_angle0 &amp;quot;90&amp;quot;&lt;br /&gt;
S             r_sky_intensity_angle1 &amp;quot;90&amp;quot;&lt;br /&gt;
S             r_sky_intensity_factor0 &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_sky_intensity_factor1 &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_sky_intensity_showDebugDisplay &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_sky_intensity_useDebugValues &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_skyColorTemp &amp;quot;6500&amp;quot;&lt;br /&gt;
S             r_skyTransition &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_smc_enable &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_smp_backend &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_smp_worker &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_smp_worker_thread0 &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_smp_worker_thread1 &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_smp_worker_threads &amp;quot;2&amp;quot;&lt;br /&gt;
S             r_specular &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_specularColorScale &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_specularRoughnessMap &amp;quot;Unchanged&amp;quot;&lt;br /&gt;
S             r_spotLightBrightness &amp;quot;14&amp;quot;&lt;br /&gt;
S             r_spotLightEndRadius &amp;quot;196&amp;quot;&lt;br /&gt;
S             r_spotLightEntityShadows &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_spotLightFovInnerFraction &amp;quot;0.7&amp;quot;&lt;br /&gt;
S             r_spotLightShadows &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_spotLightSModelShadows &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_spotLightStartRadius &amp;quot;36&amp;quot;&lt;br /&gt;
S             r_sse_skinning &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_stereoTurretShift &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_stream &amp;quot;7&amp;quot;&lt;br /&gt;
S             r_streamClear &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_streamDebug &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_streamFakeLagMsec &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_streamFreezeState &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_streamFull &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_streamHiddenPush &amp;quot;4&amp;quot;&lt;br /&gt;
S             r_streamLog &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_streamLowDetail &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_streamMaxDist &amp;quot;600&amp;quot;&lt;br /&gt;
S             r_streamShowList &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_streamShowStats &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_streamSize &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_streamTaint &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_sun_from_dvars &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_sun_fx_position &amp;quot;0 0 0&amp;quot;&lt;br /&gt;
S             r_sunblind_fadein &amp;quot;0.5&amp;quot;&lt;br /&gt;
S             r_sunblind_fadeout &amp;quot;3&amp;quot;&lt;br /&gt;
S             r_sunblind_max_angle &amp;quot;5&amp;quot;&lt;br /&gt;
S             r_sunblind_max_darken &amp;quot;0.75&amp;quot;&lt;br /&gt;
S             r_sunblind_min_angle &amp;quot;30&amp;quot;&lt;br /&gt;
S             r_sunflare_fadein &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_sunflare_fadeout &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_sunflare_max_alpha &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_sunflare_max_angle &amp;quot;2&amp;quot;&lt;br /&gt;
S             r_sunflare_max_size &amp;quot;2500&amp;quot;&lt;br /&gt;
S             r_sunflare_min_angle &amp;quot;45&amp;quot;&lt;br /&gt;
S             r_sunflare_min_size &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_sunflare_shader &amp;quot;sun_flare&amp;quot;&lt;br /&gt;
S             r_sunglare_fadein &amp;quot;0.5&amp;quot;&lt;br /&gt;
S             r_sunglare_fadeout &amp;quot;3&amp;quot;&lt;br /&gt;
S             r_sunglare_max_angle &amp;quot;5&amp;quot;&lt;br /&gt;
S             r_sunglare_max_lighten &amp;quot;0.75&amp;quot;&lt;br /&gt;
S             r_sunglare_min_angle &amp;quot;30&amp;quot;&lt;br /&gt;
S             r_sunsprite_shader &amp;quot;sun&amp;quot;&lt;br /&gt;
S             r_sunsprite_size &amp;quot;16&amp;quot;&lt;br /&gt;
S             r_superFlare_debug &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_superFlare_enable &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_swrk_override_characterCharredAmount &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_swrk_override_characterDissolveColor &amp;quot;0 0 0 0&amp;quot;&lt;br /&gt;
S             r_swrk_override_enable &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_swrk_override_wetness &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_tension_enable &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_testScale &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_texFilterAnisoMax &amp;quot;16&amp;quot;&lt;br /&gt;
S             r_texFilterAnisoMin &amp;quot;16&amp;quot;&lt;br /&gt;
S             r_texFilterDisable &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_texFilterMipBias &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_texFilterMipMode &amp;quot;Force Trilinear&amp;quot;&lt;br /&gt;
S             r_treeScale &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_ui3d_debug_display &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_ui3d_h &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_ui3d_use_debug_values &amp;quot;-1&amp;quot;&lt;br /&gt;
S             r_ui3d_w &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_ui3d_x &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_ui3d_y &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_use_driver_convergence &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_use_separate_char_tech &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_useLayeredMaterials &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_vc_makelog &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_vc_showlog &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_vsync &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_warm_bsp &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_warm_dobj &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_warm_dpvs &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_warm_static &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_warningRepeatDelay &amp;quot;5&amp;quot;&lt;br /&gt;
S             r_waterFogTest &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_waterSheetingFX_allowed &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_waterSheetingFX_distortionScaleFactor &amp;quot;0.021961 1 0 0&amp;quot;&lt;br /&gt;
S             r_waterSheetingFX_enable &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_waterSheetingFX_fadeDuration &amp;quot;2&amp;quot;&lt;br /&gt;
S             r_waterSheetingFX_magnitude &amp;quot;0.0655388&amp;quot;&lt;br /&gt;
S             r_waterSheetingFX_radius &amp;quot;4.44051&amp;quot;&lt;br /&gt;
S             r_watersim_curlAmount &amp;quot;0.5&amp;quot;&lt;br /&gt;
S             r_watersim_curlMax &amp;quot;0.4&amp;quot;&lt;br /&gt;
S             r_watersim_curlReduce &amp;quot;0.95&amp;quot;&lt;br /&gt;
S             r_watersim_debug &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_watersim_enabled &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_watersim_flatten &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_watersim_foamAppear &amp;quot;20&amp;quot;&lt;br /&gt;
S             r_watersim_foamDisappear &amp;quot;0.78&amp;quot;&lt;br /&gt;
S             r_watersim_minShoreHeight &amp;quot;0.04&amp;quot;&lt;br /&gt;
S             r_watersim_particleGravity &amp;quot;0.03&amp;quot;&lt;br /&gt;
S             r_watersim_particleLength &amp;quot;0.03&amp;quot;&lt;br /&gt;
S             r_watersim_particleLimit &amp;quot;2.5&amp;quot;&lt;br /&gt;
S             r_watersim_particleWidth &amp;quot;2&amp;quot;&lt;br /&gt;
S             r_watersim_scroll &amp;quot;0 0&amp;quot;&lt;br /&gt;
S             r_watersim_waveSeedDelay &amp;quot;500&amp;quot;&lt;br /&gt;
S             r_watersim_windAmount &amp;quot;0.02&amp;quot;&lt;br /&gt;
S             r_watersim_windDir &amp;quot;45&amp;quot;&lt;br /&gt;
S             r_watersim_windMax &amp;quot;0.4&amp;quot;&lt;br /&gt;
S             r_waterWaveAmplitude &amp;quot;0 0 0 0&amp;quot;&lt;br /&gt;
S             r_waterWaveAngle &amp;quot;0 0 0 0&amp;quot;&lt;br /&gt;
S             r_waterWavePhase &amp;quot;0 0 0 0&amp;quot;&lt;br /&gt;
S             r_waterWaveSpeed &amp;quot;1 1 1 1&amp;quot;&lt;br /&gt;
S             r_waterWaveSteepness &amp;quot;0 0 0 0&amp;quot;&lt;br /&gt;
S             r_waterWaveWavelength &amp;quot;1 1 1 1&amp;quot;&lt;br /&gt;
S             r_worldLod &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_zfar &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_zfeather &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_znear &amp;quot;4&amp;quot;&lt;br /&gt;
S             r_znear_depthhack &amp;quot;0.1&amp;quot;&lt;br /&gt;
S             ragdoll_baselerp_time &amp;quot;1000&amp;quot;&lt;br /&gt;
S             ragdoll_bullet_force &amp;quot;500&amp;quot;&lt;br /&gt;
S             ragdoll_bullet_upbias &amp;quot;0.5&amp;quot;&lt;br /&gt;
S             ragdoll_debug &amp;quot;0&amp;quot;&lt;br /&gt;
S             ragdoll_dump_anims &amp;quot;0&amp;quot;&lt;br /&gt;
S             ragdoll_enable &amp;quot;1&amp;quot;&lt;br /&gt;
S             ragdoll_explode_force &amp;quot;18000&amp;quot;&lt;br /&gt;
S             ragdoll_explode_upbias &amp;quot;0.8&amp;quot;&lt;br /&gt;
S             ragdoll_fps &amp;quot;20&amp;quot;&lt;br /&gt;
S             ragdoll_jitter_scale &amp;quot;1&amp;quot;&lt;br /&gt;
S             ragdoll_jointlerp_time &amp;quot;3000&amp;quot;&lt;br /&gt;
S             ragdoll_max_life &amp;quot;9000&amp;quot;&lt;br /&gt;
S             ragdoll_max_simulating &amp;quot;16&amp;quot;&lt;br /&gt;
S             ragdoll_reactivation_cutoff &amp;quot;1200&amp;quot;&lt;br /&gt;
S             ragdoll_rotvel_scale &amp;quot;1&amp;quot;&lt;br /&gt;
S             ragdoll_self_collision_scale &amp;quot;1.2&amp;quot;&lt;br /&gt;
S             rate &amp;quot;25000&amp;quot;&lt;br /&gt;
S             rcon_password &amp;quot;&amp;quot;&lt;br /&gt;
S             recordPointsSpent &amp;quot;1&amp;quot;&lt;br /&gt;
S             redactionDisplayTime &amp;quot;50&amp;quot;&lt;br /&gt;
S             redactionFadeDuration &amp;quot;6500&amp;quot;&lt;br /&gt;
S             redactionStartStrokeTime &amp;quot;1000&amp;quot;&lt;br /&gt;
S             redactionStrokeTime &amp;quot;1000&amp;quot;&lt;br /&gt;
S             reliableResendTime &amp;quot;300&amp;quot;&lt;br /&gt;
S             reliableTimeoutTime &amp;quot;20000&amp;quot;&lt;br /&gt;
S             render_actor_collision &amp;quot;0&amp;quot;&lt;br /&gt;
S             render_bpi_env_collision &amp;quot;0&amp;quot;&lt;br /&gt;
S             render_player_collision &amp;quot;0&amp;quot;&lt;br /&gt;
S             revive_time_taken &amp;quot;1.15&amp;quot;&lt;br /&gt;
S             scr_allowannouncer &amp;quot;1&amp;quot;&lt;br /&gt;
S             scr_allowbattlechatter &amp;quot;1&amp;quot;&lt;br /&gt;
S             scr_bot_difficulty &amp;quot;&amp;quot;&lt;br /&gt;
S             scr_codPointsCap &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_codpointsmatchscale &amp;quot;0.1&amp;quot;&lt;br /&gt;
S             scr_codpointsperchallenge &amp;quot;0.1&amp;quot;&lt;br /&gt;
S             scr_codpointsxpscale &amp;quot;0.1&amp;quot;&lt;br /&gt;
S             scr_cp_pointsperkill &amp;quot;10&amp;quot;&lt;br /&gt;
S             scr_ctf_enemycarriervisible &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_ctf_flagrespawntime &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_ctf_globalbattlechatterprobability &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_ctf_idleflagreturntime &amp;quot;30&amp;quot;&lt;br /&gt;
S             scr_ctf_numlives &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_ctf_playerrespawndelay &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_ctf_roundlimit &amp;quot;3&amp;quot;&lt;br /&gt;
S             scr_ctf_roundswitch &amp;quot;1&amp;quot;&lt;br /&gt;
S             scr_ctf_scorelimit &amp;quot;3&amp;quot;&lt;br /&gt;
S             scr_ctf_timelimit &amp;quot;5&amp;quot;&lt;br /&gt;
S             scr_ctf_touchreturn &amp;quot;1&amp;quot;&lt;br /&gt;
S             scr_ctf_waverespawndelay &amp;quot;15&amp;quot;&lt;br /&gt;
S             scr_dem_bombtimer &amp;quot;45&amp;quot;&lt;br /&gt;
S             scr_dem_defusetime &amp;quot;5&amp;quot;&lt;br /&gt;
S             scr_dem_extratime &amp;quot;3&amp;quot;&lt;br /&gt;
S             scr_dem_globalbattlechatterprobability &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_dem_numlives &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_dem_planttime &amp;quot;5&amp;quot;&lt;br /&gt;
S             scr_dem_roundlimit &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_dem_roundswitch &amp;quot;1&amp;quot;&lt;br /&gt;
S             scr_dem_scorelimit &amp;quot;2&amp;quot;&lt;br /&gt;
S             scr_dem_timelimit &amp;quot;2.5&amp;quot;&lt;br /&gt;
S             scr_disable_air_death_ragdoll &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_disable_attachments &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_disable_cac &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_disable_contracts &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_disable_equipment &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_disable_tacinsert &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_disable_weapondrop &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_dm_bonus_leader &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_dm_globalbattlechatterprobability &amp;quot;100&amp;quot;&lt;br /&gt;
S             scr_dm_numlives &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_dm_playerrespawndelay &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_dm_roundlimit &amp;quot;1&amp;quot;&lt;br /&gt;
S             scr_dm_score_assist &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_dm_score_death &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_dm_score_headshot &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_dm_score_kill &amp;quot;50&amp;quot;&lt;br /&gt;
S             scr_dm_score_suicide &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_dm_scorelimit &amp;quot;1500&amp;quot;&lt;br /&gt;
S             scr_dm_timelimit &amp;quot;10&amp;quot;&lt;br /&gt;
S             scr_dm_waverespawndelay &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_dog_count &amp;quot;8&amp;quot;&lt;br /&gt;
S             scr_dog_health &amp;quot;100&amp;quot;&lt;br /&gt;
S             scr_dog_max_at_once &amp;quot;4&amp;quot;&lt;br /&gt;
S             scr_dog_time &amp;quot;60&amp;quot;&lt;br /&gt;
S             scr_dom_flagcapturetime &amp;quot;10&amp;quot;&lt;br /&gt;
S             scr_dom_globalbattlechatterprobability &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_dom_numlives &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_dom_playerrespawndelay &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_dom_roundlimit &amp;quot;1&amp;quot;&lt;br /&gt;
S             scr_dom_scorelimit &amp;quot;200&amp;quot;&lt;br /&gt;
S             scr_dom_timelimit &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_dom_waverespawndelay &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_drawfriend &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_fog_disable &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_game_allowfinalkillcam &amp;quot;1&amp;quot;&lt;br /&gt;
S             scr_game_allowkillcam &amp;quot;1&amp;quot;&lt;br /&gt;
S             scr_game_bulletdamage &amp;quot;1.0&amp;quot;&lt;br /&gt;
S             scr_game_deathpointloss &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_game_forceradar &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_game_graceperiod &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_game_hardpoints &amp;quot;1&amp;quot;&lt;br /&gt;
S             scr_game_killstreaks &amp;quot;1&amp;quot;&lt;br /&gt;
S             scr_game_onlyheadshots &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_game_perks &amp;quot;1&amp;quot;&lt;br /&gt;
S             scr_game_prematchperiod &amp;quot;15&amp;quot;&lt;br /&gt;
S             scr_game_spectatetype &amp;quot;1&amp;quot;&lt;br /&gt;
S             scr_game_suicidepointloss &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_gun_game_spectatetype &amp;quot;3&amp;quot;&lt;br /&gt;
S             scr_hardcore &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_hardpoint_allowairstrike &amp;quot;1&amp;quot;&lt;br /&gt;
S             scr_hardpoint_allowartillery &amp;quot;1&amp;quot;&lt;br /&gt;
S             scr_hardpoint_allowauto_turret &amp;quot;1&amp;quot;&lt;br /&gt;
S             scr_hardpoint_allowcounteruav &amp;quot;1&amp;quot;&lt;br /&gt;
S             scr_hardpoint_allowdogs &amp;quot;1&amp;quot;&lt;br /&gt;
S             scr_hardpoint_allowhelicopter_comlink &amp;quot;1&amp;quot;&lt;br /&gt;
S             scr_hardpoint_allowhelicopter_gunner &amp;quot;1&amp;quot;&lt;br /&gt;
S             scr_hardpoint_allowhelicopter_player &amp;quot;1&amp;quot;&lt;br /&gt;
S             scr_hardpoint_allowmortar &amp;quot;1&amp;quot;&lt;br /&gt;
S             scr_hardpoint_allownapalm &amp;quot;1&amp;quot;&lt;br /&gt;
S             scr_hardpoint_allowradar &amp;quot;1&amp;quot;&lt;br /&gt;
S             scr_hardpoint_allowradardirection &amp;quot;1&amp;quot;&lt;br /&gt;
S             scr_hardpoint_allowrcbomb &amp;quot;1&amp;quot;&lt;br /&gt;
S             scr_hardpoint_allowsupply &amp;quot;1&amp;quot;&lt;br /&gt;
S             scr_hardpoint_allowuav &amp;quot;1&amp;quot;&lt;br /&gt;
S             scr_hlnd_game_spectatetype &amp;quot;3&amp;quot;&lt;br /&gt;
S             scr_intermission_time &amp;quot;15&amp;quot;&lt;br /&gt;
S             scr_kick_time &amp;quot;60&amp;quot;&lt;br /&gt;
S             scr_killstreak_stacking &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_koth_globalbattlechatterprobability &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_koth_numlives &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_koth_playerrespawndelay &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_koth_roundlimit &amp;quot;1&amp;quot;&lt;br /&gt;
S             scr_koth_roundswitch &amp;quot;1&amp;quot;&lt;br /&gt;
S             scr_koth_scorelimit &amp;quot;250&amp;quot;&lt;br /&gt;
S             scr_koth_timelimit &amp;quot;15&amp;quot;&lt;br /&gt;
S             scr_koth_waverespawndelay &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_min_prestige &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_motd &amp;quot;Message of the Day&amp;quot;&lt;br /&gt;
S             scr_oic_game_spectatetype &amp;quot;3&amp;quot;&lt;br /&gt;
S             scr_oldschool &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_player_allowrevive &amp;quot;1&amp;quot;&lt;br /&gt;
S             scr_player_forcerespawn &amp;quot;1&amp;quot;&lt;br /&gt;
S             scr_player_healthregentime &amp;quot;5&amp;quot;&lt;br /&gt;
S             scr_player_maxhealth &amp;quot;100&amp;quot;&lt;br /&gt;
S             scr_player_numlives &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_player_respawndelay &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_player_sprinttime &amp;quot;4&amp;quot;&lt;br /&gt;
S             scr_player_suicidespawndelay &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_rankXpCap &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_rcbomb_notimeout &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_rocket_event &amp;quot;percent&amp;quot;&lt;br /&gt;
S             scr_rocket_event_off &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_rocket_event_trigger1 &amp;quot;50&amp;quot;&lt;br /&gt;
S             scr_sab_bombtimer &amp;quot;30&amp;quot;&lt;br /&gt;
S             scr_sab_defusetime &amp;quot;5&amp;quot;&lt;br /&gt;
S             scr_sab_globalbattlechatterprobability &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_sab_hotpotato &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_sab_numlives &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_sab_planttime &amp;quot;2.5&amp;quot;&lt;br /&gt;
S             scr_sab_playerrespawndelay &amp;quot;7.5&amp;quot;&lt;br /&gt;
S             scr_sab_roundlimit &amp;quot;1&amp;quot;&lt;br /&gt;
S             scr_sab_roundswitch &amp;quot;1&amp;quot;&lt;br /&gt;
S             scr_sab_scorelimit &amp;quot;1&amp;quot;&lt;br /&gt;
S             scr_sab_timelimit &amp;quot;10&amp;quot;&lt;br /&gt;
S             scr_sab_waverespawndelay &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_sd_bombtimer &amp;quot;45&amp;quot;&lt;br /&gt;
S             scr_sd_defusetime &amp;quot;5&amp;quot;&lt;br /&gt;
S             scr_sd_game_spectatetype &amp;quot;3&amp;quot;&lt;br /&gt;
S             scr_sd_globalbattlechatterprobability &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_sd_multibomb &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_sd_numlives &amp;quot;1&amp;quot;&lt;br /&gt;
S             scr_sd_planttime &amp;quot;5&amp;quot;&lt;br /&gt;
S             scr_sd_playerrespawndelay &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_sd_roundlimit &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_sd_roundswitch &amp;quot;3&amp;quot;&lt;br /&gt;
S             scr_sd_scorelimit &amp;quot;4&amp;quot;&lt;br /&gt;
S             scr_sd_timelimit &amp;quot;2.5&amp;quot;&lt;br /&gt;
S             scr_sd_waverespawndelay &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_shrp_game_spectatetype &amp;quot;3&amp;quot;&lt;br /&gt;
S             scr_sideBetTimer &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_tdm_bonus_leader &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_tdm_globalbattlechatterprobability &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_tdm_numlives &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_tdm_playerrespawndelay &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_tdm_roundlimit &amp;quot;1&amp;quot;&lt;br /&gt;
S             scr_tdm_score_assist &amp;quot;50&amp;quot;&lt;br /&gt;
S             scr_tdm_score_death &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_tdm_score_headshot &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_tdm_score_kill &amp;quot;100&amp;quot;&lt;br /&gt;
S             scr_tdm_score_suicide &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_tdm_scorelimit &amp;quot;7500&amp;quot;&lt;br /&gt;
S             scr_tdm_timelimit &amp;quot;10&amp;quot;&lt;br /&gt;
S             scr_tdm_waverespawndelay &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_team_allowHardpointStreakAfterDeath &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_team_artilleryTeamKillPenalty &amp;quot;0.25&amp;quot;&lt;br /&gt;
S             scr_team_fftype &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_team_kickteamkillers &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_team_mortarTeaTeamKillPenalty &amp;quot;0.25&amp;quot;&lt;br /&gt;
S             scr_team_respawntime &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_team_teamkillerplaylistbanpenalty &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_team_teamkillerplaylistbanquantum &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_team_teamkillpointloss &amp;quot;1&amp;quot;&lt;br /&gt;
S             scr_team_teamkillspawndelay &amp;quot;20&amp;quot;&lt;br /&gt;
S             scr_teambalance &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_teamKillPunishCount &amp;quot;4&amp;quot;&lt;br /&gt;
S             scr_twar_globalbattlechatterprobability &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_twar_timelimit &amp;quot;10&amp;quot;&lt;br /&gt;
S             scr_vehicles_enabled &amp;quot;1&amp;quot;&lt;br /&gt;
S             scr_wager_defaultScore &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_wager_firstPayout &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_wager_firstPlayer &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_wager_secondPayout &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_wager_secondPlayer &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_wager_thirdPayout &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_wager_thirdPlayer &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_wagerBet &amp;quot;100&amp;quot;&lt;br /&gt;
S             scr_wagerPool &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_wagerSideBet &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_writeConfigStrings &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_xpcollectorsscale &amp;quot;1&amp;quot;&lt;br /&gt;
S             scr_xpscale &amp;quot;1&amp;quot;&lt;br /&gt;
S             scr_xpzmscale &amp;quot;1&amp;quot;&lt;br /&gt;
S             script_debugger_smoke_test &amp;quot;0&amp;quot;&lt;br /&gt;
S             sd_can_switch_device &amp;quot;1&amp;quot;&lt;br /&gt;
S             sd_xa2_device_guid &amp;quot;{}&amp;quot;&lt;br /&gt;
S             sd_xa2_device_name &amp;quot;Speakers (Creative SB X-Fi)&amp;quot;&lt;br /&gt;
S             sd_xa2_num_devices &amp;quot;2&amp;quot;&lt;br /&gt;
S             selectedFriendClanTag &amp;quot;&amp;quot;&lt;br /&gt;
S             selectedFriendIndex &amp;quot;0&amp;quot;&lt;br /&gt;
S             selectedFriendName &amp;quot;&amp;quot;&lt;br /&gt;
S             selectedGroupIndex &amp;quot;0&amp;quot;&lt;br /&gt;
S             selectedMenuItemIndex &amp;quot;0&amp;quot;&lt;br /&gt;
S             selectedPlayerClanName &amp;quot;&amp;quot;&lt;br /&gt;
S             selectedPlayerXuid &amp;quot;&amp;quot;&lt;br /&gt;
S             selectedStoreItemIndex &amp;quot;0&amp;quot;&lt;br /&gt;
S             sensitivity &amp;quot;5&amp;quot;&lt;br /&gt;
S             server1 &amp;quot;&amp;quot;&lt;br /&gt;
S             server10 &amp;quot;&amp;quot;&lt;br /&gt;
S             server11 &amp;quot;&amp;quot;&lt;br /&gt;
S             server12 &amp;quot;&amp;quot;&lt;br /&gt;
S             server13 &amp;quot;&amp;quot;&lt;br /&gt;
S             server14 &amp;quot;&amp;quot;&lt;br /&gt;
S             server15 &amp;quot;&amp;quot;&lt;br /&gt;
S             server16 &amp;quot;&amp;quot;&lt;br /&gt;
S             server2 &amp;quot;&amp;quot;&lt;br /&gt;
S             server3 &amp;quot;&amp;quot;&lt;br /&gt;
S             server4 &amp;quot;&amp;quot;&lt;br /&gt;
S             server5 &amp;quot;&amp;quot;&lt;br /&gt;
S             server6 &amp;quot;&amp;quot;&lt;br /&gt;
S             server7 &amp;quot;&amp;quot;&lt;br /&gt;
S             server8 &amp;quot;&amp;quot;&lt;br /&gt;
S             server9 &amp;quot;&amp;quot;&lt;br /&gt;
S             session_nonblocking &amp;quot;1&amp;quot;&lt;br /&gt;
S             shortversion &amp;quot;7&amp;quot;&lt;br /&gt;
S             show_reticle_during_swimming &amp;quot;0&amp;quot;&lt;br /&gt;
S             show_tty_timestamps &amp;quot;0&amp;quot;&lt;br /&gt;
S             showdrop &amp;quot;0&amp;quot;&lt;br /&gt;
S             showpackets &amp;quot;0&amp;quot;&lt;br /&gt;
S             showVisionSetDebugInfo &amp;quot;-1&amp;quot;&lt;br /&gt;
S             skills &amp;quot;0&amp;quot;&lt;br /&gt;
S             sm_enable &amp;quot;1&amp;quot;&lt;br /&gt;
S             sm_fastSunShadow &amp;quot;1&amp;quot;&lt;br /&gt;
S             sm_fullResSpotShadowEnable &amp;quot;0&amp;quot;&lt;br /&gt;
S             sm_lightScore_eyeProjectDist &amp;quot;64&amp;quot;&lt;br /&gt;
S             sm_lightScore_spotProjectFrac &amp;quot;0.125&amp;quot;&lt;br /&gt;
S             sm_maxLights &amp;quot;4&amp;quot;&lt;br /&gt;
S             sm_polygonOffsetBias &amp;quot;10&amp;quot;&lt;br /&gt;
S             sm_polygonOffsetScale &amp;quot;2&amp;quot;&lt;br /&gt;
S             sm_qualitySpotShadow &amp;quot;1&amp;quot;&lt;br /&gt;
S             sm_spotEnable &amp;quot;1&amp;quot;&lt;br /&gt;
S             sm_spotShadowFadeTime &amp;quot;1&amp;quot;&lt;br /&gt;
S             sm_spotShadowLargeRadiusScale &amp;quot;1&amp;quot;&lt;br /&gt;
S             sm_strictCull &amp;quot;1&amp;quot;&lt;br /&gt;
S             sm_sunAlwaysCastsShadow &amp;quot;0&amp;quot;&lt;br /&gt;
S             sm_sunEnable &amp;quot;1&amp;quot;&lt;br /&gt;
S             sm_sunSampleSizeNear &amp;quot;0.25&amp;quot;&lt;br /&gt;
S             sm_sunShadowCenter &amp;quot;0 0 0&amp;quot;&lt;br /&gt;
S             sm_sunShadowScale &amp;quot;1&amp;quot;&lt;br /&gt;
S             sm_sunShadowSmallEnable &amp;quot;0&amp;quot;&lt;br /&gt;
S             snaps &amp;quot;20&amp;quot;&lt;br /&gt;
S             snd_always_log &amp;quot;0&amp;quot;&lt;br /&gt;
S             snd_assert_on_enqueue &amp;quot;&amp;quot;&lt;br /&gt;
S             snd_assert_on_play &amp;quot;&amp;quot;&lt;br /&gt;
S             snd_assert_on_stop &amp;quot;&amp;quot;&lt;br /&gt;
S             snd_auto_random &amp;quot;0&amp;quot;&lt;br /&gt;
S             snd_autoSim &amp;quot;1&amp;quot;&lt;br /&gt;
S             snd_autosim_window &amp;quot;1&amp;quot;&lt;br /&gt;
S             snd_boat_current_rpm &amp;quot;2.5&amp;quot;&lt;br /&gt;
S             snd_boat_engine_off &amp;quot;0.0015&amp;quot;&lt;br /&gt;
S             snd_boat_lerp_rpm &amp;quot;0.8&amp;quot;&lt;br /&gt;
S             snd_boat_pitch_high_max &amp;quot;1.15&amp;quot;&lt;br /&gt;
S             snd_boat_pitch_high_min &amp;quot;0.87&amp;quot;&lt;br /&gt;
S             snd_boat_pitch_idle_max &amp;quot;1.13&amp;quot;&lt;br /&gt;
S             snd_boat_pitch_idle_min &amp;quot;0.89&amp;quot;&lt;br /&gt;
S             snd_boat_pitch_low_max &amp;quot;1.19&amp;quot;&lt;br /&gt;
S             snd_boat_pitch_low_min &amp;quot;0.95&amp;quot;&lt;br /&gt;
S             snd_boat_pitch_med_max &amp;quot;1.08&amp;quot;&lt;br /&gt;
S             snd_boat_pitch_med_min &amp;quot;0.84&amp;quot;&lt;br /&gt;
S             snd_boat_rpm_high_fin_end &amp;quot;1.19&amp;quot;&lt;br /&gt;
S             snd_boat_rpm_high_start &amp;quot;0.6&amp;quot;&lt;br /&gt;
S             snd_boat_rpm_idle_end &amp;quot;0.46&amp;quot;&lt;br /&gt;
S             snd_boat_rpm_idle_fout_start &amp;quot;0.17&amp;quot;&lt;br /&gt;
S             snd_boat_rpm_low_end &amp;quot;0.95&amp;quot;&lt;br /&gt;
S             snd_boat_rpm_low_fin_end &amp;quot;0.42&amp;quot;&lt;br /&gt;
S             snd_boat_rpm_low_fout_start &amp;quot;0.71&amp;quot;&lt;br /&gt;
S             snd_boat_rpm_low_start &amp;quot;0.05&amp;quot;&lt;br /&gt;
S             snd_boat_rpm_med_end &amp;quot;1.22&amp;quot;&lt;br /&gt;
S             snd_boat_rpm_med_fin_end &amp;quot;0.66&amp;quot;&lt;br /&gt;
S             snd_boat_rpm_med_fout_start &amp;quot;0.95&amp;quot;&lt;br /&gt;
S             snd_boat_rpm_med_start &amp;quot;0.36&amp;quot;&lt;br /&gt;
S             snd_boat_rpm_scalar &amp;quot;1.25&amp;quot;&lt;br /&gt;
S             snd_boat_using_lerp_rpm &amp;quot;0&amp;quot;&lt;br /&gt;
S             snd_boat_water_fast_min &amp;quot;19.42&amp;quot;&lt;br /&gt;
S             snd_boat_water_idle_max &amp;quot;12.05&amp;quot;&lt;br /&gt;
S             snd_boat_water_pitch_max &amp;quot;1.31&amp;quot;&lt;br /&gt;
S             snd_boat_water_slow_max &amp;quot;25.21&amp;quot;&lt;br /&gt;
S             snd_boat_water_slow_min &amp;quot;1&amp;quot;&lt;br /&gt;
S             snd_debug_snapshot &amp;quot;&amp;quot;&lt;br /&gt;
S             snd_debugAlias &amp;quot;&amp;quot;&lt;br /&gt;
S             snd_debugReplace &amp;quot;0&amp;quot;&lt;br /&gt;
S             snd_dlpf_attenuation &amp;quot;-30&amp;quot;&lt;br /&gt;
S             snd_dlpf_max_distance &amp;quot;3000&amp;quot;&lt;br /&gt;
S             snd_dlpf_min_distance &amp;quot;800&amp;quot;&lt;br /&gt;
S             snd_dopplerRate &amp;quot;2.75&amp;quot;&lt;br /&gt;
S             snd_dopplerScale &amp;quot;10&amp;quot;&lt;br /&gt;
S             snd_draw3D &amp;quot;Off&amp;quot;&lt;br /&gt;
S             snd_drawInfo &amp;quot;None&amp;quot;&lt;br /&gt;
S             snd_drawSort &amp;quot;priority&amp;quot;&lt;br /&gt;
S             snd_dry_scale &amp;quot;1&amp;quot;&lt;br /&gt;
S             snd_dsp_drc &amp;quot;0&amp;quot;&lt;br /&gt;
S             snd_dsp_drc_ratio &amp;quot;20&amp;quot;&lt;br /&gt;
S             snd_dsp_drc_threshold &amp;quot;-3&amp;quot;&lt;br /&gt;
S             snd_dsp_futz &amp;quot;1&amp;quot;&lt;br /&gt;
S             snd_enable_pitch &amp;quot;1&amp;quot;&lt;br /&gt;
S             snd_enableEq &amp;quot;0&amp;quot;&lt;br /&gt;
S             snd_entityRandomize &amp;quot;1&amp;quot;&lt;br /&gt;
S             snd_flux_separation &amp;quot;0.3&amp;quot;&lt;br /&gt;
S             snd_futz &amp;quot;0&amp;quot;&lt;br /&gt;
S             snd_futz_blend &amp;quot;0&amp;quot;&lt;br /&gt;
S             snd_futz_bpf_f &amp;quot;1454.24&amp;quot;&lt;br /&gt;
S             snd_futz_bpf_q &amp;quot;1.781&amp;quot;&lt;br /&gt;
S             snd_futz_clip_post &amp;quot;1.78198&amp;quot;&lt;br /&gt;
S             snd_futz_clip_pre &amp;quot;0.996363&amp;quot;&lt;br /&gt;
S             snd_futz_distortion &amp;quot;0.3&amp;quot;&lt;br /&gt;
S             snd_futz_force &amp;quot;0&amp;quot;&lt;br /&gt;
S             snd_futz_ls_f &amp;quot;483.25&amp;quot;&lt;br /&gt;
S             snd_futz_ls_g &amp;quot;-10.44&amp;quot;&lt;br /&gt;
S             snd_futz_ls_q &amp;quot;10&amp;quot;&lt;br /&gt;
S             snd_futz_min &amp;quot;900&amp;quot;&lt;br /&gt;
S             snd_futz_postg &amp;quot;0.14267&amp;quot;&lt;br /&gt;
S             snd_futz_preg &amp;quot;0.247529&amp;quot;&lt;br /&gt;
S             snd_futz_tg &amp;quot;0.29&amp;quot;&lt;br /&gt;
S             snd_futz_th &amp;quot;0.0122727&amp;quot;&lt;br /&gt;
S             snd_global_pitch &amp;quot;1&amp;quot;&lt;br /&gt;
S             snd_hdr &amp;quot;0&amp;quot;&lt;br /&gt;
S             snd_hdr_channel_threshold &amp;quot;0.5&amp;quot;&lt;br /&gt;
S             snd_hdr_maximum_priority &amp;quot;80&amp;quot;&lt;br /&gt;
S             snd_hdr_minimum_level &amp;quot;0&amp;quot;&lt;br /&gt;
S             snd_hdr_minimum_priority &amp;quot;60&amp;quot;&lt;br /&gt;
S             snd_hdr_rate &amp;quot;5&amp;quot;&lt;br /&gt;
S             snd_isbig_distance &amp;quot;1000&amp;quot;&lt;br /&gt;
S             snd_khz &amp;quot;44&amp;quot;&lt;br /&gt;
S             snd_levelFadeTime &amp;quot;250&amp;quot;&lt;br /&gt;
S             snd_losOcclusion &amp;quot;1&amp;quot;&lt;br /&gt;
S             snd_master_override &amp;quot;&amp;quot;&lt;br /&gt;
S             snd_menu_center_channel &amp;quot;1&amp;quot;&lt;br /&gt;
S             snd_menu_cinematic &amp;quot;1&amp;quot;&lt;br /&gt;
S             snd_menu_left_channel &amp;quot;1&amp;quot;&lt;br /&gt;
S             snd_menu_left_surround &amp;quot;1&amp;quot;&lt;br /&gt;
S             snd_menu_lfe &amp;quot;1&amp;quot;&lt;br /&gt;
S             snd_menu_listen_level &amp;quot;1&amp;quot;&lt;br /&gt;
S             snd_menu_master &amp;quot;1&amp;quot;&lt;br /&gt;
S             snd_menu_music &amp;quot;1&amp;quot;&lt;br /&gt;
S             snd_menu_right_channel &amp;quot;1&amp;quot;&lt;br /&gt;
S             snd_menu_right_surround &amp;quot;1&amp;quot;&lt;br /&gt;
S             snd_menu_sfx &amp;quot;1&amp;quot;&lt;br /&gt;
S             snd_menu_speaker_setup &amp;quot;1&amp;quot;&lt;br /&gt;
S             snd_menu_voice &amp;quot;1&amp;quot;&lt;br /&gt;
S             snd_minigun_loop_start &amp;quot;0.12&amp;quot;&lt;br /&gt;
S             snd_minigun_pitch_end &amp;quot;1&amp;quot;&lt;br /&gt;
S             snd_minigun_pitch_start &amp;quot;0.69&amp;quot;&lt;br /&gt;
S             snd_mute_alias_substring &amp;quot;&amp;quot;&lt;br /&gt;
S             snd_occlusion_attenuation &amp;quot;-35&amp;quot;&lt;br /&gt;
S             snd_occlusion_cull_distance &amp;quot;2000&amp;quot;&lt;br /&gt;
S             snd_occlusion_rate &amp;quot;6&amp;quot;&lt;br /&gt;
S             snd_omnidirectionalPercentage &amp;quot;0&amp;quot;&lt;br /&gt;
S             snd_pan_filter &amp;quot;1&amp;quot;&lt;br /&gt;
S             snd_pitch_timescale &amp;quot;0.25&amp;quot;&lt;br /&gt;
S             snd_playing_priority_boost &amp;quot;3&amp;quot;&lt;br /&gt;
S             snd_priority_rate &amp;quot;40&amp;quot;&lt;br /&gt;
S             snd_priority_window &amp;quot;35&amp;quot;&lt;br /&gt;
S             snd_proximity_enable &amp;quot;1&amp;quot;&lt;br /&gt;
S             snd_proximity_filter &amp;quot;0.1&amp;quot;&lt;br /&gt;
S             snd_proximity_max_dist &amp;quot;400&amp;quot;&lt;br /&gt;
S             snd_proximity_max_late_cut &amp;quot;-20&amp;quot;&lt;br /&gt;
S             snd_proximity_min_dist &amp;quot;20&amp;quot;&lt;br /&gt;
S             snd_ps3_vol_occlusion_attenuation_dry &amp;quot;-20&amp;quot;&lt;br /&gt;
S             snd_ps3_vol_occlusion_attenuation_wet &amp;quot;-10&amp;quot;&lt;br /&gt;
S             snd_radverb_matrix &amp;quot;0&amp;quot;&lt;br /&gt;
S             snd_realDelay &amp;quot;0.5&amp;quot;&lt;br /&gt;
S             snd_reverb_override &amp;quot;&amp;quot;&lt;br /&gt;
S             snd_reverb_proximity_distance &amp;quot;0&amp;quot;&lt;br /&gt;
S             snd_skip_muted_sounds &amp;quot;0&amp;quot;&lt;br /&gt;
S             snd_slaveFadeInTime &amp;quot;0.15&amp;quot;&lt;br /&gt;
S             snd_slaveFadeOutTime &amp;quot;0.25&amp;quot;&lt;br /&gt;
S             snd_solo_alias_substring &amp;quot;&amp;quot;&lt;br /&gt;
S             snd_speakerConfiguration &amp;quot;5.1&amp;quot;&lt;br /&gt;
S             snd_start_alias &amp;quot;&amp;quot;&lt;br /&gt;
S             snd_stereo_3d &amp;quot;1&amp;quot;&lt;br /&gt;
S             snd_stop_alias &amp;quot;&amp;quot;&lt;br /&gt;
S             snd_test_verb &amp;quot;1&amp;quot;&lt;br /&gt;
S             snd_throttle_reduce_vol &amp;quot;0.4&amp;quot;&lt;br /&gt;
S             snd_throttle_time_held_down &amp;quot;4000&amp;quot;&lt;br /&gt;
S             snd_timescale_filter &amp;quot;0.07&amp;quot;&lt;br /&gt;
S             snd_touchStreamFilesOnLoad &amp;quot;0&amp;quot;&lt;br /&gt;
S             snd_trace_master &amp;quot;0&amp;quot;&lt;br /&gt;
S             snd_trace_reverb &amp;quot;0&amp;quot;&lt;br /&gt;
S             snd_trace_voice &amp;quot;0&amp;quot;&lt;br /&gt;
S             snd_water_occlusion_attenuation &amp;quot;-30&amp;quot;&lt;br /&gt;
S             snd_water_occlusion_distance &amp;quot;60&amp;quot;&lt;br /&gt;
S             snd_water_occlusion_minimum &amp;quot;-8&amp;quot;&lt;br /&gt;
S             snd_water_omni_amount &amp;quot;0.5&amp;quot;&lt;br /&gt;
S             snd_water_omni_distance &amp;quot;60&amp;quot;&lt;br /&gt;
S             snd_water_pitch_amount &amp;quot;0.9&amp;quot;&lt;br /&gt;
S             snd_water_pitch_distance &amp;quot;30&amp;quot;&lt;br /&gt;
S             snd_wet_scale &amp;quot;1&amp;quot;&lt;br /&gt;
S             spawnsystem_weapon_influencer_min_length &amp;quot;0.1&amp;quot;&lt;br /&gt;
S             spawnsystem_weapon_influencer_update_interval &amp;quot;151&amp;quot;&lt;br /&gt;
S             splitscreen_lobbyPlayerCount &amp;quot;&amp;quot;&lt;br /&gt;
S             splitscreen_partyPlayerCount &amp;quot;&amp;quot;&lt;br /&gt;
S             spmode &amp;quot;0&amp;quot;&lt;br /&gt;
S             stat_version &amp;quot;10&amp;quot;&lt;br /&gt;
S             stats_backup &amp;quot;1&amp;quot;&lt;br /&gt;
S             stats_version_check &amp;quot;1&amp;quot;&lt;br /&gt;
S             statusinfo_onEscArg &amp;quot;&amp;quot;&lt;br /&gt;
S             steamid &amp;quot;*SNIPPED*&amp;quot;&lt;br /&gt;
S             stopspeed &amp;quot;100&amp;quot;&lt;br /&gt;
S             sv_allowAnonymous &amp;quot;0&amp;quot;&lt;br /&gt;
S             sv_allowDownload &amp;quot;1&amp;quot;&lt;br /&gt;
S             sv_allowedClan1 &amp;quot;&amp;quot;&lt;br /&gt;
S             sv_allowedClan2 &amp;quot;&amp;quot;&lt;br /&gt;
S             sv_assistWorkers &amp;quot;0&amp;quot;&lt;br /&gt;
S             sv_authenticating &amp;quot;0&amp;quot;&lt;br /&gt;
S             sv_botAllowGrenades &amp;quot;1&amp;quot;&lt;br /&gt;
S             sv_botCloseDistance &amp;quot;256&amp;quot;&lt;br /&gt;
S             sv_botCrouchDistance &amp;quot;32&amp;quot;&lt;br /&gt;
S             sv_botFov &amp;quot;65&amp;quot;&lt;br /&gt;
S             sv_botGoalRadius &amp;quot;128&amp;quot;&lt;br /&gt;
S             sv_botMaxAdsTime &amp;quot;1500&amp;quot;&lt;br /&gt;
S             sv_botMaxCrouchTime &amp;quot;4000&amp;quot;&lt;br /&gt;
S             sv_botMaxDeathTime &amp;quot;1000&amp;quot;&lt;br /&gt;
S             sv_botMaxFireTime &amp;quot;600&amp;quot;&lt;br /&gt;
S             sv_botMaxGrenadeTime &amp;quot;1000&amp;quot;&lt;br /&gt;
S             sv_botMaxPitchTime &amp;quot;1000&amp;quot;&lt;br /&gt;
S             sv_botMaxReactionTime &amp;quot;1000&amp;quot;&lt;br /&gt;
S             sv_botMaxStrafeTime &amp;quot;6000&amp;quot;&lt;br /&gt;
S             sv_botMinAdsTime &amp;quot;1000&amp;quot;&lt;br /&gt;
S             sv_botMinCrouchTime &amp;quot;2000&amp;quot;&lt;br /&gt;
S             sv_botMinDeathTime &amp;quot;500&amp;quot;&lt;br /&gt;
S             sv_botMinFireTime &amp;quot;400&amp;quot;&lt;br /&gt;
S             sv_botMinGrenadeTime &amp;quot;500&amp;quot;&lt;br /&gt;
S             sv_botMinPitchTime &amp;quot;500&amp;quot;&lt;br /&gt;
S             sv_botMinReactionTime &amp;quot;500&amp;quot;&lt;br /&gt;
S             sv_botMinStrafeTime &amp;quot;3000&amp;quot;&lt;br /&gt;
S             sv_botPitchDown &amp;quot;20&amp;quot;&lt;br /&gt;
S             sv_botPitchSpeed &amp;quot;2&amp;quot;&lt;br /&gt;
S             sv_botPitchSpeedAds &amp;quot;5&amp;quot;&lt;br /&gt;
S             sv_botPitchUp &amp;quot;-10&amp;quot;&lt;br /&gt;
S             sv_botSprintDistance &amp;quot;512&amp;quot;&lt;br /&gt;
S             sv_botStrafeChance &amp;quot;0.1&amp;quot;&lt;br /&gt;
S             sv_botTargetLeadBias &amp;quot;4&amp;quot;&lt;br /&gt;
S             sv_botUseFriendNames &amp;quot;1&amp;quot;&lt;br /&gt;
S             sv_botYawSpeed &amp;quot;4&amp;quot;&lt;br /&gt;
S             sv_botYawSpeedAds &amp;quot;5&amp;quot;&lt;br /&gt;
S             sv_cheats &amp;quot;0&amp;quot;&lt;br /&gt;
S             sv_clientArchive &amp;quot;1&amp;quot;&lt;br /&gt;
S             sv_clientside &amp;quot;0&amp;quot;&lt;br /&gt;
S             sv_clientSideBullets &amp;quot;1&amp;quot;&lt;br /&gt;
S             sv_clientSideVehicles &amp;quot;1&amp;quot;&lt;br /&gt;
S             sv_connectTimeout &amp;quot;80&amp;quot;&lt;br /&gt;
S             sv_debugRate &amp;quot;0&amp;quot;&lt;br /&gt;
S             sv_debugReliableCmds &amp;quot;0&amp;quot;&lt;br /&gt;
S             sv_dedicatedmaxclients &amp;quot;32&amp;quot;&lt;br /&gt;
S             sv_disableClientConsole &amp;quot;0&amp;quot;&lt;br /&gt;
S             sv_dwlsgerror &amp;quot;0&amp;quot;&lt;br /&gt;
S             sv_FFCheckSums &amp;quot;&amp;quot;&lt;br /&gt;
S             sv_FFNames &amp;quot;&amp;quot;&lt;br /&gt;
S             sv_floodprotect &amp;quot;4&amp;quot;&lt;br /&gt;
S             sv_fps &amp;quot;20&amp;quot;&lt;br /&gt;
S             sv_hostname &amp;quot;BlackOpsPublic&amp;quot;&lt;br /&gt;
S             sv_iwdNames &amp;quot;&amp;quot;&lt;br /&gt;
S             sv_iwds &amp;quot;&amp;quot;&lt;br /&gt;
S             sv_keywords &amp;quot;&amp;quot;&lt;br /&gt;
S             sv_kickBanTime &amp;quot;300&amp;quot;&lt;br /&gt;
S             sv_mapRotation &amp;quot;â€œmap mp_array map mp_cracked map mp_crisis map mp_firingrange map mp_duga map mp_hanoi map mp_cairo map mp_havoc map mp_cosmodrome map mp_nuked map mp_radiation map mp_mountain map mp_villa map mp_russianbaseâ€&amp;quot;&lt;br /&gt;
S             sv_mapRotationCurrent &amp;quot;&amp;quot;&lt;br /&gt;
S             sv_maxclients &amp;quot;30&amp;quot;&lt;br /&gt;
S             sv_maxPing &amp;quot;0&amp;quot;&lt;br /&gt;
S             sv_maxRate &amp;quot;5000&amp;quot;&lt;br /&gt;
S             sv_minPing &amp;quot;0&amp;quot;&lt;br /&gt;
S             sv_network_fps &amp;quot;100&amp;quot;&lt;br /&gt;
S             sv_network_warning &amp;quot;0&amp;quot;&lt;br /&gt;
S             sv_noname &amp;quot;Unknown Soldier&amp;quot;&lt;br /&gt;
S             sv_packet_info &amp;quot;0&amp;quot;&lt;br /&gt;
S             sv_padPackets &amp;quot;0&amp;quot;&lt;br /&gt;
S             sv_paused &amp;quot;0&amp;quot;&lt;br /&gt;
S             sv_playlistFetchInterval &amp;quot;3600&amp;quot;&lt;br /&gt;
S             sv_privateClients &amp;quot;0&amp;quot;&lt;br /&gt;
S             sv_privatePassword &amp;quot;&amp;quot;&lt;br /&gt;
S             sv_punkbuster &amp;quot;0&amp;quot;&lt;br /&gt;
S             sv_pure &amp;quot;1&amp;quot;&lt;br /&gt;
S             sv_ranked &amp;quot;0&amp;quot;&lt;br /&gt;
S             sv_reconnectlimit &amp;quot;3&amp;quot;&lt;br /&gt;
S             sv_referencedFFCheckSums &amp;quot;&amp;quot;&lt;br /&gt;
S             sv_referencedFFNames &amp;quot;&amp;quot;&lt;br /&gt;
S             sv_referencedIwdNames &amp;quot;&amp;quot;&lt;br /&gt;
S             sv_referencedIwds &amp;quot;&amp;quot;&lt;br /&gt;
S             sv_restoreDvars &amp;quot;1&amp;quot;&lt;br /&gt;
S             sv_running &amp;quot;0&amp;quot;&lt;br /&gt;
S             sv_security &amp;quot;1&amp;quot;&lt;br /&gt;
S             sv_showAverageBPS &amp;quot;0&amp;quot;&lt;br /&gt;
S             sv_showPingSpam &amp;quot;0&amp;quot;&lt;br /&gt;
S             sv_smp &amp;quot;1&amp;quot;&lt;br /&gt;
S             sv_timeout &amp;quot;240&amp;quot;&lt;br /&gt;
S             sv_vac &amp;quot;0&amp;quot;&lt;br /&gt;
S             sv_voice &amp;quot;0&amp;quot;&lt;br /&gt;
S             sv_voiceQuality &amp;quot;3&amp;quot;&lt;br /&gt;
S             sv_writeConfigStrings &amp;quot;0&amp;quot;&lt;br /&gt;
S             sv_wwwBaseURL &amp;quot;&amp;quot;&lt;br /&gt;
S             sv_wwwDlDisconnected &amp;quot;0&amp;quot;&lt;br /&gt;
S             sv_wwwDownload &amp;quot;0&amp;quot;&lt;br /&gt;
S             sv_zombietime &amp;quot;2&amp;quot;&lt;br /&gt;
S             sys_configSum &amp;quot;160007939&amp;quot;&lt;br /&gt;
S             sys_configureGHz &amp;quot;0.0175208&amp;quot;&lt;br /&gt;
S             sys_cpuGHz &amp;quot;0.00391125&amp;quot;&lt;br /&gt;
S             sys_cpuName &amp;quot;Intel(R) Core(TM)2 Quad CPU    Q9650  @ 3.00GHz&amp;quot;&lt;br /&gt;
S             sys_gpu &amp;quot;ATI Radeon HD 4870 X2 &amp;quot;&lt;br /&gt;
S             sys_lockThreads &amp;quot;0&amp;quot;&lt;br /&gt;
S             sys_smp_allowed &amp;quot;1&amp;quot;&lt;br /&gt;
S             sys_SSE &amp;quot;1&amp;quot;&lt;br /&gt;
S             sys_sysMB &amp;quot;1024&amp;quot;&lt;br /&gt;
S             systemUiActive &amp;quot;0&amp;quot;&lt;br /&gt;
S             team_indicator &amp;quot;0&amp;quot;&lt;br /&gt;
S             teamsplitter_verbose &amp;quot;0&amp;quot;&lt;br /&gt;
S             tickerHeaderWidth &amp;quot;43&amp;quot;&lt;br /&gt;
S             tickerStandardWidth &amp;quot;300&amp;quot;&lt;br /&gt;
S             tickerWidescreenWidth &amp;quot;405&amp;quot;&lt;br /&gt;
S             timescale &amp;quot;1&amp;quot;&lt;br /&gt;
S             tree_bend &amp;quot;1&amp;quot;&lt;br /&gt;
S             tree_frequency &amp;quot;2&amp;quot;&lt;br /&gt;
S             tree_random &amp;quot;0.1&amp;quot;&lt;br /&gt;
S             turret_placement_debug &amp;quot;0&amp;quot;&lt;br /&gt;
S             turret_placement_feet_offset &amp;quot;17 20 10&amp;quot;&lt;br /&gt;
S             turret_placement_feet_trace_dist_z &amp;quot;20&amp;quot;&lt;br /&gt;
S             turret_placement_trace_dist &amp;quot;42&amp;quot;&lt;br /&gt;
S             turret_placement_trace_maxs &amp;quot;30&amp;quot;&lt;br /&gt;
S             turret_placement_trace_min_normal &amp;quot;0.7&amp;quot;&lt;br /&gt;
S             turret_placement_trace_mins &amp;quot;-30&amp;quot;&lt;br /&gt;
S             turret_placement_trace_pitch &amp;quot;20&amp;quot;&lt;br /&gt;
S             turret_placement_trace_radius_canon_safety &amp;quot;5&amp;quot;&lt;br /&gt;
S             twar_captureAccelBonus &amp;quot;35&amp;quot;&lt;br /&gt;
S             twar_captureAccelLimit &amp;quot;50&amp;quot;&lt;br /&gt;
S             twar_captureTime &amp;quot;40&amp;quot;&lt;br /&gt;
S             twar_finalFightTimeLimit &amp;quot;5&amp;quot;&lt;br /&gt;
S             twar_momentumArtillery &amp;quot;10&amp;quot;&lt;br /&gt;
S             twar_momentumBlitzkriegTime &amp;quot;30&amp;quot;&lt;br /&gt;
S             twar_momentumDogs &amp;quot;10&amp;quot;&lt;br /&gt;
S             twar_momentumEnabled &amp;quot;1&amp;quot;&lt;br /&gt;
S             twar_momentumFlagCap &amp;quot;25&amp;quot;&lt;br /&gt;
S             twar_momentumKamikaze &amp;quot;10&amp;quot;&lt;br /&gt;
S             twar_momentumKillPlayer &amp;quot;5&amp;quot;&lt;br /&gt;
S             twar_momentumMax &amp;quot;70&amp;quot;&lt;br /&gt;
S             twar_momentumMaxMultiplier &amp;quot;3&amp;quot;&lt;br /&gt;
S             twar_momentumMultiplierBonus &amp;quot;25&amp;quot;&lt;br /&gt;
S             twar_momentumMultiplierBonusLimit &amp;quot;75&amp;quot;&lt;br /&gt;
S             twar_momentumRadar &amp;quot;10&amp;quot;&lt;br /&gt;
S             twar_neutralFlagLockTime &amp;quot;0&amp;quot;&lt;br /&gt;
S             typeWriterCod7LetterFXTime &amp;quot;50&amp;quot;&lt;br /&gt;
S             ui_allow_classchange &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_allow_controlschange &amp;quot;1&amp;quot;&lt;br /&gt;
S             ui_allow_teamchange &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_allowConsole &amp;quot;1&amp;quot;&lt;br /&gt;
S             ui_allowFov &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_ammo_stock_width &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_animSpeedScale &amp;quot;1&amp;quot;&lt;br /&gt;
S             ui_bg_image &amp;quot;&amp;quot;&lt;br /&gt;
S             ui_bigFont &amp;quot;0.4&amp;quot;&lt;br /&gt;
S             ui_blurAmount &amp;quot;4&amp;quot;&lt;br /&gt;
S             ui_blurDarkenAmount &amp;quot;0.28&amp;quot;&lt;br /&gt;
S             ui_borderLowLightScale &amp;quot;0.35&amp;quot;&lt;br /&gt;
S             ui_browserDedicatedServerCount &amp;quot;&amp;quot;&lt;br /&gt;
S             ui_browserFriendlyfire &amp;quot;-1&amp;quot;&lt;br /&gt;
S             ui_browserGameMode &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_browserHardcore &amp;quot;-1&amp;quot;&lt;br /&gt;
S             ui_browserKillcam &amp;quot;-1&amp;quot;&lt;br /&gt;
S             ui_browserMap &amp;quot;All&amp;quot;&lt;br /&gt;
S             ui_browserMod &amp;quot;-2&amp;quot;&lt;br /&gt;
S             ui_browserPlayerCount &amp;quot;&amp;quot;&lt;br /&gt;
S             ui_browserShowDedicated &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_browserShowEmpty &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_browserShowFull &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_browserShowInfo &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_browserShowMapTip &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_browserShowPassword &amp;quot;-1&amp;quot;&lt;br /&gt;
S             ui_browserShowPunkBuster &amp;quot;-1&amp;quot;&lt;br /&gt;
S             ui_browserShowPure &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_browserShowToolTip &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_browserToolTip &amp;quot;&amp;quot;&lt;br /&gt;
S             ui_browserVoiceChat &amp;quot;-1&amp;quot;&lt;br /&gt;
S             ui_buildLocation &amp;quot;-60 460&amp;quot;&lt;br /&gt;
S             ui_buildSize &amp;quot;0.2&amp;quot;&lt;br /&gt;
S             ui_challengeGameMode &amp;quot;&amp;quot;&lt;br /&gt;
S             ui_challengeSort &amp;quot;3&amp;quot;&lt;br /&gt;
S             ui_cinematicsTimestamp &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_clancardOpen &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_clanCountNotZero &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_clanDescription &amp;quot;&amp;quot;&lt;br /&gt;
S             ui_clanName &amp;quot;&amp;quot;&lt;br /&gt;
S             ui_clanRecommendationCount &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_clantag_new &amp;quot;&amp;quot;&lt;br /&gt;
S             ui_classesCurrentItemEquippedIn &amp;quot;&amp;quot;&lt;br /&gt;
S             ui_closeAfterPurchase &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_combatComparisonModeOn &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_combatCurrView &amp;quot;SUMMARY_CAPS&amp;quot;&lt;br /&gt;
S             ui_combatCurrViewNum &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_combatHistogramCurrGametype &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_combatOtherPlayerStatsAvailable &amp;quot;1&amp;quot;&lt;br /&gt;
S             ui_combatRecordOpen &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_connectScreenTextGlowColor &amp;quot;0 0 0 1&amp;quot;&lt;br /&gt;
S             ui_currentMap &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_currentNetMap &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_currentRecentPlayer &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_currentWeaponOptionGroup &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_custom_newname &amp;quot;&amp;quot;&lt;br /&gt;
S             ui_customClassName &amp;quot;&amp;quot;&lt;br /&gt;
S             ui_customModeDesc &amp;quot;&amp;quot;&lt;br /&gt;
S             ui_customModeEditDesc &amp;quot;&amp;quot;&lt;br /&gt;
S             ui_customModeEditName &amp;quot;&amp;quot;&lt;br /&gt;
S             ui_customModeIndex &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_customModeName &amp;quot;&amp;quot;&lt;br /&gt;
S             ui_dedicated &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_demoname &amp;quot;&amp;quot;&lt;br /&gt;
S             ui_drawCrosshair &amp;quot;1&amp;quot;&lt;br /&gt;
S             ui_dropdownButtonOffset &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_dropdownListMax &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_dropdownMax &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_dropdownOffset &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_ethernetLinkActive &amp;quot;1&amp;quot;&lt;br /&gt;
S             ui_flyoutHasFocus &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_friendCountNotZero &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_friendNameNew &amp;quot;&amp;quot;&lt;br /&gt;
S             ui_friendPendingSelectedInd &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_friendsCombatRecordOpen &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_friendSelectedInd &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_friendsListOpen &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_gametype &amp;quot;tdm&amp;quot;&lt;br /&gt;
S             ui_groupsCountNotZero &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_gv_reloadSpeedModifier &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_gv_rulecount &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_heatMapColor &amp;quot;1 0 0 1&amp;quot;&lt;br /&gt;
S             ui_heatMapColorForPlayer &amp;quot;1 1 0 1&amp;quot;&lt;br /&gt;
S             ui_hud_hardcore &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_hud_obituaries &amp;quot;1&amp;quot;&lt;br /&gt;
S             ui_hud_showobjicons &amp;quot;1&amp;quot;&lt;br /&gt;
S             ui_hud_visible &amp;quot;1&amp;quot;&lt;br /&gt;
S             ui_ignoreMousePos &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_incomingProposalCount &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_incomingProposalCountNotZero &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_inviteScreen &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_inviteSelectedInd &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_isClanMember &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_items_no_cost &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_joinGametype &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_leaderboardFeederCountNotZero &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_leaderboardOpen &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_listboxIndex &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_lobbyLeaderBoard &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_map_killstreak &amp;quot;&amp;quot;&lt;br /&gt;
S             ui_mapCount &amp;quot;14&amp;quot;&lt;br /&gt;
S             ui_mapname &amp;quot;mp_array&amp;quot;&lt;br /&gt;
S             ui_menuLvlNotify &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_mousePitch &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_mpTheaterEnabled &amp;quot;1&amp;quot;&lt;br /&gt;
S             ui_mpWagerMatchEnabled &amp;quot;1&amp;quot;&lt;br /&gt;
S             ui_multiplayer &amp;quot;1&amp;quot;&lt;br /&gt;
S             ui_netGametype &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_netGametypeName &amp;quot;dm&amp;quot;&lt;br /&gt;
S             ui_netSource &amp;quot;1&amp;quot;&lt;br /&gt;
S             ui_numPersonalBests &amp;quot;3&amp;quot;&lt;br /&gt;
S             ui_onCloseArgs &amp;quot;&amp;quot;&lt;br /&gt;
S             ui_onlineClanCount &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_options_open &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_party_download_bar_color &amp;quot;0.7 0.7 0.7 0.2&amp;quot;&lt;br /&gt;
S             ui_party_download_bar_height &amp;quot;14&amp;quot;&lt;br /&gt;
S             ui_playercardOpen &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_playerListOpen &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_pregame &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_prevTextEntryBox &amp;quot;-1&amp;quot;&lt;br /&gt;
S             ui_radar_client &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_ranked &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_readingSaveDevice &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_recentPlayerCountNotZero &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_recommendedCountNotZero &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_right_ammo_width &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_serverBrowserMenu &amp;quot;server_browser_ranked&amp;quot;&lt;br /&gt;
S             ui_serverStatusTimeOut &amp;quot;7000&amp;quot;&lt;br /&gt;
S             ui_showEndOfGame &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_showList &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_showmap &amp;quot;1&amp;quot;&lt;br /&gt;
S             ui_showMenuOnly &amp;quot;&amp;quot;&lt;br /&gt;
S             ui_showShadowOptions &amp;quot;1&amp;quot;&lt;br /&gt;
S             ui_signedInToProfile &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_smallFont &amp;quot;0.25&amp;quot;&lt;br /&gt;
S             ui_storeOfferCountNotZero &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_totalClanMemberCount &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_useCustomClassInfo &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_version_show &amp;quot;0&amp;quot;&lt;br /&gt;
S             uiscript_debug &amp;quot;0&amp;quot;&lt;br /&gt;
S             uiViewer_allowPitch &amp;quot;0&amp;quot;&lt;br /&gt;
S             uiViewer_attachment &amp;quot;0&amp;quot;&lt;br /&gt;
S             uiViewer_customname &amp;quot;&amp;quot;&lt;br /&gt;
S             uiViewer_equipWeapon &amp;quot;primary&amp;quot;&lt;br /&gt;
S             uiViewer_fov &amp;quot;65&amp;quot;&lt;br /&gt;
S             uiViewer_heroHighlight &amp;quot;1&amp;quot;&lt;br /&gt;
S             uiviewer_highlightColor1 &amp;quot;0 0 1 1&amp;quot;&lt;br /&gt;
S             uiviewer_highlightColor2 &amp;quot;1 1 1 1&amp;quot;&lt;br /&gt;
S             uiViewer_ingame &amp;quot;0&amp;quot;&lt;br /&gt;
S             uiViewer_lightMultiplier &amp;quot;1&amp;quot;&lt;br /&gt;
S             uiViewer_loaded &amp;quot;1&amp;quot;&lt;br /&gt;
S             uiViewer_mode &amp;quot;player&amp;quot;&lt;br /&gt;
S             uiViewer_pitchRange &amp;quot;-15 30&amp;quot;&lt;br /&gt;
S             uiViewer_playerCamera &amp;quot;&amp;quot;&lt;br /&gt;
S             uiViewer_sceneOrigin &amp;quot;0 0 0&amp;quot;&lt;br /&gt;
S             uiViewer_show &amp;quot;0&amp;quot;&lt;br /&gt;
S             uiViewer_streaming &amp;quot;0&amp;quot;&lt;br /&gt;
S             uiViewer_weapon &amp;quot;0&amp;quot;&lt;br /&gt;
S             useFastFile &amp;quot;1&amp;quot;&lt;br /&gt;
S             vehanim_debug &amp;quot;0&amp;quot;&lt;br /&gt;
S             vehanim_enable &amp;quot;1&amp;quot;&lt;br /&gt;
S             vehControlMode &amp;quot;1&amp;quot;&lt;br /&gt;
S             vehicle_perk_boost_duration_seconds &amp;quot;0.74&amp;quot;&lt;br /&gt;
S             vehicle_piece_damagesfx_threshold &amp;quot;10&amp;quot;&lt;br /&gt;
S             vehicle_push_during_mantle &amp;quot;1&amp;quot;&lt;br /&gt;
S             vehicle_riding &amp;quot;1&amp;quot;&lt;br /&gt;
S             vehicle_selfCollision &amp;quot;0&amp;quot;&lt;br /&gt;
S             vehicle_sounds_cutoff &amp;quot;3000&amp;quot;&lt;br /&gt;
S             vehLocationalVehicleSeatEntry &amp;quot;1&amp;quot;&lt;br /&gt;
S             vehLockTurretToPlayerView &amp;quot;0&amp;quot;&lt;br /&gt;
S             vehRecenterDelay &amp;quot;3000&amp;quot;&lt;br /&gt;
S             version &amp;quot;Call of Duty Multiplayer - Ship COD_T5_S MP build 7.0.31 CL(795652) CODPCAB-V64 CEG Wed Nov 10 21:52:43 2010 win-x86&amp;quot;&lt;br /&gt;
S             vid_xpos &amp;quot;3&amp;quot;&lt;br /&gt;
S             vid_ypos &amp;quot;22&amp;quot;&lt;br /&gt;
S             voice_deadChat &amp;quot;0&amp;quot;&lt;br /&gt;
S             voice_global &amp;quot;0&amp;quot;&lt;br /&gt;
S             voice_localEcho &amp;quot;0&amp;quot;&lt;br /&gt;
S             wager_firstplaylist &amp;quot;26&amp;quot;&lt;br /&gt;
S             wager_lastplaylist &amp;quot;29&amp;quot;&lt;br /&gt;
S             wager_maxping &amp;quot;999&amp;quot;&lt;br /&gt;
S             wagerCategory &amp;quot;0&amp;quot;&lt;br /&gt;
S             wagerCategoryPlaylist &amp;quot;0&amp;quot;&lt;br /&gt;
S             waitForStreamer &amp;quot;1&amp;quot;&lt;br /&gt;
S             waitOnStatsTimeout &amp;quot;15&amp;quot;&lt;br /&gt;
S             waterbrush_entity &amp;quot;-1&amp;quot;&lt;br /&gt;
S             waypointDebugDraw &amp;quot;0&amp;quot;&lt;br /&gt;
S             waypointDistFade &amp;quot;300&amp;quot;&lt;br /&gt;
S             waypointDistScaleRangeMax &amp;quot;3000&amp;quot;&lt;br /&gt;
S             waypointDistScaleRangeMin &amp;quot;1000&amp;quot;&lt;br /&gt;
S             waypointDistScaleSmallest &amp;quot;0.8&amp;quot;&lt;br /&gt;
S             waypointIconHeight &amp;quot;36&amp;quot;&lt;br /&gt;
S             waypointIconWidth &amp;quot;36&amp;quot;&lt;br /&gt;
S             waypointOffscreenCornerRadius &amp;quot;105&amp;quot;&lt;br /&gt;
S             waypointOffscreenDistanceThresholdAlpha &amp;quot;30&amp;quot;&lt;br /&gt;
S             waypointOffscreenPadBottom &amp;quot;30&amp;quot;&lt;br /&gt;
S             waypointOffscreenPadLeft &amp;quot;103&amp;quot;&lt;br /&gt;
S             waypointOffscreenPadRight &amp;quot;0&amp;quot;&lt;br /&gt;
S             waypointOffscreenPadTop &amp;quot;0&amp;quot;&lt;br /&gt;
S             waypointOffscreenPointerDistance &amp;quot;20&amp;quot;&lt;br /&gt;
S             waypointOffscreenPointerHeight &amp;quot;12&amp;quot;&lt;br /&gt;
S             waypointOffscreenPointerWidth &amp;quot;25&amp;quot;&lt;br /&gt;
S             waypointOffscreenRoundedCorners &amp;quot;1&amp;quot;&lt;br /&gt;
S             waypointOffscreenScaleLength &amp;quot;500&amp;quot;&lt;br /&gt;
S             waypointOffscreenScaleSmallest &amp;quot;1&amp;quot;&lt;br /&gt;
S             waypointPlayerOffsetCrouch &amp;quot;56&amp;quot;&lt;br /&gt;
S             waypointPlayerOffsetProne &amp;quot;30&amp;quot;&lt;br /&gt;
S             waypointPlayerOffsetRevive &amp;quot;64&amp;quot;&lt;br /&gt;
S             waypointPlayerOffsetStand &amp;quot;74&amp;quot;&lt;br /&gt;
S             waypointSplitscreenScale &amp;quot;1.8&amp;quot;&lt;br /&gt;
S             waypointTimeFade &amp;quot;500&amp;quot;&lt;br /&gt;
S             waypointTweakY &amp;quot;-17&amp;quot;&lt;br /&gt;
S             weaponCamoLodDist &amp;quot;1250&amp;quot;&lt;br /&gt;
S             weaponClanTagLodDist &amp;quot;300&amp;quot;&lt;br /&gt;
S             weaponEmblemLodDist &amp;quot;300&amp;quot;&lt;br /&gt;
S             wideScreen &amp;quot;1&amp;quot;&lt;br /&gt;
S             wind_debug_display &amp;quot;0&amp;quot;&lt;br /&gt;
S             wind_global_hi_altitude &amp;quot;0&amp;quot;&lt;br /&gt;
S             wind_global_low_altitude &amp;quot;0&amp;quot;&lt;br /&gt;
S             wind_global_low_strength_percent &amp;quot;1&amp;quot;&lt;br /&gt;
S             wind_global_vector &amp;quot;1 0 0&amp;quot;&lt;br /&gt;
S             wind_grass_gust_distance &amp;quot;2000&amp;quot;&lt;br /&gt;
S             wind_grass_gust_radius &amp;quot;400&amp;quot;&lt;br /&gt;
S             wind_grass_gust_speed &amp;quot;1&amp;quot;&lt;br /&gt;
S             wind_grass_gust_strength &amp;quot;0.5&amp;quot;&lt;br /&gt;
S             wind_grass_gustinterval &amp;quot;250&amp;quot;&lt;br /&gt;
S             wind_grass_scale &amp;quot;10000&amp;quot;&lt;br /&gt;
S             wind_grass_tension &amp;quot;0.001&amp;quot;&lt;br /&gt;
S             wind_leaf_scale &amp;quot;176&amp;quot;&lt;br /&gt;
S             wind_local_amplitude &amp;quot;1 1 1 0&amp;quot;&lt;br /&gt;
S             wind_local_frequency &amp;quot;6 6 6&amp;quot;&lt;br /&gt;
S             wind_local_gust_radius &amp;quot;1000&amp;quot;&lt;br /&gt;
S             wind_local_gust_strength &amp;quot;0.8&amp;quot;&lt;br /&gt;
S             wind_local_vector &amp;quot;0 1 0 0&amp;quot;&lt;br /&gt;
S             winvoice_mic_mute &amp;quot;1&amp;quot;&lt;br /&gt;
S             winvoice_mic_reclevel &amp;quot;65535&amp;quot;&lt;br /&gt;
S             winvoice_mic_scaler &amp;quot;1&amp;quot;&lt;br /&gt;
S             winvoice_save_voice &amp;quot;0&amp;quot;&lt;br /&gt;
S             xblive_basictraining &amp;quot;0&amp;quot;&lt;br /&gt;
S             xblive_basictraining_popup &amp;quot;0&amp;quot;&lt;br /&gt;
S             xblive_clanListChanged &amp;quot;0&amp;quot;&lt;br /&gt;
S             xblive_clanmatch &amp;quot;0&amp;quot;&lt;br /&gt;
S             xblive_hostingprivateparty &amp;quot;0&amp;quot;&lt;br /&gt;
S             xblive_loggedin &amp;quot;1&amp;quot;&lt;br /&gt;
S             xblive_mappacks &amp;quot;0&amp;quot;&lt;br /&gt;
S             xblive_matchEndingSoon &amp;quot;0&amp;quot;&lt;br /&gt;
S             xblive_privatematch &amp;quot;0&amp;quot;&lt;br /&gt;
S             xblive_privatepartyclient &amp;quot;0&amp;quot;&lt;br /&gt;
S             xblive_rankedmatch &amp;quot;0&amp;quot;&lt;br /&gt;
S             xblive_showmarketplace &amp;quot;0&amp;quot;&lt;br /&gt;
S             xblive_theater &amp;quot;0&amp;quot;&lt;br /&gt;
S             xblive_wagermatch &amp;quot;0&amp;quot;&lt;br /&gt;
S             xenon_maxVoicePacketsPerSec &amp;quot;100&amp;quot;&lt;br /&gt;
S             xenon_maxVoicePacketsPerSecForServer &amp;quot;20&amp;quot;&lt;br /&gt;
S             xenon_voiceDebug &amp;quot;0&amp;quot;&lt;br /&gt;
S             xenon_voiceDegrade &amp;quot;0&amp;quot;&lt;br /&gt;
S             zombiefive_discovered &amp;quot;0&amp;quot;&lt;br /&gt;
S             zombiefive_norandomchar &amp;quot;0&amp;quot;&lt;br /&gt;
S             zombiemode &amp;quot;0&amp;quot;&lt;br /&gt;
S             zombieStopSplitScreen &amp;quot;0&amp;quot;&lt;br /&gt;
S             zombietron &amp;quot;0&amp;quot;&lt;br /&gt;
S             zombietron_discovered &amp;quot;0&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Waffles</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_7:_Dvars_List&amp;diff=8368</id>
		<title>Call of Duty 7: Dvars List</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_7:_Dvars_List&amp;diff=8368"/>
		<updated>2010-11-15T16:57:07Z</updated>

		<summary type="html">&lt;p&gt;Waffles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:nutshell.png]] Dvars list from Client side, obtained via:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
/dvarlist&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;402 total dvars&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
/dvarlist&lt;br /&gt;
    A         bot_difficulty &amp;quot;normal&amp;quot;&lt;br /&gt;
    A         bot_tips &amp;quot;1&amp;quot;&lt;br /&gt;
    A         cg_chatHeight &amp;quot;5&amp;quot;&lt;br /&gt;
    A         cg_chatTime &amp;quot;12000&amp;quot;&lt;br /&gt;
    A C       cg_crosshairDynamic &amp;quot;0&amp;quot;&lt;br /&gt;
    A         cg_cursorHints &amp;quot;4&amp;quot;&lt;br /&gt;
      C       cg_draw2D &amp;quot;0&amp;quot;&lt;br /&gt;
    A         cg_drawBreathHint &amp;quot;1&amp;quot;&lt;br /&gt;
    A C       cg_drawCrosshairNames &amp;quot;1&amp;quot;&lt;br /&gt;
    A         cg_drawFPS &amp;quot;Simple&amp;quot;&lt;br /&gt;
    A         cg_drawFPSLabels &amp;quot;1&amp;quot;&lt;br /&gt;
    A         cg_drawFPSOnly &amp;quot;0&amp;quot;&lt;br /&gt;
    A         cg_drawFPSScale &amp;quot;0&amp;quot;&lt;br /&gt;
      C       cg_drawFriendlyNames &amp;quot;1&amp;quot;&lt;br /&gt;
      C       cg_drawGun &amp;quot;1&amp;quot;&lt;br /&gt;
      C       cg_drawHealth &amp;quot;0&amp;quot;&lt;br /&gt;
    A         cg_drawHoldBreathHint &amp;quot;1&amp;quot;&lt;br /&gt;
    A         cg_drawMantleHint &amp;quot;1&amp;quot;&lt;br /&gt;
    A         cg_drawSnapshotTime &amp;quot;1&amp;quot;&lt;br /&gt;
    A         cg_drawTurretCrosshair &amp;quot;1&amp;quot;&lt;br /&gt;
    A C       cg_flareVisionSetFadeDuration &amp;quot;2000&amp;quot;&lt;br /&gt;
    A         cg_fov_default &amp;quot;79.8238&amp;quot;&lt;br /&gt;
    A         cg_fov_default_thirdperson &amp;quot;40&amp;quot;&lt;br /&gt;
    A         cg_gameBoldMessageWidth &amp;quot;390&amp;quot;&lt;br /&gt;
    A         cg_gameMessageWidth &amp;quot;455&amp;quot;&lt;br /&gt;
    A         cg_headIconMinScreenRadius &amp;quot;0.025&amp;quot;&lt;br /&gt;
    A         cg_hintFadeTime &amp;quot;100&amp;quot;&lt;br /&gt;
    A         cg_hudChatIntermissionPosition &amp;quot;5 90&amp;quot;&lt;br /&gt;
    A         cg_hudChatPosition &amp;quot;5 200&amp;quot;&lt;br /&gt;
    A         cg_hudDamageDirectionalIconTime &amp;quot;1000&amp;quot;&lt;br /&gt;
    A         cg_hudDamageIconHeight &amp;quot;64&amp;quot;&lt;br /&gt;
    A         cg_hudDamageIconInScope &amp;quot;0&amp;quot;&lt;br /&gt;
    A         cg_hudDamageIconOffset &amp;quot;128&amp;quot;&lt;br /&gt;
    A         cg_hudDamageIconTime &amp;quot;2000&amp;quot;&lt;br /&gt;
    A         cg_hudDamageIconWidth &amp;quot;128&amp;quot;&lt;br /&gt;
    A         cg_hudGrenadeIconEnabledFlash &amp;quot;0&amp;quot;&lt;br /&gt;
    A         cg_hudGrenadeIconHeight &amp;quot;25&amp;quot;&lt;br /&gt;
    A         cg_hudGrenadeIconInScope &amp;quot;0&amp;quot;&lt;br /&gt;
    A         cg_hudGrenadeIconMaxHeight &amp;quot;104&amp;quot;&lt;br /&gt;
    A         cg_hudGrenadeIconOffset &amp;quot;50&amp;quot;&lt;br /&gt;
    A         cg_hudGrenadeIconWidth &amp;quot;25&amp;quot;&lt;br /&gt;
    A         cg_hudGrenadePointerHeight &amp;quot;12&amp;quot;&lt;br /&gt;
    A         cg_hudGrenadePointerPivot &amp;quot;12 27&amp;quot;&lt;br /&gt;
    A         cg_hudGrenadePointerWidth &amp;quot;25&amp;quot;&lt;br /&gt;
    A         cg_hudMapBorderWidth &amp;quot;2&amp;quot;&lt;br /&gt;
    A         cg_hudMapFriendlyHeight &amp;quot;15&amp;quot;&lt;br /&gt;
    A         cg_hudMapFriendlyWidth &amp;quot;15&amp;quot;&lt;br /&gt;
    A         cg_hudMapPlayerHeight &amp;quot;20&amp;quot;&lt;br /&gt;
    A         cg_hudMapPlayerWidth &amp;quot;20&amp;quot;&lt;br /&gt;
           E  cg_hudObjectiveTextScale &amp;quot;0.3&amp;quot;&lt;br /&gt;
    A         cg_hudSayPosition &amp;quot;5 180&amp;quot;&lt;br /&gt;
    A         cg_hudStanceHintPrints &amp;quot;0&amp;quot;&lt;br /&gt;
    A         cg_hudVotePosition &amp;quot;5 220&amp;quot;&lt;br /&gt;
    A         cg_overheadIconSize &amp;quot;0.7&amp;quot;&lt;br /&gt;
    A         cg_overheadNamesFont &amp;quot;2&amp;quot;&lt;br /&gt;
    A         cg_overheadNamesSize &amp;quot;0.5&amp;quot;&lt;br /&gt;
    A         cg_overheadRankSize &amp;quot;0.5&amp;quot;&lt;br /&gt;
    A         cg_seatHintFadeTime &amp;quot;2000&amp;quot;&lt;br /&gt;
    A         cg_teamChatsOnly &amp;quot;0&amp;quot;&lt;br /&gt;
      C       cg_treadmarks &amp;quot;0&amp;quot;&lt;br /&gt;
    A         cg_voiceIconSize &amp;quot;0&amp;quot;&lt;br /&gt;
    A         cg_weaponCycleDelay &amp;quot;0&amp;quot;&lt;br /&gt;
            V cg_weaponHintsCoD1Style &amp;quot;1&amp;quot;&lt;br /&gt;
    A         cg_youInKillCamSize &amp;quot;11&amp;quot;&lt;br /&gt;
    A         cl_allowDownload &amp;quot;1&amp;quot;&lt;br /&gt;
    A         cl_freelook &amp;quot;1&amp;quot;&lt;br /&gt;
    A         cl_maxpackets &amp;quot;30&amp;quot;&lt;br /&gt;
    A         cl_maxPing &amp;quot;800&amp;quot;&lt;br /&gt;
    A         cl_maxppf &amp;quot;5&amp;quot;&lt;br /&gt;
    A         cl_mouseAccel &amp;quot;0&amp;quot;&lt;br /&gt;
    A         cl_packetdup &amp;quot;1&amp;quot;&lt;br /&gt;
  R           cl_paused &amp;quot;0&amp;quot;&lt;br /&gt;
    A         cl_pitchspeed &amp;quot;140&amp;quot;&lt;br /&gt;
 U  A         cl_voice &amp;quot;1&amp;quot;&lt;br /&gt;
 U  A         cl_wwwDownload &amp;quot;1&amp;quot;&lt;br /&gt;
    A         cl_yawspeed &amp;quot;140&amp;quot;&lt;br /&gt;
 U  A         clanName &amp;quot;&amp;quot;&lt;br /&gt;
    A         com_maxfps &amp;quot;85&amp;quot;&lt;br /&gt;
    A         con_minicon &amp;quot;0&amp;quot;&lt;br /&gt;
    A         con_miniconlines &amp;quot;5&amp;quot;&lt;br /&gt;
    A         con_minicontime &amp;quot;4&amp;quot;&lt;br /&gt;
    A         con_outputBarColor &amp;quot;1 1 0.95 0.6&amp;quot;&lt;br /&gt;
    A         con_outputSliderColor &amp;quot;0.15 0.15 0.1 0.6&amp;quot;&lt;br /&gt;
    A         con_outputWindowColor &amp;quot;0.35 0.35 0.3 0.75&amp;quot;&lt;br /&gt;
              demo_enabled &amp;quot;1&amp;quot;&lt;br /&gt;
    A         drawLagometer &amp;quot;0&amp;quot;&lt;br /&gt;
    A         fx_marks &amp;quot;1&amp;quot;&lt;br /&gt;
    A         fx_marks_ents &amp;quot;1&amp;quot;&lt;br /&gt;
    A         fx_marks_smodels &amp;quot;1&amp;quot;&lt;br /&gt;
S             g_allow_teamchange &amp;quot;1&amp;quot;&lt;br /&gt;
S   A         g_allowvote &amp;quot;1&amp;quot;&lt;br /&gt;
    A         g_banIPs &amp;quot;&amp;quot;&lt;br /&gt;
    A         g_deadChat &amp;quot;0&amp;quot;&lt;br /&gt;
    A         g_dropForwardSpeed &amp;quot;10&amp;quot;&lt;br /&gt;
    A         g_dropHorzSpeedRand &amp;quot;100&amp;quot;&lt;br /&gt;
    A         g_dropUpSpeedBase &amp;quot;10&amp;quot;&lt;br /&gt;
    A         g_dropUpSpeedRand &amp;quot;5&amp;quot;&lt;br /&gt;
S    L        g_gametype &amp;quot;tdm&amp;quot;&lt;br /&gt;
              g_inactivity &amp;quot;0&amp;quot;&lt;br /&gt;
    A         g_log &amp;quot;games_mp.log&amp;quot;&lt;br /&gt;
    A         g_logSync &amp;quot;0&amp;quot;&lt;br /&gt;
    A         g_logTimeStampInSeconds &amp;quot;0&amp;quot;&lt;br /&gt;
              g_maxDroppedWeapons &amp;quot;16&amp;quot;&lt;br /&gt;
    A         g_oldVoting &amp;quot;1&amp;quot;&lt;br /&gt;
              g_password &amp;quot;&amp;quot;&lt;br /&gt;
    A         g_playerCollisionEjectSpeed &amp;quot;25&amp;quot;&lt;br /&gt;
              g_pregame_enabled &amp;quot;0&amp;quot;&lt;br /&gt;
              g_smoothClients &amp;quot;1&amp;quot;&lt;br /&gt;
              g_speed &amp;quot;190&amp;quot;&lt;br /&gt;
    A      E  g_useGear &amp;quot;0&amp;quot;&lt;br /&gt;
    A C       g_useholdspawndelay &amp;quot;500&amp;quot;&lt;br /&gt;
    A         g_voiceChatTalkingDuration &amp;quot;500&amp;quot;&lt;br /&gt;
    A         g_voteAbstainWeight &amp;quot;0.5&amp;quot;&lt;br /&gt;
    A         gpad_buttonsConfig &amp;quot;buttons_default&amp;quot;&lt;br /&gt;
    A         gpad_enabled &amp;quot;0&amp;quot;&lt;br /&gt;
    A         gpad_sticksConfig &amp;quot;thumbstick_default&amp;quot;&lt;br /&gt;
    AL        in_mouse &amp;quot;1&amp;quot;&lt;br /&gt;
    A         input_invertPitch &amp;quot;0&amp;quot;&lt;br /&gt;
    A         input_viewSensitivity &amp;quot;1&amp;quot;&lt;br /&gt;
           E  koth_autodestroytime &amp;quot;60&amp;quot;&lt;br /&gt;
           E  koth_capturetime &amp;quot;20&amp;quot;&lt;br /&gt;
           E  koth_delayPlayer &amp;quot;0&amp;quot;&lt;br /&gt;
           E  koth_destroytime &amp;quot;10&amp;quot;&lt;br /&gt;
           E  koth_kothmode &amp;quot;0&amp;quot;&lt;br /&gt;
           E  koth_spawnDelay &amp;quot;60&amp;quot;&lt;br /&gt;
           E  koth_spawntime &amp;quot;45&amp;quot;&lt;br /&gt;
              lb_type &amp;quot;tdm&amp;quot;&lt;br /&gt;
    A         log_append &amp;quot;0&amp;quot;&lt;br /&gt;
              logfile &amp;quot;2&amp;quot;&lt;br /&gt;
    A         m_filter &amp;quot;0&amp;quot;&lt;br /&gt;
    A         m_forward &amp;quot;0.25&amp;quot;&lt;br /&gt;
    A         m_pitch &amp;quot;0.022&amp;quot;&lt;br /&gt;
    A         m_side &amp;quot;0.25&amp;quot;&lt;br /&gt;
    A         m_yaw &amp;quot;0.022&amp;quot;&lt;br /&gt;
S R           mapname &amp;quot;mp_array&amp;quot;&lt;br /&gt;
    A         monkeytoy &amp;quot;0&amp;quot;&lt;br /&gt;
     L        net_ip &amp;quot;localhost&amp;quot;&lt;br /&gt;
    AL        net_noudp &amp;quot;0&amp;quot;&lt;br /&gt;
     L        net_port &amp;quot;3074&amp;quot;&lt;br /&gt;
    AL        net_socksEnabled &amp;quot;0&amp;quot;&lt;br /&gt;
    AL        net_socksPassword &amp;quot;&amp;quot;&lt;br /&gt;
    AL        net_socksPort &amp;quot;1080&amp;quot;&lt;br /&gt;
    AL        net_socksServer &amp;quot;&amp;quot;&lt;br /&gt;
    AL        net_socksUsername &amp;quot;&amp;quot;&lt;br /&gt;
              party_minplayers &amp;quot;6&amp;quot;&lt;br /&gt;
 U            password &amp;quot;&amp;quot;&lt;br /&gt;
S             playlist &amp;quot;1&amp;quot;&lt;br /&gt;
S             playlist_enabled &amp;quot;0&amp;quot;&lt;br /&gt;
    A         playlist_excludeGametype &amp;quot;&amp;quot;&lt;br /&gt;
    A         playlist_excludeGametypeMap &amp;quot;&amp;quot;&lt;br /&gt;
    A         playlist_excludeMap &amp;quot;&amp;quot;&lt;br /&gt;
    A         r_aaAlpha &amp;quot;dither (fast)&amp;quot;&lt;br /&gt;
    A         r_allow_intz &amp;quot;1&amp;quot;&lt;br /&gt;
    A         r_allow_null_rt &amp;quot;1&amp;quot;&lt;br /&gt;
    A         r_autopriority &amp;quot;0&amp;quot;&lt;br /&gt;
    A         r_blur_allowed &amp;quot;1&amp;quot;&lt;br /&gt;
    A         r_clipCodec &amp;quot;MJPEG&amp;quot;&lt;br /&gt;
    A         r_clipFPS &amp;quot;24&amp;quot;&lt;br /&gt;
    A         r_clipSize &amp;quot;360&amp;quot;&lt;br /&gt;
    A         r_distortion &amp;quot;1&amp;quot;&lt;br /&gt;
    A      E  r_dof_enable &amp;quot;1&amp;quot;&lt;br /&gt;
    AL        r_fullscreen &amp;quot;1&amp;quot;&lt;br /&gt;
    A         r_multiGpu &amp;quot;1&amp;quot;&lt;br /&gt;
    A         r_multithreaded_device &amp;quot;0&amp;quot;&lt;br /&gt;
    A      E  r_specular &amp;quot;1&amp;quot;&lt;br /&gt;
    A         r_use_driver_convergence &amp;quot;0&amp;quot;&lt;br /&gt;
    A         ragdoll_enable &amp;quot;1&amp;quot;&lt;br /&gt;
    A         ragdoll_max_simulating &amp;quot;16&amp;quot;&lt;br /&gt;
 U  A         rate &amp;quot;25000&amp;quot;&lt;br /&gt;
              rcon_password &amp;quot;&amp;quot;&lt;br /&gt;
           E  scr_allowannouncer &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_allowbattlechatter &amp;quot;1&amp;quot;&lt;br /&gt;
S   A         scr_bot_difficulty &amp;quot;normal&amp;quot;&lt;br /&gt;
           E  scr_ctf_enemycarriervisible &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_ctf_flagrespawntime &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_ctf_globalbattlechatterprobability &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_ctf_idleflagreturntime &amp;quot;30&amp;quot;&lt;br /&gt;
           E  scr_ctf_numlives &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_ctf_playerrespawndelay &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_ctf_roundlimit &amp;quot;3&amp;quot;&lt;br /&gt;
           E  scr_ctf_roundswitch &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_ctf_scorelimit &amp;quot;3&amp;quot;&lt;br /&gt;
           E  scr_ctf_timelimit &amp;quot;5&amp;quot;&lt;br /&gt;
           E  scr_ctf_touchreturn &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_ctf_waverespawndelay &amp;quot;15&amp;quot;&lt;br /&gt;
           E  scr_dem_bombtimer &amp;quot;45&amp;quot;&lt;br /&gt;
           E  scr_dem_defusetime &amp;quot;5&amp;quot;&lt;br /&gt;
           E  scr_dem_extratime &amp;quot;3&amp;quot;&lt;br /&gt;
           E  scr_dem_globalbattlechatterprobability &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_dem_numlives &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_dem_planttime &amp;quot;5&amp;quot;&lt;br /&gt;
           E  scr_dem_roundlimit &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_dem_roundswitch &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_dem_scorelimit &amp;quot;2&amp;quot;&lt;br /&gt;
           E  scr_dem_timelimit &amp;quot;2.5&amp;quot;&lt;br /&gt;
           E  scr_disable_air_death_ragdoll &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_disable_attachments &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_disable_cac &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_disable_contracts &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_disable_equipment &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_disable_tacinsert &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_disable_weapondrop &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_dm_bonus_leader &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_dm_globalbattlechatterprobability &amp;quot;100&amp;quot;&lt;br /&gt;
           E  scr_dm_numlives &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_dm_playerrespawndelay &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_dm_roundlimit &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_dm_score_assist &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_dm_score_death &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_dm_score_headshot &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_dm_score_kill &amp;quot;50&amp;quot;&lt;br /&gt;
           E  scr_dm_score_suicide &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_dm_scorelimit &amp;quot;1500&amp;quot;&lt;br /&gt;
           E  scr_dm_timelimit &amp;quot;10&amp;quot;&lt;br /&gt;
           E  scr_dm_waverespawndelay &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_dog_count &amp;quot;8&amp;quot;&lt;br /&gt;
           E  scr_dog_health &amp;quot;100&amp;quot;&lt;br /&gt;
           E  scr_dog_max_at_once &amp;quot;4&amp;quot;&lt;br /&gt;
           E  scr_dog_time &amp;quot;60&amp;quot;&lt;br /&gt;
           E  scr_dom_flagcapturetime &amp;quot;10&amp;quot;&lt;br /&gt;
           E  scr_dom_globalbattlechatterprobability &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_dom_numlives &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_dom_playerrespawndelay &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_dom_roundlimit &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_dom_scorelimit &amp;quot;200&amp;quot;&lt;br /&gt;
           E  scr_dom_timelimit &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_dom_waverespawndelay &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_drawfriend &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_fog_disable &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_game_allowfinalkillcam &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_game_allowkillcam &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_game_bulletdamage &amp;quot;1.0&amp;quot;&lt;br /&gt;
           E  scr_game_deathpointloss &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_game_forceradar &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_game_graceperiod &amp;quot;15&amp;quot;&lt;br /&gt;
           E  scr_game_hardpoints &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_game_killstreaks &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_game_onlyheadshots &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_game_perks &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_game_prematchperiod &amp;quot;15&amp;quot;&lt;br /&gt;
           E  scr_game_spectatetype &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_game_suicidepointloss &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_gun_game_spectatetype &amp;quot;3&amp;quot;&lt;br /&gt;
           E  scr_hardcore &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_hardpoint_allowairstrike &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_hardpoint_allowartillery &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_hardpoint_allowauto_turret &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_hardpoint_allowcounteruav &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_hardpoint_allowdogs &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_hardpoint_allowhelicopter_comlink &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_hardpoint_allowhelicopter_gunner &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_hardpoint_allowhelicopter_player &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_hardpoint_allowmortar &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_hardpoint_allownapalm &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_hardpoint_allowradar &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_hardpoint_allowradardirection &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_hardpoint_allowrcbomb &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_hardpoint_allowsupply &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_hardpoint_allowuav &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_hlnd_game_spectatetype &amp;quot;3&amp;quot;&lt;br /&gt;
           E  scr_intermission_time &amp;quot;15&amp;quot;&lt;br /&gt;
           E  scr_kick_time &amp;quot;60&amp;quot;&lt;br /&gt;
           E  scr_killstreak_stacking &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_koth_globalbattlechatterprobability &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_koth_numlives &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_koth_playerrespawndelay &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_koth_roundlimit &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_koth_roundswitch &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_koth_scorelimit &amp;quot;250&amp;quot;&lt;br /&gt;
           E  scr_koth_timelimit &amp;quot;15&amp;quot;&lt;br /&gt;
           E  scr_koth_waverespawndelay &amp;quot;0&amp;quot;&lt;br /&gt;
S          E  scr_motd &amp;quot;Message of the Day&amp;quot;&lt;br /&gt;
           E  scr_oic_game_spectatetype &amp;quot;3&amp;quot;&lt;br /&gt;
           E  scr_player_allowrevive &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_player_forcerespawn &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_player_healthregentime &amp;quot;5&amp;quot;&lt;br /&gt;
           E  scr_player_maxhealth &amp;quot;100&amp;quot;&lt;br /&gt;
           E  scr_player_numlives &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_player_respawndelay &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_player_sprinttime &amp;quot;4&amp;quot;&lt;br /&gt;
           E  scr_player_suicidespawndelay &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_rcbomb_notimeout &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_sab_bombtimer &amp;quot;30&amp;quot;&lt;br /&gt;
           E  scr_sab_defusetime &amp;quot;5&amp;quot;&lt;br /&gt;
           E  scr_sab_globalbattlechatterprobability &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_sab_hotpotato &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_sab_numlives &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_sab_planttime &amp;quot;2.5&amp;quot;&lt;br /&gt;
           E  scr_sab_playerrespawndelay &amp;quot;7.5&amp;quot;&lt;br /&gt;
           E  scr_sab_roundlimit &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_sab_roundswitch &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_sab_scorelimit &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_sab_timelimit &amp;quot;10&amp;quot;&lt;br /&gt;
           E  scr_sab_waverespawndelay &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_sd_bombtimer &amp;quot;45&amp;quot;&lt;br /&gt;
           E  scr_sd_defusetime &amp;quot;5&amp;quot;&lt;br /&gt;
           E  scr_sd_game_spectatetype &amp;quot;3&amp;quot;&lt;br /&gt;
           E  scr_sd_globalbattlechatterprobability &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_sd_multibomb &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_sd_numlives &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_sd_planttime &amp;quot;5&amp;quot;&lt;br /&gt;
           E  scr_sd_playerrespawndelay &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_sd_roundlimit &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_sd_roundswitch &amp;quot;3&amp;quot;&lt;br /&gt;
           E  scr_sd_scorelimit &amp;quot;4&amp;quot;&lt;br /&gt;
           E  scr_sd_timelimit &amp;quot;2.5&amp;quot;&lt;br /&gt;
           E  scr_sd_waverespawndelay &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_shrp_game_spectatetype &amp;quot;3&amp;quot;&lt;br /&gt;
           E  scr_tdm_bonus_leader &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_tdm_globalbattlechatterprobability &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_tdm_numlives &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_tdm_playerrespawndelay &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_tdm_roundlimit &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_tdm_score_assist &amp;quot;50&amp;quot;&lt;br /&gt;
           E  scr_tdm_score_death &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_tdm_score_headshot &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_tdm_score_kill &amp;quot;100&amp;quot;&lt;br /&gt;
           E  scr_tdm_score_suicide &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_tdm_scorelimit &amp;quot;10000&amp;quot;&lt;br /&gt;
           E  scr_tdm_timelimit &amp;quot;10&amp;quot;&lt;br /&gt;
           E  scr_tdm_waverespawndelay &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_team_allowHardpointStreakAfterDeath &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_team_artilleryTeamKillPenalty &amp;quot;0.25&amp;quot;&lt;br /&gt;
S             scr_team_fftype &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_team_kickteamkillers &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_team_mortarTeaTeamKillPenalty &amp;quot;0.25&amp;quot;&lt;br /&gt;
           E  scr_team_respawntime &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_team_teamkillerplaylistbanpenalty &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_team_teamkillerplaylistbanquantum &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_team_teamkillpointloss &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_team_teamkillspawndelay &amp;quot;20&amp;quot;&lt;br /&gt;
           E  scr_teambalance &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_teamKillPunishCount &amp;quot;4&amp;quot;&lt;br /&gt;
    A         sd_xa2_device_guid &amp;quot;{xxxxx}&amp;quot;&lt;br /&gt;
    A         sensitivity &amp;quot;5&amp;quot;&lt;br /&gt;
    A         sm_enable &amp;quot;1&amp;quot;&lt;br /&gt;
    A         sm_maxLights &amp;quot;4&amp;quot;&lt;br /&gt;
 U  A         snaps &amp;quot;20&amp;quot;&lt;br /&gt;
    A      E  snd_enableEq &amp;quot;0&amp;quot;&lt;br /&gt;
    A      E  snd_khz &amp;quot;44&amp;quot;&lt;br /&gt;
    A      E  snd_losOcclusion &amp;quot;1&amp;quot;&lt;br /&gt;
    A         snd_menu_center_channel &amp;quot;1&amp;quot;&lt;br /&gt;
    A         snd_menu_cinematic &amp;quot;1&amp;quot;&lt;br /&gt;
    A         snd_menu_left_channel &amp;quot;1&amp;quot;&lt;br /&gt;
    A         snd_menu_left_surround &amp;quot;1&amp;quot;&lt;br /&gt;
    A         snd_menu_lfe &amp;quot;1&amp;quot;&lt;br /&gt;
    A         snd_menu_listen_level &amp;quot;0&amp;quot;&lt;br /&gt;
    A         snd_menu_master &amp;quot;1&amp;quot;&lt;br /&gt;
    A         snd_menu_music &amp;quot;1&amp;quot;&lt;br /&gt;
    A         snd_menu_right_channel &amp;quot;1&amp;quot;&lt;br /&gt;
    A         snd_menu_right_surround &amp;quot;1&amp;quot;&lt;br /&gt;
    A         snd_menu_sfx &amp;quot;1&amp;quot;&lt;br /&gt;
    A         snd_menu_speaker_setup &amp;quot;2&amp;quot;&lt;br /&gt;
    A         snd_menu_voice &amp;quot;1&amp;quot;&lt;br /&gt;
    A         snd_speakerConfiguration &amp;quot;Stereo&amp;quot;&lt;br /&gt;
    A C       spawnsystem_weapon_influencer_min_length &amp;quot;0.1&amp;quot;&lt;br /&gt;
    A C       spawnsystem_weapon_influencer_update_interval &amp;quot;151&amp;quot;&lt;br /&gt;
  R           steamid &amp;quot;XXXXXXXXXXXXXX&amp;quot;&lt;br /&gt;
    A         sv_allowDownload &amp;quot;1&amp;quot;&lt;br /&gt;
              sv_connectTimeout &amp;quot;80&amp;quot;&lt;br /&gt;
S             sv_disableClientConsole &amp;quot;0&amp;quot;&lt;br /&gt;
S   A         sv_floodprotect &amp;quot;4&amp;quot;&lt;br /&gt;
              sv_fps &amp;quot;20&amp;quot;&lt;br /&gt;
S   A         sv_hostname &amp;quot;BlackOpsPrivate&amp;quot;&lt;br /&gt;
              sv_kickBanTime &amp;quot;300&amp;quot;&lt;br /&gt;
              sv_mapRotation &amp;quot;map mp_array map mp_cracked map mp_crisis map mp_firingrange map mp_duga map mp_hanoi map mp_cairo map mp_havoc map mp_cosmodrome map mp_nuked map mp_radiation map mp_mountain map mp_villa map mp_russianbase&amp;quot;&lt;br /&gt;
              sv_mapRotationCurrent &amp;quot;&amp;quot;&lt;br /&gt;
S   A         sv_maxclients &amp;quot;24&amp;quot;&lt;br /&gt;
S   A         sv_maxPing &amp;quot;0&amp;quot;&lt;br /&gt;
S   A         sv_maxRate &amp;quot;5000&amp;quot;&lt;br /&gt;
S   A         sv_minPing &amp;quot;0&amp;quot;&lt;br /&gt;
              sv_privateClients &amp;quot;0&amp;quot;&lt;br /&gt;
              sv_privatePassword &amp;quot;&amp;quot;&lt;br /&gt;
S       D     sv_pure &amp;quot;1&amp;quot;&lt;br /&gt;
S R           sv_ranked &amp;quot;0&amp;quot;&lt;br /&gt;
    A         sv_reconnectlimit &amp;quot;3&amp;quot;&lt;br /&gt;
              sv_timeout &amp;quot;240&amp;quot;&lt;br /&gt;
    A         sv_vac &amp;quot;1&amp;quot;&lt;br /&gt;
S   A   D     sv_voice &amp;quot;0&amp;quot;&lt;br /&gt;
        D     sv_voiceQuality &amp;quot;3&amp;quot;&lt;br /&gt;
    A         sv_wwwBaseURL &amp;quot;&amp;quot;&lt;br /&gt;
    A         sv_wwwDlDisconnected &amp;quot;0&amp;quot;&lt;br /&gt;
    A         sv_wwwDownload &amp;quot;0&amp;quot;&lt;br /&gt;
              sv_zombietime &amp;quot;2&amp;quot;&lt;br /&gt;
   IA         sys_configSum &amp;quot;160007939&amp;quot;&lt;br /&gt;
   IA         sys_configureGHz &amp;quot;0.0116976&amp;quot;&lt;br /&gt;
   IA         sys_gpu &amp;quot;NVIDIA GeForce GTX 260&amp;quot;&lt;br /&gt;
   IA         sys_sysMB &amp;quot;1024&amp;quot;&lt;br /&gt;
    A         team_indicator &amp;quot;0&amp;quot;&lt;br /&gt;
           E  ui_hud_obituaries &amp;quot;1&amp;quot;&lt;br /&gt;
           E  ui_hud_showobjicons &amp;quot;1&amp;quot;&lt;br /&gt;
  R           version &amp;quot;Call of Duty Multiplayer - Ship COD_T5_S MP build 7.0.27 CL(794786) CODPCAB-V64 CEG Sun Nov 07 15:00:58 2010 win-x86&amp;quot;&lt;br /&gt;
    A         voice_deadChat &amp;quot;0&amp;quot;&lt;br /&gt;
    A         voice_global &amp;quot;0&amp;quot;&lt;br /&gt;
    A         voice_localEcho &amp;quot;0&amp;quot;&lt;br /&gt;
              waypointIconHeight &amp;quot;36&amp;quot;&lt;br /&gt;
              waypointIconWidth &amp;quot;36&amp;quot;&lt;br /&gt;
              waypointOffscreenPointerDistance &amp;quot;20&amp;quot;&lt;br /&gt;
    A         winvoice_mic_mute &amp;quot;1&amp;quot;&lt;br /&gt;
    A         winvoice_mic_reclevel &amp;quot;65535&amp;quot;&lt;br /&gt;
    A         winvoice_mic_scaler &amp;quot;1&amp;quot;&lt;br /&gt;
    A         winvoice_save_voice &amp;quot;0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
402 total dvars&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Full dump of dvars (unlocked completely)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2544 total dvars&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
]dvarlist&lt;br /&gt;
S             acousticSpikeMaxRange &amp;quot;200&amp;quot;&lt;br /&gt;
S             acousticSpikeMinRadius &amp;quot;0.0001&amp;quot;&lt;br /&gt;
S             acousticSpikeMinRange &amp;quot;0&amp;quot;&lt;br /&gt;
S             acousticSpikeRingSize &amp;quot;20&amp;quot;&lt;br /&gt;
S             acousticSpikeSize &amp;quot;10&amp;quot;&lt;br /&gt;
S             actionSlotsHide &amp;quot;0&amp;quot;&lt;br /&gt;
S             activeAction &amp;quot;&amp;quot;&lt;br /&gt;
S             ai_corpseCount &amp;quot;5&amp;quot;&lt;br /&gt;
S             ai_debugMeleeAttackSpots &amp;quot;0&amp;quot;&lt;br /&gt;
S             ai_debugThreatSelection &amp;quot;0&amp;quot;&lt;br /&gt;
S             allEmblemsPurchased &amp;quot;0&amp;quot;&lt;br /&gt;
S             allEmblemsUnlocked &amp;quot;0&amp;quot;&lt;br /&gt;
S             allItemsPurchased &amp;quot;0&amp;quot;&lt;br /&gt;
S             allItemsUnlocked &amp;quot;0&amp;quot;&lt;br /&gt;
S             ammoCounterHide &amp;quot;0&amp;quot;&lt;br /&gt;
S             arcademode &amp;quot;0&amp;quot;&lt;br /&gt;
S             attachmentFilter &amp;quot;0&amp;quot;&lt;br /&gt;
S             band_12players &amp;quot;384000&amp;quot;&lt;br /&gt;
S             band_18players &amp;quot;580000&amp;quot;&lt;br /&gt;
S             band_2players &amp;quot;64000&amp;quot;&lt;br /&gt;
S             band_4players &amp;quot;128000&amp;quot;&lt;br /&gt;
S             band_6players &amp;quot;192000&amp;quot;&lt;br /&gt;
S             band_8players &amp;quot;256000&amp;quot;&lt;br /&gt;
S             band_dedicated &amp;quot;2048000&amp;quot;&lt;br /&gt;
S             band_demosystem &amp;quot;64000&amp;quot;&lt;br /&gt;
S             band_lotsplayers &amp;quot;900000&amp;quot;&lt;br /&gt;
S             bandwidth_retry_interval &amp;quot;180000&amp;quot;&lt;br /&gt;
S             barebones_class_mode &amp;quot;0&amp;quot;&lt;br /&gt;
S             basicTrainingFatal &amp;quot;1&amp;quot;&lt;br /&gt;
S             bg_aimSpreadMoveSpeedThreshold &amp;quot;11&amp;quot;&lt;br /&gt;
S             bg_blendTimeOverride &amp;quot;-1&amp;quot;&lt;br /&gt;
S             bg_bobMax &amp;quot;8&amp;quot;&lt;br /&gt;
S             bg_disableWeaponPlantingInWater &amp;quot;1&amp;quot;&lt;br /&gt;
S             bg_drawGrenadeInHand &amp;quot;0&amp;quot;&lt;br /&gt;
S             bg_enableIKActiveFix &amp;quot;1&amp;quot;&lt;br /&gt;
S             bg_fallDamageMaxHeight &amp;quot;300&amp;quot;&lt;br /&gt;
S             bg_fallDamageMinHeight &amp;quot;128&amp;quot;&lt;br /&gt;
S             bg_foliagesnd_fastinterval &amp;quot;500&amp;quot;&lt;br /&gt;
S             bg_foliagesnd_maxspeed &amp;quot;180&amp;quot;&lt;br /&gt;
S             bg_foliagesnd_minspeed &amp;quot;40&amp;quot;&lt;br /&gt;
S             bg_foliagesnd_resetinterval &amp;quot;500&amp;quot;&lt;br /&gt;
S             bg_foliagesnd_slowinterval &amp;quot;1500&amp;quot;&lt;br /&gt;
S             bg_forceDurationOverride &amp;quot;-1&amp;quot;&lt;br /&gt;
S             bg_forceExplosiveBullets &amp;quot;0&amp;quot;&lt;br /&gt;
S             bg_freeCamClipToHeliPatch &amp;quot;1&amp;quot;&lt;br /&gt;
S             bg_gravity &amp;quot;800&amp;quot;&lt;br /&gt;
S             bg_gunXOffset &amp;quot;0&amp;quot;&lt;br /&gt;
S             bg_ladder_yawcap &amp;quot;100&amp;quot;&lt;br /&gt;
S             bg_legYawCrouchTolerance &amp;quot;40&amp;quot;&lt;br /&gt;
S             bg_legYawProneTolerance &amp;quot;20&amp;quot;&lt;br /&gt;
S             bg_legYawTolerance &amp;quot;40&amp;quot;&lt;br /&gt;
S             bg_lowGravity &amp;quot;400&amp;quot;&lt;br /&gt;
S             bg_maxGrenadeIndicatorSpeed &amp;quot;100&amp;quot;&lt;br /&gt;
S             bg_maxWeaponAnimScale &amp;quot;0.66&amp;quot;&lt;br /&gt;
S             bg_plantInWaterDepth &amp;quot;5&amp;quot;&lt;br /&gt;
S             bg_playStandToCrouchAnims &amp;quot;0&amp;quot;&lt;br /&gt;
S             bg_prone_yawcap &amp;quot;45&amp;quot;&lt;br /&gt;
S             bg_proneSwingSpeed &amp;quot;0.08&amp;quot;&lt;br /&gt;
S             bg_shock_animation &amp;quot;0&amp;quot;&lt;br /&gt;
S             bg_shock_lookControl &amp;quot;1&amp;quot;&lt;br /&gt;
S             bg_shock_lookControl_fadeTime &amp;quot;2&amp;quot;&lt;br /&gt;
S             bg_shock_lookControl_maxpitchspeed &amp;quot;90&amp;quot;&lt;br /&gt;
S             bg_shock_lookControl_maxyawspeed &amp;quot;90&amp;quot;&lt;br /&gt;
S             bg_shock_lookControl_mousesensitivityscale &amp;quot;0.5&amp;quot;&lt;br /&gt;
S             bg_shock_movement &amp;quot;1&amp;quot;&lt;br /&gt;
S             bg_shock_screenBlurBlendFadeTime &amp;quot;1&amp;quot;&lt;br /&gt;
S             bg_shock_screenBlurBlendTime &amp;quot;0.4&amp;quot;&lt;br /&gt;
S             bg_shock_screenFlashShotFadeTime &amp;quot;1&amp;quot;&lt;br /&gt;
S             bg_shock_screenFlashWhiteFadeTime &amp;quot;1&amp;quot;&lt;br /&gt;
S             bg_shock_screenType &amp;quot;blurred&amp;quot;&lt;br /&gt;
S             bg_shock_sound &amp;quot;1&amp;quot;&lt;br /&gt;
S             bg_shock_soundDryLevel &amp;quot;1&amp;quot;&lt;br /&gt;
S             bg_shock_soundEnd &amp;quot;shellshock_end&amp;quot;&lt;br /&gt;
S             bg_shock_soundEndAbort &amp;quot;shellshock_end_abort&amp;quot;&lt;br /&gt;
S             bg_shock_soundFadeInTime &amp;quot;0.25&amp;quot;&lt;br /&gt;
S             bg_shock_soundFadeOutTime &amp;quot;2.5&amp;quot;&lt;br /&gt;
S             bg_shock_soundLoop &amp;quot;shellshock_loop&amp;quot;&lt;br /&gt;
S             bg_shock_soundLoopEndDelay &amp;quot;-3&amp;quot;&lt;br /&gt;
S             bg_shock_soundLoopFadeTime &amp;quot;1.5&amp;quot;&lt;br /&gt;
S             bg_shock_soundLoopSilent &amp;quot;shellshock_loop_silent&amp;quot;&lt;br /&gt;
S             bg_shock_soundModEndDelay &amp;quot;2&amp;quot;&lt;br /&gt;
S             bg_shock_soundRoomType &amp;quot;default&amp;quot;&lt;br /&gt;
S             bg_shock_soundSnapshot &amp;quot;default&amp;quot;&lt;br /&gt;
S             bg_shock_soundWetLevel &amp;quot;0.5&amp;quot;&lt;br /&gt;
S             bg_shock_viewKickFadeTime &amp;quot;3&amp;quot;&lt;br /&gt;
S             bg_shock_viewKickPeriod &amp;quot;0.75&amp;quot;&lt;br /&gt;
S             bg_shock_viewKickRadius &amp;quot;0.05&amp;quot;&lt;br /&gt;
S             bg_shock_visionset_inTime &amp;quot;0&amp;quot;&lt;br /&gt;
S             bg_shock_visionset_name &amp;quot;&amp;quot;&lt;br /&gt;
S             bg_shock_visionset_outTime &amp;quot;0&amp;quot;&lt;br /&gt;
S             bg_slopeFrames &amp;quot;10&amp;quot;&lt;br /&gt;
S             bg_swingSpeed &amp;quot;0.15&amp;quot;&lt;br /&gt;
S             bg_teleportAlignTime &amp;quot;500&amp;quot;&lt;br /&gt;
S             bg_viewBobAmplitudeBase &amp;quot;0.16&amp;quot;&lt;br /&gt;
S             bg_viewBobAmplitudeDtp &amp;quot;0.002 0.002&amp;quot;&lt;br /&gt;
S             bg_viewBobAmplitudeDucked &amp;quot;0.0075 0.0075&amp;quot;&lt;br /&gt;
S             bg_viewBobAmplitudeDuckedAds &amp;quot;0.0075 0.0075&amp;quot;&lt;br /&gt;
S             bg_viewBobAmplitudeProne &amp;quot;0.08 0.04&amp;quot;&lt;br /&gt;
S             bg_viewBobAmplitudeRoll &amp;quot;1.5&amp;quot;&lt;br /&gt;
S             bg_viewBobAmplitudeSprinting &amp;quot;0.02 0.014&amp;quot;&lt;br /&gt;
S             bg_viewBobAmplitudeStanding &amp;quot;0.007 0.007&amp;quot;&lt;br /&gt;
S             bg_viewBobAmplitudeStandingAds &amp;quot;0.007 0.007&amp;quot;&lt;br /&gt;
S             bg_viewBobAmplitudeSwimming &amp;quot;3 2&amp;quot;&lt;br /&gt;
S             bg_viewKickMax &amp;quot;90&amp;quot;&lt;br /&gt;
S             bg_viewKickMin &amp;quot;0.5&amp;quot;&lt;br /&gt;
S             bg_viewKickRandom &amp;quot;0.4&amp;quot;&lt;br /&gt;
S             bg_viewKickScale &amp;quot;0.2&amp;quot;&lt;br /&gt;
S             bg_vsmode_hud &amp;quot;0&amp;quot;&lt;br /&gt;
S             bg_weaponBobAmplitudeBase &amp;quot;0.16&amp;quot;&lt;br /&gt;
S             bg_weaponBobAmplitudeDtp &amp;quot;0.002 0.002&amp;quot;&lt;br /&gt;
S             bg_weaponBobAmplitudeDucked &amp;quot;0.045 0.025&amp;quot;&lt;br /&gt;
S             bg_weaponBobAmplitudeProne &amp;quot;0.02 0.005&amp;quot;&lt;br /&gt;
S             bg_weaponBobAmplitudeRoll &amp;quot;1.5&amp;quot;&lt;br /&gt;
S             bg_weaponBobAmplitudeSprinting &amp;quot;0.02 0.014&amp;quot;&lt;br /&gt;
S             bg_weaponBobAmplitudeStanding &amp;quot;0.055 0.025&amp;quot;&lt;br /&gt;
S             bg_weaponBobAmplitudeSwimming &amp;quot;4 4&amp;quot;&lt;br /&gt;
S             bg_weaponBobFrequencySwimming &amp;quot;0.1&amp;quot;&lt;br /&gt;
S             bg_weaponBobHeavyWeaponScalar &amp;quot;1.5&amp;quot;&lt;br /&gt;
S             bg_weaponBobLag &amp;quot;0.25&amp;quot;&lt;br /&gt;
S             bg_weaponBobMax &amp;quot;8&amp;quot;&lt;br /&gt;
S             bg_weaponleftbone &amp;quot;tag_weapon_left&amp;quot;&lt;br /&gt;
S             bg_weaponrightbone &amp;quot;tag_weapon_right&amp;quot;&lt;br /&gt;
S             blackopsmode &amp;quot;0&amp;quot;&lt;br /&gt;
S             bodyTypeFromGun &amp;quot;0&amp;quot;&lt;br /&gt;
S             bot_difficulty &amp;quot;normal&amp;quot;&lt;br /&gt;
S             bot_enemies &amp;quot;6&amp;quot;&lt;br /&gt;
S             bot_friends &amp;quot;6&amp;quot;&lt;br /&gt;
S             bot_tips &amp;quot;1&amp;quot;&lt;br /&gt;
S             bullet_penetrationMinFxDist &amp;quot;30&amp;quot;&lt;br /&gt;
S             bulletrange &amp;quot;8192&amp;quot;&lt;br /&gt;
S             category &amp;quot;0&amp;quot;&lt;br /&gt;
S             categoryPlaylist &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_adsZoomToggleStyle &amp;quot;1&amp;quot;&lt;br /&gt;
S             cg_adsZScaleMax &amp;quot;1.25&amp;quot;&lt;br /&gt;
S             cg_allow_mature &amp;quot;1&amp;quot;&lt;br /&gt;
S             cg_allPlayerNamesVisible &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_artilleryKillCamBackDist &amp;quot;30&amp;quot;&lt;br /&gt;
S             cg_artilleryKillCamFov &amp;quot;30&amp;quot;&lt;br /&gt;
S             cg_artilleryKillCamGroundBackDist &amp;quot;30&amp;quot;&lt;br /&gt;
S             cg_artilleryKillCamGroundUpDist &amp;quot;15&amp;quot;&lt;br /&gt;
S             cg_artilleryKillCamUpDist &amp;quot;3&amp;quot;&lt;br /&gt;
S             cg_artilleryKillCamWallOutDist &amp;quot;10&amp;quot;&lt;br /&gt;
S             cg_artilleryKillCamWallSideDist &amp;quot;30&amp;quot;&lt;br /&gt;
S             cg_blood &amp;quot;1&amp;quot;&lt;br /&gt;
S             cg_brass &amp;quot;1&amp;quot;&lt;br /&gt;
S             cg_bulletlength &amp;quot;80&amp;quot;&lt;br /&gt;
S             cg_bulletwidth &amp;quot;2&amp;quot;&lt;br /&gt;
S             cg_cameraSpikeEnemyColor &amp;quot;1 0 0 1&amp;quot;&lt;br /&gt;
S             cg_cameraSpikeHighlightBrightness &amp;quot;5&amp;quot;&lt;br /&gt;
S             cg_cameraVehicleExitTweenTime &amp;quot;0.4&amp;quot;&lt;br /&gt;
S             cg_cameraWaterClip &amp;quot;4.5&amp;quot;&lt;br /&gt;
S             cg_canSeeFriendlyFrustumExpand &amp;quot;-30&amp;quot;&lt;br /&gt;
S             cg_canSeeFriendlyFrustumMinDistance &amp;quot;100&amp;quot;&lt;br /&gt;
S             cg_canSeeFriendlyFrustumUpdateInterval &amp;quot;250&amp;quot;&lt;br /&gt;
S             cg_centertime &amp;quot;5&amp;quot;&lt;br /&gt;
S             cg_chatHeight &amp;quot;5&amp;quot;&lt;br /&gt;
S             cg_chatTime &amp;quot;12000&amp;quot;&lt;br /&gt;
S             cg_cinematicFullscreen &amp;quot;1&amp;quot;&lt;br /&gt;
S             cg_connectionIconSize &amp;quot;5&amp;quot;&lt;br /&gt;
S             cg_constantSizeHeadIcons &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_corpseHighlightFadeTime &amp;quot;2&amp;quot;&lt;br /&gt;
S             cg_crosshairAlpha &amp;quot;1&amp;quot;&lt;br /&gt;
S             cg_crosshairAlphaMin &amp;quot;0.5&amp;quot;&lt;br /&gt;
S             cg_crosshairDynamic &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_crosshairEnemyColor &amp;quot;1&amp;quot;&lt;br /&gt;
S             cg_cursorHints &amp;quot;4&amp;quot;&lt;br /&gt;
S             cg_debug_overlay_viewport &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_debug_triggers &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_debugDrawSafeAreas &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_debugevents &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_debugInfoCornerOffset &amp;quot;0 0&amp;quot;&lt;br /&gt;
S             cg_debugMounting &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_debugposition &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_descriptiveText &amp;quot;1&amp;quot;&lt;br /&gt;
S             cg_destructibleKillCamCloseXYDist &amp;quot;24&amp;quot;&lt;br /&gt;
S             cg_destructibleKillCamCloseZDist &amp;quot;24&amp;quot;&lt;br /&gt;
S             cg_destructibleKillCamFarBlur &amp;quot;2&amp;quot;&lt;br /&gt;
S             cg_destructibleKillCamFarBlurDist &amp;quot;300&amp;quot;&lt;br /&gt;
S             cg_destructibleKillCamFarBlurStart &amp;quot;100&amp;quot;&lt;br /&gt;
S             cg_destructibleKillCamFov &amp;quot;50&amp;quot;&lt;br /&gt;
S             cg_destructibleKillCamNearBlur &amp;quot;4&amp;quot;&lt;br /&gt;
S             cg_destructibleKillCamNearBlurEnd &amp;quot;100&amp;quot;&lt;br /&gt;
S             cg_destructibleKillCamNearBlurStart &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_destructibleKillCamRegularHeight &amp;quot;90&amp;quot;&lt;br /&gt;
S             cg_destructibleKillCamZIncrease &amp;quot;15&amp;quot;&lt;br /&gt;
S             cg_development &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_dogKillCamDistFromEyes &amp;quot;20&amp;quot;&lt;br /&gt;
S             cg_dogKillCamForwardDist &amp;quot;-40&amp;quot;&lt;br /&gt;
S             cg_dogKillCamFov &amp;quot;90&amp;quot;&lt;br /&gt;
S             cg_dogKillCamSideDist &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_dogKillCamUpDist &amp;quot;30&amp;quot;&lt;br /&gt;
S             cg_dogKillMinDistFromTarget &amp;quot;100&amp;quot;&lt;br /&gt;
S             cg_draw2D &amp;quot;1&amp;quot;&lt;br /&gt;
S             cg_drawBreathHint &amp;quot;1&amp;quot;&lt;br /&gt;
S             cg_drawCrosshair &amp;quot;1&amp;quot;&lt;br /&gt;
S             cg_drawCrosshair3D &amp;quot;1&amp;quot;&lt;br /&gt;
S             cg_drawCrosshairNames &amp;quot;1&amp;quot;&lt;br /&gt;
S             cg_drawCrosshairNamesPosX &amp;quot;300&amp;quot;&lt;br /&gt;
S             cg_drawCrosshairNamesPosY &amp;quot;180&amp;quot;&lt;br /&gt;
S             cg_drawErrorMessages &amp;quot;1&amp;quot;&lt;br /&gt;
S             cg_drawFPS &amp;quot;Off&amp;quot;&lt;br /&gt;
S             cg_drawFPSLabels &amp;quot;1&amp;quot;&lt;br /&gt;
S             cg_drawFPSOnly &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_drawFPSScale &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_drawFriendlyNames &amp;quot;1&amp;quot;&lt;br /&gt;
S             cg_drawGun &amp;quot;1&amp;quot;&lt;br /&gt;
S             cg_drawHealth &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_drawHoldBreathHint &amp;quot;1&amp;quot;&lt;br /&gt;
S             cg_drawMantleHint &amp;quot;1&amp;quot;&lt;br /&gt;
S             cg_drawMaterial &amp;quot;Off&amp;quot;&lt;br /&gt;
S             cg_drawModelAxis &amp;quot;-1&amp;quot;&lt;br /&gt;
S             cg_drawpaused &amp;quot;1&amp;quot;&lt;br /&gt;
S             cg_drawScriptUsage &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_drawShellshock &amp;quot;1&amp;quot;&lt;br /&gt;
S             cg_drawSnapshot &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_drawSnapshotTime &amp;quot;1&amp;quot;&lt;br /&gt;
S             cg_drawThroughWalls &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_drawTurretCrosshair &amp;quot;1&amp;quot;&lt;br /&gt;
S             cg_drawVersion &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_drawVersionX &amp;quot;50&amp;quot;&lt;br /&gt;
S             cg_drawVersionY &amp;quot;18&amp;quot;&lt;br /&gt;
S             cg_dumpAnims &amp;quot;-1&amp;quot;&lt;br /&gt;
S             cg_enemyNameFadeIn &amp;quot;250&amp;quot;&lt;br /&gt;
S             cg_enemyNameFadeOut &amp;quot;250&amp;quot;&lt;br /&gt;
S             cg_errordecay &amp;quot;100&amp;quot;&lt;br /&gt;
S             cg_explosiveKillCamBackDist &amp;quot;150&amp;quot;&lt;br /&gt;
S             cg_explosiveKillCamGroundBackDist &amp;quot;30&amp;quot;&lt;br /&gt;
S             cg_explosiveKillCamGroundUpDist &amp;quot;15&amp;quot;&lt;br /&gt;
S             cg_explosiveKillCamStopDecelDist &amp;quot;100&amp;quot;&lt;br /&gt;
S             cg_explosiveKillCamStopDist &amp;quot;200&amp;quot;&lt;br /&gt;
S             cg_explosiveKillCamUpDist &amp;quot;10&amp;quot;&lt;br /&gt;
S             cg_explosiveKillCamWallOutDist &amp;quot;10&amp;quot;&lt;br /&gt;
S             cg_explosiveKillCamWallSideDist &amp;quot;30&amp;quot;&lt;br /&gt;
S             cg_fakefireWizbyChance &amp;quot;0.2&amp;quot;&lt;br /&gt;
S             cg_firstPersonTracerChance &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_flareVisionSetFadeDuration &amp;quot;2000&amp;quot;&lt;br /&gt;
S             cg_footprints &amp;quot;1&amp;quot;&lt;br /&gt;
S             cg_footprintsDebug &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_footprintsDistortWater &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_footsteps &amp;quot;1&amp;quot;&lt;br /&gt;
S             cg_fov &amp;quot;65&amp;quot;&lt;br /&gt;
S             cg_fov_default &amp;quot;65&amp;quot;&lt;br /&gt;
S             cg_fov_default_thirdperson &amp;quot;40&amp;quot;&lt;br /&gt;
S             cg_fovCompMax &amp;quot;85&amp;quot;&lt;br /&gt;
S             cg_fovExtraCam &amp;quot;30&amp;quot;&lt;br /&gt;
S             cg_fovMin &amp;quot;10&amp;quot;&lt;br /&gt;
S             cg_fovScale &amp;quot;1&amp;quot;&lt;br /&gt;
S             cg_friendlyNameFadeIn &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_friendlyNameFadeOut &amp;quot;1500&amp;quot;&lt;br /&gt;
S             cg_fuelHudVersion &amp;quot;1&amp;quot;&lt;br /&gt;
S             cg_gameBoldMessageWidth &amp;quot;390&amp;quot;&lt;br /&gt;
S             cg_gameMessageWidth &amp;quot;455&amp;quot;&lt;br /&gt;
S             cg_gun_fovcomp_x &amp;quot;-2&amp;quot;&lt;br /&gt;
S             cg_gun_fovcomp_y &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_gun_fovcomp_z &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_gun_move_f &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_gun_move_minspeed &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_gun_move_r &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_gun_move_rate &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_gun_move_u &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_gun_ofs_f &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_gun_ofs_r &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_gun_ofs_u &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_gun_x &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_gun_y &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_gun_z &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_headIconMinScreenRadius &amp;quot;0.025&amp;quot;&lt;br /&gt;
S             cg_heliKillCamFarBlur &amp;quot;2&amp;quot;&lt;br /&gt;
S             cg_heliKillCamFarBlurDist &amp;quot;300&amp;quot;&lt;br /&gt;
S             cg_heliKillCamFarBlurStart &amp;quot;100&amp;quot;&lt;br /&gt;
S             cg_heliKillCamFov &amp;quot;15&amp;quot;&lt;br /&gt;
S             cg_heliKillCamNearBlur &amp;quot;4&amp;quot;&lt;br /&gt;
S             cg_heliKillCamNearBlurEnd &amp;quot;100&amp;quot;&lt;br /&gt;
S             cg_heliKillCamNearBlurStart &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_hintFadeTime &amp;quot;100&amp;quot;&lt;br /&gt;
S             cg_hudChatIntermissionPosition &amp;quot;5 90&amp;quot;&lt;br /&gt;
S             cg_hudChatPosition &amp;quot;5 200&amp;quot;&lt;br /&gt;
S             cg_hudDamageDirectionalIconTime &amp;quot;1000&amp;quot;&lt;br /&gt;
S             cg_hudDamageIconHeight &amp;quot;64&amp;quot;&lt;br /&gt;
S             cg_hudDamageIconInScope &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_hudDamageIconOffset &amp;quot;128&amp;quot;&lt;br /&gt;
S             cg_hudDamageIconTime &amp;quot;2000&amp;quot;&lt;br /&gt;
S             cg_hudDamageIconWidth &amp;quot;128&amp;quot;&lt;br /&gt;
S             cg_hudGrenadeIconEnabledFlash &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_hudGrenadeIconHeight &amp;quot;25&amp;quot;&lt;br /&gt;
S             cg_hudGrenadeIconInScope &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_hudGrenadeIconMaxHeight &amp;quot;104&amp;quot;&lt;br /&gt;
S             cg_hudGrenadeIconMaxRangeFlash &amp;quot;500&amp;quot;&lt;br /&gt;
S             cg_hudGrenadeIconMaxRangeFrag &amp;quot;250&amp;quot;&lt;br /&gt;
S             cg_hudGrenadeIconOffset &amp;quot;50&amp;quot;&lt;br /&gt;
S             cg_hudGrenadeIconWidth &amp;quot;25&amp;quot;&lt;br /&gt;
S             cg_hudGrenadeIndicatorFadeUp &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_hudGrenadeIndicatorStartColor &amp;quot;1 1 1 1&amp;quot;&lt;br /&gt;
S             cg_hudGrenadeIndicatorTargetColor &amp;quot;1 1 1 1&amp;quot;&lt;br /&gt;
S             cg_hudGrenadePointerHeight &amp;quot;12&amp;quot;&lt;br /&gt;
S             cg_hudGrenadePointerPivot &amp;quot;12 27&amp;quot;&lt;br /&gt;
S             cg_hudGrenadePointerPulseFreq &amp;quot;1.7&amp;quot;&lt;br /&gt;
S             cg_hudGrenadePointerPulseMax &amp;quot;1.85&amp;quot;&lt;br /&gt;
S             cg_hudGrenadePointerPulseMin &amp;quot;0.3&amp;quot;&lt;br /&gt;
S             cg_hudGrenadePointerWidth &amp;quot;25&amp;quot;&lt;br /&gt;
S             cg_hudlegacysplitscreenscale &amp;quot;2&amp;quot;&lt;br /&gt;
S             cg_hudMapBorderWidth &amp;quot;2&amp;quot;&lt;br /&gt;
S             cg_hudMapFriendlyHeight &amp;quot;15&amp;quot;&lt;br /&gt;
S             cg_hudMapFriendlyWidth &amp;quot;15&amp;quot;&lt;br /&gt;
S             cg_hudMapPlayerHeight &amp;quot;20&amp;quot;&lt;br /&gt;
S             cg_hudMapPlayerWidth &amp;quot;20&amp;quot;&lt;br /&gt;
S             cg_hudMapRadarLineThickness &amp;quot;0.15&amp;quot;&lt;br /&gt;
S             cg_hudObjectiveTextScale &amp;quot;0.3&amp;quot;&lt;br /&gt;
S             cg_hudProneY &amp;quot;-160&amp;quot;&lt;br /&gt;
S             cg_hudSayPosition &amp;quot;5 180&amp;quot;&lt;br /&gt;
S             cg_hudsplitscreencompassscale &amp;quot;1.5&amp;quot;&lt;br /&gt;
S             cg_hudsplitscreenstancescale &amp;quot;2&amp;quot;&lt;br /&gt;
S             cg_hudStanceFlash &amp;quot;1 1 1 1&amp;quot;&lt;br /&gt;
S             cg_hudStanceHintPrints &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_hudVotePosition &amp;quot;5 220&amp;quot;&lt;br /&gt;
S             cg_infraredBlurTime &amp;quot;250&amp;quot;&lt;br /&gt;
S             cg_infraredHighlightOffset &amp;quot;0.75&amp;quot;&lt;br /&gt;
S             cg_infraredHighlightScale &amp;quot;200&amp;quot;&lt;br /&gt;
S             cg_invalidCmdHintBlinkInterval &amp;quot;600&amp;quot;&lt;br /&gt;
S             cg_invalidCmdHintDuration &amp;quot;1800&amp;quot;&lt;br /&gt;
S             cg_laserEndOffset &amp;quot;0.5&amp;quot;&lt;br /&gt;
S             cg_laserFlarePct &amp;quot;0.2&amp;quot;&lt;br /&gt;
S             cg_laserForceOn &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_laserLight &amp;quot;1&amp;quot;&lt;br /&gt;
S             cg_laserLightBeginOffset &amp;quot;13&amp;quot;&lt;br /&gt;
S             cg_laserLightBodyTweak &amp;quot;15&amp;quot;&lt;br /&gt;
S             cg_laserLightEndOffset &amp;quot;-3&amp;quot;&lt;br /&gt;
S             cg_laserLightRadius &amp;quot;3&amp;quot;&lt;br /&gt;
S             cg_laserRadius &amp;quot;0.8&amp;quot;&lt;br /&gt;
S             cg_laserRange &amp;quot;1500&amp;quot;&lt;br /&gt;
S             cg_laserRangePlayer &amp;quot;1500&amp;quot;&lt;br /&gt;
S             cg_mapLocationSelectionCursorSpeed &amp;quot;0.6&amp;quot;&lt;br /&gt;
S             cg_mapLocationSelectionRotationSpeed &amp;quot;3&amp;quot;&lt;br /&gt;
S             cg_marks_ents_player_only &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_mature &amp;quot;1&amp;quot;&lt;br /&gt;
S             cg_MaxDownedPulseRate &amp;quot;4&amp;quot;&lt;br /&gt;
S             cg_MinDownedPulseRate &amp;quot;1&amp;quot;&lt;br /&gt;
S             cg_motionblur_duration &amp;quot;2500&amp;quot;&lt;br /&gt;
S             cg_motionblur_fadeout &amp;quot;500&amp;quot;&lt;br /&gt;
S             cg_nopredict &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_overheadIconSize &amp;quot;0.7&amp;quot;&lt;br /&gt;
S             cg_overheadNamesFarDist &amp;quot;512&amp;quot;&lt;br /&gt;
S             cg_overheadNamesFarScale &amp;quot;0.7&amp;quot;&lt;br /&gt;
S             cg_overheadNamesFont &amp;quot;2&amp;quot;&lt;br /&gt;
S             cg_overheadNamesGlow &amp;quot;0 0 0 1&amp;quot;&lt;br /&gt;
S             cg_overheadNamesMaxDist &amp;quot;10000&amp;quot;&lt;br /&gt;
S             cg_overheadNamesNearDist &amp;quot;64&amp;quot;&lt;br /&gt;
S             cg_overheadNamesSize &amp;quot;0.5&amp;quot;&lt;br /&gt;
S             cg_overheadNamesTagUpdateInterval &amp;quot;1&amp;quot;&lt;br /&gt;
S             cg_overheadRankSize &amp;quot;0.5&amp;quot;&lt;br /&gt;
S             cg_playerFrustumHalfHeight &amp;quot;36&amp;quot;&lt;br /&gt;
S             cg_playerHighlightBlinkTime &amp;quot;1250&amp;quot;&lt;br /&gt;
S             cg_playerHighlightBrightness &amp;quot;3&amp;quot;&lt;br /&gt;
S             cg_playerHighlightEnemyColor &amp;quot;1 0.101961 0.101961 1&amp;quot;&lt;br /&gt;
S             cg_playerHighlightMinFade &amp;quot;0.4&amp;quot;&lt;br /&gt;
S             cg_playerHighlightTargetSize &amp;quot;750&amp;quot;&lt;br /&gt;
S             cg_predictItems &amp;quot;1&amp;quot;&lt;br /&gt;
S             cg_proneFeetCollisionHull &amp;quot;1&amp;quot;&lt;br /&gt;
S             cg_readTitleStorageLocally &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_retrieveHintTime &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_retrieveHintTimeStuck &amp;quot;2000&amp;quot;&lt;br /&gt;
S             cg_rocketKillCamBackDist &amp;quot;70&amp;quot;&lt;br /&gt;
S             cg_rocketKillCamUpDist &amp;quot;10&amp;quot;&lt;br /&gt;
S             cg_scoreboardBannerHeight &amp;quot;35&amp;quot;&lt;br /&gt;
S             cg_scoreboardFont &amp;quot;3&amp;quot;&lt;br /&gt;
S             cg_scoreboardHeaderFontScale &amp;quot;0.315&amp;quot;&lt;br /&gt;
S             cg_scoreboardHeight &amp;quot;435&amp;quot;&lt;br /&gt;
S             cg_scoreboardItemHeight &amp;quot;18&amp;quot;&lt;br /&gt;
S             cg_scoreboardMyColor &amp;quot;1 0.8 0.4 1&amp;quot;&lt;br /&gt;
S             cg_scoreboardPingGraph &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_scoreboardPingHeight &amp;quot;0.7&amp;quot;&lt;br /&gt;
S             cg_scoreboardPingText &amp;quot;1&amp;quot;&lt;br /&gt;
S             cg_scoreboardPingWidth &amp;quot;0.036&amp;quot;&lt;br /&gt;
S             cg_scoreboardQuarterscreenWidth &amp;quot;395&amp;quot;&lt;br /&gt;
S             cg_scoreboardRankFontScale &amp;quot;0.26&amp;quot;&lt;br /&gt;
S             cg_scoreboardScrollStep &amp;quot;3&amp;quot;&lt;br /&gt;
S             cg_scoreboardSplitscreenWidth &amp;quot;700&amp;quot;&lt;br /&gt;
S             cg_scoreboardTextOffset &amp;quot;0.6&amp;quot;&lt;br /&gt;
S             cg_scoreboardWidth &amp;quot;500&amp;quot;&lt;br /&gt;
S             cg_ScoresPing_BgColor &amp;quot;0.25098 0.25098 0.25098 0.501961&amp;quot;&lt;br /&gt;
S             cg_ScoresPing_HighColor &amp;quot;0.8 0 0 1&amp;quot;&lt;br /&gt;
S             cg_ScoresPing_Interval &amp;quot;1&amp;quot;&lt;br /&gt;
S             cg_ScoresPing_LowColor &amp;quot;0 0.74902 0 1&amp;quot;&lt;br /&gt;
S             cg_ScoresPing_MaxBars &amp;quot;4&amp;quot;&lt;br /&gt;
S             cg_ScoresPing_MedColor &amp;quot;0.8 0.8 0 1&amp;quot;&lt;br /&gt;
S             cg_scriptedKillCamCloseXYDist &amp;quot;24&amp;quot;&lt;br /&gt;
S             cg_scriptedKillCamCloseZDist &amp;quot;24&amp;quot;&lt;br /&gt;
S             cg_scriptedKillCamFarBlur &amp;quot;2&amp;quot;&lt;br /&gt;
S             cg_scriptedKillCamFarBlurDist &amp;quot;300&amp;quot;&lt;br /&gt;
S             cg_scriptedKillCamFarBlurStart &amp;quot;100&amp;quot;&lt;br /&gt;
S             cg_scriptedKillCamFov &amp;quot;50&amp;quot;&lt;br /&gt;
S             cg_scriptedKillCamNearBlur &amp;quot;4&amp;quot;&lt;br /&gt;
S             cg_scriptedKillCamNearBlurEnd &amp;quot;100&amp;quot;&lt;br /&gt;
S             cg_scriptedKillCamNearBlurStart &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_scriptIconSize &amp;quot;5&amp;quot;&lt;br /&gt;
S             cg_seatHintFadeTime &amp;quot;2000&amp;quot;&lt;br /&gt;
S             cg_showmiss &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_showZombieControls &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_showZombieMap &amp;quot;1&amp;quot;&lt;br /&gt;
S             cg_spectateThirdPerson &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_sprintMeterDisabledColor &amp;quot;0.8 0.1 0.1 0.2&amp;quot;&lt;br /&gt;
S             cg_sprintMeterEmptyColor &amp;quot;0.7 0.5 0.2 0.8&amp;quot;&lt;br /&gt;
S             cg_sprintMeterFullColor &amp;quot;0.8 0.8 0.8 0.8&amp;quot;&lt;br /&gt;
S             cg_subtitleMinTime &amp;quot;3&amp;quot;&lt;br /&gt;
S             cg_subtitles &amp;quot;1&amp;quot;&lt;br /&gt;
S             cg_subtitleWidthStandard &amp;quot;520&amp;quot;&lt;br /&gt;
S             cg_subtitleWidthWidescreen &amp;quot;520&amp;quot;&lt;br /&gt;
S             cg_teamChatsOnly &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_thirdPerson &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_thirdPersonAngle &amp;quot;354&amp;quot;&lt;br /&gt;
S             cg_thirdPersonFocusDist &amp;quot;512&amp;quot;&lt;br /&gt;
S             cg_thirdPersonMode &amp;quot;Fixed&amp;quot;&lt;br /&gt;
S             cg_thirdPersonRange &amp;quot;120&amp;quot;&lt;br /&gt;
S             cg_timedDamageDuration &amp;quot;500&amp;quot;&lt;br /&gt;
S             cg_tracerchance &amp;quot;0.2&amp;quot;&lt;br /&gt;
S             cg_tracerlength &amp;quot;100&amp;quot;&lt;br /&gt;
S             cg_tracerNoDrawTime &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_tracerScale &amp;quot;1&amp;quot;&lt;br /&gt;
S             cg_tracerScaleDistRange &amp;quot;25000&amp;quot;&lt;br /&gt;
S             cg_tracerScaleMinDist &amp;quot;5000&amp;quot;&lt;br /&gt;
S             cg_tracerScrewDist &amp;quot;100&amp;quot;&lt;br /&gt;
S             cg_tracerScrewRadius &amp;quot;0.15&amp;quot;&lt;br /&gt;
S             cg_tracerSpeed &amp;quot;7500&amp;quot;&lt;br /&gt;
S             cg_tracerwidth &amp;quot;3&amp;quot;&lt;br /&gt;
S             cg_treadmarks &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_turretBipodOffset &amp;quot;17&amp;quot;&lt;br /&gt;
S             cg_turretKillCamBackOffset &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_turretKillCamCloseXYDist &amp;quot;24&amp;quot;&lt;br /&gt;
S             cg_turretKillCamCloseZDist &amp;quot;24&amp;quot;&lt;br /&gt;
S             cg_turretKillCamDistanceIncrease &amp;quot;100&amp;quot;&lt;br /&gt;
S             cg_turretKillCamFarBlur &amp;quot;2&amp;quot;&lt;br /&gt;
S             cg_turretKillCamFarBlurDist &amp;quot;300&amp;quot;&lt;br /&gt;
S             cg_turretKillCamFarBlurStart &amp;quot;100&amp;quot;&lt;br /&gt;
S             cg_turretKillCamFov &amp;quot;100&amp;quot;&lt;br /&gt;
S             cg_turretKillCamHeightIncrease &amp;quot;60&amp;quot;&lt;br /&gt;
S             cg_turretKillCamNearBlur &amp;quot;4&amp;quot;&lt;br /&gt;
S             cg_turretKillCamNearBlurEnd &amp;quot;25&amp;quot;&lt;br /&gt;
S             cg_turretKillCamNearBlurStart &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_turretKillCamSideOffset &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_ufo_scaler &amp;quot;6&amp;quot;&lt;br /&gt;
S             cg_use_colored_smoke &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_usingClientScripts &amp;quot;1&amp;quot;&lt;br /&gt;
S             cg_viewVehicleInfluenceGunner &amp;quot;1 1 1&amp;quot;&lt;br /&gt;
S             cg_viewVehicleInfluenceGunnerFiring &amp;quot;0 0 0&amp;quot;&lt;br /&gt;
S             cg_viewZSmoothingMax &amp;quot;16&amp;quot;&lt;br /&gt;
S             cg_viewZSmoothingMin &amp;quot;1&amp;quot;&lt;br /&gt;
S             cg_viewZSmoothingTime &amp;quot;0.1&amp;quot;&lt;br /&gt;
S             cg_visionSetLerpMaxDecreasePerFrame &amp;quot;0.01&amp;quot;&lt;br /&gt;
S             cg_visionSetLerpMaxIncreasePerFrame &amp;quot;0.02&amp;quot;&lt;br /&gt;
S             cg_voiceIconSize &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_watersheeting &amp;quot;1&amp;quot;&lt;br /&gt;
S             cg_waterTrailRippleFrequency &amp;quot;400&amp;quot;&lt;br /&gt;
S             cg_waterTrailRippleVariance &amp;quot;200&amp;quot;&lt;br /&gt;
S             cg_weaponCycleDelay &amp;quot;0&amp;quot;&lt;br /&gt;
S             cg_weaponHintsCoD1Style &amp;quot;1&amp;quot;&lt;br /&gt;
S             cg_youInKillCamSize &amp;quot;11&amp;quot;&lt;br /&gt;
S             cl_allowDownload &amp;quot;1&amp;quot;&lt;br /&gt;
S             cl_analog_attack_threshold &amp;quot;0.8&amp;quot;&lt;br /&gt;
S             cl_anglespeedkey &amp;quot;1.5&amp;quot;&lt;br /&gt;
S             cl_avidemo &amp;quot;0&amp;quot;&lt;br /&gt;
S             cl_bypassMouseInput &amp;quot;0&amp;quot;&lt;br /&gt;
S             cl_clientDemoCoolMomentExtendEnabled &amp;quot;0&amp;quot;&lt;br /&gt;
S             cl_clientDemoCoolMomentExtendTime &amp;quot;3&amp;quot;&lt;br /&gt;
S             cl_clientDemoMaxRecordTime &amp;quot;10&amp;quot;&lt;br /&gt;
S             cl_clientDemoName &amp;quot;&amp;quot;&lt;br /&gt;
S             cl_clientDemoRequestPingTime &amp;quot;6&amp;quot;&lt;br /&gt;
S             cl_clientDemoType &amp;quot;0&amp;quot;&lt;br /&gt;
S             cl_clientDemoUseMemoryBuffer &amp;quot;0&amp;quot;&lt;br /&gt;
S             cl_connectionAttempts &amp;quot;10&amp;quot;&lt;br /&gt;
S             cl_connectTimeout &amp;quot;200&amp;quot;&lt;br /&gt;
S             cl_dblTapMaxDelayTime &amp;quot;500&amp;quot;&lt;br /&gt;
S             cl_dblTapMaxHoldTime &amp;quot;500&amp;quot;&lt;br /&gt;
S             cl_demoFFSpeed &amp;quot;0&amp;quot;&lt;br /&gt;
S             cl_demoLiveStreaming &amp;quot;0&amp;quot;&lt;br /&gt;
S             cl_demoSkipToTime &amp;quot;0&amp;quot;&lt;br /&gt;
S             cl_dtpHoldTime &amp;quot;200&amp;quot;&lt;br /&gt;
S             cl_findsessions_timeout &amp;quot;30&amp;quot;&lt;br /&gt;
S             cl_forceavidemo &amp;quot;0&amp;quot;&lt;br /&gt;
S             cl_freelook &amp;quot;1&amp;quot;&lt;br /&gt;
S             cl_freezeDemo &amp;quot;0&amp;quot;&lt;br /&gt;
S             cl_hudDrawsBehindUI &amp;quot;1&amp;quot;&lt;br /&gt;
S             cl_ingame &amp;quot;0&amp;quot;&lt;br /&gt;
S             cl_inputTimeScaleFrac &amp;quot;0&amp;quot;&lt;br /&gt;
S             cl_maxpackets &amp;quot;30&amp;quot;&lt;br /&gt;
S             cl_maxPing &amp;quot;800&amp;quot;&lt;br /&gt;
S             cl_maxppf &amp;quot;5&amp;quot;&lt;br /&gt;
S             cl_motdString &amp;quot;&amp;quot;&lt;br /&gt;
S             cl_mouseAccel &amp;quot;0&amp;quot;&lt;br /&gt;
S             cl_network_warning &amp;quot;0&amp;quot;&lt;br /&gt;
S             cl_nodelta &amp;quot;0&amp;quot;&lt;br /&gt;
S             cl_noprint &amp;quot;0&amp;quot;&lt;br /&gt;
S             cl_packetdup &amp;quot;1&amp;quot;&lt;br /&gt;
S             cl_paused &amp;quot;0&amp;quot;&lt;br /&gt;
S             cl_pitchspeed &amp;quot;140&amp;quot;&lt;br /&gt;
S             cl_punkbuster &amp;quot;0&amp;quot;&lt;br /&gt;
S             cl_serverchallenge &amp;quot;0&amp;quot;&lt;br /&gt;
S             cl_serverStatusResendTime &amp;quot;750&amp;quot;&lt;br /&gt;
S             cl_showmouserate &amp;quot;0&amp;quot;&lt;br /&gt;
S             cl_shownet &amp;quot;0&amp;quot;&lt;br /&gt;
S             cl_shownuments &amp;quot;0&amp;quot;&lt;br /&gt;
S             cl_showSend &amp;quot;0&amp;quot;&lt;br /&gt;
S             cl_showServerCommands &amp;quot;0&amp;quot;&lt;br /&gt;
S             cl_showTimeDelta &amp;quot;0&amp;quot;&lt;br /&gt;
S             cl_socketpool_enabled &amp;quot;0&amp;quot;&lt;br /&gt;
S             cl_socketpool_size &amp;quot;10&amp;quot;&lt;br /&gt;
S             cl_stanceHoldTime &amp;quot;300&amp;quot;&lt;br /&gt;
S             cl_talking &amp;quot;0&amp;quot;&lt;br /&gt;
S             cl_timeout &amp;quot;40&amp;quot;&lt;br /&gt;
S             cl_voice &amp;quot;1&amp;quot;&lt;br /&gt;
S             cl_wadefps &amp;quot;0&amp;quot;&lt;br /&gt;
S             cl_wasconnected &amp;quot;0&amp;quot;&lt;br /&gt;
S             cl_wwwDownload &amp;quot;1&amp;quot;&lt;br /&gt;
S             cl_yawspeed &amp;quot;140&amp;quot;&lt;br /&gt;
S             clancard_clanid &amp;quot;0&amp;quot;&lt;br /&gt;
S             clanMessageLastFetchTime &amp;quot;0&amp;quot;&lt;br /&gt;
S             clanName &amp;quot;&amp;quot;&lt;br /&gt;
S             codMessageLastFetchTime &amp;quot;0&amp;quot;&lt;br /&gt;
S             collectors &amp;quot;0&amp;quot;&lt;br /&gt;
S             com_animCheck &amp;quot;0&amp;quot;&lt;br /&gt;
S             com_desiredMenu &amp;quot;0&amp;quot;&lt;br /&gt;
S             com_filter_output &amp;quot;0&amp;quot;&lt;br /&gt;
S             com_first_time &amp;quot;0&amp;quot;&lt;br /&gt;
S             com_first_time_pc &amp;quot;1&amp;quot;&lt;br /&gt;
S             com_freemoveScale &amp;quot;1&amp;quot;&lt;br /&gt;
S             com_introPlayed &amp;quot;1&amp;quot;&lt;br /&gt;
S             com_maxclients &amp;quot;32&amp;quot;&lt;br /&gt;
S             com_maxfps &amp;quot;85&amp;quot;&lt;br /&gt;
S             com_maxFrameTime &amp;quot;100&amp;quot;&lt;br /&gt;
S             com_movieIsPlaying &amp;quot;0&amp;quot;&lt;br /&gt;
S             com_recommendedSet &amp;quot;1&amp;quot;&lt;br /&gt;
S             com_startupIntroPlayed &amp;quot;1&amp;quot;&lt;br /&gt;
S             com_statmon &amp;quot;0&amp;quot;&lt;br /&gt;
S             com_timescale &amp;quot;1&amp;quot;&lt;br /&gt;
S             com_voip_bandwidth_restricted &amp;quot;1&amp;quot;&lt;br /&gt;
S             com_voip_disable_threshold &amp;quot;1200&amp;quot;&lt;br /&gt;
S             com_voip_resume_time &amp;quot;0&amp;quot;&lt;br /&gt;
S             compass &amp;quot;1&amp;quot;&lt;br /&gt;
S             compassClampIcons &amp;quot;1&amp;quot;&lt;br /&gt;
S             compassCoords &amp;quot;740 3590 400&amp;quot;&lt;br /&gt;
S             compassECoordCutoff &amp;quot;37&amp;quot;&lt;br /&gt;
S             compassEnemyFootstepEnabled &amp;quot;0&amp;quot;&lt;br /&gt;
S             compassEnemyFootstepMaxRange &amp;quot;500&amp;quot;&lt;br /&gt;
S             compassEnemyFootstepMaxZ &amp;quot;100&amp;quot;&lt;br /&gt;
S             compassEnemyFootstepMinSpeed &amp;quot;140&amp;quot;&lt;br /&gt;
S             compassForcePlayerIcon &amp;quot;0&amp;quot;&lt;br /&gt;
S             compassFriendlyHeight &amp;quot;18.75&amp;quot;&lt;br /&gt;
S             compassFriendlyWidth &amp;quot;18.75&amp;quot;&lt;br /&gt;
S             compassGridAlign &amp;quot;0&amp;quot;&lt;br /&gt;
S             compassGridCols &amp;quot;5&amp;quot;&lt;br /&gt;
S             compassGridEnabled &amp;quot;1&amp;quot;&lt;br /&gt;
S             compassGridRows &amp;quot;5&amp;quot;&lt;br /&gt;
S             compassLocalRadarRadius &amp;quot;700&amp;quot;&lt;br /&gt;
S             compassLocalRadarUpdateTime &amp;quot;2.25&amp;quot;&lt;br /&gt;
S             compassMaxRange &amp;quot;2500&amp;quot;&lt;br /&gt;
S             compassMinRadius &amp;quot;0.0001&amp;quot;&lt;br /&gt;
S             compassMinRange &amp;quot;0.0001&amp;quot;&lt;br /&gt;
S             compassObjectiveArrowHeight &amp;quot;20&amp;quot;&lt;br /&gt;
S             compassObjectiveArrowOffset &amp;quot;2&amp;quot;&lt;br /&gt;
S             compassObjectiveArrowRotateDist &amp;quot;5&amp;quot;&lt;br /&gt;
S             compassObjectiveArrowWidth &amp;quot;20&amp;quot;&lt;br /&gt;
S             compassObjectiveDetailDist &amp;quot;10&amp;quot;&lt;br /&gt;
S             compassObjectiveDrawLines &amp;quot;1&amp;quot;&lt;br /&gt;
S             compassObjectiveHeight &amp;quot;20&amp;quot;&lt;br /&gt;
S             compassObjectiveIconHeight &amp;quot;18&amp;quot;&lt;br /&gt;
S             compassObjectiveIconHeightZombie &amp;quot;16&amp;quot;&lt;br /&gt;
S             compassObjectiveIconWidth &amp;quot;18&amp;quot;&lt;br /&gt;
S             compassObjectiveIconWidthZombie &amp;quot;16&amp;quot;&lt;br /&gt;
S             compassObjectiveMaxHeight &amp;quot;70&amp;quot;&lt;br /&gt;
S             compassObjectiveMaxRange &amp;quot;2048&amp;quot;&lt;br /&gt;
S             compassObjectiveMinAlpha &amp;quot;1&amp;quot;&lt;br /&gt;
S             compassObjectiveMinDistRange &amp;quot;1&amp;quot;&lt;br /&gt;
S             compassObjectiveMinHeight &amp;quot;-70&amp;quot;&lt;br /&gt;
S             compassObjectiveNearbyDist &amp;quot;4&amp;quot;&lt;br /&gt;
S             compassObjectiveNumRings &amp;quot;10&amp;quot;&lt;br /&gt;
S             compassObjectiveRingSize &amp;quot;80&amp;quot;&lt;br /&gt;
S             compassObjectiveRingTime &amp;quot;10000&amp;quot;&lt;br /&gt;
S             compassObjectiveTextHeight &amp;quot;18&amp;quot;&lt;br /&gt;
S             compassObjectiveTextScale &amp;quot;0.3&amp;quot;&lt;br /&gt;
S             compassObjectiveWidth &amp;quot;20&amp;quot;&lt;br /&gt;
S             compassPartialType &amp;quot;0&amp;quot;&lt;br /&gt;
S             compassPlayerHeight &amp;quot;18.75&amp;quot;&lt;br /&gt;
S             compassPlayerWidth &amp;quot;18.75&amp;quot;&lt;br /&gt;
S             compassRadarLineThickness &amp;quot;0.4&amp;quot;&lt;br /&gt;
S             compassRadarPingFadeTime &amp;quot;4&amp;quot;&lt;br /&gt;
S             compassRadarUpdateFastTime &amp;quot;2&amp;quot;&lt;br /&gt;
S             compassRadarUpdateTime &amp;quot;4&amp;quot;&lt;br /&gt;
S             compassRotation &amp;quot;1&amp;quot;&lt;br /&gt;
S             compassSatellitePingFadeTime &amp;quot;10&amp;quot;&lt;br /&gt;
S             compassSatelliteScanTime &amp;quot;1000&amp;quot;&lt;br /&gt;
S             compassSatelliteStaticImageFadeTime &amp;quot;0&amp;quot;&lt;br /&gt;
S             compassScaleDiff &amp;quot;0&amp;quot;&lt;br /&gt;
S             compassScaleDuration &amp;quot;0&amp;quot;&lt;br /&gt;
S             compassScaleReset &amp;quot;0&amp;quot;&lt;br /&gt;
S             compassScaleTimer &amp;quot;0&amp;quot;&lt;br /&gt;
S             compassShowEnemies &amp;quot;1&amp;quot;&lt;br /&gt;
S             compassSize &amp;quot;1&amp;quot;&lt;br /&gt;
S             compassSoundPingFadeTime &amp;quot;2&amp;quot;&lt;br /&gt;
S             compassSpectatorsSeeEnemies &amp;quot;0&amp;quot;&lt;br /&gt;
S             compassStaticImageUpdateTime &amp;quot;5000&amp;quot;&lt;br /&gt;
S             compassTickertapeStretch &amp;quot;0.5&amp;quot;&lt;br /&gt;
S             con_default_console_filter &amp;quot;*&amp;quot;&lt;br /&gt;
S             con_errormessagetime &amp;quot;8&amp;quot;&lt;br /&gt;
S             con_gameMsgWindow0FadeInTime &amp;quot;0.25&amp;quot;&lt;br /&gt;
S             con_gameMsgWindow0FadeOutTime &amp;quot;0.5&amp;quot;&lt;br /&gt;
S             con_gameMsgWindow0Filter &amp;quot;gamenotify obituary&amp;quot;&lt;br /&gt;
S             con_gameMsgWindow0LineCount &amp;quot;4&amp;quot;&lt;br /&gt;
S             con_gameMsgWindow0MsgTime &amp;quot;5&amp;quot;&lt;br /&gt;
S             con_gameMsgWindow0ScrollTime &amp;quot;0.25&amp;quot;&lt;br /&gt;
S             con_gameMsgWindow0SplitscreenScale &amp;quot;1.5&amp;quot;&lt;br /&gt;
S             con_gameMsgWindow1FadeInTime &amp;quot;0.25&amp;quot;&lt;br /&gt;
S             con_gameMsgWindow1FadeOutTime &amp;quot;0.01&amp;quot;&lt;br /&gt;
S             con_gameMsgWindow1Filter &amp;quot;boldgame&amp;quot;&lt;br /&gt;
S             con_gameMsgWindow1LineCount &amp;quot;1&amp;quot;&lt;br /&gt;
S             con_gameMsgWindow1MsgTime &amp;quot;8&amp;quot;&lt;br /&gt;
S             con_gameMsgWindow1ScrollTime &amp;quot;0.25&amp;quot;&lt;br /&gt;
S             con_gameMsgWindow1SplitscreenScale &amp;quot;1.5&amp;quot;&lt;br /&gt;
S             con_gameMsgWindow2FadeInTime &amp;quot;0.75&amp;quot;&lt;br /&gt;
S             con_gameMsgWindow2FadeOutTime &amp;quot;0.5&amp;quot;&lt;br /&gt;
S             con_gameMsgWindow2Filter &amp;quot;subtitle&amp;quot;&lt;br /&gt;
S             con_gameMsgWindow2LineCount &amp;quot;7&amp;quot;&lt;br /&gt;
S             con_gameMsgWindow2MsgTime &amp;quot;5&amp;quot;&lt;br /&gt;
S             con_gameMsgWindow2ScrollTime &amp;quot;0.25&amp;quot;&lt;br /&gt;
S             con_gameMsgWindow2SplitscreenScale &amp;quot;1.5&amp;quot;&lt;br /&gt;
S             con_inputBoxColor &amp;quot;0.25 0.25 0.2 1&amp;quot;&lt;br /&gt;
S             con_inputHintBoxColor &amp;quot;0.4 0.4 0.35 1&amp;quot;&lt;br /&gt;
S             con_matchPrefixOnly &amp;quot;1&amp;quot;&lt;br /&gt;
S             con_minicon &amp;quot;0&amp;quot;&lt;br /&gt;
S             con_miniconlines &amp;quot;5&amp;quot;&lt;br /&gt;
S             con_minicontime &amp;quot;4&amp;quot;&lt;br /&gt;
S             con_outputBarColor &amp;quot;1 1 0.95 0.6&amp;quot;&lt;br /&gt;
S             con_outputSliderColor &amp;quot;0.15 0.15 0.1 0.6&amp;quot;&lt;br /&gt;
S             con_outputWindowColor &amp;quot;0.35 0.35 0.3 0.75&amp;quot;&lt;br /&gt;
S             con_typewriterColorBase &amp;quot;1 1 1&amp;quot;&lt;br /&gt;
S             con_typewriterColorGlowCheckpoint &amp;quot;0.6 0.5 0.6 1&amp;quot;&lt;br /&gt;
S             con_typewriterColorGlowCompleted &amp;quot;0 0.3 0.8 1&amp;quot;&lt;br /&gt;
S             con_typewriterColorGlowFailed &amp;quot;0.8 0 0 1&amp;quot;&lt;br /&gt;
S             con_typewriterColorGlowUpdated &amp;quot;0 0.6 0.18 1&amp;quot;&lt;br /&gt;
S             con_typewriterDecayDuration &amp;quot;1000&amp;quot;&lt;br /&gt;
S             con_typewriterDecayStartTime &amp;quot;4000&amp;quot;&lt;br /&gt;
S             con_typewriterEnabledSounds &amp;quot;0&amp;quot;&lt;br /&gt;
S             con_typewriterPrintSpeed &amp;quot;40&amp;quot;&lt;br /&gt;
S             counterDownloadInterval &amp;quot;15&amp;quot;&lt;br /&gt;
S             counterUploadInterval &amp;quot;15&amp;quot;&lt;br /&gt;
S             custom_class_create_enabled &amp;quot;1&amp;quot;&lt;br /&gt;
S             custom_class_damage &amp;quot;2&amp;quot;&lt;br /&gt;
S             custom_class_explosive_damage &amp;quot;2&amp;quot;&lt;br /&gt;
S             custom_class_health &amp;quot;100&amp;quot;&lt;br /&gt;
S             custom_class_health_regen &amp;quot;4&amp;quot;&lt;br /&gt;
S             custom_class_health_vampirism &amp;quot;0&amp;quot;&lt;br /&gt;
S             custom_class_mode &amp;quot;0&amp;quot;&lt;br /&gt;
S             custom_class_speed &amp;quot;3&amp;quot;&lt;br /&gt;
S             custom_class_sprint_speed &amp;quot;1&amp;quot;&lt;br /&gt;
S             custom_class_team &amp;quot;1&amp;quot;&lt;br /&gt;
S             custom_killstreak_1 &amp;quot;0&amp;quot;&lt;br /&gt;
S             custom_killstreak_1_kills &amp;quot;0&amp;quot;&lt;br /&gt;
S             custom_killstreak_2 &amp;quot;0&amp;quot;&lt;br /&gt;
S             custom_killstreak_2_kills &amp;quot;0&amp;quot;&lt;br /&gt;
S             custom_killstreak_3 &amp;quot;0&amp;quot;&lt;br /&gt;
S             custom_killstreak_3_kills &amp;quot;0&amp;quot;&lt;br /&gt;
S             custom_killstreak_mode &amp;quot;0&amp;quot;&lt;br /&gt;
S             custom_killstreak_numkills &amp;quot;1&amp;quot;&lt;br /&gt;
S             custom_perks_allow_pro &amp;quot;0&amp;quot;&lt;br /&gt;
S             customclass1 &amp;quot;CUSTOM 1&amp;quot;&lt;br /&gt;
S             customclass2 &amp;quot;CUSTOM 2&amp;quot;&lt;br /&gt;
S             customclass3 &amp;quot;CUSTOM 3&amp;quot;&lt;br /&gt;
S             customclass4 &amp;quot;CUSTOM 4&amp;quot;&lt;br /&gt;
S             customclass5 &amp;quot;CUSTOM 5&amp;quot;&lt;br /&gt;
S             customGameMode &amp;quot;0&amp;quot;&lt;br /&gt;
S             ddl_verbose &amp;quot;0&amp;quot;&lt;br /&gt;
S             debug_rope &amp;quot;0&amp;quot;&lt;br /&gt;
S             debug_trace &amp;quot;0&amp;quot;&lt;br /&gt;
S             DebugFireManager &amp;quot;0&amp;quot;&lt;br /&gt;
S             debugRenderBrushes &amp;quot;0&amp;quot;&lt;br /&gt;
S             debugRenderBulletMeshes &amp;quot;0&amp;quot;&lt;br /&gt;
S             debugRenderCollisionDistance &amp;quot;800&amp;quot;&lt;br /&gt;
S             debugRenderColoredPatches &amp;quot;0&amp;quot;&lt;br /&gt;
S             debugRenderEntityBrushes &amp;quot;0&amp;quot;&lt;br /&gt;
S             debugRenderGjkTraceGeom &amp;quot;0&amp;quot;&lt;br /&gt;
S             debugRenderMask &amp;quot;All&amp;quot;&lt;br /&gt;
S             debugRenderPatches &amp;quot;0&amp;quot;&lt;br /&gt;
S             debugRenderPlayerCollision &amp;quot;0&amp;quot;&lt;br /&gt;
S             debugRenderStaticModelsBounds &amp;quot;0&amp;quot;&lt;br /&gt;
S             debugStats &amp;quot;1&amp;quot;&lt;br /&gt;
S             dec20_Enabled &amp;quot;0&amp;quot;&lt;br /&gt;
S             dedicated &amp;quot;listen server&amp;quot;&lt;br /&gt;
S             defaultDamageDuration &amp;quot;300&amp;quot;&lt;br /&gt;
S             defaultDamageInterval &amp;quot;300&amp;quot;&lt;br /&gt;
S             defaultHitDamage &amp;quot;5&amp;quot;&lt;br /&gt;
S             demo_bookmarkEventThresholdTime &amp;quot;2&amp;quot;&lt;br /&gt;
S             demo_bytesPerSecondMax &amp;quot;8192&amp;quot;&lt;br /&gt;
S             demo_bytesPerSecondMin &amp;quot;2048&amp;quot;&lt;br /&gt;
S             demo_client &amp;quot;0&amp;quot;&lt;br /&gt;
S             demo_cmdnum &amp;quot;0&amp;quot;&lt;br /&gt;
S             demo_controllerConfig &amp;quot;0&amp;quot;&lt;br /&gt;
S             demo_debug &amp;quot;0&amp;quot;&lt;br /&gt;
S             demo_defaultSegmentTag &amp;quot;&amp;quot;&lt;br /&gt;
S             demo_drawdebuginformation &amp;quot;0&amp;quot;&lt;br /&gt;
S             demo_enabled &amp;quot;1&amp;quot;&lt;br /&gt;
S             demo_errormessage &amp;quot;&amp;quot;&lt;br /&gt;
S             demo_errortitle &amp;quot;&amp;quot;&lt;br /&gt;
S             demo_filesizeLimit &amp;quot;10&amp;quot;&lt;br /&gt;
S             demo_keyframerate &amp;quot;10&amp;quot;&lt;br /&gt;
S             demo_packetsPerSecondMax &amp;quot;10&amp;quot;&lt;br /&gt;
S             demo_packetsPerSecondMin &amp;quot;2&amp;quot;&lt;br /&gt;
S             demo_pause &amp;quot;0&amp;quot;&lt;br /&gt;
S             demo_recordBasicTraining &amp;quot;0&amp;quot;&lt;br /&gt;
S             demo_recordingrate &amp;quot;100&amp;quot;&lt;br /&gt;
S             demo_recordPrivateMatch &amp;quot;0&amp;quot;&lt;br /&gt;
S             demo_save_smp &amp;quot;0&amp;quot;&lt;br /&gt;
S             demo_selectedSegmentIndex &amp;quot;0&amp;quot;&lt;br /&gt;
S             demo_timescale &amp;quot;1&amp;quot;&lt;br /&gt;
S             demo_timeScaleRate &amp;quot;4&amp;quot;&lt;br /&gt;
S             demo_usefilesystem &amp;quot;0&amp;quot;&lt;br /&gt;
S             developer &amp;quot;0&amp;quot;&lt;br /&gt;
S             developer_script &amp;quot;0&amp;quot;&lt;br /&gt;
S             disconnected_ctrls &amp;quot;&amp;quot;&lt;br /&gt;
S             dive2swim &amp;quot;200&amp;quot;&lt;br /&gt;
S             dive_recharge &amp;quot;1000&amp;quot;&lt;br /&gt;
S             dog_debug &amp;quot;1&amp;quot;&lt;br /&gt;
S             dog_MeleeDamage &amp;quot;150&amp;quot;&lt;br /&gt;
S             dog_turn180_angle &amp;quot;135&amp;quot;&lt;br /&gt;
S             dog_turn90_angle &amp;quot;70&amp;quot;&lt;br /&gt;
S             dog_turn_min_goal_dist &amp;quot;40&amp;quot;&lt;br /&gt;
S             door_breach_weapondrop &amp;quot;1&amp;quot;&lt;br /&gt;
S             doublesided_raycasts &amp;quot;0&amp;quot;&lt;br /&gt;
S             drawEntityCount &amp;quot;0&amp;quot;&lt;br /&gt;
S             drawEntityCountPos &amp;quot;-55 -180&amp;quot;&lt;br /&gt;
S             drawEntityCountSize &amp;quot;32&amp;quot;&lt;br /&gt;
S             drawKillcamData &amp;quot;0&amp;quot;&lt;br /&gt;
S             drawKillcamDataPos &amp;quot;-55 -230&amp;quot;&lt;br /&gt;
S             drawKillcamDataSize &amp;quot;32&amp;quot;&lt;br /&gt;
S             drawLagometer &amp;quot;0&amp;quot;&lt;br /&gt;
S             drawServerBandwidth &amp;quot;0&amp;quot;&lt;br /&gt;
S             drawServerBandwidthPos &amp;quot;-55 -280&amp;quot;&lt;br /&gt;
S             drew_notes &amp;quot;4&amp;quot;&lt;br /&gt;
S             dtp &amp;quot;1&amp;quot;&lt;br /&gt;
S             dtp_exhaustion_window &amp;quot;1500&amp;quot;&lt;br /&gt;
S             dtp_fall_damage_max_height &amp;quot;200&amp;quot;&lt;br /&gt;
S             dtp_fall_damage_min_height &amp;quot;65&amp;quot;&lt;br /&gt;
S             dtp_max_apex_duration &amp;quot;400&amp;quot;&lt;br /&gt;
S             dtp_max_slide_addition &amp;quot;0&amp;quot;&lt;br /&gt;
S             dtp_max_slide_duration &amp;quot;300&amp;quot;&lt;br /&gt;
S             dtp_min_speed &amp;quot;3.16&amp;quot;&lt;br /&gt;
S             dtp_new_trajectory &amp;quot;1&amp;quot;&lt;br /&gt;
S             dtp_new_trajectory_multiplier &amp;quot;2&amp;quot;&lt;br /&gt;
S             dtp_post_move_pause &amp;quot;100&amp;quot;&lt;br /&gt;
S             dtp_startup_delay &amp;quot;250&amp;quot;&lt;br /&gt;
S             dumpStaticModels &amp;quot;0&amp;quot;&lt;br /&gt;
S             dw_active &amp;quot;1&amp;quot;&lt;br /&gt;
S             dw_dupe_key &amp;quot;0&amp;quot;&lt;br /&gt;
S             dw_loggedin &amp;quot;1&amp;quot;&lt;br /&gt;
S             dw_numaccounts &amp;quot;-1&amp;quot;&lt;br /&gt;
S             dw_popup &amp;quot;Logged in OK&amp;quot;&lt;br /&gt;
S             dw_user0 &amp;quot;&amp;quot;&lt;br /&gt;
S             dw_user1 &amp;quot;&amp;quot;&lt;br /&gt;
S             dw_user2 &amp;quot;&amp;quot;&lt;br /&gt;
S             dw_user3 &amp;quot;&amp;quot;&lt;br /&gt;
S             dw_user4 &amp;quot;&amp;quot;&lt;br /&gt;
S             dwFileFetchTryIntervalBase &amp;quot;2&amp;quot;&lt;br /&gt;
S             dwFileFetchTryIntervalMax &amp;quot;30&amp;quot;&lt;br /&gt;
S             dwFileFetchTryMaxAttempts &amp;quot;30&amp;quot;&lt;br /&gt;
S             dynEnt_bulletForce &amp;quot;800&amp;quot;&lt;br /&gt;
S             dynEnt_explodeForce &amp;quot;12500&amp;quot;&lt;br /&gt;
S             dynEnt_explodeMaxEnts &amp;quot;20&amp;quot;&lt;br /&gt;
S             dynEnt_explodeMinForce &amp;quot;40&amp;quot;&lt;br /&gt;
S             dynEnt_explodeSpinScale &amp;quot;4&amp;quot;&lt;br /&gt;
S             dynEnt_explodeUpbias &amp;quot;0.5&amp;quot;&lt;br /&gt;
S             dynEnt_sentientAutoActivate &amp;quot;1&amp;quot;&lt;br /&gt;
S             dynEnt_spawnedLimit &amp;quot;50&amp;quot;&lt;br /&gt;
S             dynEntPieces_angularVelocity &amp;quot;0 0 0&amp;quot;&lt;br /&gt;
S             dynEntPieces_impactForce &amp;quot;1000&amp;quot;&lt;br /&gt;
S             dynEntPieces_velocity &amp;quot;0 0 0&amp;quot;&lt;br /&gt;
S             emblem_scroll_delay_first &amp;quot;150&amp;quot;&lt;br /&gt;
S             emblem_scroll_delay_rest &amp;quot;50&amp;quot;&lt;br /&gt;
S             enable_global_wind &amp;quot;0&amp;quot;&lt;br /&gt;
S             enable_grass_wind &amp;quot;0&amp;quot;&lt;br /&gt;
S             enable_moving_paths &amp;quot;1&amp;quot;&lt;br /&gt;
S             enable_new_prone_check &amp;quot;0&amp;quot;&lt;br /&gt;
S             eventMessageLastFetchTime &amp;quot;0&amp;quot;&lt;br /&gt;
S             facepaintLodDist &amp;quot;1250&amp;quot;&lt;br /&gt;
S             fire_audio_random_max_duration &amp;quot;1000&amp;quot;&lt;br /&gt;
S             fire_audio_repeat_duration &amp;quot;1500&amp;quot;&lt;br /&gt;
S             fire_burn_time &amp;quot;3000&amp;quot;&lt;br /&gt;
S             fire_world_damage &amp;quot;5&amp;quot;&lt;br /&gt;
S             fire_world_damage_duration &amp;quot;5&amp;quot;&lt;br /&gt;
S             fire_world_damage_rate &amp;quot;1&amp;quot;&lt;br /&gt;
S             fixedtime &amp;quot;0&amp;quot;&lt;br /&gt;
S             flame_config_valid &amp;quot;0&amp;quot;&lt;br /&gt;
S             flame_debug_render &amp;quot;0&amp;quot;&lt;br /&gt;
S             flame_kick_offset &amp;quot;-2 0 -0.5&amp;quot;&lt;br /&gt;
S             flame_kick_recover_speed &amp;quot;4&amp;quot;&lt;br /&gt;
S             flame_kick_speed &amp;quot;4&amp;quot;&lt;br /&gt;
S             flame_render &amp;quot;1&amp;quot;&lt;br /&gt;
S             flame_team_damage &amp;quot;0&amp;quot;&lt;br /&gt;
S             flame_test &amp;quot;0&amp;quot;&lt;br /&gt;
S             flame_use_dvars &amp;quot;0&amp;quot;&lt;br /&gt;
S             flameVar_editingFlameTable &amp;quot;none&amp;quot;&lt;br /&gt;
S             flameVar_lastFlameTable &amp;quot;none&amp;quot;&lt;br /&gt;
S             flareDisableEffects &amp;quot;0&amp;quot;&lt;br /&gt;
S             footstep_sounds_cutoff &amp;quot;1000&amp;quot;&lt;br /&gt;
S             friction &amp;quot;5.5&amp;quot;&lt;br /&gt;
S             friendsNewsLastFetchTime &amp;quot;2170&amp;quot;&lt;br /&gt;
S             fs_basegame &amp;quot;&amp;quot;&lt;br /&gt;
S             fs_basepath &amp;quot;c:\program files (x86)\steam\steamapps\common\call of duty black ops&amp;quot;&lt;br /&gt;
S             fs_cdpath &amp;quot;&amp;quot;&lt;br /&gt;
S             fs_copyfiles &amp;quot;0&amp;quot;&lt;br /&gt;
S             fs_debug &amp;quot;0&amp;quot;&lt;br /&gt;
S             fs_game &amp;quot;&amp;quot;&lt;br /&gt;
S             fs_homepath &amp;quot;c:\program files (x86)\steam\steamapps\common\call of duty black ops&amp;quot;&lt;br /&gt;
S             fs_ignoreLocalized &amp;quot;0&amp;quot;&lt;br /&gt;
S             fs_restrict &amp;quot;0&amp;quot;&lt;br /&gt;
S             fs_usedevdir &amp;quot;0&amp;quot;&lt;br /&gt;
S             fs_userDocuments &amp;quot;*snip*&amp;quot;&lt;br /&gt;
S             fs_usermapdir &amp;quot;&amp;quot;&lt;br /&gt;
S             fsDebugRatingValue &amp;quot;0&amp;quot;&lt;br /&gt;
S             fshDebugFileList &amp;quot;0&amp;quot;&lt;br /&gt;
S             fshLiveBlurb &amp;quot;&amp;quot;&lt;br /&gt;
S             fshOldItemColor &amp;quot;1 1 1 0.2&amp;quot;&lt;br /&gt;
S             fshSearchTaskDelay &amp;quot;1200&amp;quot;&lt;br /&gt;
S             fshSelectFirstSlotRow &amp;quot;0&amp;quot;&lt;br /&gt;
S             fshSelectLastSlotRow &amp;quot;0&amp;quot;&lt;br /&gt;
S             fsIsSelectedFileDescriptionModified &amp;quot;0&amp;quot;&lt;br /&gt;
S             fsIsSelectedFileNameModified &amp;quot;0&amp;quot;&lt;br /&gt;
S             fsMaxPrivateSlotRowsOther &amp;quot;2&amp;quot;&lt;br /&gt;
S             fsOtherUserPrivateSlotCol &amp;quot;0&amp;quot;&lt;br /&gt;
S             fsOtherUserSlotSelected &amp;quot;0&amp;quot;&lt;br /&gt;
S             fsPrivateSlotCol &amp;quot;0&amp;quot;&lt;br /&gt;
S             fsRecents &amp;quot;7&amp;quot;&lt;br /&gt;
S             fsRecentsCount &amp;quot;100&amp;quot;&lt;br /&gt;
S             fsSearchFileType &amp;quot;1&amp;quot;&lt;br /&gt;
S             fsSearchRowText1 &amp;quot;@MENU_FILESHARE_MOSTRECENT&amp;quot;&lt;br /&gt;
S             fsSearchRowText2 &amp;quot;@MENU_ALL&amp;quot;&lt;br /&gt;
S             fsSearchRowText3 &amp;quot;@MENU_ALL&amp;quot;&lt;br /&gt;
S             fsSearchRowText4 &amp;quot;@MENU_ALL&amp;quot;&lt;br /&gt;
S             fsSearchRowText5 &amp;quot;@MENU_ALL&amp;quot;&lt;br /&gt;
S             fsSearchRowText6 &amp;quot;@MENU_ALL&amp;quot;&lt;br /&gt;
S             fsSearchRowValue1 &amp;quot;0&amp;quot;&lt;br /&gt;
S             fsSearchRowValue2 &amp;quot;0&amp;quot;&lt;br /&gt;
S             fsSearchRowValue3 &amp;quot;0&amp;quot;&lt;br /&gt;
S             fsSearchRowValue4 &amp;quot;0&amp;quot;&lt;br /&gt;
S             fsSearchRowValue5 &amp;quot;0&amp;quot;&lt;br /&gt;
S             fsSearchRowValue6 &amp;quot;0&amp;quot;&lt;br /&gt;
S             fsSearchSelectedRow &amp;quot;0&amp;quot;&lt;br /&gt;
S             fsSelectedFileDescription &amp;quot;&amp;quot;&lt;br /&gt;
S             fsSelectedFileID &amp;quot;&amp;quot;&lt;br /&gt;
S             fsSelectedFileName &amp;quot;&amp;quot;&lt;br /&gt;
S             fsSelectedFileTagIndex &amp;quot;0&amp;quot;&lt;br /&gt;
S             fsShowStreamingGraph &amp;quot;0&amp;quot;&lt;br /&gt;
S             fsSlotEmptyHiddenColor &amp;quot;0 0 0 0&amp;quot;&lt;br /&gt;
S             fsSlotEmptyMainColor &amp;quot;0.25 0.25 0.25 0.95&amp;quot;&lt;br /&gt;
S             fsSlotEmptyNotSubscribedColor &amp;quot;0.36 0.36 0.36 0.95&amp;quot;&lt;br /&gt;
S             fsSlotEmptyShowColor &amp;quot;0 0 0 0.8&amp;quot;&lt;br /&gt;
S             fsSlotEmptyShowColorBg &amp;quot;0.4 0.4 0.4 0.5&amp;quot;&lt;br /&gt;
S             fsSlotHighlightedColor &amp;quot;0.5 1 0.5 0.8&amp;quot;&lt;br /&gt;
S             fsSlotHighlightedColorNoSel &amp;quot;1 1 1 0.9&amp;quot;&lt;br /&gt;
S             fsSlotMainColor &amp;quot;1 1 1 1&amp;quot;&lt;br /&gt;
S             fsSlotNumMainColor &amp;quot;0.8 0.8 0.8 0.9&amp;quot;&lt;br /&gt;
S             fsSlotNumNoSubsribeColor &amp;quot;0 0 0 0.3&amp;quot;&lt;br /&gt;
S             fsStarAvgColor &amp;quot;0.7 0.2 0.2 0.8&amp;quot;&lt;br /&gt;
S             fsStarHighlightColor &amp;quot;0.7 0.7 0.1 0.8&amp;quot;&lt;br /&gt;
S             fsStarPreviewColor &amp;quot;1 1 1 0.5&amp;quot;&lt;br /&gt;
S             fx_marks &amp;quot;1&amp;quot;&lt;br /&gt;
S             fx_marks_ents &amp;quot;1&amp;quot;&lt;br /&gt;
S             fx_marks_smodels &amp;quot;1&amp;quot;&lt;br /&gt;
S             fxfrustumCutoff &amp;quot;1000&amp;quot;&lt;br /&gt;
S             g_allowvote &amp;quot;1&amp;quot;&lt;br /&gt;
S             g_banIPs &amp;quot;&amp;quot;&lt;br /&gt;
S             g_clonePlayerMaxVelocity &amp;quot;80&amp;quot;&lt;br /&gt;
S             g_compassShowEnemies &amp;quot;0&amp;quot;&lt;br /&gt;
S             g_connectpaths &amp;quot;0&amp;quot;&lt;br /&gt;
S             g_deadChat &amp;quot;0&amp;quot;&lt;br /&gt;
S             g_debugLocHit &amp;quot;0&amp;quot;&lt;br /&gt;
S             g_debugLocHitTime &amp;quot;500&amp;quot;&lt;br /&gt;
S             g_dropForwardSpeed &amp;quot;10&amp;quot;&lt;br /&gt;
S             g_dropHorzSpeedRand &amp;quot;100&amp;quot;&lt;br /&gt;
S             g_dropUpSpeedBase &amp;quot;10&amp;quot;&lt;br /&gt;
S             g_dropUpSpeedRand &amp;quot;5&amp;quot;&lt;br /&gt;
S             g_gametype &amp;quot;tdm&amp;quot;&lt;br /&gt;
S             g_loadScripts &amp;quot;1&amp;quot;&lt;br /&gt;
S             g_log &amp;quot;games_mp.log&amp;quot;&lt;br /&gt;
S             g_logSync &amp;quot;0&amp;quot;&lt;br /&gt;
S             g_logTimeStampInSeconds &amp;quot;0&amp;quot;&lt;br /&gt;
S             g_oldVoting &amp;quot;1&amp;quot;&lt;br /&gt;
S             g_playerCollisionEjectSpeed &amp;quot;25&amp;quot;&lt;br /&gt;
S             g_pregame_enabled &amp;quot;0&amp;quot;&lt;br /&gt;
S             g_redCrosshairs &amp;quot;1&amp;quot;&lt;br /&gt;
S             g_ScoresColor_Allies &amp;quot;0.0901961 0.458824 0.0705882 1&amp;quot;&lt;br /&gt;
S             g_ScoresColor_Axis &amp;quot;0.690196 0.0705882 0.0509804 1&amp;quot;&lt;br /&gt;
S             g_ScoresColor_EnemyTeam &amp;quot;0.690196 0.0705882 0.0509804 1&amp;quot;&lt;br /&gt;
S             g_ScoresColor_Free &amp;quot;0.760784 0.780392 0.101961 1&amp;quot;&lt;br /&gt;
S             g_ScoresColor_MyTeam &amp;quot;0.25098 0.721569 0.25098 1&amp;quot;&lt;br /&gt;
S             g_ScoresColor_Spectator &amp;quot;0.25098 0.25098 0.25098 1&amp;quot;&lt;br /&gt;
S             g_synchronousClients &amp;quot;0&amp;quot;&lt;br /&gt;
S             g_TeamColor_Allies &amp;quot;0.6 0.639216 0.690196 1&amp;quot;&lt;br /&gt;
S             g_TeamColor_Axis &amp;quot;0.65098 0.568627 0.411765 1&amp;quot;&lt;br /&gt;
S             g_TeamColor_EnemyTeam &amp;quot;1 0.313726 0.34902 1&amp;quot;&lt;br /&gt;
S             g_TeamColor_EnemyTeamAlt &amp;quot;1 0.501961 0 1&amp;quot;&lt;br /&gt;
S             g_TeamColor_Free &amp;quot;0.74902 0.25098 0.25098 1&amp;quot;&lt;br /&gt;
S             g_TeamColor_MyTeam &amp;quot;0.4 0.701961 0.4 1&amp;quot;&lt;br /&gt;
S             g_TeamColor_MyTeamAlt &amp;quot;0.34902 1 1 1&amp;quot;&lt;br /&gt;
S             g_TeamColor_Spectator &amp;quot;0.25098 0.25098 0.25098 1&amp;quot;&lt;br /&gt;
S             g_TeamColor_Squad &amp;quot;0.25098 0.25098 0.74902 1&amp;quot;&lt;br /&gt;
S             g_TeamName_Allies &amp;quot;GAME_ALLIES&amp;quot;&lt;br /&gt;
S             g_TeamName_Axis &amp;quot;GAME_AXIS&amp;quot;&lt;br /&gt;
S             g_useGear &amp;quot;0&amp;quot;&lt;br /&gt;
S             g_useholdspawndelay &amp;quot;500&amp;quot;&lt;br /&gt;
S             g_voiceChatTalkingDuration &amp;quot;500&amp;quot;&lt;br /&gt;
S             g_voteAbstainWeight &amp;quot;0.5&amp;quot;&lt;br /&gt;
S             gpad_button_deadzone &amp;quot;0.13&amp;quot;&lt;br /&gt;
S             gpad_button_lstick_deflect_max &amp;quot;1&amp;quot;&lt;br /&gt;
S             gpad_button_rstick_deflect_max &amp;quot;1&amp;quot;&lt;br /&gt;
S             gpad_buttonsConfig &amp;quot;buttons_default&amp;quot;&lt;br /&gt;
S             gpad_debug &amp;quot;0&amp;quot;&lt;br /&gt;
S             gpad_enabled &amp;quot;0&amp;quot;&lt;br /&gt;
S             gpad_menu_scroll_delay_first &amp;quot;420&amp;quot;&lt;br /&gt;
S             gpad_menu_scroll_delay_rest &amp;quot;210&amp;quot;&lt;br /&gt;
S             gpad_present &amp;quot;0&amp;quot;&lt;br /&gt;
S             gpad_rumble &amp;quot;1&amp;quot;&lt;br /&gt;
S             gpad_stick_deadzone_max &amp;quot;0.01&amp;quot;&lt;br /&gt;
S             gpad_stick_deadzone_min &amp;quot;0.2&amp;quot;&lt;br /&gt;
S             gpad_stick_pressed &amp;quot;0.4&amp;quot;&lt;br /&gt;
S             gpad_stick_pressed_hysteresis &amp;quot;0.1&amp;quot;&lt;br /&gt;
S             gpad_sticksConfig &amp;quot;thumbstick_default&amp;quot;&lt;br /&gt;
S             heatMapLoadDelay &amp;quot;2000&amp;quot;&lt;br /&gt;
S             hiDef &amp;quot;1&amp;quot;&lt;br /&gt;
S             highlightedPlayerClanTag &amp;quot;&amp;quot;&lt;br /&gt;
S             highlightedPlayerName &amp;quot;&amp;quot;&lt;br /&gt;
S             highlightedPlayerXuid &amp;quot;&amp;quot;&lt;br /&gt;
S             hud_deathQuoteFadeTime &amp;quot;1000&amp;quot;&lt;br /&gt;
S             hud_enable &amp;quot;1&amp;quot;&lt;br /&gt;
S             hud_fade_ammodisplay &amp;quot;0&amp;quot;&lt;br /&gt;
S             hud_fade_compass &amp;quot;0&amp;quot;&lt;br /&gt;
S             hud_fade_healthbar &amp;quot;2&amp;quot;&lt;br /&gt;
S             hud_fade_offhand &amp;quot;0&amp;quot;&lt;br /&gt;
S             hud_fade_sprint &amp;quot;1.7&amp;quot;&lt;br /&gt;
S             hud_fade_stance &amp;quot;1.7&amp;quot;&lt;br /&gt;
S             hud_fade_vehiclecontrols &amp;quot;4&amp;quot;&lt;br /&gt;
S             hud_fadeout_speed &amp;quot;0.1&amp;quot;&lt;br /&gt;
S             hud_flash_period_offhand &amp;quot;0.5&amp;quot;&lt;br /&gt;
S             hud_flash_time_offhand &amp;quot;2&amp;quot;&lt;br /&gt;
S             hud_health_pulserate_critical &amp;quot;0.5&amp;quot;&lt;br /&gt;
S             hud_health_pulserate_injured &amp;quot;1&amp;quot;&lt;br /&gt;
S             hud_health_startpulse_critical &amp;quot;0.33&amp;quot;&lt;br /&gt;
S             hud_health_startpulse_injured &amp;quot;1&amp;quot;&lt;br /&gt;
S             hudElemPausedBrightness &amp;quot;0.4&amp;quot;&lt;br /&gt;
S             ik_actor_tracking_scale &amp;quot;1&amp;quot;&lt;br /&gt;
S             ik_ai_hand_offset_vec &amp;quot;0 0 0&amp;quot;&lt;br /&gt;
S             ik_ai_hand_rotation_vec &amp;quot;0 0 0&amp;quot;&lt;br /&gt;
S             ik_ai_hand_tuning &amp;quot;0&amp;quot;&lt;br /&gt;
S             ik_debug &amp;quot;0&amp;quot;&lt;br /&gt;
S             ik_dvar_lookatentity_notorso &amp;quot;0&amp;quot;&lt;br /&gt;
S             ik_enable &amp;quot;1&amp;quot;&lt;br /&gt;
S             ik_enable_ai_hand &amp;quot;0&amp;quot;&lt;br /&gt;
S             ik_enable_ai_terrain &amp;quot;2&amp;quot;&lt;br /&gt;
S             ik_enable_player_hand &amp;quot;1&amp;quot;&lt;br /&gt;
S             ik_enable_player_terrain &amp;quot;1&amp;quot;&lt;br /&gt;
S             ik_foot_test &amp;quot;0&amp;quot;&lt;br /&gt;
S             ik_hand_test &amp;quot;0&amp;quot;&lt;br /&gt;
S             ik_left_hand_lerp_test &amp;quot;0&amp;quot;&lt;br /&gt;
S             ik_paranoid_matrix_checks &amp;quot;0&amp;quot;&lt;br /&gt;
S             ik_pelvis_test &amp;quot;0&amp;quot;&lt;br /&gt;
S             ik_pitch_limit_max &amp;quot;60&amp;quot;&lt;br /&gt;
S             ik_pitch_limit_thresh &amp;quot;10&amp;quot;&lt;br /&gt;
S             ik_right_hand_lerp_test &amp;quot;0&amp;quot;&lt;br /&gt;
S             ik_roll_limit_max &amp;quot;100&amp;quot;&lt;br /&gt;
S             ik_roll_limit_thresh &amp;quot;30&amp;quot;&lt;br /&gt;
S             ik_yaw_limit_max &amp;quot;90&amp;quot;&lt;br /&gt;
S             ik_yaw_limit_thresh &amp;quot;10&amp;quot;&lt;br /&gt;
S             in_mouse &amp;quot;1&amp;quot;&lt;br /&gt;
S             input_invertPitch &amp;quot;0&amp;quot;&lt;br /&gt;
S             input_viewSensitivity &amp;quot;1&amp;quot;&lt;br /&gt;
S             invite_waitPeriod &amp;quot;30000&amp;quot;&lt;br /&gt;
S             inviteText &amp;quot;&amp;quot;&lt;br /&gt;
S             itemSellFactor &amp;quot;0.5&amp;quot;&lt;br /&gt;
S             jump_height &amp;quot;39&amp;quot;&lt;br /&gt;
S             jump_ladderPushVel &amp;quot;128&amp;quot;&lt;br /&gt;
S             jump_slowdownEnable &amp;quot;1&amp;quot;&lt;br /&gt;
S             jump_spreadAdd &amp;quot;64&amp;quot;&lt;br /&gt;
S             jump_stepSize &amp;quot;18&amp;quot;&lt;br /&gt;
S             koth_autodestroytime &amp;quot;60&amp;quot;&lt;br /&gt;
S             koth_capturetime &amp;quot;20&amp;quot;&lt;br /&gt;
S             koth_delayPlayer &amp;quot;0&amp;quot;&lt;br /&gt;
S             koth_destroytime &amp;quot;10&amp;quot;&lt;br /&gt;
S             koth_kothmode &amp;quot;0&amp;quot;&lt;br /&gt;
S             koth_spawnDelay &amp;quot;60&amp;quot;&lt;br /&gt;
S             koth_spawntime &amp;quot;45&amp;quot;&lt;br /&gt;
S             language &amp;quot;english&amp;quot;&lt;br /&gt;
S             lb_escrowRefresh &amp;quot;1200&amp;quot;&lt;br /&gt;
S             lb_escrowTimeout &amp;quot;1200&amp;quot;&lt;br /&gt;
S             lb_filter &amp;quot;none&amp;quot;&lt;br /&gt;
S             lb_forceLbWrite &amp;quot;0&amp;quot;&lt;br /&gt;
S             lb_LastFetchTime &amp;quot;0&amp;quot;&lt;br /&gt;
S             lb_maxrows &amp;quot;50&amp;quot;&lt;br /&gt;
S             lb_minrefresh &amp;quot;0&amp;quot;&lt;br /&gt;
S             lb_prestige &amp;quot;0&amp;quot;&lt;br /&gt;
S             lb_type &amp;quot;tdm&amp;quot;&lt;br /&gt;
S             lb_typeByResetPeriod &amp;quot;all_time&amp;quot;&lt;br /&gt;
S             legacy_zombiemode &amp;quot;0&amp;quot;&lt;br /&gt;
S             live_service &amp;quot;1&amp;quot;&lt;br /&gt;
S             liveNewsMaxCounters &amp;quot;10&amp;quot;&lt;br /&gt;
S             loc_forceEnglish &amp;quot;0&amp;quot;&lt;br /&gt;
S             loc_language &amp;quot;0&amp;quot;&lt;br /&gt;
S             loc_translate &amp;quot;1&amp;quot;&lt;br /&gt;
S             loc_warnings &amp;quot;0&amp;quot;&lt;br /&gt;
S             loc_warningsAsErrors &amp;quot;0&amp;quot;&lt;br /&gt;
S             log_append &amp;quot;0&amp;quot;&lt;br /&gt;
S             logfile &amp;quot;2&amp;quot;&lt;br /&gt;
S             long_blocking_call &amp;quot;0&amp;quot;&lt;br /&gt;
S             lowAmmoWarningColor1 &amp;quot;0.901961 0.901961 0.901961 0.8&amp;quot;&lt;br /&gt;
S             lowAmmoWarningColor2 &amp;quot;1 1 1 1&amp;quot;&lt;br /&gt;
S             lowAmmoWarningNoAmmoColor1 &amp;quot;0.8 0 0 0.8&amp;quot;&lt;br /&gt;
S             lowAmmoWarningNoAmmoColor2 &amp;quot;1 0 0 1&amp;quot;&lt;br /&gt;
S             lowAmmoWarningNoReloadColor1 &amp;quot;0.701961 0.701961 0 0.8&amp;quot;&lt;br /&gt;
S             lowAmmoWarningNoReloadColor2 &amp;quot;1 1 0 1&amp;quot;&lt;br /&gt;
S             lowAmmoWarningPulseFreq &amp;quot;1.7&amp;quot;&lt;br /&gt;
S             lowAmmoWarningPulseMax &amp;quot;1.5&amp;quot;&lt;br /&gt;
S             lowAmmoWarningPulseMin &amp;quot;0&amp;quot;&lt;br /&gt;
S             m_filter &amp;quot;0&amp;quot;&lt;br /&gt;
S             m_forward &amp;quot;0.25&amp;quot;&lt;br /&gt;
S             m_pitch &amp;quot;0.022&amp;quot;&lt;br /&gt;
S             m_side &amp;quot;0.25&amp;quot;&lt;br /&gt;
S             m_yaw &amp;quot;0.022&amp;quot;&lt;br /&gt;
S             mantle_check_angle &amp;quot;60&amp;quot;&lt;br /&gt;
S             mantle_check_glass_extra_range &amp;quot;10&amp;quot;&lt;br /&gt;
S             mantle_check_radius &amp;quot;0.1&amp;quot;&lt;br /&gt;
S             mantle_check_range &amp;quot;20&amp;quot;&lt;br /&gt;
S             mantle_debug &amp;quot;0&amp;quot;&lt;br /&gt;
S             mantle_enable &amp;quot;1&amp;quot;&lt;br /&gt;
S             mantle_view_yawcap &amp;quot;60&amp;quot;&lt;br /&gt;
S             mantle_weapon_anim_height &amp;quot;32&amp;quot;&lt;br /&gt;
S             mantle_weapon_height &amp;quot;39&amp;quot;&lt;br /&gt;
S             mapname &amp;quot;&amp;quot;&lt;br /&gt;
S             matchmaking_debug &amp;quot;1&amp;quot;&lt;br /&gt;
S             maxAttachmentsPerWeapon &amp;quot;2&amp;quot;&lt;br /&gt;
S             maxreservedslots &amp;quot;6&amp;quot;&lt;br /&gt;
S             maxStatsBackupInterval &amp;quot;1&amp;quot;&lt;br /&gt;
S             metPlayerListUpdateInterval &amp;quot;10000&amp;quot;&lt;br /&gt;
S             metPlayerListUploadInterval &amp;quot;60000&amp;quot;&lt;br /&gt;
S             minDelayForOtherPlayerStatsFetch &amp;quot;300000&amp;quot;&lt;br /&gt;
S             monkeytoy &amp;quot;0&amp;quot;&lt;br /&gt;
S             mortarStrikesLeft &amp;quot;0&amp;quot;&lt;br /&gt;
S             motd &amp;quot;Multiplayer. Free with every copy of Call of Duty: Black Ops.&amp;quot;&lt;br /&gt;
S             msg_dumpEnts &amp;quot;0&amp;quot;&lt;br /&gt;
S             msg_hudelemspew &amp;quot;0&amp;quot;&lt;br /&gt;
S             msg_printEntityNums &amp;quot;0&amp;quot;&lt;br /&gt;
S             msg_zlibCompress &amp;quot;0&amp;quot;&lt;br /&gt;
S             msg_zlibCompressOutput &amp;quot;0&amp;quot;&lt;br /&gt;
S             name &amp;quot;_YOU_ARE_A_FAG&amp;quot;&lt;br /&gt;
S             net_ip &amp;quot;localhost&amp;quot;&lt;br /&gt;
S             net_lanauthorize &amp;quot;0&amp;quot;&lt;br /&gt;
S             net_minigraph &amp;quot;0&amp;quot;&lt;br /&gt;
S             net_noudp &amp;quot;0&amp;quot;&lt;br /&gt;
S             net_port &amp;quot;3074&amp;quot;&lt;br /&gt;
S             net_profile &amp;quot;0&amp;quot;&lt;br /&gt;
S             net_showprofile &amp;quot;0&amp;quot;&lt;br /&gt;
S             net_socksEnabled &amp;quot;0&amp;quot;&lt;br /&gt;
S             net_socksPassword &amp;quot;&amp;quot;&lt;br /&gt;
S             net_socksPort &amp;quot;1080&amp;quot;&lt;br /&gt;
S             net_socksServer &amp;quot;&amp;quot;&lt;br /&gt;
S             net_socksUsername &amp;quot;&amp;quot;&lt;br /&gt;
S             nextdemo &amp;quot;&amp;quot;&lt;br /&gt;
S             nextmap &amp;quot;&amp;quot;&lt;br /&gt;
S             nightVisionDisableEffects &amp;quot;0&amp;quot;&lt;br /&gt;
S             nightVisionFadeInOutTime &amp;quot;0.1&amp;quot;&lt;br /&gt;
S             nightVisionPowerOnTime &amp;quot;0.3&amp;quot;&lt;br /&gt;
S             notice_onEscArg &amp;quot;&amp;quot;&lt;br /&gt;
S             onlinegame &amp;quot;1&amp;quot;&lt;br /&gt;
S             overrideNVGModelWithKnife &amp;quot;0&amp;quot;&lt;br /&gt;
S             packetDebug &amp;quot;0&amp;quot;&lt;br /&gt;
S             party_linearMapCycle &amp;quot;0&amp;quot;&lt;br /&gt;
S             party_linearMapCycleRandom &amp;quot;0&amp;quot;&lt;br /&gt;
S             party_maxplayers &amp;quot;18&amp;quot;&lt;br /&gt;
S             party_minplayers &amp;quot;2&amp;quot;&lt;br /&gt;
S             party_simulateLongQoS &amp;quot;0&amp;quot;&lt;br /&gt;
S             password &amp;quot;&amp;quot;&lt;br /&gt;
S             pc_newversionavailable &amp;quot;0&amp;quot;&lt;br /&gt;
S             penetrationCount &amp;quot;5&amp;quot;&lt;br /&gt;
S             penetrationCount_allies &amp;quot;5&amp;quot;&lt;br /&gt;
S             penetrationCount_axis &amp;quot;5&amp;quot;&lt;br /&gt;
S             perk_armorPiercing &amp;quot;40&amp;quot;&lt;br /&gt;
S             perk_blackbirdShowsGpsJammer &amp;quot;1&amp;quot;&lt;br /&gt;
S             perk_bulletPenetrationMultiplier &amp;quot;2&amp;quot;&lt;br /&gt;
S             perk_damageKickReduction &amp;quot;0.2&amp;quot;&lt;br /&gt;
S             perk_deathStreakCountRequired &amp;quot;5&amp;quot;&lt;br /&gt;
S             perk_delayExplosiveTime &amp;quot;0.2&amp;quot;&lt;br /&gt;
S             perk_disarmExplosiveTime &amp;quot;2&amp;quot;&lt;br /&gt;
S             perk_dogsAttackGhost &amp;quot;1&amp;quot;&lt;br /&gt;
S             perk_extraBreath &amp;quot;5&amp;quot;&lt;br /&gt;
S             perk_extraMoneyMultiplier &amp;quot;2&amp;quot;&lt;br /&gt;
S             perk_fireproof &amp;quot;95&amp;quot;&lt;br /&gt;
S             perk_flakJacket &amp;quot;35&amp;quot;&lt;br /&gt;
S             perk_flakJacket_hardcore &amp;quot;9&amp;quot;&lt;br /&gt;
S             perk_grenadeDeath &amp;quot;frag_grenade_short_mp&amp;quot;&lt;br /&gt;
S             perk_grenadeTossBackTimer &amp;quot;2500&amp;quot;&lt;br /&gt;
S             perk_healthRegenMultiplier &amp;quot;1.5&amp;quot;&lt;br /&gt;
S             perk_interactSpeedMultiplier &amp;quot;1.15&amp;quot;&lt;br /&gt;
S             perk_killstreakReduction &amp;quot;1&amp;quot;&lt;br /&gt;
S             perk_mantleReduction &amp;quot;0.5&amp;quot;&lt;br /&gt;
S             perk_shellShockReduction &amp;quot;0.5&amp;quot;&lt;br /&gt;
S             perk_speedMultiplier &amp;quot;1.07&amp;quot;&lt;br /&gt;
S             perk_sprintMultiplier &amp;quot;2&amp;quot;&lt;br /&gt;
S             perk_sprintRecoveryMultiplier &amp;quot;0.6&amp;quot;&lt;br /&gt;
S             perk_throwbackInnerRadius &amp;quot;120&amp;quot;&lt;br /&gt;
S             perk_weapAdsMultiplier &amp;quot;0.5&amp;quot;&lt;br /&gt;
S             perk_weapMeleeMultiplier &amp;quot;0.5&amp;quot;&lt;br /&gt;
S             perk_weapRateMultiplier &amp;quot;0.75&amp;quot;&lt;br /&gt;
S             perk_weapReloadMultiplier &amp;quot;0.5&amp;quot;&lt;br /&gt;
S             perk_weapSpreadMultiplier &amp;quot;0.65&amp;quot;&lt;br /&gt;
S             perk_weapSwitchMultiplier &amp;quot;0.5&amp;quot;&lt;br /&gt;
S             phys_ai_collision_mode &amp;quot;1&amp;quot;&lt;br /&gt;
S             phys_bulletSpinScale &amp;quot;3&amp;quot;&lt;br /&gt;
S             phys_bulletUpBias &amp;quot;0.5&amp;quot;&lt;br /&gt;
S             phys_buoyancy &amp;quot;0&amp;quot;&lt;br /&gt;
S             phys_buoyancyDistanceCutoff &amp;quot;2500&amp;quot;&lt;br /&gt;
S             phys_buoyancyFastComputation &amp;quot;0&amp;quot;&lt;br /&gt;
S             phys_buoyancyRippleFrequency &amp;quot;3000&amp;quot;&lt;br /&gt;
S             phys_buoyancyRippleVariance &amp;quot;2000&amp;quot;&lt;br /&gt;
S             phys_debugBigQueries &amp;quot;0&amp;quot;&lt;br /&gt;
S             phys_debugCallback &amp;quot;0&amp;quot;&lt;br /&gt;
S             phys_debugDangerousRigidBodies &amp;quot;1&amp;quot;&lt;br /&gt;
S             phys_debugExpensivePushout &amp;quot;1&amp;quot;&lt;br /&gt;
S             phys_dragAngular &amp;quot;0.5&amp;quot;&lt;br /&gt;
S             phys_dragLinear &amp;quot;0.03&amp;quot;&lt;br /&gt;
S             phys_drawCollisionObj &amp;quot;0&amp;quot;&lt;br /&gt;
S             phys_drawcontacts &amp;quot;0&amp;quot;&lt;br /&gt;
S             phys_drawNitrousVehicle &amp;quot;0&amp;quot;&lt;br /&gt;
S             phys_drawNitrousVehicleEffects &amp;quot;0&amp;quot;&lt;br /&gt;
S             phys_entityCollision &amp;quot;1&amp;quot;&lt;br /&gt;
S             phys_floatTimeVariance &amp;quot;10000&amp;quot;&lt;br /&gt;
S             phys_fluid &amp;quot;0&amp;quot;&lt;br /&gt;
S             phys_gravity &amp;quot;-800&amp;quot;&lt;br /&gt;
S             phys_gravity_dir &amp;quot;0 0 1&amp;quot;&lt;br /&gt;
S             phys_heavyTankSwitch &amp;quot;0&amp;quot;&lt;br /&gt;
S             phys_impact_distance_cutoff &amp;quot;800&amp;quot;&lt;br /&gt;
S             phys_impact_fx &amp;quot;1&amp;quot;&lt;br /&gt;
S             phys_impact_intensity_limit &amp;quot;50&amp;quot;&lt;br /&gt;
S             phys_impact_max_pfx_per_frame &amp;quot;10&amp;quot;&lt;br /&gt;
S             phys_impact_max_sfx_per_frame &amp;quot;10&amp;quot;&lt;br /&gt;
S             phys_impact_render &amp;quot;0&amp;quot;&lt;br /&gt;
S             phys_impact_silence_window &amp;quot;0.3&amp;quot;&lt;br /&gt;
S             phys_maxFloatTime &amp;quot;30000&amp;quot;&lt;br /&gt;
S             phys_msecstep &amp;quot;0&amp;quot;&lt;br /&gt;
S             phys_piecesSpawnDistanceCutoff &amp;quot;1000&amp;quot;&lt;br /&gt;
S             phys_player_collision_adjust_height &amp;quot;0&amp;quot;&lt;br /&gt;
S             phys_player_collision_mode &amp;quot;1&amp;quot;&lt;br /&gt;
S             phys_ragdoll_buoyancy &amp;quot;0&amp;quot;&lt;br /&gt;
S             phys_ragdoll_joint_damp_scale &amp;quot;0.04&amp;quot;&lt;br /&gt;
S             phys_reeval_frequency &amp;quot;2&amp;quot;&lt;br /&gt;
S             phys_userRigidBodies &amp;quot;1&amp;quot;&lt;br /&gt;
S             phys_vehicleDamageFroceScale &amp;quot;0.3&amp;quot;&lt;br /&gt;
S             phys_vehicleFriction &amp;quot;0.1&amp;quot;&lt;br /&gt;
S             phys_vehicleGravityMultiplier &amp;quot;1&amp;quot;&lt;br /&gt;
S             phys_vehicleUsePredictedPosition &amp;quot;0&amp;quot;&lt;br /&gt;
S             phys_vehicleWheelEntityCollision &amp;quot;1&amp;quot;&lt;br /&gt;
S             phys_waterDragAngular &amp;quot;-2&amp;quot;&lt;br /&gt;
S             phys_waterDragLinear &amp;quot;-1&amp;quot;&lt;br /&gt;
S             player_adsExitDelay &amp;quot;0&amp;quot;&lt;br /&gt;
S             player_AimBlend_Back_Low &amp;quot;0 0.3 0.5&amp;quot;&lt;br /&gt;
S             player_AimBlend_Back_Mid &amp;quot;0.1 0.2 0.5&amp;quot;&lt;br /&gt;
S             player_AimBlend_Back_Up &amp;quot;0.5 0.1 -0.6&amp;quot;&lt;br /&gt;
S             player_AimBlend_Head &amp;quot;0 0 0&amp;quot;&lt;br /&gt;
S             player_AimBlend_Neck &amp;quot;0.3 0.3 0&amp;quot;&lt;br /&gt;
S             player_AimBlend_Pelvis &amp;quot;0.4 0.4 0&amp;quot;&lt;br /&gt;
S             player_AimBlend_Shoulder &amp;quot;1 1 1&amp;quot;&lt;br /&gt;
S             player_animRunThreshhold &amp;quot;140&amp;quot;&lt;br /&gt;
S             player_animWalkThreshhold &amp;quot;30&amp;quot;&lt;br /&gt;
S             player_backSpeedScale &amp;quot;0.7&amp;quot;&lt;br /&gt;
S             player_bayonetLaunchDebugging &amp;quot;0&amp;quot;&lt;br /&gt;
S             player_bayonetLaunchProof &amp;quot;1&amp;quot;&lt;br /&gt;
S             player_bayonetLaunchZCap &amp;quot;300&amp;quot;&lt;br /&gt;
S             player_bayonetRange &amp;quot;85&amp;quot;&lt;br /&gt;
S             player_bayonetTargetDist &amp;quot;65&amp;quot;&lt;br /&gt;
S             player_breath_fire_delay &amp;quot;0&amp;quot;&lt;br /&gt;
S             player_breath_gasp_lerp &amp;quot;6&amp;quot;&lt;br /&gt;
S             player_breath_gasp_scale &amp;quot;4.5&amp;quot;&lt;br /&gt;
S             player_breath_gasp_time &amp;quot;1&amp;quot;&lt;br /&gt;
S             player_breath_hold_lerp &amp;quot;1&amp;quot;&lt;br /&gt;
S             player_breath_hold_time &amp;quot;4.5&amp;quot;&lt;br /&gt;
S             player_breath_snd_delay &amp;quot;1&amp;quot;&lt;br /&gt;
S             player_breath_snd_lerp &amp;quot;2&amp;quot;&lt;br /&gt;
S             player_burstFireCooldown &amp;quot;0.2&amp;quot;&lt;br /&gt;
S             player_clipSizeMultiplier &amp;quot;1&amp;quot;&lt;br /&gt;
S             player_debugHealth &amp;quot;0&amp;quot;&lt;br /&gt;
S             player_disableWeaponsInWater &amp;quot;1&amp;quot;&lt;br /&gt;
S             player_dmgtimer_flinchTime &amp;quot;500&amp;quot;&lt;br /&gt;
S             player_dmgtimer_maxTime &amp;quot;750&amp;quot;&lt;br /&gt;
S             player_dmgtimer_minScale &amp;quot;0&amp;quot;&lt;br /&gt;
S             player_dmgtimer_stumbleTime &amp;quot;500&amp;quot;&lt;br /&gt;
S             player_dmgtimer_timePerPoint &amp;quot;100&amp;quot;&lt;br /&gt;
S             player_enableShuffleAnims &amp;quot;0&amp;quot;&lt;br /&gt;
S             player_enduranceSpeedScale &amp;quot;1.7&amp;quot;&lt;br /&gt;
S             player_floatSpeed &amp;quot;20&amp;quot;&lt;br /&gt;
S             player_footstepsThreshhold &amp;quot;10&amp;quot;&lt;br /&gt;
S             player_forceRedCrosshair &amp;quot;0&amp;quot;&lt;br /&gt;
S             player_knockbackMoveThreshhold &amp;quot;60&amp;quot;&lt;br /&gt;
S             player_lastStandBleedoutTime &amp;quot;30&amp;quot;&lt;br /&gt;
S             player_lastStandBleedoutTimeNoRevive &amp;quot;10&amp;quot;&lt;br /&gt;
S             player_lastStandHealthOverlayTime &amp;quot;8&amp;quot;&lt;br /&gt;
S             player_lean_rotate &amp;quot;1.25 1.25&amp;quot;&lt;br /&gt;
S             player_lean_rotate_crouch &amp;quot;1 1&amp;quot;&lt;br /&gt;
S             player_lean_shift &amp;quot;5 2.5&amp;quot;&lt;br /&gt;
S             player_lean_shift_crouch &amp;quot;12.5 2.5&amp;quot;&lt;br /&gt;
S             player_meleeHeight &amp;quot;10&amp;quot;&lt;br /&gt;
S             player_meleeRange &amp;quot;64&amp;quot;&lt;br /&gt;
S             player_meleeWidth &amp;quot;10&amp;quot;&lt;br /&gt;
S             player_move_factor_on_torso &amp;quot;0&amp;quot;&lt;br /&gt;
S             player_moveThreshhold &amp;quot;2&amp;quot;&lt;br /&gt;
S             player_revivePlayerListCycleTime &amp;quot;2&amp;quot;&lt;br /&gt;
S             player_reviveTriggerRadius &amp;quot;64&amp;quot;&lt;br /&gt;
S             player_runbkThreshhold &amp;quot;60&amp;quot;&lt;br /&gt;
S             player_runThreshhold &amp;quot;110&amp;quot;&lt;br /&gt;
S             player_scopeExitOnDamage &amp;quot;0&amp;quot;&lt;br /&gt;
S             player_sliding_friction &amp;quot;1.5&amp;quot;&lt;br /&gt;
S             player_sliding_velocity_cap &amp;quot;500&amp;quot;&lt;br /&gt;
S             player_sliding_wishspeed &amp;quot;4000&amp;quot;&lt;br /&gt;
S             player_slopeAnimAngle &amp;quot;30&amp;quot;&lt;br /&gt;
S             player_spectateSpeedScale &amp;quot;1&amp;quot;&lt;br /&gt;
S             player_sprintCameraBob &amp;quot;0.5&amp;quot;&lt;br /&gt;
S             player_sprintForwardMinimum &amp;quot;105&amp;quot;&lt;br /&gt;
S             player_sprintMinTime &amp;quot;1&amp;quot;&lt;br /&gt;
S             player_sprintRechargePause &amp;quot;0&amp;quot;&lt;br /&gt;
S             player_sprintSpeedScale &amp;quot;1.5&amp;quot;&lt;br /&gt;
S             player_sprintStrafeSpeedScale &amp;quot;0.667&amp;quot;&lt;br /&gt;
S             player_sprintThreshhold &amp;quot;185&amp;quot;&lt;br /&gt;
S             player_sprintTime &amp;quot;4&amp;quot;&lt;br /&gt;
S             player_sprintUnlimited &amp;quot;0&amp;quot;&lt;br /&gt;
S             player_strafeAnimCosAngle &amp;quot;0.5&amp;quot;&lt;br /&gt;
S             player_strafeSpeedScale &amp;quot;0.8&amp;quot;&lt;br /&gt;
S             player_sustainAmmo &amp;quot;0&amp;quot;&lt;br /&gt;
S             player_swimDamage &amp;quot;15&amp;quot;&lt;br /&gt;
S             player_swimDamagerInterval &amp;quot;1&amp;quot;&lt;br /&gt;
S             player_swimTime &amp;quot;16&amp;quot;&lt;br /&gt;
S             player_topDownCamAngles &amp;quot;75 0 0&amp;quot;&lt;br /&gt;
S             player_topDownCamCenterPos &amp;quot;-7926 -2838 -88&amp;quot;&lt;br /&gt;
S             player_topDownCamMode &amp;quot;0&amp;quot;&lt;br /&gt;
S             player_topDownCamOffset &amp;quot;0 0 500&amp;quot;&lt;br /&gt;
S             player_topDownCursorDist &amp;quot;250&amp;quot;&lt;br /&gt;
S             player_topDownCursorPos &amp;quot;0 0&amp;quot;&lt;br /&gt;
S             player_turnAnims &amp;quot;1&amp;quot;&lt;br /&gt;
S             player_turnRateScale &amp;quot;1&amp;quot;&lt;br /&gt;
S             player_useSlopeAnims &amp;quot;1&amp;quot;&lt;br /&gt;
S             player_view_pitch_down &amp;quot;85&amp;quot;&lt;br /&gt;
S             player_view_pitch_up &amp;quot;85&amp;quot;&lt;br /&gt;
S             player_viewLockEnt &amp;quot;0&amp;quot;&lt;br /&gt;
S             player_viewRateScale &amp;quot;0&amp;quot;&lt;br /&gt;
S             player_waterSpeedScale &amp;quot;1.3&amp;quot;&lt;br /&gt;
S             playerPushAmount &amp;quot;0&amp;quot;&lt;br /&gt;
S             playlist &amp;quot;1&amp;quot;&lt;br /&gt;
S             playlist_enabled &amp;quot;0&amp;quot;&lt;br /&gt;
S             playlist_entry &amp;quot;0&amp;quot;&lt;br /&gt;
S             playlist_excludeGametype &amp;quot;&amp;quot;&lt;br /&gt;
S             playlist_excludeGametypeMap &amp;quot;&amp;quot;&lt;br /&gt;
S             playlist_excludeMap &amp;quot;&amp;quot;&lt;br /&gt;
S             playlist_next &amp;quot;1&amp;quot;&lt;br /&gt;
S             popInLetterFXTime &amp;quot;40&amp;quot;&lt;br /&gt;
S             presell &amp;quot;0&amp;quot;&lt;br /&gt;
S             prestigeclass1 &amp;quot;CUSTOM 6&amp;quot;&lt;br /&gt;
S             prestigeclass2 &amp;quot;CUSTOM 7&amp;quot;&lt;br /&gt;
S             prestigeclass3 &amp;quot;CUSTOM 8&amp;quot;&lt;br /&gt;
S             prestigeclass4 &amp;quot;CUSTOM 9&amp;quot;&lt;br /&gt;
S             prestigeclass5 &amp;quot;CUSTOM 10&amp;quot;&lt;br /&gt;
S             primaryWeaponOffset &amp;quot;0&amp;quot;&lt;br /&gt;
S             profile_physics &amp;quot;0&amp;quot;&lt;br /&gt;
S             prone_bipod_enable &amp;quot;1&amp;quot;&lt;br /&gt;
S             protocol &amp;quot;1044&amp;quot;&lt;br /&gt;
S             quickmatch_fullnessweight &amp;quot;1&amp;quot;&lt;br /&gt;
S             quickmatch_minslots &amp;quot;2&amp;quot;&lt;br /&gt;
S             quickmatch_pingweight &amp;quot;100&amp;quot;&lt;br /&gt;
S             quickmatch_resultspercent &amp;quot;75&amp;quot;&lt;br /&gt;
S             r_aaAlpha &amp;quot;dither (fast)&amp;quot;&lt;br /&gt;
S             r_aaSamples &amp;quot;4&amp;quot;&lt;br /&gt;
S             r_allow_intz &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_allow_null_rt &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_aspectRatio &amp;quot;auto&amp;quot;&lt;br /&gt;
S             r_autopriority &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_backBufferSize &amp;quot;960&amp;quot;&lt;br /&gt;
S             r_backBufferSizeY &amp;quot;544&amp;quot;&lt;br /&gt;
S             r_bloomBlurRadius &amp;quot;1.75&amp;quot;&lt;br /&gt;
S             r_bloomColorScale &amp;quot;0 0 0 0&amp;quot;&lt;br /&gt;
S             r_bloomCurveBreakpoint &amp;quot;1 1 1 1&amp;quot;&lt;br /&gt;
S             r_bloomCurveHiBlack &amp;quot;0 0 0 0&amp;quot;&lt;br /&gt;
S             r_bloomCurveHiGamma &amp;quot;1 1 1 1&amp;quot;&lt;br /&gt;
S             r_bloomCurveHiRemapBlack &amp;quot;0 0 0 0&amp;quot;&lt;br /&gt;
S             r_bloomCurveHiRemapWhite &amp;quot;1 1 1 1&amp;quot;&lt;br /&gt;
S             r_bloomCurveHiWhite &amp;quot;1 1 1 1&amp;quot;&lt;br /&gt;
S             r_bloomCurveLoBlack &amp;quot;0 0 0 0&amp;quot;&lt;br /&gt;
S             r_bloomCurveLoGamma &amp;quot;1 1 1 1&amp;quot;&lt;br /&gt;
S             r_bloomCurveLoRemapBlack &amp;quot;0 0 0 0&amp;quot;&lt;br /&gt;
S             r_bloomCurveLoRemapWhite &amp;quot;1 1 1 1&amp;quot;&lt;br /&gt;
S             r_bloomCurveLoWhite &amp;quot;1 1 1 1&amp;quot;&lt;br /&gt;
S             r_bloomExpansionControl &amp;quot;0.5 0.5 0.5 0.5&amp;quot;&lt;br /&gt;
S             r_bloomExpansionSource &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_bloomExpansionWeights &amp;quot;0 0 0 0&amp;quot;&lt;br /&gt;
S             r_bloomPersistence &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_bloomStreakXInnerTint &amp;quot;1 1 1&amp;quot;&lt;br /&gt;
S             r_bloomStreakXLevels0 &amp;quot;0.25 0.5 0.25 1&amp;quot;&lt;br /&gt;
S             r_bloomStreakXLevels1 &amp;quot;0 1 0 1&amp;quot;&lt;br /&gt;
S             r_bloomStreakXOuterTint &amp;quot;1 1 1&amp;quot;&lt;br /&gt;
S             r_bloomStreakXTint &amp;quot;0 0 0&amp;quot;&lt;br /&gt;
S             r_bloomStreakXTintControl &amp;quot;0.25 0.5 0.25 1&amp;quot;&lt;br /&gt;
S             r_bloomStreakYInnerTint &amp;quot;1 1 1&amp;quot;&lt;br /&gt;
S             r_bloomStreakYLevels0 &amp;quot;0.25 0.5 0.25 1&amp;quot;&lt;br /&gt;
S             r_bloomStreakYLevels1 &amp;quot;0 1 0 1&amp;quot;&lt;br /&gt;
S             r_bloomStreakYOuterTint &amp;quot;1 1 1&amp;quot;&lt;br /&gt;
S             r_bloomStreakYTint &amp;quot;0 0 0&amp;quot;&lt;br /&gt;
S             r_bloomStreakYTintControl &amp;quot;0.25 0.5 0.25 1&amp;quot;&lt;br /&gt;
S             r_bloomTintScale &amp;quot;0 0 0 1&amp;quot;&lt;br /&gt;
S             r_bloomTintWeights &amp;quot;0.25 0.5 0.25 0&amp;quot;&lt;br /&gt;
S             r_bloomTweaks &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_blur &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_blur_allowed &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_brightness &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_brushLimit &amp;quot;512&amp;quot;&lt;br /&gt;
S             r_burnedDestructibleColor &amp;quot;0.4&amp;quot;&lt;br /&gt;
S             r_cacheModelLighting &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_cacheSModelLighting &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_clear &amp;quot;blink&amp;quot;&lt;br /&gt;
S             r_clearColor &amp;quot;0 0 0 0&amp;quot;&lt;br /&gt;
S             r_clearColor2 &amp;quot;0 0 0 0&amp;quot;&lt;br /&gt;
S             r_clipCodec &amp;quot;MJPEG&amp;quot;&lt;br /&gt;
S             r_clipFPS &amp;quot;24&amp;quot;&lt;br /&gt;
S             r_clipSize &amp;quot;360&amp;quot;&lt;br /&gt;
S             r_collectActiveMaterials &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_colorMap &amp;quot;Unchanged&amp;quot;&lt;br /&gt;
S             r_contrast &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_convergence &amp;quot;6.06253&amp;quot;&lt;br /&gt;
S             r_customMode &amp;quot;&amp;quot;&lt;br /&gt;
S             r_debugHDRdlight &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_debugHDRdlight_color &amp;quot;0.25 0.8 1&amp;quot;&lt;br /&gt;
S             r_debugHDRdlight_distance &amp;quot;250&amp;quot;&lt;br /&gt;
S             r_debugHDRdlight_radius &amp;quot;150&amp;quot;&lt;br /&gt;
S             r_debugHDRdlight_scale &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_debugLayers &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_debugLineWidth &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_debugShader &amp;quot;none&amp;quot;&lt;br /&gt;
S             r_debugShowCoronas &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_debugShowDynamicLights &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_debugShowPrimaryLights &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_depthPrepass &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_desaturation &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_diffuseColorScale &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_displayRefresh &amp;quot;60 Hz&amp;quot;&lt;br /&gt;
S             r_distortion &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_dlightLimit &amp;quot;4&amp;quot;&lt;br /&gt;
S             r_dlightMaxFullScreenRadius &amp;quot;200&amp;quot;&lt;br /&gt;
S             r_dlightMaxNonFullScreenRadius &amp;quot;200&amp;quot;&lt;br /&gt;
S             r_dobjLimit &amp;quot;512&amp;quot;&lt;br /&gt;
S             r_dof_bias &amp;quot;0.5&amp;quot;&lt;br /&gt;
S             r_dof_enable &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_dof_farBlur &amp;quot;1.8&amp;quot;&lt;br /&gt;
S             r_dof_farEnd &amp;quot;7000&amp;quot;&lt;br /&gt;
S             r_dof_farStart &amp;quot;1000&amp;quot;&lt;br /&gt;
S             r_dof_nearBlur &amp;quot;6&amp;quot;&lt;br /&gt;
S             r_dof_nearEnd &amp;quot;60&amp;quot;&lt;br /&gt;
S             r_dof_nearStart &amp;quot;10&amp;quot;&lt;br /&gt;
S             r_dof_showdebug &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_dof_tweak &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_dof_viewModelEnd &amp;quot;8&amp;quot;&lt;br /&gt;
S             r_dof_viewModelStart &amp;quot;2&amp;quot;&lt;br /&gt;
S             r_dpvs_useCellForceInvisibleBits &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_drawDebugFogParams &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_drawWater &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_enableDlights &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_enableFlashlight &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_enableOccluders &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_enablePlayerShadow &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_envMapExponent &amp;quot;5&amp;quot;&lt;br /&gt;
S             r_envMapMaxIntensity &amp;quot;0.5&amp;quot;&lt;br /&gt;
S             r_envMapMinIntensity &amp;quot;0.2&amp;quot;&lt;br /&gt;
S             r_envMapOverride &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_envMapSpecular &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_envMapSunIntensity &amp;quot;2&amp;quot;&lt;br /&gt;
S             r_exposureTweak &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_exposureValue &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_extracam_custom_aspectratio &amp;quot;-1&amp;quot;&lt;br /&gt;
S             r_extracam_shadowmap_enable &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_fastSkin &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_filmCurveSoftClip &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_filmLut &amp;quot;-1&amp;quot;&lt;br /&gt;
S             r_filmTweakBleach &amp;quot;0 0 0&amp;quot;&lt;br /&gt;
S             r_filmTweakBrightness &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_filmTweakColorTemp &amp;quot;6500 6500 6500&amp;quot;&lt;br /&gt;
S             r_filmTweakContrast &amp;quot;1 1 1&amp;quot;&lt;br /&gt;
S             r_filmTweakDarkFeather &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_filmTweakDarkTint &amp;quot;1 1 1&amp;quot;&lt;br /&gt;
S             r_filmTweakDesaturation &amp;quot;0.2&amp;quot;&lt;br /&gt;
S             r_filmTweakEnable &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_filmTweakHue &amp;quot;0 0 0&amp;quot;&lt;br /&gt;
S             r_filmTweakInvert &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_filmTweakLightFeather &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_filmTweakLightTint &amp;quot;1 1 1&amp;quot;&lt;br /&gt;
S             r_filmTweakLut &amp;quot;-1&amp;quot;&lt;br /&gt;
S             r_filmTweakMidEnd &amp;quot;0.75&amp;quot;&lt;br /&gt;
S             r_filmTweakMidStart &amp;quot;0.25&amp;quot;&lt;br /&gt;
S             r_filmTweakMidTint &amp;quot;1 1 1&amp;quot;&lt;br /&gt;
S             r_filmTweakRangeDebug &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_filmTweakSaturation &amp;quot;1 1 1&amp;quot;&lt;br /&gt;
S             r_filmUseTweaks &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_finalShiftX &amp;quot;0 0 0&amp;quot;&lt;br /&gt;
S             r_finalShiftY &amp;quot;0 0 0&amp;quot;&lt;br /&gt;
S             r_flame_allowed &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_flameFX_distortionScaleFactor &amp;quot;0 1 1 0.511918&amp;quot;&lt;br /&gt;
S             r_flameFX_enable &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_flameFX_fadeDuration &amp;quot;0.5&amp;quot;&lt;br /&gt;
S             r_flameFX_FPS &amp;quot;15&amp;quot;&lt;br /&gt;
S             r_flameFX_magnitude &amp;quot;0.0215147&amp;quot;&lt;br /&gt;
S             r_flashLightBobAmount &amp;quot;0 0 0&amp;quot;&lt;br /&gt;
S             r_flashLightBobRate &amp;quot;0 0.2 0.3&amp;quot;&lt;br /&gt;
S             r_flashLightBrightness &amp;quot;10&amp;quot;&lt;br /&gt;
S             r_flashLightColor &amp;quot;1 1 1&amp;quot;&lt;br /&gt;
S             r_flashLightEndRadius &amp;quot;300&amp;quot;&lt;br /&gt;
S             r_flashLightFlickerAmount &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_flashLightFlickerRate &amp;quot;65&amp;quot;&lt;br /&gt;
S             r_flashLightFovInnerFraction &amp;quot;0.7&amp;quot;&lt;br /&gt;
S             r_flashLightOffset &amp;quot;0 2 1&amp;quot;&lt;br /&gt;
S             r_flashLightRange &amp;quot;350&amp;quot;&lt;br /&gt;
S             r_flashLightShadows &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_flashLightSpecularScale &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_flashLightStartRadius &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_flimCurveBlack &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_flimCurveWhite &amp;quot;8&amp;quot;&lt;br /&gt;
S             r_floatz &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_fog &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_fog_disable &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_forceLod &amp;quot;none&amp;quot;&lt;br /&gt;
S             r_fovScaleThresholdRigid &amp;quot;2.4&amp;quot;&lt;br /&gt;
S             r_fovScaleThresholdSkinned &amp;quot;2.4&amp;quot;&lt;br /&gt;
S             r_fullbright &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_fullHDRrendering &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_fullscreen &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_gamma &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_genericFilter_enable &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_gfxopt_dynamic_foliage &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_gfxopt_water_simulation &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_glow_allowed &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_gpuSync &amp;quot;adaptive&amp;quot;&lt;br /&gt;
S             r_grassBurn &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_grassEnable &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_grassWindForceEnable &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_heroLightColorTemp &amp;quot;6500&amp;quot;&lt;br /&gt;
S             r_heroLighting &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_heroLightSaturation &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_heroLightScale &amp;quot;1 1 1&amp;quot;&lt;br /&gt;
S             r_highLodDist &amp;quot;-1&amp;quot;&lt;br /&gt;
S             r_ignore &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_ignorehwgamma &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_inGameVideo &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_lightConflicts &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_lightGridContrast &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_lightGridEnableTweaks &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_lightGridIntensity &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_lightGridUseTweakedValues &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_lightMap &amp;quot;Unchanged&amp;quot;&lt;br /&gt;
S             r_lightTweakAmbient &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_lightTweakAmbientColor &amp;quot;1 0 0 1&amp;quot;&lt;br /&gt;
S             r_lightTweakDiffuseFraction &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_lightTweakSunColor &amp;quot;0.991101 0.982251 0.955973&amp;quot;&lt;br /&gt;
S             r_lightTweakSunDiffuseColor &amp;quot;0 0 0 1&amp;quot;&lt;br /&gt;
S             r_lightTweakSunDirection &amp;quot;10.7 -244.3 0&amp;quot;&lt;br /&gt;
S             r_lightTweakSunLight &amp;quot;16&amp;quot;&lt;br /&gt;
S             r_loadForRenderer &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_lockPvs &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_lodBiasRigid &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_lodBiasSkinned &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_lodScaleRigid &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_lodScaleSkinned &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_logFile &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_lowestLodDist &amp;quot;-1&amp;quot;&lt;br /&gt;
S             r_lowLodDist &amp;quot;-1&amp;quot;&lt;br /&gt;
S             r_lutvar_0 &amp;quot;0 0 0 1&amp;quot;&lt;br /&gt;
S             r_lutvar_1 &amp;quot;0 0 0 1&amp;quot;&lt;br /&gt;
S             r_lutvar_10 &amp;quot;0 0 0 1&amp;quot;&lt;br /&gt;
S             r_lutvar_11 &amp;quot;0 0 0 1&amp;quot;&lt;br /&gt;
S             r_lutvar_12 &amp;quot;0 0 0 1&amp;quot;&lt;br /&gt;
S             r_lutvar_13 &amp;quot;0 0 0 1&amp;quot;&lt;br /&gt;
S             r_lutvar_14 &amp;quot;0 0 0 1&amp;quot;&lt;br /&gt;
S             r_lutvar_15 &amp;quot;0 0 0 1&amp;quot;&lt;br /&gt;
S             r_lutvar_2 &amp;quot;0 0 0 1&amp;quot;&lt;br /&gt;
S             r_lutvar_3 &amp;quot;0 0 0 1&amp;quot;&lt;br /&gt;
S             r_lutvar_4 &amp;quot;0 0 0 1&amp;quot;&lt;br /&gt;
S             r_lutvar_5 &amp;quot;0 0 0 1&amp;quot;&lt;br /&gt;
S             r_lutvar_6 &amp;quot;0 0 0 1&amp;quot;&lt;br /&gt;
S             r_lutvar_7 &amp;quot;0 0 0 1&amp;quot;&lt;br /&gt;
S             r_lutvar_8 &amp;quot;0 0 0 1&amp;quot;&lt;br /&gt;
S             r_lutvar_9 &amp;quot;0 0 0 1&amp;quot;&lt;br /&gt;
S             r_materialXYZ &amp;quot;3.86 3.98 4.55&amp;quot;&lt;br /&gt;
S             r_mediumLodDist &amp;quot;-1&amp;quot;&lt;br /&gt;
S             r_missile_cam_debug_display &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_mode &amp;quot;1920x1080&amp;quot;&lt;br /&gt;
S             r_modelLimit &amp;quot;1024&amp;quot;&lt;br /&gt;
S             r_modelVertColor &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_monitor &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_motionblur_blurOrigin &amp;quot;0.5 0.5 0 1&amp;quot;&lt;br /&gt;
S             r_motionblur_directionFactor &amp;quot;0.001&amp;quot;&lt;br /&gt;
S             r_motionblur_enable &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_motionblur_frameBased_enable &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_motionblur_maxblur &amp;quot;30&amp;quot;&lt;br /&gt;
S             r_motionblur_numberOfSamples &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_motionblur_positionFactor &amp;quot;0.01&amp;quot;&lt;br /&gt;
S             r_multiGpu &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_multithreaded_device &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_norefresh &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_normalMap &amp;quot;Unchanged&amp;quot;&lt;br /&gt;
S             r_num_viewports &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_offscreenCasterLodScale &amp;quot;2.5&amp;quot;&lt;br /&gt;
S             r_open_automate &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_outdoorAwayBias &amp;quot;32&amp;quot;&lt;br /&gt;
S             r_outdoorDownBias &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_outdoorFeather &amp;quot;8&amp;quot;&lt;br /&gt;
S             r_picmip &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_picmip_bump &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_picmip_manual &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_picmip_spec &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_picmip_water &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_poisonFX_blurMax &amp;quot;4&amp;quot;&lt;br /&gt;
S             r_poisonFX_blurMin &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_poisonFX_debug_amount &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_poisonFX_debug_enable &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_poisonFX_dvisionA &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_poisonFX_dvisionX &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_poisonFX_dvisionY &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_poisonFX_pulse &amp;quot;1.1&amp;quot;&lt;br /&gt;
S             r_poisonFX_warpX &amp;quot;0.2&amp;quot;&lt;br /&gt;
S             r_poisonFX_warpY &amp;quot;-0.15&amp;quot;&lt;br /&gt;
S             r_polygonOffsetBias &amp;quot;-1&amp;quot;&lt;br /&gt;
S             r_polygonOffsetScale &amp;quot;-1&amp;quot;&lt;br /&gt;
S             r_portalBevels &amp;quot;0.7&amp;quot;&lt;br /&gt;
S             r_portalBevelsOnly &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_portalMinClipArea &amp;quot;0.02&amp;quot;&lt;br /&gt;
S             r_portalMinRecurseDepth &amp;quot;2&amp;quot;&lt;br /&gt;
S             r_portalWalkLimit &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_pretess &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_primaryLightTweakDiffuseStrength &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_primaryLightTweakSpecularStrength &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_primaryLightUseTweaks &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_reflectionProbeGenerate &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_reflectionProbeGenerateExit &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_reflectionProbeRegenerateAll &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_remotescreen_renderlastframe &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_rendererPreference &amp;quot;Default&amp;quot;&lt;br /&gt;
S             r_resampleScene &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_reviveFX_debug &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_reviveFX_edgeAmount &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_reviveFX_edgeColorTemp &amp;quot;6500&amp;quot;&lt;br /&gt;
S             r_reviveFX_edgeContrast &amp;quot;1 1 1&amp;quot;&lt;br /&gt;
S             r_reviveFX_edgeMaskAdjust &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_reviveFX_edgeOffset &amp;quot;0 0 0&amp;quot;&lt;br /&gt;
S             r_reviveFX_edgeSaturation &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_reviveFX_edgeScale &amp;quot;1 1 1&amp;quot;&lt;br /&gt;
S             r_reviveFX_fadeDuration &amp;quot;5&amp;quot;&lt;br /&gt;
S             r_scaleViewport &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_sCurveEnable &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_sCurveLinearAngle &amp;quot;0.125&amp;quot;&lt;br /&gt;
S             r_sCurveLinearStrength &amp;quot;0.5&amp;quot;&lt;br /&gt;
S             r_sCurveShoulderStrength &amp;quot;0.1&amp;quot;&lt;br /&gt;
S             r_sCurveToeDenominator &amp;quot;0.575&amp;quot;&lt;br /&gt;
S             r_sCurveToeNumerator &amp;quot;0.01&amp;quot;&lt;br /&gt;
S             r_sCurveToeStrength &amp;quot;0.1&amp;quot;&lt;br /&gt;
S             r_seethru_decal_enable &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_setFrameBufferAlpha &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_shader_constant_set_debug_range &amp;quot;-1&amp;quot;&lt;br /&gt;
S             r_shader_constant_set_enable &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_showFbColorDebug &amp;quot;None&amp;quot;&lt;br /&gt;
S             r_showFloatZDebug &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_showForcedInvisibleCells &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_showHDRalpha &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_showLightGrid &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_showLightingOrigins &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_showMissingLightGrid &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_showOutdoorVolumeDebug &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_showPenetration &amp;quot;off&amp;quot;&lt;br /&gt;
S             r_showPixelCost &amp;quot;off&amp;quot;&lt;br /&gt;
S             r_showPortals &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_showSunDirectionDebug &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_singleCell &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_skinCache &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_skipPvs &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_sky_intensity_angle0 &amp;quot;90&amp;quot;&lt;br /&gt;
S             r_sky_intensity_angle1 &amp;quot;90&amp;quot;&lt;br /&gt;
S             r_sky_intensity_factor0 &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_sky_intensity_factor1 &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_sky_intensity_showDebugDisplay &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_sky_intensity_useDebugValues &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_skyColorTemp &amp;quot;6500&amp;quot;&lt;br /&gt;
S             r_skyTransition &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_smc_enable &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_smp_backend &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_smp_worker &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_smp_worker_thread0 &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_smp_worker_thread1 &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_smp_worker_threads &amp;quot;2&amp;quot;&lt;br /&gt;
S             r_specular &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_specularColorScale &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_specularRoughnessMap &amp;quot;Unchanged&amp;quot;&lt;br /&gt;
S             r_spotLightBrightness &amp;quot;14&amp;quot;&lt;br /&gt;
S             r_spotLightEndRadius &amp;quot;196&amp;quot;&lt;br /&gt;
S             r_spotLightEntityShadows &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_spotLightFovInnerFraction &amp;quot;0.7&amp;quot;&lt;br /&gt;
S             r_spotLightShadows &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_spotLightSModelShadows &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_spotLightStartRadius &amp;quot;36&amp;quot;&lt;br /&gt;
S             r_sse_skinning &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_stereoTurretShift &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_stream &amp;quot;7&amp;quot;&lt;br /&gt;
S             r_streamClear &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_streamDebug &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_streamFakeLagMsec &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_streamFreezeState &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_streamFull &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_streamHiddenPush &amp;quot;4&amp;quot;&lt;br /&gt;
S             r_streamLog &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_streamLowDetail &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_streamMaxDist &amp;quot;600&amp;quot;&lt;br /&gt;
S             r_streamShowList &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_streamShowStats &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_streamSize &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_streamTaint &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_sun_from_dvars &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_sun_fx_position &amp;quot;0 0 0&amp;quot;&lt;br /&gt;
S             r_sunblind_fadein &amp;quot;0.5&amp;quot;&lt;br /&gt;
S             r_sunblind_fadeout &amp;quot;3&amp;quot;&lt;br /&gt;
S             r_sunblind_max_angle &amp;quot;5&amp;quot;&lt;br /&gt;
S             r_sunblind_max_darken &amp;quot;0.75&amp;quot;&lt;br /&gt;
S             r_sunblind_min_angle &amp;quot;30&amp;quot;&lt;br /&gt;
S             r_sunflare_fadein &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_sunflare_fadeout &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_sunflare_max_alpha &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_sunflare_max_angle &amp;quot;2&amp;quot;&lt;br /&gt;
S             r_sunflare_max_size &amp;quot;2500&amp;quot;&lt;br /&gt;
S             r_sunflare_min_angle &amp;quot;45&amp;quot;&lt;br /&gt;
S             r_sunflare_min_size &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_sunflare_shader &amp;quot;sun_flare&amp;quot;&lt;br /&gt;
S             r_sunglare_fadein &amp;quot;0.5&amp;quot;&lt;br /&gt;
S             r_sunglare_fadeout &amp;quot;3&amp;quot;&lt;br /&gt;
S             r_sunglare_max_angle &amp;quot;5&amp;quot;&lt;br /&gt;
S             r_sunglare_max_lighten &amp;quot;0.75&amp;quot;&lt;br /&gt;
S             r_sunglare_min_angle &amp;quot;30&amp;quot;&lt;br /&gt;
S             r_sunsprite_shader &amp;quot;sun&amp;quot;&lt;br /&gt;
S             r_sunsprite_size &amp;quot;16&amp;quot;&lt;br /&gt;
S             r_superFlare_debug &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_superFlare_enable &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_swrk_override_characterCharredAmount &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_swrk_override_characterDissolveColor &amp;quot;0 0 0 0&amp;quot;&lt;br /&gt;
S             r_swrk_override_enable &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_swrk_override_wetness &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_tension_enable &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_testScale &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_texFilterAnisoMax &amp;quot;16&amp;quot;&lt;br /&gt;
S             r_texFilterAnisoMin &amp;quot;16&amp;quot;&lt;br /&gt;
S             r_texFilterDisable &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_texFilterMipBias &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_texFilterMipMode &amp;quot;Force Trilinear&amp;quot;&lt;br /&gt;
S             r_treeScale &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_ui3d_debug_display &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_ui3d_h &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_ui3d_use_debug_values &amp;quot;-1&amp;quot;&lt;br /&gt;
S             r_ui3d_w &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_ui3d_x &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_ui3d_y &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_use_driver_convergence &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_use_separate_char_tech &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_useLayeredMaterials &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_vc_makelog &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_vc_showlog &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_vsync &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_warm_bsp &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_warm_dobj &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_warm_dpvs &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_warm_static &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_warningRepeatDelay &amp;quot;5&amp;quot;&lt;br /&gt;
S             r_waterFogTest &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_waterSheetingFX_allowed &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_waterSheetingFX_distortionScaleFactor &amp;quot;0.021961 1 0 0&amp;quot;&lt;br /&gt;
S             r_waterSheetingFX_enable &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_waterSheetingFX_fadeDuration &amp;quot;2&amp;quot;&lt;br /&gt;
S             r_waterSheetingFX_magnitude &amp;quot;0.0655388&amp;quot;&lt;br /&gt;
S             r_waterSheetingFX_radius &amp;quot;4.44051&amp;quot;&lt;br /&gt;
S             r_watersim_curlAmount &amp;quot;0.5&amp;quot;&lt;br /&gt;
S             r_watersim_curlMax &amp;quot;0.4&amp;quot;&lt;br /&gt;
S             r_watersim_curlReduce &amp;quot;0.95&amp;quot;&lt;br /&gt;
S             r_watersim_debug &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_watersim_enabled &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_watersim_flatten &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_watersim_foamAppear &amp;quot;20&amp;quot;&lt;br /&gt;
S             r_watersim_foamDisappear &amp;quot;0.78&amp;quot;&lt;br /&gt;
S             r_watersim_minShoreHeight &amp;quot;0.04&amp;quot;&lt;br /&gt;
S             r_watersim_particleGravity &amp;quot;0.03&amp;quot;&lt;br /&gt;
S             r_watersim_particleLength &amp;quot;0.03&amp;quot;&lt;br /&gt;
S             r_watersim_particleLimit &amp;quot;2.5&amp;quot;&lt;br /&gt;
S             r_watersim_particleWidth &amp;quot;2&amp;quot;&lt;br /&gt;
S             r_watersim_scroll &amp;quot;0 0&amp;quot;&lt;br /&gt;
S             r_watersim_waveSeedDelay &amp;quot;500&amp;quot;&lt;br /&gt;
S             r_watersim_windAmount &amp;quot;0.02&amp;quot;&lt;br /&gt;
S             r_watersim_windDir &amp;quot;45&amp;quot;&lt;br /&gt;
S             r_watersim_windMax &amp;quot;0.4&amp;quot;&lt;br /&gt;
S             r_waterWaveAmplitude &amp;quot;0 0 0 0&amp;quot;&lt;br /&gt;
S             r_waterWaveAngle &amp;quot;0 0 0 0&amp;quot;&lt;br /&gt;
S             r_waterWavePhase &amp;quot;0 0 0 0&amp;quot;&lt;br /&gt;
S             r_waterWaveSpeed &amp;quot;1 1 1 1&amp;quot;&lt;br /&gt;
S             r_waterWaveSteepness &amp;quot;0 0 0 0&amp;quot;&lt;br /&gt;
S             r_waterWaveWavelength &amp;quot;1 1 1 1&amp;quot;&lt;br /&gt;
S             r_worldLod &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_zfar &amp;quot;0&amp;quot;&lt;br /&gt;
S             r_zfeather &amp;quot;1&amp;quot;&lt;br /&gt;
S             r_znear &amp;quot;4&amp;quot;&lt;br /&gt;
S             r_znear_depthhack &amp;quot;0.1&amp;quot;&lt;br /&gt;
S             ragdoll_baselerp_time &amp;quot;1000&amp;quot;&lt;br /&gt;
S             ragdoll_bullet_force &amp;quot;500&amp;quot;&lt;br /&gt;
S             ragdoll_bullet_upbias &amp;quot;0.5&amp;quot;&lt;br /&gt;
S             ragdoll_debug &amp;quot;0&amp;quot;&lt;br /&gt;
S             ragdoll_dump_anims &amp;quot;0&amp;quot;&lt;br /&gt;
S             ragdoll_enable &amp;quot;1&amp;quot;&lt;br /&gt;
S             ragdoll_explode_force &amp;quot;18000&amp;quot;&lt;br /&gt;
S             ragdoll_explode_upbias &amp;quot;0.8&amp;quot;&lt;br /&gt;
S             ragdoll_fps &amp;quot;20&amp;quot;&lt;br /&gt;
S             ragdoll_jitter_scale &amp;quot;1&amp;quot;&lt;br /&gt;
S             ragdoll_jointlerp_time &amp;quot;3000&amp;quot;&lt;br /&gt;
S             ragdoll_max_life &amp;quot;9000&amp;quot;&lt;br /&gt;
S             ragdoll_max_simulating &amp;quot;16&amp;quot;&lt;br /&gt;
S             ragdoll_reactivation_cutoff &amp;quot;1200&amp;quot;&lt;br /&gt;
S             ragdoll_rotvel_scale &amp;quot;1&amp;quot;&lt;br /&gt;
S             ragdoll_self_collision_scale &amp;quot;1.2&amp;quot;&lt;br /&gt;
S             rate &amp;quot;25000&amp;quot;&lt;br /&gt;
S             rcon_password &amp;quot;&amp;quot;&lt;br /&gt;
S             recordPointsSpent &amp;quot;1&amp;quot;&lt;br /&gt;
S             redactionDisplayTime &amp;quot;50&amp;quot;&lt;br /&gt;
S             redactionFadeDuration &amp;quot;6500&amp;quot;&lt;br /&gt;
S             redactionStartStrokeTime &amp;quot;1000&amp;quot;&lt;br /&gt;
S             redactionStrokeTime &amp;quot;1000&amp;quot;&lt;br /&gt;
S             reliableResendTime &amp;quot;300&amp;quot;&lt;br /&gt;
S             reliableTimeoutTime &amp;quot;20000&amp;quot;&lt;br /&gt;
S             render_actor_collision &amp;quot;0&amp;quot;&lt;br /&gt;
S             render_bpi_env_collision &amp;quot;0&amp;quot;&lt;br /&gt;
S             render_player_collision &amp;quot;0&amp;quot;&lt;br /&gt;
S             revive_time_taken &amp;quot;1.15&amp;quot;&lt;br /&gt;
S             scr_allowannouncer &amp;quot;1&amp;quot;&lt;br /&gt;
S             scr_allowbattlechatter &amp;quot;1&amp;quot;&lt;br /&gt;
S             scr_bot_difficulty &amp;quot;&amp;quot;&lt;br /&gt;
S             scr_codPointsCap &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_codpointsmatchscale &amp;quot;0.1&amp;quot;&lt;br /&gt;
S             scr_codpointsperchallenge &amp;quot;0.1&amp;quot;&lt;br /&gt;
S             scr_codpointsxpscale &amp;quot;0.1&amp;quot;&lt;br /&gt;
S             scr_cp_pointsperkill &amp;quot;10&amp;quot;&lt;br /&gt;
S             scr_ctf_enemycarriervisible &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_ctf_flagrespawntime &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_ctf_globalbattlechatterprobability &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_ctf_idleflagreturntime &amp;quot;30&amp;quot;&lt;br /&gt;
S             scr_ctf_numlives &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_ctf_playerrespawndelay &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_ctf_roundlimit &amp;quot;3&amp;quot;&lt;br /&gt;
S             scr_ctf_roundswitch &amp;quot;1&amp;quot;&lt;br /&gt;
S             scr_ctf_scorelimit &amp;quot;3&amp;quot;&lt;br /&gt;
S             scr_ctf_timelimit &amp;quot;5&amp;quot;&lt;br /&gt;
S             scr_ctf_touchreturn &amp;quot;1&amp;quot;&lt;br /&gt;
S             scr_ctf_waverespawndelay &amp;quot;15&amp;quot;&lt;br /&gt;
S             scr_dem_bombtimer &amp;quot;45&amp;quot;&lt;br /&gt;
S             scr_dem_defusetime &amp;quot;5&amp;quot;&lt;br /&gt;
S             scr_dem_extratime &amp;quot;3&amp;quot;&lt;br /&gt;
S             scr_dem_globalbattlechatterprobability &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_dem_numlives &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_dem_planttime &amp;quot;5&amp;quot;&lt;br /&gt;
S             scr_dem_roundlimit &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_dem_roundswitch &amp;quot;1&amp;quot;&lt;br /&gt;
S             scr_dem_scorelimit &amp;quot;2&amp;quot;&lt;br /&gt;
S             scr_dem_timelimit &amp;quot;2.5&amp;quot;&lt;br /&gt;
S             scr_disable_air_death_ragdoll &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_disable_attachments &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_disable_cac &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_disable_contracts &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_disable_equipment &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_disable_tacinsert &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_disable_weapondrop &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_dm_bonus_leader &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_dm_globalbattlechatterprobability &amp;quot;100&amp;quot;&lt;br /&gt;
S             scr_dm_numlives &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_dm_playerrespawndelay &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_dm_roundlimit &amp;quot;1&amp;quot;&lt;br /&gt;
S             scr_dm_score_assist &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_dm_score_death &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_dm_score_headshot &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_dm_score_kill &amp;quot;50&amp;quot;&lt;br /&gt;
S             scr_dm_score_suicide &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_dm_scorelimit &amp;quot;1500&amp;quot;&lt;br /&gt;
S             scr_dm_timelimit &amp;quot;10&amp;quot;&lt;br /&gt;
S             scr_dm_waverespawndelay &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_dog_count &amp;quot;8&amp;quot;&lt;br /&gt;
S             scr_dog_health &amp;quot;100&amp;quot;&lt;br /&gt;
S             scr_dog_max_at_once &amp;quot;4&amp;quot;&lt;br /&gt;
S             scr_dog_time &amp;quot;60&amp;quot;&lt;br /&gt;
S             scr_dom_flagcapturetime &amp;quot;10&amp;quot;&lt;br /&gt;
S             scr_dom_globalbattlechatterprobability &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_dom_numlives &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_dom_playerrespawndelay &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_dom_roundlimit &amp;quot;1&amp;quot;&lt;br /&gt;
S             scr_dom_scorelimit &amp;quot;200&amp;quot;&lt;br /&gt;
S             scr_dom_timelimit &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_dom_waverespawndelay &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_drawfriend &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_fog_disable &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_game_allowfinalkillcam &amp;quot;1&amp;quot;&lt;br /&gt;
S             scr_game_allowkillcam &amp;quot;1&amp;quot;&lt;br /&gt;
S             scr_game_bulletdamage &amp;quot;1.0&amp;quot;&lt;br /&gt;
S             scr_game_deathpointloss &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_game_forceradar &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_game_graceperiod &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_game_hardpoints &amp;quot;1&amp;quot;&lt;br /&gt;
S             scr_game_killstreaks &amp;quot;1&amp;quot;&lt;br /&gt;
S             scr_game_onlyheadshots &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_game_perks &amp;quot;1&amp;quot;&lt;br /&gt;
S             scr_game_prematchperiod &amp;quot;15&amp;quot;&lt;br /&gt;
S             scr_game_spectatetype &amp;quot;1&amp;quot;&lt;br /&gt;
S             scr_game_suicidepointloss &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_gun_game_spectatetype &amp;quot;3&amp;quot;&lt;br /&gt;
S             scr_hardcore &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_hardpoint_allowairstrike &amp;quot;1&amp;quot;&lt;br /&gt;
S             scr_hardpoint_allowartillery &amp;quot;1&amp;quot;&lt;br /&gt;
S             scr_hardpoint_allowauto_turret &amp;quot;1&amp;quot;&lt;br /&gt;
S             scr_hardpoint_allowcounteruav &amp;quot;1&amp;quot;&lt;br /&gt;
S             scr_hardpoint_allowdogs &amp;quot;1&amp;quot;&lt;br /&gt;
S             scr_hardpoint_allowhelicopter_comlink &amp;quot;1&amp;quot;&lt;br /&gt;
S             scr_hardpoint_allowhelicopter_gunner &amp;quot;1&amp;quot;&lt;br /&gt;
S             scr_hardpoint_allowhelicopter_player &amp;quot;1&amp;quot;&lt;br /&gt;
S             scr_hardpoint_allowmortar &amp;quot;1&amp;quot;&lt;br /&gt;
S             scr_hardpoint_allownapalm &amp;quot;1&amp;quot;&lt;br /&gt;
S             scr_hardpoint_allowradar &amp;quot;1&amp;quot;&lt;br /&gt;
S             scr_hardpoint_allowradardirection &amp;quot;1&amp;quot;&lt;br /&gt;
S             scr_hardpoint_allowrcbomb &amp;quot;1&amp;quot;&lt;br /&gt;
S             scr_hardpoint_allowsupply &amp;quot;1&amp;quot;&lt;br /&gt;
S             scr_hardpoint_allowuav &amp;quot;1&amp;quot;&lt;br /&gt;
S             scr_hlnd_game_spectatetype &amp;quot;3&amp;quot;&lt;br /&gt;
S             scr_intermission_time &amp;quot;15&amp;quot;&lt;br /&gt;
S             scr_kick_time &amp;quot;60&amp;quot;&lt;br /&gt;
S             scr_killstreak_stacking &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_koth_globalbattlechatterprobability &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_koth_numlives &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_koth_playerrespawndelay &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_koth_roundlimit &amp;quot;1&amp;quot;&lt;br /&gt;
S             scr_koth_roundswitch &amp;quot;1&amp;quot;&lt;br /&gt;
S             scr_koth_scorelimit &amp;quot;250&amp;quot;&lt;br /&gt;
S             scr_koth_timelimit &amp;quot;15&amp;quot;&lt;br /&gt;
S             scr_koth_waverespawndelay &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_min_prestige &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_motd &amp;quot;Message of the Day&amp;quot;&lt;br /&gt;
S             scr_oic_game_spectatetype &amp;quot;3&amp;quot;&lt;br /&gt;
S             scr_oldschool &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_player_allowrevive &amp;quot;1&amp;quot;&lt;br /&gt;
S             scr_player_forcerespawn &amp;quot;1&amp;quot;&lt;br /&gt;
S             scr_player_healthregentime &amp;quot;5&amp;quot;&lt;br /&gt;
S             scr_player_maxhealth &amp;quot;100&amp;quot;&lt;br /&gt;
S             scr_player_numlives &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_player_respawndelay &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_player_sprinttime &amp;quot;4&amp;quot;&lt;br /&gt;
S             scr_player_suicidespawndelay &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_rankXpCap &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_rcbomb_notimeout &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_rocket_event &amp;quot;percent&amp;quot;&lt;br /&gt;
S             scr_rocket_event_off &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_rocket_event_trigger1 &amp;quot;50&amp;quot;&lt;br /&gt;
S             scr_sab_bombtimer &amp;quot;30&amp;quot;&lt;br /&gt;
S             scr_sab_defusetime &amp;quot;5&amp;quot;&lt;br /&gt;
S             scr_sab_globalbattlechatterprobability &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_sab_hotpotato &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_sab_numlives &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_sab_planttime &amp;quot;2.5&amp;quot;&lt;br /&gt;
S             scr_sab_playerrespawndelay &amp;quot;7.5&amp;quot;&lt;br /&gt;
S             scr_sab_roundlimit &amp;quot;1&amp;quot;&lt;br /&gt;
S             scr_sab_roundswitch &amp;quot;1&amp;quot;&lt;br /&gt;
S             scr_sab_scorelimit &amp;quot;1&amp;quot;&lt;br /&gt;
S             scr_sab_timelimit &amp;quot;10&amp;quot;&lt;br /&gt;
S             scr_sab_waverespawndelay &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_sd_bombtimer &amp;quot;45&amp;quot;&lt;br /&gt;
S             scr_sd_defusetime &amp;quot;5&amp;quot;&lt;br /&gt;
S             scr_sd_game_spectatetype &amp;quot;3&amp;quot;&lt;br /&gt;
S             scr_sd_globalbattlechatterprobability &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_sd_multibomb &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_sd_numlives &amp;quot;1&amp;quot;&lt;br /&gt;
S             scr_sd_planttime &amp;quot;5&amp;quot;&lt;br /&gt;
S             scr_sd_playerrespawndelay &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_sd_roundlimit &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_sd_roundswitch &amp;quot;3&amp;quot;&lt;br /&gt;
S             scr_sd_scorelimit &amp;quot;4&amp;quot;&lt;br /&gt;
S             scr_sd_timelimit &amp;quot;2.5&amp;quot;&lt;br /&gt;
S             scr_sd_waverespawndelay &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_shrp_game_spectatetype &amp;quot;3&amp;quot;&lt;br /&gt;
S             scr_sideBetTimer &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_tdm_bonus_leader &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_tdm_globalbattlechatterprobability &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_tdm_numlives &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_tdm_playerrespawndelay &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_tdm_roundlimit &amp;quot;1&amp;quot;&lt;br /&gt;
S             scr_tdm_score_assist &amp;quot;50&amp;quot;&lt;br /&gt;
S             scr_tdm_score_death &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_tdm_score_headshot &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_tdm_score_kill &amp;quot;100&amp;quot;&lt;br /&gt;
S             scr_tdm_score_suicide &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_tdm_scorelimit &amp;quot;7500&amp;quot;&lt;br /&gt;
S             scr_tdm_timelimit &amp;quot;10&amp;quot;&lt;br /&gt;
S             scr_tdm_waverespawndelay &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_team_allowHardpointStreakAfterDeath &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_team_artilleryTeamKillPenalty &amp;quot;0.25&amp;quot;&lt;br /&gt;
S             scr_team_fftype &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_team_kickteamkillers &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_team_mortarTeaTeamKillPenalty &amp;quot;0.25&amp;quot;&lt;br /&gt;
S             scr_team_respawntime &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_team_teamkillerplaylistbanpenalty &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_team_teamkillerplaylistbanquantum &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_team_teamkillpointloss &amp;quot;1&amp;quot;&lt;br /&gt;
S             scr_team_teamkillspawndelay &amp;quot;20&amp;quot;&lt;br /&gt;
S             scr_teambalance &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_teamKillPunishCount &amp;quot;4&amp;quot;&lt;br /&gt;
S             scr_twar_globalbattlechatterprobability &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_twar_timelimit &amp;quot;10&amp;quot;&lt;br /&gt;
S             scr_vehicles_enabled &amp;quot;1&amp;quot;&lt;br /&gt;
S             scr_wager_defaultScore &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_wager_firstPayout &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_wager_firstPlayer &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_wager_secondPayout &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_wager_secondPlayer &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_wager_thirdPayout &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_wager_thirdPlayer &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_wagerBet &amp;quot;100&amp;quot;&lt;br /&gt;
S             scr_wagerPool &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_wagerSideBet &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_writeConfigStrings &amp;quot;0&amp;quot;&lt;br /&gt;
S             scr_xpcollectorsscale &amp;quot;1&amp;quot;&lt;br /&gt;
S             scr_xpscale &amp;quot;1&amp;quot;&lt;br /&gt;
S             scr_xpzmscale &amp;quot;1&amp;quot;&lt;br /&gt;
S             script_debugger_smoke_test &amp;quot;0&amp;quot;&lt;br /&gt;
S             sd_can_switch_device &amp;quot;1&amp;quot;&lt;br /&gt;
S             sd_xa2_device_guid &amp;quot;{}&amp;quot;&lt;br /&gt;
S             sd_xa2_device_name &amp;quot;Speakers (Creative SB X-Fi)&amp;quot;&lt;br /&gt;
S             sd_xa2_num_devices &amp;quot;2&amp;quot;&lt;br /&gt;
S             selectedFriendClanTag &amp;quot;&amp;quot;&lt;br /&gt;
S             selectedFriendIndex &amp;quot;0&amp;quot;&lt;br /&gt;
S             selectedFriendName &amp;quot;&amp;quot;&lt;br /&gt;
S             selectedGroupIndex &amp;quot;0&amp;quot;&lt;br /&gt;
S             selectedMenuItemIndex &amp;quot;0&amp;quot;&lt;br /&gt;
S             selectedPlayerClanName &amp;quot;&amp;quot;&lt;br /&gt;
S             selectedPlayerXuid &amp;quot;&amp;quot;&lt;br /&gt;
S             selectedStoreItemIndex &amp;quot;0&amp;quot;&lt;br /&gt;
S             sensitivity &amp;quot;5&amp;quot;&lt;br /&gt;
S             server1 &amp;quot;&amp;quot;&lt;br /&gt;
S             server10 &amp;quot;&amp;quot;&lt;br /&gt;
S             server11 &amp;quot;&amp;quot;&lt;br /&gt;
S             server12 &amp;quot;&amp;quot;&lt;br /&gt;
S             server13 &amp;quot;&amp;quot;&lt;br /&gt;
S             server14 &amp;quot;&amp;quot;&lt;br /&gt;
S             server15 &amp;quot;&amp;quot;&lt;br /&gt;
S             server16 &amp;quot;&amp;quot;&lt;br /&gt;
S             server2 &amp;quot;&amp;quot;&lt;br /&gt;
S             server3 &amp;quot;&amp;quot;&lt;br /&gt;
S             server4 &amp;quot;&amp;quot;&lt;br /&gt;
S             server5 &amp;quot;&amp;quot;&lt;br /&gt;
S             server6 &amp;quot;&amp;quot;&lt;br /&gt;
S             server7 &amp;quot;&amp;quot;&lt;br /&gt;
S             server8 &amp;quot;&amp;quot;&lt;br /&gt;
S             server9 &amp;quot;&amp;quot;&lt;br /&gt;
S             session_nonblocking &amp;quot;1&amp;quot;&lt;br /&gt;
S             shortversion &amp;quot;7&amp;quot;&lt;br /&gt;
S             show_reticle_during_swimming &amp;quot;0&amp;quot;&lt;br /&gt;
S             show_tty_timestamps &amp;quot;0&amp;quot;&lt;br /&gt;
S             showdrop &amp;quot;0&amp;quot;&lt;br /&gt;
S             showpackets &amp;quot;0&amp;quot;&lt;br /&gt;
S             showVisionSetDebugInfo &amp;quot;-1&amp;quot;&lt;br /&gt;
S             skills &amp;quot;0&amp;quot;&lt;br /&gt;
S             sm_enable &amp;quot;1&amp;quot;&lt;br /&gt;
S             sm_fastSunShadow &amp;quot;1&amp;quot;&lt;br /&gt;
S             sm_fullResSpotShadowEnable &amp;quot;0&amp;quot;&lt;br /&gt;
S             sm_lightScore_eyeProjectDist &amp;quot;64&amp;quot;&lt;br /&gt;
S             sm_lightScore_spotProjectFrac &amp;quot;0.125&amp;quot;&lt;br /&gt;
S             sm_maxLights &amp;quot;4&amp;quot;&lt;br /&gt;
S             sm_polygonOffsetBias &amp;quot;10&amp;quot;&lt;br /&gt;
S             sm_polygonOffsetScale &amp;quot;2&amp;quot;&lt;br /&gt;
S             sm_qualitySpotShadow &amp;quot;1&amp;quot;&lt;br /&gt;
S             sm_spotEnable &amp;quot;1&amp;quot;&lt;br /&gt;
S             sm_spotShadowFadeTime &amp;quot;1&amp;quot;&lt;br /&gt;
S             sm_spotShadowLargeRadiusScale &amp;quot;1&amp;quot;&lt;br /&gt;
S             sm_strictCull &amp;quot;1&amp;quot;&lt;br /&gt;
S             sm_sunAlwaysCastsShadow &amp;quot;0&amp;quot;&lt;br /&gt;
S             sm_sunEnable &amp;quot;1&amp;quot;&lt;br /&gt;
S             sm_sunSampleSizeNear &amp;quot;0.25&amp;quot;&lt;br /&gt;
S             sm_sunShadowCenter &amp;quot;0 0 0&amp;quot;&lt;br /&gt;
S             sm_sunShadowScale &amp;quot;1&amp;quot;&lt;br /&gt;
S             sm_sunShadowSmallEnable &amp;quot;0&amp;quot;&lt;br /&gt;
S             snaps &amp;quot;20&amp;quot;&lt;br /&gt;
S             snd_always_log &amp;quot;0&amp;quot;&lt;br /&gt;
S             snd_assert_on_enqueue &amp;quot;&amp;quot;&lt;br /&gt;
S             snd_assert_on_play &amp;quot;&amp;quot;&lt;br /&gt;
S             snd_assert_on_stop &amp;quot;&amp;quot;&lt;br /&gt;
S             snd_auto_random &amp;quot;0&amp;quot;&lt;br /&gt;
S             snd_autoSim &amp;quot;1&amp;quot;&lt;br /&gt;
S             snd_autosim_window &amp;quot;1&amp;quot;&lt;br /&gt;
S             snd_boat_current_rpm &amp;quot;2.5&amp;quot;&lt;br /&gt;
S             snd_boat_engine_off &amp;quot;0.0015&amp;quot;&lt;br /&gt;
S             snd_boat_lerp_rpm &amp;quot;0.8&amp;quot;&lt;br /&gt;
S             snd_boat_pitch_high_max &amp;quot;1.15&amp;quot;&lt;br /&gt;
S             snd_boat_pitch_high_min &amp;quot;0.87&amp;quot;&lt;br /&gt;
S             snd_boat_pitch_idle_max &amp;quot;1.13&amp;quot;&lt;br /&gt;
S             snd_boat_pitch_idle_min &amp;quot;0.89&amp;quot;&lt;br /&gt;
S             snd_boat_pitch_low_max &amp;quot;1.19&amp;quot;&lt;br /&gt;
S             snd_boat_pitch_low_min &amp;quot;0.95&amp;quot;&lt;br /&gt;
S             snd_boat_pitch_med_max &amp;quot;1.08&amp;quot;&lt;br /&gt;
S             snd_boat_pitch_med_min &amp;quot;0.84&amp;quot;&lt;br /&gt;
S             snd_boat_rpm_high_fin_end &amp;quot;1.19&amp;quot;&lt;br /&gt;
S             snd_boat_rpm_high_start &amp;quot;0.6&amp;quot;&lt;br /&gt;
S             snd_boat_rpm_idle_end &amp;quot;0.46&amp;quot;&lt;br /&gt;
S             snd_boat_rpm_idle_fout_start &amp;quot;0.17&amp;quot;&lt;br /&gt;
S             snd_boat_rpm_low_end &amp;quot;0.95&amp;quot;&lt;br /&gt;
S             snd_boat_rpm_low_fin_end &amp;quot;0.42&amp;quot;&lt;br /&gt;
S             snd_boat_rpm_low_fout_start &amp;quot;0.71&amp;quot;&lt;br /&gt;
S             snd_boat_rpm_low_start &amp;quot;0.05&amp;quot;&lt;br /&gt;
S             snd_boat_rpm_med_end &amp;quot;1.22&amp;quot;&lt;br /&gt;
S             snd_boat_rpm_med_fin_end &amp;quot;0.66&amp;quot;&lt;br /&gt;
S             snd_boat_rpm_med_fout_start &amp;quot;0.95&amp;quot;&lt;br /&gt;
S             snd_boat_rpm_med_start &amp;quot;0.36&amp;quot;&lt;br /&gt;
S             snd_boat_rpm_scalar &amp;quot;1.25&amp;quot;&lt;br /&gt;
S             snd_boat_using_lerp_rpm &amp;quot;0&amp;quot;&lt;br /&gt;
S             snd_boat_water_fast_min &amp;quot;19.42&amp;quot;&lt;br /&gt;
S             snd_boat_water_idle_max &amp;quot;12.05&amp;quot;&lt;br /&gt;
S             snd_boat_water_pitch_max &amp;quot;1.31&amp;quot;&lt;br /&gt;
S             snd_boat_water_slow_max &amp;quot;25.21&amp;quot;&lt;br /&gt;
S             snd_boat_water_slow_min &amp;quot;1&amp;quot;&lt;br /&gt;
S             snd_debug_snapshot &amp;quot;&amp;quot;&lt;br /&gt;
S             snd_debugAlias &amp;quot;&amp;quot;&lt;br /&gt;
S             snd_debugReplace &amp;quot;0&amp;quot;&lt;br /&gt;
S             snd_dlpf_attenuation &amp;quot;-30&amp;quot;&lt;br /&gt;
S             snd_dlpf_max_distance &amp;quot;3000&amp;quot;&lt;br /&gt;
S             snd_dlpf_min_distance &amp;quot;800&amp;quot;&lt;br /&gt;
S             snd_dopplerRate &amp;quot;2.75&amp;quot;&lt;br /&gt;
S             snd_dopplerScale &amp;quot;10&amp;quot;&lt;br /&gt;
S             snd_draw3D &amp;quot;Off&amp;quot;&lt;br /&gt;
S             snd_drawInfo &amp;quot;None&amp;quot;&lt;br /&gt;
S             snd_drawSort &amp;quot;priority&amp;quot;&lt;br /&gt;
S             snd_dry_scale &amp;quot;1&amp;quot;&lt;br /&gt;
S             snd_dsp_drc &amp;quot;0&amp;quot;&lt;br /&gt;
S             snd_dsp_drc_ratio &amp;quot;20&amp;quot;&lt;br /&gt;
S             snd_dsp_drc_threshold &amp;quot;-3&amp;quot;&lt;br /&gt;
S             snd_dsp_futz &amp;quot;1&amp;quot;&lt;br /&gt;
S             snd_enable_pitch &amp;quot;1&amp;quot;&lt;br /&gt;
S             snd_enableEq &amp;quot;0&amp;quot;&lt;br /&gt;
S             snd_entityRandomize &amp;quot;1&amp;quot;&lt;br /&gt;
S             snd_flux_separation &amp;quot;0.3&amp;quot;&lt;br /&gt;
S             snd_futz &amp;quot;0&amp;quot;&lt;br /&gt;
S             snd_futz_blend &amp;quot;0&amp;quot;&lt;br /&gt;
S             snd_futz_bpf_f &amp;quot;1454.24&amp;quot;&lt;br /&gt;
S             snd_futz_bpf_q &amp;quot;1.781&amp;quot;&lt;br /&gt;
S             snd_futz_clip_post &amp;quot;1.78198&amp;quot;&lt;br /&gt;
S             snd_futz_clip_pre &amp;quot;0.996363&amp;quot;&lt;br /&gt;
S             snd_futz_distortion &amp;quot;0.3&amp;quot;&lt;br /&gt;
S             snd_futz_force &amp;quot;0&amp;quot;&lt;br /&gt;
S             snd_futz_ls_f &amp;quot;483.25&amp;quot;&lt;br /&gt;
S             snd_futz_ls_g &amp;quot;-10.44&amp;quot;&lt;br /&gt;
S             snd_futz_ls_q &amp;quot;10&amp;quot;&lt;br /&gt;
S             snd_futz_min &amp;quot;900&amp;quot;&lt;br /&gt;
S             snd_futz_postg &amp;quot;0.14267&amp;quot;&lt;br /&gt;
S             snd_futz_preg &amp;quot;0.247529&amp;quot;&lt;br /&gt;
S             snd_futz_tg &amp;quot;0.29&amp;quot;&lt;br /&gt;
S             snd_futz_th &amp;quot;0.0122727&amp;quot;&lt;br /&gt;
S             snd_global_pitch &amp;quot;1&amp;quot;&lt;br /&gt;
S             snd_hdr &amp;quot;0&amp;quot;&lt;br /&gt;
S             snd_hdr_channel_threshold &amp;quot;0.5&amp;quot;&lt;br /&gt;
S             snd_hdr_maximum_priority &amp;quot;80&amp;quot;&lt;br /&gt;
S             snd_hdr_minimum_level &amp;quot;0&amp;quot;&lt;br /&gt;
S             snd_hdr_minimum_priority &amp;quot;60&amp;quot;&lt;br /&gt;
S             snd_hdr_rate &amp;quot;5&amp;quot;&lt;br /&gt;
S             snd_isbig_distance &amp;quot;1000&amp;quot;&lt;br /&gt;
S             snd_khz &amp;quot;44&amp;quot;&lt;br /&gt;
S             snd_levelFadeTime &amp;quot;250&amp;quot;&lt;br /&gt;
S             snd_losOcclusion &amp;quot;1&amp;quot;&lt;br /&gt;
S             snd_master_override &amp;quot;&amp;quot;&lt;br /&gt;
S             snd_menu_center_channel &amp;quot;1&amp;quot;&lt;br /&gt;
S             snd_menu_cinematic &amp;quot;1&amp;quot;&lt;br /&gt;
S             snd_menu_left_channel &amp;quot;1&amp;quot;&lt;br /&gt;
S             snd_menu_left_surround &amp;quot;1&amp;quot;&lt;br /&gt;
S             snd_menu_lfe &amp;quot;1&amp;quot;&lt;br /&gt;
S             snd_menu_listen_level &amp;quot;1&amp;quot;&lt;br /&gt;
S             snd_menu_master &amp;quot;1&amp;quot;&lt;br /&gt;
S             snd_menu_music &amp;quot;1&amp;quot;&lt;br /&gt;
S             snd_menu_right_channel &amp;quot;1&amp;quot;&lt;br /&gt;
S             snd_menu_right_surround &amp;quot;1&amp;quot;&lt;br /&gt;
S             snd_menu_sfx &amp;quot;1&amp;quot;&lt;br /&gt;
S             snd_menu_speaker_setup &amp;quot;1&amp;quot;&lt;br /&gt;
S             snd_menu_voice &amp;quot;1&amp;quot;&lt;br /&gt;
S             snd_minigun_loop_start &amp;quot;0.12&amp;quot;&lt;br /&gt;
S             snd_minigun_pitch_end &amp;quot;1&amp;quot;&lt;br /&gt;
S             snd_minigun_pitch_start &amp;quot;0.69&amp;quot;&lt;br /&gt;
S             snd_mute_alias_substring &amp;quot;&amp;quot;&lt;br /&gt;
S             snd_occlusion_attenuation &amp;quot;-35&amp;quot;&lt;br /&gt;
S             snd_occlusion_cull_distance &amp;quot;2000&amp;quot;&lt;br /&gt;
S             snd_occlusion_rate &amp;quot;6&amp;quot;&lt;br /&gt;
S             snd_omnidirectionalPercentage &amp;quot;0&amp;quot;&lt;br /&gt;
S             snd_pan_filter &amp;quot;1&amp;quot;&lt;br /&gt;
S             snd_pitch_timescale &amp;quot;0.25&amp;quot;&lt;br /&gt;
S             snd_playing_priority_boost &amp;quot;3&amp;quot;&lt;br /&gt;
S             snd_priority_rate &amp;quot;40&amp;quot;&lt;br /&gt;
S             snd_priority_window &amp;quot;35&amp;quot;&lt;br /&gt;
S             snd_proximity_enable &amp;quot;1&amp;quot;&lt;br /&gt;
S             snd_proximity_filter &amp;quot;0.1&amp;quot;&lt;br /&gt;
S             snd_proximity_max_dist &amp;quot;400&amp;quot;&lt;br /&gt;
S             snd_proximity_max_late_cut &amp;quot;-20&amp;quot;&lt;br /&gt;
S             snd_proximity_min_dist &amp;quot;20&amp;quot;&lt;br /&gt;
S             snd_ps3_vol_occlusion_attenuation_dry &amp;quot;-20&amp;quot;&lt;br /&gt;
S             snd_ps3_vol_occlusion_attenuation_wet &amp;quot;-10&amp;quot;&lt;br /&gt;
S             snd_radverb_matrix &amp;quot;0&amp;quot;&lt;br /&gt;
S             snd_realDelay &amp;quot;0.5&amp;quot;&lt;br /&gt;
S             snd_reverb_override &amp;quot;&amp;quot;&lt;br /&gt;
S             snd_reverb_proximity_distance &amp;quot;0&amp;quot;&lt;br /&gt;
S             snd_skip_muted_sounds &amp;quot;0&amp;quot;&lt;br /&gt;
S             snd_slaveFadeInTime &amp;quot;0.15&amp;quot;&lt;br /&gt;
S             snd_slaveFadeOutTime &amp;quot;0.25&amp;quot;&lt;br /&gt;
S             snd_solo_alias_substring &amp;quot;&amp;quot;&lt;br /&gt;
S             snd_speakerConfiguration &amp;quot;5.1&amp;quot;&lt;br /&gt;
S             snd_start_alias &amp;quot;&amp;quot;&lt;br /&gt;
S             snd_stereo_3d &amp;quot;1&amp;quot;&lt;br /&gt;
S             snd_stop_alias &amp;quot;&amp;quot;&lt;br /&gt;
S             snd_test_verb &amp;quot;1&amp;quot;&lt;br /&gt;
S             snd_throttle_reduce_vol &amp;quot;0.4&amp;quot;&lt;br /&gt;
S             snd_throttle_time_held_down &amp;quot;4000&amp;quot;&lt;br /&gt;
S             snd_timescale_filter &amp;quot;0.07&amp;quot;&lt;br /&gt;
S             snd_touchStreamFilesOnLoad &amp;quot;0&amp;quot;&lt;br /&gt;
S             snd_trace_master &amp;quot;0&amp;quot;&lt;br /&gt;
S             snd_trace_reverb &amp;quot;0&amp;quot;&lt;br /&gt;
S             snd_trace_voice &amp;quot;0&amp;quot;&lt;br /&gt;
S             snd_water_occlusion_attenuation &amp;quot;-30&amp;quot;&lt;br /&gt;
S             snd_water_occlusion_distance &amp;quot;60&amp;quot;&lt;br /&gt;
S             snd_water_occlusion_minimum &amp;quot;-8&amp;quot;&lt;br /&gt;
S             snd_water_omni_amount &amp;quot;0.5&amp;quot;&lt;br /&gt;
S             snd_water_omni_distance &amp;quot;60&amp;quot;&lt;br /&gt;
S             snd_water_pitch_amount &amp;quot;0.9&amp;quot;&lt;br /&gt;
S             snd_water_pitch_distance &amp;quot;30&amp;quot;&lt;br /&gt;
S             snd_wet_scale &amp;quot;1&amp;quot;&lt;br /&gt;
S             spawnsystem_weapon_influencer_min_length &amp;quot;0.1&amp;quot;&lt;br /&gt;
S             spawnsystem_weapon_influencer_update_interval &amp;quot;151&amp;quot;&lt;br /&gt;
S             splitscreen_lobbyPlayerCount &amp;quot;&amp;quot;&lt;br /&gt;
S             splitscreen_partyPlayerCount &amp;quot;&amp;quot;&lt;br /&gt;
S             spmode &amp;quot;0&amp;quot;&lt;br /&gt;
S             stat_version &amp;quot;10&amp;quot;&lt;br /&gt;
S             stats_backup &amp;quot;1&amp;quot;&lt;br /&gt;
S             stats_version_check &amp;quot;1&amp;quot;&lt;br /&gt;
S             statusinfo_onEscArg &amp;quot;&amp;quot;&lt;br /&gt;
S             steamid &amp;quot;*SNIPPED*&amp;quot;&lt;br /&gt;
S             stopspeed &amp;quot;100&amp;quot;&lt;br /&gt;
S             sv_allowAnonymous &amp;quot;0&amp;quot;&lt;br /&gt;
S             sv_allowDownload &amp;quot;1&amp;quot;&lt;br /&gt;
S             sv_allowedClan1 &amp;quot;&amp;quot;&lt;br /&gt;
S             sv_allowedClan2 &amp;quot;&amp;quot;&lt;br /&gt;
S             sv_assistWorkers &amp;quot;0&amp;quot;&lt;br /&gt;
S             sv_authenticating &amp;quot;0&amp;quot;&lt;br /&gt;
S             sv_botAllowGrenades &amp;quot;1&amp;quot;&lt;br /&gt;
S             sv_botCloseDistance &amp;quot;256&amp;quot;&lt;br /&gt;
S             sv_botCrouchDistance &amp;quot;32&amp;quot;&lt;br /&gt;
S             sv_botFov &amp;quot;65&amp;quot;&lt;br /&gt;
S             sv_botGoalRadius &amp;quot;128&amp;quot;&lt;br /&gt;
S             sv_botMaxAdsTime &amp;quot;1500&amp;quot;&lt;br /&gt;
S             sv_botMaxCrouchTime &amp;quot;4000&amp;quot;&lt;br /&gt;
S             sv_botMaxDeathTime &amp;quot;1000&amp;quot;&lt;br /&gt;
S             sv_botMaxFireTime &amp;quot;600&amp;quot;&lt;br /&gt;
S             sv_botMaxGrenadeTime &amp;quot;1000&amp;quot;&lt;br /&gt;
S             sv_botMaxPitchTime &amp;quot;1000&amp;quot;&lt;br /&gt;
S             sv_botMaxReactionTime &amp;quot;1000&amp;quot;&lt;br /&gt;
S             sv_botMaxStrafeTime &amp;quot;6000&amp;quot;&lt;br /&gt;
S             sv_botMinAdsTime &amp;quot;1000&amp;quot;&lt;br /&gt;
S             sv_botMinCrouchTime &amp;quot;2000&amp;quot;&lt;br /&gt;
S             sv_botMinDeathTime &amp;quot;500&amp;quot;&lt;br /&gt;
S             sv_botMinFireTime &amp;quot;400&amp;quot;&lt;br /&gt;
S             sv_botMinGrenadeTime &amp;quot;500&amp;quot;&lt;br /&gt;
S             sv_botMinPitchTime &amp;quot;500&amp;quot;&lt;br /&gt;
S             sv_botMinReactionTime &amp;quot;500&amp;quot;&lt;br /&gt;
S             sv_botMinStrafeTime &amp;quot;3000&amp;quot;&lt;br /&gt;
S             sv_botPitchDown &amp;quot;20&amp;quot;&lt;br /&gt;
S             sv_botPitchSpeed &amp;quot;2&amp;quot;&lt;br /&gt;
S             sv_botPitchSpeedAds &amp;quot;5&amp;quot;&lt;br /&gt;
S             sv_botPitchUp &amp;quot;-10&amp;quot;&lt;br /&gt;
S             sv_botSprintDistance &amp;quot;512&amp;quot;&lt;br /&gt;
S             sv_botStrafeChance &amp;quot;0.1&amp;quot;&lt;br /&gt;
S             sv_botTargetLeadBias &amp;quot;4&amp;quot;&lt;br /&gt;
S             sv_botUseFriendNames &amp;quot;1&amp;quot;&lt;br /&gt;
S             sv_botYawSpeed &amp;quot;4&amp;quot;&lt;br /&gt;
S             sv_botYawSpeedAds &amp;quot;5&amp;quot;&lt;br /&gt;
S             sv_cheats &amp;quot;0&amp;quot;&lt;br /&gt;
S             sv_clientArchive &amp;quot;1&amp;quot;&lt;br /&gt;
S             sv_clientside &amp;quot;0&amp;quot;&lt;br /&gt;
S             sv_clientSideBullets &amp;quot;1&amp;quot;&lt;br /&gt;
S             sv_clientSideVehicles &amp;quot;1&amp;quot;&lt;br /&gt;
S             sv_connectTimeout &amp;quot;80&amp;quot;&lt;br /&gt;
S             sv_debugRate &amp;quot;0&amp;quot;&lt;br /&gt;
S             sv_debugReliableCmds &amp;quot;0&amp;quot;&lt;br /&gt;
S             sv_dedicatedmaxclients &amp;quot;32&amp;quot;&lt;br /&gt;
S             sv_disableClientConsole &amp;quot;0&amp;quot;&lt;br /&gt;
S             sv_dwlsgerror &amp;quot;0&amp;quot;&lt;br /&gt;
S             sv_FFCheckSums &amp;quot;&amp;quot;&lt;br /&gt;
S             sv_FFNames &amp;quot;&amp;quot;&lt;br /&gt;
S             sv_floodprotect &amp;quot;4&amp;quot;&lt;br /&gt;
S             sv_fps &amp;quot;20&amp;quot;&lt;br /&gt;
S             sv_hostname &amp;quot;BlackOpsPublic&amp;quot;&lt;br /&gt;
S             sv_iwdNames &amp;quot;&amp;quot;&lt;br /&gt;
S             sv_iwds &amp;quot;&amp;quot;&lt;br /&gt;
S             sv_keywords &amp;quot;&amp;quot;&lt;br /&gt;
S             sv_kickBanTime &amp;quot;300&amp;quot;&lt;br /&gt;
S             sv_mapRotation &amp;quot;â€œmap mp_array map mp_cracked map mp_crisis map mp_firingrange map mp_duga map mp_hanoi map mp_cairo map mp_havoc map mp_cosmodrome map mp_nuked map mp_radiation map mp_mountain map mp_villa map mp_russianbaseâ€&amp;quot;&lt;br /&gt;
S             sv_mapRotationCurrent &amp;quot;&amp;quot;&lt;br /&gt;
S             sv_maxclients &amp;quot;30&amp;quot;&lt;br /&gt;
S             sv_maxPing &amp;quot;0&amp;quot;&lt;br /&gt;
S             sv_maxRate &amp;quot;5000&amp;quot;&lt;br /&gt;
S             sv_minPing &amp;quot;0&amp;quot;&lt;br /&gt;
S             sv_network_fps &amp;quot;100&amp;quot;&lt;br /&gt;
S             sv_network_warning &amp;quot;0&amp;quot;&lt;br /&gt;
S             sv_noname &amp;quot;Unknown Soldier&amp;quot;&lt;br /&gt;
S             sv_packet_info &amp;quot;0&amp;quot;&lt;br /&gt;
S             sv_padPackets &amp;quot;0&amp;quot;&lt;br /&gt;
S             sv_paused &amp;quot;0&amp;quot;&lt;br /&gt;
S             sv_playlistFetchInterval &amp;quot;3600&amp;quot;&lt;br /&gt;
S             sv_privateClients &amp;quot;0&amp;quot;&lt;br /&gt;
S             sv_privatePassword &amp;quot;&amp;quot;&lt;br /&gt;
S             sv_punkbuster &amp;quot;0&amp;quot;&lt;br /&gt;
S             sv_pure &amp;quot;1&amp;quot;&lt;br /&gt;
S             sv_ranked &amp;quot;0&amp;quot;&lt;br /&gt;
S             sv_reconnectlimit &amp;quot;3&amp;quot;&lt;br /&gt;
S             sv_referencedFFCheckSums &amp;quot;&amp;quot;&lt;br /&gt;
S             sv_referencedFFNames &amp;quot;&amp;quot;&lt;br /&gt;
S             sv_referencedIwdNames &amp;quot;&amp;quot;&lt;br /&gt;
S             sv_referencedIwds &amp;quot;&amp;quot;&lt;br /&gt;
S             sv_restoreDvars &amp;quot;1&amp;quot;&lt;br /&gt;
S             sv_running &amp;quot;0&amp;quot;&lt;br /&gt;
S             sv_security &amp;quot;1&amp;quot;&lt;br /&gt;
S             sv_showAverageBPS &amp;quot;0&amp;quot;&lt;br /&gt;
S             sv_showPingSpam &amp;quot;0&amp;quot;&lt;br /&gt;
S             sv_smp &amp;quot;1&amp;quot;&lt;br /&gt;
S             sv_timeout &amp;quot;240&amp;quot;&lt;br /&gt;
S             sv_vac &amp;quot;0&amp;quot;&lt;br /&gt;
S             sv_voice &amp;quot;0&amp;quot;&lt;br /&gt;
S             sv_voiceQuality &amp;quot;3&amp;quot;&lt;br /&gt;
S             sv_writeConfigStrings &amp;quot;0&amp;quot;&lt;br /&gt;
S             sv_wwwBaseURL &amp;quot;&amp;quot;&lt;br /&gt;
S             sv_wwwDlDisconnected &amp;quot;0&amp;quot;&lt;br /&gt;
S             sv_wwwDownload &amp;quot;0&amp;quot;&lt;br /&gt;
S             sv_zombietime &amp;quot;2&amp;quot;&lt;br /&gt;
S             sys_configSum &amp;quot;160007939&amp;quot;&lt;br /&gt;
S             sys_configureGHz &amp;quot;0.0175208&amp;quot;&lt;br /&gt;
S             sys_cpuGHz &amp;quot;0.00391125&amp;quot;&lt;br /&gt;
S             sys_cpuName &amp;quot;Intel(R) Core(TM)2 Quad CPU    Q9650  @ 3.00GHz&amp;quot;&lt;br /&gt;
S             sys_gpu &amp;quot;ATI Radeon HD 4870 X2 &amp;quot;&lt;br /&gt;
S             sys_lockThreads &amp;quot;0&amp;quot;&lt;br /&gt;
S             sys_smp_allowed &amp;quot;1&amp;quot;&lt;br /&gt;
S             sys_SSE &amp;quot;1&amp;quot;&lt;br /&gt;
S             sys_sysMB &amp;quot;1024&amp;quot;&lt;br /&gt;
S             systemUiActive &amp;quot;0&amp;quot;&lt;br /&gt;
S             team_indicator &amp;quot;0&amp;quot;&lt;br /&gt;
S             teamsplitter_verbose &amp;quot;0&amp;quot;&lt;br /&gt;
S             tickerHeaderWidth &amp;quot;43&amp;quot;&lt;br /&gt;
S             tickerStandardWidth &amp;quot;300&amp;quot;&lt;br /&gt;
S             tickerWidescreenWidth &amp;quot;405&amp;quot;&lt;br /&gt;
S             timescale &amp;quot;1&amp;quot;&lt;br /&gt;
S             tree_bend &amp;quot;1&amp;quot;&lt;br /&gt;
S             tree_frequency &amp;quot;2&amp;quot;&lt;br /&gt;
S             tree_random &amp;quot;0.1&amp;quot;&lt;br /&gt;
S             turret_placement_debug &amp;quot;0&amp;quot;&lt;br /&gt;
S             turret_placement_feet_offset &amp;quot;17 20 10&amp;quot;&lt;br /&gt;
S             turret_placement_feet_trace_dist_z &amp;quot;20&amp;quot;&lt;br /&gt;
S             turret_placement_trace_dist &amp;quot;42&amp;quot;&lt;br /&gt;
S             turret_placement_trace_maxs &amp;quot;30&amp;quot;&lt;br /&gt;
S             turret_placement_trace_min_normal &amp;quot;0.7&amp;quot;&lt;br /&gt;
S             turret_placement_trace_mins &amp;quot;-30&amp;quot;&lt;br /&gt;
S             turret_placement_trace_pitch &amp;quot;20&amp;quot;&lt;br /&gt;
S             turret_placement_trace_radius_canon_safety &amp;quot;5&amp;quot;&lt;br /&gt;
S             twar_captureAccelBonus &amp;quot;35&amp;quot;&lt;br /&gt;
S             twar_captureAccelLimit &amp;quot;50&amp;quot;&lt;br /&gt;
S             twar_captureTime &amp;quot;40&amp;quot;&lt;br /&gt;
S             twar_finalFightTimeLimit &amp;quot;5&amp;quot;&lt;br /&gt;
S             twar_momentumArtillery &amp;quot;10&amp;quot;&lt;br /&gt;
S             twar_momentumBlitzkriegTime &amp;quot;30&amp;quot;&lt;br /&gt;
S             twar_momentumDogs &amp;quot;10&amp;quot;&lt;br /&gt;
S             twar_momentumEnabled &amp;quot;1&amp;quot;&lt;br /&gt;
S             twar_momentumFlagCap &amp;quot;25&amp;quot;&lt;br /&gt;
S             twar_momentumKamikaze &amp;quot;10&amp;quot;&lt;br /&gt;
S             twar_momentumKillPlayer &amp;quot;5&amp;quot;&lt;br /&gt;
S             twar_momentumMax &amp;quot;70&amp;quot;&lt;br /&gt;
S             twar_momentumMaxMultiplier &amp;quot;3&amp;quot;&lt;br /&gt;
S             twar_momentumMultiplierBonus &amp;quot;25&amp;quot;&lt;br /&gt;
S             twar_momentumMultiplierBonusLimit &amp;quot;75&amp;quot;&lt;br /&gt;
S             twar_momentumRadar &amp;quot;10&amp;quot;&lt;br /&gt;
S             twar_neutralFlagLockTime &amp;quot;0&amp;quot;&lt;br /&gt;
S             typeWriterCod7LetterFXTime &amp;quot;50&amp;quot;&lt;br /&gt;
S             ui_allow_classchange &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_allow_controlschange &amp;quot;1&amp;quot;&lt;br /&gt;
S             ui_allow_teamchange &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_allowConsole &amp;quot;1&amp;quot;&lt;br /&gt;
S             ui_allowFov &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_ammo_stock_width &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_animSpeedScale &amp;quot;1&amp;quot;&lt;br /&gt;
S             ui_bg_image &amp;quot;&amp;quot;&lt;br /&gt;
S             ui_bigFont &amp;quot;0.4&amp;quot;&lt;br /&gt;
S             ui_blurAmount &amp;quot;4&amp;quot;&lt;br /&gt;
S             ui_blurDarkenAmount &amp;quot;0.28&amp;quot;&lt;br /&gt;
S             ui_borderLowLightScale &amp;quot;0.35&amp;quot;&lt;br /&gt;
S             ui_browserDedicatedServerCount &amp;quot;&amp;quot;&lt;br /&gt;
S             ui_browserFriendlyfire &amp;quot;-1&amp;quot;&lt;br /&gt;
S             ui_browserGameMode &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_browserHardcore &amp;quot;-1&amp;quot;&lt;br /&gt;
S             ui_browserKillcam &amp;quot;-1&amp;quot;&lt;br /&gt;
S             ui_browserMap &amp;quot;All&amp;quot;&lt;br /&gt;
S             ui_browserMod &amp;quot;-2&amp;quot;&lt;br /&gt;
S             ui_browserPlayerCount &amp;quot;&amp;quot;&lt;br /&gt;
S             ui_browserShowDedicated &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_browserShowEmpty &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_browserShowFull &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_browserShowInfo &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_browserShowMapTip &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_browserShowPassword &amp;quot;-1&amp;quot;&lt;br /&gt;
S             ui_browserShowPunkBuster &amp;quot;-1&amp;quot;&lt;br /&gt;
S             ui_browserShowPure &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_browserShowToolTip &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_browserToolTip &amp;quot;&amp;quot;&lt;br /&gt;
S             ui_browserVoiceChat &amp;quot;-1&amp;quot;&lt;br /&gt;
S             ui_buildLocation &amp;quot;-60 460&amp;quot;&lt;br /&gt;
S             ui_buildSize &amp;quot;0.2&amp;quot;&lt;br /&gt;
S             ui_challengeGameMode &amp;quot;&amp;quot;&lt;br /&gt;
S             ui_challengeSort &amp;quot;3&amp;quot;&lt;br /&gt;
S             ui_cinematicsTimestamp &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_clancardOpen &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_clanCountNotZero &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_clanDescription &amp;quot;&amp;quot;&lt;br /&gt;
S             ui_clanName &amp;quot;&amp;quot;&lt;br /&gt;
S             ui_clanRecommendationCount &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_clantag_new &amp;quot;&amp;quot;&lt;br /&gt;
S             ui_classesCurrentItemEquippedIn &amp;quot;&amp;quot;&lt;br /&gt;
S             ui_closeAfterPurchase &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_combatComparisonModeOn &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_combatCurrView &amp;quot;SUMMARY_CAPS&amp;quot;&lt;br /&gt;
S             ui_combatCurrViewNum &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_combatHistogramCurrGametype &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_combatOtherPlayerStatsAvailable &amp;quot;1&amp;quot;&lt;br /&gt;
S             ui_combatRecordOpen &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_connectScreenTextGlowColor &amp;quot;0 0 0 1&amp;quot;&lt;br /&gt;
S             ui_currentMap &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_currentNetMap &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_currentRecentPlayer &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_currentWeaponOptionGroup &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_custom_newname &amp;quot;&amp;quot;&lt;br /&gt;
S             ui_customClassName &amp;quot;&amp;quot;&lt;br /&gt;
S             ui_customModeDesc &amp;quot;&amp;quot;&lt;br /&gt;
S             ui_customModeEditDesc &amp;quot;&amp;quot;&lt;br /&gt;
S             ui_customModeEditName &amp;quot;&amp;quot;&lt;br /&gt;
S             ui_customModeIndex &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_customModeName &amp;quot;&amp;quot;&lt;br /&gt;
S             ui_dedicated &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_demoname &amp;quot;&amp;quot;&lt;br /&gt;
S             ui_drawCrosshair &amp;quot;1&amp;quot;&lt;br /&gt;
S             ui_dropdownButtonOffset &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_dropdownListMax &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_dropdownMax &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_dropdownOffset &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_ethernetLinkActive &amp;quot;1&amp;quot;&lt;br /&gt;
S             ui_flyoutHasFocus &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_friendCountNotZero &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_friendNameNew &amp;quot;&amp;quot;&lt;br /&gt;
S             ui_friendPendingSelectedInd &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_friendsCombatRecordOpen &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_friendSelectedInd &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_friendsListOpen &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_gametype &amp;quot;tdm&amp;quot;&lt;br /&gt;
S             ui_groupsCountNotZero &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_gv_reloadSpeedModifier &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_gv_rulecount &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_heatMapColor &amp;quot;1 0 0 1&amp;quot;&lt;br /&gt;
S             ui_heatMapColorForPlayer &amp;quot;1 1 0 1&amp;quot;&lt;br /&gt;
S             ui_hud_hardcore &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_hud_obituaries &amp;quot;1&amp;quot;&lt;br /&gt;
S             ui_hud_showobjicons &amp;quot;1&amp;quot;&lt;br /&gt;
S             ui_hud_visible &amp;quot;1&amp;quot;&lt;br /&gt;
S             ui_ignoreMousePos &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_incomingProposalCount &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_incomingProposalCountNotZero &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_inviteScreen &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_inviteSelectedInd &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_isClanMember &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_items_no_cost &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_joinGametype &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_leaderboardFeederCountNotZero &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_leaderboardOpen &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_listboxIndex &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_lobbyLeaderBoard &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_map_killstreak &amp;quot;&amp;quot;&lt;br /&gt;
S             ui_mapCount &amp;quot;14&amp;quot;&lt;br /&gt;
S             ui_mapname &amp;quot;mp_array&amp;quot;&lt;br /&gt;
S             ui_menuLvlNotify &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_mousePitch &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_mpTheaterEnabled &amp;quot;1&amp;quot;&lt;br /&gt;
S             ui_mpWagerMatchEnabled &amp;quot;1&amp;quot;&lt;br /&gt;
S             ui_multiplayer &amp;quot;1&amp;quot;&lt;br /&gt;
S             ui_netGametype &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_netGametypeName &amp;quot;dm&amp;quot;&lt;br /&gt;
S             ui_netSource &amp;quot;1&amp;quot;&lt;br /&gt;
S             ui_numPersonalBests &amp;quot;3&amp;quot;&lt;br /&gt;
S             ui_onCloseArgs &amp;quot;&amp;quot;&lt;br /&gt;
S             ui_onlineClanCount &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_options_open &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_party_download_bar_color &amp;quot;0.7 0.7 0.7 0.2&amp;quot;&lt;br /&gt;
S             ui_party_download_bar_height &amp;quot;14&amp;quot;&lt;br /&gt;
S             ui_playercardOpen &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_playerListOpen &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_pregame &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_prevTextEntryBox &amp;quot;-1&amp;quot;&lt;br /&gt;
S             ui_radar_client &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_ranked &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_readingSaveDevice &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_recentPlayerCountNotZero &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_recommendedCountNotZero &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_right_ammo_width &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_serverBrowserMenu &amp;quot;server_browser_ranked&amp;quot;&lt;br /&gt;
S             ui_serverStatusTimeOut &amp;quot;7000&amp;quot;&lt;br /&gt;
S             ui_showEndOfGame &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_showList &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_showmap &amp;quot;1&amp;quot;&lt;br /&gt;
S             ui_showMenuOnly &amp;quot;&amp;quot;&lt;br /&gt;
S             ui_showShadowOptions &amp;quot;1&amp;quot;&lt;br /&gt;
S             ui_signedInToProfile &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_smallFont &amp;quot;0.25&amp;quot;&lt;br /&gt;
S             ui_storeOfferCountNotZero &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_totalClanMemberCount &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_useCustomClassInfo &amp;quot;0&amp;quot;&lt;br /&gt;
S             ui_version_show &amp;quot;0&amp;quot;&lt;br /&gt;
S             uiscript_debug &amp;quot;0&amp;quot;&lt;br /&gt;
S             uiViewer_allowPitch &amp;quot;0&amp;quot;&lt;br /&gt;
S             uiViewer_attachment &amp;quot;0&amp;quot;&lt;br /&gt;
S             uiViewer_customname &amp;quot;&amp;quot;&lt;br /&gt;
S             uiViewer_equipWeapon &amp;quot;primary&amp;quot;&lt;br /&gt;
S             uiViewer_fov &amp;quot;65&amp;quot;&lt;br /&gt;
S             uiViewer_heroHighlight &amp;quot;1&amp;quot;&lt;br /&gt;
S             uiviewer_highlightColor1 &amp;quot;0 0 1 1&amp;quot;&lt;br /&gt;
S             uiviewer_highlightColor2 &amp;quot;1 1 1 1&amp;quot;&lt;br /&gt;
S             uiViewer_ingame &amp;quot;0&amp;quot;&lt;br /&gt;
S             uiViewer_lightMultiplier &amp;quot;1&amp;quot;&lt;br /&gt;
S             uiViewer_loaded &amp;quot;1&amp;quot;&lt;br /&gt;
S             uiViewer_mode &amp;quot;player&amp;quot;&lt;br /&gt;
S             uiViewer_pitchRange &amp;quot;-15 30&amp;quot;&lt;br /&gt;
S             uiViewer_playerCamera &amp;quot;&amp;quot;&lt;br /&gt;
S             uiViewer_sceneOrigin &amp;quot;0 0 0&amp;quot;&lt;br /&gt;
S             uiViewer_show &amp;quot;0&amp;quot;&lt;br /&gt;
S             uiViewer_streaming &amp;quot;0&amp;quot;&lt;br /&gt;
S             uiViewer_weapon &amp;quot;0&amp;quot;&lt;br /&gt;
S             useFastFile &amp;quot;1&amp;quot;&lt;br /&gt;
S             vehanim_debug &amp;quot;0&amp;quot;&lt;br /&gt;
S             vehanim_enable &amp;quot;1&amp;quot;&lt;br /&gt;
S             vehControlMode &amp;quot;1&amp;quot;&lt;br /&gt;
S             vehicle_perk_boost_duration_seconds &amp;quot;0.74&amp;quot;&lt;br /&gt;
S             vehicle_piece_damagesfx_threshold &amp;quot;10&amp;quot;&lt;br /&gt;
S             vehicle_push_during_mantle &amp;quot;1&amp;quot;&lt;br /&gt;
S             vehicle_riding &amp;quot;1&amp;quot;&lt;br /&gt;
S             vehicle_selfCollision &amp;quot;0&amp;quot;&lt;br /&gt;
S             vehicle_sounds_cutoff &amp;quot;3000&amp;quot;&lt;br /&gt;
S             vehLocationalVehicleSeatEntry &amp;quot;1&amp;quot;&lt;br /&gt;
S             vehLockTurretToPlayerView &amp;quot;0&amp;quot;&lt;br /&gt;
S             vehRecenterDelay &amp;quot;3000&amp;quot;&lt;br /&gt;
S             version &amp;quot;Call of Duty Multiplayer - Ship COD_T5_S MP build 7.0.31 CL(795652) CODPCAB-V64 CEG Wed Nov 10 21:52:43 2010 win-x86&amp;quot;&lt;br /&gt;
S             vid_xpos &amp;quot;3&amp;quot;&lt;br /&gt;
S             vid_ypos &amp;quot;22&amp;quot;&lt;br /&gt;
S             voice_deadChat &amp;quot;0&amp;quot;&lt;br /&gt;
S             voice_global &amp;quot;0&amp;quot;&lt;br /&gt;
S             voice_localEcho &amp;quot;0&amp;quot;&lt;br /&gt;
S             wager_firstplaylist &amp;quot;26&amp;quot;&lt;br /&gt;
S             wager_lastplaylist &amp;quot;29&amp;quot;&lt;br /&gt;
S             wager_maxping &amp;quot;999&amp;quot;&lt;br /&gt;
S             wagerCategory &amp;quot;0&amp;quot;&lt;br /&gt;
S             wagerCategoryPlaylist &amp;quot;0&amp;quot;&lt;br /&gt;
S             waitForStreamer &amp;quot;1&amp;quot;&lt;br /&gt;
S             waitOnStatsTimeout &amp;quot;15&amp;quot;&lt;br /&gt;
S             waterbrush_entity &amp;quot;-1&amp;quot;&lt;br /&gt;
S             waypointDebugDraw &amp;quot;0&amp;quot;&lt;br /&gt;
S             waypointDistFade &amp;quot;300&amp;quot;&lt;br /&gt;
S             waypointDistScaleRangeMax &amp;quot;3000&amp;quot;&lt;br /&gt;
S             waypointDistScaleRangeMin &amp;quot;1000&amp;quot;&lt;br /&gt;
S             waypointDistScaleSmallest &amp;quot;0.8&amp;quot;&lt;br /&gt;
S             waypointIconHeight &amp;quot;36&amp;quot;&lt;br /&gt;
S             waypointIconWidth &amp;quot;36&amp;quot;&lt;br /&gt;
S             waypointOffscreenCornerRadius &amp;quot;105&amp;quot;&lt;br /&gt;
S             waypointOffscreenDistanceThresholdAlpha &amp;quot;30&amp;quot;&lt;br /&gt;
S             waypointOffscreenPadBottom &amp;quot;30&amp;quot;&lt;br /&gt;
S             waypointOffscreenPadLeft &amp;quot;103&amp;quot;&lt;br /&gt;
S             waypointOffscreenPadRight &amp;quot;0&amp;quot;&lt;br /&gt;
S             waypointOffscreenPadTop &amp;quot;0&amp;quot;&lt;br /&gt;
S             waypointOffscreenPointerDistance &amp;quot;20&amp;quot;&lt;br /&gt;
S             waypointOffscreenPointerHeight &amp;quot;12&amp;quot;&lt;br /&gt;
S             waypointOffscreenPointerWidth &amp;quot;25&amp;quot;&lt;br /&gt;
S             waypointOffscreenRoundedCorners &amp;quot;1&amp;quot;&lt;br /&gt;
S             waypointOffscreenScaleLength &amp;quot;500&amp;quot;&lt;br /&gt;
S             waypointOffscreenScaleSmallest &amp;quot;1&amp;quot;&lt;br /&gt;
S             waypointPlayerOffsetCrouch &amp;quot;56&amp;quot;&lt;br /&gt;
S             waypointPlayerOffsetProne &amp;quot;30&amp;quot;&lt;br /&gt;
S             waypointPlayerOffsetRevive &amp;quot;64&amp;quot;&lt;br /&gt;
S             waypointPlayerOffsetStand &amp;quot;74&amp;quot;&lt;br /&gt;
S             waypointSplitscreenScale &amp;quot;1.8&amp;quot;&lt;br /&gt;
S             waypointTimeFade &amp;quot;500&amp;quot;&lt;br /&gt;
S             waypointTweakY &amp;quot;-17&amp;quot;&lt;br /&gt;
S             weaponCamoLodDist &amp;quot;1250&amp;quot;&lt;br /&gt;
S             weaponClanTagLodDist &amp;quot;300&amp;quot;&lt;br /&gt;
S             weaponEmblemLodDist &amp;quot;300&amp;quot;&lt;br /&gt;
S             wideScreen &amp;quot;1&amp;quot;&lt;br /&gt;
S             wind_debug_display &amp;quot;0&amp;quot;&lt;br /&gt;
S             wind_global_hi_altitude &amp;quot;0&amp;quot;&lt;br /&gt;
S             wind_global_low_altitude &amp;quot;0&amp;quot;&lt;br /&gt;
S             wind_global_low_strength_percent &amp;quot;1&amp;quot;&lt;br /&gt;
S             wind_global_vector &amp;quot;1 0 0&amp;quot;&lt;br /&gt;
S             wind_grass_gust_distance &amp;quot;2000&amp;quot;&lt;br /&gt;
S             wind_grass_gust_radius &amp;quot;400&amp;quot;&lt;br /&gt;
S             wind_grass_gust_speed &amp;quot;1&amp;quot;&lt;br /&gt;
S             wind_grass_gust_strength &amp;quot;0.5&amp;quot;&lt;br /&gt;
S             wind_grass_gustinterval &amp;quot;250&amp;quot;&lt;br /&gt;
S             wind_grass_scale &amp;quot;10000&amp;quot;&lt;br /&gt;
S             wind_grass_tension &amp;quot;0.001&amp;quot;&lt;br /&gt;
S             wind_leaf_scale &amp;quot;176&amp;quot;&lt;br /&gt;
S             wind_local_amplitude &amp;quot;1 1 1 0&amp;quot;&lt;br /&gt;
S             wind_local_frequency &amp;quot;6 6 6&amp;quot;&lt;br /&gt;
S             wind_local_gust_radius &amp;quot;1000&amp;quot;&lt;br /&gt;
S             wind_local_gust_strength &amp;quot;0.8&amp;quot;&lt;br /&gt;
S             wind_local_vector &amp;quot;0 1 0 0&amp;quot;&lt;br /&gt;
S             winvoice_mic_mute &amp;quot;1&amp;quot;&lt;br /&gt;
S             winvoice_mic_reclevel &amp;quot;65535&amp;quot;&lt;br /&gt;
S             winvoice_mic_scaler &amp;quot;1&amp;quot;&lt;br /&gt;
S             winvoice_save_voice &amp;quot;0&amp;quot;&lt;br /&gt;
S             xblive_basictraining &amp;quot;0&amp;quot;&lt;br /&gt;
S             xblive_basictraining_popup &amp;quot;0&amp;quot;&lt;br /&gt;
S             xblive_clanListChanged &amp;quot;0&amp;quot;&lt;br /&gt;
S             xblive_clanmatch &amp;quot;0&amp;quot;&lt;br /&gt;
S             xblive_hostingprivateparty &amp;quot;0&amp;quot;&lt;br /&gt;
S             xblive_loggedin &amp;quot;1&amp;quot;&lt;br /&gt;
S             xblive_mappacks &amp;quot;0&amp;quot;&lt;br /&gt;
S             xblive_matchEndingSoon &amp;quot;0&amp;quot;&lt;br /&gt;
S             xblive_privatematch &amp;quot;0&amp;quot;&lt;br /&gt;
S             xblive_privatepartyclient &amp;quot;0&amp;quot;&lt;br /&gt;
S             xblive_rankedmatch &amp;quot;0&amp;quot;&lt;br /&gt;
S             xblive_showmarketplace &amp;quot;0&amp;quot;&lt;br /&gt;
S             xblive_theater &amp;quot;0&amp;quot;&lt;br /&gt;
S             xblive_wagermatch &amp;quot;0&amp;quot;&lt;br /&gt;
S             xenon_maxVoicePacketsPerSec &amp;quot;100&amp;quot;&lt;br /&gt;
S             xenon_maxVoicePacketsPerSecForServer &amp;quot;20&amp;quot;&lt;br /&gt;
S             xenon_voiceDebug &amp;quot;0&amp;quot;&lt;br /&gt;
S             xenon_voiceDegrade &amp;quot;0&amp;quot;&lt;br /&gt;
S             zombiefive_discovered &amp;quot;0&amp;quot;&lt;br /&gt;
S             zombiefive_norandomchar &amp;quot;0&amp;quot;&lt;br /&gt;
S             zombiemode &amp;quot;0&amp;quot;&lt;br /&gt;
S             zombieStopSplitScreen &amp;quot;0&amp;quot;&lt;br /&gt;
S             zombietron &amp;quot;0&amp;quot;&lt;br /&gt;
S             zombietron_discovered &amp;quot;0&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:nutshell.png]] Dvars list from Server side:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
    A C     V acousticSpikeMaxRange &amp;quot;200&amp;quot;&lt;br /&gt;
    A         acousticSpikeMinRadius &amp;quot;0.0001&amp;quot;&lt;br /&gt;
    A C     V acousticSpikeMinRange &amp;quot;0&amp;quot;&lt;br /&gt;
    A         acousticSpikeRingSize &amp;quot;20&amp;quot;&lt;br /&gt;
    A         acousticSpikeSize &amp;quot;10&amp;quot;&lt;br /&gt;
            V actionSlotsHide &amp;quot;0&amp;quot;&lt;br /&gt;
              activeAction &amp;quot;&amp;quot;&lt;br /&gt;
    A      E  ai_corpseCount &amp;quot;5&amp;quot;&lt;br /&gt;
    A      E  ai_debugMeleeAttackSpots &amp;quot;0&amp;quot;&lt;br /&gt;
    A      E  ai_debugThreatSelection &amp;quot;0&amp;quot;&lt;br /&gt;
      C     V aim_accel_turnrate_debug &amp;quot;0&amp;quot;&lt;br /&gt;
      C     V aim_accel_turnrate_enabled &amp;quot;1&amp;quot;&lt;br /&gt;
      C     V aim_accel_turnrate_lerp &amp;quot;1200&amp;quot;&lt;br /&gt;
      C     V aim_aimAssistRangeScale &amp;quot;1&amp;quot;&lt;br /&gt;
           EV aim_assist_min_target_distance &amp;quot;10000&amp;quot;&lt;br /&gt;
           E  aim_assist_script_disable &amp;quot;0&amp;quot;&lt;br /&gt;
      C     V aim_autoaim_debug &amp;quot;0&amp;quot;&lt;br /&gt;
      C     V aim_autoaim_enabled &amp;quot;0&amp;quot;&lt;br /&gt;
      C     V aim_autoaim_lerp &amp;quot;40&amp;quot;&lt;br /&gt;
      C     V aim_autoaim_region_height &amp;quot;120&amp;quot;&lt;br /&gt;
      C     V aim_autoaim_region_width &amp;quot;160&amp;quot;&lt;br /&gt;
      C     V aim_autoAimRangeScale &amp;quot;1&amp;quot;&lt;br /&gt;
      C     V aim_autobayonet_range &amp;quot;200&amp;quot;&lt;br /&gt;
      C    EV aim_automelee_debug &amp;quot;0&amp;quot;&lt;br /&gt;
      C     V aim_automelee_enabled &amp;quot;1&amp;quot;&lt;br /&gt;
      C     V aim_automelee_lerp &amp;quot;40&amp;quot;&lt;br /&gt;
      C     V aim_automelee_range &amp;quot;128&amp;quot;&lt;br /&gt;
      C     V aim_automelee_region_height &amp;quot;240&amp;quot;&lt;br /&gt;
      C     V aim_automelee_region_width &amp;quot;320&amp;quot;&lt;br /&gt;
      C     V aim_input_graph_debug &amp;quot;0&amp;quot;&lt;br /&gt;
      C     V aim_input_graph_enabled &amp;quot;1&amp;quot;&lt;br /&gt;
      C     V aim_input_graph_index &amp;quot;3&amp;quot;&lt;br /&gt;
      C     V aim_lockon_debug &amp;quot;0&amp;quot;&lt;br /&gt;
      C     V aim_lockon_deflection &amp;quot;0.05&amp;quot;&lt;br /&gt;
      C     V aim_lockon_enabled &amp;quot;0&amp;quot;&lt;br /&gt;
            V aim_lockon_pitch_strength &amp;quot;0.6&amp;quot;&lt;br /&gt;
      C     V aim_lockon_region_height &amp;quot;90&amp;quot;&lt;br /&gt;
      C     V aim_lockon_region_width &amp;quot;90&amp;quot;&lt;br /&gt;
      C     V aim_lockon_strength &amp;quot;0.6&amp;quot;&lt;br /&gt;
      C     V aim_scale_view_axis &amp;quot;1&amp;quot;&lt;br /&gt;
      C     V aim_slowdown_debug &amp;quot;0&amp;quot;&lt;br /&gt;
      C     V aim_slowdown_enabled &amp;quot;1&amp;quot;&lt;br /&gt;
      C     V aim_slowdown_pitch_scale &amp;quot;0.4&amp;quot;&lt;br /&gt;
      C     V aim_slowdown_pitch_scale_ads &amp;quot;0.5&amp;quot;&lt;br /&gt;
      C     V aim_slowdown_region_extended_height &amp;quot;90&amp;quot;&lt;br /&gt;
      C     V aim_slowdown_region_extended_width &amp;quot;90&amp;quot;&lt;br /&gt;
      C     V aim_slowdown_region_height &amp;quot;90&amp;quot;&lt;br /&gt;
      C     V aim_slowdown_region_width &amp;quot;90&amp;quot;&lt;br /&gt;
      C     V aim_slowdown_yaw_scale &amp;quot;0.4&amp;quot;&lt;br /&gt;
      C     V aim_slowdown_yaw_scale_ads &amp;quot;0.5&amp;quot;&lt;br /&gt;
      C       aim_target_aim_tag_fast_update_interval &amp;quot;59&amp;quot;&lt;br /&gt;
      C       aim_target_aim_tag_slow_update_interval &amp;quot;131&amp;quot;&lt;br /&gt;
      C       aim_target_frustum_expand_fast_updates &amp;quot;40&amp;quot;&lt;br /&gt;
      C       aim_target_frustum_expand_on_screen &amp;quot;-30&amp;quot;&lt;br /&gt;
      C       aim_target_frustum_min_distance &amp;quot;256&amp;quot;&lt;br /&gt;
      C       aim_target_sentient_half_height &amp;quot;32&amp;quot;&lt;br /&gt;
      C       aim_target_sentient_radius &amp;quot;10&amp;quot;&lt;br /&gt;
      C     V aim_turnrate_pitch &amp;quot;90&amp;quot;&lt;br /&gt;
      C     V aim_turnrate_pitch_ads &amp;quot;55&amp;quot;&lt;br /&gt;
      C     V aim_turnrate_yaw &amp;quot;260&amp;quot;&lt;br /&gt;
      C     V aim_turnrate_yaw_ads &amp;quot;90&amp;quot;&lt;br /&gt;
            V aim_view_sensitivity_override &amp;quot;-1&amp;quot;&lt;br /&gt;
      C       allEmblemsPurchased &amp;quot;0&amp;quot;&lt;br /&gt;
      C       allEmblemsUnlocked &amp;quot;0&amp;quot;&lt;br /&gt;
      C       allItemsPurchased &amp;quot;0&amp;quot;&lt;br /&gt;
      C       allItemsUnlocked &amp;quot;0&amp;quot;&lt;br /&gt;
            V ammoCounterHide &amp;quot;0&amp;quot;&lt;br /&gt;
        D     arcademode &amp;quot;0&amp;quot;&lt;br /&gt;
              attachmentFilter &amp;quot;0&amp;quot;&lt;br /&gt;
              band_12players &amp;quot;384000&amp;quot;&lt;br /&gt;
              band_18players &amp;quot;580000&amp;quot;&lt;br /&gt;
              band_2players &amp;quot;64000&amp;quot;&lt;br /&gt;
              band_4players &amp;quot;128000&amp;quot;&lt;br /&gt;
              band_6players &amp;quot;192000&amp;quot;&lt;br /&gt;
              band_8players &amp;quot;256000&amp;quot;&lt;br /&gt;
              band_dedicated &amp;quot;2048000&amp;quot;&lt;br /&gt;
              band_demosystem &amp;quot;64000&amp;quot;&lt;br /&gt;
              band_lotsplayers &amp;quot;900000&amp;quot;&lt;br /&gt;
              bandwidth_retry_interval &amp;quot;180000&amp;quot;&lt;br /&gt;
           E  barebones_class_mode &amp;quot;0&amp;quot;&lt;br /&gt;
              basicTrainingFatal &amp;quot;1&amp;quot;&lt;br /&gt;
      C D     bg_aimSpreadMoveSpeedThreshold &amp;quot;11&amp;quot;&lt;br /&gt;
      C       bg_blendTimeOverride &amp;quot;-1&amp;quot;&lt;br /&gt;
      C D     bg_bobMax &amp;quot;8&amp;quot;&lt;br /&gt;
              bg_disableWeaponPlantingInWater &amp;quot;1&amp;quot;&lt;br /&gt;
              bg_drawGrenadeInHand &amp;quot;0&amp;quot;&lt;br /&gt;
              bg_enableIKActiveFix &amp;quot;1&amp;quot;&lt;br /&gt;
      C D     bg_fallDamageMaxHeight &amp;quot;300&amp;quot;&lt;br /&gt;
      C D     bg_fallDamageMinHeight &amp;quot;128&amp;quot;&lt;br /&gt;
      C D     bg_foliagesnd_fastinterval &amp;quot;500&amp;quot;&lt;br /&gt;
      C D     bg_foliagesnd_maxspeed &amp;quot;180&amp;quot;&lt;br /&gt;
      C D     bg_foliagesnd_minspeed &amp;quot;40&amp;quot;&lt;br /&gt;
      C D     bg_foliagesnd_resetinterval &amp;quot;500&amp;quot;&lt;br /&gt;
      C D     bg_foliagesnd_slowinterval &amp;quot;1500&amp;quot;&lt;br /&gt;
      C       bg_forceDurationOverride &amp;quot;-1&amp;quot;&lt;br /&gt;
      C D     bg_forceExplosiveBullets &amp;quot;0&amp;quot;&lt;br /&gt;
              bg_freeCamClipToHeliPatch &amp;quot;1&amp;quot;&lt;br /&gt;
      C       bg_gravity &amp;quot;800&amp;quot;&lt;br /&gt;
           E  bg_gunXOffset &amp;quot;0&amp;quot;&lt;br /&gt;
      C D     bg_ladder_yawcap &amp;quot;100&amp;quot;&lt;br /&gt;
      C       bg_legYawCrouchTolerance &amp;quot;40&amp;quot;&lt;br /&gt;
      C       bg_legYawProneTolerance &amp;quot;20&amp;quot;&lt;br /&gt;
      C       bg_legYawTolerance &amp;quot;40&amp;quot;&lt;br /&gt;
      C       bg_lowGravity &amp;quot;400&amp;quot;&lt;br /&gt;
      C D     bg_maxGrenadeIndicatorSpeed &amp;quot;100&amp;quot;&lt;br /&gt;
              bg_maxWeaponAnimScale &amp;quot;0.66&amp;quot;&lt;br /&gt;
              bg_plantInWaterDepth &amp;quot;5&amp;quot;&lt;br /&gt;
              bg_playStandToCrouchAnims &amp;quot;0&amp;quot;&lt;br /&gt;
      C D     bg_prone_yawcap &amp;quot;45&amp;quot;&lt;br /&gt;
      C       bg_proneSwingSpeed &amp;quot;0.08&amp;quot;&lt;br /&gt;
      C       bg_shock_animation &amp;quot;0&amp;quot;&lt;br /&gt;
      C       bg_shock_lookControl &amp;quot;0&amp;quot;&lt;br /&gt;
      C       bg_shock_lookControl_fadeTime &amp;quot;0.001&amp;quot;&lt;br /&gt;
      C       bg_shock_lookControl_maxpitchspeed &amp;quot;0&amp;quot;&lt;br /&gt;
      C       bg_shock_lookControl_maxyawspeed &amp;quot;0&amp;quot;&lt;br /&gt;
      C       bg_shock_lookControl_mousesensitivityscale &amp;quot;0&amp;quot;&lt;br /&gt;
      C       bg_shock_movement &amp;quot;0.4&amp;quot;&lt;br /&gt;
      C       bg_shock_screenBlurBlendFadeTime &amp;quot;0.001&amp;quot;&lt;br /&gt;
      C       bg_shock_screenBlurBlendTime &amp;quot;0.001&amp;quot;&lt;br /&gt;
      C       bg_shock_screenFlashShotFadeTime &amp;quot;0&amp;quot;&lt;br /&gt;
      C       bg_shock_screenFlashWhiteFadeTime &amp;quot;0&amp;quot;&lt;br /&gt;
      C       bg_shock_screenType &amp;quot;blurred&amp;quot;&lt;br /&gt;
      C       bg_shock_sound &amp;quot;0&amp;quot;&lt;br /&gt;
      C       bg_shock_soundDryLevel &amp;quot;1&amp;quot;&lt;br /&gt;
      C       bg_shock_soundEnd &amp;quot;&amp;quot;&lt;br /&gt;
      C       bg_shock_soundEndAbort &amp;quot;&amp;quot;&lt;br /&gt;
      C       bg_shock_soundFadeInTime &amp;quot;0.25&amp;quot;&lt;br /&gt;
      C       bg_shock_soundFadeOutTime &amp;quot;2.5&amp;quot;&lt;br /&gt;
      C       bg_shock_soundLoop &amp;quot;&amp;quot;&lt;br /&gt;
      C       bg_shock_soundLoopEndDelay &amp;quot;-1.5&amp;quot;&lt;br /&gt;
      C       bg_shock_soundLoopFadeTime &amp;quot;2&amp;quot;&lt;br /&gt;
      C       bg_shock_soundLoopSilent &amp;quot;&amp;quot;&lt;br /&gt;
      C       bg_shock_soundModEndDelay &amp;quot;-0.75&amp;quot;&lt;br /&gt;
      C       bg_shock_soundRoomType &amp;quot;generic&amp;quot;&lt;br /&gt;
      C       bg_shock_soundSnapshot &amp;quot;default&amp;quot;&lt;br /&gt;
      C       bg_shock_soundWetLevel &amp;quot;0.5&amp;quot;&lt;br /&gt;
      C       bg_shock_viewKickFadeTime &amp;quot;0.001&amp;quot;&lt;br /&gt;
      C       bg_shock_viewKickPeriod &amp;quot;0.75&amp;quot;&lt;br /&gt;
      C       bg_shock_viewKickRadius &amp;quot;0&amp;quot;&lt;br /&gt;
      C       bg_shock_visionset_inTime &amp;quot;0&amp;quot;&lt;br /&gt;
      C       bg_shock_visionset_name &amp;quot;&amp;quot;&lt;br /&gt;
      C       bg_shock_visionset_outTime &amp;quot;0&amp;quot;&lt;br /&gt;
      C       bg_slopeFrames &amp;quot;10&amp;quot;&lt;br /&gt;
      C       bg_swingSpeed &amp;quot;0.15&amp;quot;&lt;br /&gt;
      C       bg_teleportAlignTime &amp;quot;500&amp;quot;&lt;br /&gt;
              bg_viewBobAmplitudeBase &amp;quot;0.16&amp;quot;&lt;br /&gt;
      C D     bg_viewBobAmplitudeDtp &amp;quot;0.002 0.002&amp;quot;&lt;br /&gt;
      C D     bg_viewBobAmplitudeDucked &amp;quot;0.0075 0.0075&amp;quot;&lt;br /&gt;
      C D     bg_viewBobAmplitudeDuckedAds &amp;quot;0.0075 0.0075&amp;quot;&lt;br /&gt;
      C D     bg_viewBobAmplitudeProne &amp;quot;0.08 0.04&amp;quot;&lt;br /&gt;
      C D     bg_viewBobAmplitudeRoll &amp;quot;1.5&amp;quot;&lt;br /&gt;
      C D     bg_viewBobAmplitudeSprinting &amp;quot;0.02 0.014&amp;quot;&lt;br /&gt;
      C    E  bg_viewBobAmplitudeStanding &amp;quot;0.007 0.007&amp;quot;&lt;br /&gt;
      C D   V bg_viewBobAmplitudeStandingAds &amp;quot;0.007 0.007&amp;quot;&lt;br /&gt;
      C    E  bg_viewBobAmplitudeSwimming &amp;quot;3 2&amp;quot;&lt;br /&gt;
      C       bg_viewKickMax &amp;quot;90&amp;quot;&lt;br /&gt;
      C       bg_viewKickMin &amp;quot;0.5&amp;quot;&lt;br /&gt;
      C       bg_viewKickRandom &amp;quot;0.4&amp;quot;&lt;br /&gt;
      C       bg_viewKickScale &amp;quot;0.2&amp;quot;&lt;br /&gt;
      C D     bg_vsmode_hud &amp;quot;0&amp;quot;&lt;br /&gt;
              bg_weaponBobAmplitudeBase &amp;quot;0.16&amp;quot;&lt;br /&gt;
      C D     bg_weaponBobAmplitudeDtp &amp;quot;0.002 0.002&amp;quot;&lt;br /&gt;
      C D     bg_weaponBobAmplitudeDucked &amp;quot;0.045 0.025&amp;quot;&lt;br /&gt;
      C D     bg_weaponBobAmplitudeProne &amp;quot;0.02 0.005&amp;quot;&lt;br /&gt;
      C D     bg_weaponBobAmplitudeRoll &amp;quot;1.5&amp;quot;&lt;br /&gt;
      C D     bg_weaponBobAmplitudeSprinting &amp;quot;0.02 0.014&amp;quot;&lt;br /&gt;
      C    E  bg_weaponBobAmplitudeStanding &amp;quot;0.055 0.025&amp;quot;&lt;br /&gt;
      C    E  bg_weaponBobAmplitudeSwimming &amp;quot;4 4&amp;quot;&lt;br /&gt;
      C    E  bg_weaponBobFrequencySwimming &amp;quot;0.1&amp;quot;&lt;br /&gt;
      C    E  bg_weaponBobHeavyWeaponScalar &amp;quot;1.5&amp;quot;&lt;br /&gt;
      C D     bg_weaponBobLag &amp;quot;0.25&amp;quot;&lt;br /&gt;
      C D     bg_weaponBobMax &amp;quot;8&amp;quot;&lt;br /&gt;
              bg_weaponleftbone &amp;quot;tag_weapon_left&amp;quot;&lt;br /&gt;
              bg_weaponrightbone &amp;quot;tag_weapon_right&amp;quot;&lt;br /&gt;
        D     blackopsmode &amp;quot;0&amp;quot;&lt;br /&gt;
              bodyTypeFromGun &amp;quot;0&amp;quot;&lt;br /&gt;
    A         bot_difficulty &amp;quot;normal&amp;quot;&lt;br /&gt;
              bot_enemies &amp;quot;6&amp;quot;&lt;br /&gt;
              bot_friends &amp;quot;6&amp;quot;&lt;br /&gt;
    A         bot_tips &amp;quot;1&amp;quot;&lt;br /&gt;
      C       bullet_penetrationMinFxDist &amp;quot;30&amp;quot;&lt;br /&gt;
        D     bulletrange &amp;quot;8192&amp;quot;&lt;br /&gt;
           E  cac_armor_focus &amp;quot;2&amp;quot;&lt;br /&gt;
           E  cac_back_menu_name &amp;quot;custom_class_create&amp;quot;&lt;br /&gt;
           E  cac_secondary_selected &amp;quot;0&amp;quot;&lt;br /&gt;
           E  cac_spec_focus &amp;quot;9&amp;quot;&lt;br /&gt;
           E  cac_weapon_current_list &amp;quot;&amp;quot;&lt;br /&gt;
           E  cac_weapon_feeder_count &amp;quot;0&amp;quot;&lt;br /&gt;
              category &amp;quot;0&amp;quot;&lt;br /&gt;
              categoryPlaylist &amp;quot;0&amp;quot;&lt;br /&gt;
    A         cg_adsZoomToggleStyle &amp;quot;1&amp;quot;&lt;br /&gt;
    A C       cg_adsZScaleMax &amp;quot;1.25&amp;quot;&lt;br /&gt;
  R           cg_allow_mature &amp;quot;1&amp;quot;&lt;br /&gt;
      C       cg_allPlayerNamesVisible &amp;quot;0&amp;quot;&lt;br /&gt;
      C       cg_artilleryKillCamBackDist &amp;quot;30&amp;quot;&lt;br /&gt;
      C       cg_artilleryKillCamFov &amp;quot;30&amp;quot;&lt;br /&gt;
      C       cg_artilleryKillCamGroundBackDist &amp;quot;30&amp;quot;&lt;br /&gt;
      C       cg_artilleryKillCamGroundUpDist &amp;quot;15&amp;quot;&lt;br /&gt;
      C       cg_artilleryKillCamUpDist &amp;quot;3&amp;quot;&lt;br /&gt;
      C       cg_artilleryKillCamWallOutDist &amp;quot;10&amp;quot;&lt;br /&gt;
      C       cg_artilleryKillCamWallSideDist &amp;quot;30&amp;quot;&lt;br /&gt;
    A         cg_blood &amp;quot;1&amp;quot;&lt;br /&gt;
    A         cg_brass &amp;quot;1&amp;quot;&lt;br /&gt;
      C       cg_bulletlength &amp;quot;80&amp;quot;&lt;br /&gt;
      C       cg_bulletwidth &amp;quot;2&amp;quot;&lt;br /&gt;
      C       cg_cameraSpikeEnemyColor &amp;quot;1 0 0 1&amp;quot;&lt;br /&gt;
      C       cg_cameraSpikeHighlightBrightness &amp;quot;5&amp;quot;&lt;br /&gt;
            V cg_cameraVehicleExitTweenTime &amp;quot;0.4&amp;quot;&lt;br /&gt;
      C     V cg_cameraWaterClip &amp;quot;4.5&amp;quot;&lt;br /&gt;
      C       cg_canSeeFriendlyFrustumExpand &amp;quot;-30&amp;quot;&lt;br /&gt;
      C       cg_canSeeFriendlyFrustumMinDistance &amp;quot;100&amp;quot;&lt;br /&gt;
      C       cg_canSeeFriendlyFrustumUpdateInterval &amp;quot;250&amp;quot;&lt;br /&gt;
      C       cg_centertime &amp;quot;5&amp;quot;&lt;br /&gt;
    A         cg_chatHeight &amp;quot;5&amp;quot;&lt;br /&gt;
    A         cg_chatTime &amp;quot;12000&amp;quot;&lt;br /&gt;
            V cg_cinematicFullscreen &amp;quot;1&amp;quot;&lt;br /&gt;
    A         cg_connectionIconSize &amp;quot;5&amp;quot;&lt;br /&gt;
      C       cg_constantSizeHeadIcons &amp;quot;0&amp;quot;&lt;br /&gt;
      C       cg_corpseHighlightFadeTime &amp;quot;2&amp;quot;&lt;br /&gt;
    A C       cg_crosshairAlpha &amp;quot;1&amp;quot;&lt;br /&gt;
    A C       cg_crosshairAlphaMin &amp;quot;0.5&amp;quot;&lt;br /&gt;
    A C       cg_crosshairDynamic &amp;quot;0&amp;quot;&lt;br /&gt;
    A C       cg_crosshairEnemyColor &amp;quot;1&amp;quot;&lt;br /&gt;
    A         cg_cursorHints &amp;quot;4&amp;quot;&lt;br /&gt;
      C       cg_debug_overlay_viewport &amp;quot;0&amp;quot;&lt;br /&gt;
           E  cg_debug_triggers &amp;quot;0&amp;quot;&lt;br /&gt;
              cg_debugDrawSafeAreas &amp;quot;0&amp;quot;&lt;br /&gt;
      C       cg_debugevents &amp;quot;0&amp;quot;&lt;br /&gt;
    A         cg_debugInfoCornerOffset &amp;quot;0 0&amp;quot;&lt;br /&gt;
      C       cg_debugMounting &amp;quot;0&amp;quot;&lt;br /&gt;
      C       cg_debugposition &amp;quot;0&amp;quot;&lt;br /&gt;
    A         cg_descriptiveText &amp;quot;1&amp;quot;&lt;br /&gt;
      C       cg_destructibleKillCamCloseXYDist &amp;quot;24&amp;quot;&lt;br /&gt;
      C       cg_destructibleKillCamCloseZDist &amp;quot;24&amp;quot;&lt;br /&gt;
      C       cg_destructibleKillCamFarBlur &amp;quot;2&amp;quot;&lt;br /&gt;
      C       cg_destructibleKillCamFarBlurDist &amp;quot;300&amp;quot;&lt;br /&gt;
      C       cg_destructibleKillCamFarBlurStart &amp;quot;100&amp;quot;&lt;br /&gt;
      C       cg_destructibleKillCamFov &amp;quot;50&amp;quot;&lt;br /&gt;
      C       cg_destructibleKillCamNearBlur &amp;quot;4&amp;quot;&lt;br /&gt;
      C       cg_destructibleKillCamNearBlurEnd &amp;quot;100&amp;quot;&lt;br /&gt;
      C       cg_destructibleKillCamNearBlurStart &amp;quot;0&amp;quot;&lt;br /&gt;
      C       cg_destructibleKillCamRegularHeight &amp;quot;90&amp;quot;&lt;br /&gt;
      C       cg_destructibleKillCamZIncrease &amp;quot;15&amp;quot;&lt;br /&gt;
              cg_development &amp;quot;0&amp;quot;&lt;br /&gt;
      C       cg_dogKillCamDistFromEyes &amp;quot;20&amp;quot;&lt;br /&gt;
      C       cg_dogKillCamForwardDist &amp;quot;-40&amp;quot;&lt;br /&gt;
      C       cg_dogKillCamFov &amp;quot;90&amp;quot;&lt;br /&gt;
      C       cg_dogKillCamSideDist &amp;quot;0&amp;quot;&lt;br /&gt;
      C       cg_dogKillCamUpDist &amp;quot;30&amp;quot;&lt;br /&gt;
      C       cg_dogKillMinDistFromTarget &amp;quot;100&amp;quot;&lt;br /&gt;
      C       cg_draw2D &amp;quot;1&amp;quot;&lt;br /&gt;
    A         cg_drawBreathHint &amp;quot;1&amp;quot;&lt;br /&gt;
    A C       cg_drawCrosshair &amp;quot;1&amp;quot;&lt;br /&gt;
              cg_drawCrosshair3D &amp;quot;1&amp;quot;&lt;br /&gt;
    A C       cg_drawCrosshairNames &amp;quot;1&amp;quot;&lt;br /&gt;
              cg_drawCrosshairNamesPosX &amp;quot;300&amp;quot;&lt;br /&gt;
              cg_drawCrosshairNamesPosY &amp;quot;180&amp;quot;&lt;br /&gt;
              cg_drawErrorMessages &amp;quot;1&amp;quot;&lt;br /&gt;
    A         cg_drawFPS &amp;quot;Off&amp;quot;&lt;br /&gt;
    A         cg_drawFPSLabels &amp;quot;1&amp;quot;&lt;br /&gt;
    A         cg_drawFPSOnly &amp;quot;0&amp;quot;&lt;br /&gt;
    A         cg_drawFPSScale &amp;quot;0&amp;quot;&lt;br /&gt;
      C       cg_drawFriendlyNames &amp;quot;1&amp;quot;&lt;br /&gt;
      C       cg_drawGun &amp;quot;1&amp;quot;&lt;br /&gt;
      C       cg_drawHealth &amp;quot;0&amp;quot;&lt;br /&gt;
    A         cg_drawHoldBreathHint &amp;quot;1&amp;quot;&lt;br /&gt;
    A         cg_drawMantleHint &amp;quot;1&amp;quot;&lt;br /&gt;
      C       cg_drawMaterial &amp;quot;Off&amp;quot;&lt;br /&gt;
      C       cg_drawModelAxis &amp;quot;-1&amp;quot;&lt;br /&gt;
              cg_drawpaused &amp;quot;1&amp;quot;&lt;br /&gt;
              cg_drawScriptUsage &amp;quot;0&amp;quot;&lt;br /&gt;
      C       cg_drawShellshock &amp;quot;1&amp;quot;&lt;br /&gt;
    A         cg_drawSnapshot &amp;quot;0&amp;quot;&lt;br /&gt;
    A         cg_drawSnapshotTime &amp;quot;1&amp;quot;&lt;br /&gt;
              cg_drawTalk &amp;quot;ALL&amp;quot;&lt;br /&gt;
      C       cg_drawThroughWalls &amp;quot;0&amp;quot;&lt;br /&gt;
    A         cg_drawTurretCrosshair &amp;quot;1&amp;quot;&lt;br /&gt;
              cg_drawVersion &amp;quot;0&amp;quot;&lt;br /&gt;
              cg_drawVersionX &amp;quot;50&amp;quot;&lt;br /&gt;
              cg_drawVersionY &amp;quot;18&amp;quot;&lt;br /&gt;
      C       cg_dumpAnims &amp;quot;-1&amp;quot;&lt;br /&gt;
      C       cg_enemyNameFadeIn &amp;quot;250&amp;quot;&lt;br /&gt;
      C       cg_enemyNameFadeOut &amp;quot;250&amp;quot;&lt;br /&gt;
              cg_errordecay &amp;quot;100&amp;quot;&lt;br /&gt;
      C       cg_explosiveKillCamBackDist &amp;quot;150&amp;quot;&lt;br /&gt;
      C       cg_explosiveKillCamGroundBackDist &amp;quot;30&amp;quot;&lt;br /&gt;
      C       cg_explosiveKillCamGroundUpDist &amp;quot;15&amp;quot;&lt;br /&gt;
      C       cg_explosiveKillCamStopDecelDist &amp;quot;100&amp;quot;&lt;br /&gt;
      C       cg_explosiveKillCamStopDist &amp;quot;200&amp;quot;&lt;br /&gt;
      C       cg_explosiveKillCamUpDist &amp;quot;10&amp;quot;&lt;br /&gt;
      C       cg_explosiveKillCamWallOutDist &amp;quot;10&amp;quot;&lt;br /&gt;
      C       cg_explosiveKillCamWallSideDist &amp;quot;30&amp;quot;&lt;br /&gt;
      C       cg_fakefireWizbyChance &amp;quot;0.2&amp;quot;&lt;br /&gt;
      C       cg_firstPersonTracerChance &amp;quot;0&amp;quot;&lt;br /&gt;
    A C       cg_flareVisionSetFadeDuration &amp;quot;2000&amp;quot;&lt;br /&gt;
      C       cg_footprints &amp;quot;1&amp;quot;&lt;br /&gt;
      C       cg_footprintsDebug &amp;quot;0&amp;quot;&lt;br /&gt;
      C       cg_footprintsDistortWater &amp;quot;0&amp;quot;&lt;br /&gt;
      C       cg_footsteps &amp;quot;1&amp;quot;&lt;br /&gt;
      C       cg_fov &amp;quot;80&amp;quot;&lt;br /&gt;
    A         cg_fov_default &amp;quot;80&amp;quot;&lt;br /&gt;
    A         cg_fov_default_thirdperson &amp;quot;40&amp;quot;&lt;br /&gt;
              cg_fovCompMax &amp;quot;85&amp;quot;&lt;br /&gt;
      C       cg_fovExtraCam &amp;quot;30&amp;quot;&lt;br /&gt;
      C       cg_fovMin &amp;quot;10&amp;quot;&lt;br /&gt;
      C       cg_fovScale &amp;quot;1&amp;quot;&lt;br /&gt;
      C       cg_friendlyNameFadeIn &amp;quot;0&amp;quot;&lt;br /&gt;
      C       cg_friendlyNameFadeOut &amp;quot;1500&amp;quot;&lt;br /&gt;
      C       cg_fuelHudVersion &amp;quot;1&amp;quot;&lt;br /&gt;
    A         cg_gameBoldMessageWidth &amp;quot;390&amp;quot;&lt;br /&gt;
    A         cg_gameMessageWidth &amp;quot;455&amp;quot;&lt;br /&gt;
              cg_gun_fovcomp_x &amp;quot;-2&amp;quot;&lt;br /&gt;
              cg_gun_fovcomp_y &amp;quot;0&amp;quot;&lt;br /&gt;
              cg_gun_fovcomp_z &amp;quot;0&amp;quot;&lt;br /&gt;
      C       cg_gun_move_f &amp;quot;0&amp;quot;&lt;br /&gt;
      C       cg_gun_move_minspeed &amp;quot;0&amp;quot;&lt;br /&gt;
      C       cg_gun_move_r &amp;quot;0&amp;quot;&lt;br /&gt;
      C       cg_gun_move_rate &amp;quot;0&amp;quot;&lt;br /&gt;
      C       cg_gun_move_u &amp;quot;0&amp;quot;&lt;br /&gt;
      C       cg_gun_ofs_f &amp;quot;0&amp;quot;&lt;br /&gt;
      C       cg_gun_ofs_r &amp;quot;0&amp;quot;&lt;br /&gt;
      C       cg_gun_ofs_u &amp;quot;0&amp;quot;&lt;br /&gt;
      C       cg_gun_x &amp;quot;0&amp;quot;&lt;br /&gt;
      C       cg_gun_y &amp;quot;0&amp;quot;&lt;br /&gt;
      C       cg_gun_z &amp;quot;0&amp;quot;&lt;br /&gt;
    A         cg_headIconMinScreenRadius &amp;quot;0.025&amp;quot;&lt;br /&gt;
      C       cg_heliKillCamFarBlur &amp;quot;2&amp;quot;&lt;br /&gt;
      C       cg_heliKillCamFarBlurDist &amp;quot;300&amp;quot;&lt;br /&gt;
      C       cg_heliKillCamFarBlurStart &amp;quot;100&amp;quot;&lt;br /&gt;
      C       cg_heliKillCamFov &amp;quot;15&amp;quot;&lt;br /&gt;
      C       cg_heliKillCamNearBlur &amp;quot;4&amp;quot;&lt;br /&gt;
      C       cg_heliKillCamNearBlurEnd &amp;quot;100&amp;quot;&lt;br /&gt;
      C       cg_heliKillCamNearBlurStart &amp;quot;0&amp;quot;&lt;br /&gt;
    A         cg_hintFadeTime &amp;quot;100&amp;quot;&lt;br /&gt;
    A         cg_hudChatIntermissionPosition &amp;quot;5 90&amp;quot;&lt;br /&gt;
    A         cg_hudChatPosition &amp;quot;5 200&amp;quot;&lt;br /&gt;
    A         cg_hudDamageDirectionalIconTime &amp;quot;1000&amp;quot;&lt;br /&gt;
    A         cg_hudDamageIconHeight &amp;quot;64&amp;quot;&lt;br /&gt;
    A         cg_hudDamageIconInScope &amp;quot;0&amp;quot;&lt;br /&gt;
    A         cg_hudDamageIconOffset &amp;quot;128&amp;quot;&lt;br /&gt;
    A         cg_hudDamageIconTime &amp;quot;2000&amp;quot;&lt;br /&gt;
    A         cg_hudDamageIconWidth &amp;quot;128&amp;quot;&lt;br /&gt;
    A         cg_hudGrenadeIconEnabledFlash &amp;quot;0&amp;quot;&lt;br /&gt;
    A         cg_hudGrenadeIconHeight &amp;quot;25&amp;quot;&lt;br /&gt;
    A         cg_hudGrenadeIconInScope &amp;quot;0&amp;quot;&lt;br /&gt;
    A         cg_hudGrenadeIconMaxHeight &amp;quot;104&amp;quot;&lt;br /&gt;
      C     V cg_hudGrenadeIconMaxRangeFlash &amp;quot;500&amp;quot;&lt;br /&gt;
      C     V cg_hudGrenadeIconMaxRangeFrag &amp;quot;250&amp;quot;&lt;br /&gt;
    A         cg_hudGrenadeIconOffset &amp;quot;50&amp;quot;&lt;br /&gt;
    A         cg_hudGrenadeIconWidth &amp;quot;25&amp;quot;&lt;br /&gt;
              cg_hudGrenadeIndicatorFadeUp &amp;quot;0&amp;quot;&lt;br /&gt;
              cg_hudGrenadeIndicatorStartColor &amp;quot;1 1 1 1&amp;quot;&lt;br /&gt;
              cg_hudGrenadeIndicatorTargetColor &amp;quot;1 1 1 1&amp;quot;&lt;br /&gt;
    A         cg_hudGrenadePointerHeight &amp;quot;12&amp;quot;&lt;br /&gt;
    A         cg_hudGrenadePointerPivot &amp;quot;12 27&amp;quot;&lt;br /&gt;
              cg_hudGrenadePointerPulseFreq &amp;quot;1.7&amp;quot;&lt;br /&gt;
              cg_hudGrenadePointerPulseMax &amp;quot;1.85&amp;quot;&lt;br /&gt;
              cg_hudGrenadePointerPulseMin &amp;quot;0.3&amp;quot;&lt;br /&gt;
    A         cg_hudGrenadePointerWidth &amp;quot;25&amp;quot;&lt;br /&gt;
           E  cg_hudlegacysplitscreenscale &amp;quot;2&amp;quot;&lt;br /&gt;
    A         cg_hudMapBorderWidth &amp;quot;2&amp;quot;&lt;br /&gt;
    A         cg_hudMapFriendlyHeight &amp;quot;15&amp;quot;&lt;br /&gt;
    A         cg_hudMapFriendlyWidth &amp;quot;15&amp;quot;&lt;br /&gt;
    A         cg_hudMapPlayerHeight &amp;quot;20&amp;quot;&lt;br /&gt;
    A         cg_hudMapPlayerWidth &amp;quot;20&amp;quot;&lt;br /&gt;
    A C       cg_hudMapRadarLineThickness &amp;quot;0.15&amp;quot;&lt;br /&gt;
           E  cg_hudObjectiveTextScale &amp;quot;0.3&amp;quot;&lt;br /&gt;
    A         cg_hudProneY &amp;quot;-160&amp;quot;&lt;br /&gt;
    A         cg_hudSayPosition &amp;quot;5 180&amp;quot;&lt;br /&gt;
           E  cg_hudsplitscreencompassscale &amp;quot;1.5&amp;quot;&lt;br /&gt;
           E  cg_hudsplitscreenstancescale &amp;quot;2&amp;quot;&lt;br /&gt;
              cg_hudStanceFlash &amp;quot;1 1 1 1&amp;quot;&lt;br /&gt;
    A         cg_hudStanceHintPrints &amp;quot;0&amp;quot;&lt;br /&gt;
    A         cg_hudVotePosition &amp;quot;5 220&amp;quot;&lt;br /&gt;
      C       cg_infraredBlurTime &amp;quot;250&amp;quot;&lt;br /&gt;
              cg_infraredHighlightOffset &amp;quot;0.75&amp;quot;&lt;br /&gt;
              cg_infraredHighlightScale &amp;quot;200&amp;quot;&lt;br /&gt;
    A         cg_invalidCmdHintBlinkInterval &amp;quot;600&amp;quot;&lt;br /&gt;
    A         cg_invalidCmdHintDuration &amp;quot;1800&amp;quot;&lt;br /&gt;
      C       cg_laserEndOffset &amp;quot;0.5&amp;quot;&lt;br /&gt;
      C       cg_laserFlarePct &amp;quot;0.2&amp;quot;&lt;br /&gt;
      C       cg_laserForceOn &amp;quot;0&amp;quot;&lt;br /&gt;
              cg_laserLight &amp;quot;1&amp;quot;&lt;br /&gt;
      C       cg_laserLightBeginOffset &amp;quot;13&amp;quot;&lt;br /&gt;
      C       cg_laserLightBodyTweak &amp;quot;15&amp;quot;&lt;br /&gt;
      C       cg_laserLightEndOffset &amp;quot;-3&amp;quot;&lt;br /&gt;
      C       cg_laserLightRadius &amp;quot;3&amp;quot;&lt;br /&gt;
      C       cg_laserRadius &amp;quot;0.8&amp;quot;&lt;br /&gt;
      C       cg_laserRange &amp;quot;1500&amp;quot;&lt;br /&gt;
      C       cg_laserRangePlayer &amp;quot;1500&amp;quot;&lt;br /&gt;
    A         cg_mapLocationSelectionCursorSpeed &amp;quot;0.6&amp;quot;&lt;br /&gt;
    A         cg_mapLocationSelectionRotationSpeed &amp;quot;3&amp;quot;&lt;br /&gt;
    A         cg_marks_ents_player_only &amp;quot;0&amp;quot;&lt;br /&gt;
    A         cg_mature &amp;quot;1&amp;quot;&lt;br /&gt;
    A C       cg_MaxDownedPulseRate &amp;quot;4&amp;quot;&lt;br /&gt;
    A C       cg_MinDownedPulseRate &amp;quot;1&amp;quot;&lt;br /&gt;
    A C       cg_motionblur_duration &amp;quot;2500&amp;quot;&lt;br /&gt;
    A C       cg_motionblur_fadeout &amp;quot;500&amp;quot;&lt;br /&gt;
              cg_nopredict &amp;quot;0&amp;quot;&lt;br /&gt;
    A         cg_overheadIconSize &amp;quot;0.7&amp;quot;&lt;br /&gt;
      C       cg_overheadNamesFarDist &amp;quot;512&amp;quot;&lt;br /&gt;
      C       cg_overheadNamesFarScale &amp;quot;0.7&amp;quot;&lt;br /&gt;
    A         cg_overheadNamesFont &amp;quot;2&amp;quot;&lt;br /&gt;
      C       cg_overheadNamesGlow &amp;quot;0 0 0 1&amp;quot;&lt;br /&gt;
      C       cg_overheadNamesMaxDist &amp;quot;10000&amp;quot;&lt;br /&gt;
      C       cg_overheadNamesNearDist &amp;quot;64&amp;quot;&lt;br /&gt;
    A         cg_overheadNamesSize &amp;quot;0.5&amp;quot;&lt;br /&gt;
      C       cg_overheadNamesTagUpdateInterval &amp;quot;1&amp;quot;&lt;br /&gt;
    A         cg_overheadRankSize &amp;quot;0.5&amp;quot;&lt;br /&gt;
      C       cg_playerFrustumHalfHeight &amp;quot;36&amp;quot;&lt;br /&gt;
      C       cg_playerHighlightBlinkTime &amp;quot;1250&amp;quot;&lt;br /&gt;
      C       cg_playerHighlightBrightness &amp;quot;3&amp;quot;&lt;br /&gt;
      C       cg_playerHighlightEnemyColor &amp;quot;1 0.101961 0.101961 1&amp;quot;&lt;br /&gt;
      C       cg_playerHighlightMinFade &amp;quot;0.4&amp;quot;&lt;br /&gt;
      C       cg_playerHighlightTargetSize &amp;quot;750&amp;quot;&lt;br /&gt;
 U  A         cg_predictItems &amp;quot;1&amp;quot;&lt;br /&gt;
      C       cg_proneFeetCollisionHull &amp;quot;1&amp;quot;&lt;br /&gt;
              cg_readTitleStorageLocally &amp;quot;0&amp;quot;&lt;br /&gt;
      C       cg_retrieveHintTime &amp;quot;0&amp;quot;&lt;br /&gt;
      C       cg_retrieveHintTimeStuck &amp;quot;2000&amp;quot;&lt;br /&gt;
      C       cg_rocketKillCamBackDist &amp;quot;70&amp;quot;&lt;br /&gt;
      C       cg_rocketKillCamUpDist &amp;quot;10&amp;quot;&lt;br /&gt;
              cg_scoreboardBannerHeight &amp;quot;35&amp;quot;&lt;br /&gt;
              cg_scoreboardFont &amp;quot;3&amp;quot;&lt;br /&gt;
              cg_scoreboardHeaderFontScale &amp;quot;0.315&amp;quot;&lt;br /&gt;
              cg_scoreboardHeight &amp;quot;435&amp;quot;&lt;br /&gt;
              cg_scoreboardItemHeight &amp;quot;18&amp;quot;&lt;br /&gt;
              cg_scoreboardMyColor &amp;quot;1 0.8 0.4 1&amp;quot;&lt;br /&gt;
              cg_scoreboardPingGraph &amp;quot;0&amp;quot;&lt;br /&gt;
              cg_scoreboardPingHeight &amp;quot;0.7&amp;quot;&lt;br /&gt;
              cg_scoreboardPingText &amp;quot;1&amp;quot;&lt;br /&gt;
              cg_scoreboardPingWidth &amp;quot;0.036&amp;quot;&lt;br /&gt;
              cg_scoreboardQuarterscreenWidth &amp;quot;395&amp;quot;&lt;br /&gt;
              cg_scoreboardRankFontScale &amp;quot;0.26&amp;quot;&lt;br /&gt;
              cg_scoreboardScrollStep &amp;quot;3&amp;quot;&lt;br /&gt;
              cg_scoreboardSplitscreenWidth &amp;quot;700&amp;quot;&lt;br /&gt;
              cg_scoreboardTextOffset &amp;quot;0.6&amp;quot;&lt;br /&gt;
              cg_scoreboardWidth &amp;quot;500&amp;quot;&lt;br /&gt;
    A         cg_ScoresPing_BgColor &amp;quot;0.25098 0.25098 0.25098 0.501961&amp;quot;&lt;br /&gt;
    A         cg_ScoresPing_HighColor &amp;quot;0.8 0 0 1&amp;quot;&lt;br /&gt;
  R           cg_ScoresPing_Interval &amp;quot;1&amp;quot;&lt;br /&gt;
    A         cg_ScoresPing_LowColor &amp;quot;0 0.74902 0 1&amp;quot;&lt;br /&gt;
    A         cg_ScoresPing_MaxBars &amp;quot;4&amp;quot;&lt;br /&gt;
    A         cg_ScoresPing_MedColor &amp;quot;0.8 0.8 0 1&amp;quot;&lt;br /&gt;
      C       cg_scriptedKillCamCloseXYDist &amp;quot;24&amp;quot;&lt;br /&gt;
      C       cg_scriptedKillCamCloseZDist &amp;quot;24&amp;quot;&lt;br /&gt;
      C       cg_scriptedKillCamFarBlur &amp;quot;2&amp;quot;&lt;br /&gt;
      C       cg_scriptedKillCamFarBlurDist &amp;quot;300&amp;quot;&lt;br /&gt;
      C       cg_scriptedKillCamFarBlurStart &amp;quot;100&amp;quot;&lt;br /&gt;
      C       cg_scriptedKillCamFov &amp;quot;50&amp;quot;&lt;br /&gt;
      C       cg_scriptedKillCamNearBlur &amp;quot;4&amp;quot;&lt;br /&gt;
      C       cg_scriptedKillCamNearBlurEnd &amp;quot;100&amp;quot;&lt;br /&gt;
      C       cg_scriptedKillCamNearBlurStart &amp;quot;0&amp;quot;&lt;br /&gt;
    A         cg_scriptIconSize &amp;quot;5&amp;quot;&lt;br /&gt;
    A         cg_seatHintFadeTime &amp;quot;2000&amp;quot;&lt;br /&gt;
              cg_showmiss &amp;quot;0&amp;quot;&lt;br /&gt;
              cg_showZombieControls &amp;quot;0&amp;quot;&lt;br /&gt;
              cg_showZombieMap &amp;quot;1&amp;quot;&lt;br /&gt;
              cg_spectateThirdPerson &amp;quot;0&amp;quot;&lt;br /&gt;
    A         cg_sprintMeterDisabledColor &amp;quot;0.8 0.1 0.1 0.2&amp;quot;&lt;br /&gt;
    A         cg_sprintMeterEmptyColor &amp;quot;0.7 0.5 0.2 0.8&amp;quot;&lt;br /&gt;
    A         cg_sprintMeterFullColor &amp;quot;0.8 0.8 0.8 0.8&amp;quot;&lt;br /&gt;
    A         cg_subtitleMinTime &amp;quot;3&amp;quot;&lt;br /&gt;
    A         cg_subtitles &amp;quot;1&amp;quot;&lt;br /&gt;
    A         cg_subtitleWidthStandard &amp;quot;520&amp;quot;&lt;br /&gt;
    A         cg_subtitleWidthWidescreen &amp;quot;520&amp;quot;&lt;br /&gt;
    A         cg_teamChatsOnly &amp;quot;0&amp;quot;&lt;br /&gt;
      C       cg_thirdPerson &amp;quot;0&amp;quot;&lt;br /&gt;
    A         cg_thirdPersonAngle &amp;quot;354&amp;quot;&lt;br /&gt;
      C       cg_thirdPersonFocusDist &amp;quot;512&amp;quot;&lt;br /&gt;
    A         cg_thirdPersonMode &amp;quot;Fixed&amp;quot;&lt;br /&gt;
    A         cg_thirdPersonRange &amp;quot;120&amp;quot;&lt;br /&gt;
    A C       cg_timedDamageDuration &amp;quot;500&amp;quot;&lt;br /&gt;
      C       cg_tracerchance &amp;quot;0.2&amp;quot;&lt;br /&gt;
      C       cg_tracerlength &amp;quot;100&amp;quot;&lt;br /&gt;
      C       cg_tracerNoDrawTime &amp;quot;0&amp;quot;&lt;br /&gt;
      C       cg_tracerScale &amp;quot;1&amp;quot;&lt;br /&gt;
      C       cg_tracerScaleDistRange &amp;quot;25000&amp;quot;&lt;br /&gt;
      C       cg_tracerScaleMinDist &amp;quot;5000&amp;quot;&lt;br /&gt;
      C       cg_tracerScrewDist &amp;quot;100&amp;quot;&lt;br /&gt;
      C       cg_tracerScrewRadius &amp;quot;0.15&amp;quot;&lt;br /&gt;
      C       cg_tracerSpeed &amp;quot;7500&amp;quot;&lt;br /&gt;
      C       cg_tracerwidth &amp;quot;3&amp;quot;&lt;br /&gt;
      C       cg_treadmarks &amp;quot;0&amp;quot;&lt;br /&gt;
      C       cg_turretBipodOffset &amp;quot;17&amp;quot;&lt;br /&gt;
      C       cg_turretKillCamBackOffset &amp;quot;0&amp;quot;&lt;br /&gt;
      C       cg_turretKillCamCloseXYDist &amp;quot;24&amp;quot;&lt;br /&gt;
      C       cg_turretKillCamCloseZDist &amp;quot;24&amp;quot;&lt;br /&gt;
      C       cg_turretKillCamDistanceIncrease &amp;quot;100&amp;quot;&lt;br /&gt;
      C       cg_turretKillCamFarBlur &amp;quot;2&amp;quot;&lt;br /&gt;
      C       cg_turretKillCamFarBlurDist &amp;quot;300&amp;quot;&lt;br /&gt;
      C       cg_turretKillCamFarBlurStart &amp;quot;100&amp;quot;&lt;br /&gt;
      C       cg_turretKillCamFov &amp;quot;100&amp;quot;&lt;br /&gt;
      C       cg_turretKillCamHeightIncrease &amp;quot;60&amp;quot;&lt;br /&gt;
      C       cg_turretKillCamNearBlur &amp;quot;4&amp;quot;&lt;br /&gt;
      C       cg_turretKillCamNearBlurEnd &amp;quot;25&amp;quot;&lt;br /&gt;
      C       cg_turretKillCamNearBlurStart &amp;quot;0&amp;quot;&lt;br /&gt;
      C       cg_turretKillCamSideOffset &amp;quot;0&amp;quot;&lt;br /&gt;
      C D     cg_ufo_scaler &amp;quot;6&amp;quot;&lt;br /&gt;
      C       cg_use_colored_smoke &amp;quot;0&amp;quot;&lt;br /&gt;
      C       cg_usingClientScripts &amp;quot;1&amp;quot;&lt;br /&gt;
      C     V cg_viewVehicleInfluenceGunner &amp;quot;1 1 1&amp;quot;&lt;br /&gt;
      C     V cg_viewVehicleInfluenceGunnerFiring &amp;quot;0 0 0&amp;quot;&lt;br /&gt;
    A         cg_viewZSmoothingMax &amp;quot;16&amp;quot;&lt;br /&gt;
    A         cg_viewZSmoothingMin &amp;quot;1&amp;quot;&lt;br /&gt;
    A         cg_viewZSmoothingTime &amp;quot;0.1&amp;quot;&lt;br /&gt;
    A C       cg_visionSetLerpMaxDecreasePerFrame &amp;quot;0.01&amp;quot;&lt;br /&gt;
    A C       cg_visionSetLerpMaxIncreasePerFrame &amp;quot;0.02&amp;quot;&lt;br /&gt;
    A         cg_voiceIconSize &amp;quot;0&amp;quot;&lt;br /&gt;
      C       cg_watersheeting &amp;quot;1&amp;quot;&lt;br /&gt;
              cg_waterTrailRippleFrequency &amp;quot;400&amp;quot;&lt;br /&gt;
              cg_waterTrailRippleVariance &amp;quot;200&amp;quot;&lt;br /&gt;
    A         cg_weaponCycleDelay &amp;quot;0&amp;quot;&lt;br /&gt;
            V cg_weaponHintsCoD1Style &amp;quot;1&amp;quot;&lt;br /&gt;
    A         cg_youInKillCamSize &amp;quot;11&amp;quot;&lt;br /&gt;
           E  challenges_category_name &amp;quot;@MPUI_PERK3_CAPS&amp;quot;&lt;br /&gt;
    A         cl_allowDownload &amp;quot;1&amp;quot;&lt;br /&gt;
              cl_analog_attack_threshold &amp;quot;0.8&amp;quot;&lt;br /&gt;
              cl_anglespeedkey &amp;quot;1.5&amp;quot;&lt;br /&gt;
              cl_avidemo &amp;quot;0&amp;quot;&lt;br /&gt;
              cl_bypassMouseInput &amp;quot;0&amp;quot;&lt;br /&gt;
              cl_clientDemoCoolMomentExtendEnabled &amp;quot;0&amp;quot;&lt;br /&gt;
              cl_clientDemoCoolMomentExtendTime &amp;quot;3&amp;quot;&lt;br /&gt;
              cl_clientDemoMaxRecordTime &amp;quot;10&amp;quot;&lt;br /&gt;
              cl_clientDemoName &amp;quot;&amp;quot;&lt;br /&gt;
              cl_clientDemoRequestPingTime &amp;quot;6&amp;quot;&lt;br /&gt;
              cl_clientDemoType &amp;quot;0&amp;quot;&lt;br /&gt;
              cl_clientDemoUseMemoryBuffer &amp;quot;0&amp;quot;&lt;br /&gt;
              cl_connectionAttempts &amp;quot;10&amp;quot;&lt;br /&gt;
              cl_connectTimeout &amp;quot;200&amp;quot;&lt;br /&gt;
              cl_dblTapMaxDelayTime &amp;quot;500&amp;quot;&lt;br /&gt;
              cl_dblTapMaxHoldTime &amp;quot;500&amp;quot;&lt;br /&gt;
              cl_demoFFSpeed &amp;quot;0&amp;quot;&lt;br /&gt;
              cl_demoLiveStreaming &amp;quot;0&amp;quot;&lt;br /&gt;
              cl_demoSkipToTime &amp;quot;0&amp;quot;&lt;br /&gt;
              cl_dtpHoldTime &amp;quot;200&amp;quot;&lt;br /&gt;
              cl_findsessions_timeout &amp;quot;30&amp;quot;&lt;br /&gt;
              cl_forceavidemo &amp;quot;0&amp;quot;&lt;br /&gt;
    A         cl_freelook &amp;quot;1&amp;quot;&lt;br /&gt;
              cl_freezeDemo &amp;quot;0&amp;quot;&lt;br /&gt;
              cl_hudDrawsBehindUI &amp;quot;1&amp;quot;&lt;br /&gt;
  R           cl_ingame &amp;quot;0&amp;quot;&lt;br /&gt;
  R           cl_inputTimeScaleFrac &amp;quot;0&amp;quot;&lt;br /&gt;
    A         cl_maxpackets &amp;quot;30&amp;quot;&lt;br /&gt;
    A         cl_maxPing &amp;quot;800&amp;quot;&lt;br /&gt;
    A         cl_maxppf &amp;quot;5&amp;quot;&lt;br /&gt;
  R           cl_motdString &amp;quot;&amp;quot;&lt;br /&gt;
    A         cl_mouseAccel &amp;quot;0&amp;quot;&lt;br /&gt;
              cl_network_warning &amp;quot;0&amp;quot;&lt;br /&gt;
              cl_nodelta &amp;quot;0&amp;quot;&lt;br /&gt;
              cl_noprint &amp;quot;0&amp;quot;&lt;br /&gt;
    A         cl_packetdup &amp;quot;1&amp;quot;&lt;br /&gt;
  R           cl_paused &amp;quot;0&amp;quot;&lt;br /&gt;
    A         cl_pitchspeed &amp;quot;140&amp;quot;&lt;br /&gt;
 UR           cl_punkbuster &amp;quot;0&amp;quot;&lt;br /&gt;
              cl_senddwchallenge &amp;quot;1&amp;quot;&lt;br /&gt;
              cl_serverchallenge &amp;quot;0&amp;quot;&lt;br /&gt;
              cl_serverStatusResendTime &amp;quot;750&amp;quot;&lt;br /&gt;
              cl_showmouserate &amp;quot;0&amp;quot;&lt;br /&gt;
              cl_shownet &amp;quot;0&amp;quot;&lt;br /&gt;
              cl_shownuments &amp;quot;0&amp;quot;&lt;br /&gt;
              cl_showSend &amp;quot;0&amp;quot;&lt;br /&gt;
              cl_showServerCommands &amp;quot;0&amp;quot;&lt;br /&gt;
              cl_showTimeDelta &amp;quot;0&amp;quot;&lt;br /&gt;
              cl_socketpool_enabled &amp;quot;0&amp;quot;&lt;br /&gt;
              cl_socketpool_size &amp;quot;10&amp;quot;&lt;br /&gt;
              cl_stanceHoldTime &amp;quot;300&amp;quot;&lt;br /&gt;
              cl_talking &amp;quot;0&amp;quot;&lt;br /&gt;
              cl_timeout &amp;quot;40&amp;quot;&lt;br /&gt;
 U  A         cl_voice &amp;quot;1&amp;quot;&lt;br /&gt;
              cl_wadefps &amp;quot;0&amp;quot;&lt;br /&gt;
  R           cl_wasconnected &amp;quot;0&amp;quot;&lt;br /&gt;
 U  A         cl_wwwDownload &amp;quot;1&amp;quot;&lt;br /&gt;
    A         cl_yawspeed &amp;quot;140&amp;quot;&lt;br /&gt;
              clancard_clanid &amp;quot;0&amp;quot;&lt;br /&gt;
              clanMessageLastFetchTime &amp;quot;0&amp;quot;&lt;br /&gt;
 U  A         clanName &amp;quot;ItsMods.com&amp;quot;&lt;br /&gt;
              codMessageLastFetchTime &amp;quot;0&amp;quot;&lt;br /&gt;
  R           collectors &amp;quot;0&amp;quot;&lt;br /&gt;
              com_animCheck &amp;quot;0&amp;quot;&lt;br /&gt;
              com_desiredMenu &amp;quot;0&amp;quot;&lt;br /&gt;
           E  com_errorMessage &amp;quot;&amp;quot;&lt;br /&gt;
           E  com_errorTitle &amp;quot;&amp;quot;&lt;br /&gt;
              com_filter_output &amp;quot;0&amp;quot;&lt;br /&gt;
           E  com_first_time &amp;quot;0&amp;quot;&lt;br /&gt;
    A         com_first_time_pc &amp;quot;1&amp;quot;&lt;br /&gt;
      C       com_freemoveScale &amp;quot;1&amp;quot;&lt;br /&gt;
              com_introPlayed &amp;quot;1&amp;quot;&lt;br /&gt;
           E  com_isNotice &amp;quot;0&amp;quot;&lt;br /&gt;
S R           com_maxclients &amp;quot;32&amp;quot;&lt;br /&gt;
    A         com_maxfps &amp;quot;85&amp;quot;&lt;br /&gt;
              com_maxFrameTime &amp;quot;100&amp;quot;&lt;br /&gt;
              com_movieIsPlaying &amp;quot;0&amp;quot;&lt;br /&gt;
    A         com_recommendedSet &amp;quot;1&amp;quot;&lt;br /&gt;
    A         com_startupIntroPlayed &amp;quot;1&amp;quot;&lt;br /&gt;
              com_statmon &amp;quot;0&amp;quot;&lt;br /&gt;
  R   C D   V com_timescale &amp;quot;1&amp;quot;&lt;br /&gt;
  R           com_voip_bandwidth_restricted &amp;quot;1&amp;quot;&lt;br /&gt;
              com_voip_disable_threshold &amp;quot;1200&amp;quot;&lt;br /&gt;
              com_voip_resume_time &amp;quot;0&amp;quot;&lt;br /&gt;
        D   V compass &amp;quot;1&amp;quot;&lt;br /&gt;
    A C       compassClampIcons &amp;quot;1&amp;quot;&lt;br /&gt;
    A         compassCoords &amp;quot;740 3590 400&amp;quot;&lt;br /&gt;
    A         compassECoordCutoff &amp;quot;37&amp;quot;&lt;br /&gt;
      C       compassEnemyFootstepEnabled &amp;quot;0&amp;quot;&lt;br /&gt;
      C       compassEnemyFootstepMaxRange &amp;quot;500&amp;quot;&lt;br /&gt;
      C       compassEnemyFootstepMaxZ &amp;quot;100&amp;quot;&lt;br /&gt;
      C       compassEnemyFootstepMinSpeed &amp;quot;140&amp;quot;&lt;br /&gt;
      C       compassForcePlayerIcon &amp;quot;0&amp;quot;&lt;br /&gt;
    A         compassFriendlyHeight &amp;quot;18.75&amp;quot;&lt;br /&gt;
    A         compassFriendlyWidth &amp;quot;18.75&amp;quot;&lt;br /&gt;
              compassGridAlign &amp;quot;0&amp;quot;&lt;br /&gt;
              compassGridCols &amp;quot;5&amp;quot;&lt;br /&gt;
              compassGridEnabled &amp;quot;1&amp;quot;&lt;br /&gt;
              compassGridRows &amp;quot;5&amp;quot;&lt;br /&gt;
    A C       compassLocalRadarRadius &amp;quot;700&amp;quot;&lt;br /&gt;
    A C       compassLocalRadarUpdateTime &amp;quot;2.25&amp;quot;&lt;br /&gt;
    A C     V compassMaxRange &amp;quot;2500&amp;quot;&lt;br /&gt;
    A         compassMinRadius &amp;quot;0.0001&amp;quot;&lt;br /&gt;
    A         compassMinRange &amp;quot;0.0001&amp;quot;&lt;br /&gt;
    A         compassObjectiveArrowHeight &amp;quot;20&amp;quot;&lt;br /&gt;
    A         compassObjectiveArrowOffset &amp;quot;2&amp;quot;&lt;br /&gt;
    A         compassObjectiveArrowRotateDist &amp;quot;5&amp;quot;&lt;br /&gt;
    A         compassObjectiveArrowWidth &amp;quot;20&amp;quot;&lt;br /&gt;
            V compassObjectiveDetailDist &amp;quot;10&amp;quot;&lt;br /&gt;
    A         compassObjectiveDrawLines &amp;quot;1&amp;quot;&lt;br /&gt;
    A         compassObjectiveHeight &amp;quot;20&amp;quot;&lt;br /&gt;
    A         compassObjectiveIconHeight &amp;quot;18&amp;quot;&lt;br /&gt;
    A         compassObjectiveIconHeightZombie &amp;quot;16&amp;quot;&lt;br /&gt;
    A         compassObjectiveIconWidth &amp;quot;18&amp;quot;&lt;br /&gt;
    A         compassObjectiveIconWidthZombie &amp;quot;16&amp;quot;&lt;br /&gt;
            V compassObjectiveMaxHeight &amp;quot;70&amp;quot;&lt;br /&gt;
    A         compassObjectiveMaxRange &amp;quot;2048&amp;quot;&lt;br /&gt;
    A         compassObjectiveMinAlpha &amp;quot;1&amp;quot;&lt;br /&gt;
            V compassObjectiveMinDistRange &amp;quot;1&amp;quot;&lt;br /&gt;
            V compassObjectiveMinHeight &amp;quot;-70&amp;quot;&lt;br /&gt;
            V compassObjectiveNearbyDist &amp;quot;4&amp;quot;&lt;br /&gt;
    A         compassObjectiveNumRings &amp;quot;10&amp;quot;&lt;br /&gt;
    A         compassObjectiveRingSize &amp;quot;80&amp;quot;&lt;br /&gt;
    A         compassObjectiveRingTime &amp;quot;10000&amp;quot;&lt;br /&gt;
    A         compassObjectiveTextHeight &amp;quot;18&amp;quot;&lt;br /&gt;
    A         compassObjectiveTextScale &amp;quot;0.3&amp;quot;&lt;br /&gt;
    A         compassObjectiveWidth &amp;quot;20&amp;quot;&lt;br /&gt;
    A         compassPartialType &amp;quot;0&amp;quot;&lt;br /&gt;
    A         compassPlayerHeight &amp;quot;18.75&amp;quot;&lt;br /&gt;
    A         compassPlayerWidth &amp;quot;18.75&amp;quot;&lt;br /&gt;
    A C       compassRadarLineThickness &amp;quot;0.4&amp;quot;&lt;br /&gt;
    A C       compassRadarPingFadeTime &amp;quot;4&amp;quot;&lt;br /&gt;
    A C       compassRadarUpdateFastTime &amp;quot;2&amp;quot;&lt;br /&gt;
    A C       compassRadarUpdateTime &amp;quot;4&amp;quot;&lt;br /&gt;
    A         compassRotation &amp;quot;1&amp;quot;&lt;br /&gt;
    A C       compassSatellitePingFadeTime &amp;quot;10&amp;quot;&lt;br /&gt;
    A C       compassSatelliteScanTime &amp;quot;1000&amp;quot;&lt;br /&gt;
    A C       compassSatelliteStaticImageFadeTime &amp;quot;0&amp;quot;&lt;br /&gt;
              compassScaleDiff &amp;quot;0&amp;quot;&lt;br /&gt;
              compassScaleDuration &amp;quot;0&amp;quot;&lt;br /&gt;
              compassScaleReset &amp;quot;0&amp;quot;&lt;br /&gt;
              compassScaleTimer &amp;quot;0&amp;quot;&lt;br /&gt;
      C       compassShowEnemies &amp;quot;1&amp;quot;&lt;br /&gt;
    A         compassSize &amp;quot;1&amp;quot;&lt;br /&gt;
    A C       compassSoundPingFadeTime &amp;quot;2&amp;quot;&lt;br /&gt;
    A         compassSpectatorsSeeEnemies &amp;quot;0&amp;quot;&lt;br /&gt;
    A C       compassStaticImageUpdateTime &amp;quot;5000&amp;quot;&lt;br /&gt;
    A         compassTickertapeStretch &amp;quot;0.5&amp;quot;&lt;br /&gt;
              con_default_console_filter &amp;quot;*&amp;quot;&lt;br /&gt;
    A         con_errormessagetime &amp;quot;8&amp;quot;&lt;br /&gt;
    A         con_gameMsgWindow0FadeInTime &amp;quot;0.25&amp;quot;&lt;br /&gt;
    A         con_gameMsgWindow0FadeOutTime &amp;quot;0.5&amp;quot;&lt;br /&gt;
    AL        con_gameMsgWindow0Filter &amp;quot;gamenotify obituary&amp;quot;&lt;br /&gt;
    A         con_gameMsgWindow0LineCount &amp;quot;4&amp;quot;&lt;br /&gt;
    A         con_gameMsgWindow0MsgTime &amp;quot;5&amp;quot;&lt;br /&gt;
    A         con_gameMsgWindow0ScrollTime &amp;quot;0.25&amp;quot;&lt;br /&gt;
    A         con_gameMsgWindow0SplitscreenScale &amp;quot;1.5&amp;quot;&lt;br /&gt;
    A         con_gameMsgWindow1FadeInTime &amp;quot;0.25&amp;quot;&lt;br /&gt;
    A         con_gameMsgWindow1FadeOutTime &amp;quot;0.01&amp;quot;&lt;br /&gt;
    AL        con_gameMsgWindow1Filter &amp;quot;boldgame&amp;quot;&lt;br /&gt;
    A         con_gameMsgWindow1LineCount &amp;quot;1&amp;quot;&lt;br /&gt;
    A         con_gameMsgWindow1MsgTime &amp;quot;8&amp;quot;&lt;br /&gt;
    A         con_gameMsgWindow1ScrollTime &amp;quot;0.25&amp;quot;&lt;br /&gt;
    A         con_gameMsgWindow1SplitscreenScale &amp;quot;1.5&amp;quot;&lt;br /&gt;
    A         con_gameMsgWindow2FadeInTime &amp;quot;0.75&amp;quot;&lt;br /&gt;
    A         con_gameMsgWindow2FadeOutTime &amp;quot;0.5&amp;quot;&lt;br /&gt;
    AL        con_gameMsgWindow2Filter &amp;quot;subtitle&amp;quot;&lt;br /&gt;
    A         con_gameMsgWindow2LineCount &amp;quot;7&amp;quot;&lt;br /&gt;
    A         con_gameMsgWindow2MsgTime &amp;quot;5&amp;quot;&lt;br /&gt;
    A         con_gameMsgWindow2ScrollTime &amp;quot;0.25&amp;quot;&lt;br /&gt;
    A         con_gameMsgWindow2SplitscreenScale &amp;quot;1.5&amp;quot;&lt;br /&gt;
    A         con_inputBoxColor &amp;quot;0.25 0.25 0.2 1&amp;quot;&lt;br /&gt;
    A         con_inputHintBoxColor &amp;quot;0.4 0.4 0.35 1&amp;quot;&lt;br /&gt;
    A         con_matchPrefixOnly &amp;quot;1&amp;quot;&lt;br /&gt;
    A         con_minicon &amp;quot;0&amp;quot;&lt;br /&gt;
    A         con_miniconlines &amp;quot;5&amp;quot;&lt;br /&gt;
    A         con_minicontime &amp;quot;4&amp;quot;&lt;br /&gt;
    A         con_outputBarColor &amp;quot;1 1 0.95 0.6&amp;quot;&lt;br /&gt;
    A         con_outputSliderColor &amp;quot;0.15 0.15 0.1 0.6&amp;quot;&lt;br /&gt;
    A         con_outputWindowColor &amp;quot;0.35 0.35 0.3 0.75&amp;quot;&lt;br /&gt;
            V con_typewriterColorBase &amp;quot;1 1 1&amp;quot;&lt;br /&gt;
    A         con_typewriterColorGlowCheckpoint &amp;quot;0.6 0.5 0.6 1&amp;quot;&lt;br /&gt;
    A         con_typewriterColorGlowCompleted &amp;quot;0 0.3 0.8 1&amp;quot;&lt;br /&gt;
    A         con_typewriterColorGlowFailed &amp;quot;0.8 0 0 1&amp;quot;&lt;br /&gt;
    A         con_typewriterColorGlowUpdated &amp;quot;0 0.6 0.18 1&amp;quot;&lt;br /&gt;
    A         con_typewriterDecayDuration &amp;quot;1000&amp;quot;&lt;br /&gt;
    A         con_typewriterDecayStartTime &amp;quot;4000&amp;quot;&lt;br /&gt;
    A         con_typewriterEnabledSounds &amp;quot;0&amp;quot;&lt;br /&gt;
    A         con_typewriterPrintSpeed &amp;quot;40&amp;quot;&lt;br /&gt;
              counterDownloadInterval &amp;quot;15&amp;quot;&lt;br /&gt;
              counterUploadInterval &amp;quot;15&amp;quot;&lt;br /&gt;
           E  current_custom_class &amp;quot;1&amp;quot;&lt;br /&gt;
              custom_class_create_enabled &amp;quot;1&amp;quot;&lt;br /&gt;
              custom_class_damage &amp;quot;2&amp;quot;&lt;br /&gt;
              custom_class_explosive_damage &amp;quot;2&amp;quot;&lt;br /&gt;
              custom_class_health &amp;quot;100&amp;quot;&lt;br /&gt;
              custom_class_health_regen &amp;quot;4&amp;quot;&lt;br /&gt;
              custom_class_health_vampirism &amp;quot;0&amp;quot;&lt;br /&gt;
              custom_class_mode &amp;quot;1&amp;quot;&lt;br /&gt;
           E  custom_class_name &amp;quot;ItsMods.com&amp;quot;&lt;br /&gt;
              custom_class_speed &amp;quot;3&amp;quot;&lt;br /&gt;
              custom_class_sprint_speed &amp;quot;1&amp;quot;&lt;br /&gt;
              custom_class_team &amp;quot;1&amp;quot;&lt;br /&gt;
           E  custom_class_team_1 &amp;quot;1&amp;quot;&lt;br /&gt;
           E  custom_class_team_10 &amp;quot;0&amp;quot;&lt;br /&gt;
           E  custom_class_team_2 &amp;quot;0&amp;quot;&lt;br /&gt;
           E  custom_class_team_3 &amp;quot;0&amp;quot;&lt;br /&gt;
           E  custom_class_team_4 &amp;quot;0&amp;quot;&lt;br /&gt;
           E  custom_class_team_5 &amp;quot;0&amp;quot;&lt;br /&gt;
           E  custom_class_team_6 &amp;quot;0&amp;quot;&lt;br /&gt;
           E  custom_class_team_7 &amp;quot;0&amp;quot;&lt;br /&gt;
           E  custom_class_team_8 &amp;quot;0&amp;quot;&lt;br /&gt;
           E  custom_class_team_9 &amp;quot;0&amp;quot;&lt;br /&gt;
           E  custom_custom_class_mode &amp;quot;1&amp;quot;&lt;br /&gt;
           E  custom_custom_killstreak_1 &amp;quot;195&amp;quot;&lt;br /&gt;
           E  custom_custom_killstreak_1_kills &amp;quot;2&amp;quot;&lt;br /&gt;
           E  custom_custom_killstreak_2 &amp;quot;193&amp;quot;&lt;br /&gt;
           E  custom_custom_killstreak_2_kills &amp;quot;4&amp;quot;&lt;br /&gt;
           E  custom_custom_killstreak_3 &amp;quot;196&amp;quot;&lt;br /&gt;
           E  custom_custom_killstreak_3_kills &amp;quot;7&amp;quot;&lt;br /&gt;
           E  custom_custom_killstreak_mode &amp;quot;2&amp;quot;&lt;br /&gt;
           E  custom_custom_perks_allow_pro &amp;quot;0&amp;quot;&lt;br /&gt;
           E  custom_demo_recordPrivateMatch &amp;quot;1&amp;quot;&lt;br /&gt;
           E  custom_g_pregame_enabled &amp;quot;1&amp;quot;&lt;br /&gt;
           E  custom_killstreak_1 &amp;quot;195&amp;quot;&lt;br /&gt;
           E  custom_killstreak_1_kills &amp;quot;2&amp;quot;&lt;br /&gt;
           E  custom_killstreak_2 &amp;quot;193&amp;quot;&lt;br /&gt;
           E  custom_killstreak_2_kills &amp;quot;4&amp;quot;&lt;br /&gt;
           E  custom_killstreak_3 &amp;quot;196&amp;quot;&lt;br /&gt;
           E  custom_killstreak_3_kills &amp;quot;7&amp;quot;&lt;br /&gt;
           E  custom_killstreak_edit_dvar &amp;quot;custom_killstreak_3&amp;quot;&lt;br /&gt;
           E  custom_killstreak_edit_slot &amp;quot;3&amp;quot;&lt;br /&gt;
              custom_killstreak_mode &amp;quot;2&amp;quot;&lt;br /&gt;
           E  custom_killstreak_num_kills_dvar &amp;quot;custom_killstreak_3_kills&amp;quot;&lt;br /&gt;
              custom_killstreak_numkills &amp;quot;13&amp;quot;&lt;br /&gt;
           E  custom_koth_autodestroytime &amp;quot;60&amp;quot;&lt;br /&gt;
           E  custom_koth_kothmode &amp;quot;0&amp;quot;&lt;br /&gt;
           E  custom_koth_spawntime &amp;quot;45&amp;quot;&lt;br /&gt;
           E  custom_numlives &amp;quot;1&amp;quot;&lt;br /&gt;
           E  custom_party_minplayers &amp;quot;4&amp;quot;&lt;br /&gt;
           E  custom_perk_armorpiercing &amp;quot;40&amp;quot;&lt;br /&gt;
           E  custom_perk_bulletpenetrationmultiplier &amp;quot;2&amp;quot;&lt;br /&gt;
           E  custom_perk_damagekickreduction &amp;quot;0.2&amp;quot;&lt;br /&gt;
           E  custom_perk_delayexplosivetime &amp;quot;0.2&amp;quot;&lt;br /&gt;
           E  custom_perk_disarmexplosivetime &amp;quot;2&amp;quot;&lt;br /&gt;
           E  custom_perk_extrabreath &amp;quot;5&amp;quot;&lt;br /&gt;
           E  custom_perk_fallheightunits &amp;quot;&amp;quot;&lt;br /&gt;
           E  custom_perk_fireproof &amp;quot;95&amp;quot;&lt;br /&gt;
           E  custom_perk_flakJacket &amp;quot;35&amp;quot;&lt;br /&gt;
           E  custom_perk_healthregenmultiplier &amp;quot;1.5&amp;quot;&lt;br /&gt;
           E  custom_perk_interactspeedmultiplier &amp;quot;1.15&amp;quot;&lt;br /&gt;
           E  custom_perk_killstreakreduction &amp;quot;1&amp;quot;&lt;br /&gt;
           E  custom_perk_mantlereduction &amp;quot;0.5&amp;quot;&lt;br /&gt;
           E  custom_perk_shellshockreduction &amp;quot;0.5&amp;quot;&lt;br /&gt;
           E  custom_perk_speedmultiplier &amp;quot;1.07&amp;quot;&lt;br /&gt;
           E  custom_perk_sprintmultiplier &amp;quot;2&amp;quot;&lt;br /&gt;
           E  custom_perk_sprintrecoverymultiplier &amp;quot;0.6&amp;quot;&lt;br /&gt;
           E  custom_perk_weapadsmultiplier &amp;quot;0.5&amp;quot;&lt;br /&gt;
           E  custom_perk_weapmeleemultiplier &amp;quot;0.5&amp;quot;&lt;br /&gt;
           E  custom_perk_weapratemultiplier &amp;quot;0.75&amp;quot;&lt;br /&gt;
           E  custom_perk_weapreloadmultiplier &amp;quot;0.5&amp;quot;&lt;br /&gt;
           E  custom_perk_weapspreadmultiplier &amp;quot;0.65&amp;quot;&lt;br /&gt;
           E  custom_perk_weapswitchmultiplier &amp;quot;0.5&amp;quot;&lt;br /&gt;
           E  custom_perks_allow_pro &amp;quot;0&amp;quot;&lt;br /&gt;
           E  custom_player_laststandbleedouttime &amp;quot;30&amp;quot;&lt;br /&gt;
           E  custom_player_laststandbleedouttimenorevive &amp;quot;10&amp;quot;&lt;br /&gt;
           E  custom_playerrespawndelay &amp;quot;10&amp;quot;&lt;br /&gt;
           E  custom_revive_time_taken &amp;quot;1.15&amp;quot;&lt;br /&gt;
           E  custom_roundlimit &amp;quot;0&amp;quot;&lt;br /&gt;
           E  custom_scorelimit &amp;quot;8&amp;quot;&lt;br /&gt;
           E  custom_scr_allowannouncer &amp;quot;1&amp;quot;&lt;br /&gt;
           E  custom_scr_allowbattlechatter &amp;quot;0&amp;quot;&lt;br /&gt;
           E  custom_scr_bot_difficulty &amp;quot;&amp;quot;&lt;br /&gt;
           E  custom_scr_ctf_enemycarriervisible &amp;quot;0&amp;quot;&lt;br /&gt;
           E  custom_scr_ctf_idleflagreturntime &amp;quot;30&amp;quot;&lt;br /&gt;
           E  custom_scr_ctf_roundswitch &amp;quot;1&amp;quot;&lt;br /&gt;
           E  custom_scr_ctf_touchreturn &amp;quot;1&amp;quot;&lt;br /&gt;
           E  custom_scr_custom_score_assist &amp;quot;&amp;quot;&lt;br /&gt;
           E  custom_scr_dem_bombtimer &amp;quot;45&amp;quot;&lt;br /&gt;
           E  custom_scr_dem_defusetime &amp;quot;5&amp;quot;&lt;br /&gt;
           E  custom_scr_dem_extratime &amp;quot;3&amp;quot;&lt;br /&gt;
           E  custom_scr_dem_planttime &amp;quot;5&amp;quot;&lt;br /&gt;
           E  custom_scr_dem_roundswitch &amp;quot;1&amp;quot;&lt;br /&gt;
           E  custom_scr_dm_bonus_leader &amp;quot;0&amp;quot;&lt;br /&gt;
           E  custom_scr_dm_score_assist &amp;quot;0&amp;quot;&lt;br /&gt;
           E  custom_scr_dm_score_death &amp;quot;0&amp;quot;&lt;br /&gt;
           E  custom_scr_dm_score_headshot &amp;quot;0&amp;quot;&lt;br /&gt;
           E  custom_scr_dm_score_kill &amp;quot;50&amp;quot;&lt;br /&gt;
           E  custom_scr_dm_score_suicide &amp;quot;0&amp;quot;&lt;br /&gt;
           E  custom_scr_dom_flagcapturetime &amp;quot;10&amp;quot;&lt;br /&gt;
           E  custom_scr_game_allowkillcam &amp;quot;1&amp;quot;&lt;br /&gt;
           E  custom_scr_game_forceradar &amp;quot;0&amp;quot;&lt;br /&gt;
           E  custom_scr_game_hardpoints &amp;quot;1&amp;quot;&lt;br /&gt;
           E  custom_scr_game_onlyheadshots &amp;quot;0&amp;quot;&lt;br /&gt;
           E  custom_scr_game_perks &amp;quot;1&amp;quot;&lt;br /&gt;
           E  custom_scr_game_spectatetype &amp;quot;1&amp;quot;&lt;br /&gt;
           E  custom_scr_hardcore &amp;quot;1&amp;quot;&lt;br /&gt;
           E  custom_scr_num_bots &amp;quot;&amp;quot;&lt;br /&gt;
           E  custom_scr_num_bots_enemy &amp;quot;&amp;quot;&lt;br /&gt;
           E  custom_scr_num_bots_friendly &amp;quot;&amp;quot;&lt;br /&gt;
           E  custom_scr_player_forcerespawn &amp;quot;1&amp;quot;&lt;br /&gt;
           E  custom_scr_player_healthregentime &amp;quot;0&amp;quot;&lt;br /&gt;
           E  custom_scr_player_maxhealth &amp;quot;30&amp;quot;&lt;br /&gt;
           E  custom_scr_player_sprintTime &amp;quot;4&amp;quot;&lt;br /&gt;
           E  custom_scr_rcbomb_notimeout &amp;quot;0&amp;quot;&lt;br /&gt;
           E  custom_scr_sab_bombtimer &amp;quot;30&amp;quot;&lt;br /&gt;
           E  custom_scr_sab_defusetime &amp;quot;5&amp;quot;&lt;br /&gt;
           E  custom_scr_sab_hotpotato &amp;quot;0&amp;quot;&lt;br /&gt;
           E  custom_scr_sab_planttime &amp;quot;2.5&amp;quot;&lt;br /&gt;
           E  custom_scr_sab_roundswitch &amp;quot;1&amp;quot;&lt;br /&gt;
           E  custom_scr_sd_bombtimer &amp;quot;45&amp;quot;&lt;br /&gt;
           E  custom_scr_sd_defusetime &amp;quot;5&amp;quot;&lt;br /&gt;
           E  custom_scr_sd_multibomb &amp;quot;0&amp;quot;&lt;br /&gt;
           E  custom_scr_sd_planttime &amp;quot;5&amp;quot;&lt;br /&gt;
           E  custom_scr_sd_roundswitch &amp;quot;2&amp;quot;&lt;br /&gt;
           E  custom_scr_tdm_bonus_leader &amp;quot;0&amp;quot;&lt;br /&gt;
           E  custom_scr_tdm_score_death &amp;quot;0&amp;quot;&lt;br /&gt;
           E  custom_scr_tdm_score_headshot &amp;quot;0&amp;quot;&lt;br /&gt;
           E  custom_scr_tdm_score_kill &amp;quot;100&amp;quot;&lt;br /&gt;
           E  custom_scr_tdm_score_suicide &amp;quot;0&amp;quot;&lt;br /&gt;
           E  custom_scr_team_fftype &amp;quot;0&amp;quot;&lt;br /&gt;
           E  custom_scr_team_teamkillspawndelay &amp;quot;20&amp;quot;&lt;br /&gt;
           E  custom_scr_vehicles_enabled &amp;quot;1&amp;quot;&lt;br /&gt;
           E  custom_timelimit &amp;quot;2.5&amp;quot;&lt;br /&gt;
           E  custom_waverespawndelay &amp;quot;0&amp;quot;&lt;br /&gt;
    A         customclass1 &amp;quot;PRO&amp;quot;&lt;br /&gt;
    A         customclass2 &amp;quot;RUNNER&amp;quot;&lt;br /&gt;
    A         customclass3 &amp;quot;CUSTOM 3&amp;quot;&lt;br /&gt;
    A         customclass4 &amp;quot;CUSTOM 4&amp;quot;&lt;br /&gt;
    A         customclass5 &amp;quot;CUSTOM 5&amp;quot;&lt;br /&gt;
              customGameMode &amp;quot;1&amp;quot;&lt;br /&gt;
              ddl_verbose &amp;quot;0&amp;quot;&lt;br /&gt;
              debug_rope &amp;quot;0&amp;quot;&lt;br /&gt;
              debug_trace &amp;quot;0&amp;quot;&lt;br /&gt;
      C       DebugFireManager &amp;quot;0&amp;quot;&lt;br /&gt;
              debugRenderBrushes &amp;quot;0&amp;quot;&lt;br /&gt;
              debugRenderBulletMeshes &amp;quot;0&amp;quot;&lt;br /&gt;
      C       debugRenderCollisionDistance &amp;quot;800&amp;quot;&lt;br /&gt;
              debugRenderColoredPatches &amp;quot;0&amp;quot;&lt;br /&gt;
              debugRenderEntityBrushes &amp;quot;0&amp;quot;&lt;br /&gt;
              debugRenderGjkTraceGeom &amp;quot;0&amp;quot;&lt;br /&gt;
      C       debugRenderMask &amp;quot;All&amp;quot;&lt;br /&gt;
              debugRenderPatches &amp;quot;0&amp;quot;&lt;br /&gt;
              debugRenderPlayerCollision &amp;quot;0&amp;quot;&lt;br /&gt;
              debugRenderStaticModelsBounds &amp;quot;0&amp;quot;&lt;br /&gt;
              debugStats &amp;quot;1&amp;quot;&lt;br /&gt;
           EV dec20_Enabled &amp;quot;0&amp;quot;&lt;br /&gt;
     L        dedicated &amp;quot;listen server&amp;quot;&lt;br /&gt;
              defaultDamageDuration &amp;quot;300&amp;quot;&lt;br /&gt;
              defaultDamageInterval &amp;quot;300&amp;quot;&lt;br /&gt;
              defaultHitDamage &amp;quot;5&amp;quot;&lt;br /&gt;
              demo_bookmarkEventThresholdTime &amp;quot;2&amp;quot;&lt;br /&gt;
              demo_bytesPerSecondMax &amp;quot;8192&amp;quot;&lt;br /&gt;
              demo_bytesPerSecondMin &amp;quot;2048&amp;quot;&lt;br /&gt;
              demo_client &amp;quot;0&amp;quot;&lt;br /&gt;
              demo_cmdnum &amp;quot;0&amp;quot;&lt;br /&gt;
              demo_controllerConfig &amp;quot;0&amp;quot;&lt;br /&gt;
              demo_debug &amp;quot;0&amp;quot;&lt;br /&gt;
              demo_defaultSegmentTag &amp;quot;&amp;quot;&lt;br /&gt;
              demo_drawdebuginformation &amp;quot;0&amp;quot;&lt;br /&gt;
              demo_enabled &amp;quot;1&amp;quot;&lt;br /&gt;
  R           demo_errormessage &amp;quot;&amp;quot;&lt;br /&gt;
  R           demo_errortitle &amp;quot;&amp;quot;&lt;br /&gt;
              demo_filesizeLimit &amp;quot;10&amp;quot;&lt;br /&gt;
              demo_keyframerate &amp;quot;10&amp;quot;&lt;br /&gt;
              demo_packetsPerSecondMax &amp;quot;10&amp;quot;&lt;br /&gt;
              demo_packetsPerSecondMin &amp;quot;2&amp;quot;&lt;br /&gt;
              demo_pause &amp;quot;0&amp;quot;&lt;br /&gt;
              demo_recordBasicTraining &amp;quot;0&amp;quot;&lt;br /&gt;
              demo_recordingrate &amp;quot;100&amp;quot;&lt;br /&gt;
              demo_recordPrivateMatch &amp;quot;1&amp;quot;&lt;br /&gt;
              demo_save_smp &amp;quot;0&amp;quot;&lt;br /&gt;
              demo_selectedSegmentIndex &amp;quot;0&amp;quot;&lt;br /&gt;
              demo_timescale &amp;quot;1&amp;quot;&lt;br /&gt;
              demo_timeScaleRate &amp;quot;4&amp;quot;&lt;br /&gt;
  R           demo_usefilesystem &amp;quot;0&amp;quot;&lt;br /&gt;
              developer &amp;quot;0&amp;quot;&lt;br /&gt;
              developer_script &amp;quot;0&amp;quot;&lt;br /&gt;
              disconnected_ctrls &amp;quot;&amp;quot;&lt;br /&gt;
           E  dive2swim &amp;quot;200&amp;quot;&lt;br /&gt;
           E  dive_recharge &amp;quot;1000&amp;quot;&lt;br /&gt;
      C D     dog_debug &amp;quot;1&amp;quot;&lt;br /&gt;
            V dog_MeleeDamage &amp;quot;150&amp;quot;&lt;br /&gt;
      C       dog_turn180_angle &amp;quot;135&amp;quot;&lt;br /&gt;
      C       dog_turn90_angle &amp;quot;70&amp;quot;&lt;br /&gt;
      C       dog_turn_min_goal_dist &amp;quot;40&amp;quot;&lt;br /&gt;
      C    E  door_breach_weapondrop &amp;quot;1&amp;quot;&lt;br /&gt;
      C       doublesided_raycasts &amp;quot;0&amp;quot;&lt;br /&gt;
              drawEntityCount &amp;quot;0&amp;quot;&lt;br /&gt;
              drawEntityCountPos &amp;quot;-55 -180&amp;quot;&lt;br /&gt;
              drawEntityCountSize &amp;quot;32&amp;quot;&lt;br /&gt;
              drawKillcamData &amp;quot;0&amp;quot;&lt;br /&gt;
              drawKillcamDataPos &amp;quot;-55 -230&amp;quot;&lt;br /&gt;
              drawKillcamDataSize &amp;quot;32&amp;quot;&lt;br /&gt;
    A         drawLagometer &amp;quot;0&amp;quot;&lt;br /&gt;
              drawServerBandwidth &amp;quot;0&amp;quot;&lt;br /&gt;
              drawServerBandwidthPos &amp;quot;-55 -280&amp;quot;&lt;br /&gt;
    A      E  drew_notes &amp;quot;2&amp;quot;&lt;br /&gt;
      C    E  dtp &amp;quot;1&amp;quot;&lt;br /&gt;
      C    E  dtp_exhaustion_window &amp;quot;1500&amp;quot;&lt;br /&gt;
      C    E  dtp_fall_damage_max_height &amp;quot;200&amp;quot;&lt;br /&gt;
      C    E  dtp_fall_damage_min_height &amp;quot;65&amp;quot;&lt;br /&gt;
      C    E  dtp_max_apex_duration &amp;quot;400&amp;quot;&lt;br /&gt;
      C    E  dtp_max_slide_addition &amp;quot;0&amp;quot;&lt;br /&gt;
      C    E  dtp_max_slide_duration &amp;quot;300&amp;quot;&lt;br /&gt;
      C    E  dtp_min_speed &amp;quot;3.16&amp;quot;&lt;br /&gt;
      C    E  dtp_new_trajectory &amp;quot;1&amp;quot;&lt;br /&gt;
      C    E  dtp_new_trajectory_multiplier &amp;quot;2&amp;quot;&lt;br /&gt;
      C    E  dtp_post_move_pause &amp;quot;100&amp;quot;&lt;br /&gt;
      C    E  dtp_startup_delay &amp;quot;250&amp;quot;&lt;br /&gt;
              dumpStaticModels &amp;quot;0&amp;quot;&lt;br /&gt;
              dw_active &amp;quot;1&amp;quot;&lt;br /&gt;
  R           dw_dupe_key &amp;quot;0&amp;quot;&lt;br /&gt;
  R           dw_loggedin &amp;quot;1&amp;quot;&lt;br /&gt;
              dw_numaccounts &amp;quot;-1&amp;quot;&lt;br /&gt;
              dw_popup &amp;quot;Logged in OK&amp;quot;&lt;br /&gt;
              dw_user0 &amp;quot;&amp;quot;&lt;br /&gt;
              dw_user1 &amp;quot;&amp;quot;&lt;br /&gt;
              dw_user2 &amp;quot;&amp;quot;&lt;br /&gt;
              dw_user3 &amp;quot;&amp;quot;&lt;br /&gt;
              dw_user4 &amp;quot;&amp;quot;&lt;br /&gt;
              dwFileFetchTryIntervalBase &amp;quot;2&amp;quot;&lt;br /&gt;
              dwFileFetchTryIntervalMax &amp;quot;30&amp;quot;&lt;br /&gt;
              dwFileFetchTryMaxAttempts &amp;quot;30&amp;quot;&lt;br /&gt;
      C     V dynEnt_bulletForce &amp;quot;800&amp;quot;&lt;br /&gt;
      C       dynEnt_explodeForce &amp;quot;12500&amp;quot;&lt;br /&gt;
      C       dynEnt_explodeMaxEnts &amp;quot;20&amp;quot;&lt;br /&gt;
      C       dynEnt_explodeMinForce &amp;quot;40&amp;quot;&lt;br /&gt;
      C       dynEnt_explodeSpinScale &amp;quot;4&amp;quot;&lt;br /&gt;
      C       dynEnt_explodeUpbias &amp;quot;0.5&amp;quot;&lt;br /&gt;
              dynEnt_sentientAutoActivate &amp;quot;1&amp;quot;&lt;br /&gt;
      C       dynEnt_spawnedLimit &amp;quot;50&amp;quot;&lt;br /&gt;
      C       dynEntPieces_angularVelocity &amp;quot;0 0 0&amp;quot;&lt;br /&gt;
      C       dynEntPieces_impactForce &amp;quot;1000&amp;quot;&lt;br /&gt;
      C       dynEntPieces_velocity &amp;quot;0 0 0&amp;quot;&lt;br /&gt;
              emblem_scroll_delay_first &amp;quot;150&amp;quot;&lt;br /&gt;
              emblem_scroll_delay_rest &amp;quot;50&amp;quot;&lt;br /&gt;
            V enable_global_wind &amp;quot;1&amp;quot;&lt;br /&gt;
            V enable_grass_wind &amp;quot;0&amp;quot;&lt;br /&gt;
              enable_moving_paths &amp;quot;1&amp;quot;&lt;br /&gt;
      C       enable_new_prone_check &amp;quot;0&amp;quot;&lt;br /&gt;
           E  error_menu_info &amp;quot;&amp;quot;&lt;br /&gt;
              eventMessageLastFetchTime &amp;quot;0&amp;quot;&lt;br /&gt;
              facepaintLodDist &amp;quot;1250&amp;quot;&lt;br /&gt;
           E  fileshare_rating_clip &amp;quot;0&amp;quot;&lt;br /&gt;
           E  fileshare_rating_film &amp;quot;0&amp;quot;&lt;br /&gt;
           E  fileshare_rating_gametype &amp;quot;1&amp;quot;&lt;br /&gt;
           E  fileshare_rating_screenshot &amp;quot;0&amp;quot;&lt;br /&gt;
            V fire_audio_random_max_duration &amp;quot;1000&amp;quot;&lt;br /&gt;
            V fire_audio_repeat_duration &amp;quot;1500&amp;quot;&lt;br /&gt;
            V fire_burn_time &amp;quot;3000&amp;quot;&lt;br /&gt;
            V fire_world_damage &amp;quot;5&amp;quot;&lt;br /&gt;
            V fire_world_damage_duration &amp;quot;5&amp;quot;&lt;br /&gt;
            V fire_world_damage_rate &amp;quot;1&amp;quot;&lt;br /&gt;
      C       fixedtime &amp;quot;0&amp;quot;&lt;br /&gt;
           E  flame_config_valid &amp;quot;0&amp;quot;&lt;br /&gt;
      C    E  flame_debug_render &amp;quot;0&amp;quot;&lt;br /&gt;
      C       flame_kick_offset &amp;quot;-2 0 -0.5&amp;quot;&lt;br /&gt;
      C       flame_kick_recover_speed &amp;quot;4&amp;quot;&lt;br /&gt;
      C       flame_kick_speed &amp;quot;4&amp;quot;&lt;br /&gt;
      C    E  flame_render &amp;quot;1&amp;quot;&lt;br /&gt;
      C    E  flame_team_damage &amp;quot;0&amp;quot;&lt;br /&gt;
      C    E  flame_test &amp;quot;0&amp;quot;&lt;br /&gt;
      C    E  flame_use_dvars &amp;quot;0&amp;quot;&lt;br /&gt;
              flameVar_editingFlameTable &amp;quot;none&amp;quot;&lt;br /&gt;
              flameVar_lastFlameTable &amp;quot;none&amp;quot;&lt;br /&gt;
      C       flareDisableEffects &amp;quot;0&amp;quot;&lt;br /&gt;
           E  footstep_sounds_cutoff &amp;quot;1000&amp;quot;&lt;br /&gt;
      C D     friction &amp;quot;5.5&amp;quot;&lt;br /&gt;
              friendsNewsLastFetchTime &amp;quot;841006&amp;quot;&lt;br /&gt;
   I          fs_basegame &amp;quot;&amp;quot;&lt;br /&gt;
   I          fs_basepath &amp;quot;g:\program files\steam\steamapps\common\call of duty black ops&amp;quot;&lt;br /&gt;
   I          fs_cdpath &amp;quot;&amp;quot;&lt;br /&gt;
   I          fs_copyfiles &amp;quot;0&amp;quot;&lt;br /&gt;
              fs_debug &amp;quot;0&amp;quot;&lt;br /&gt;
S  I    D     fs_game &amp;quot;&amp;quot;&lt;br /&gt;
   I          fs_homepath &amp;quot;g:\program files\steam\steamapps\common\call of duty black ops&amp;quot;&lt;br /&gt;
     LC       fs_ignoreLocalized &amp;quot;0&amp;quot;&lt;br /&gt;
   I          fs_restrict &amp;quot;0&amp;quot;&lt;br /&gt;
   I          fs_usedevdir &amp;quot;0&amp;quot;&lt;br /&gt;
   I          fs_userDocuments &amp;quot;C:\Users\Jasper\Documents\Activision\CoD&amp;quot;&lt;br /&gt;
S R     D     fs_usermapdir &amp;quot;&amp;quot;&lt;br /&gt;
      C       fsDebugRatingValue &amp;quot;0&amp;quot;&lt;br /&gt;
      C       fshDebugFileList &amp;quot;0&amp;quot;&lt;br /&gt;
              fshLiveBlurb &amp;quot;&amp;quot;&lt;br /&gt;
              fshOldItemColor &amp;quot;1 1 1 0.2&amp;quot;&lt;br /&gt;
              fshSearchTaskDelay &amp;quot;1200&amp;quot;&lt;br /&gt;
              fshSelectFirstSlotRow &amp;quot;0&amp;quot;&lt;br /&gt;
              fshSelectLastSlotRow &amp;quot;0&amp;quot;&lt;br /&gt;
              fsIsSelectedFileDescriptionModified &amp;quot;0&amp;quot;&lt;br /&gt;
              fsIsSelectedFileNameModified &amp;quot;0&amp;quot;&lt;br /&gt;
              fsMaxPrivateSlotRowsOther &amp;quot;2&amp;quot;&lt;br /&gt;
              fsOtherUserPrivateSlotCol &amp;quot;1&amp;quot;&lt;br /&gt;
              fsOtherUserSlotSelected &amp;quot;5&amp;quot;&lt;br /&gt;
              fsPrivateSlotCol &amp;quot;0&amp;quot;&lt;br /&gt;
              fsRecents &amp;quot;7&amp;quot;&lt;br /&gt;
              fsRecentsCount &amp;quot;100&amp;quot;&lt;br /&gt;
              fsSearchFileType &amp;quot;1&amp;quot;&lt;br /&gt;
              fsSearchRowText1 &amp;quot;@MENU_FILESHARE_MOSTRECENT&amp;quot;&lt;br /&gt;
              fsSearchRowText2 &amp;quot;@MENU_ALL&amp;quot;&lt;br /&gt;
              fsSearchRowText3 &amp;quot;@MENU_ALL&amp;quot;&lt;br /&gt;
              fsSearchRowText4 &amp;quot;@MENU_ALL&amp;quot;&lt;br /&gt;
              fsSearchRowText5 &amp;quot;@MENU_ALL&amp;quot;&lt;br /&gt;
              fsSearchRowText6 &amp;quot;@MENU_ALL&amp;quot;&lt;br /&gt;
              fsSearchRowValue1 &amp;quot;0&amp;quot;&lt;br /&gt;
              fsSearchRowValue2 &amp;quot;0&amp;quot;&lt;br /&gt;
              fsSearchRowValue3 &amp;quot;0&amp;quot;&lt;br /&gt;
              fsSearchRowValue4 &amp;quot;0&amp;quot;&lt;br /&gt;
              fsSearchRowValue5 &amp;quot;0&amp;quot;&lt;br /&gt;
              fsSearchRowValue6 &amp;quot;0&amp;quot;&lt;br /&gt;
              fsSearchSelectedRow &amp;quot;0&amp;quot;&lt;br /&gt;
              fsSelectedFileDescription &amp;quot;CUSTOM GAME MODE&amp;quot;&lt;br /&gt;
              fsSelectedFileID &amp;quot;0&amp;quot;&lt;br /&gt;
              fsSelectedFileName &amp;quot;SEARCH &amp;amp; DESTROY&amp;quot;&lt;br /&gt;
              fsSelectedFileTagIndex &amp;quot;0&amp;quot;&lt;br /&gt;
              fsShowStreamingGraph &amp;quot;0&amp;quot;&lt;br /&gt;
              fsSlotEmptyHiddenColor &amp;quot;0 0 0 0&amp;quot;&lt;br /&gt;
              fsSlotEmptyMainColor &amp;quot;0.25 0.25 0.25 0.95&amp;quot;&lt;br /&gt;
              fsSlotEmptyNotSubscribedColor &amp;quot;0.36 0.36 0.36 0.95&amp;quot;&lt;br /&gt;
              fsSlotEmptyShowColor &amp;quot;0 0 0 0.8&amp;quot;&lt;br /&gt;
              fsSlotEmptyShowColorBg &amp;quot;0.4 0.4 0.4 0.5&amp;quot;&lt;br /&gt;
              fsSlotHighlightedColor &amp;quot;0.5 1 0.5 0.8&amp;quot;&lt;br /&gt;
              fsSlotHighlightedColorNoSel &amp;quot;1 1 1 0.9&amp;quot;&lt;br /&gt;
              fsSlotMainColor &amp;quot;1 1 1 1&amp;quot;&lt;br /&gt;
              fsSlotNumMainColor &amp;quot;0.8 0.8 0.8 0.9&amp;quot;&lt;br /&gt;
              fsSlotNumNoSubsribeColor &amp;quot;0 0 0 0.3&amp;quot;&lt;br /&gt;
              fsStarAvgColor &amp;quot;0.7 0.2 0.2 0.8&amp;quot;&lt;br /&gt;
              fsStarHighlightColor &amp;quot;0.7 0.7 0.1 0.8&amp;quot;&lt;br /&gt;
              fsStarPreviewColor &amp;quot;1 1 1 0.5&amp;quot;&lt;br /&gt;
      C       fx_count &amp;quot;0&amp;quot;&lt;br /&gt;
              fx_cull_effect_spawn &amp;quot;0&amp;quot;&lt;br /&gt;
              fx_cull_elem_draw &amp;quot;1&amp;quot;&lt;br /&gt;
              fx_cull_elem_spawn &amp;quot;1&amp;quot;&lt;br /&gt;
      C       fx_debugBolt &amp;quot;0&amp;quot;&lt;br /&gt;
      C       fx_draw &amp;quot;1&amp;quot;&lt;br /&gt;
      C       fx_draw_weapon_tags &amp;quot;0&amp;quot;&lt;br /&gt;
      C       fx_drawClouds &amp;quot;1&amp;quot;&lt;br /&gt;
      C       fx_enable &amp;quot;1&amp;quot;&lt;br /&gt;
      C       fx_freeze &amp;quot;0&amp;quot;&lt;br /&gt;
      C       fx_mark_profile &amp;quot;0&amp;quot;&lt;br /&gt;
    A         fx_marks &amp;quot;1&amp;quot;&lt;br /&gt;
    A         fx_marks_ents &amp;quot;1&amp;quot;&lt;br /&gt;
            V fx_marks_range &amp;quot;1500&amp;quot;&lt;br /&gt;
    A         fx_marks_smodels &amp;quot;1&amp;quot;&lt;br /&gt;
      C       fx_priority_debug &amp;quot;0&amp;quot;&lt;br /&gt;
      C       fx_priority_enable &amp;quot;0&amp;quot;&lt;br /&gt;
      C       fx_profile &amp;quot;0&amp;quot;&lt;br /&gt;
      C       fx_seethru_parallax &amp;quot;1&amp;quot;&lt;br /&gt;
      C       fx_visMinTraceDist &amp;quot;80&amp;quot;&lt;br /&gt;
        D     fxfrustumCutoff &amp;quot;1000&amp;quot;&lt;br /&gt;
    A         g_allowvote &amp;quot;1&amp;quot;&lt;br /&gt;
    A      E  g_banIPs &amp;quot;&amp;quot;&lt;br /&gt;
    A      E  g_clonePlayerMaxVelocity &amp;quot;80&amp;quot;&lt;br /&gt;
      C       g_compassShowEnemies &amp;quot;0&amp;quot;&lt;br /&gt;
              g_connectpaths &amp;quot;0&amp;quot;&lt;br /&gt;
    A      E  g_deadChat &amp;quot;0&amp;quot;&lt;br /&gt;
      C       g_debugLocHit &amp;quot;0&amp;quot;&lt;br /&gt;
      C       g_debugLocHitTime &amp;quot;500&amp;quot;&lt;br /&gt;
    A      E  g_dropForwardSpeed &amp;quot;10&amp;quot;&lt;br /&gt;
    A      E  g_dropHorzSpeedRand &amp;quot;100&amp;quot;&lt;br /&gt;
    A      E  g_dropUpSpeedBase &amp;quot;10&amp;quot;&lt;br /&gt;
    A      E  g_dropUpSpeedRand &amp;quot;5&amp;quot;&lt;br /&gt;
S    L        g_gametype &amp;quot;ctf&amp;quot;&lt;br /&gt;
              g_loadScripts &amp;quot;1&amp;quot;&lt;br /&gt;
    A      E  g_log &amp;quot;games_mp.log&amp;quot;&lt;br /&gt;
    A      E  g_logSync &amp;quot;1&amp;quot;&lt;br /&gt;
    A      E  g_logTimeStampInSeconds &amp;quot;0&amp;quot;&lt;br /&gt;
    A      E  g_oldVoting &amp;quot;1&amp;quot;&lt;br /&gt;
    A      E  g_playerCollisionEjectSpeed &amp;quot;25&amp;quot;&lt;br /&gt;
              g_pregame_enabled &amp;quot;1&amp;quot;&lt;br /&gt;
    A      E  g_redCrosshairs &amp;quot;1&amp;quot;&lt;br /&gt;
        D     g_ScoresColor_Allies &amp;quot;0.0901961 0.458824 0.0705882 1&amp;quot;&lt;br /&gt;
        D     g_ScoresColor_Axis &amp;quot;0.690196 0.0705882 0.0509804 1&amp;quot;&lt;br /&gt;
        D     g_ScoresColor_EnemyTeam &amp;quot;0.690196 0.0705882 0.0509804 1&amp;quot;&lt;br /&gt;
        D     g_ScoresColor_Free &amp;quot;0.760784 0.780392 0.101961 1&amp;quot;&lt;br /&gt;
        D     g_ScoresColor_MyTeam &amp;quot;0.25098 0.721569 0.25098 1&amp;quot;&lt;br /&gt;
        D     g_ScoresColor_Spectator &amp;quot;0.25098 0.25098 0.25098 1&amp;quot;&lt;br /&gt;
        D     g_synchronousClients &amp;quot;0&amp;quot;&lt;br /&gt;
        D     g_TeamColor_Allies &amp;quot;0.6 0.639216 0.690196 1&amp;quot;&lt;br /&gt;
        D     g_TeamColor_Axis &amp;quot;0.65098 0.568627 0.411765 1&amp;quot;&lt;br /&gt;
        D     g_TeamColor_EnemyTeam &amp;quot;1 0.313726 0.34902 1&amp;quot;&lt;br /&gt;
        D     g_TeamColor_EnemyTeamAlt &amp;quot;1 0.501961 0 1&amp;quot;&lt;br /&gt;
        D     g_TeamColor_Free &amp;quot;0.74902 0.25098 0.25098 1&amp;quot;&lt;br /&gt;
        D     g_TeamColor_MyTeam &amp;quot;0.4 0.701961 0.4 1&amp;quot;&lt;br /&gt;
        D     g_TeamColor_MyTeamAlt &amp;quot;0.34902 1 1 1&amp;quot;&lt;br /&gt;
        D     g_TeamColor_Spectator &amp;quot;0.25098 0.25098 0.25098 1&amp;quot;&lt;br /&gt;
        D     g_TeamColor_Squad &amp;quot;0.25098 0.25098 0.74902 1&amp;quot;&lt;br /&gt;
           E  g_TeamIcon_Allies &amp;quot;faction_128_marines&amp;quot;&lt;br /&gt;
           E  g_TeamIcon_Axis &amp;quot;faction_128_nva&amp;quot;&lt;br /&gt;
           E  g_TeamIcon_Free &amp;quot;&amp;quot;&lt;br /&gt;
           E  g_TeamIcon_Spectator &amp;quot;&amp;quot;&lt;br /&gt;
        D     g_TeamName_Allies &amp;quot;GAME_ALLIES&amp;quot;&lt;br /&gt;
        D     g_TeamName_Axis &amp;quot;GAME_AXIS&amp;quot;&lt;br /&gt;
    A      E  g_useGear &amp;quot;0&amp;quot;&lt;br /&gt;
    A      E  g_useholdspawndelay &amp;quot;500&amp;quot;&lt;br /&gt;
    A      E  g_voiceChatTalkingDuration &amp;quot;500&amp;quot;&lt;br /&gt;
    A      E  g_voteAbstainWeight &amp;quot;0.5&amp;quot;&lt;br /&gt;
      C       gpad_button_deadzone &amp;quot;0.13&amp;quot;&lt;br /&gt;
              gpad_button_lstick_deflect_max &amp;quot;0&amp;quot;&lt;br /&gt;
              gpad_button_rstick_deflect_max &amp;quot;0&amp;quot;&lt;br /&gt;
    A         gpad_buttonsConfig &amp;quot;buttons_default&amp;quot;&lt;br /&gt;
              gpad_debug &amp;quot;0&amp;quot;&lt;br /&gt;
    A         gpad_enabled &amp;quot;0&amp;quot;&lt;br /&gt;
    A         gpad_menu_scroll_delay_first &amp;quot;420&amp;quot;&lt;br /&gt;
    A         gpad_menu_scroll_delay_rest &amp;quot;210&amp;quot;&lt;br /&gt;
  R           gpad_present &amp;quot;0&amp;quot;&lt;br /&gt;
    A         gpad_rumble &amp;quot;1&amp;quot;&lt;br /&gt;
      C       gpad_stick_deadzone_max &amp;quot;0.01&amp;quot;&lt;br /&gt;
      C       gpad_stick_deadzone_min &amp;quot;0.2&amp;quot;&lt;br /&gt;
      C       gpad_stick_pressed &amp;quot;0.4&amp;quot;&lt;br /&gt;
      C       gpad_stick_pressed_hysteresis &amp;quot;0.1&amp;quot;&lt;br /&gt;
    A         gpad_sticksConfig &amp;quot;thumbstick_default&amp;quot;&lt;br /&gt;
              heatMapLoadDelay &amp;quot;2000&amp;quot;&lt;br /&gt;
  R           hiDef &amp;quot;1&amp;quot;&lt;br /&gt;
              highlightedPlayerClanTag &amp;quot;&amp;quot;&lt;br /&gt;
              highlightedPlayerName &amp;quot;&amp;quot;&lt;br /&gt;
              highlightedPlayerXuid &amp;quot;&amp;quot;&lt;br /&gt;
    A         hud_deathQuoteFadeTime &amp;quot;1000&amp;quot;&lt;br /&gt;
    A         hud_enable &amp;quot;1&amp;quot;&lt;br /&gt;
    A         hud_fade_ammodisplay &amp;quot;0&amp;quot;&lt;br /&gt;
    A         hud_fade_compass &amp;quot;0&amp;quot;&lt;br /&gt;
    A         hud_fade_healthbar &amp;quot;2&amp;quot;&lt;br /&gt;
    A         hud_fade_offhand &amp;quot;0&amp;quot;&lt;br /&gt;
    A         hud_fade_sprint &amp;quot;1.7&amp;quot;&lt;br /&gt;
    A         hud_fade_stance &amp;quot;1.7&amp;quot;&lt;br /&gt;
    A         hud_fade_vehiclecontrols &amp;quot;4&amp;quot;&lt;br /&gt;
    A         hud_fadeout_speed &amp;quot;0.1&amp;quot;&lt;br /&gt;
    A         hud_flash_period_offhand &amp;quot;0.5&amp;quot;&lt;br /&gt;
    A         hud_flash_time_offhand &amp;quot;2&amp;quot;&lt;br /&gt;
    A         hud_health_pulserate_critical &amp;quot;0.5&amp;quot;&lt;br /&gt;
    A         hud_health_pulserate_injured &amp;quot;1&amp;quot;&lt;br /&gt;
    A         hud_health_startpulse_critical &amp;quot;0.33&amp;quot;&lt;br /&gt;
    A         hud_health_startpulse_injured &amp;quot;1&amp;quot;&lt;br /&gt;
      C       hud_healthOverlay_phaseEnd_fromAlpha &amp;quot;0.2&amp;quot;&lt;br /&gt;
      C       hud_healthOverlay_phaseEnd_pulseDuration &amp;quot;700&amp;quot;&lt;br /&gt;
      C       hud_healthOverlay_phaseEnd_toAlpha &amp;quot;0&amp;quot;&lt;br /&gt;
      C       hud_healthOverlay_phaseOne_pulseDuration &amp;quot;150&amp;quot;&lt;br /&gt;
      C       hud_healthOverlay_phaseOne_toAlphaAdd &amp;quot;0.3&amp;quot;&lt;br /&gt;
      C       hud_healthOverlay_phaseThree_pulseDuration &amp;quot;400&amp;quot;&lt;br /&gt;
      C       hud_healthOverlay_phaseThree_toAlphaMultiplier &amp;quot;1&amp;quot;&lt;br /&gt;
      C       hud_healthOverlay_phaseTwo_pulseDuration &amp;quot;320&amp;quot;&lt;br /&gt;
      C       hud_healthOverlay_phaseTwo_toAlphaMultiplier &amp;quot;1&amp;quot;&lt;br /&gt;
      C       hud_healthOverlay_pulseStart &amp;quot;0.55&amp;quot;&lt;br /&gt;
      C       hud_healthOverlay_pulseStop &amp;quot;0.9&amp;quot;&lt;br /&gt;
      C       hud_healthOverlay_regenPauseTime &amp;quot;8000&amp;quot;&lt;br /&gt;
      C       hudElemPausedBrightness &amp;quot;0.4&amp;quot;&lt;br /&gt;
      C    E  ik_actor_tracking_scale &amp;quot;1&amp;quot;&lt;br /&gt;
      C    E  ik_ai_hand_offset_vec &amp;quot;0 0 0&amp;quot;&lt;br /&gt;
      C    E  ik_ai_hand_rotation_vec &amp;quot;0 0 0&amp;quot;&lt;br /&gt;
      C    E  ik_ai_hand_tuning &amp;quot;0&amp;quot;&lt;br /&gt;
      C    E  ik_debug &amp;quot;0&amp;quot;&lt;br /&gt;
            V ik_dvar_lookatentity_notorso &amp;quot;0&amp;quot;&lt;br /&gt;
      C    E  ik_enable &amp;quot;1&amp;quot;&lt;br /&gt;
      C    E  ik_enable_ai_hand &amp;quot;0&amp;quot;&lt;br /&gt;
      C    E  ik_enable_ai_terrain &amp;quot;2&amp;quot;&lt;br /&gt;
      C    E  ik_enable_player_hand &amp;quot;1&amp;quot;&lt;br /&gt;
      C    E  ik_enable_player_terrain &amp;quot;1&amp;quot;&lt;br /&gt;
      C    E  ik_foot_test &amp;quot;0&amp;quot;&lt;br /&gt;
      C    E  ik_hand_test &amp;quot;0&amp;quot;&lt;br /&gt;
      C    E  ik_left_hand_lerp_test &amp;quot;0&amp;quot;&lt;br /&gt;
      C    E  ik_paranoid_matrix_checks &amp;quot;0&amp;quot;&lt;br /&gt;
      C    E  ik_pelvis_test &amp;quot;0&amp;quot;&lt;br /&gt;
            V ik_pitch_limit_max &amp;quot;60&amp;quot;&lt;br /&gt;
            V ik_pitch_limit_thresh &amp;quot;10&amp;quot;&lt;br /&gt;
      C    E  ik_right_hand_lerp_test &amp;quot;0&amp;quot;&lt;br /&gt;
            V ik_roll_limit_max &amp;quot;100&amp;quot;&lt;br /&gt;
            V ik_roll_limit_thresh &amp;quot;30&amp;quot;&lt;br /&gt;
            V ik_yaw_limit_max &amp;quot;90&amp;quot;&lt;br /&gt;
            V ik_yaw_limit_thresh &amp;quot;10&amp;quot;&lt;br /&gt;
    AL        in_mouse &amp;quot;1&amp;quot;&lt;br /&gt;
    A         input_invertPitch &amp;quot;0&amp;quot;&lt;br /&gt;
    A         input_viewSensitivity &amp;quot;1&amp;quot;&lt;br /&gt;
           E  invite_visible &amp;quot;1&amp;quot;&lt;br /&gt;
              invite_waitPeriod &amp;quot;30000&amp;quot;&lt;br /&gt;
              inviteText &amp;quot;&amp;quot;&lt;br /&gt;
              itemSellFactor &amp;quot;0.5&amp;quot;&lt;br /&gt;
      C D     jump_height &amp;quot;39&amp;quot;&lt;br /&gt;
      C D     jump_ladderPushVel &amp;quot;128&amp;quot;&lt;br /&gt;
      C D     jump_slowdownEnable &amp;quot;1&amp;quot;&lt;br /&gt;
      C D     jump_spreadAdd &amp;quot;64&amp;quot;&lt;br /&gt;
      C D     jump_stepSize &amp;quot;18&amp;quot;&lt;br /&gt;
           E  koth_autodestroytime &amp;quot;60&amp;quot;&lt;br /&gt;
           E  koth_capturetime &amp;quot;20&amp;quot;&lt;br /&gt;
           E  koth_delayPlayer &amp;quot;0&amp;quot;&lt;br /&gt;
           E  koth_destroytime &amp;quot;10&amp;quot;&lt;br /&gt;
           E  koth_kothmode &amp;quot;0&amp;quot;&lt;br /&gt;
           E  koth_spawnDelay &amp;quot;60&amp;quot;&lt;br /&gt;
           E  koth_spawntime &amp;quot;45&amp;quot;&lt;br /&gt;
           E  language &amp;quot;english&amp;quot;&lt;br /&gt;
              lb_escrowRefresh &amp;quot;1200&amp;quot;&lt;br /&gt;
              lb_escrowTimeout &amp;quot;1200&amp;quot;&lt;br /&gt;
              lb_filter &amp;quot;none&amp;quot;&lt;br /&gt;
              lb_forceLbWrite &amp;quot;0&amp;quot;&lt;br /&gt;
              lb_LastFetchTime &amp;quot;0&amp;quot;&lt;br /&gt;
      C       lb_maxrows &amp;quot;50&amp;quot;&lt;br /&gt;
      C       lb_minrefresh &amp;quot;0&amp;quot;&lt;br /&gt;
              lb_prestige &amp;quot;0&amp;quot;&lt;br /&gt;
              lb_type &amp;quot;tdm&amp;quot;&lt;br /&gt;
              lb_typeByResetPeriod &amp;quot;all_time&amp;quot;&lt;br /&gt;
           E  leaveImmediately &amp;quot;0&amp;quot;&lt;br /&gt;
  R           legacy_zombiemode &amp;quot;0&amp;quot;&lt;br /&gt;
           E  list_perks_in_slot &amp;quot;0&amp;quot;&lt;br /&gt;
   I          live_service &amp;quot;1&amp;quot;&lt;br /&gt;
              liveNewsMaxCounters &amp;quot;10&amp;quot;&lt;br /&gt;
    AL        loc_forceEnglish &amp;quot;0&amp;quot;&lt;br /&gt;
    AL        loc_language &amp;quot;0&amp;quot;&lt;br /&gt;
     L        loc_translate &amp;quot;1&amp;quot;&lt;br /&gt;
              loc_warnings &amp;quot;0&amp;quot;&lt;br /&gt;
              loc_warningsAsErrors &amp;quot;0&amp;quot;&lt;br /&gt;
    A         log_append &amp;quot;1&amp;quot;&lt;br /&gt;
              logfile &amp;quot;2&amp;quot;&lt;br /&gt;
              long_blocking_call &amp;quot;0&amp;quot;&lt;br /&gt;
              lowAmmoWarningColor1 &amp;quot;0.901961 0.901961 0.901961 0.8&amp;quot;&lt;br /&gt;
              lowAmmoWarningColor2 &amp;quot;1 1 1 1&amp;quot;&lt;br /&gt;
              lowAmmoWarningNoAmmoColor1 &amp;quot;0.8 0 0 0.8&amp;quot;&lt;br /&gt;
              lowAmmoWarningNoAmmoColor2 &amp;quot;1 0 0 1&amp;quot;&lt;br /&gt;
              lowAmmoWarningNoReloadColor1 &amp;quot;0.701961 0.701961 0 0.8&amp;quot;&lt;br /&gt;
              lowAmmoWarningNoReloadColor2 &amp;quot;1 1 0 1&amp;quot;&lt;br /&gt;
              lowAmmoWarningPulseFreq &amp;quot;1.7&amp;quot;&lt;br /&gt;
              lowAmmoWarningPulseMax &amp;quot;1.5&amp;quot;&lt;br /&gt;
              lowAmmoWarningPulseMin &amp;quot;0&amp;quot;&lt;br /&gt;
           E  ls_gametype &amp;quot;CAPTURE THE FLAG&amp;quot;&lt;br /&gt;
           E  ls_mapname &amp;quot;JUNGLE&amp;quot;&lt;br /&gt;
           E  ls_status &amp;quot;Waiting for other players&amp;quot;&lt;br /&gt;
    A         m_filter &amp;quot;0&amp;quot;&lt;br /&gt;
    A         m_forward &amp;quot;0.25&amp;quot;&lt;br /&gt;
    A         m_pitch &amp;quot;0.022&amp;quot;&lt;br /&gt;
    A         m_side &amp;quot;0.25&amp;quot;&lt;br /&gt;
    A         m_yaw &amp;quot;0.022&amp;quot;&lt;br /&gt;
      C D     mantle_check_angle &amp;quot;60&amp;quot;&lt;br /&gt;
      C D     mantle_check_glass_extra_range &amp;quot;10&amp;quot;&lt;br /&gt;
      C D     mantle_check_radius &amp;quot;0.1&amp;quot;&lt;br /&gt;
      C D     mantle_check_range &amp;quot;20&amp;quot;&lt;br /&gt;
      C D     mantle_debug &amp;quot;0&amp;quot;&lt;br /&gt;
      C D     mantle_enable &amp;quot;1&amp;quot;&lt;br /&gt;
      C D     mantle_view_yawcap &amp;quot;60&amp;quot;&lt;br /&gt;
      C D     mantle_weapon_anim_height &amp;quot;32&amp;quot;&lt;br /&gt;
      C D     mantle_weapon_height &amp;quot;39&amp;quot;&lt;br /&gt;
S R           mapname &amp;quot;mp_havoc&amp;quot;&lt;br /&gt;
              matchmaking_debug &amp;quot;1&amp;quot;&lt;br /&gt;
              maxAttachmentsPerWeapon &amp;quot;2&amp;quot;&lt;br /&gt;
  R           maxreservedslots &amp;quot;6&amp;quot;&lt;br /&gt;
              maxStatsBackupInterval &amp;quot;1&amp;quot;&lt;br /&gt;
           E  menu_xboxlive_buttons_visible &amp;quot;1&amp;quot;&lt;br /&gt;
              metPlayerListUpdateInterval &amp;quot;10000&amp;quot;&lt;br /&gt;
              metPlayerListUploadInterval &amp;quot;60000&amp;quot;&lt;br /&gt;
              minDelayForOtherPlayerStatsFetch &amp;quot;300000&amp;quot;&lt;br /&gt;
    A         monkeytoy &amp;quot;0&amp;quot;&lt;br /&gt;
              mortarStrikesLeft &amp;quot;0&amp;quot;&lt;br /&gt;
              motd &amp;quot;&amp;quot;&lt;br /&gt;
              msg_dumpEnts &amp;quot;0&amp;quot;&lt;br /&gt;
              msg_hudelemspew &amp;quot;0&amp;quot;&lt;br /&gt;
              msg_printEntityNums &amp;quot;0&amp;quot;&lt;br /&gt;
              msg_zlibCompress &amp;quot;0&amp;quot;&lt;br /&gt;
              msg_zlibCompressOutput &amp;quot;0&amp;quot;&lt;br /&gt;
 U  A         name &amp;quot;NovaModa&amp;quot;&lt;br /&gt;
     L        net_ip &amp;quot;localhost&amp;quot;&lt;br /&gt;
              net_lanauthorize &amp;quot;0&amp;quot;&lt;br /&gt;
              net_minigraph &amp;quot;0&amp;quot;&lt;br /&gt;
    AL        net_noudp &amp;quot;0&amp;quot;&lt;br /&gt;
     L        net_port &amp;quot;3074&amp;quot;&lt;br /&gt;
              net_profile &amp;quot;0&amp;quot;&lt;br /&gt;
              net_showprofile &amp;quot;0&amp;quot;&lt;br /&gt;
    AL        net_socksEnabled &amp;quot;0&amp;quot;&lt;br /&gt;
    AL        net_socksPassword &amp;quot;&amp;quot;&lt;br /&gt;
    AL        net_socksPort &amp;quot;1080&amp;quot;&lt;br /&gt;
    AL        net_socksServer &amp;quot;&amp;quot;&lt;br /&gt;
    AL        net_socksUsername &amp;quot;&amp;quot;&lt;br /&gt;
              nextdemo &amp;quot;&amp;quot;&lt;br /&gt;
              nextmap &amp;quot;&amp;quot;&lt;br /&gt;
            V nightVisionDisableEffects &amp;quot;0&amp;quot;&lt;br /&gt;
            V nightVisionFadeInOutTime &amp;quot;0.1&amp;quot;&lt;br /&gt;
            V nightVisionPowerOnTime &amp;quot;0.3&amp;quot;&lt;br /&gt;
  R           notice_onEscArg &amp;quot;&amp;quot;&lt;br /&gt;
              onlinegame &amp;quot;1&amp;quot;&lt;br /&gt;
            V overrideNVGModelWithKnife &amp;quot;0&amp;quot;&lt;br /&gt;
              packetDebug &amp;quot;0&amp;quot;&lt;br /&gt;
              party_linearMapCycle &amp;quot;0&amp;quot;&lt;br /&gt;
              party_linearMapCycleRandom &amp;quot;0&amp;quot;&lt;br /&gt;
           E  party_maxlocalplayers_theater &amp;quot;1&amp;quot;&lt;br /&gt;
              party_maxplayers &amp;quot;18&amp;quot;&lt;br /&gt;
              party_minplayers &amp;quot;4&amp;quot;&lt;br /&gt;
              party_simulateLongQoS &amp;quot;0&amp;quot;&lt;br /&gt;
           E  party_teambased &amp;quot;1&amp;quot;&lt;br /&gt;
 U            password &amp;quot;&amp;quot;&lt;br /&gt;
  R           pc_newversionavailable &amp;quot;0&amp;quot;&lt;br /&gt;
        D     penetrationCount &amp;quot;5&amp;quot;&lt;br /&gt;
        D     penetrationCount_allies &amp;quot;5&amp;quot;&lt;br /&gt;
        D     penetrationCount_axis &amp;quot;5&amp;quot;&lt;br /&gt;
      C       perk_armorPiercing &amp;quot;40&amp;quot;&lt;br /&gt;
      C       perk_blackbirdShowsGpsJammer &amp;quot;1&amp;quot;&lt;br /&gt;
      C       perk_bulletPenetrationMultiplier &amp;quot;2&amp;quot;&lt;br /&gt;
      C       perk_damageKickReduction &amp;quot;0.2&amp;quot;&lt;br /&gt;
      C       perk_deathStreakCountRequired &amp;quot;5&amp;quot;&lt;br /&gt;
      C       perk_delayExplosiveTime &amp;quot;0.2&amp;quot;&lt;br /&gt;
      C       perk_disarmExplosiveTime &amp;quot;2&amp;quot;&lt;br /&gt;
      C       perk_dogsAttackGhost &amp;quot;1&amp;quot;&lt;br /&gt;
      C       perk_extraBreath &amp;quot;5&amp;quot;&lt;br /&gt;
      C       perk_extraMoneyMultiplier &amp;quot;2&amp;quot;&lt;br /&gt;
      C       perk_fireproof &amp;quot;95&amp;quot;&lt;br /&gt;
      C       perk_flakJacket &amp;quot;35&amp;quot;&lt;br /&gt;
      C       perk_flakJacket_hardcore &amp;quot;9&amp;quot;&lt;br /&gt;
      C       perk_grenadeDeath &amp;quot;frag_grenade_short_mp&amp;quot;&lt;br /&gt;
      C       perk_grenadeTossBackTimer &amp;quot;2500&amp;quot;&lt;br /&gt;
      C       perk_healthRegenMultiplier &amp;quot;1.5&amp;quot;&lt;br /&gt;
      C       perk_interactSpeedMultiplier &amp;quot;1.15&amp;quot;&lt;br /&gt;
      C       perk_killstreakReduction &amp;quot;1&amp;quot;&lt;br /&gt;
      C       perk_mantleReduction &amp;quot;0.5&amp;quot;&lt;br /&gt;
      C       perk_shellShockReduction &amp;quot;0.5&amp;quot;&lt;br /&gt;
      C       perk_speedMultiplier &amp;quot;1.07&amp;quot;&lt;br /&gt;
      C       perk_sprintMultiplier &amp;quot;2&amp;quot;&lt;br /&gt;
      C       perk_sprintRecoveryMultiplier &amp;quot;0.6&amp;quot;&lt;br /&gt;
      C       perk_throwbackInnerRadius &amp;quot;120&amp;quot;&lt;br /&gt;
      C       perk_weapAdsMultiplier &amp;quot;0.5&amp;quot;&lt;br /&gt;
      C       perk_weapMeleeMultiplier &amp;quot;0.5&amp;quot;&lt;br /&gt;
      C       perk_weapRateMultiplier &amp;quot;0.75&amp;quot;&lt;br /&gt;
      C       perk_weapReloadMultiplier &amp;quot;0.5&amp;quot;&lt;br /&gt;
      C       perk_weapSpreadMultiplier &amp;quot;0.65&amp;quot;&lt;br /&gt;
      C       perk_weapSwitchMultiplier &amp;quot;0.5&amp;quot;&lt;br /&gt;
              phys_ai_collision_mode &amp;quot;1&amp;quot;&lt;br /&gt;
              phys_bulletSpinScale &amp;quot;3&amp;quot;&lt;br /&gt;
              phys_bulletUpBias &amp;quot;0.5&amp;quot;&lt;br /&gt;
            V phys_buoyancy &amp;quot;0&amp;quot;&lt;br /&gt;
            V phys_buoyancyDistanceCutoff &amp;quot;2500&amp;quot;&lt;br /&gt;
              phys_buoyancyFastComputation &amp;quot;0&amp;quot;&lt;br /&gt;
              phys_buoyancyRippleFrequency &amp;quot;3000&amp;quot;&lt;br /&gt;
              phys_buoyancyRippleVariance &amp;quot;2000&amp;quot;&lt;br /&gt;
              phys_debugBigQueries &amp;quot;0&amp;quot;&lt;br /&gt;
              phys_debugCallback &amp;quot;0&amp;quot;&lt;br /&gt;
              phys_debugDangerousRigidBodies &amp;quot;1&amp;quot;&lt;br /&gt;
              phys_debugExpensivePushout &amp;quot;1&amp;quot;&lt;br /&gt;
              phys_dragAngular &amp;quot;0.5&amp;quot;&lt;br /&gt;
              phys_dragLinear &amp;quot;0.03&amp;quot;&lt;br /&gt;
              phys_drawCollisionObj &amp;quot;0&amp;quot;&lt;br /&gt;
              phys_drawcontacts &amp;quot;0&amp;quot;&lt;br /&gt;
              phys_drawNitrousVehicle &amp;quot;0&amp;quot;&lt;br /&gt;
              phys_drawNitrousVehicleEffects &amp;quot;0&amp;quot;&lt;br /&gt;
              phys_entityCollision &amp;quot;1&amp;quot;&lt;br /&gt;
              phys_floatTimeVariance &amp;quot;10000&amp;quot;&lt;br /&gt;
              phys_fluid &amp;quot;0&amp;quot;&lt;br /&gt;
            V phys_gravity &amp;quot;-800&amp;quot;&lt;br /&gt;
            V phys_gravity_dir &amp;quot;0 0 1&amp;quot;&lt;br /&gt;
              phys_heavyTankSwitch &amp;quot;0&amp;quot;&lt;br /&gt;
            V phys_impact_distance_cutoff &amp;quot;800&amp;quot;&lt;br /&gt;
            V phys_impact_fx &amp;quot;1&amp;quot;&lt;br /&gt;
              phys_impact_intensity_limit &amp;quot;50&amp;quot;&lt;br /&gt;
              phys_impact_max_pfx_per_frame &amp;quot;10&amp;quot;&lt;br /&gt;
              phys_impact_max_sfx_per_frame &amp;quot;10&amp;quot;&lt;br /&gt;
              phys_impact_render &amp;quot;0&amp;quot;&lt;br /&gt;
              phys_impact_silence_window &amp;quot;0.3&amp;quot;&lt;br /&gt;
            V phys_maxFloatTime &amp;quot;30000&amp;quot;&lt;br /&gt;
              phys_msecstep &amp;quot;0&amp;quot;&lt;br /&gt;
            V phys_piecesSpawnDistanceCutoff &amp;quot;1000&amp;quot;&lt;br /&gt;
              phys_player_collision_adjust_height &amp;quot;0&amp;quot;&lt;br /&gt;
              phys_player_collision_mode &amp;quot;1&amp;quot;&lt;br /&gt;
            V phys_ragdoll_buoyancy &amp;quot;0&amp;quot;&lt;br /&gt;
              phys_ragdoll_joint_damp_scale &amp;quot;0.04&amp;quot;&lt;br /&gt;
              phys_reeval_frequency &amp;quot;2&amp;quot;&lt;br /&gt;
              phys_userRigidBodies &amp;quot;1&amp;quot;&lt;br /&gt;
            V phys_vehicleDamageFroceScale &amp;quot;0.3&amp;quot;&lt;br /&gt;
              phys_vehicleFriction &amp;quot;0.1&amp;quot;&lt;br /&gt;
            V phys_vehicleGravityMultiplier &amp;quot;1&amp;quot;&lt;br /&gt;
            V phys_vehicleUsePredictedPosition &amp;quot;0&amp;quot;&lt;br /&gt;
            V phys_vehicleWheelEntityCollision &amp;quot;1&amp;quot;&lt;br /&gt;
              phys_waterDragAngular &amp;quot;-2&amp;quot;&lt;br /&gt;
              phys_waterDragLinear &amp;quot;-1&amp;quot;&lt;br /&gt;
      C D     player_adsExitDelay &amp;quot;0&amp;quot;&lt;br /&gt;
              player_AimBlend_Back_Low &amp;quot;0 0.3 0.5&amp;quot;&lt;br /&gt;
              player_AimBlend_Back_Mid &amp;quot;0.1 0.2 0.5&amp;quot;&lt;br /&gt;
              player_AimBlend_Back_Up &amp;quot;0.5 0.1 -0.6&amp;quot;&lt;br /&gt;
              player_AimBlend_Head &amp;quot;0 0 0&amp;quot;&lt;br /&gt;
              player_AimBlend_Neck &amp;quot;0.3 0.3 0&amp;quot;&lt;br /&gt;
              player_AimBlend_Pelvis &amp;quot;0.4 0.4 0&amp;quot;&lt;br /&gt;
              player_AimBlend_Shoulder &amp;quot;1 1 1&amp;quot;&lt;br /&gt;
      C       player_animRunThreshhold &amp;quot;140&amp;quot;&lt;br /&gt;
      C       player_animWalkThreshhold &amp;quot;30&amp;quot;&lt;br /&gt;
      C D     player_backSpeedScale &amp;quot;0.7&amp;quot;&lt;br /&gt;
      C       player_bayonetLaunchDebugging &amp;quot;0&amp;quot;&lt;br /&gt;
      C       player_bayonetLaunchProof &amp;quot;1&amp;quot;&lt;br /&gt;
      C       player_bayonetLaunchZCap &amp;quot;300&amp;quot;&lt;br /&gt;
      C       player_bayonetRange &amp;quot;85&amp;quot;&lt;br /&gt;
      C       player_bayonetTargetDist &amp;quot;65&amp;quot;&lt;br /&gt;
      C D     player_breath_fire_delay &amp;quot;0&amp;quot;&lt;br /&gt;
      C D     player_breath_gasp_lerp &amp;quot;6&amp;quot;&lt;br /&gt;
      C D     player_breath_gasp_scale &amp;quot;4.5&amp;quot;&lt;br /&gt;
      C D     player_breath_gasp_time &amp;quot;1&amp;quot;&lt;br /&gt;
      C D     player_breath_hold_lerp &amp;quot;1&amp;quot;&lt;br /&gt;
      C D     player_breath_hold_time &amp;quot;4.5&amp;quot;&lt;br /&gt;
      C D     player_breath_snd_delay &amp;quot;1&amp;quot;&lt;br /&gt;
      C D     player_breath_snd_lerp &amp;quot;2&amp;quot;&lt;br /&gt;
      C       player_burstFireCooldown &amp;quot;0.2&amp;quot;&lt;br /&gt;
      C       player_clipSizeMultiplier &amp;quot;1&amp;quot;&lt;br /&gt;
      C D     player_debugHealth &amp;quot;0&amp;quot;&lt;br /&gt;
              player_disableWeaponsInWater &amp;quot;1&amp;quot;&lt;br /&gt;
      C D     player_dmgtimer_flinchTime &amp;quot;500&amp;quot;&lt;br /&gt;
      C D     player_dmgtimer_maxTime &amp;quot;750&amp;quot;&lt;br /&gt;
      C D     player_dmgtimer_minScale &amp;quot;0&amp;quot;&lt;br /&gt;
      C D     player_dmgtimer_stumbleTime &amp;quot;500&amp;quot;&lt;br /&gt;
      C D     player_dmgtimer_timePerPoint &amp;quot;100&amp;quot;&lt;br /&gt;
      C       player_enableShuffleAnims &amp;quot;0&amp;quot;&lt;br /&gt;
      C D     player_enduranceSpeedScale &amp;quot;1.7&amp;quot;&lt;br /&gt;
              player_floatSpeed &amp;quot;20&amp;quot;&lt;br /&gt;
      C D     player_footstepsThreshhold &amp;quot;10&amp;quot;&lt;br /&gt;
            V player_forceRedCrosshair &amp;quot;0&amp;quot;&lt;br /&gt;
      C D     player_knockbackMoveThreshhold &amp;quot;60&amp;quot;&lt;br /&gt;
      C    E  player_lastStandBleedoutTime &amp;quot;30&amp;quot;&lt;br /&gt;
      C       player_lastStandBleedoutTimeNoRevive &amp;quot;10&amp;quot;&lt;br /&gt;
      C       player_lastStandHealthOverlayTime &amp;quot;8&amp;quot;&lt;br /&gt;
      C       player_lean_rotate &amp;quot;1.25 1.25&amp;quot;&lt;br /&gt;
      C       player_lean_rotate_crouch &amp;quot;1 1&amp;quot;&lt;br /&gt;
      C       player_lean_shift &amp;quot;5 2.5&amp;quot;&lt;br /&gt;
      C       player_lean_shift_crouch &amp;quot;12.5 2.5&amp;quot;&lt;br /&gt;
      C       player_meleeHeight &amp;quot;10&amp;quot;&lt;br /&gt;
      C       player_meleeRange &amp;quot;64&amp;quot;&lt;br /&gt;
      C       player_meleeWidth &amp;quot;10&amp;quot;&lt;br /&gt;
      C       player_move_factor_on_torso &amp;quot;0&amp;quot;&lt;br /&gt;
      C D     player_moveThreshhold &amp;quot;2&amp;quot;&lt;br /&gt;
      C       player_revivePlayerListCycleTime &amp;quot;2&amp;quot;&lt;br /&gt;
      C       player_reviveTriggerRadius &amp;quot;64&amp;quot;&lt;br /&gt;
      C D     player_runbkThreshhold &amp;quot;60&amp;quot;&lt;br /&gt;
      C D     player_runThreshhold &amp;quot;110&amp;quot;&lt;br /&gt;
      C D     player_scopeExitOnDamage &amp;quot;0&amp;quot;&lt;br /&gt;
      C    E  player_sliding_friction &amp;quot;1.5&amp;quot;&lt;br /&gt;
      C    E  player_sliding_velocity_cap &amp;quot;500&amp;quot;&lt;br /&gt;
      C    E  player_sliding_wishspeed &amp;quot;4000&amp;quot;&lt;br /&gt;
      C       player_slopeAnimAngle &amp;quot;30&amp;quot;&lt;br /&gt;
      C D     player_spectateSpeedScale &amp;quot;1&amp;quot;&lt;br /&gt;
      C D     player_sprintCameraBob &amp;quot;0.5&amp;quot;&lt;br /&gt;
        D     player_sprintForwardMinimum &amp;quot;105&amp;quot;&lt;br /&gt;
      C D     player_sprintMinTime &amp;quot;1&amp;quot;&lt;br /&gt;
      C D     player_sprintRechargePause &amp;quot;0&amp;quot;&lt;br /&gt;
      C D     player_sprintSpeedScale &amp;quot;1.5&amp;quot;&lt;br /&gt;
      C D     player_sprintStrafeSpeedScale &amp;quot;0.667&amp;quot;&lt;br /&gt;
      C D     player_sprintThreshhold &amp;quot;185&amp;quot;&lt;br /&gt;
      C D     player_sprintTime &amp;quot;4&amp;quot;&lt;br /&gt;
      C D     player_sprintUnlimited &amp;quot;0&amp;quot;&lt;br /&gt;
      C D     player_strafeAnimCosAngle &amp;quot;0.5&amp;quot;&lt;br /&gt;
      C D     player_strafeSpeedScale &amp;quot;0.8&amp;quot;&lt;br /&gt;
      C       player_sustainAmmo &amp;quot;0&amp;quot;&lt;br /&gt;
      C    E  player_swimDamage &amp;quot;15&amp;quot;&lt;br /&gt;
      C    E  player_swimDamagerInterval &amp;quot;1&amp;quot;&lt;br /&gt;
      C    E  player_swimTime &amp;quot;16&amp;quot;&lt;br /&gt;
            V player_topDownCamAngles &amp;quot;75 0 0&amp;quot;&lt;br /&gt;
            V player_topDownCamCenterPos &amp;quot;-7926 -2838 -88&amp;quot;&lt;br /&gt;
            V player_topDownCamMode &amp;quot;0&amp;quot;&lt;br /&gt;
            V player_topDownCamOffset &amp;quot;0 0 500&amp;quot;&lt;br /&gt;
            V player_topDownCursorDist &amp;quot;250&amp;quot;&lt;br /&gt;
            V player_topDownCursorPos &amp;quot;0 0&amp;quot;&lt;br /&gt;
      C D     player_turnAnims &amp;quot;1&amp;quot;&lt;br /&gt;
           E  player_turnRateScale &amp;quot;1&amp;quot;&lt;br /&gt;
              player_useSlopeAnims &amp;quot;1&amp;quot;&lt;br /&gt;
      C D   V player_view_pitch_down &amp;quot;85&amp;quot;&lt;br /&gt;
      C D   V player_view_pitch_up &amp;quot;85&amp;quot;&lt;br /&gt;
            V player_viewLockEnt &amp;quot;0&amp;quot;&lt;br /&gt;
            V player_viewRateScale &amp;quot;0&amp;quot;&lt;br /&gt;
      C    E  player_waterSpeedScale &amp;quot;1.3&amp;quot;&lt;br /&gt;
            V playerPushAmount &amp;quot;0&amp;quot;&lt;br /&gt;
S             playlist &amp;quot;1&amp;quot;&lt;br /&gt;
S             playlist_enabled &amp;quot;0&amp;quot;&lt;br /&gt;
S             playlist_entry &amp;quot;22&amp;quot;&lt;br /&gt;
    A         playlist_excludeGametype &amp;quot;tdm&amp;quot;&lt;br /&gt;
    A         playlist_excludeGametypeMap &amp;quot;&amp;quot;&lt;br /&gt;
    A         playlist_excludeMap &amp;quot;&amp;quot;&lt;br /&gt;
              playlist_next &amp;quot;1&amp;quot;&lt;br /&gt;
      C       popInLetterFXTime &amp;quot;40&amp;quot;&lt;br /&gt;
           E  popup_open &amp;quot;0&amp;quot;&lt;br /&gt;
  R           presell &amp;quot;0&amp;quot;&lt;br /&gt;
    A         prestigeclass1 &amp;quot;CUSTOM 6&amp;quot;&lt;br /&gt;
    A         prestigeclass2 &amp;quot;CUSTOM 7&amp;quot;&lt;br /&gt;
    A         prestigeclass3 &amp;quot;CUSTOM 8&amp;quot;&lt;br /&gt;
    A         prestigeclass4 &amp;quot;CUSTOM 9&amp;quot;&lt;br /&gt;
    A         prestigeclass5 &amp;quot;CUSTOM 10&amp;quot;&lt;br /&gt;
  R           primaryWeaponOffset &amp;quot;0&amp;quot;&lt;br /&gt;
    A         profile_physics &amp;quot;0&amp;quot;&lt;br /&gt;
      C D     prone_bipod_enable &amp;quot;1&amp;quot;&lt;br /&gt;
S R           protocol &amp;quot;1044&amp;quot;&lt;br /&gt;
              quickmatch_fullnessweight &amp;quot;1&amp;quot;&lt;br /&gt;
              quickmatch_minslots &amp;quot;2&amp;quot;&lt;br /&gt;
              quickmatch_pingweight &amp;quot;100&amp;quot;&lt;br /&gt;
              quickmatch_resultspercent &amp;quot;75&amp;quot;&lt;br /&gt;
    A         r_aaAlpha &amp;quot;dither (fast)&amp;quot;&lt;br /&gt;
    AL        r_aaSamples &amp;quot;1&amp;quot;&lt;br /&gt;
    A         r_allow_intz &amp;quot;1&amp;quot;&lt;br /&gt;
    A         r_allow_null_rt &amp;quot;1&amp;quot;&lt;br /&gt;
    AL        r_aspectRatio &amp;quot;auto&amp;quot;&lt;br /&gt;
    A         r_autopriority &amp;quot;0&amp;quot;&lt;br /&gt;
    A         r_backBufferSize &amp;quot;960&amp;quot;&lt;br /&gt;
    A         r_backBufferSizeY &amp;quot;544&amp;quot;&lt;br /&gt;
           EV r_bloomBlurRadius &amp;quot;1.75&amp;quot;&lt;br /&gt;
           EV r_bloomColorScale &amp;quot;0 0 0 0&amp;quot;&lt;br /&gt;
           EV r_bloomCurveBreakpoint &amp;quot;1 1 1 1&amp;quot;&lt;br /&gt;
           EV r_bloomCurveHiBlack &amp;quot;0 0 0 0&amp;quot;&lt;br /&gt;
           EV r_bloomCurveHiGamma &amp;quot;1 1 1 1&amp;quot;&lt;br /&gt;
           EV r_bloomCurveHiRemapBlack &amp;quot;0 0 0 0&amp;quot;&lt;br /&gt;
           EV r_bloomCurveHiRemapWhite &amp;quot;1 1 1 1&amp;quot;&lt;br /&gt;
           EV r_bloomCurveHiWhite &amp;quot;1 1 1 1&amp;quot;&lt;br /&gt;
           EV r_bloomCurveLoBlack &amp;quot;0 0 0 0&amp;quot;&lt;br /&gt;
           EV r_bloomCurveLoGamma &amp;quot;1 1 1 1&amp;quot;&lt;br /&gt;
           EV r_bloomCurveLoRemapBlack &amp;quot;0 0 0 0&amp;quot;&lt;br /&gt;
           EV r_bloomCurveLoRemapWhite &amp;quot;1 1 1 1&amp;quot;&lt;br /&gt;
           EV r_bloomCurveLoWhite &amp;quot;1 1 1 1&amp;quot;&lt;br /&gt;
           EV r_bloomExpansionControl &amp;quot;0.5 0.5 0.5 0.5&amp;quot;&lt;br /&gt;
           EV r_bloomExpansionSource &amp;quot;0&amp;quot;&lt;br /&gt;
           EV r_bloomExpansionWeights &amp;quot;0 0 0 0&amp;quot;&lt;br /&gt;
           EV r_bloomPersistence &amp;quot;0&amp;quot;&lt;br /&gt;
           EV r_bloomStreakXInnerTint &amp;quot;1 1 1&amp;quot;&lt;br /&gt;
           EV r_bloomStreakXLevels0 &amp;quot;0.25 0.5 0.25 1&amp;quot;&lt;br /&gt;
           EV r_bloomStreakXLevels1 &amp;quot;0 1 0 1&amp;quot;&lt;br /&gt;
           EV r_bloomStreakXOuterTint &amp;quot;1 1 1&amp;quot;&lt;br /&gt;
           EV r_bloomStreakXTint &amp;quot;0 0 0&amp;quot;&lt;br /&gt;
           EV r_bloomStreakXTintControl &amp;quot;0.25 0.5 0.25 1&amp;quot;&lt;br /&gt;
           EV r_bloomStreakYInnerTint &amp;quot;1 1 1&amp;quot;&lt;br /&gt;
           EV r_bloomStreakYLevels0 &amp;quot;0.25 0.5 0.25 1&amp;quot;&lt;br /&gt;
           EV r_bloomStreakYLevels1 &amp;quot;0 1 0 1&amp;quot;&lt;br /&gt;
           EV r_bloomStreakYOuterTint &amp;quot;1 1 1&amp;quot;&lt;br /&gt;
           EV r_bloomStreakYTint &amp;quot;0 0 0&amp;quot;&lt;br /&gt;
           EV r_bloomStreakYTintControl &amp;quot;0.25 0.5 0.25 1&amp;quot;&lt;br /&gt;
           EV r_bloomTintScale &amp;quot;0 0 0 1&amp;quot;&lt;br /&gt;
           EV r_bloomTintWeights &amp;quot;0.25 0.5 0.25 0&amp;quot;&lt;br /&gt;
           EV r_bloomTweaks &amp;quot;0&amp;quot;&lt;br /&gt;
      C       r_blur &amp;quot;0&amp;quot;&lt;br /&gt;
    A         r_blur_allowed &amp;quot;1&amp;quot;&lt;br /&gt;
      C       r_brightness &amp;quot;0&amp;quot;&lt;br /&gt;
      C       r_brushLimit &amp;quot;512&amp;quot;&lt;br /&gt;
              r_burnedDestructibleColor &amp;quot;0.4&amp;quot;&lt;br /&gt;
              r_cacheModelLighting &amp;quot;1&amp;quot;&lt;br /&gt;
              r_cacheSModelLighting &amp;quot;1&amp;quot;&lt;br /&gt;
              r_clear &amp;quot;blink&amp;quot;&lt;br /&gt;
              r_clearColor &amp;quot;0 0 0 0&amp;quot;&lt;br /&gt;
              r_clearColor2 &amp;quot;0 0 0 0&amp;quot;&lt;br /&gt;
    A         r_clipCodec &amp;quot;MJPEG&amp;quot;&lt;br /&gt;
    A         r_clipFPS &amp;quot;24&amp;quot;&lt;br /&gt;
    A         r_clipSize &amp;quot;360&amp;quot;&lt;br /&gt;
              r_collectActiveMaterials &amp;quot;0&amp;quot;&lt;br /&gt;
      C       r_colorMap &amp;quot;Unchanged&amp;quot;&lt;br /&gt;
      C       r_contrast &amp;quot;1&amp;quot;&lt;br /&gt;
              r_convergence &amp;quot;6.06253&amp;quot;&lt;br /&gt;
    AL        r_customMode &amp;quot;&amp;quot;&lt;br /&gt;
           E  r_debugHDRdlight &amp;quot;0&amp;quot;&lt;br /&gt;
           E  r_debugHDRdlight_color &amp;quot;0.25 0.8 1&amp;quot;&lt;br /&gt;
           E  r_debugHDRdlight_distance &amp;quot;250&amp;quot;&lt;br /&gt;
           E  r_debugHDRdlight_radius &amp;quot;150&amp;quot;&lt;br /&gt;
           E  r_debugHDRdlight_scale &amp;quot;1&amp;quot;&lt;br /&gt;
      C       r_debugLayers &amp;quot;0&amp;quot;&lt;br /&gt;
    A         r_debugLineWidth &amp;quot;1&amp;quot;&lt;br /&gt;
      C       r_debugShader &amp;quot;none&amp;quot;&lt;br /&gt;
      C       r_debugShowCoronas &amp;quot;0&amp;quot;&lt;br /&gt;
      C       r_debugShowDynamicLights &amp;quot;0&amp;quot;&lt;br /&gt;
      C       r_debugShowPrimaryLights &amp;quot;0&amp;quot;&lt;br /&gt;
    A         r_depthPrepass &amp;quot;0&amp;quot;&lt;br /&gt;
      C       r_desaturation &amp;quot;1&amp;quot;&lt;br /&gt;
      C     V r_diffuseColorScale &amp;quot;1&amp;quot;&lt;br /&gt;
    AL        r_displayRefresh &amp;quot;60 Hz&amp;quot;&lt;br /&gt;
    A         r_distortion &amp;quot;0&amp;quot;&lt;br /&gt;
              r_dlightLimit &amp;quot;4&amp;quot;&lt;br /&gt;
              r_dlightMaxFullScreenRadius &amp;quot;200&amp;quot;&lt;br /&gt;
              r_dlightMaxNonFullScreenRadius &amp;quot;200&amp;quot;&lt;br /&gt;
      C       r_dobjLimit &amp;quot;512&amp;quot;&lt;br /&gt;
      C    E  r_dof_bias &amp;quot;0.5&amp;quot;&lt;br /&gt;
    A      E  r_dof_enable &amp;quot;1&amp;quot;&lt;br /&gt;
      C    E  r_dof_farBlur &amp;quot;1.8&amp;quot;&lt;br /&gt;
      C    E  r_dof_farEnd &amp;quot;7000&amp;quot;&lt;br /&gt;
      C    E  r_dof_farStart &amp;quot;1000&amp;quot;&lt;br /&gt;
      C    E  r_dof_nearBlur &amp;quot;6&amp;quot;&lt;br /&gt;
      C    E  r_dof_nearEnd &amp;quot;60&amp;quot;&lt;br /&gt;
      C    E  r_dof_nearStart &amp;quot;10&amp;quot;&lt;br /&gt;
      C       r_dof_showdebug &amp;quot;0&amp;quot;&lt;br /&gt;
           EV r_dof_tweak &amp;quot;0&amp;quot;&lt;br /&gt;
      C    E  r_dof_viewModelEnd &amp;quot;8&amp;quot;&lt;br /&gt;
      C    E  r_dof_viewModelStart &amp;quot;2&amp;quot;&lt;br /&gt;
      C       r_dpvs_useCellForceInvisibleBits &amp;quot;1&amp;quot;&lt;br /&gt;
      C       r_drawDebugFogParams &amp;quot;0&amp;quot;&lt;br /&gt;
      C       r_drawWater &amp;quot;1&amp;quot;&lt;br /&gt;
           E  r_enableDlights &amp;quot;1&amp;quot;&lt;br /&gt;
            V r_enableFlashlight &amp;quot;0&amp;quot;&lt;br /&gt;
      C       r_enableOccluders &amp;quot;1&amp;quot;&lt;br /&gt;
           EV r_enablePlayerShadow &amp;quot;0&amp;quot;&lt;br /&gt;
              r_envMapExponent &amp;quot;5&amp;quot;&lt;br /&gt;
              r_envMapMaxIntensity &amp;quot;0.5&amp;quot;&lt;br /&gt;
              r_envMapMinIntensity &amp;quot;0.2&amp;quot;&lt;br /&gt;
              r_envMapOverride &amp;quot;0&amp;quot;&lt;br /&gt;
              r_envMapSpecular &amp;quot;1&amp;quot;&lt;br /&gt;
              r_envMapSunIntensity &amp;quot;2&amp;quot;&lt;br /&gt;
           EV r_exposureTweak &amp;quot;0&amp;quot;&lt;br /&gt;
           EV r_exposureValue &amp;quot;0.7&amp;quot;&lt;br /&gt;
            V r_extracam_custom_aspectratio &amp;quot;-1&amp;quot;&lt;br /&gt;
            V r_extracam_shadowmap_enable &amp;quot;0&amp;quot;&lt;br /&gt;
    A         r_fastSkin &amp;quot;0&amp;quot;&lt;br /&gt;
            V r_filmCurveSoftClip &amp;quot;1&amp;quot;&lt;br /&gt;
    A         r_filmLut &amp;quot;-1&amp;quot;&lt;br /&gt;
            V r_filmTweakBleach &amp;quot;0 0 0&amp;quot;&lt;br /&gt;
            V r_filmTweakBrightness &amp;quot;0&amp;quot;&lt;br /&gt;
            V r_filmTweakColorTemp &amp;quot;6500 6500 6500&amp;quot;&lt;br /&gt;
            V r_filmTweakContrast &amp;quot;1 1 1&amp;quot;&lt;br /&gt;
            V r_filmTweakDarkFeather &amp;quot;0&amp;quot;&lt;br /&gt;
            V r_filmTweakDarkTint &amp;quot;1 1 1&amp;quot;&lt;br /&gt;
            V r_filmTweakDesaturation &amp;quot;0.2&amp;quot;&lt;br /&gt;
            V r_filmTweakEnable &amp;quot;0&amp;quot;&lt;br /&gt;
            V r_filmTweakHue &amp;quot;0 0 0&amp;quot;&lt;br /&gt;
            V r_filmTweakInvert &amp;quot;0&amp;quot;&lt;br /&gt;
            V r_filmTweakLightFeather &amp;quot;0&amp;quot;&lt;br /&gt;
            V r_filmTweakLightTint &amp;quot;1 1 1&amp;quot;&lt;br /&gt;
            V r_filmTweakLut &amp;quot;-1&amp;quot;&lt;br /&gt;
            V r_filmTweakMidEnd &amp;quot;0.75&amp;quot;&lt;br /&gt;
            V r_filmTweakMidStart &amp;quot;0.25&amp;quot;&lt;br /&gt;
            V r_filmTweakMidTint &amp;quot;1 1 1&amp;quot;&lt;br /&gt;
      C       r_filmTweakRangeDebug &amp;quot;0&amp;quot;&lt;br /&gt;
            V r_filmTweakSaturation &amp;quot;1 1 1&amp;quot;&lt;br /&gt;
      C       r_filmUseTweaks &amp;quot;0&amp;quot;&lt;br /&gt;
           EV r_finalShiftX &amp;quot;0 0 0&amp;quot;&lt;br /&gt;
           EV r_finalShiftY &amp;quot;0 0 0&amp;quot;&lt;br /&gt;
    A         r_flame_allowed &amp;quot;1&amp;quot;&lt;br /&gt;
    A C     V r_flameFX_distortionScaleFactor &amp;quot;0 1 1 0.511918&amp;quot;&lt;br /&gt;
    A         r_flameFX_enable &amp;quot;0&amp;quot;&lt;br /&gt;
    A       V r_flameFX_fadeDuration &amp;quot;0.5&amp;quot;&lt;br /&gt;
    A C     V r_flameFX_FPS &amp;quot;15&amp;quot;&lt;br /&gt;
    A C     V r_flameFX_magnitude &amp;quot;0.0215147&amp;quot;&lt;br /&gt;
            V r_flashLightBobAmount &amp;quot;0 0 0&amp;quot;&lt;br /&gt;
            V r_flashLightBobRate &amp;quot;0 0.2 0.3&amp;quot;&lt;br /&gt;
            V r_flashLightBrightness &amp;quot;10&amp;quot;&lt;br /&gt;
            V r_flashLightColor &amp;quot;1 1 1&amp;quot;&lt;br /&gt;
            V r_flashLightEndRadius &amp;quot;300&amp;quot;&lt;br /&gt;
            V r_flashLightFlickerAmount &amp;quot;0&amp;quot;&lt;br /&gt;
            V r_flashLightFlickerRate &amp;quot;65&amp;quot;&lt;br /&gt;
            V r_flashLightFovInnerFraction &amp;quot;0.7&amp;quot;&lt;br /&gt;
            V r_flashLightOffset &amp;quot;0 2 1&amp;quot;&lt;br /&gt;
            V r_flashLightRange &amp;quot;350&amp;quot;&lt;br /&gt;
            V r_flashLightShadows &amp;quot;1&amp;quot;&lt;br /&gt;
            V r_flashLightSpecularScale &amp;quot;1&amp;quot;&lt;br /&gt;
            V r_flashLightStartRadius &amp;quot;0&amp;quot;&lt;br /&gt;
            V r_flimCurveBlack &amp;quot;0&amp;quot;&lt;br /&gt;
            V r_flimCurveWhite &amp;quot;8&amp;quot;&lt;br /&gt;
     L        r_floatz &amp;quot;1&amp;quot;&lt;br /&gt;
      C       r_fog &amp;quot;1&amp;quot;&lt;br /&gt;
           EV r_fog_disable &amp;quot;0&amp;quot;&lt;br /&gt;
      C       r_forceLod &amp;quot;none&amp;quot;&lt;br /&gt;
    A         r_fovScaleThresholdRigid &amp;quot;2.4&amp;quot;&lt;br /&gt;
    A         r_fovScaleThresholdSkinned &amp;quot;2.4&amp;quot;&lt;br /&gt;
      C       r_fullbright &amp;quot;0&amp;quot;&lt;br /&gt;
           E  r_fullHDRrendering &amp;quot;0&amp;quot;&lt;br /&gt;
    AL        r_fullscreen &amp;quot;0&amp;quot;&lt;br /&gt;
    A         r_gamma &amp;quot;1&amp;quot;&lt;br /&gt;
           E  r_genericFilter_enable &amp;quot;0&amp;quot;&lt;br /&gt;
    A         r_gfxopt_dynamic_foliage &amp;quot;1&amp;quot;&lt;br /&gt;
    A         r_gfxopt_water_simulation &amp;quot;1&amp;quot;&lt;br /&gt;
    A      E  r_glow_allowed &amp;quot;0&amp;quot;&lt;br /&gt;
              r_gpuSync &amp;quot;adaptive&amp;quot;&lt;br /&gt;
              r_grassBurn &amp;quot;0&amp;quot;&lt;br /&gt;
              r_grassEnable &amp;quot;0&amp;quot;&lt;br /&gt;
      C       r_grassWindForceEnable &amp;quot;1&amp;quot;&lt;br /&gt;
           E  r_heroLightColorTemp &amp;quot;6500&amp;quot;&lt;br /&gt;
              r_heroLighting &amp;quot;1&amp;quot;&lt;br /&gt;
           E  r_heroLightSaturation &amp;quot;1&amp;quot;&lt;br /&gt;
           EV r_heroLightScale &amp;quot;1 1 1&amp;quot;&lt;br /&gt;
      C       r_highLodDist &amp;quot;-1&amp;quot;&lt;br /&gt;
              r_ignore &amp;quot;0&amp;quot;&lt;br /&gt;
    AL        r_ignorehwgamma &amp;quot;0&amp;quot;&lt;br /&gt;
    A         r_inGameVideo &amp;quot;1&amp;quot;&lt;br /&gt;
      C       r_lightConflicts &amp;quot;0&amp;quot;&lt;br /&gt;
        D   V r_lightGridContrast &amp;quot;0&amp;quot;&lt;br /&gt;
        D   V r_lightGridEnableTweaks &amp;quot;0&amp;quot;&lt;br /&gt;
        D   V r_lightGridIntensity &amp;quot;1&amp;quot;&lt;br /&gt;
              r_lightGridUseTweakedValues &amp;quot;1&amp;quot;&lt;br /&gt;
      C       r_lightMap &amp;quot;Unchanged&amp;quot;&lt;br /&gt;
  R           r_lightTweakAmbient &amp;quot;0&amp;quot;&lt;br /&gt;
  R           r_lightTweakAmbientColor &amp;quot;1 0 0 1&amp;quot;&lt;br /&gt;
  R           r_lightTweakDiffuseFraction &amp;quot;0&amp;quot;&lt;br /&gt;
      C       r_lightTweakSunColor &amp;quot;0.991101 0.982251 0.955973&amp;quot;&lt;br /&gt;
  R           r_lightTweakSunDiffuseColor &amp;quot;0 0 0 1&amp;quot;&lt;br /&gt;
      C     V r_lightTweakSunDirection &amp;quot;10.7 -244.3 0&amp;quot;&lt;br /&gt;
            V r_lightTweakSunLight &amp;quot;16&amp;quot;&lt;br /&gt;
     L        r_loadForRenderer &amp;quot;1&amp;quot;&lt;br /&gt;
      C       r_lockPvs &amp;quot;0&amp;quot;&lt;br /&gt;
    A C       r_lodBiasRigid &amp;quot;0&amp;quot;&lt;br /&gt;
    A C       r_lodBiasSkinned &amp;quot;0&amp;quot;&lt;br /&gt;
    A C       r_lodScaleRigid &amp;quot;1&amp;quot;&lt;br /&gt;
    A C       r_lodScaleSkinned &amp;quot;1&amp;quot;&lt;br /&gt;
              r_logFile &amp;quot;0&amp;quot;&lt;br /&gt;
      C       r_lowestLodDist &amp;quot;-1&amp;quot;&lt;br /&gt;
      C       r_lowLodDist &amp;quot;-1&amp;quot;&lt;br /&gt;
           E  r_lutvar_0 &amp;quot;0 0 0 1&amp;quot;&lt;br /&gt;
           E  r_lutvar_1 &amp;quot;0 0 0 1&amp;quot;&lt;br /&gt;
           E  r_lutvar_10 &amp;quot;0 0 0 1&amp;quot;&lt;br /&gt;
           E  r_lutvar_11 &amp;quot;0 0 0 1&amp;quot;&lt;br /&gt;
           E  r_lutvar_12 &amp;quot;0 0 0 1&amp;quot;&lt;br /&gt;
           E  r_lutvar_13 &amp;quot;0 0 0 1&amp;quot;&lt;br /&gt;
           E  r_lutvar_14 &amp;quot;0 0 0 1&amp;quot;&lt;br /&gt;
           E  r_lutvar_15 &amp;quot;0 0 0 1&amp;quot;&lt;br /&gt;
           E  r_lutvar_2 &amp;quot;0 0 0 1&amp;quot;&lt;br /&gt;
           E  r_lutvar_3 &amp;quot;0 0 0 1&amp;quot;&lt;br /&gt;
           E  r_lutvar_4 &amp;quot;0 0 0 1&amp;quot;&lt;br /&gt;
           E  r_lutvar_5 &amp;quot;0 0 0 1&amp;quot;&lt;br /&gt;
           E  r_lutvar_6 &amp;quot;0 0 0 1&amp;quot;&lt;br /&gt;
           E  r_lutvar_7 &amp;quot;0 0 0 1&amp;quot;&lt;br /&gt;
           E  r_lutvar_8 &amp;quot;0 0 0 1&amp;quot;&lt;br /&gt;
           E  r_lutvar_9 &amp;quot;0 0 0 1&amp;quot;&lt;br /&gt;
              r_materialXYZ &amp;quot;3.86 3.98 4.55&amp;quot;&lt;br /&gt;
      C       r_mediumLodDist &amp;quot;-1&amp;quot;&lt;br /&gt;
      C       r_missile_cam_debug_display &amp;quot;0&amp;quot;&lt;br /&gt;
    AL        r_mode &amp;quot;1280x720&amp;quot;&lt;br /&gt;
      C       r_modelLimit &amp;quot;1024&amp;quot;&lt;br /&gt;
     LC       r_modelVertColor &amp;quot;1&amp;quot;&lt;br /&gt;
    AL        r_monitor &amp;quot;0&amp;quot;&lt;br /&gt;
      C       r_motionblur_blurOrigin &amp;quot;0.5 0.5 0 1&amp;quot;&lt;br /&gt;
    A C     V r_motionblur_directionFactor &amp;quot;0.001&amp;quot;&lt;br /&gt;
    A       V r_motionblur_enable &amp;quot;0&amp;quot;&lt;br /&gt;
    A       V r_motionblur_frameBased_enable &amp;quot;0&amp;quot;&lt;br /&gt;
    A       V r_motionblur_maxblur &amp;quot;30&amp;quot;&lt;br /&gt;
    A C     V r_motionblur_numberOfSamples &amp;quot;1&amp;quot;&lt;br /&gt;
    A C     V r_motionblur_positionFactor &amp;quot;0.01&amp;quot;&lt;br /&gt;
    A         r_multiGpu &amp;quot;0&amp;quot;&lt;br /&gt;
    A         r_multithreaded_device &amp;quot;1&amp;quot;&lt;br /&gt;
      C       r_norefresh &amp;quot;0&amp;quot;&lt;br /&gt;
      C       r_normalMap &amp;quot;Unchanged&amp;quot;&lt;br /&gt;
              r_num_viewports &amp;quot;0&amp;quot;&lt;br /&gt;
           E  r_offscreenCasterLodScale &amp;quot;2.5&amp;quot;&lt;br /&gt;
              r_open_automate &amp;quot;0&amp;quot;&lt;br /&gt;
            V r_outdoorAwayBias &amp;quot;32&amp;quot;&lt;br /&gt;
            V r_outdoorDownBias &amp;quot;0&amp;quot;&lt;br /&gt;
            V r_outdoorFeather &amp;quot;8&amp;quot;&lt;br /&gt;
    A         r_picmip &amp;quot;3&amp;quot;&lt;br /&gt;
    A         r_picmip_bump &amp;quot;3&amp;quot;&lt;br /&gt;
    A         r_picmip_manual &amp;quot;1&amp;quot;&lt;br /&gt;
    A         r_picmip_spec &amp;quot;3&amp;quot;&lt;br /&gt;
    AL        r_picmip_water &amp;quot;1&amp;quot;&lt;br /&gt;
           EV r_poisonFX_blurMax &amp;quot;4&amp;quot;&lt;br /&gt;
           EV r_poisonFX_blurMin &amp;quot;0&amp;quot;&lt;br /&gt;
           E  r_poisonFX_debug_amount &amp;quot;1&amp;quot;&lt;br /&gt;
           E  r_poisonFX_debug_enable &amp;quot;0&amp;quot;&lt;br /&gt;
           E  r_poisonFX_dvisionA &amp;quot;0&amp;quot;&lt;br /&gt;
           E  r_poisonFX_dvisionX &amp;quot;0&amp;quot;&lt;br /&gt;
           E  r_poisonFX_dvisionY &amp;quot;0&amp;quot;&lt;br /&gt;
           E  r_poisonFX_pulse &amp;quot;1.1&amp;quot;&lt;br /&gt;
           E  r_poisonFX_warpX &amp;quot;0.2&amp;quot;&lt;br /&gt;
           E  r_poisonFX_warpY &amp;quot;-0.15&amp;quot;&lt;br /&gt;
    A         r_polygonOffsetBias &amp;quot;-1&amp;quot;&lt;br /&gt;
    A         r_polygonOffsetScale &amp;quot;-1&amp;quot;&lt;br /&gt;
    A         r_portalBevels &amp;quot;0.7&amp;quot;&lt;br /&gt;
              r_portalBevelsOnly &amp;quot;0&amp;quot;&lt;br /&gt;
              r_portalMinClipArea &amp;quot;0.02&amp;quot;&lt;br /&gt;
      C       r_portalMinRecurseDepth &amp;quot;2&amp;quot;&lt;br /&gt;
      C       r_portalWalkLimit &amp;quot;0&amp;quot;&lt;br /&gt;
              r_pretess &amp;quot;1&amp;quot;&lt;br /&gt;
      C       r_primaryLightTweakDiffuseStrength &amp;quot;1&amp;quot;&lt;br /&gt;
      C       r_primaryLightTweakSpecularStrength &amp;quot;1&amp;quot;&lt;br /&gt;
      C       r_primaryLightUseTweaks &amp;quot;0&amp;quot;&lt;br /&gt;
              r_reflectionProbeGenerate &amp;quot;0&amp;quot;&lt;br /&gt;
              r_reflectionProbeGenerateExit &amp;quot;0&amp;quot;&lt;br /&gt;
              r_reflectionProbeRegenerateAll &amp;quot;0&amp;quot;&lt;br /&gt;
      C       r_remotescreen_renderlastframe &amp;quot;1&amp;quot;&lt;br /&gt;
    A      E  r_rendererPreference &amp;quot;Default&amp;quot;&lt;br /&gt;
      C       r_resampleScene &amp;quot;1&amp;quot;&lt;br /&gt;
    A         r_reviveFX_debug &amp;quot;0&amp;quot;&lt;br /&gt;
           EV r_reviveFX_edgeAmount &amp;quot;0&amp;quot;&lt;br /&gt;
           EV r_reviveFX_edgeColorTemp &amp;quot;6500&amp;quot;&lt;br /&gt;
           EV r_reviveFX_edgeContrast &amp;quot;1 1 1&amp;quot;&lt;br /&gt;
           EV r_reviveFX_edgeMaskAdjust &amp;quot;0&amp;quot;&lt;br /&gt;
           EV r_reviveFX_edgeOffset &amp;quot;0 0 0&amp;quot;&lt;br /&gt;
           EV r_reviveFX_edgeSaturation &amp;quot;1&amp;quot;&lt;br /&gt;
           EV r_reviveFX_edgeScale &amp;quot;1 1 1&amp;quot;&lt;br /&gt;
    A       V r_reviveFX_fadeDuration &amp;quot;5&amp;quot;&lt;br /&gt;
      C       r_scaleViewport &amp;quot;1&amp;quot;&lt;br /&gt;
            V r_sCurveEnable &amp;quot;1&amp;quot;&lt;br /&gt;
            V r_sCurveLinearAngle &amp;quot;0.125&amp;quot;&lt;br /&gt;
            V r_sCurveLinearStrength &amp;quot;0.5&amp;quot;&lt;br /&gt;
            V r_sCurveShoulderStrength &amp;quot;0.1&amp;quot;&lt;br /&gt;
            V r_sCurveToeDenominator &amp;quot;0.575&amp;quot;&lt;br /&gt;
            V r_sCurveToeNumerator &amp;quot;0.01&amp;quot;&lt;br /&gt;
            V r_sCurveToeStrength &amp;quot;0.1&amp;quot;&lt;br /&gt;
      C     V r_seethru_decal_enable &amp;quot;0&amp;quot;&lt;br /&gt;
              r_setFrameBufferAlpha &amp;quot;0&amp;quot;&lt;br /&gt;
      C       r_shader_constant_set_debug_range &amp;quot;-1&amp;quot;&lt;br /&gt;
      C       r_shader_constant_set_enable &amp;quot;1&amp;quot;&lt;br /&gt;
      C       r_showFbColorDebug &amp;quot;None&amp;quot;&lt;br /&gt;
      C       r_showFloatZDebug &amp;quot;0&amp;quot;&lt;br /&gt;
      C       r_showForcedInvisibleCells &amp;quot;0&amp;quot;&lt;br /&gt;
           E  r_showHDRalpha &amp;quot;0&amp;quot;&lt;br /&gt;
      C       r_showLightGrid &amp;quot;0&amp;quot;&lt;br /&gt;
      C       r_showLightingOrigins &amp;quot;0&amp;quot;&lt;br /&gt;
      C       r_showMissingLightGrid &amp;quot;0&amp;quot;&lt;br /&gt;
      C       r_showOutdoorVolumeDebug &amp;quot;0&amp;quot;&lt;br /&gt;
      C       r_showPenetration &amp;quot;off&amp;quot;&lt;br /&gt;
      C       r_showPixelCost &amp;quot;off&amp;quot;&lt;br /&gt;
      C       r_showPortals &amp;quot;0&amp;quot;&lt;br /&gt;
      C       r_showSunDirectionDebug &amp;quot;0&amp;quot;&lt;br /&gt;
      C       r_singleCell &amp;quot;0&amp;quot;&lt;br /&gt;
              r_skinCache &amp;quot;1&amp;quot;&lt;br /&gt;
      C       r_skipPvs &amp;quot;0&amp;quot;&lt;br /&gt;
      C       r_sky_intensity_angle0 &amp;quot;90&amp;quot;&lt;br /&gt;
      C       r_sky_intensity_angle1 &amp;quot;90&amp;quot;&lt;br /&gt;
      C       r_sky_intensity_factor0 &amp;quot;1&amp;quot;&lt;br /&gt;
      C       r_sky_intensity_factor1 &amp;quot;1&amp;quot;&lt;br /&gt;
      C       r_sky_intensity_showDebugDisplay &amp;quot;0&amp;quot;&lt;br /&gt;
      C       r_sky_intensity_useDebugValues &amp;quot;0&amp;quot;&lt;br /&gt;
            V r_skyColorTemp &amp;quot;6500&amp;quot;&lt;br /&gt;
            V r_skyTransition &amp;quot;0&amp;quot;&lt;br /&gt;
              r_smc_enable &amp;quot;1&amp;quot;&lt;br /&gt;
              r_smp_backend &amp;quot;1&amp;quot;&lt;br /&gt;
              r_smp_worker &amp;quot;1&amp;quot;&lt;br /&gt;
           E  r_smp_worker_thread0 &amp;quot;1&amp;quot;&lt;br /&gt;
           E  r_smp_worker_thread1 &amp;quot;1&amp;quot;&lt;br /&gt;
              r_smp_worker_threads &amp;quot;2&amp;quot;&lt;br /&gt;
    A      E  r_specular &amp;quot;0&amp;quot;&lt;br /&gt;
      C     V r_specularColorScale &amp;quot;1&amp;quot;&lt;br /&gt;
      C       r_specularRoughnessMap &amp;quot;Unchanged&amp;quot;&lt;br /&gt;
      C     V r_spotLightBrightness &amp;quot;14&amp;quot;&lt;br /&gt;
      C     V r_spotLightEndRadius &amp;quot;196&amp;quot;&lt;br /&gt;
      C       r_spotLightEntityShadows &amp;quot;1&amp;quot;&lt;br /&gt;
      C       r_spotLightFovInnerFraction &amp;quot;0.7&amp;quot;&lt;br /&gt;
      C       r_spotLightShadows &amp;quot;1&amp;quot;&lt;br /&gt;
      C       r_spotLightSModelShadows &amp;quot;1&amp;quot;&lt;br /&gt;
      C     V r_spotLightStartRadius &amp;quot;36&amp;quot;&lt;br /&gt;
              r_sse_skinning &amp;quot;1&amp;quot;&lt;br /&gt;
            V r_stereoTurretShift &amp;quot;0&amp;quot;&lt;br /&gt;
      C       r_stream &amp;quot;7&amp;quot;&lt;br /&gt;
      C       r_streamClear &amp;quot;0&amp;quot;&lt;br /&gt;
      C       r_streamDebug &amp;quot;0&amp;quot;&lt;br /&gt;
      C       r_streamFakeLagMsec &amp;quot;0&amp;quot;&lt;br /&gt;
           EV r_streamFreezeState &amp;quot;0&amp;quot;&lt;br /&gt;
   I          r_streamFull &amp;quot;0&amp;quot;&lt;br /&gt;
      C       r_streamHiddenPush &amp;quot;4&amp;quot;&lt;br /&gt;
      C       r_streamLog &amp;quot;0&amp;quot;&lt;br /&gt;
      C       r_streamLowDetail &amp;quot;1&amp;quot;&lt;br /&gt;
      C       r_streamMaxDist &amp;quot;600&amp;quot;&lt;br /&gt;
      C       r_streamShowList &amp;quot;0&amp;quot;&lt;br /&gt;
      C       r_streamShowStats &amp;quot;0&amp;quot;&lt;br /&gt;
      C       r_streamSize &amp;quot;0&amp;quot;&lt;br /&gt;
      C       r_streamTaint &amp;quot;0&amp;quot;&lt;br /&gt;
      C       r_sun_from_dvars &amp;quot;0&amp;quot;&lt;br /&gt;
              r_sun_fx_position &amp;quot;0 0 0&amp;quot;&lt;br /&gt;
              r_sunblind_fadein &amp;quot;0.5&amp;quot;&lt;br /&gt;
              r_sunblind_fadeout &amp;quot;3&amp;quot;&lt;br /&gt;
              r_sunblind_max_angle &amp;quot;5&amp;quot;&lt;br /&gt;
              r_sunblind_max_darken &amp;quot;0.75&amp;quot;&lt;br /&gt;
              r_sunblind_min_angle &amp;quot;30&amp;quot;&lt;br /&gt;
              r_sunflare_fadein &amp;quot;1&amp;quot;&lt;br /&gt;
              r_sunflare_fadeout &amp;quot;1&amp;quot;&lt;br /&gt;
              r_sunflare_max_alpha &amp;quot;1&amp;quot;&lt;br /&gt;
              r_sunflare_max_angle &amp;quot;2&amp;quot;&lt;br /&gt;
              r_sunflare_max_size &amp;quot;2500&amp;quot;&lt;br /&gt;
              r_sunflare_min_angle &amp;quot;45&amp;quot;&lt;br /&gt;
              r_sunflare_min_size &amp;quot;0&amp;quot;&lt;br /&gt;
              r_sunflare_shader &amp;quot;sun_flare&amp;quot;&lt;br /&gt;
              r_sunglare_fadein &amp;quot;0.5&amp;quot;&lt;br /&gt;
              r_sunglare_fadeout &amp;quot;3&amp;quot;&lt;br /&gt;
              r_sunglare_max_angle &amp;quot;5&amp;quot;&lt;br /&gt;
              r_sunglare_max_lighten &amp;quot;0.75&amp;quot;&lt;br /&gt;
              r_sunglare_min_angle &amp;quot;30&amp;quot;&lt;br /&gt;
              r_sunsprite_shader &amp;quot;sun&amp;quot;&lt;br /&gt;
              r_sunsprite_size &amp;quot;16&amp;quot;&lt;br /&gt;
           E  r_superFlare_debug &amp;quot;0&amp;quot;&lt;br /&gt;
           E  r_superFlare_enable &amp;quot;1&amp;quot;&lt;br /&gt;
      C       r_swrk_override_characterCharredAmount &amp;quot;0&amp;quot;&lt;br /&gt;
      C       r_swrk_override_characterDissolveColor &amp;quot;0 0 0 0&amp;quot;&lt;br /&gt;
              r_swrk_override_enable &amp;quot;0&amp;quot;&lt;br /&gt;
      C       r_swrk_override_wetness &amp;quot;0&amp;quot;&lt;br /&gt;
      C     V r_tension_enable &amp;quot;1&amp;quot;&lt;br /&gt;
            V r_testScale &amp;quot;0&amp;quot;&lt;br /&gt;
    A         r_texFilterAnisoMax &amp;quot;16&amp;quot;&lt;br /&gt;
    A         r_texFilterAnisoMin &amp;quot;1&amp;quot;&lt;br /&gt;
      C       r_texFilterDisable &amp;quot;0&amp;quot;&lt;br /&gt;
      C       r_texFilterMipBias &amp;quot;0&amp;quot;&lt;br /&gt;
    A         r_texFilterMipMode &amp;quot;Force Bilinear&amp;quot;&lt;br /&gt;
            V r_treeScale &amp;quot;0&amp;quot;&lt;br /&gt;
      C       r_ui3d_debug_display &amp;quot;0&amp;quot;&lt;br /&gt;
      C       r_ui3d_h &amp;quot;1&amp;quot;&lt;br /&gt;
      C       r_ui3d_use_debug_values &amp;quot;-1&amp;quot;&lt;br /&gt;
      C       r_ui3d_w &amp;quot;1&amp;quot;&lt;br /&gt;
      C       r_ui3d_x &amp;quot;0&amp;quot;&lt;br /&gt;
      C       r_ui3d_y &amp;quot;0&amp;quot;&lt;br /&gt;
    A         r_use_driver_convergence &amp;quot;0&amp;quot;&lt;br /&gt;
      C       r_use_separate_char_tech &amp;quot;0&amp;quot;&lt;br /&gt;
     L        r_useLayeredMaterials &amp;quot;0&amp;quot;&lt;br /&gt;
     L        r_vc_makelog &amp;quot;0&amp;quot;&lt;br /&gt;
              r_vc_showlog &amp;quot;0&amp;quot;&lt;br /&gt;
    AL        r_vsync &amp;quot;0&amp;quot;&lt;br /&gt;
              r_warm_bsp &amp;quot;0&amp;quot;&lt;br /&gt;
              r_warm_dobj &amp;quot;0&amp;quot;&lt;br /&gt;
              r_warm_dpvs &amp;quot;0&amp;quot;&lt;br /&gt;
              r_warm_static &amp;quot;0&amp;quot;&lt;br /&gt;
              r_warningRepeatDelay &amp;quot;5&amp;quot;&lt;br /&gt;
      C       r_waterFogTest &amp;quot;0&amp;quot;&lt;br /&gt;
    A         r_waterSheetingFX_allowed &amp;quot;1&amp;quot;&lt;br /&gt;
    A         r_waterSheetingFX_distortionScaleFactor &amp;quot;0.021961 1 0 0&amp;quot;&lt;br /&gt;
    A         r_waterSheetingFX_enable &amp;quot;0&amp;quot;&lt;br /&gt;
    A         r_waterSheetingFX_fadeDuration &amp;quot;2&amp;quot;&lt;br /&gt;
    A         r_waterSheetingFX_magnitude &amp;quot;0.0655388&amp;quot;&lt;br /&gt;
    A         r_waterSheetingFX_radius &amp;quot;4.44051&amp;quot;&lt;br /&gt;
S          E  r_watersim_curlAmount &amp;quot;0.5&amp;quot;&lt;br /&gt;
S          E  r_watersim_curlMax &amp;quot;0.4&amp;quot;&lt;br /&gt;
S          E  r_watersim_curlReduce &amp;quot;0.95&amp;quot;&lt;br /&gt;
S          E  r_watersim_debug &amp;quot;0&amp;quot;&lt;br /&gt;
S       D  EV r_watersim_enabled &amp;quot;1&amp;quot;&lt;br /&gt;
S          E  r_watersim_flatten &amp;quot;0&amp;quot;&lt;br /&gt;
S          E  r_watersim_foamAppear &amp;quot;20&amp;quot;&lt;br /&gt;
S          E  r_watersim_foamDisappear &amp;quot;0.78&amp;quot;&lt;br /&gt;
S          E  r_watersim_minShoreHeight &amp;quot;0.04&amp;quot;&lt;br /&gt;
S          E  r_watersim_particleGravity &amp;quot;0.03&amp;quot;&lt;br /&gt;
S          E  r_watersim_particleLength &amp;quot;0.03&amp;quot;&lt;br /&gt;
S          E  r_watersim_particleLimit &amp;quot;2.5&amp;quot;&lt;br /&gt;
S          E  r_watersim_particleWidth &amp;quot;2&amp;quot;&lt;br /&gt;
S          E  r_watersim_scroll &amp;quot;0 0&amp;quot;&lt;br /&gt;
S          E  r_watersim_waveSeedDelay &amp;quot;500&amp;quot;&lt;br /&gt;
S          E  r_watersim_windAmount &amp;quot;0.02&amp;quot;&lt;br /&gt;
S          E  r_watersim_windDir &amp;quot;0&amp;quot;&lt;br /&gt;
S          E  r_watersim_windMax &amp;quot;0.4&amp;quot;&lt;br /&gt;
           EV r_waterWaveAmplitude &amp;quot;0 0 0 0&amp;quot;&lt;br /&gt;
           EV r_waterWaveAngle &amp;quot;0 0 0 0&amp;quot;&lt;br /&gt;
           EV r_waterWavePhase &amp;quot;0 0 0 0&amp;quot;&lt;br /&gt;
           EV r_waterWaveSpeed &amp;quot;1 1 1 1&amp;quot;&lt;br /&gt;
           EV r_waterWaveSteepness &amp;quot;0 0 0 0&amp;quot;&lt;br /&gt;
           EV r_waterWaveWavelength &amp;quot;1 1 1 1&amp;quot;&lt;br /&gt;
      C       r_worldLod &amp;quot;0&amp;quot;&lt;br /&gt;
      C       r_zfar &amp;quot;0&amp;quot;&lt;br /&gt;
    A      E  r_zfeather &amp;quot;1&amp;quot;&lt;br /&gt;
           EV r_znear &amp;quot;4&amp;quot;&lt;br /&gt;
      C       r_znear_depthhack &amp;quot;0.1&amp;quot;&lt;br /&gt;
      C       ragdoll_baselerp_time &amp;quot;1000&amp;quot;&lt;br /&gt;
      C       ragdoll_bullet_force &amp;quot;500&amp;quot;&lt;br /&gt;
      C       ragdoll_bullet_upbias &amp;quot;0.5&amp;quot;&lt;br /&gt;
      C       ragdoll_debug &amp;quot;0&amp;quot;&lt;br /&gt;
              ragdoll_dump_anims &amp;quot;0&amp;quot;&lt;br /&gt;
    A         ragdoll_enable &amp;quot;1&amp;quot;&lt;br /&gt;
      C       ragdoll_explode_force &amp;quot;18000&amp;quot;&lt;br /&gt;
      C       ragdoll_explode_upbias &amp;quot;0.8&amp;quot;&lt;br /&gt;
      C       ragdoll_fps &amp;quot;20&amp;quot;&lt;br /&gt;
      C       ragdoll_jitter_scale &amp;quot;1&amp;quot;&lt;br /&gt;
      C       ragdoll_jointlerp_time &amp;quot;3000&amp;quot;&lt;br /&gt;
      C       ragdoll_max_life &amp;quot;9000&amp;quot;&lt;br /&gt;
    A         ragdoll_max_simulating &amp;quot;16&amp;quot;&lt;br /&gt;
           E  ragdoll_reactivation_cutoff &amp;quot;1200&amp;quot;&lt;br /&gt;
      C       ragdoll_rotvel_scale &amp;quot;1&amp;quot;&lt;br /&gt;
      C       ragdoll_self_collision_scale &amp;quot;1.2&amp;quot;&lt;br /&gt;
 U  A         rate &amp;quot;25000&amp;quot;&lt;br /&gt;
              rcon_password &amp;quot;&amp;quot;&lt;br /&gt;
              recordPointsSpent &amp;quot;1&amp;quot;&lt;br /&gt;
      C       redactionDisplayTime &amp;quot;50&amp;quot;&lt;br /&gt;
      C       redactionFadeDuration &amp;quot;6500&amp;quot;&lt;br /&gt;
      C       redactionStartStrokeTime &amp;quot;1000&amp;quot;&lt;br /&gt;
      C       redactionStrokeTime &amp;quot;1000&amp;quot;&lt;br /&gt;
              reliableResendTime &amp;quot;300&amp;quot;&lt;br /&gt;
              reliableTimeoutTime &amp;quot;20000&amp;quot;&lt;br /&gt;
              render_actor_collision &amp;quot;0&amp;quot;&lt;br /&gt;
              render_bpi_env_collision &amp;quot;0&amp;quot;&lt;br /&gt;
              render_player_collision &amp;quot;0&amp;quot;&lt;br /&gt;
      C       revive_time_taken &amp;quot;1.15&amp;quot;&lt;br /&gt;
           E  scr_allies &amp;quot;marines&amp;quot;&lt;br /&gt;
           E  scr_allowannouncer &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_allowbattlechatter &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_attack_dog_count_zm &amp;quot;3&amp;quot;&lt;br /&gt;
           E  scr_attack_dog_health_zm &amp;quot;100000&amp;quot;&lt;br /&gt;
           E  scr_attack_dog_kills_zm &amp;quot;25&amp;quot;&lt;br /&gt;
           E  scr_attack_dog_max_at_once_zm &amp;quot;3&amp;quot;&lt;br /&gt;
           E  scr_attack_dog_time_zm &amp;quot;45&amp;quot;&lt;br /&gt;
           E  scr_axis &amp;quot;nva&amp;quot;&lt;br /&gt;
    A         scr_bot_difficulty &amp;quot;&amp;quot;&lt;br /&gt;
  R           scr_codPointsCap &amp;quot;0&amp;quot;&lt;br /&gt;
  R           scr_codpointsmatchscale &amp;quot;0.1&amp;quot;&lt;br /&gt;
  R           scr_codpointsperchallenge &amp;quot;0.1&amp;quot;&lt;br /&gt;
  R           scr_codpointsxpscale &amp;quot;0.1&amp;quot;&lt;br /&gt;
           E  scr_cp_pointsperkill &amp;quot;10&amp;quot;&lt;br /&gt;
           E  scr_ctf_enemycarriervisible &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_ctf_flagrespawntime &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_ctf_globalbattlechatterprobability &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_ctf_idleflagreturntime &amp;quot;30&amp;quot;&lt;br /&gt;
           E  scr_ctf_numlives &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_ctf_playerrespawndelay &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_ctf_roundlimit &amp;quot;3&amp;quot;&lt;br /&gt;
           E  scr_ctf_roundswitch &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_ctf_scorelimit &amp;quot;3&amp;quot;&lt;br /&gt;
           E  scr_ctf_timelimit &amp;quot;5&amp;quot;&lt;br /&gt;
           E  scr_ctf_touchreturn &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_ctf_waverespawndelay &amp;quot;15&amp;quot;&lt;br /&gt;
           E  scr_dem_bombtimer &amp;quot;45&amp;quot;&lt;br /&gt;
           E  scr_dem_defusetime &amp;quot;5&amp;quot;&lt;br /&gt;
           E  scr_dem_extratime &amp;quot;3&amp;quot;&lt;br /&gt;
           E  scr_dem_globalbattlechatterprobability &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_dem_numlives &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_dem_planttime &amp;quot;5&amp;quot;&lt;br /&gt;
           E  scr_dem_roundlimit &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_dem_roundswitch &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_dem_scorelimit &amp;quot;2&amp;quot;&lt;br /&gt;
           E  scr_dem_timelimit &amp;quot;2.5&amp;quot;&lt;br /&gt;
           E  scr_disable_air_death_ragdoll &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_disable_attachments &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_disable_cac &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_disable_contracts &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_disable_equipment &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_disable_tacinsert &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_disable_weapondrop &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_dm_bonus_leader &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_dm_globalbattlechatterprobability &amp;quot;100&amp;quot;&lt;br /&gt;
           E  scr_dm_numlives &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_dm_playerrespawndelay &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_dm_roundlimit &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_dm_score_assist &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_dm_score_death &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_dm_score_headshot &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_dm_score_kill &amp;quot;50&amp;quot;&lt;br /&gt;
           E  scr_dm_score_suicide &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_dm_scorelimit &amp;quot;1500&amp;quot;&lt;br /&gt;
           E  scr_dm_timelimit &amp;quot;10&amp;quot;&lt;br /&gt;
           E  scr_dm_waverespawndelay &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_dog_count &amp;quot;8&amp;quot;&lt;br /&gt;
           E  scr_dog_health &amp;quot;100&amp;quot;&lt;br /&gt;
           E  scr_dog_max_at_once &amp;quot;4&amp;quot;&lt;br /&gt;
           E  scr_dog_time &amp;quot;60&amp;quot;&lt;br /&gt;
           E  scr_dom_flagcapturetime &amp;quot;10&amp;quot;&lt;br /&gt;
           E  scr_dom_globalbattlechatterprobability &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_dom_numlives &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_dom_playerrespawndelay &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_dom_roundlimit &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_dom_scorelimit &amp;quot;200&amp;quot;&lt;br /&gt;
           E  scr_dom_timelimit &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_dom_waverespawndelay &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_drawfriend &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_fog_disable &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_game_allowfinalkillcam &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_game_allowkillcam &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_game_bulletdamage &amp;quot;1.0&amp;quot;&lt;br /&gt;
           E  scr_game_deathpointloss &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_game_forceradar &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_game_graceperiod &amp;quot;15&amp;quot;&lt;br /&gt;
           E  scr_game_hardpoints &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_game_killstreaks &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_game_onlyheadshots &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_game_perks &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_game_prematchperiod &amp;quot;15&amp;quot;&lt;br /&gt;
           E  scr_game_spectatetype &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_game_suicidepointloss &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_gun_game_spectatetype &amp;quot;3&amp;quot;&lt;br /&gt;
           E  scr_hardcore &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_hardpoint_allowairstrike &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_hardpoint_allowartillery &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_hardpoint_allowauto_turret &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_hardpoint_allowcounteruav &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_hardpoint_allowdogs &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_hardpoint_allowhelicopter_comlink &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_hardpoint_allowhelicopter_gunner &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_hardpoint_allowhelicopter_player &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_hardpoint_allowmortar &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_hardpoint_allownapalm &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_hardpoint_allowradar &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_hardpoint_allowradardirection &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_hardpoint_allowrcbomb &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_hardpoint_allowsupply &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_hardpoint_allowuav &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_hlnd_game_spectatetype &amp;quot;3&amp;quot;&lt;br /&gt;
           E  scr_intermission_time &amp;quot;15&amp;quot;&lt;br /&gt;
           E  scr_kick_time &amp;quot;60&amp;quot;&lt;br /&gt;
           E  scr_killstreak_stacking &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_koth_globalbattlechatterprobability &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_koth_numlives &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_koth_playerrespawndelay &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_koth_roundlimit &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_koth_roundswitch &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_koth_scorelimit &amp;quot;250&amp;quot;&lt;br /&gt;
           E  scr_koth_timelimit &amp;quot;15&amp;quot;&lt;br /&gt;
           E  scr_koth_waverespawndelay &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_min_prestige &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_motd &amp;quot;Message of the Day&amp;quot;&lt;br /&gt;
           E  scr_numLives &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_objectiveText &amp;quot;OBJECTIVES_CTF_HINT&amp;quot;&lt;br /&gt;
           E  scr_oic_game_spectatetype &amp;quot;3&amp;quot;&lt;br /&gt;
           E  scr_oldschool &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_player_allowrevive &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_player_forcerespawn &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_player_healthregentime &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_player_maxhealth &amp;quot;30&amp;quot;&lt;br /&gt;
           E  scr_player_numlives &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_player_respawndelay &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_player_sprinttime &amp;quot;4&amp;quot;&lt;br /&gt;
           E  scr_player_suicidespawndelay &amp;quot;0&amp;quot;&lt;br /&gt;
  R           scr_rankXpCap &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_rcbomb_notimeout &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_rocket_event &amp;quot;percent&amp;quot;&lt;br /&gt;
           E  scr_rocket_event_off &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_rocket_event_trigger1 &amp;quot;50&amp;quot;&lt;br /&gt;
           E  scr_sab_bombtimer &amp;quot;30&amp;quot;&lt;br /&gt;
           E  scr_sab_defusetime &amp;quot;5&amp;quot;&lt;br /&gt;
           E  scr_sab_globalbattlechatterprobability &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_sab_hotpotato &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_sab_numlives &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_sab_planttime &amp;quot;2.5&amp;quot;&lt;br /&gt;
           E  scr_sab_playerrespawndelay &amp;quot;7.5&amp;quot;&lt;br /&gt;
           E  scr_sab_roundlimit &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_sab_roundswitch &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_sab_scorelimit &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_sab_timelimit &amp;quot;10&amp;quot;&lt;br /&gt;
           E  scr_sab_waverespawndelay &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_sd_bombtimer &amp;quot;45&amp;quot;&lt;br /&gt;
           E  scr_sd_defusetime &amp;quot;5&amp;quot;&lt;br /&gt;
           E  scr_sd_game_spectatetype &amp;quot;3&amp;quot;&lt;br /&gt;
           E  scr_sd_globalbattlechatterprobability &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_sd_multibomb &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_sd_numlives &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_sd_planttime &amp;quot;5&amp;quot;&lt;br /&gt;
           E  scr_sd_playerrespawndelay &amp;quot;10&amp;quot;&lt;br /&gt;
           E  scr_sd_roundlimit &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_sd_roundswitch &amp;quot;2&amp;quot;&lt;br /&gt;
           E  scr_sd_scorelimit &amp;quot;8&amp;quot;&lt;br /&gt;
           E  scr_sd_timelimit &amp;quot;2.5&amp;quot;&lt;br /&gt;
           E  scr_sd_waverespawndelay &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_shrp_game_spectatetype &amp;quot;3&amp;quot;&lt;br /&gt;
           E  scr_sideBetTimer &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_tdm_bonus_leader &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_tdm_globalbattlechatterprobability &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_tdm_numlives &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_tdm_playerrespawndelay &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_tdm_roundlimit &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_tdm_score_assist &amp;quot;50&amp;quot;&lt;br /&gt;
           E  scr_tdm_score_death &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_tdm_score_headshot &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_tdm_score_kill &amp;quot;100&amp;quot;&lt;br /&gt;
           E  scr_tdm_score_suicide &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_tdm_scorelimit &amp;quot;7500&amp;quot;&lt;br /&gt;
           E  scr_tdm_timelimit &amp;quot;10&amp;quot;&lt;br /&gt;
           E  scr_tdm_waverespawndelay &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_team_allowHardpointStreakAfterDeath &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_team_artilleryTeamKillPenalty &amp;quot;0.25&amp;quot;&lt;br /&gt;
S             scr_team_fftype &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_team_kickteamkillers &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_team_mortarTeaTeamKillPenalty &amp;quot;0.25&amp;quot;&lt;br /&gt;
           E  scr_team_respawntime &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_team_teamkillerplaylistbanpenalty &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_team_teamkillerplaylistbanquantum &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_team_teamkillpointloss &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_team_teamkillspawndelay &amp;quot;20&amp;quot;&lt;br /&gt;
           E  scr_teambalance &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_teamKillPunishCount &amp;quot;4&amp;quot;&lt;br /&gt;
           E  scr_twar_globalbattlechatterprobability &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_twar_timelimit &amp;quot;10&amp;quot;&lt;br /&gt;
           E  scr_vehicles_enabled &amp;quot;1&amp;quot;&lt;br /&gt;
           E  scr_wager_defaultScore &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_wager_firstPayout &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_wager_firstPlayer &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_wager_secondPayout &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_wager_secondPlayer &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_wager_thirdPayout &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_wager_thirdPlayer &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_wagerBet &amp;quot;100&amp;quot;&lt;br /&gt;
           E  scr_wagerPool &amp;quot;0&amp;quot;&lt;br /&gt;
           E  scr_wagerSideBet &amp;quot;0&amp;quot;&lt;br /&gt;
              scr_writeConfigStrings &amp;quot;0&amp;quot;&lt;br /&gt;
  R           scr_xpcollectorsscale &amp;quot;1&amp;quot;&lt;br /&gt;
  R           scr_xpscale &amp;quot;1&amp;quot;&lt;br /&gt;
  R           scr_xpzmscale &amp;quot;1&amp;quot;&lt;br /&gt;
              script_debugger_smoke_test &amp;quot;0&amp;quot;&lt;br /&gt;
  R           sd_can_switch_device &amp;quot;1&amp;quot;&lt;br /&gt;
    A         sd_xa2_device_guid &amp;quot;{4ed6c61d-0806-4b19-9be0-1ae06e58b54e}&amp;quot;&lt;br /&gt;
              sd_xa2_device_name &amp;quot;Speakers (Realtek High Definition Audio)&amp;quot;&lt;br /&gt;
              sd_xa2_num_devices &amp;quot;3&amp;quot;&lt;br /&gt;
           E  selected_group &amp;quot;weapon_special&amp;quot;&lt;br /&gt;
           E  selected_killstreak_index &amp;quot;195&amp;quot;&lt;br /&gt;
           E  selected_loadout_slot &amp;quot;facepaintpattern&amp;quot;&lt;br /&gt;
              selectedFriendClanTag &amp;quot;&amp;quot;&lt;br /&gt;
  R           selectedFriendIndex &amp;quot;0&amp;quot;&lt;br /&gt;
              selectedFriendName &amp;quot;Eekhoorn&amp;quot;&lt;br /&gt;
  R           selectedGroupIndex &amp;quot;0&amp;quot;&lt;br /&gt;
              selectedMenuItemIndex &amp;quot;0&amp;quot;&lt;br /&gt;
              selectedPlayerClanName &amp;quot;&amp;quot;&lt;br /&gt;
              selectedPlayerXuid &amp;quot;76561198011844733&amp;quot;&lt;br /&gt;
  R           selectedStoreItemIndex &amp;quot;0&amp;quot;&lt;br /&gt;
    A         sensitivity &amp;quot;5&amp;quot;&lt;br /&gt;
    A         server1 &amp;quot;&amp;quot;&lt;br /&gt;
    A         server10 &amp;quot;&amp;quot;&lt;br /&gt;
    A         server11 &amp;quot;&amp;quot;&lt;br /&gt;
    A         server12 &amp;quot;&amp;quot;&lt;br /&gt;
    A         server13 &amp;quot;&amp;quot;&lt;br /&gt;
    A         server14 &amp;quot;&amp;quot;&lt;br /&gt;
    A         server15 &amp;quot;&amp;quot;&lt;br /&gt;
    A         server16 &amp;quot;&amp;quot;&lt;br /&gt;
    A         server2 &amp;quot;&amp;quot;&lt;br /&gt;
    A         server3 &amp;quot;&amp;quot;&lt;br /&gt;
    A         server4 &amp;quot;&amp;quot;&lt;br /&gt;
    A         server5 &amp;quot;&amp;quot;&lt;br /&gt;
    A         server6 &amp;quot;&amp;quot;&lt;br /&gt;
    A         server7 &amp;quot;&amp;quot;&lt;br /&gt;
    A         server8 &amp;quot;&amp;quot;&lt;br /&gt;
    A         server9 &amp;quot;&amp;quot;&lt;br /&gt;
              session_nonblocking &amp;quot;1&amp;quot;&lt;br /&gt;
S R           shortversion &amp;quot;7&amp;quot;&lt;br /&gt;
           E  show_reticle_during_swimming &amp;quot;0&amp;quot;&lt;br /&gt;
              show_tty_timestamps &amp;quot;0&amp;quot;&lt;br /&gt;
              showdrop &amp;quot;0&amp;quot;&lt;br /&gt;
           E  showMap &amp;quot;1&amp;quot;&lt;br /&gt;
              showpackets &amp;quot;0&amp;quot;&lt;br /&gt;
      C       showVisionSetDebugInfo &amp;quot;-1&amp;quot;&lt;br /&gt;
           E  sidebet_made &amp;quot;&amp;quot;&lt;br /&gt;
 U    C       skills &amp;quot;0&amp;quot;&lt;br /&gt;
    A         sm_enable &amp;quot;0&amp;quot;&lt;br /&gt;
      C       sm_fastSunShadow &amp;quot;1&amp;quot;&lt;br /&gt;
      C     V sm_fullResSpotShadowEnable &amp;quot;0&amp;quot;&lt;br /&gt;
              sm_lightScore_eyeProjectDist &amp;quot;64&amp;quot;&lt;br /&gt;
              sm_lightScore_spotProjectFrac &amp;quot;0.125&amp;quot;&lt;br /&gt;
    A         sm_maxLights &amp;quot;4&amp;quot;&lt;br /&gt;
      C     V sm_polygonOffsetBias &amp;quot;10&amp;quot;&lt;br /&gt;
              sm_polygonOffsetScale &amp;quot;2&amp;quot;&lt;br /&gt;
      C       sm_qualitySpotShadow &amp;quot;1&amp;quot;&lt;br /&gt;
            V sm_spotEnable &amp;quot;1&amp;quot;&lt;br /&gt;
              sm_spotShadowFadeTime &amp;quot;1&amp;quot;&lt;br /&gt;
      C     V sm_spotShadowLargeRadiusScale &amp;quot;1&amp;quot;&lt;br /&gt;
      C       sm_strictCull &amp;quot;1&amp;quot;&lt;br /&gt;
      C     V sm_sunAlwaysCastsShadow &amp;quot;0&amp;quot;&lt;br /&gt;
            V sm_sunEnable &amp;quot;1&amp;quot;&lt;br /&gt;
      C     V sm_sunSampleSizeNear &amp;quot;0.25&amp;quot;&lt;br /&gt;
      C     V sm_sunShadowCenter &amp;quot;0 0 0&amp;quot;&lt;br /&gt;
      C     V sm_sunShadowScale &amp;quot;1&amp;quot;&lt;br /&gt;
              sm_sunShadowSmallEnable &amp;quot;0&amp;quot;&lt;br /&gt;
 U  A         snaps &amp;quot;20&amp;quot;&lt;br /&gt;
      C       snd_always_log &amp;quot;0&amp;quot;&lt;br /&gt;
      C       snd_assert_on_enqueue &amp;quot;&amp;quot;&lt;br /&gt;
      C       snd_assert_on_play &amp;quot;&amp;quot;&lt;br /&gt;
      C       snd_assert_on_stop &amp;quot;&amp;quot;&lt;br /&gt;
      C       snd_auto_random &amp;quot;0&amp;quot;&lt;br /&gt;
      C       snd_autoSim &amp;quot;1&amp;quot;&lt;br /&gt;
      C       snd_autosim_window &amp;quot;1&amp;quot;&lt;br /&gt;
      C       snd_boat_current_rpm &amp;quot;2.5&amp;quot;&lt;br /&gt;
      C       snd_boat_engine_off &amp;quot;0.0015&amp;quot;&lt;br /&gt;
      C       snd_boat_lerp_rpm &amp;quot;0.8&amp;quot;&lt;br /&gt;
      C       snd_boat_pitch_high_max &amp;quot;1.15&amp;quot;&lt;br /&gt;
      C       snd_boat_pitch_high_min &amp;quot;0.87&amp;quot;&lt;br /&gt;
      C       snd_boat_pitch_idle_max &amp;quot;1.13&amp;quot;&lt;br /&gt;
      C       snd_boat_pitch_idle_min &amp;quot;0.89&amp;quot;&lt;br /&gt;
      C       snd_boat_pitch_low_max &amp;quot;1.19&amp;quot;&lt;br /&gt;
      C       snd_boat_pitch_low_min &amp;quot;0.95&amp;quot;&lt;br /&gt;
      C       snd_boat_pitch_med_max &amp;quot;1.08&amp;quot;&lt;br /&gt;
      C       snd_boat_pitch_med_min &amp;quot;0.84&amp;quot;&lt;br /&gt;
      C       snd_boat_rpm_high_fin_end &amp;quot;1.19&amp;quot;&lt;br /&gt;
      C       snd_boat_rpm_high_start &amp;quot;0.6&amp;quot;&lt;br /&gt;
      C       snd_boat_rpm_idle_end &amp;quot;0.46&amp;quot;&lt;br /&gt;
      C       snd_boat_rpm_idle_fout_start &amp;quot;0.17&amp;quot;&lt;br /&gt;
      C       snd_boat_rpm_low_end &amp;quot;0.95&amp;quot;&lt;br /&gt;
      C       snd_boat_rpm_low_fin_end &amp;quot;0.42&amp;quot;&lt;br /&gt;
      C       snd_boat_rpm_low_fout_start &amp;quot;0.71&amp;quot;&lt;br /&gt;
      C       snd_boat_rpm_low_start &amp;quot;0.05&amp;quot;&lt;br /&gt;
      C       snd_boat_rpm_med_end &amp;quot;1.22&amp;quot;&lt;br /&gt;
      C       snd_boat_rpm_med_fin_end &amp;quot;0.66&amp;quot;&lt;br /&gt;
      C       snd_boat_rpm_med_fout_start &amp;quot;0.95&amp;quot;&lt;br /&gt;
      C       snd_boat_rpm_med_start &amp;quot;0.36&amp;quot;&lt;br /&gt;
      C       snd_boat_rpm_scalar &amp;quot;1.25&amp;quot;&lt;br /&gt;
      C       snd_boat_using_lerp_rpm &amp;quot;0&amp;quot;&lt;br /&gt;
      C       snd_boat_water_fast_min &amp;quot;19.42&amp;quot;&lt;br /&gt;
      C       snd_boat_water_idle_max &amp;quot;12.05&amp;quot;&lt;br /&gt;
      C       snd_boat_water_pitch_max &amp;quot;1.31&amp;quot;&lt;br /&gt;
      C       snd_boat_water_slow_max &amp;quot;25.21&amp;quot;&lt;br /&gt;
      C       snd_boat_water_slow_min &amp;quot;1&amp;quot;&lt;br /&gt;
      C       snd_debug_snapshot &amp;quot;&amp;quot;&lt;br /&gt;
      C       snd_debugAlias &amp;quot;&amp;quot;&lt;br /&gt;
      C       snd_debugReplace &amp;quot;0&amp;quot;&lt;br /&gt;
      C       snd_dlpf_attenuation &amp;quot;-30&amp;quot;&lt;br /&gt;
      C       snd_dlpf_max_distance &amp;quot;3000&amp;quot;&lt;br /&gt;
      C       snd_dlpf_min_distance &amp;quot;800&amp;quot;&lt;br /&gt;
      C       snd_dopplerRate &amp;quot;2.75&amp;quot;&lt;br /&gt;
      C       snd_dopplerScale &amp;quot;10&amp;quot;&lt;br /&gt;
      C       snd_draw3D &amp;quot;Off&amp;quot;&lt;br /&gt;
              snd_drawInfo &amp;quot;None&amp;quot;&lt;br /&gt;
              snd_drawSort &amp;quot;priority&amp;quot;&lt;br /&gt;
      C       snd_dry_scale &amp;quot;1&amp;quot;&lt;br /&gt;
      C       snd_dsp_drc &amp;quot;0&amp;quot;&lt;br /&gt;
      C       snd_dsp_drc_ratio &amp;quot;20&amp;quot;&lt;br /&gt;
      C       snd_dsp_drc_threshold &amp;quot;-3&amp;quot;&lt;br /&gt;
            V snd_dsp_futz &amp;quot;1&amp;quot;&lt;br /&gt;
      C       snd_enable_pitch &amp;quot;1&amp;quot;&lt;br /&gt;
    A      E  snd_enableEq &amp;quot;0&amp;quot;&lt;br /&gt;
      C       snd_entityRandomize &amp;quot;1&amp;quot;&lt;br /&gt;
      C       snd_flux_separation &amp;quot;0.3&amp;quot;&lt;br /&gt;
      C       snd_futz &amp;quot;0&amp;quot;&lt;br /&gt;
      C       snd_futz_blend &amp;quot;0&amp;quot;&lt;br /&gt;
      C       snd_futz_bpf_f &amp;quot;1454.24&amp;quot;&lt;br /&gt;
      C       snd_futz_bpf_q &amp;quot;1.781&amp;quot;&lt;br /&gt;
      C       snd_futz_clip_post &amp;quot;1.78198&amp;quot;&lt;br /&gt;
      C       snd_futz_clip_pre &amp;quot;0.996363&amp;quot;&lt;br /&gt;
      C       snd_futz_distortion &amp;quot;0.3&amp;quot;&lt;br /&gt;
            V snd_futz_force &amp;quot;0&amp;quot;&lt;br /&gt;
      C       snd_futz_ls_f &amp;quot;483.25&amp;quot;&lt;br /&gt;
      C       snd_futz_ls_g &amp;quot;-10.44&amp;quot;&lt;br /&gt;
      C       snd_futz_ls_q &amp;quot;10&amp;quot;&lt;br /&gt;
      C       snd_futz_min &amp;quot;900&amp;quot;&lt;br /&gt;
      C       snd_futz_postg &amp;quot;0.14267&amp;quot;&lt;br /&gt;
      C       snd_futz_preg &amp;quot;0.247529&amp;quot;&lt;br /&gt;
      C       snd_futz_tg &amp;quot;0.29&amp;quot;&lt;br /&gt;
      C       snd_futz_th &amp;quot;0.0122727&amp;quot;&lt;br /&gt;
      C       snd_global_pitch &amp;quot;1&amp;quot;&lt;br /&gt;
      C       snd_hdr &amp;quot;0&amp;quot;&lt;br /&gt;
      C       snd_hdr_channel_threshold &amp;quot;0.5&amp;quot;&lt;br /&gt;
      C       snd_hdr_maximum_priority &amp;quot;80&amp;quot;&lt;br /&gt;
      C       snd_hdr_minimum_level &amp;quot;0&amp;quot;&lt;br /&gt;
      C       snd_hdr_minimum_priority &amp;quot;60&amp;quot;&lt;br /&gt;
      C       snd_hdr_rate &amp;quot;5&amp;quot;&lt;br /&gt;
      C       snd_isbig_distance &amp;quot;1000&amp;quot;&lt;br /&gt;
    A      E  snd_khz &amp;quot;44&amp;quot;&lt;br /&gt;
      C       snd_levelFadeTime &amp;quot;250&amp;quot;&lt;br /&gt;
    A      E  snd_losOcclusion &amp;quot;1&amp;quot;&lt;br /&gt;
      C       snd_master_override &amp;quot;&amp;quot;&lt;br /&gt;
    A         snd_menu_center_channel &amp;quot;1&amp;quot;&lt;br /&gt;
    A         snd_menu_cinematic &amp;quot;1&amp;quot;&lt;br /&gt;
    A         snd_menu_left_channel &amp;quot;1&amp;quot;&lt;br /&gt;
    A         snd_menu_left_surround &amp;quot;1&amp;quot;&lt;br /&gt;
    A         snd_menu_lfe &amp;quot;1&amp;quot;&lt;br /&gt;
    A         snd_menu_listen_level &amp;quot;0&amp;quot;&lt;br /&gt;
    A         snd_menu_master &amp;quot;1&amp;quot;&lt;br /&gt;
    A         snd_menu_music &amp;quot;1&amp;quot;&lt;br /&gt;
    A         snd_menu_right_channel &amp;quot;1&amp;quot;&lt;br /&gt;
    A         snd_menu_right_surround &amp;quot;1&amp;quot;&lt;br /&gt;
    A         snd_menu_sfx &amp;quot;1&amp;quot;&lt;br /&gt;
    A         snd_menu_speaker_setup &amp;quot;0&amp;quot;&lt;br /&gt;
    A         snd_menu_voice &amp;quot;1&amp;quot;&lt;br /&gt;
      C       snd_minigun_loop_start &amp;quot;0.12&amp;quot;&lt;br /&gt;
      C       snd_minigun_pitch_end &amp;quot;1&amp;quot;&lt;br /&gt;
      C       snd_minigun_pitch_start &amp;quot;0.69&amp;quot;&lt;br /&gt;
      C       snd_mute_alias_substring &amp;quot;&amp;quot;&lt;br /&gt;
      C       snd_occlusion_attenuation &amp;quot;-35&amp;quot;&lt;br /&gt;
      C       snd_occlusion_cull_distance &amp;quot;2000&amp;quot;&lt;br /&gt;
      C       snd_occlusion_rate &amp;quot;6&amp;quot;&lt;br /&gt;
      C       snd_omnidirectionalPercentage &amp;quot;0&amp;quot;&lt;br /&gt;
      C       snd_pan_filter &amp;quot;1&amp;quot;&lt;br /&gt;
      C       snd_pitch_timescale &amp;quot;0.25&amp;quot;&lt;br /&gt;
      C       snd_playing_priority_boost &amp;quot;3&amp;quot;&lt;br /&gt;
      C       snd_priority_rate &amp;quot;40&amp;quot;&lt;br /&gt;
      C       snd_priority_window &amp;quot;35&amp;quot;&lt;br /&gt;
      C       snd_proximity_enable &amp;quot;1&amp;quot;&lt;br /&gt;
      C       snd_proximity_filter &amp;quot;0.1&amp;quot;&lt;br /&gt;
      C       snd_proximity_max_dist &amp;quot;400&amp;quot;&lt;br /&gt;
      C       snd_proximity_max_late_cut &amp;quot;-20&amp;quot;&lt;br /&gt;
      C       snd_proximity_min_dist &amp;quot;20&amp;quot;&lt;br /&gt;
      C       snd_ps3_vol_occlusion_attenuation_dry &amp;quot;-20&amp;quot;&lt;br /&gt;
      C       snd_ps3_vol_occlusion_attenuation_wet &amp;quot;-10&amp;quot;&lt;br /&gt;
      C       snd_radverb_matrix &amp;quot;0&amp;quot;&lt;br /&gt;
      C       snd_realDelay &amp;quot;0.5&amp;quot;&lt;br /&gt;
      C       snd_reverb_override &amp;quot;&amp;quot;&lt;br /&gt;
      C       snd_reverb_proximity_distance &amp;quot;0&amp;quot;&lt;br /&gt;
      C       snd_skip_muted_sounds &amp;quot;0&amp;quot;&lt;br /&gt;
      C       snd_slaveFadeInTime &amp;quot;0.15&amp;quot;&lt;br /&gt;
      C       snd_slaveFadeOutTime &amp;quot;0.25&amp;quot;&lt;br /&gt;
      C       snd_solo_alias_substring &amp;quot;&amp;quot;&lt;br /&gt;
    A         snd_speakerConfiguration &amp;quot;Stereo&amp;quot;&lt;br /&gt;
      C       snd_start_alias &amp;quot;&amp;quot;&lt;br /&gt;
      C       snd_stereo_3d &amp;quot;1&amp;quot;&lt;br /&gt;
      C       snd_stop_alias &amp;quot;&amp;quot;&lt;br /&gt;
      C       snd_test_verb &amp;quot;1&amp;quot;&lt;br /&gt;
      C       snd_throttle_reduce_vol &amp;quot;0.4&amp;quot;&lt;br /&gt;
      C       snd_throttle_time_held_down &amp;quot;4000&amp;quot;&lt;br /&gt;
      C       snd_timescale_filter &amp;quot;0.07&amp;quot;&lt;br /&gt;
      C       snd_touchStreamFilesOnLoad &amp;quot;0&amp;quot;&lt;br /&gt;
      C       snd_trace_master &amp;quot;0&amp;quot;&lt;br /&gt;
      C       snd_trace_reverb &amp;quot;0&amp;quot;&lt;br /&gt;
      C       snd_trace_voice &amp;quot;0&amp;quot;&lt;br /&gt;
      C       snd_water_occlusion_attenuation &amp;quot;-30&amp;quot;&lt;br /&gt;
      C       snd_water_occlusion_distance &amp;quot;60&amp;quot;&lt;br /&gt;
      C       snd_water_occlusion_minimum &amp;quot;-8&amp;quot;&lt;br /&gt;
      C       snd_water_omni_amount &amp;quot;0.5&amp;quot;&lt;br /&gt;
      C       snd_water_omni_distance &amp;quot;60&amp;quot;&lt;br /&gt;
      C       snd_water_pitch_amount &amp;quot;0.9&amp;quot;&lt;br /&gt;
      C       snd_water_pitch_distance &amp;quot;30&amp;quot;&lt;br /&gt;
      C       snd_wet_scale &amp;quot;1&amp;quot;&lt;br /&gt;
    A      E  spawnsystem_weapon_influencer_min_length &amp;quot;0.1&amp;quot;&lt;br /&gt;
    A      E  spawnsystem_weapon_influencer_update_interval &amp;quot;151&amp;quot;&lt;br /&gt;
           E  splitscreen &amp;quot;0&amp;quot;&lt;br /&gt;
              splitscreen_lobbyPlayerCount &amp;quot;&amp;quot;&lt;br /&gt;
              splitscreen_partyPlayerCount &amp;quot;&amp;quot;&lt;br /&gt;
        D     spmode &amp;quot;0&amp;quot;&lt;br /&gt;
              stat_version &amp;quot;10&amp;quot;&lt;br /&gt;
    A         stats_backup &amp;quot;1&amp;quot;&lt;br /&gt;
              stats_version_check &amp;quot;1&amp;quot;&lt;br /&gt;
  R           statusinfo_onEscArg &amp;quot;&amp;quot;&lt;br /&gt;
           E  statusinfo_popmenuMessage &amp;quot;&amp;quot;&lt;br /&gt;
           E  statusinfo_popmenuTitle &amp;quot;&amp;quot;&lt;br /&gt;
  R           steamid &amp;quot;ZIP&amp;quot;&lt;br /&gt;
      C D     stopspeed &amp;quot;100&amp;quot;&lt;br /&gt;
              sv_allowAnonymous &amp;quot;0&amp;quot;&lt;br /&gt;
    A         sv_allowDownload &amp;quot;1&amp;quot;&lt;br /&gt;
              sv_allowedClan1 &amp;quot;&amp;quot;&lt;br /&gt;
              sv_allowedClan2 &amp;quot;&amp;quot;&lt;br /&gt;
      C       sv_assistWorkers &amp;quot;0&amp;quot;&lt;br /&gt;
  R           sv_authenticating &amp;quot;0&amp;quot;&lt;br /&gt;
              sv_botAllowGrenades &amp;quot;1&amp;quot;&lt;br /&gt;
      C       sv_botCloseDistance &amp;quot;256&amp;quot;&lt;br /&gt;
      C       sv_botCrouchDistance &amp;quot;32&amp;quot;&lt;br /&gt;
      C       sv_botFov &amp;quot;65&amp;quot;&lt;br /&gt;
      C       sv_botGoalRadius &amp;quot;128&amp;quot;&lt;br /&gt;
      C       sv_botMaxAdsTime &amp;quot;1500&amp;quot;&lt;br /&gt;
      C       sv_botMaxCrouchTime &amp;quot;4000&amp;quot;&lt;br /&gt;
      C       sv_botMaxDeathTime &amp;quot;1000&amp;quot;&lt;br /&gt;
      C       sv_botMaxFireTime &amp;quot;600&amp;quot;&lt;br /&gt;
      C       sv_botMaxGrenadeTime &amp;quot;1000&amp;quot;&lt;br /&gt;
      C       sv_botMaxPitchTime &amp;quot;1000&amp;quot;&lt;br /&gt;
      C       sv_botMaxReactionTime &amp;quot;1000&amp;quot;&lt;br /&gt;
      C       sv_botMaxStrafeTime &amp;quot;6000&amp;quot;&lt;br /&gt;
      C       sv_botMinAdsTime &amp;quot;1000&amp;quot;&lt;br /&gt;
      C       sv_botMinCrouchTime &amp;quot;2000&amp;quot;&lt;br /&gt;
      C       sv_botMinDeathTime &amp;quot;500&amp;quot;&lt;br /&gt;
      C       sv_botMinFireTime &amp;quot;400&amp;quot;&lt;br /&gt;
      C       sv_botMinGrenadeTime &amp;quot;500&amp;quot;&lt;br /&gt;
      C       sv_botMinPitchTime &amp;quot;500&amp;quot;&lt;br /&gt;
      C       sv_botMinReactionTime &amp;quot;500&amp;quot;&lt;br /&gt;
      C       sv_botMinStrafeTime &amp;quot;3000&amp;quot;&lt;br /&gt;
      C       sv_botPitchDown &amp;quot;20&amp;quot;&lt;br /&gt;
      C       sv_botPitchSpeed &amp;quot;2&amp;quot;&lt;br /&gt;
      C       sv_botPitchSpeedAds &amp;quot;5&amp;quot;&lt;br /&gt;
      C       sv_botPitchUp &amp;quot;-10&amp;quot;&lt;br /&gt;
      C       sv_botSprintDistance &amp;quot;512&amp;quot;&lt;br /&gt;
      C       sv_botStrafeChance &amp;quot;0.1&amp;quot;&lt;br /&gt;
      C       sv_botTargetLeadBias &amp;quot;4&amp;quot;&lt;br /&gt;
              sv_botUseFriendNames &amp;quot;1&amp;quot;&lt;br /&gt;
      C       sv_botYawSpeed &amp;quot;4&amp;quot;&lt;br /&gt;
      C       sv_botYawSpeedAds &amp;quot;5&amp;quot;&lt;br /&gt;
  RI   Y      sv_cheats &amp;quot;0&amp;quot;&lt;br /&gt;
              sv_clientArchive &amp;quot;1&amp;quot;&lt;br /&gt;
              sv_clientside &amp;quot;0&amp;quot;&lt;br /&gt;
        D     sv_clientSideBullets &amp;quot;1&amp;quot;&lt;br /&gt;
        D     sv_clientSideVehicles &amp;quot;1&amp;quot;&lt;br /&gt;
              sv_connectTimeout &amp;quot;80&amp;quot;&lt;br /&gt;
              sv_debugRate &amp;quot;0&amp;quot;&lt;br /&gt;
              sv_debugReliableCmds &amp;quot;0&amp;quot;&lt;br /&gt;
   I          sv_dedicatedmaxclients &amp;quot;32&amp;quot;&lt;br /&gt;
S             sv_disableClientConsole &amp;quot;0&amp;quot;&lt;br /&gt;
              sv_dwlsgerror &amp;quot;0&amp;quot;&lt;br /&gt;
  R    Y      sv_FFCheckSums &amp;quot;&amp;quot;&lt;br /&gt;
  R    Y      sv_FFNames &amp;quot;&amp;quot;&lt;br /&gt;
S   A         sv_floodprotect &amp;quot;4&amp;quot;&lt;br /&gt;
              sv_fps &amp;quot;20&amp;quot;&lt;br /&gt;
S   A         sv_hostname &amp;quot;aaaaa RankServer&amp;quot;&lt;br /&gt;
  R    Y      sv_iwdNames &amp;quot;&amp;quot;&lt;br /&gt;
  R    Y      sv_iwds &amp;quot;&amp;quot;&lt;br /&gt;
              sv_keywords &amp;quot;&amp;quot;&lt;br /&gt;
              sv_kickBanTime &amp;quot;300&amp;quot;&lt;br /&gt;
              sv_mapRotation &amp;quot;“map mp_array map mp_cracked map mp_crisis map mp_firingrange map mp_duga map mp_hanoi map mp_cairo map mp_havoc map mp_cosmodrome map mp_nuked map mp_radiation map mp_mountain map mp_villa map mp_russianbase”&amp;quot;&lt;br /&gt;
              sv_mapRotationCurrent &amp;quot;&amp;quot;&lt;br /&gt;
S   A         sv_maxclients &amp;quot;18&amp;quot;&lt;br /&gt;
S   A         sv_maxPing &amp;quot;0&amp;quot;&lt;br /&gt;
S   A         sv_maxRate &amp;quot;5000&amp;quot;&lt;br /&gt;
S   A         sv_minPing &amp;quot;0&amp;quot;&lt;br /&gt;
      C       sv_network_fps &amp;quot;100&amp;quot;&lt;br /&gt;
              sv_network_warning &amp;quot;0&amp;quot;&lt;br /&gt;
              sv_noname &amp;quot;Unknown Soldier&amp;quot;&lt;br /&gt;
              sv_packet_info &amp;quot;0&amp;quot;&lt;br /&gt;
              sv_padPackets &amp;quot;0&amp;quot;&lt;br /&gt;
  R           sv_paused &amp;quot;0&amp;quot;&lt;br /&gt;
              sv_playlistFetchInterval &amp;quot;3600&amp;quot;&lt;br /&gt;
              sv_privateClients &amp;quot;0&amp;quot;&lt;br /&gt;
              sv_privatePassword &amp;quot;&amp;quot;&lt;br /&gt;
   I          sv_punkbuster &amp;quot;0&amp;quot;&lt;br /&gt;
S       D     sv_pure &amp;quot;1&amp;quot;&lt;br /&gt;
S R           sv_ranked &amp;quot;0&amp;quot;&lt;br /&gt;
    A         sv_reconnectlimit &amp;quot;3&amp;quot;&lt;br /&gt;
  R    Y      sv_referencedFFCheckSums &amp;quot;&amp;quot;&lt;br /&gt;
  R    Y      sv_referencedFFNames &amp;quot;&amp;quot;&lt;br /&gt;
  R    Y      sv_referencedIwdNames &amp;quot;&amp;quot;&lt;br /&gt;
  R    Y      sv_referencedIwds &amp;quot;&amp;quot;&lt;br /&gt;
              sv_restoreDvars &amp;quot;1&amp;quot;&lt;br /&gt;
  R           sv_running &amp;quot;0&amp;quot;&lt;br /&gt;
S  I          sv_security &amp;quot;1&amp;quot;&lt;br /&gt;
              sv_showAverageBPS &amp;quot;0&amp;quot;&lt;br /&gt;
              sv_showPingSpam &amp;quot;0&amp;quot;&lt;br /&gt;
      C       sv_smp &amp;quot;1&amp;quot;&lt;br /&gt;
              sv_timeout &amp;quot;240&amp;quot;&lt;br /&gt;
    A         sv_vac &amp;quot;0&amp;quot;&lt;br /&gt;
S   A   D     sv_voice &amp;quot;0&amp;quot;&lt;br /&gt;
        D     sv_voiceQuality &amp;quot;3&amp;quot;&lt;br /&gt;
              sv_writeConfigStrings &amp;quot;0&amp;quot;&lt;br /&gt;
    A         sv_wwwBaseURL &amp;quot;&amp;quot;&lt;br /&gt;
    A         sv_wwwDlDisconnected &amp;quot;0&amp;quot;&lt;br /&gt;
    A         sv_wwwDownload &amp;quot;0&amp;quot;&lt;br /&gt;
              sv_zombietime &amp;quot;2&amp;quot;&lt;br /&gt;
   IA         sys_configSum &amp;quot;160007939&amp;quot;&lt;br /&gt;
   IA         sys_configureGHz &amp;quot;0.00916389&amp;quot;&lt;br /&gt;
  R           sys_cpuGHz &amp;quot;0.00233794&amp;quot;&lt;br /&gt;
  R           sys_cpuName &amp;quot;Intel(R) Core(TM)2 Duo CPU     T7700  @ 2.40GHz&amp;quot;&lt;br /&gt;
   IA         sys_gpu &amp;quot;ATI Radeon HD 2600 XT&amp;quot;&lt;br /&gt;
              sys_lockThreads &amp;quot;0&amp;quot;&lt;br /&gt;
   I          sys_smp_allowed &amp;quot;1&amp;quot;&lt;br /&gt;
  R           sys_SSE &amp;quot;1&amp;quot;&lt;br /&gt;
   IA         sys_sysMB &amp;quot;1024&amp;quot;&lt;br /&gt;
           E  systemlink &amp;quot;0&amp;quot;&lt;br /&gt;
              systemUiActive &amp;quot;0&amp;quot;&lt;br /&gt;
    A         team_indicator &amp;quot;0&amp;quot;&lt;br /&gt;
           E  teamMessageXuid0 &amp;quot;76561198033158680&amp;quot;&lt;br /&gt;
              teamsplitter_verbose &amp;quot;0&amp;quot;&lt;br /&gt;
              tickerHeaderWidth &amp;quot;43&amp;quot;&lt;br /&gt;
              tickerStandardWidth &amp;quot;300&amp;quot;&lt;br /&gt;
              tickerWidescreenWidth &amp;quot;405&amp;quot;&lt;br /&gt;
      C D     timescale &amp;quot;1&amp;quot;&lt;br /&gt;
            V tree_bend &amp;quot;1&amp;quot;&lt;br /&gt;
            V tree_frequency &amp;quot;2&amp;quot;&lt;br /&gt;
            V tree_random &amp;quot;0.1&amp;quot;&lt;br /&gt;
              turret_placement_debug &amp;quot;0&amp;quot;&lt;br /&gt;
              turret_placement_feet_offset &amp;quot;17 20 10&amp;quot;&lt;br /&gt;
              turret_placement_feet_trace_dist_z &amp;quot;20&amp;quot;&lt;br /&gt;
              turret_placement_trace_dist &amp;quot;42&amp;quot;&lt;br /&gt;
              turret_placement_trace_maxs &amp;quot;30&amp;quot;&lt;br /&gt;
              turret_placement_trace_min_normal &amp;quot;0.7&amp;quot;&lt;br /&gt;
              turret_placement_trace_mins &amp;quot;-30&amp;quot;&lt;br /&gt;
              turret_placement_trace_pitch &amp;quot;20&amp;quot;&lt;br /&gt;
              turret_placement_trace_radius_canon_safety &amp;quot;5&amp;quot;&lt;br /&gt;
           E  twar_captureAccelBonus &amp;quot;35&amp;quot;&lt;br /&gt;
           E  twar_captureAccelLimit &amp;quot;50&amp;quot;&lt;br /&gt;
           E  twar_captureTime &amp;quot;40&amp;quot;&lt;br /&gt;
           E  twar_finalFightTimeLimit &amp;quot;5&amp;quot;&lt;br /&gt;
           E  twar_momentumArtillery &amp;quot;10&amp;quot;&lt;br /&gt;
           E  twar_momentumBlitzkriegTime &amp;quot;30&amp;quot;&lt;br /&gt;
           E  twar_momentumDogs &amp;quot;10&amp;quot;&lt;br /&gt;
           E  twar_momentumEnabled &amp;quot;1&amp;quot;&lt;br /&gt;
           E  twar_momentumFlagCap &amp;quot;25&amp;quot;&lt;br /&gt;
           E  twar_momentumKamikaze &amp;quot;10&amp;quot;&lt;br /&gt;
           E  twar_momentumKillPlayer &amp;quot;5&amp;quot;&lt;br /&gt;
           E  twar_momentumMax &amp;quot;70&amp;quot;&lt;br /&gt;
           E  twar_momentumMaxMultiplier &amp;quot;3&amp;quot;&lt;br /&gt;
           E  twar_momentumMultiplierBonus &amp;quot;25&amp;quot;&lt;br /&gt;
           E  twar_momentumMultiplierBonusLimit &amp;quot;75&amp;quot;&lt;br /&gt;
           E  twar_momentumRadar &amp;quot;10&amp;quot;&lt;br /&gt;
           E  twar_neutralFlagLockTime &amp;quot;0&amp;quot;&lt;br /&gt;
      C       typeWriterCod7LetterFXTime &amp;quot;50&amp;quot;&lt;br /&gt;
           E  ui_3dwaypointtext &amp;quot;1&amp;quot;&lt;br /&gt;
      C       ui_allow_classchange &amp;quot;0&amp;quot;&lt;br /&gt;
           E  ui_allow_controlschange &amp;quot;1&amp;quot;&lt;br /&gt;
              ui_allow_teamchange &amp;quot;0&amp;quot;&lt;br /&gt;
   I          ui_allowConsole &amp;quot;1&amp;quot;&lt;br /&gt;
    A         ui_allowFov &amp;quot;0&amp;quot;&lt;br /&gt;
           E  ui_allowvote &amp;quot;1&amp;quot;&lt;br /&gt;
              ui_ammo_stock_width &amp;quot;27&amp;quot;&lt;br /&gt;
      C       ui_animSpeedScale &amp;quot;1&amp;quot;&lt;br /&gt;
           E  ui_att_slot_top &amp;quot;0&amp;quot;&lt;br /&gt;
           E  ui_attachment_highlighted &amp;quot;0&amp;quot;&lt;br /&gt;
           E  ui_bg_image &amp;quot;menu_mp_mountain_map_select_big&amp;quot;&lt;br /&gt;
    A         ui_bigFont &amp;quot;0.4&amp;quot;&lt;br /&gt;
              ui_blurAmount &amp;quot;4&amp;quot;&lt;br /&gt;
              ui_blurDarkenAmount &amp;quot;0.28&amp;quot;&lt;br /&gt;
              ui_borderLowLightScale &amp;quot;0.35&amp;quot;&lt;br /&gt;
              ui_browserDedicatedServerCount &amp;quot;11117 Servers&amp;quot;&lt;br /&gt;
    A         ui_browserFriendlyfire &amp;quot;-1&amp;quot;&lt;br /&gt;
    A         ui_browserGameMode &amp;quot;0&amp;quot;&lt;br /&gt;
    A         ui_browserHardcore &amp;quot;-1&amp;quot;&lt;br /&gt;
    A         ui_browserKillcam &amp;quot;-1&amp;quot;&lt;br /&gt;
    A         ui_browserMap &amp;quot;All&amp;quot;&lt;br /&gt;
    A         ui_browserMod &amp;quot;-1&amp;quot;&lt;br /&gt;
              ui_browserPlayerCount &amp;quot;71201 Players Online&amp;quot;&lt;br /&gt;
    A         ui_browserShowDedicated &amp;quot;0&amp;quot;&lt;br /&gt;
    A         ui_browserShowEmpty &amp;quot;1&amp;quot;&lt;br /&gt;
    A         ui_browserShowFull &amp;quot;0&amp;quot;&lt;br /&gt;
              ui_browserShowInfo &amp;quot;0&amp;quot;&lt;br /&gt;
              ui_browserShowMapTip &amp;quot;0&amp;quot;&lt;br /&gt;
    A         ui_browserShowPassword &amp;quot;-1&amp;quot;&lt;br /&gt;
    A         ui_browserShowPunkBuster &amp;quot;-1&amp;quot;&lt;br /&gt;
    A         ui_browserShowPure &amp;quot;0&amp;quot;&lt;br /&gt;
              ui_browserShowToolTip &amp;quot;0&amp;quot;&lt;br /&gt;
              ui_browserToolTip &amp;quot;&amp;quot;&lt;br /&gt;
    A         ui_browserVoiceChat &amp;quot;-1&amp;quot;&lt;br /&gt;
              ui_buildLocation &amp;quot;-60 460&amp;quot;&lt;br /&gt;
              ui_buildSize &amp;quot;0.2&amp;quot;&lt;br /&gt;
           E  ui_cac_main_hint_text &amp;quot;&amp;quot;&lt;br /&gt;
           E  ui_cac_weapon_hint_text &amp;quot;&amp;quot;&lt;br /&gt;
           E  ui_canHaveCustomReticle &amp;quot;0&amp;quot;&lt;br /&gt;
              ui_challengeGameMode &amp;quot;&amp;quot;&lt;br /&gt;
              ui_challengeSort &amp;quot;3&amp;quot;&lt;br /&gt;
           E  ui_choice_desc &amp;quot;&amp;quot;&lt;br /&gt;
           E  ui_choice_name &amp;quot;&amp;quot;&lt;br /&gt;
           E  ui_choice_noaction &amp;quot;1&amp;quot;&lt;br /&gt;
           E  ui_choice_protip &amp;quot;&amp;quot;&lt;br /&gt;
              ui_cinematicsTimestamp &amp;quot;0&amp;quot;&lt;br /&gt;
              ui_clancardOpen &amp;quot;0&amp;quot;&lt;br /&gt;
              ui_clanCountNotZero &amp;quot;0&amp;quot;&lt;br /&gt;
              ui_clanDescription &amp;quot;&amp;quot;&lt;br /&gt;
              ui_clanName &amp;quot;&amp;quot;&lt;br /&gt;
              ui_clanRecommendationCount &amp;quot;0&amp;quot;&lt;br /&gt;
              ui_clantag_new &amp;quot;&amp;quot;&lt;br /&gt;
           E  ui_class &amp;quot;class_smg&amp;quot;&lt;br /&gt;
              ui_classesCurrentItemEquippedIn &amp;quot;&amp;quot;&lt;br /&gt;
           E  ui_clearFeederWithoutReset &amp;quot;0&amp;quot;&lt;br /&gt;
              ui_closeAfterPurchase &amp;quot;0&amp;quot;&lt;br /&gt;
              ui_combatComparisonModeOn &amp;quot;0&amp;quot;&lt;br /&gt;
              ui_combatCurrView &amp;quot;SUMMARY_CAPS&amp;quot;&lt;br /&gt;
              ui_combatCurrViewNum &amp;quot;0&amp;quot;&lt;br /&gt;
              ui_combatHistogramCurrGametype &amp;quot;0&amp;quot;&lt;br /&gt;
              ui_combatOtherPlayerStatsAvailable &amp;quot;1&amp;quot;&lt;br /&gt;
              ui_combatRecordOpen &amp;quot;0&amp;quot;&lt;br /&gt;
              ui_connectScreenTextGlowColor &amp;quot;0 0 0 1&amp;quot;&lt;br /&gt;
    A         ui_currentMap &amp;quot;0&amp;quot;&lt;br /&gt;
    A         ui_currentNetMap &amp;quot;0&amp;quot;&lt;br /&gt;
              ui_currentRecentPlayer &amp;quot;0&amp;quot;&lt;br /&gt;
              ui_currentWeaponOptionGroup &amp;quot;0&amp;quot;&lt;br /&gt;
           E  ui_custom_class_need_team_balance &amp;quot;0&amp;quot;&lt;br /&gt;
           E  ui_custom_gametype_class_highlighted &amp;quot;0&amp;quot;&lt;br /&gt;
           E  ui_custom_haschanged &amp;quot;0&amp;quot;&lt;br /&gt;
           E  ui_custom_name &amp;quot;1&amp;quot;&lt;br /&gt;
              ui_custom_newname &amp;quot;&amp;quot;&lt;br /&gt;
           E  ui_custom_perk_has_changed &amp;quot;0&amp;quot;&lt;br /&gt;
           E  ui_custom_save_to_file_share &amp;quot;0&amp;quot;&lt;br /&gt;
           E  ui_customclass_selected &amp;quot;7&amp;quot;&lt;br /&gt;
              ui_customClassName &amp;quot;&amp;quot;&lt;br /&gt;
              ui_customModeDesc &amp;quot;CUSTOM GAME MODE&amp;quot;&lt;br /&gt;
              ui_customModeEditDesc &amp;quot;CUSTOM GAME MODE&amp;quot;&lt;br /&gt;
              ui_customModeEditName &amp;quot;SEARCH &amp;amp; DESTROY&amp;quot;&lt;br /&gt;
              ui_customModeIndex &amp;quot;0&amp;quot;&lt;br /&gt;
              ui_customModeName &amp;quot;&amp;quot;&lt;br /&gt;
           E  ui_deathicontext &amp;quot;1&amp;quot;&lt;br /&gt;
    A         ui_dedicated &amp;quot;0&amp;quot;&lt;br /&gt;
              ui_demoname &amp;quot;&amp;quot;&lt;br /&gt;
    A         ui_drawCrosshair &amp;quot;1&amp;quot;&lt;br /&gt;
              ui_dropdownButtonOffset &amp;quot;1&amp;quot;&lt;br /&gt;
              ui_dropdownListMax &amp;quot;0&amp;quot;&lt;br /&gt;
              ui_dropdownMax &amp;quot;0&amp;quot;&lt;br /&gt;
              ui_dropdownOffset &amp;quot;2&amp;quot;&lt;br /&gt;
              ui_ethernetLinkActive &amp;quot;1&amp;quot;&lt;br /&gt;
           E  ui_faction &amp;quot;rus_spet&amp;quot;&lt;br /&gt;
           E  ui_flownOut &amp;quot;0&amp;quot;&lt;br /&gt;
           E  ui_flyoutHasFocus &amp;quot;0&amp;quot;&lt;br /&gt;
              ui_friendCountNotZero &amp;quot;1&amp;quot;&lt;br /&gt;
           E  ui_friendlyfire &amp;quot;0&amp;quot;&lt;br /&gt;
              ui_friendNameNew &amp;quot;&amp;quot;&lt;br /&gt;
  R           ui_friendPendingSelectedInd &amp;quot;0&amp;quot;&lt;br /&gt;
              ui_friendsCombatRecordOpen &amp;quot;0&amp;quot;&lt;br /&gt;
  R           ui_friendSelectedInd &amp;quot;0&amp;quot;&lt;br /&gt;
              ui_friendsListOpen &amp;quot;0&amp;quot;&lt;br /&gt;
              ui_gametype &amp;quot;sd&amp;quot;&lt;br /&gt;
              ui_groupsCountNotZero &amp;quot;0&amp;quot;&lt;br /&gt;
              ui_gv_reloadSpeedModifier &amp;quot;0&amp;quot;&lt;br /&gt;
              ui_gv_rulecount &amp;quot;0&amp;quot;&lt;br /&gt;
              ui_heatMapColor &amp;quot;1 0 0 1&amp;quot;&lt;br /&gt;
              ui_heatMapColorForPlayer &amp;quot;1 1 0 1&amp;quot;&lt;br /&gt;
           E  ui_hide_desc &amp;quot;0&amp;quot;&lt;br /&gt;
           E  ui_hint_desc &amp;quot;@CUSTOM_PERK_SLOT_HINT&amp;quot;&lt;br /&gt;
           E  ui_hint_text &amp;quot;@NULL_EMPTY&amp;quot;&lt;br /&gt;
           E  ui_hostname &amp;quot;ItsMods.com&amp;quot;&lt;br /&gt;
      C       ui_hud_hardcore &amp;quot;0&amp;quot;&lt;br /&gt;
           E  ui_hud_obituaries &amp;quot;1&amp;quot;&lt;br /&gt;
           E  ui_hud_showobjicons &amp;quot;1&amp;quot;&lt;br /&gt;
      C       ui_hud_visible &amp;quot;1&amp;quot;&lt;br /&gt;
              ui_ignoreMousePos &amp;quot;0&amp;quot;&lt;br /&gt;
              ui_incomingProposalCount &amp;quot;0&amp;quot;&lt;br /&gt;
              ui_incomingProposalCountNotZero &amp;quot;0&amp;quot;&lt;br /&gt;
           E  ui_inside_popup &amp;quot;0&amp;quot;&lt;br /&gt;
           E  ui_inviteonly &amp;quot;0&amp;quot;&lt;br /&gt;
              ui_inviteScreen &amp;quot;0&amp;quot;&lt;br /&gt;
  R           ui_inviteSelectedInd &amp;quot;0&amp;quot;&lt;br /&gt;
              ui_isClanMember &amp;quot;0&amp;quot;&lt;br /&gt;
      C       ui_items_no_cost &amp;quot;0&amp;quot;&lt;br /&gt;
    A         ui_joinGametype &amp;quot;0&amp;quot;&lt;br /&gt;
           E  ui_joiningwagerfrominvite &amp;quot;0&amp;quot;&lt;br /&gt;
           E  ui_keep_friends_bg_up &amp;quot;1&amp;quot;&lt;br /&gt;
           E  ui_lastServerRefresh_1 &amp;quot;Nov 13, 2010   15:13&amp;quot;&lt;br /&gt;
           E  ui_lastServerRefresh_3 &amp;quot;Nov 13, 2010   15:13&amp;quot;&lt;br /&gt;
              ui_leaderboardFeederCountNotZero &amp;quot;0&amp;quot;&lt;br /&gt;
              ui_leaderboardOpen &amp;quot;0&amp;quot;&lt;br /&gt;
              ui_listboxIndex &amp;quot;0&amp;quot;&lt;br /&gt;
           E  ui_lobby_desc &amp;quot;Create a match to play with your friends. Save and share your own custom game rules.&amp;quot;&lt;br /&gt;
              ui_lobbyLeaderBoard &amp;quot;0&amp;quot;&lt;br /&gt;
           E  ui_lobbypopup &amp;quot;&amp;quot;&lt;br /&gt;
              ui_map_killstreak &amp;quot;&amp;quot;&lt;br /&gt;
    A         ui_mapCount &amp;quot;14&amp;quot;&lt;br /&gt;
              ui_mapname &amp;quot;mp_mountain&amp;quot;&lt;br /&gt;
           E  ui_menu_selection_title &amp;quot;Secondary&amp;quot;&lt;br /&gt;
      C       ui_menuLvlNotify &amp;quot;0&amp;quot;&lt;br /&gt;
           E  ui_motd &amp;quot;Message of the Day&amp;quot;&lt;br /&gt;
           E  ui_mousePitch &amp;quot;0&amp;quot;&lt;br /&gt;
           E  ui_mpTheaterEnabled &amp;quot;1&amp;quot;&lt;br /&gt;
           E  ui_mpWagerMatchEnabled &amp;quot;1&amp;quot;&lt;br /&gt;
           E  ui_multi_dt &amp;quot;1000&amp;quot;&lt;br /&gt;
           E  ui_multi_s &amp;quot;0&amp;quot;&lt;br /&gt;
  R           ui_multiplayer &amp;quot;1&amp;quot;&lt;br /&gt;
    A         ui_netGametype &amp;quot;0&amp;quot;&lt;br /&gt;
              ui_netGametypeName &amp;quot;dm&amp;quot;&lt;br /&gt;
              ui_netSource &amp;quot;3&amp;quot;&lt;br /&gt;
           E  ui_next_inside_popup &amp;quot;select_weapon&amp;quot;&lt;br /&gt;
           E  ui_numBarPartitions &amp;quot;10&amp;quot;&lt;br /&gt;
              ui_numPersonalBests &amp;quot;3&amp;quot;&lt;br /&gt;
  R           ui_onCloseArgs &amp;quot;&amp;quot;&lt;br /&gt;
              ui_onlineClanCount &amp;quot;0&amp;quot;&lt;br /&gt;
           E  ui_options_open &amp;quot;0&amp;quot;&lt;br /&gt;
              ui_party_download_bar_color &amp;quot;0.7 0.7 0.7 0.2&amp;quot;&lt;br /&gt;
              ui_party_download_bar_height &amp;quot;14&amp;quot;&lt;br /&gt;
              ui_playercardOpen &amp;quot;0&amp;quot;&lt;br /&gt;
              ui_playerListOpen &amp;quot;0&amp;quot;&lt;br /&gt;
      C       ui_pregame &amp;quot;0&amp;quot;&lt;br /&gt;
           E  ui_preview &amp;quot;sd&amp;quot;&lt;br /&gt;
              ui_prevTextEntryBox &amp;quot;-1&amp;quot;&lt;br /&gt;
           E  ui_primary_highlighted &amp;quot;0&amp;quot;&lt;br /&gt;
           E  ui_primary_selected &amp;quot;Secondary Weapon&amp;quot;&lt;br /&gt;
      C       ui_radar_client &amp;quot;0&amp;quot;&lt;br /&gt;
      C       ui_ranked &amp;quot;0&amp;quot;&lt;br /&gt;
  R           ui_readingSaveDevice &amp;quot;0&amp;quot;&lt;br /&gt;
              ui_recentPlayerCountNotZero &amp;quot;0&amp;quot;&lt;br /&gt;
              ui_recommendedCountNotZero &amp;quot;0&amp;quot;&lt;br /&gt;
              ui_right_ammo_width &amp;quot;26&amp;quot;&lt;br /&gt;
           E  ui_score_bar &amp;quot;0&amp;quot;&lt;br /&gt;
           E  ui_scorelimit &amp;quot;3&amp;quot;&lt;br /&gt;
  R A         ui_serverBrowserMenu &amp;quot;server_browser_favorites&amp;quot;&lt;br /&gt;
    A         ui_serverStatusTimeOut &amp;quot;7000&amp;quot;&lt;br /&gt;
           E  ui_show_arrow &amp;quot;0&amp;quot;&lt;br /&gt;
           E  ui_show_preview &amp;quot;0&amp;quot;&lt;br /&gt;
           E  ui_show_reset &amp;quot;1&amp;quot;&lt;br /&gt;
              ui_showEndOfGame &amp;quot;0&amp;quot;&lt;br /&gt;
              ui_showList &amp;quot;0&amp;quot;&lt;br /&gt;
           E  ui_showmap &amp;quot;1&amp;quot;&lt;br /&gt;
              ui_showMenuOnly &amp;quot;&amp;quot;&lt;br /&gt;
           E  ui_showShadowOptions &amp;quot;1&amp;quot;&lt;br /&gt;
  R           ui_signedInToProfile &amp;quot;0&amp;quot;&lt;br /&gt;
           E  ui_slot_count &amp;quot;3&amp;quot;&lt;br /&gt;
    A         ui_smallFont &amp;quot;0.25&amp;quot;&lt;br /&gt;
           E  ui_stat_rankxp &amp;quot;61434&amp;quot;&lt;br /&gt;
              ui_storeOfferCountNotZero &amp;quot;0&amp;quot;&lt;br /&gt;
           E  ui_text_endreason &amp;quot;MP_TIME_LIMIT_REACHED&amp;quot;&lt;br /&gt;
           E  ui_theater_shortcut_pc &amp;quot;0&amp;quot;&lt;br /&gt;
           E  ui_timelimit &amp;quot;5&amp;quot;&lt;br /&gt;
              ui_totalClanMemberCount &amp;quot;0&amp;quot;&lt;br /&gt;
              ui_useCustomClassInfo &amp;quot;0&amp;quot;&lt;br /&gt;
           E  ui_version_show &amp;quot;0&amp;quot;&lt;br /&gt;
           E  ui_xpText &amp;quot;1&amp;quot;&lt;br /&gt;
              uiscript_debug &amp;quot;0&amp;quot;&lt;br /&gt;
              uiViewer_allowPitch &amp;quot;0&amp;quot;&lt;br /&gt;
              uiViewer_attachment &amp;quot;0&amp;quot;&lt;br /&gt;
              uiViewer_customname &amp;quot;customclass1&amp;quot;&lt;br /&gt;
              uiViewer_equipWeapon &amp;quot;primary&amp;quot;&lt;br /&gt;
              uiViewer_fov &amp;quot;45&amp;quot;&lt;br /&gt;
              uiViewer_heroHighlight &amp;quot;1&amp;quot;&lt;br /&gt;
              uiviewer_highlightColor1 &amp;quot;0 0 1 1&amp;quot;&lt;br /&gt;
              uiviewer_highlightColor2 &amp;quot;1 1 1 1&amp;quot;&lt;br /&gt;
              uiViewer_ingame &amp;quot;0&amp;quot;&lt;br /&gt;
              uiViewer_lightMultiplier &amp;quot;1&amp;quot;&lt;br /&gt;
              uiViewer_loaded &amp;quot;1&amp;quot;&lt;br /&gt;
              uiViewer_mode &amp;quot;player&amp;quot;&lt;br /&gt;
              uiViewer_pitchRange &amp;quot;-15 30&amp;quot;&lt;br /&gt;
              uiViewer_playerCamera &amp;quot;player&amp;quot;&lt;br /&gt;
              uiViewer_sceneOrigin &amp;quot;0 0 0&amp;quot;&lt;br /&gt;
              uiViewer_show &amp;quot;0&amp;quot;&lt;br /&gt;
              uiViewer_streaming &amp;quot;0&amp;quot;&lt;br /&gt;
              uiViewer_weapon &amp;quot;0&amp;quot;&lt;br /&gt;
   I          useFastFile &amp;quot;1&amp;quot;&lt;br /&gt;
      C       vehanim_debug &amp;quot;0&amp;quot;&lt;br /&gt;
      C       vehanim_enable &amp;quot;1&amp;quot;&lt;br /&gt;
              vehControlMode &amp;quot;1&amp;quot;&lt;br /&gt;
              vehicle_perk_boost_duration_seconds &amp;quot;0.74&amp;quot;&lt;br /&gt;
      C       vehicle_piece_damagesfx_threshold &amp;quot;10&amp;quot;&lt;br /&gt;
      C D     vehicle_push_during_mantle &amp;quot;1&amp;quot;&lt;br /&gt;
            V vehicle_riding &amp;quot;1&amp;quot;&lt;br /&gt;
            V vehicle_selfCollision &amp;quot;0&amp;quot;&lt;br /&gt;
            V vehicle_sounds_cutoff &amp;quot;3000&amp;quot;&lt;br /&gt;
      C       vehLocationalVehicleSeatEntry &amp;quot;1&amp;quot;&lt;br /&gt;
      C       vehLockTurretToPlayerView &amp;quot;0&amp;quot;&lt;br /&gt;
              vehRecenterDelay &amp;quot;3000&amp;quot;&lt;br /&gt;
  R           version &amp;quot;Call of Duty Multiplayer - Ship COD_T5_S MP build 7.0.31 CL(795652) CODPCAB-V64 CEG Wed Nov 10 21:52:43 2010 win-x86&amp;quot;&lt;br /&gt;
    A         vid_xpos &amp;quot;209&amp;quot;&lt;br /&gt;
    A         vid_ypos &amp;quot;108&amp;quot;&lt;br /&gt;
    A      E  voice_deadChat &amp;quot;0&amp;quot;&lt;br /&gt;
    A      E  voice_global &amp;quot;0&amp;quot;&lt;br /&gt;
    A      E  voice_localEcho &amp;quot;0&amp;quot;&lt;br /&gt;
  R           wager_firstplaylist &amp;quot;26&amp;quot;&lt;br /&gt;
  R           wager_lastplaylist &amp;quot;29&amp;quot;&lt;br /&gt;
  R           wager_maxping &amp;quot;999&amp;quot;&lt;br /&gt;
              wagerCategory &amp;quot;0&amp;quot;&lt;br /&gt;
              wagerCategoryPlaylist &amp;quot;0&amp;quot;&lt;br /&gt;
              waitForStreamer &amp;quot;1&amp;quot;&lt;br /&gt;
              waitOnStatsTimeout &amp;quot;15&amp;quot;&lt;br /&gt;
      C       waterbrush_entity &amp;quot;-1&amp;quot;&lt;br /&gt;
              waypointDebugDraw &amp;quot;0&amp;quot;&lt;br /&gt;
      C       waypointDistFade &amp;quot;300&amp;quot;&lt;br /&gt;
              waypointDistScaleRangeMax &amp;quot;3000&amp;quot;&lt;br /&gt;
              waypointDistScaleRangeMin &amp;quot;1000&amp;quot;&lt;br /&gt;
              waypointDistScaleSmallest &amp;quot;0.8&amp;quot;&lt;br /&gt;
              waypointIconHeight &amp;quot;36&amp;quot;&lt;br /&gt;
              waypointIconWidth &amp;quot;36&amp;quot;&lt;br /&gt;
              waypointOffscreenCornerRadius &amp;quot;105&amp;quot;&lt;br /&gt;
              waypointOffscreenDistanceThresholdAlpha &amp;quot;30&amp;quot;&lt;br /&gt;
              waypointOffscreenPadBottom &amp;quot;30&amp;quot;&lt;br /&gt;
              waypointOffscreenPadLeft &amp;quot;103&amp;quot;&lt;br /&gt;
              waypointOffscreenPadRight &amp;quot;0&amp;quot;&lt;br /&gt;
              waypointOffscreenPadTop &amp;quot;0&amp;quot;&lt;br /&gt;
              waypointOffscreenPointerDistance &amp;quot;20&amp;quot;&lt;br /&gt;
              waypointOffscreenPointerHeight &amp;quot;12&amp;quot;&lt;br /&gt;
              waypointOffscreenPointerWidth &amp;quot;25&amp;quot;&lt;br /&gt;
              waypointOffscreenRoundedCorners &amp;quot;1&amp;quot;&lt;br /&gt;
              waypointOffscreenScaleLength &amp;quot;500&amp;quot;&lt;br /&gt;
              waypointOffscreenScaleSmallest &amp;quot;1&amp;quot;&lt;br /&gt;
      C       waypointPlayerOffsetCrouch &amp;quot;56&amp;quot;&lt;br /&gt;
      C       waypointPlayerOffsetProne &amp;quot;30&amp;quot;&lt;br /&gt;
      C       waypointPlayerOffsetRevive &amp;quot;64&amp;quot;&lt;br /&gt;
      C       waypointPlayerOffsetStand &amp;quot;74&amp;quot;&lt;br /&gt;
              waypointSplitscreenScale &amp;quot;1.8&amp;quot;&lt;br /&gt;
      C       waypointTimeFade &amp;quot;500&amp;quot;&lt;br /&gt;
              waypointTweakY &amp;quot;-17&amp;quot;&lt;br /&gt;
              weaponCamoLodDist &amp;quot;1250&amp;quot;&lt;br /&gt;
              weaponClanTagLodDist &amp;quot;300&amp;quot;&lt;br /&gt;
              weaponEmblemLodDist &amp;quot;300&amp;quot;&lt;br /&gt;
  R           wideScreen &amp;quot;1&amp;quot;&lt;br /&gt;
      C     V wind_debug_display &amp;quot;0&amp;quot;&lt;br /&gt;
            V wind_global_hi_altitude &amp;quot;4000&amp;quot;&lt;br /&gt;
            V wind_global_low_altitude &amp;quot;-175&amp;quot;&lt;br /&gt;
            V wind_global_low_strength_percent &amp;quot;0.5&amp;quot;&lt;br /&gt;
            V wind_global_vector &amp;quot;-95 -125 -95&amp;quot;&lt;br /&gt;
            V wind_grass_gust_distance &amp;quot;2000&amp;quot;&lt;br /&gt;
            V wind_grass_gust_radius &amp;quot;400&amp;quot;&lt;br /&gt;
            V wind_grass_gust_speed &amp;quot;1&amp;quot;&lt;br /&gt;
            V wind_grass_gust_strength &amp;quot;0.5&amp;quot;&lt;br /&gt;
            V wind_grass_gustinterval &amp;quot;250&amp;quot;&lt;br /&gt;
            V wind_grass_scale &amp;quot;10000&amp;quot;&lt;br /&gt;
            V wind_grass_tension &amp;quot;0.001&amp;quot;&lt;br /&gt;
            V wind_leaf_scale &amp;quot;176&amp;quot;&lt;br /&gt;
            V wind_local_amplitude &amp;quot;1 1 1 0&amp;quot;&lt;br /&gt;
            V wind_local_frequency &amp;quot;6 6 6&amp;quot;&lt;br /&gt;
            V wind_local_gust_radius &amp;quot;1000&amp;quot;&lt;br /&gt;
            V wind_local_gust_strength &amp;quot;0.8&amp;quot;&lt;br /&gt;
            V wind_local_vector &amp;quot;0 1 0 0&amp;quot;&lt;br /&gt;
    A         winvoice_mic_mute &amp;quot;1&amp;quot;&lt;br /&gt;
    A         winvoice_mic_reclevel &amp;quot;65535&amp;quot;&lt;br /&gt;
    A         winvoice_mic_scaler &amp;quot;1&amp;quot;&lt;br /&gt;
    A         winvoice_save_voice &amp;quot;0&amp;quot;&lt;br /&gt;
S             xblive_basictraining &amp;quot;0&amp;quot;&lt;br /&gt;
    A         xblive_basictraining_popup &amp;quot;1&amp;quot;&lt;br /&gt;
              xblive_clanListChanged &amp;quot;0&amp;quot;&lt;br /&gt;
              xblive_clanmatch &amp;quot;0&amp;quot;&lt;br /&gt;
              xblive_hostingprivateparty &amp;quot;0&amp;quot;&lt;br /&gt;
              xblive_loggedin &amp;quot;1&amp;quot;&lt;br /&gt;
              xblive_mappacks &amp;quot;0&amp;quot;&lt;br /&gt;
              xblive_matchEndingSoon &amp;quot;0&amp;quot;&lt;br /&gt;
S             xblive_privatematch &amp;quot;1&amp;quot;&lt;br /&gt;
              xblive_privatepartyclient &amp;quot;0&amp;quot;&lt;br /&gt;
S             xblive_rankedmatch &amp;quot;0&amp;quot;&lt;br /&gt;
              xblive_showmarketplace &amp;quot;0&amp;quot;&lt;br /&gt;
              xblive_theater &amp;quot;0&amp;quot;&lt;br /&gt;
S             xblive_wagermatch &amp;quot;0&amp;quot;&lt;br /&gt;
              xenon_maxVoicePacketsPerSec &amp;quot;100&amp;quot;&lt;br /&gt;
              xenon_maxVoicePacketsPerSecForServer &amp;quot;20&amp;quot;&lt;br /&gt;
              xenon_voiceDebug &amp;quot;0&amp;quot;&lt;br /&gt;
              xenon_voiceDegrade &amp;quot;0&amp;quot;&lt;br /&gt;
    A      E  zombiefive_discovered &amp;quot;0&amp;quot;&lt;br /&gt;
           E  zombiefive_norandomchar &amp;quot;0&amp;quot;&lt;br /&gt;
  R           zombiemode &amp;quot;0&amp;quot;&lt;br /&gt;
  R           zombieStopSplitScreen &amp;quot;0&amp;quot;&lt;br /&gt;
  R           zombietron &amp;quot;0&amp;quot;&lt;br /&gt;
    A      E  zombietron_discovered &amp;quot;0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Waffles</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_7:_Technical_References&amp;diff=8367</id>
		<title>Call of Duty 7: Technical References</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_7:_Technical_References&amp;diff=8367"/>
		<updated>2010-11-15T16:44:07Z</updated>

		<summary type="html">&lt;p&gt;Waffles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;p style=&amp;quot;color:red;text-align:center;&amp;quot;&amp;gt; ** The Articles below are always subject to change, please check often **&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Multiplayer Resources ===&lt;br /&gt;
[[Image:Information.png|right]]&lt;br /&gt;
*[[Call of Duty 7: MP Weapons|Multiplayer Weapons *WIP*]]&lt;br /&gt;
*[[Call of Duty 7: Multiplayer Perks|Multiplayer Perks]]&lt;br /&gt;
*[[Call of Duty 7: MP - Minimaps|Multiplayer Minimaps]]&lt;br /&gt;
*[[Call of Duty 7: Stock Loadscreens|Multiplayer Stock loadscreens]]&lt;br /&gt;
*[[Call of Duty 7: MP Prestige|Multiplayer Prestige Icons]]&lt;br /&gt;
*[[Call of Duty 7: Multiplayer Weapons Chart|Multiplayer Weapons Chart]]&lt;br /&gt;
*[[Call of Duty 7: Stock Weapon Files|MP/SP Weapon files]]&lt;br /&gt;
&lt;br /&gt;
=== Radiant Resources ===&lt;br /&gt;
[[Image:Design.png|right]]&lt;br /&gt;
* [[Call of Duty 7: Stock Vision Files|Stock Vision Files]]&lt;br /&gt;
* [[Call of Duty 7: Worldspawn Settings|Worldspawn Settings]]&lt;br /&gt;
&lt;br /&gt;
=== Scripting Resources ===&lt;br /&gt;
[[Image:Articles.png|right]]&lt;br /&gt;
* [[Call of Duty 7: Dvars List|Dvars List]]&lt;br /&gt;
* [[Call of Duty 7: Functions|Functions SP/MP]]&lt;br /&gt;
&lt;br /&gt;
=== Other Resources ===&lt;br /&gt;
[[Image:Tutorials.png|right]]&lt;br /&gt;
* [[Call of Duty 7: Rawfiles Rips|Raw/GSCs Rips]]&lt;br /&gt;
&lt;br /&gt;
=== Misc. Technical Resources ===&lt;br /&gt;
[[Image:Information.png|right]]&lt;br /&gt;
*[[Call of Duty 7: Wave Sound|Wave Sound]]&lt;br /&gt;
*[[Call of Duty 7: Unfinished Maps|Unfinished Maps]]&lt;/div&gt;</summary>
		<author><name>Waffles</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_7:_Technical_References&amp;diff=8366</id>
		<title>Call of Duty 7: Technical References</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_7:_Technical_References&amp;diff=8366"/>
		<updated>2010-11-15T16:43:57Z</updated>

		<summary type="html">&lt;p&gt;Waffles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;p style=&amp;quot;color:red;text-align:center;&amp;quot;&amp;gt; ** The Articles below are always subject to change, please check often **&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Multiplayer Resources ===&lt;br /&gt;
[[Image:Information.png|right]]&lt;br /&gt;
*[[Call of Duty 7: MP Weapons|Multiplayer Weapons *WIP*]]&lt;br /&gt;
*[[Call of Duty 7: Multiplayer Perks|Multiplayer Perks]]&lt;br /&gt;
*[[Call of Duty 7: MP - Minimaps|Multiplayer Minimaps *NEW*]]&lt;br /&gt;
*[[Call of Duty 7: Stock Loadscreens|Multiplayer Stock loadscreens]]&lt;br /&gt;
*[[Call of Duty 7: MP Prestige|Multiplayer Prestige Icons]]&lt;br /&gt;
*[[Call of Duty 7: Multiplayer Weapons Chart|Multiplayer Weapons Chart]]&lt;br /&gt;
*[[Call of Duty 7: Stock Weapon Files|MP/SP Weapon files]]&lt;br /&gt;
&lt;br /&gt;
=== Radiant Resources ===&lt;br /&gt;
[[Image:Design.png|right]]&lt;br /&gt;
* [[Call of Duty 7: Stock Vision Files|Stock Vision Files]]&lt;br /&gt;
* [[Call of Duty 7: Worldspawn Settings|Worldspawn Settings]]&lt;br /&gt;
&lt;br /&gt;
=== Scripting Resources ===&lt;br /&gt;
[[Image:Articles.png|right]]&lt;br /&gt;
* [[Call of Duty 7: Dvars List|Dvars List]]&lt;br /&gt;
* [[Call of Duty 7: Functions|Functions SP/MP]]&lt;br /&gt;
&lt;br /&gt;
=== Other Resources ===&lt;br /&gt;
[[Image:Tutorials.png|right]]&lt;br /&gt;
* [[Call of Duty 7: Rawfiles Rips|Raw/GSCs Rips]]&lt;br /&gt;
&lt;br /&gt;
=== Misc. Technical Resources ===&lt;br /&gt;
[[Image:Information.png|right]]&lt;br /&gt;
*[[Call of Duty 7: Wave Sound|Wave Sound]]&lt;br /&gt;
*[[Call of Duty 7: Unfinished Maps|Unfinished Maps]]&lt;/div&gt;</summary>
		<author><name>Waffles</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_7:_MP_Prestige&amp;diff=8365</id>
		<title>Call of Duty 7: MP Prestige</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_7:_MP_Prestige&amp;diff=8365"/>
		<updated>2010-11-15T16:43:35Z</updated>

		<summary type="html">&lt;p&gt;Waffles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:nutshell.png]] Article containing information on Black Ops Prestige.&lt;br /&gt;
&lt;br /&gt;
= Information =&lt;br /&gt;
&lt;br /&gt;
The order of Prestige is shown below.&lt;br /&gt;
&lt;br /&gt;
[[file:Prestigechart.png]]&lt;br /&gt;
&lt;br /&gt;
= Icons =&lt;br /&gt;
&lt;br /&gt;
[[File:rank_prestige_1_128.png]] [[File:rank_prestige_2_128.png]] [[File:rank_prestige_3_128.png]] [[File:rank_prestige_4_128.png]] [[File:rank_prestige_5_128.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:rank_prestige_6_128.png]] [[File:rank_prestige_7_128.png]] [[File:rank_prestige_8_128.png]] [[File:rank_prestige_9_128.png]] [[File:rank_prestige_10_128.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:rank_prestige_11_128.png]] [[File:rank_prestige_12_128.png]] [[File:rank_prestige_13_128.png]] [[File:rank_prestige_14_128.png]] [[File:rank_prestige_15_128.png]]&lt;br /&gt;
&lt;br /&gt;
= DDS Download =&lt;br /&gt;
&lt;br /&gt;
* Get the 128x128 DDS file (DTX5 + alpha) [http://wiki.modsrepository.com/codbo_files/bo_prestige_png.zip HERE]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Zeroy|Zeroy.]] 10:41, 11 November 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Waffles</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_7:_MP_Prestige&amp;diff=8364</id>
		<title>Call of Duty 7: MP Prestige</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_7:_MP_Prestige&amp;diff=8364"/>
		<updated>2010-11-15T16:43:03Z</updated>

		<summary type="html">&lt;p&gt;Waffles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:nutshell.png]] Article containing BlackOps Prestige Icons&lt;br /&gt;
&lt;br /&gt;
= Information =&lt;br /&gt;
&lt;br /&gt;
The order of Prestige is shown below.&lt;br /&gt;
&lt;br /&gt;
[[file:Prestigechart.png]]&lt;br /&gt;
&lt;br /&gt;
= Icons =&lt;br /&gt;
&lt;br /&gt;
[[File:rank_prestige_1_128.png]] [[File:rank_prestige_2_128.png]] [[File:rank_prestige_3_128.png]] [[File:rank_prestige_4_128.png]] [[File:rank_prestige_5_128.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:rank_prestige_6_128.png]] [[File:rank_prestige_7_128.png]] [[File:rank_prestige_8_128.png]] [[File:rank_prestige_9_128.png]] [[File:rank_prestige_10_128.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:rank_prestige_11_128.png]] [[File:rank_prestige_12_128.png]] [[File:rank_prestige_13_128.png]] [[File:rank_prestige_14_128.png]] [[File:rank_prestige_15_128.png]]&lt;br /&gt;
&lt;br /&gt;
= DDS Download =&lt;br /&gt;
&lt;br /&gt;
* Get the 128x128 DDS file (DTX5 + alpha) [http://wiki.modsrepository.com/codbo_files/bo_prestige_png.zip HERE]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Zeroy|Zeroy.]] 10:41, 11 November 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Waffles</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=File:Prestigechart.png&amp;diff=8363</id>
		<title>File:Prestigechart.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=File:Prestigechart.png&amp;diff=8363"/>
		<updated>2010-11-15T16:42:13Z</updated>

		<summary type="html">&lt;p&gt;Waffles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Waffles</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_7:_Stock_Weapon_Files&amp;diff=8362</id>
		<title>Call of Duty 7: Stock Weapon Files</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_7:_Stock_Weapon_Files&amp;diff=8362"/>
		<updated>2010-11-15T16:11:45Z</updated>

		<summary type="html">&lt;p&gt;Waffles: /* Single Player */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
All the MP and SP Weapon&#039;s file, open with Notepad until we get the Asset Manager/GDT Files :)&lt;br /&gt;
&amp;lt;Br&amp;gt;&amp;lt;Br&amp;gt;&lt;br /&gt;
[[Image:Data.png]] [http://wiki.modsrepository.com/codbo_files/blackops_stock_weapons_files.zip HERE]&lt;br /&gt;
&lt;br /&gt;
== Zombies ==&lt;br /&gt;
&lt;br /&gt;
=== Zombie Theater ===&lt;br /&gt;
&lt;br /&gt;
Weapons loaded into Zombie Theater.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
m16_zm&lt;br /&gt;
m16_gl_upgraded_zm&lt;br /&gt;
gl_m16_upgraded_zm&lt;br /&gt;
g11_lps_zm&lt;br /&gt;
g11_lps_upgraded_zm&lt;br /&gt;
famas_zm&lt;br /&gt;
famas_upgraded_zm&lt;br /&gt;
ak74u_zm&lt;br /&gt;
ak74u_upgraded_zm&lt;br /&gt;
mp5k_zm&lt;br /&gt;
mp5k_upgraded_zm&lt;br /&gt;
mp40_zm&lt;br /&gt;
mp40_upgraded_zm&lt;br /&gt;
mpl_zm&lt;br /&gt;
mpl_upgraded_zm&lt;br /&gt;
pm63_zm&lt;br /&gt;
pm63_upgraded_zm&lt;br /&gt;
pm63lh_upgraded_zm&lt;br /&gt;
spectre_zm&lt;br /&gt;
spectre_upgraded_zm&lt;br /&gt;
cz75dw_zm&lt;br /&gt;
cz75lh_zm&lt;br /&gt;
cz75dw_upgraded_zm&lt;br /&gt;
cz75lh_upgraded_zm&lt;br /&gt;
ithaca_zm&lt;br /&gt;
ithaca_upgraded_zm&lt;br /&gt;
rottweil72_zm&lt;br /&gt;
rottweil72_upgraded_zm&lt;br /&gt;
spas_zm&lt;br /&gt;
spas_upgraded_zm&lt;br /&gt;
hs10_zm&lt;br /&gt;
hs10_upgraded_zm&lt;br /&gt;
hs10lh_upgraded_zm&lt;br /&gt;
aug_acog_zm&lt;br /&gt;
aug_acog_mk_upgraded_zm&lt;br /&gt;
mk_aug_upgraded_zm&lt;br /&gt;
galil_zm&lt;br /&gt;
galil_upgraded_zm&lt;br /&gt;
commando_zm&lt;br /&gt;
commando_upgraded_zm&lt;br /&gt;
fnfal_zm&lt;br /&gt;
fnfal_upgraded_zm&lt;br /&gt;
dragunov_zm&lt;br /&gt;
dragunov_upgraded_zm&lt;br /&gt;
l96a1_zm&lt;br /&gt;
l96a1_upgraded_zm&lt;br /&gt;
rpk_zm&lt;br /&gt;
rpk_upgraded_zm&lt;br /&gt;
hk21_zm&lt;br /&gt;
hk21_upgraded_zm&lt;br /&gt;
m72_law_zm&lt;br /&gt;
m72_law_upgraded_zm&lt;br /&gt;
china_lake_zm&lt;br /&gt;
china_lake_upgraded_zm&lt;br /&gt;
zombie_cymbal_monkey&lt;br /&gt;
ray_gun_zm&lt;br /&gt;
ray_gun_upgraded_zm&lt;br /&gt;
thundergun_zm&lt;br /&gt;
thundergun_upgraded_zm&lt;br /&gt;
crossbow_explosive_zm&lt;br /&gt;
crossbow_explosive_upgraded_zm&lt;br /&gt;
knife_ballistic_zm&lt;br /&gt;
knife_ballistic_upgraded_zm&lt;br /&gt;
knife_ballistic_bowie_zm&lt;br /&gt;
knife_ballistic_bowie_upgraded_zm&lt;br /&gt;
explosive_bolt_zm&lt;br /&gt;
explosive_bolt_upgraded_zm&lt;br /&gt;
bowie_knife_zm&lt;br /&gt;
syrette_sp&lt;br /&gt;
zombie_perk_bottle_doubletap&lt;br /&gt;
zombie_perk_bottle_jugg&lt;br /&gt;
zombie_perk_bottle_revive&lt;br /&gt;
zombie_perk_bottle_sleight&lt;br /&gt;
zombie_knuckle_crack&lt;br /&gt;
zombie_bowie_flourish&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Zombie Pentagon === &lt;br /&gt;
&lt;br /&gt;
Weapons loaded with Zombie Pentagon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
m16_zm&lt;br /&gt;
m16_gl_upgraded_zm&lt;br /&gt;
gl_m16_upgraded_zm&lt;br /&gt;
g11_lps_zm&lt;br /&gt;
g11_lps_upgraded_zm&lt;br /&gt;
famas_zm&lt;br /&gt;
famas_upgraded_zm&lt;br /&gt;
ak74u_zm&lt;br /&gt;
ak74u_upgraded_zm&lt;br /&gt;
mp5k_zm&lt;br /&gt;
mp5k_upgraded_zm&lt;br /&gt;
mp40_zm&lt;br /&gt;
mp40_upgraded_zm&lt;br /&gt;
mpl_zm&lt;br /&gt;
mpl_upgraded_zm&lt;br /&gt;
pm63_zm&lt;br /&gt;
pm63_upgraded_zm&lt;br /&gt;
pm63lh_upgraded_zm&lt;br /&gt;
spectre_zm&lt;br /&gt;
spectre_upgraded_zm&lt;br /&gt;
cz75dw_zm&lt;br /&gt;
cz75lh_zm&lt;br /&gt;
cz75dw_upgraded_zm&lt;br /&gt;
cz75lh_upgraded_zm&lt;br /&gt;
ithaca_zm&lt;br /&gt;
ithaca_upgraded_zm&lt;br /&gt;
rottweil72_zm&lt;br /&gt;
rottweil72_upgraded_zm&lt;br /&gt;
spas_zm&lt;br /&gt;
spas_upgraded_zm&lt;br /&gt;
hs10_zm&lt;br /&gt;
hs10_upgraded_zm&lt;br /&gt;
hs10lh_upgraded_zm&lt;br /&gt;
aug_acog_zm&lt;br /&gt;
aug_acog_mk_upgraded_zm&lt;br /&gt;
mk_aug_upgraded_zm&lt;br /&gt;
galil_zm&lt;br /&gt;
galil_upgraded_zm&lt;br /&gt;
commando_zm&lt;br /&gt;
commando_upgraded_zm&lt;br /&gt;
fnfal_zm&lt;br /&gt;
fnfal_upgraded_zm&lt;br /&gt;
dragunov_zm&lt;br /&gt;
dragunov_upgraded_zm&lt;br /&gt;
l96a1_zm&lt;br /&gt;
l96a1_upgraded_zm&lt;br /&gt;
rpk_zm&lt;br /&gt;
rpk_upgraded_zm&lt;br /&gt;
hk21_zm&lt;br /&gt;
hk21_upgraded_zm&lt;br /&gt;
m72_law_zm&lt;br /&gt;
m72_law_upgraded_zm&lt;br /&gt;
china_lake_zm&lt;br /&gt;
china_lake_upgraded_zm&lt;br /&gt;
zombie_cymbal_monkey&lt;br /&gt;
ray_gun_zm&lt;br /&gt;
ray_gun_upgraded_zm&lt;br /&gt;
thundergun_zm&lt;br /&gt;
thundergun_upgraded_zm&lt;br /&gt;
crossbow_explosive_zm&lt;br /&gt;
crossbow_explosive_upgraded_zm&lt;br /&gt;
knife_ballistic_zm&lt;br /&gt;
knife_ballistic_upgraded_zm&lt;br /&gt;
knife_ballistic_bowie_zm&lt;br /&gt;
knife_ballistic_bowie_upgraded_zm&lt;br /&gt;
explosive_bolt_zm&lt;br /&gt;
explosive_bolt_upgraded_zm&lt;br /&gt;
bowie_knife_zm&lt;br /&gt;
syrette_sp&lt;br /&gt;
zombie_perk_bottle_doubletap&lt;br /&gt;
zombie_perk_bottle_jugg&lt;br /&gt;
zombie_perk_bottle_revive&lt;br /&gt;
zombie_perk_bottle_sleight&lt;br /&gt;
zombie_knuckle_crack&lt;br /&gt;
zombie_bowie_flourish&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Multiplayer ==&lt;br /&gt;
&lt;br /&gt;
Weapons loaded within Multiplayer. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mp5k_rf_mp&lt;br /&gt;
mp5k_rf_silencer_mp&lt;br /&gt;
mp5k_extclip_mp&lt;br /&gt;
mp5k_extclip_silencer_mp&lt;br /&gt;
mp5k_reflex_mp&lt;br /&gt;
mp5k_reflex_silencer_mp&lt;br /&gt;
mp5k_reflex_rf_mp&lt;br /&gt;
mp5k_reflex_rf_silencer_mp&lt;br /&gt;
mp5k_reflex_extclip_mp&lt;br /&gt;
mp5k_reflex_extclip_silencer_mp&lt;br /&gt;
mp5k_elbit_mp&lt;br /&gt;
mp5k_elbit_silencer_mp&lt;br /&gt;
mp5k_elbit_rf_mp&lt;br /&gt;
mp5k_elbit_rf_silencer_mp&lt;br /&gt;
mp5k_elbit_extclip_mp&lt;br /&gt;
mp5k_elbit_extclip_silencer_mp&lt;br /&gt;
mp5k_acog_mp&lt;br /&gt;
mp5k_acog_silencer_mp&lt;br /&gt;
mp5k_acog_rf_mp&lt;br /&gt;
mp5k_acog_rf_silencer_mp&lt;br /&gt;
mp5k_acog_extclip_mp&lt;br /&gt;
mp5k_acog_extclip_silencer_mp&lt;br /&gt;
skorpion_mp&lt;br /&gt;
skorpion_silencer_mp&lt;br /&gt;
skorpion_rf_mp&lt;br /&gt;
skorpion_rf_silencer_mp&lt;br /&gt;
skorpion_extclip_mp&lt;br /&gt;
skorpion_extclip_silencer_mp&lt;br /&gt;
skorpion_grip_mp&lt;br /&gt;
skorpion_grip_silencer_mp&lt;br /&gt;
skorpion_grip_rf_mp&lt;br /&gt;
skorpion_grip_rf_silencer_mp&lt;br /&gt;
skorpion_grip_extclip_mp&lt;br /&gt;
skorpion_grip_extclip_silencer_mp&lt;br /&gt;
mac11_mp&lt;br /&gt;
mac11_silencer_mp&lt;br /&gt;
mac11_rf_mp&lt;br /&gt;
mac11_rf_silencer_mp&lt;br /&gt;
mac11_extclip_mp&lt;br /&gt;
mac11_extclip_silencer_mp&lt;br /&gt;
mac11_grip_mp&lt;br /&gt;
mac11_grip_silencer_mp&lt;br /&gt;
mac11_grip_rf_mp&lt;br /&gt;
mac11_grip_rf_silencer_mp&lt;br /&gt;
mac11_grip_extclip_mp&lt;br /&gt;
mac11_grip_extclip_silencer_mp&lt;br /&gt;
mac11_reflex_mp&lt;br /&gt;
mac11_reflex_silencer_mp&lt;br /&gt;
mac11_reflex_rf_mp&lt;br /&gt;
mac11_reflex_rf_silencer_mp&lt;br /&gt;
mac11_reflex_extclip_mp&lt;br /&gt;
mac11_reflex_extclip_silencer_mp&lt;br /&gt;
mac11_reflex_grip_mp&lt;br /&gt;
mac11_reflex_grip_silencer_mp&lt;br /&gt;
mac11_reflex_grip_rf_mp&lt;br /&gt;
mac11_reflex_grip_rf_silencer_mp&lt;br /&gt;
mac11_reflex_grip_extclip_mp&lt;br /&gt;
mac11_reflex_grip_extclip_silencer_mp&lt;br /&gt;
mac11_elbit_mp&lt;br /&gt;
mac11_elbit_silencer_mp&lt;br /&gt;
mac11_elbit_rf_mp&lt;br /&gt;
mac11_elbit_rf_silencer_mp&lt;br /&gt;
mac11_elbit_extclip_mp&lt;br /&gt;
mac11_elbit_extclip_silencer_mp&lt;br /&gt;
mac11_elbit_grip_mp&lt;br /&gt;
mac11_elbit_grip_silencer_mp&lt;br /&gt;
mac11_elbit_grip_rf_mp&lt;br /&gt;
mac11_elbit_grip_rf_silencer_mp&lt;br /&gt;
mac11_elbit_grip_extclip_mp&lt;br /&gt;
mac11_elbit_grip_extclip_silencer_mp&lt;br /&gt;
ak74u_mp&lt;br /&gt;
ak74u_silencer_mp&lt;br /&gt;
ak74u_rf_mp&lt;br /&gt;
ak74u_rf_silencer_mp&lt;br /&gt;
ak74u_dualclip_mp&lt;br /&gt;
ak74u_dualclip_silencer_mp&lt;br /&gt;
ak74u_extclip_mp&lt;br /&gt;
ak74u_extclip_silencer_mp&lt;br /&gt;
ak74u_gl_mp&lt;br /&gt;
gl_ak74u_mp&lt;br /&gt;
ak74u_gl_silencer_mp&lt;br /&gt;
ak74u_gl_rf_mp&lt;br /&gt;
ak74u_gl_rf_silencer_mp&lt;br /&gt;
ak74u_gl_dualclip_mp&lt;br /&gt;
ak74u_gl_dualclip_silencer_mp&lt;br /&gt;
ak74u_gl_extclip_mp&lt;br /&gt;
ak74u_gl_extclip_silencer_mp&lt;br /&gt;
ak74u_grip_mp&lt;br /&gt;
ak74u_grip_silencer_mp&lt;br /&gt;
ak74u_grip_rf_mp&lt;br /&gt;
ak74u_grip_rf_silencer_mp&lt;br /&gt;
ak74u_grip_dualclip_mp&lt;br /&gt;
ak74u_grip_dualclip_silencer_mp&lt;br /&gt;
ak74u_grip_extclip_mp&lt;br /&gt;
ak74u_grip_extclip_silencer_mp&lt;br /&gt;
ak74u_reflex_mp&lt;br /&gt;
ak74u_reflex_silencer_mp&lt;br /&gt;
ak74u_reflex_rf_mp&lt;br /&gt;
ak74u_reflex_rf_silencer_mp&lt;br /&gt;
ak74u_reflex_dualclip_mp&lt;br /&gt;
ak74u_reflex_dualclip_silencer_mp&lt;br /&gt;
ak74u_reflex_extclip_mp&lt;br /&gt;
ak74u_reflex_extclip_silencer_mp&lt;br /&gt;
ak74u_reflex_gl_mp&lt;br /&gt;
ak74u_reflex_gl_silencer_mp&lt;br /&gt;
ak74u_reflex_gl_rf_mp&lt;br /&gt;
ak74u_reflex_gl_rf_silencer_mp&lt;br /&gt;
ak74u_reflex_gl_dualclip_mp&lt;br /&gt;
ak74u_reflex_gl_dualclip_silencer_mp&lt;br /&gt;
ak74u_reflex_gl_extclip_mp&lt;br /&gt;
ak74u_reflex_gl_extclip_silencer_mp&lt;br /&gt;
ak74u_reflex_grip_mp&lt;br /&gt;
ak74u_reflex_grip_silencer_mp&lt;br /&gt;
ak74u_reflex_grip_rf_mp&lt;br /&gt;
ak74u_reflex_grip_rf_silencer_mp&lt;br /&gt;
ak74u_reflex_grip_dualclip_mp&lt;br /&gt;
ak74u_reflex_grip_dualclip_silencer_mp&lt;br /&gt;
ak74u_reflex_grip_extclip_mp&lt;br /&gt;
ak74u_reflex_grip_extclip_silencer_mp&lt;br /&gt;
ak74u_elbit_mp&lt;br /&gt;
ak74u_elbit_silencer_mp&lt;br /&gt;
ak74u_elbit_rf_mp&lt;br /&gt;
ak74u_elbit_rf_silencer_mp&lt;br /&gt;
ak74u_elbit_dualclip_mp&lt;br /&gt;
ak74u_elbit_dualclip_silencer_mp&lt;br /&gt;
ak74u_elbit_extclip_mp&lt;br /&gt;
ak74u_elbit_extclip_silencer_mp&lt;br /&gt;
ak74u_elbit_gl_mp&lt;br /&gt;
ak74u_elbit_gl_silencer_mp&lt;br /&gt;
ak74u_elbit_gl_rf_mp&lt;br /&gt;
ak74u_elbit_gl_rf_silencer_mp&lt;br /&gt;
ak74u_elbit_gl_dualclip_mp&lt;br /&gt;
ak74u_elbit_gl_dualclip_silencer_mp&lt;br /&gt;
ak74u_elbit_gl_extclip_mp&lt;br /&gt;
ak74u_elbit_gl_extclip_silencer_mp&lt;br /&gt;
ak74u_elbit_grip_mp&lt;br /&gt;
ak74u_elbit_grip_silencer_mp&lt;br /&gt;
ak74u_elbit_grip_rf_mp&lt;br /&gt;
ak74u_elbit_grip_rf_silencer_mp&lt;br /&gt;
ak74u_elbit_grip_dualclip_mp&lt;br /&gt;
ak74u_elbit_grip_dualclip_silencer_mp&lt;br /&gt;
ak74u_elbit_grip_extclip_mp&lt;br /&gt;
ak74u_elbit_grip_extclip_silencer_mp&lt;br /&gt;
ak74u_acog_mp&lt;br /&gt;
ak74u_acog_silencer_mp&lt;br /&gt;
ak74u_acog_rf_mp&lt;br /&gt;
ak74u_acog_rf_silencer_mp&lt;br /&gt;
ak74u_acog_dualclip_mp&lt;br /&gt;
ak74u_acog_dualclip_silencer_mp&lt;br /&gt;
ak74u_acog_extclip_mp&lt;br /&gt;
ak74u_acog_extclip_silencer_mp&lt;br /&gt;
ak74u_acog_gl_mp&lt;br /&gt;
ak74u_acog_gl_silencer_mp&lt;br /&gt;
ak74u_acog_gl_rf_mp&lt;br /&gt;
ak74u_acog_gl_rf_silencer_mp&lt;br /&gt;
ak74u_acog_gl_dualclip_mp&lt;br /&gt;
ak74u_acog_gl_dualclip_silencer_mp&lt;br /&gt;
ak74u_acog_gl_extclip_mp&lt;br /&gt;
ak74u_acog_gl_extclip_silencer_mp&lt;br /&gt;
ak74u_acog_grip_mp&lt;br /&gt;
ak74u_acog_grip_silencer_mp&lt;br /&gt;
ak74u_acog_grip_rf_mp&lt;br /&gt;
ak74u_acog_grip_rf_silencer_mp&lt;br /&gt;
ak74u_acog_grip_dualclip_mp&lt;br /&gt;
ak74u_acog_grip_dualclip_silencer_mp&lt;br /&gt;
ak74u_acog_grip_extclip_mp&lt;br /&gt;
ak74u_acog_grip_extclip_silencer_mp&lt;br /&gt;
uzi_mp&lt;br /&gt;
uzi_silencer_mp&lt;br /&gt;
uzi_rf_mp&lt;br /&gt;
uzi_rf_silencer_mp&lt;br /&gt;
uzi_extclip_mp&lt;br /&gt;
uzi_extclip_silencer_mp&lt;br /&gt;
uzi_grip_mp&lt;br /&gt;
uzi_grip_silencer_mp&lt;br /&gt;
uzi_grip_rf_mp&lt;br /&gt;
uzi_grip_rf_silencer_mp&lt;br /&gt;
uzi_grip_extclip_mp&lt;br /&gt;
uzi_grip_extclip_silencer_mp&lt;br /&gt;
uzi_reflex_mp&lt;br /&gt;
uzi_reflex_silencer_mp&lt;br /&gt;
uzi_reflex_rf_mp&lt;br /&gt;
uzi_reflex_rf_silencer_mp&lt;br /&gt;
uzi_reflex_extclip_mp&lt;br /&gt;
uzi_reflex_extclip_silencer_mp&lt;br /&gt;
uzi_reflex_grip_mp&lt;br /&gt;
uzi_reflex_grip_silencer_mp&lt;br /&gt;
uzi_reflex_grip_rf_mp&lt;br /&gt;
uzi_reflex_grip_rf_silencer_mp&lt;br /&gt;
uzi_reflex_grip_extclip_mp&lt;br /&gt;
uzi_reflex_grip_extclip_silencer_mp&lt;br /&gt;
uzi_elbit_mp&lt;br /&gt;
uzi_elbit_silencer_mp&lt;br /&gt;
uzi_elbit_rf_mp&lt;br /&gt;
uzi_elbit_rf_silencer_mp&lt;br /&gt;
uzi_elbit_extclip_mp&lt;br /&gt;
uzi_elbit_extclip_silencer_mp&lt;br /&gt;
uzi_elbit_grip_mp&lt;br /&gt;
uzi_elbit_grip_silencer_mp&lt;br /&gt;
uzi_elbit_grip_rf_mp&lt;br /&gt;
uzi_elbit_grip_rf_silencer_mp&lt;br /&gt;
uzi_elbit_grip_extclip_mp&lt;br /&gt;
uzi_elbit_grip_extclip_silencer_mp&lt;br /&gt;
uzi_acog_mp&lt;br /&gt;
uzi_acog_silencer_mp&lt;br /&gt;
uzi_acog_rf_mp&lt;br /&gt;
uzi_acog_rf_silencer_mp&lt;br /&gt;
uzi_acog_extclip_mp&lt;br /&gt;
uzi_acog_extclip_silencer_mp&lt;br /&gt;
uzi_acog_grip_mp&lt;br /&gt;
uzi_acog_grip_silencer_mp&lt;br /&gt;
uzi_acog_grip_rf_mp&lt;br /&gt;
uzi_acog_grip_rf_silencer_mp&lt;br /&gt;
uzi_acog_grip_extclip_mp&lt;br /&gt;
uzi_acog_grip_extclip_silencer_mp&lt;br /&gt;
pm63_mp&lt;br /&gt;
pm63_rf_mp&lt;br /&gt;
pm63_extclip_mp&lt;br /&gt;
pm63_grip_mp&lt;br /&gt;
pm63_grip_rf_mp&lt;br /&gt;
pm63_grip_extclip_mp&lt;br /&gt;
mpl_mp&lt;br /&gt;
mpl_silencer_mp&lt;br /&gt;
mpl_rf_mp&lt;br /&gt;
mpl_rf_silencer_mp&lt;br /&gt;
mpl_dualclip_mp&lt;br /&gt;
mpl_dualclip_silencer_mp&lt;br /&gt;
mpl_grip_mp&lt;br /&gt;
mpl_grip_silencer_mp&lt;br /&gt;
mpl_grip_rf_mp&lt;br /&gt;
mpl_grip_rf_silencer_mp&lt;br /&gt;
mpl_grip_dualclip_mp&lt;br /&gt;
mpl_grip_dualclip_silencer_mp&lt;br /&gt;
mpl_reflex_mp&lt;br /&gt;
mpl_reflex_silencer_mp&lt;br /&gt;
mpl_reflex_rf_mp&lt;br /&gt;
mpl_reflex_rf_silencer_mp&lt;br /&gt;
mpl_reflex_dualclip_mp&lt;br /&gt;
mpl_reflex_dualclip_silencer_mp&lt;br /&gt;
mpl_reflex_grip_mp&lt;br /&gt;
mpl_reflex_grip_silencer_mp&lt;br /&gt;
mpl_reflex_grip_rf_mp&lt;br /&gt;
mpl_reflex_grip_rf_silencer_mp&lt;br /&gt;
mpl_reflex_grip_dualclip_mp&lt;br /&gt;
mpl_reflex_grip_dualclip_silencer_mp&lt;br /&gt;
mpl_elbit_mp&lt;br /&gt;
mpl_elbit_silencer_mp&lt;br /&gt;
mpl_elbit_rf_mp&lt;br /&gt;
mpl_elbit_rf_silencer_mp&lt;br /&gt;
mpl_elbit_dualclip_mp&lt;br /&gt;
mpl_elbit_dualclip_silencer_mp&lt;br /&gt;
mpl_elbit_grip_mp&lt;br /&gt;
mpl_elbit_grip_silencer_mp&lt;br /&gt;
mpl_elbit_grip_rf_mp&lt;br /&gt;
mpl_elbit_grip_rf_silencer_mp&lt;br /&gt;
mpl_elbit_grip_dualclip_mp&lt;br /&gt;
mpl_elbit_grip_dualclip_silencer_mp&lt;br /&gt;
mpl_acog_mp&lt;br /&gt;
mpl_acog_silencer_mp&lt;br /&gt;
mpl_acog_rf_mp&lt;br /&gt;
mpl_acog_rf_silencer_mp&lt;br /&gt;
mpl_acog_dualclip_mp&lt;br /&gt;
mpl_acog_dualclip_silencer_mp&lt;br /&gt;
mpl_acog_grip_mp&lt;br /&gt;
mpl_acog_grip_silencer_mp&lt;br /&gt;
mpl_acog_grip_rf_mp&lt;br /&gt;
mpl_acog_grip_rf_silencer_mp&lt;br /&gt;
mpl_acog_grip_dualclip_mp&lt;br /&gt;
mpl_acog_grip_dualclip_silencer_mp&lt;br /&gt;
spectre_mp&lt;br /&gt;
spectre_silencer_mp&lt;br /&gt;
spectre_rf_mp&lt;br /&gt;
spectre_rf_silencer_mp&lt;br /&gt;
spectre_extclip_mp&lt;br /&gt;
spectre_extclip_silencer_mp&lt;br /&gt;
spectre_grip_mp&lt;br /&gt;
spectre_grip_silencer_mp&lt;br /&gt;
spectre_grip_rf_mp&lt;br /&gt;
spectre_grip_rf_silencer_mp&lt;br /&gt;
spectre_grip_extclip_mp&lt;br /&gt;
spectre_grip_extclip_silencer_mp&lt;br /&gt;
spectre_reflex_mp&lt;br /&gt;
spectre_reflex_silencer_mp&lt;br /&gt;
spectre_reflex_rf_mp&lt;br /&gt;
spectre_reflex_rf_silencer_mp&lt;br /&gt;
spectre_reflex_extclip_mp&lt;br /&gt;
spectre_reflex_extclip_silencer_mp&lt;br /&gt;
spectre_reflex_grip_mp&lt;br /&gt;
spectre_reflex_grip_silencer_mp&lt;br /&gt;
spectre_reflex_grip_rf_mp&lt;br /&gt;
spectre_reflex_grip_rf_silencer_mp&lt;br /&gt;
spectre_reflex_grip_extclip_mp&lt;br /&gt;
spectre_reflex_grip_extclip_silencer_mp&lt;br /&gt;
spectre_elbit_mp&lt;br /&gt;
spectre_elbit_silencer_mp&lt;br /&gt;
spectre_elbit_rf_mp&lt;br /&gt;
spectre_elbit_rf_silencer_mp&lt;br /&gt;
spectre_elbit_extclip_mp&lt;br /&gt;
spectre_elbit_extclip_silencer_mp&lt;br /&gt;
spectre_elbit_grip_mp&lt;br /&gt;
spectre_elbit_grip_silencer_mp&lt;br /&gt;
spectre_elbit_grip_rf_mp&lt;br /&gt;
spectre_elbit_grip_rf_silencer_mp&lt;br /&gt;
spectre_elbit_grip_extclip_mp&lt;br /&gt;
spectre_elbit_grip_extclip_silencer_mp&lt;br /&gt;
spectre_acog_mp&lt;br /&gt;
spectre_acog_silencer_mp&lt;br /&gt;
spectre_acog_rf_mp&lt;br /&gt;
spectre_acog_rf_silencer_mp&lt;br /&gt;
spectre_acog_extclip_mp&lt;br /&gt;
spectre_acog_extclip_silencer_mp&lt;br /&gt;
spectre_acog_grip_mp&lt;br /&gt;
spectre_acog_grip_silencer_mp&lt;br /&gt;
spectre_acog_grip_rf_mp&lt;br /&gt;
spectre_acog_grip_rf_silencer_mp&lt;br /&gt;
spectre_acog_grip_extclip_mp&lt;br /&gt;
spectre_acog_grip_extclip_silencer_mp&lt;br /&gt;
kiparis_mp&lt;br /&gt;
kiparis_silencer_mp&lt;br /&gt;
kiparis_rf_mp&lt;br /&gt;
kiparis_rf_silencer_mp&lt;br /&gt;
kiparis_extclip_mp&lt;br /&gt;
kiparis_extclip_silencer_mp&lt;br /&gt;
kiparis_grip_mp&lt;br /&gt;
kiparis_grip_silencer_mp&lt;br /&gt;
kiparis_grip_rf_mp&lt;br /&gt;
kiparis_grip_rf_silencer_mp&lt;br /&gt;
kiparis_grip_extclip_mp&lt;br /&gt;
kiparis_grip_extclip_silencer_mp&lt;br /&gt;
kiparis_reflex_mp&lt;br /&gt;
kiparis_reflex_silencer_mp&lt;br /&gt;
kiparis_reflex_rf_mp&lt;br /&gt;
kiparis_reflex_rf_silencer_mp&lt;br /&gt;
kiparis_reflex_extclip_mp&lt;br /&gt;
kiparis_reflex_extclip_silencer_mp&lt;br /&gt;
kiparis_reflex_grip_mp&lt;br /&gt;
kiparis_reflex_grip_silencer_mp&lt;br /&gt;
kiparis_reflex_grip_rf_mp&lt;br /&gt;
kiparis_reflex_grip_rf_silencer_mp&lt;br /&gt;
kiparis_reflex_grip_extclip_mp&lt;br /&gt;
kiparis_reflex_grip_extclip_silencer_mp&lt;br /&gt;
kiparis_elbit_mp&lt;br /&gt;
kiparis_elbit_silencer_mp&lt;br /&gt;
kiparis_elbit_rf_mp&lt;br /&gt;
kiparis_elbit_rf_silencer_mp&lt;br /&gt;
kiparis_elbit_extclip_mp&lt;br /&gt;
kiparis_elbit_extclip_silencer_mp&lt;br /&gt;
kiparis_elbit_grip_mp&lt;br /&gt;
kiparis_elbit_grip_silencer_mp&lt;br /&gt;
kiparis_elbit_grip_rf_mp&lt;br /&gt;
kiparis_elbit_grip_rf_silencer_mp&lt;br /&gt;
kiparis_elbit_grip_extclip_mp&lt;br /&gt;
kiparis_elbit_grip_extclip_silencer_mp&lt;br /&gt;
kiparis_acog_mp&lt;br /&gt;
kiparis_acog_silencer_mp&lt;br /&gt;
kiparis_acog_rf_mp&lt;br /&gt;
kiparis_acog_rf_silencer_mp&lt;br /&gt;
kiparis_acog_extclip_mp&lt;br /&gt;
kiparis_acog_extclip_silencer_mp&lt;br /&gt;
kiparis_acog_grip_mp&lt;br /&gt;
kiparis_acog_grip_silencer_mp&lt;br /&gt;
kiparis_acog_grip_rf_mp&lt;br /&gt;
kiparis_acog_grip_rf_silencer_mp&lt;br /&gt;
kiparis_acog_grip_extclip_mp&lt;br /&gt;
kiparis_acog_grip_extclip_silencer_mp&lt;br /&gt;
m16_mp&lt;br /&gt;
m16_silencer_mp&lt;br /&gt;
m16_dualclip_mp&lt;br /&gt;
m16_dualclip_silencer_mp&lt;br /&gt;
m16_extclip_mp&lt;br /&gt;
m16_extclip_silencer_mp&lt;br /&gt;
m16_gl_mp&lt;br /&gt;
gl_m16_mp&lt;br /&gt;
m16_gl_silencer_mp&lt;br /&gt;
m16_gl_dualclip_mp&lt;br /&gt;
m16_gl_dualclip_silencer_mp&lt;br /&gt;
m16_gl_extclip_mp&lt;br /&gt;
m16_gl_extclip_silencer_mp&lt;br /&gt;
m16_ft_mp&lt;br /&gt;
ft_m16_mp&lt;br /&gt;
m16_ft_silencer_mp&lt;br /&gt;
m16_ft_dualclip_mp&lt;br /&gt;
m16_ft_dualclip_silencer_mp&lt;br /&gt;
m16_ft_extclip_mp&lt;br /&gt;
m16_ft_extclip_silencer_mp&lt;br /&gt;
m16_mk_mp&lt;br /&gt;
mk_m16_mp&lt;br /&gt;
m16_mk_silencer_mp&lt;br /&gt;
m16_mk_dualclip_mp&lt;br /&gt;
m16_mk_dualclip_silencer_mp&lt;br /&gt;
m16_mk_extclip_mp&lt;br /&gt;
m16_mk_extclip_silencer_mp&lt;br /&gt;
m16_ir_mp&lt;br /&gt;
m16_ir_silencer_mp&lt;br /&gt;
m16_ir_dualclip_mp&lt;br /&gt;
m16_ir_dualclip_silencer_mp&lt;br /&gt;
m16_ir_extclip_mp&lt;br /&gt;
m16_ir_extclip_silencer_mp&lt;br /&gt;
m16_ir_gl_mp&lt;br /&gt;
m16_ir_gl_silencer_mp&lt;br /&gt;
m16_ir_gl_dualclip_mp&lt;br /&gt;
m16_ir_gl_dualclip_silencer_mp&lt;br /&gt;
m16_ir_gl_extclip_mp&lt;br /&gt;
m16_ir_gl_extclip_silencer_mp&lt;br /&gt;
m16_ir_ft_mp&lt;br /&gt;
m16_ir_ft_silencer_mp&lt;br /&gt;
m16_ir_ft_dualclip_mp&lt;br /&gt;
m16_ir_ft_dualclip_silencer_mp&lt;br /&gt;
m16_ir_ft_extclip_mp&lt;br /&gt;
m16_ir_ft_extclip_silencer_mp&lt;br /&gt;
m16_ir_mk_mp&lt;br /&gt;
m16_ir_mk_silencer_mp&lt;br /&gt;
m16_ir_mk_dualclip_mp&lt;br /&gt;
m16_ir_mk_dualclip_silencer_mp&lt;br /&gt;
m16_ir_mk_extclip_mp&lt;br /&gt;
m16_ir_mk_extclip_silencer_mp&lt;br /&gt;
m16_reflex_mp&lt;br /&gt;
m16_reflex_silencer_mp&lt;br /&gt;
m16_reflex_dualclip_mp&lt;br /&gt;
m16_reflex_dualclip_silencer_mp&lt;br /&gt;
m16_reflex_extclip_mp&lt;br /&gt;
m16_reflex_extclip_silencer_mp&lt;br /&gt;
m16_reflex_gl_mp&lt;br /&gt;
m16_reflex_gl_silencer_mp&lt;br /&gt;
m16_reflex_gl_dualclip_mp&lt;br /&gt;
m16_reflex_gl_dualclip_silencer_mp&lt;br /&gt;
m16_reflex_gl_extclip_mp&lt;br /&gt;
m16_reflex_gl_extclip_silencer_mp&lt;br /&gt;
m16_reflex_ft_mp&lt;br /&gt;
m16_reflex_ft_silencer_mp&lt;br /&gt;
m16_reflex_ft_dualclip_mp&lt;br /&gt;
m16_reflex_ft_dualclip_silencer_mp&lt;br /&gt;
m16_reflex_ft_extclip_mp&lt;br /&gt;
m16_reflex_ft_extclip_silencer_mp&lt;br /&gt;
m16_reflex_mk_mp&lt;br /&gt;
m16_reflex_mk_silencer_mp&lt;br /&gt;
m16_reflex_mk_dualclip_mp&lt;br /&gt;
m16_reflex_mk_dualclip_silencer_mp&lt;br /&gt;
m16_reflex_mk_extclip_mp&lt;br /&gt;
m16_reflex_mk_extclip_silencer_mp&lt;br /&gt;
m16_elbit_mp&lt;br /&gt;
m16_elbit_silencer_mp&lt;br /&gt;
m16_elbit_dualclip_mp&lt;br /&gt;
m16_elbit_dualclip_silencer_mp&lt;br /&gt;
m16_elbit_extclip_mp&lt;br /&gt;
m16_elbit_extclip_silencer_mp&lt;br /&gt;
m16_elbit_gl_mp&lt;br /&gt;
m16_elbit_gl_silencer_mp&lt;br /&gt;
m16_elbit_gl_dualclip_mp&lt;br /&gt;
m16_elbit_gl_dualclip_silencer_mp&lt;br /&gt;
m16_elbit_gl_extclip_mp&lt;br /&gt;
m16_elbit_gl_extclip_silencer_mp&lt;br /&gt;
m16_elbit_ft_mp&lt;br /&gt;
m16_elbit_ft_silencer_mp&lt;br /&gt;
m16_elbit_ft_dualclip_mp&lt;br /&gt;
m16_elbit_ft_dualclip_silencer_mp&lt;br /&gt;
m16_elbit_ft_extclip_mp&lt;br /&gt;
m16_elbit_ft_extclip_silencer_mp&lt;br /&gt;
m16_elbit_mk_mp&lt;br /&gt;
m16_elbit_mk_silencer_mp&lt;br /&gt;
m16_elbit_mk_dualclip_mp&lt;br /&gt;
m16_elbit_mk_dualclip_silencer_mp&lt;br /&gt;
m16_elbit_mk_extclip_mp&lt;br /&gt;
m16_elbit_mk_extclip_silencer_mp&lt;br /&gt;
m16_acog_mp&lt;br /&gt;
m16_acog_silencer_mp&lt;br /&gt;
m16_acog_dualclip_mp&lt;br /&gt;
m16_acog_dualclip_silencer_mp&lt;br /&gt;
m16_acog_extclip_mp&lt;br /&gt;
m16_acog_extclip_silencer_mp&lt;br /&gt;
m16_acog_gl_mp&lt;br /&gt;
m16_acog_gl_silencer_mp&lt;br /&gt;
m16_acog_gl_dualclip_mp&lt;br /&gt;
m16_acog_gl_dualclip_silencer_mp&lt;br /&gt;
m16_acog_gl_extclip_mp&lt;br /&gt;
m16_acog_gl_extclip_silencer_mp&lt;br /&gt;
m16_acog_ft_mp&lt;br /&gt;
m16_acog_ft_silencer_mp&lt;br /&gt;
m16_acog_ft_dualclip_mp&lt;br /&gt;
m16_acog_ft_dualclip_silencer_mp&lt;br /&gt;
m16_acog_ft_extclip_mp&lt;br /&gt;
m16_acog_ft_extclip_silencer_mp&lt;br /&gt;
m16_acog_mk_mp&lt;br /&gt;
m16_acog_mk_silencer_mp&lt;br /&gt;
m16_acog_mk_dualclip_mp&lt;br /&gt;
m16_acog_mk_dualclip_silencer_mp&lt;br /&gt;
m16_acog_mk_extclip_mp&lt;br /&gt;
m16_acog_mk_extclip_silencer_mp&lt;br /&gt;
enfield_mp&lt;br /&gt;
enfield_silencer_mp&lt;br /&gt;
enfield_dualclip_mp&lt;br /&gt;
enfield_dualclip_silencer_mp&lt;br /&gt;
enfield_extclip_mp&lt;br /&gt;
enfield_extclip_silencer_mp&lt;br /&gt;
enfield_gl_mp&lt;br /&gt;
gl_enfield_mp&lt;br /&gt;
enfield_gl_silencer_mp&lt;br /&gt;
enfield_gl_dualclip_mp&lt;br /&gt;
enfield_gl_dualclip_silencer_mp&lt;br /&gt;
enfield_gl_extclip_mp&lt;br /&gt;
enfield_gl_extclip_silencer_mp&lt;br /&gt;
enfield_ft_mp&lt;br /&gt;
ft_enfield_mp&lt;br /&gt;
enfield_ft_silencer_mp&lt;br /&gt;
enfield_ft_dualclip_mp&lt;br /&gt;
enfield_ft_dualclip_silencer_mp&lt;br /&gt;
enfield_ft_extclip_mp&lt;br /&gt;
enfield_ft_extclip_silencer_mp&lt;br /&gt;
enfield_mk_mp&lt;br /&gt;
mk_enfield_mp&lt;br /&gt;
enfield_mk_silencer_mp&lt;br /&gt;
enfield_mk_dualclip_mp&lt;br /&gt;
enfield_mk_dualclip_silencer_mp&lt;br /&gt;
enfield_mk_extclip_mp&lt;br /&gt;
enfield_mk_extclip_silencer_mp&lt;br /&gt;
enfield_ir_mp&lt;br /&gt;
enfield_ir_silencer_mp&lt;br /&gt;
enfield_ir_dualclip_mp&lt;br /&gt;
enfield_ir_dualclip_silencer_mp&lt;br /&gt;
enfield_ir_extclip_mp&lt;br /&gt;
enfield_ir_extclip_silencer_mp&lt;br /&gt;
enfield_ir_gl_mp&lt;br /&gt;
enfield_ir_gl_silencer_mp&lt;br /&gt;
enfield_ir_gl_dualclip_mp&lt;br /&gt;
enfield_ir_gl_dualclip_silencer_mp&lt;br /&gt;
enfield_ir_gl_extclip_mp&lt;br /&gt;
enfield_ir_gl_extclip_silencer_mp&lt;br /&gt;
enfield_ir_ft_mp&lt;br /&gt;
enfield_ir_ft_silencer_mp&lt;br /&gt;
enfield_ir_ft_dualclip_mp&lt;br /&gt;
enfield_ir_ft_dualclip_silencer_mp&lt;br /&gt;
enfield_ir_ft_extclip_mp&lt;br /&gt;
enfield_ir_ft_extclip_silencer_mp&lt;br /&gt;
enfield_ir_mk_mp&lt;br /&gt;
enfield_ir_mk_silencer_mp&lt;br /&gt;
enfield_ir_mk_dualclip_mp&lt;br /&gt;
enfield_ir_mk_dualclip_silencer_mp&lt;br /&gt;
enfield_ir_mk_extclip_mp&lt;br /&gt;
enfield_ir_mk_extclip_silencer_mp&lt;br /&gt;
enfield_reflex_mp&lt;br /&gt;
enfield_reflex_silencer_mp&lt;br /&gt;
enfield_reflex_dualclip_mp&lt;br /&gt;
enfield_reflex_dualclip_silencer_mp&lt;br /&gt;
enfield_reflex_extclip_mp&lt;br /&gt;
enfield_reflex_extclip_silencer_mp&lt;br /&gt;
enfield_reflex_gl_mp&lt;br /&gt;
enfield_reflex_gl_silencer_mp&lt;br /&gt;
enfield_reflex_gl_dualclip_mp&lt;br /&gt;
enfield_reflex_gl_dualclip_silencer_mp&lt;br /&gt;
enfield_reflex_gl_extclip_mp&lt;br /&gt;
enfield_reflex_gl_extclip_silencer_mp&lt;br /&gt;
enfield_reflex_ft_mp&lt;br /&gt;
enfield_reflex_ft_silencer_mp&lt;br /&gt;
enfield_reflex_ft_dualclip_mp&lt;br /&gt;
enfield_reflex_ft_dualclip_silencer_mp&lt;br /&gt;
enfield_reflex_ft_extclip_mp&lt;br /&gt;
enfield_reflex_ft_extclip_silencer_mp&lt;br /&gt;
enfield_reflex_mk_mp&lt;br /&gt;
enfield_reflex_mk_silencer_mp&lt;br /&gt;
enfield_reflex_mk_dualclip_mp&lt;br /&gt;
enfield_reflex_mk_dualclip_silencer_mp&lt;br /&gt;
enfield_reflex_mk_extclip_mp&lt;br /&gt;
enfield_reflex_mk_extclip_silencer_mp&lt;br /&gt;
enfield_elbit_mp&lt;br /&gt;
enfield_elbit_silencer_mp&lt;br /&gt;
enfield_elbit_dualclip_mp&lt;br /&gt;
enfield_elbit_dualclip_silencer_mp&lt;br /&gt;
enfield_elbit_extclip_mp&lt;br /&gt;
enfield_elbit_extclip_silencer_mp&lt;br /&gt;
enfield_elbit_gl_mp&lt;br /&gt;
enfield_elbit_gl_silencer_mp&lt;br /&gt;
enfield_elbit_gl_dualclip_mp&lt;br /&gt;
enfield_elbit_gl_dualclip_silencer_mp&lt;br /&gt;
enfield_elbit_gl_extclip_mp&lt;br /&gt;
enfield_elbit_gl_extclip_silencer_mp&lt;br /&gt;
enfield_elbit_ft_mp&lt;br /&gt;
enfield_elbit_ft_silencer_mp&lt;br /&gt;
enfield_elbit_ft_dualclip_mp&lt;br /&gt;
enfield_elbit_ft_dualclip_silencer_mp&lt;br /&gt;
enfield_elbit_ft_extclip_mp&lt;br /&gt;
enfield_elbit_ft_extclip_silencer_mp&lt;br /&gt;
enfield_elbit_mk_mp&lt;br /&gt;
enfield_elbit_mk_silencer_mp&lt;br /&gt;
enfield_elbit_mk_dualclip_mp&lt;br /&gt;
enfield_elbit_mk_dualclip_silencer_mp&lt;br /&gt;
enfield_elbit_mk_extclip_mp&lt;br /&gt;
enfield_elbit_mk_extclip_silencer_mp&lt;br /&gt;
enfield_acog_mp&lt;br /&gt;
enfield_acog_silencer_mp&lt;br /&gt;
enfield_acog_dualclip_mp&lt;br /&gt;
enfield_acog_dualclip_silencer_mp&lt;br /&gt;
enfield_acog_extclip_mp&lt;br /&gt;
enfield_acog_extclip_silencer_mp&lt;br /&gt;
enfield_acog_gl_mp&lt;br /&gt;
enfield_acog_gl_silencer_mp&lt;br /&gt;
enfield_acog_gl_dualclip_mp&lt;br /&gt;
enfield_acog_gl_dualclip_silencer_mp&lt;br /&gt;
enfield_acog_gl_extclip_mp&lt;br /&gt;
enfield_acog_gl_extclip_silencer_mp&lt;br /&gt;
enfield_acog_ft_mp&lt;br /&gt;
enfield_acog_ft_silencer_mp&lt;br /&gt;
enfield_acog_ft_dualclip_mp&lt;br /&gt;
enfield_acog_ft_dualclip_silencer_mp&lt;br /&gt;
enfield_acog_ft_extclip_mp&lt;br /&gt;
enfield_acog_ft_extclip_silencer_mp&lt;br /&gt;
enfield_acog_mk_mp&lt;br /&gt;
enfield_acog_mk_silencer_mp&lt;br /&gt;
enfield_acog_mk_dualclip_mp&lt;br /&gt;
enfield_acog_mk_dualclip_silencer_mp&lt;br /&gt;
enfield_acog_mk_extclip_mp&lt;br /&gt;
enfield_acog_mk_extclip_silencer_mp&lt;br /&gt;
m14_mp&lt;br /&gt;
m14_silencer_mp&lt;br /&gt;
m14_extclip_mp&lt;br /&gt;
m14_extclip_silencer_mp&lt;br /&gt;
m14_gl_mp&lt;br /&gt;
gl_m14_mp&lt;br /&gt;
m14_gl_silencer_mp&lt;br /&gt;
m14_gl_extclip_mp&lt;br /&gt;
m14_gl_extclip_silencer_mp&lt;br /&gt;
m14_ft_mp&lt;br /&gt;
ft_m14_mp&lt;br /&gt;
m14_ft_silencer_mp&lt;br /&gt;
m14_ft_extclip_mp&lt;br /&gt;
m14_ft_extclip_silencer_mp&lt;br /&gt;
m14_mk_mp&lt;br /&gt;
mk_m14_mp&lt;br /&gt;
m14_mk_silencer_mp&lt;br /&gt;
m14_mk_extclip_mp&lt;br /&gt;
m14_mk_extclip_silencer_mp&lt;br /&gt;
m14_grip_mp&lt;br /&gt;
m14_grip_silencer_mp&lt;br /&gt;
m14_grip_extclip_mp&lt;br /&gt;
m14_grip_extclip_silencer_mp&lt;br /&gt;
m14_ir_mp&lt;br /&gt;
m14_ir_silencer_mp&lt;br /&gt;
m14_ir_extclip_mp&lt;br /&gt;
m14_ir_extclip_silencer_mp&lt;br /&gt;
m14_ir_gl_mp&lt;br /&gt;
m14_ir_gl_silencer_mp&lt;br /&gt;
m14_ir_gl_extclip_mp&lt;br /&gt;
m14_ir_gl_extclip_silencer_mp&lt;br /&gt;
m14_ir_ft_mp&lt;br /&gt;
m14_ir_ft_silencer_mp&lt;br /&gt;
m14_ir_ft_extclip_mp&lt;br /&gt;
m14_ir_ft_extclip_silencer_mp&lt;br /&gt;
m14_ir_mk_mp&lt;br /&gt;
m14_ir_mk_silencer_mp&lt;br /&gt;
m14_ir_mk_extclip_mp&lt;br /&gt;
m14_ir_mk_extclip_silencer_mp&lt;br /&gt;
m14_ir_grip_mp&lt;br /&gt;
m14_ir_grip_silencer_mp&lt;br /&gt;
m14_ir_grip_extclip_mp&lt;br /&gt;
m14_ir_grip_extclip_silencer_mp&lt;br /&gt;
m14_reflex_mp&lt;br /&gt;
m14_reflex_silencer_mp&lt;br /&gt;
m14_reflex_extclip_mp&lt;br /&gt;
m14_reflex_extclip_silencer_mp&lt;br /&gt;
m14_reflex_gl_mp&lt;br /&gt;
m14_reflex_gl_silencer_mp&lt;br /&gt;
m14_reflex_gl_extclip_mp&lt;br /&gt;
m14_reflex_gl_extclip_silencer_mp&lt;br /&gt;
m14_reflex_ft_mp&lt;br /&gt;
m14_reflex_ft_silencer_mp&lt;br /&gt;
m14_reflex_ft_extclip_mp&lt;br /&gt;
m14_reflex_ft_extclip_silencer_mp&lt;br /&gt;
m14_reflex_mk_mp&lt;br /&gt;
m14_reflex_mk_silencer_mp&lt;br /&gt;
m14_reflex_mk_extclip_mp&lt;br /&gt;
m14_reflex_mk_extclip_silencer_mp&lt;br /&gt;
m14_reflex_grip_mp&lt;br /&gt;
m14_reflex_grip_silencer_mp&lt;br /&gt;
m14_reflex_grip_extclip_mp&lt;br /&gt;
m14_reflex_grip_extclip_silencer_mp&lt;br /&gt;
m14_elbit_mp&lt;br /&gt;
m14_elbit_silencer_mp&lt;br /&gt;
m14_elbit_extclip_mp&lt;br /&gt;
m14_elbit_extclip_silencer_mp&lt;br /&gt;
m14_elbit_gl_mp&lt;br /&gt;
m14_elbit_gl_silencer_mp&lt;br /&gt;
m14_elbit_gl_extclip_mp&lt;br /&gt;
m14_elbit_gl_extclip_silencer_mp&lt;br /&gt;
m14_elbit_ft_mp&lt;br /&gt;
m14_elbit_ft_silencer_mp&lt;br /&gt;
m14_elbit_ft_extclip_mp&lt;br /&gt;
m14_elbit_ft_extclip_silencer_mp&lt;br /&gt;
m14_elbit_mk_mp&lt;br /&gt;
m14_elbit_mk_silencer_mp&lt;br /&gt;
m14_elbit_mk_extclip_mp&lt;br /&gt;
m14_elbit_mk_extclip_silencer_mp&lt;br /&gt;
m14_elbit_grip_mp&lt;br /&gt;
m14_elbit_grip_silencer_mp&lt;br /&gt;
m14_elbit_grip_extclip_mp&lt;br /&gt;
m14_elbit_grip_extclip_silencer_mp&lt;br /&gt;
m14_acog_mp&lt;br /&gt;
m14_acog_silencer_mp&lt;br /&gt;
m14_acog_extclip_mp&lt;br /&gt;
m14_acog_extclip_silencer_mp&lt;br /&gt;
m14_acog_gl_mp&lt;br /&gt;
m14_acog_gl_silencer_mp&lt;br /&gt;
m14_acog_gl_extclip_mp&lt;br /&gt;
m14_acog_gl_extclip_silencer_mp&lt;br /&gt;
m14_acog_ft_mp&lt;br /&gt;
m14_acog_ft_silencer_mp&lt;br /&gt;
m14_acog_ft_extclip_mp&lt;br /&gt;
m14_acog_ft_extclip_silencer_mp&lt;br /&gt;
m14_acog_mk_mp&lt;br /&gt;
m14_acog_mk_silencer_mp&lt;br /&gt;
m14_acog_mk_extclip_mp&lt;br /&gt;
m14_acog_mk_extclip_silencer_mp&lt;br /&gt;
m14_acog_grip_mp&lt;br /&gt;
m14_acog_grip_silencer_mp&lt;br /&gt;
m14_acog_grip_extclip_mp&lt;br /&gt;
m14_acog_grip_extclip_silencer_mp&lt;br /&gt;
famas_mp&lt;br /&gt;
famas_silencer_mp&lt;br /&gt;
famas_dualclip_mp&lt;br /&gt;
famas_dualclip_silencer_mp&lt;br /&gt;
famas_extclip_mp&lt;br /&gt;
famas_extclip_silencer_mp&lt;br /&gt;
famas_gl_mp&lt;br /&gt;
gl_famas_mp&lt;br /&gt;
famas_gl_silencer_mp&lt;br /&gt;
famas_gl_dualclip_mp&lt;br /&gt;
famas_gl_dualclip_silencer_mp&lt;br /&gt;
famas_gl_extclip_mp&lt;br /&gt;
famas_gl_extclip_silencer_mp&lt;br /&gt;
famas_ft_mp&lt;br /&gt;
ft_famas_mp&lt;br /&gt;
famas_ft_silencer_mp&lt;br /&gt;
famas_ft_dualclip_mp&lt;br /&gt;
famas_ft_dualclip_silencer_mp&lt;br /&gt;
famas_ft_extclip_mp&lt;br /&gt;
famas_ft_extclip_silencer_mp&lt;br /&gt;
famas_mk_mp&lt;br /&gt;
mk_famas_mp&lt;br /&gt;
famas_mk_silencer_mp&lt;br /&gt;
famas_mk_dualclip_mp&lt;br /&gt;
famas_mk_dualclip_silencer_mp&lt;br /&gt;
famas_mk_extclip_mp&lt;br /&gt;
famas_mk_extclip_silencer_mp&lt;br /&gt;
famas_ir_mp&lt;br /&gt;
famas_ir_silencer_mp&lt;br /&gt;
famas_ir_dualclip_mp&lt;br /&gt;
famas_ir_dualclip_silencer_mp&lt;br /&gt;
famas_ir_extclip_mp&lt;br /&gt;
famas_ir_extclip_silencer_mp&lt;br /&gt;
famas_ir_gl_mp&lt;br /&gt;
famas_ir_gl_silencer_mp&lt;br /&gt;
famas_ir_gl_dualclip_mp&lt;br /&gt;
famas_ir_gl_dualclip_silencer_mp&lt;br /&gt;
famas_ir_gl_extclip_mp&lt;br /&gt;
famas_ir_gl_extclip_silencer_mp&lt;br /&gt;
famas_ir_ft_mp&lt;br /&gt;
famas_ir_ft_silencer_mp&lt;br /&gt;
famas_ir_ft_dualclip_mp&lt;br /&gt;
famas_ir_ft_dualclip_silencer_mp&lt;br /&gt;
famas_ir_ft_extclip_mp&lt;br /&gt;
famas_ir_ft_extclip_silencer_mp&lt;br /&gt;
famas_ir_mk_mp&lt;br /&gt;
famas_ir_mk_silencer_mp&lt;br /&gt;
famas_ir_mk_dualclip_mp&lt;br /&gt;
famas_ir_mk_dualclip_silencer_mp&lt;br /&gt;
famas_ir_mk_extclip_mp&lt;br /&gt;
famas_ir_mk_extclip_silencer_mp&lt;br /&gt;
famas_reflex_mp&lt;br /&gt;
famas_reflex_silencer_mp&lt;br /&gt;
famas_reflex_dualclip_mp&lt;br /&gt;
famas_reflex_dualclip_silencer_mp&lt;br /&gt;
famas_reflex_extclip_mp&lt;br /&gt;
famas_reflex_extclip_silencer_mp&lt;br /&gt;
famas_reflex_gl_mp&lt;br /&gt;
famas_reflex_gl_silencer_mp&lt;br /&gt;
famas_reflex_gl_dualclip_mp&lt;br /&gt;
famas_reflex_gl_dualclip_silencer_mp&lt;br /&gt;
famas_reflex_gl_extclip_mp&lt;br /&gt;
famas_reflex_gl_extclip_silencer_mp&lt;br /&gt;
famas_reflex_ft_mp&lt;br /&gt;
famas_reflex_ft_silencer_mp&lt;br /&gt;
famas_reflex_ft_dualclip_mp&lt;br /&gt;
famas_reflex_ft_dualclip_silencer_mp&lt;br /&gt;
famas_reflex_ft_extclip_mp&lt;br /&gt;
famas_reflex_ft_extclip_silencer_mp&lt;br /&gt;
famas_reflex_mk_mp&lt;br /&gt;
famas_reflex_mk_silencer_mp&lt;br /&gt;
famas_reflex_mk_dualclip_mp&lt;br /&gt;
famas_reflex_mk_dualclip_silencer_mp&lt;br /&gt;
famas_reflex_mk_extclip_mp&lt;br /&gt;
famas_reflex_mk_extclip_silencer_mp&lt;br /&gt;
famas_elbit_mp&lt;br /&gt;
famas_elbit_silencer_mp&lt;br /&gt;
famas_elbit_dualclip_mp&lt;br /&gt;
famas_elbit_dualclip_silencer_mp&lt;br /&gt;
famas_elbit_extclip_mp&lt;br /&gt;
famas_elbit_extclip_silencer_mp&lt;br /&gt;
famas_elbit_gl_mp&lt;br /&gt;
famas_elbit_gl_silencer_mp&lt;br /&gt;
famas_elbit_gl_dualclip_mp&lt;br /&gt;
famas_elbit_gl_dualclip_silencer_mp&lt;br /&gt;
famas_elbit_gl_extclip_mp&lt;br /&gt;
famas_elbit_gl_extclip_silencer_mp&lt;br /&gt;
famas_elbit_ft_mp&lt;br /&gt;
famas_elbit_ft_silencer_mp&lt;br /&gt;
famas_elbit_ft_dualclip_mp&lt;br /&gt;
famas_elbit_ft_dualclip_silencer_mp&lt;br /&gt;
famas_elbit_ft_extclip_mp&lt;br /&gt;
famas_elbit_ft_extclip_silencer_mp&lt;br /&gt;
famas_elbit_mk_mp&lt;br /&gt;
famas_elbit_mk_silencer_mp&lt;br /&gt;
famas_elbit_mk_dualclip_mp&lt;br /&gt;
famas_elbit_mk_dualclip_silencer_mp&lt;br /&gt;
famas_elbit_mk_extclip_mp&lt;br /&gt;
famas_elbit_mk_extclip_silencer_mp&lt;br /&gt;
famas_acog_mp&lt;br /&gt;
famas_acog_silencer_mp&lt;br /&gt;
famas_acog_dualclip_mp&lt;br /&gt;
famas_acog_dualclip_silencer_mp&lt;br /&gt;
famas_acog_extclip_mp&lt;br /&gt;
famas_acog_extclip_silencer_mp&lt;br /&gt;
famas_acog_gl_mp&lt;br /&gt;
famas_acog_gl_silencer_mp&lt;br /&gt;
famas_acog_gl_dualclip_mp&lt;br /&gt;
famas_acog_gl_dualclip_silencer_mp&lt;br /&gt;
famas_acog_gl_extclip_mp&lt;br /&gt;
famas_acog_gl_extclip_silencer_mp&lt;br /&gt;
famas_acog_ft_mp&lt;br /&gt;
famas_acog_ft_silencer_mp&lt;br /&gt;
famas_acog_ft_dualclip_mp&lt;br /&gt;
famas_acog_ft_dualclip_silencer_mp&lt;br /&gt;
famas_acog_ft_extclip_mp&lt;br /&gt;
famas_acog_ft_extclip_silencer_mp&lt;br /&gt;
famas_acog_mk_mp&lt;br /&gt;
famas_acog_mk_silencer_mp&lt;br /&gt;
famas_acog_mk_dualclip_mp&lt;br /&gt;
famas_acog_mk_dualclip_silencer_mp&lt;br /&gt;
famas_acog_mk_extclip_mp&lt;br /&gt;
famas_acog_mk_extclip_silencer_mp&lt;br /&gt;
galil_mp&lt;br /&gt;
galil_silencer_mp&lt;br /&gt;
galil_dualclip_mp&lt;br /&gt;
galil_dualclip_silencer_mp&lt;br /&gt;
galil_extclip_mp&lt;br /&gt;
galil_extclip_silencer_mp&lt;br /&gt;
galil_gl_mp&lt;br /&gt;
gl_galil_mp&lt;br /&gt;
galil_gl_silencer_mp&lt;br /&gt;
galil_gl_dualclip_mp&lt;br /&gt;
galil_gl_dualclip_silencer_mp&lt;br /&gt;
galil_gl_extclip_mp&lt;br /&gt;
galil_gl_extclip_silencer_mp&lt;br /&gt;
galil_ft_mp&lt;br /&gt;
ft_galil_mp&lt;br /&gt;
galil_ft_silencer_mp&lt;br /&gt;
galil_ft_dualclip_mp&lt;br /&gt;
galil_ft_dualclip_silencer_mp&lt;br /&gt;
galil_ft_extclip_mp&lt;br /&gt;
galil_ft_extclip_silencer_mp&lt;br /&gt;
galil_mk_mp&lt;br /&gt;
mk_galil_mp&lt;br /&gt;
galil_mk_silencer_mp&lt;br /&gt;
galil_mk_dualclip_mp&lt;br /&gt;
galil_mk_dualclip_silencer_mp&lt;br /&gt;
galil_mk_extclip_mp&lt;br /&gt;
galil_mk_extclip_silencer_mp&lt;br /&gt;
galil_ir_mp&lt;br /&gt;
galil_ir_silencer_mp&lt;br /&gt;
galil_ir_dualclip_mp&lt;br /&gt;
galil_ir_dualclip_silencer_mp&lt;br /&gt;
galil_ir_extclip_mp&lt;br /&gt;
galil_ir_extclip_silencer_mp&lt;br /&gt;
galil_ir_gl_mp&lt;br /&gt;
galil_ir_gl_silencer_mp&lt;br /&gt;
galil_ir_gl_dualclip_mp&lt;br /&gt;
galil_ir_gl_dualclip_silencer_mp&lt;br /&gt;
galil_ir_gl_extclip_mp&lt;br /&gt;
galil_ir_gl_extclip_silencer_mp&lt;br /&gt;
galil_ir_ft_mp&lt;br /&gt;
galil_ir_ft_silencer_mp&lt;br /&gt;
galil_ir_ft_dualclip_mp&lt;br /&gt;
galil_ir_ft_dualclip_silencer_mp&lt;br /&gt;
galil_ir_ft_extclip_mp&lt;br /&gt;
galil_ir_ft_extclip_silencer_mp&lt;br /&gt;
galil_ir_mk_mp&lt;br /&gt;
galil_ir_mk_silencer_mp&lt;br /&gt;
galil_ir_mk_dualclip_mp&lt;br /&gt;
galil_ir_mk_dualclip_silencer_mp&lt;br /&gt;
galil_ir_mk_extclip_mp&lt;br /&gt;
galil_ir_mk_extclip_silencer_mp&lt;br /&gt;
galil_reflex_mp&lt;br /&gt;
galil_reflex_silencer_mp&lt;br /&gt;
galil_reflex_dualclip_mp&lt;br /&gt;
galil_reflex_dualclip_silencer_mp&lt;br /&gt;
galil_reflex_extclip_mp&lt;br /&gt;
galil_reflex_extclip_silencer_mp&lt;br /&gt;
galil_reflex_gl_mp&lt;br /&gt;
galil_reflex_gl_silencer_mp&lt;br /&gt;
galil_reflex_gl_dualclip_mp&lt;br /&gt;
galil_reflex_gl_dualclip_silencer_mp&lt;br /&gt;
galil_reflex_gl_extclip_mp&lt;br /&gt;
galil_reflex_gl_extclip_silencer_mp&lt;br /&gt;
galil_reflex_ft_mp&lt;br /&gt;
galil_reflex_ft_silencer_mp&lt;br /&gt;
galil_reflex_ft_dualclip_mp&lt;br /&gt;
galil_reflex_ft_dualclip_silencer_mp&lt;br /&gt;
galil_reflex_ft_extclip_mp&lt;br /&gt;
galil_reflex_ft_extclip_silencer_mp&lt;br /&gt;
galil_reflex_mk_mp&lt;br /&gt;
galil_reflex_mk_silencer_mp&lt;br /&gt;
galil_reflex_mk_dualclip_mp&lt;br /&gt;
galil_reflex_mk_dualclip_silencer_mp&lt;br /&gt;
galil_reflex_mk_extclip_mp&lt;br /&gt;
galil_reflex_mk_extclip_silencer_mp&lt;br /&gt;
galil_elbit_mp&lt;br /&gt;
galil_elbit_silencer_mp&lt;br /&gt;
galil_elbit_dualclip_mp&lt;br /&gt;
galil_elbit_dualclip_silencer_mp&lt;br /&gt;
galil_elbit_extclip_mp&lt;br /&gt;
galil_elbit_extclip_silencer_mp&lt;br /&gt;
galil_elbit_gl_mp&lt;br /&gt;
galil_elbit_gl_silencer_mp&lt;br /&gt;
galil_elbit_gl_dualclip_mp&lt;br /&gt;
galil_elbit_gl_dualclip_silencer_mp&lt;br /&gt;
galil_elbit_gl_extclip_mp&lt;br /&gt;
galil_elbit_gl_extclip_silencer_mp&lt;br /&gt;
galil_elbit_ft_mp&lt;br /&gt;
galil_elbit_ft_silencer_mp&lt;br /&gt;
galil_elbit_ft_dualclip_mp&lt;br /&gt;
galil_elbit_ft_dualclip_silencer_mp&lt;br /&gt;
galil_elbit_ft_extclip_mp&lt;br /&gt;
galil_elbit_ft_extclip_silencer_mp&lt;br /&gt;
galil_elbit_mk_mp&lt;br /&gt;
galil_elbit_mk_silencer_mp&lt;br /&gt;
galil_elbit_mk_dualclip_mp&lt;br /&gt;
galil_elbit_mk_dualclip_silencer_mp&lt;br /&gt;
galil_elbit_mk_extclip_mp&lt;br /&gt;
galil_elbit_mk_extclip_silencer_mp&lt;br /&gt;
galil_acog_mp&lt;br /&gt;
galil_acog_silencer_mp&lt;br /&gt;
galil_acog_dualclip_mp&lt;br /&gt;
galil_acog_dualclip_silencer_mp&lt;br /&gt;
galil_acog_extclip_mp&lt;br /&gt;
galil_acog_extclip_silencer_mp&lt;br /&gt;
galil_acog_gl_mp&lt;br /&gt;
galil_acog_gl_silencer_mp&lt;br /&gt;
galil_acog_gl_dualclip_mp&lt;br /&gt;
galil_acog_gl_dualclip_silencer_mp&lt;br /&gt;
galil_acog_gl_extclip_mp&lt;br /&gt;
galil_acog_gl_extclip_silencer_mp&lt;br /&gt;
galil_acog_ft_mp&lt;br /&gt;
galil_acog_ft_silencer_mp&lt;br /&gt;
galil_acog_ft_dualclip_mp&lt;br /&gt;
galil_acog_ft_dualclip_silencer_mp&lt;br /&gt;
galil_acog_ft_extclip_mp&lt;br /&gt;
galil_acog_ft_extclip_silencer_mp&lt;br /&gt;
galil_acog_mk_mp&lt;br /&gt;
galil_acog_mk_silencer_mp&lt;br /&gt;
galil_acog_mk_dualclip_mp&lt;br /&gt;
galil_acog_mk_dualclip_silencer_mp&lt;br /&gt;
galil_acog_mk_extclip_mp&lt;br /&gt;
galil_acog_mk_extclip_silencer_mp&lt;br /&gt;
aug_mp&lt;br /&gt;
aug_silencer_mp&lt;br /&gt;
aug_dualclip_mp&lt;br /&gt;
aug_dualclip_silencer_mp&lt;br /&gt;
aug_extclip_mp&lt;br /&gt;
aug_extclip_silencer_mp&lt;br /&gt;
aug_gl_mp&lt;br /&gt;
gl_aug_mp&lt;br /&gt;
aug_gl_silencer_mp&lt;br /&gt;
aug_gl_dualclip_mp&lt;br /&gt;
aug_gl_dualclip_silencer_mp&lt;br /&gt;
aug_gl_extclip_mp&lt;br /&gt;
aug_gl_extclip_silencer_mp&lt;br /&gt;
aug_ft_mp&lt;br /&gt;
ft_aug_mp&lt;br /&gt;
aug_ft_silencer_mp&lt;br /&gt;
aug_ft_dualclip_mp&lt;br /&gt;
aug_ft_dualclip_silencer_mp&lt;br /&gt;
aug_ft_extclip_mp&lt;br /&gt;
aug_ft_extclip_silencer_mp&lt;br /&gt;
aug_mk_mp&lt;br /&gt;
mk_aug_mp&lt;br /&gt;
aug_mk_silencer_mp&lt;br /&gt;
aug_mk_dualclip_mp&lt;br /&gt;
aug_mk_dualclip_silencer_mp&lt;br /&gt;
aug_mk_extclip_mp&lt;br /&gt;
aug_mk_extclip_silencer_mp&lt;br /&gt;
aug_ir_mp&lt;br /&gt;
aug_ir_silencer_mp&lt;br /&gt;
aug_ir_dualclip_mp&lt;br /&gt;
aug_ir_dualclip_silencer_mp&lt;br /&gt;
aug_ir_extclip_mp&lt;br /&gt;
aug_ir_extclip_silencer_mp&lt;br /&gt;
aug_ir_gl_mp&lt;br /&gt;
aug_ir_gl_silencer_mp&lt;br /&gt;
aug_ir_gl_dualclip_mp&lt;br /&gt;
aug_ir_gl_dualclip_silencer_mp&lt;br /&gt;
aug_ir_gl_extclip_mp&lt;br /&gt;
aug_ir_gl_extclip_silencer_mp&lt;br /&gt;
aug_ir_ft_mp&lt;br /&gt;
aug_ir_ft_silencer_mp&lt;br /&gt;
aug_ir_ft_dualclip_mp&lt;br /&gt;
aug_ir_ft_dualclip_silencer_mp&lt;br /&gt;
aug_ir_ft_extclip_mp&lt;br /&gt;
aug_ir_ft_extclip_silencer_mp&lt;br /&gt;
aug_ir_mk_mp&lt;br /&gt;
aug_ir_mk_silencer_mp&lt;br /&gt;
aug_ir_mk_dualclip_mp&lt;br /&gt;
aug_ir_mk_dualclip_silencer_mp&lt;br /&gt;
aug_ir_mk_extclip_mp&lt;br /&gt;
aug_ir_mk_extclip_silencer_mp&lt;br /&gt;
aug_reflex_mp&lt;br /&gt;
aug_reflex_silencer_mp&lt;br /&gt;
aug_reflex_dualclip_mp&lt;br /&gt;
aug_reflex_dualclip_silencer_mp&lt;br /&gt;
aug_reflex_extclip_mp&lt;br /&gt;
aug_reflex_extclip_silencer_mp&lt;br /&gt;
aug_reflex_gl_mp&lt;br /&gt;
aug_reflex_gl_silencer_mp&lt;br /&gt;
aug_reflex_gl_dualclip_mp&lt;br /&gt;
aug_reflex_gl_dualclip_silencer_mp&lt;br /&gt;
aug_reflex_gl_extclip_mp&lt;br /&gt;
aug_reflex_gl_extclip_silencer_mp&lt;br /&gt;
aug_reflex_ft_mp&lt;br /&gt;
aug_reflex_ft_silencer_mp&lt;br /&gt;
aug_reflex_ft_dualclip_mp&lt;br /&gt;
aug_reflex_ft_dualclip_silencer_mp&lt;br /&gt;
aug_reflex_ft_extclip_mp&lt;br /&gt;
aug_reflex_ft_extclip_silencer_mp&lt;br /&gt;
aug_reflex_mk_mp&lt;br /&gt;
aug_reflex_mk_silencer_mp&lt;br /&gt;
aug_reflex_mk_dualclip_mp&lt;br /&gt;
aug_reflex_mk_dualclip_silencer_mp&lt;br /&gt;
aug_reflex_mk_extclip_mp&lt;br /&gt;
aug_reflex_mk_extclip_silencer_mp&lt;br /&gt;
aug_elbit_mp&lt;br /&gt;
aug_elbit_silencer_mp&lt;br /&gt;
aug_elbit_dualclip_mp&lt;br /&gt;
aug_elbit_dualclip_silencer_mp&lt;br /&gt;
aug_elbit_extclip_mp&lt;br /&gt;
aug_elbit_extclip_silencer_mp&lt;br /&gt;
aug_elbit_gl_mp&lt;br /&gt;
aug_elbit_gl_silencer_mp&lt;br /&gt;
aug_elbit_gl_dualclip_mp&lt;br /&gt;
aug_elbit_gl_dualclip_silencer_mp&lt;br /&gt;
aug_elbit_gl_extclip_mp&lt;br /&gt;
aug_elbit_gl_extclip_silencer_mp&lt;br /&gt;
aug_elbit_ft_mp&lt;br /&gt;
aug_elbit_ft_silencer_mp&lt;br /&gt;
aug_elbit_ft_dualclip_mp&lt;br /&gt;
aug_elbit_ft_dualclip_silencer_mp&lt;br /&gt;
aug_elbit_ft_extclip_mp&lt;br /&gt;
aug_elbit_ft_extclip_silencer_mp&lt;br /&gt;
aug_elbit_mk_mp&lt;br /&gt;
aug_elbit_mk_silencer_mp&lt;br /&gt;
aug_elbit_mk_dualclip_mp&lt;br /&gt;
aug_elbit_mk_dualclip_silencer_mp&lt;br /&gt;
aug_elbit_mk_extclip_mp&lt;br /&gt;
aug_elbit_mk_extclip_silencer_mp&lt;br /&gt;
aug_acog_mp&lt;br /&gt;
aug_acog_silencer_mp&lt;br /&gt;
aug_acog_dualclip_mp&lt;br /&gt;
aug_acog_dualclip_silencer_mp&lt;br /&gt;
aug_acog_extclip_mp&lt;br /&gt;
aug_acog_extclip_silencer_mp&lt;br /&gt;
aug_acog_gl_mp&lt;br /&gt;
aug_acog_gl_silencer_mp&lt;br /&gt;
aug_acog_gl_dualclip_mp&lt;br /&gt;
aug_acog_gl_dualclip_silencer_mp&lt;br /&gt;
aug_acog_gl_extclip_mp&lt;br /&gt;
aug_acog_gl_extclip_silencer_mp&lt;br /&gt;
aug_acog_ft_mp&lt;br /&gt;
aug_acog_ft_silencer_mp&lt;br /&gt;
aug_acog_ft_dualclip_mp&lt;br /&gt;
aug_acog_ft_dualclip_silencer_mp&lt;br /&gt;
aug_acog_ft_extclip_mp&lt;br /&gt;
aug_acog_ft_extclip_silencer_mp&lt;br /&gt;
aug_acog_mk_mp&lt;br /&gt;
aug_acog_mk_silencer_mp&lt;br /&gt;
aug_acog_mk_dualclip_mp&lt;br /&gt;
aug_acog_mk_dualclip_silencer_mp&lt;br /&gt;
aug_acog_mk_extclip_mp&lt;br /&gt;
aug_acog_mk_extclip_silencer_mp&lt;br /&gt;
fnfal_mp&lt;br /&gt;
fnfal_silencer_mp&lt;br /&gt;
fnfal_dualclip_mp&lt;br /&gt;
fnfal_dualclip_silencer_mp&lt;br /&gt;
fnfal_extclip_mp&lt;br /&gt;
fnfal_extclip_silencer_mp&lt;br /&gt;
fnfal_gl_mp&lt;br /&gt;
gl_fnfal_mp&lt;br /&gt;
fnfal_gl_silencer_mp&lt;br /&gt;
fnfal_gl_dualclip_mp&lt;br /&gt;
fnfal_gl_dualclip_silencer_mp&lt;br /&gt;
fnfal_gl_extclip_mp&lt;br /&gt;
fnfal_gl_extclip_silencer_mp&lt;br /&gt;
fnfal_ft_mp&lt;br /&gt;
ft_fnfal_mp&lt;br /&gt;
fnfal_ft_silencer_mp&lt;br /&gt;
fnfal_ft_dualclip_mp&lt;br /&gt;
fnfal_ft_dualclip_silencer_mp&lt;br /&gt;
fnfal_ft_extclip_mp&lt;br /&gt;
fnfal_ft_extclip_silencer_mp&lt;br /&gt;
fnfal_mk_mp&lt;br /&gt;
mk_fnfal_mp&lt;br /&gt;
fnfal_mk_silencer_mp&lt;br /&gt;
fnfal_mk_dualclip_mp&lt;br /&gt;
fnfal_mk_dualclip_silencer_mp&lt;br /&gt;
fnfal_mk_extclip_mp&lt;br /&gt;
fnfal_mk_extclip_silencer_mp&lt;br /&gt;
fnfal_ir_mp&lt;br /&gt;
fnfal_ir_silencer_mp&lt;br /&gt;
fnfal_ir_dualclip_mp&lt;br /&gt;
fnfal_ir_dualclip_silencer_mp&lt;br /&gt;
fnfal_ir_extclip_mp&lt;br /&gt;
fnfal_ir_extclip_silencer_mp&lt;br /&gt;
fnfal_ir_gl_mp&lt;br /&gt;
fnfal_ir_gl_silencer_mp&lt;br /&gt;
fnfal_ir_gl_dualclip_mp&lt;br /&gt;
fnfal_ir_gl_dualclip_silencer_mp&lt;br /&gt;
fnfal_ir_gl_extclip_mp&lt;br /&gt;
fnfal_ir_gl_extclip_silencer_mp&lt;br /&gt;
fnfal_ir_ft_mp&lt;br /&gt;
fnfal_ir_ft_silencer_mp&lt;br /&gt;
fnfal_ir_ft_dualclip_mp&lt;br /&gt;
fnfal_ir_ft_dualclip_silencer_mp&lt;br /&gt;
fnfal_ir_ft_extclip_mp&lt;br /&gt;
fnfal_ir_ft_extclip_silencer_mp&lt;br /&gt;
fnfal_ir_mk_mp&lt;br /&gt;
fnfal_ir_mk_silencer_mp&lt;br /&gt;
fnfal_ir_mk_dualclip_mp&lt;br /&gt;
fnfal_ir_mk_dualclip_silencer_mp&lt;br /&gt;
fnfal_ir_mk_extclip_mp&lt;br /&gt;
fnfal_ir_mk_extclip_silencer_mp&lt;br /&gt;
fnfal_reflex_mp&lt;br /&gt;
fnfal_reflex_silencer_mp&lt;br /&gt;
fnfal_reflex_dualclip_mp&lt;br /&gt;
fnfal_reflex_dualclip_silencer_mp&lt;br /&gt;
fnfal_reflex_extclip_mp&lt;br /&gt;
fnfal_reflex_extclip_silencer_mp&lt;br /&gt;
fnfal_reflex_gl_mp&lt;br /&gt;
fnfal_reflex_gl_silencer_mp&lt;br /&gt;
fnfal_reflex_gl_dualclip_mp&lt;br /&gt;
fnfal_reflex_gl_dualclip_silencer_mp&lt;br /&gt;
fnfal_reflex_gl_extclip_mp&lt;br /&gt;
fnfal_reflex_gl_extclip_silencer_mp&lt;br /&gt;
fnfal_reflex_ft_mp&lt;br /&gt;
fnfal_reflex_ft_silencer_mp&lt;br /&gt;
fnfal_reflex_ft_dualclip_mp&lt;br /&gt;
fnfal_reflex_ft_dualclip_silencer_mp&lt;br /&gt;
fnfal_reflex_ft_extclip_mp&lt;br /&gt;
fnfal_reflex_ft_extclip_silencer_mp&lt;br /&gt;
fnfal_reflex_mk_mp&lt;br /&gt;
fnfal_reflex_mk_silencer_mp&lt;br /&gt;
fnfal_reflex_mk_dualclip_mp&lt;br /&gt;
fnfal_reflex_mk_dualclip_silencer_mp&lt;br /&gt;
fnfal_reflex_mk_extclip_mp&lt;br /&gt;
fnfal_reflex_mk_extclip_silencer_mp&lt;br /&gt;
fnfal_elbit_mp&lt;br /&gt;
fnfal_elbit_silencer_mp&lt;br /&gt;
fnfal_elbit_dualclip_mp&lt;br /&gt;
fnfal_elbit_dualclip_silencer_mp&lt;br /&gt;
fnfal_elbit_extclip_mp&lt;br /&gt;
fnfal_elbit_extclip_silencer_mp&lt;br /&gt;
fnfal_elbit_gl_mp&lt;br /&gt;
fnfal_elbit_gl_silencer_mp&lt;br /&gt;
fnfal_elbit_gl_dualclip_mp&lt;br /&gt;
fnfal_elbit_gl_dualclip_silencer_mp&lt;br /&gt;
fnfal_elbit_gl_extclip_mp&lt;br /&gt;
fnfal_elbit_gl_extclip_silencer_mp&lt;br /&gt;
fnfal_elbit_ft_mp&lt;br /&gt;
fnfal_elbit_ft_silencer_mp&lt;br /&gt;
fnfal_elbit_ft_dualclip_mp&lt;br /&gt;
fnfal_elbit_ft_dualclip_silencer_mp&lt;br /&gt;
fnfal_elbit_ft_extclip_mp&lt;br /&gt;
fnfal_elbit_ft_extclip_silencer_mp&lt;br /&gt;
fnfal_elbit_mk_mp&lt;br /&gt;
fnfal_elbit_mk_silencer_mp&lt;br /&gt;
fnfal_elbit_mk_dualclip_mp&lt;br /&gt;
fnfal_elbit_mk_dualclip_silencer_mp&lt;br /&gt;
fnfal_elbit_mk_extclip_mp&lt;br /&gt;
fnfal_elbit_mk_extclip_silencer_mp&lt;br /&gt;
fnfal_acog_mp&lt;br /&gt;
fnfal_acog_silencer_mp&lt;br /&gt;
fnfal_acog_dualclip_mp&lt;br /&gt;
fnfal_acog_dualclip_silencer_mp&lt;br /&gt;
fnfal_acog_extclip_mp&lt;br /&gt;
fnfal_acog_extclip_silencer_mp&lt;br /&gt;
fnfal_acog_gl_mp&lt;br /&gt;
fnfal_acog_gl_silencer_mp&lt;br /&gt;
fnfal_acog_gl_dualclip_mp&lt;br /&gt;
fnfal_acog_gl_dualclip_silencer_mp&lt;br /&gt;
fnfal_acog_gl_extclip_mp&lt;br /&gt;
fnfal_acog_gl_extclip_silencer_mp&lt;br /&gt;
fnfal_acog_ft_mp&lt;br /&gt;
fnfal_acog_ft_silencer_mp&lt;br /&gt;
fnfal_acog_ft_dualclip_mp&lt;br /&gt;
fnfal_acog_ft_dualclip_silencer_mp&lt;br /&gt;
fnfal_acog_ft_extclip_mp&lt;br /&gt;
fnfal_acog_ft_extclip_silencer_mp&lt;br /&gt;
fnfal_acog_mk_mp&lt;br /&gt;
fnfal_acog_mk_silencer_mp&lt;br /&gt;
fnfal_acog_mk_dualclip_mp&lt;br /&gt;
fnfal_acog_mk_dualclip_silencer_mp&lt;br /&gt;
fnfal_acog_mk_extclip_mp&lt;br /&gt;
fnfal_acog_mk_extclip_silencer_mp&lt;br /&gt;
ak47_mp&lt;br /&gt;
ak47_silencer_mp&lt;br /&gt;
ak47_dualclip_mp&lt;br /&gt;
ak47_dualclip_silencer_mp&lt;br /&gt;
ak47_extclip_mp&lt;br /&gt;
ak47_extclip_silencer_mp&lt;br /&gt;
ak47_gl_mp&lt;br /&gt;
gl_ak47_mp&lt;br /&gt;
ak47_gl_silencer_mp&lt;br /&gt;
ak47_gl_dualclip_mp&lt;br /&gt;
ak47_gl_dualclip_silencer_mp&lt;br /&gt;
ak47_gl_extclip_mp&lt;br /&gt;
ak47_gl_extclip_silencer_mp&lt;br /&gt;
ak47_ft_mp&lt;br /&gt;
ft_ak47_mp&lt;br /&gt;
ak47_ft_silencer_mp&lt;br /&gt;
ak47_ft_dualclip_mp&lt;br /&gt;
ak47_ft_dualclip_silencer_mp&lt;br /&gt;
ak47_ft_extclip_mp&lt;br /&gt;
ak47_ft_extclip_silencer_mp&lt;br /&gt;
ak47_mk_mp&lt;br /&gt;
mk_ak47_mp&lt;br /&gt;
ak47_mk_silencer_mp&lt;br /&gt;
ak47_mk_dualclip_mp&lt;br /&gt;
ak47_mk_dualclip_silencer_mp&lt;br /&gt;
ak47_mk_extclip_mp&lt;br /&gt;
ak47_mk_extclip_silencer_mp&lt;br /&gt;
ak47_ir_mp&lt;br /&gt;
ak47_ir_silencer_mp&lt;br /&gt;
ak47_ir_dualclip_mp&lt;br /&gt;
ak47_ir_dualclip_silencer_mp&lt;br /&gt;
ak47_ir_extclip_mp&lt;br /&gt;
ak47_ir_extclip_silencer_mp&lt;br /&gt;
ak47_ir_gl_mp&lt;br /&gt;
ak47_ir_gl_silencer_mp&lt;br /&gt;
ak47_ir_gl_dualclip_mp&lt;br /&gt;
ak47_ir_gl_dualclip_silencer_mp&lt;br /&gt;
ak47_ir_gl_extclip_mp&lt;br /&gt;
ak47_ir_gl_extclip_silencer_mp&lt;br /&gt;
ak47_ir_ft_mp&lt;br /&gt;
ak47_ir_ft_silencer_mp&lt;br /&gt;
ak47_ir_ft_dualclip_mp&lt;br /&gt;
ak47_ir_ft_dualclip_silencer_mp&lt;br /&gt;
ak47_ir_ft_extclip_mp&lt;br /&gt;
ak47_ir_ft_extclip_silencer_mp&lt;br /&gt;
ak47_ir_mk_mp&lt;br /&gt;
ak47_ir_mk_silencer_mp&lt;br /&gt;
ak47_ir_mk_dualclip_mp&lt;br /&gt;
ak47_ir_mk_dualclip_silencer_mp&lt;br /&gt;
ak47_ir_mk_extclip_mp&lt;br /&gt;
ak47_ir_mk_extclip_silencer_mp&lt;br /&gt;
ak47_reflex_mp&lt;br /&gt;
ak47_reflex_silencer_mp&lt;br /&gt;
ak47_reflex_dualclip_mp&lt;br /&gt;
ak47_reflex_dualclip_silencer_mp&lt;br /&gt;
ak47_reflex_extclip_mp&lt;br /&gt;
ak47_reflex_extclip_silencer_mp&lt;br /&gt;
ak47_reflex_gl_mp&lt;br /&gt;
ak47_reflex_gl_silencer_mp&lt;br /&gt;
ak47_reflex_gl_dualclip_mp&lt;br /&gt;
ak47_reflex_gl_dualclip_silencer_mp&lt;br /&gt;
ak47_reflex_gl_extclip_mp&lt;br /&gt;
ak47_reflex_gl_extclip_silencer_mp&lt;br /&gt;
ak47_reflex_ft_mp&lt;br /&gt;
ak47_reflex_ft_silencer_mp&lt;br /&gt;
ak47_reflex_ft_dualclip_mp&lt;br /&gt;
ak47_reflex_ft_dualclip_silencer_mp&lt;br /&gt;
ak47_reflex_ft_extclip_mp&lt;br /&gt;
ak47_reflex_ft_extclip_silencer_mp&lt;br /&gt;
ak47_reflex_mk_mp&lt;br /&gt;
ak47_reflex_mk_silencer_mp&lt;br /&gt;
ak47_reflex_mk_dualclip_mp&lt;br /&gt;
ak47_reflex_mk_dualclip_silencer_mp&lt;br /&gt;
ak47_reflex_mk_extclip_mp&lt;br /&gt;
ak47_reflex_mk_extclip_silencer_mp&lt;br /&gt;
ak47_elbit_mp&lt;br /&gt;
ak47_elbit_silencer_mp&lt;br /&gt;
ak47_elbit_dualclip_mp&lt;br /&gt;
ak47_elbit_dualclip_silencer_mp&lt;br /&gt;
ak47_elbit_extclip_mp&lt;br /&gt;
ak47_elbit_extclip_silencer_mp&lt;br /&gt;
ak47_elbit_gl_mp&lt;br /&gt;
ak47_elbit_gl_silencer_mp&lt;br /&gt;
ak47_elbit_gl_dualclip_mp&lt;br /&gt;
ak47_elbit_gl_dualclip_silencer_mp&lt;br /&gt;
ak47_elbit_gl_extclip_mp&lt;br /&gt;
ak47_elbit_gl_extclip_silencer_mp&lt;br /&gt;
ak47_elbit_ft_mp&lt;br /&gt;
ak47_elbit_ft_silencer_mp&lt;br /&gt;
ak47_elbit_ft_dualclip_mp&lt;br /&gt;
ak47_elbit_ft_dualclip_silencer_mp&lt;br /&gt;
ak47_elbit_ft_extclip_mp&lt;br /&gt;
ak47_elbit_ft_extclip_silencer_mp&lt;br /&gt;
ak47_elbit_mk_mp&lt;br /&gt;
ak47_elbit_mk_silencer_mp&lt;br /&gt;
ak47_elbit_mk_dualclip_mp&lt;br /&gt;
ak47_elbit_mk_dualclip_silencer_mp&lt;br /&gt;
ak47_elbit_mk_extclip_mp&lt;br /&gt;
ak47_elbit_mk_extclip_silencer_mp&lt;br /&gt;
ak47_acog_mp&lt;br /&gt;
ak47_acog_silencer_mp&lt;br /&gt;
ak47_acog_dualclip_mp&lt;br /&gt;
ak47_acog_dualclip_silencer_mp&lt;br /&gt;
ak47_acog_extclip_mp&lt;br /&gt;
ak47_acog_extclip_silencer_mp&lt;br /&gt;
ak47_acog_gl_mp&lt;br /&gt;
ak47_acog_gl_silencer_mp&lt;br /&gt;
ak47_acog_gl_dualclip_mp&lt;br /&gt;
ak47_acog_gl_dualclip_silencer_mp&lt;br /&gt;
ak47_acog_gl_extclip_mp&lt;br /&gt;
ak47_acog_gl_extclip_silencer_mp&lt;br /&gt;
ak47_acog_ft_mp&lt;br /&gt;
ak47_acog_ft_silencer_mp&lt;br /&gt;
ak47_acog_ft_dualclip_mp&lt;br /&gt;
ak47_acog_ft_dualclip_silencer_mp&lt;br /&gt;
ak47_acog_ft_extclip_mp&lt;br /&gt;
ak47_acog_ft_extclip_silencer_mp&lt;br /&gt;
ak47_acog_mk_mp&lt;br /&gt;
ak47_acog_mk_silencer_mp&lt;br /&gt;
ak47_acog_mk_dualclip_mp&lt;br /&gt;
ak47_acog_mk_dualclip_silencer_mp&lt;br /&gt;
ak47_acog_mk_extclip_mp&lt;br /&gt;
ak47_acog_mk_extclip_silencer_mp&lt;br /&gt;
commando_mp &lt;br /&gt;
commando_silencer_mp &lt;br /&gt;
commando_dualclip_mp &lt;br /&gt;
commando_dualclip_silencer_mp &lt;br /&gt;
commando_extclip_mp &lt;br /&gt;
commando_extclip_silencer_mp &lt;br /&gt;
commando_gl_mp &lt;br /&gt;
gl_commando_mp &lt;br /&gt;
commando_gl_silencer_mp &lt;br /&gt;
commando_gl_dualclip_mp &lt;br /&gt;
commando_gl_dualclip_silencer_mp &lt;br /&gt;
commando_gl_extclip_mp &lt;br /&gt;
commando_gl_extclip_silencer_mp &lt;br /&gt;
commando_ft_mp &lt;br /&gt;
ft_commando_mp &lt;br /&gt;
commando_ft_silencer_mp &lt;br /&gt;
commando_ft_dualclip_mp &lt;br /&gt;
commando_ft_dualclip_silencer_mp &lt;br /&gt;
commando_ft_extclip_mp &lt;br /&gt;
commando_ft_extclip_silencer_mp &lt;br /&gt;
commando_mk_mp &lt;br /&gt;
mk_commando_mp &lt;br /&gt;
commando_mk_silencer_mp &lt;br /&gt;
commando_mk_dualclip_mp &lt;br /&gt;
commando_mk_dualclip_silencer_mp &lt;br /&gt;
commando_mk_extclip_mp &lt;br /&gt;
commando_mk_extclip_silencer_mp &lt;br /&gt;
commando_ir_mp &lt;br /&gt;
commando_ir_silencer_mp &lt;br /&gt;
commando_ir_dualclip_mp &lt;br /&gt;
commando_ir_dualclip_silencer_mp &lt;br /&gt;
commando_ir_extclip_mp &lt;br /&gt;
commando_ir_extclip_silencer_mp &lt;br /&gt;
commando_ir_gl_mp &lt;br /&gt;
commando_ir_gl_silencer_mp &lt;br /&gt;
commando_ir_gl_dualclip_mp &lt;br /&gt;
commando_ir_gl_dualclip_silencer_mp &lt;br /&gt;
commando_ir_gl_extclip_mp &lt;br /&gt;
commando_ir_gl_extclip_silencer_mp &lt;br /&gt;
commando_ir_ft_mp &lt;br /&gt;
commando_ir_ft_silencer_mp &lt;br /&gt;
commando_ir_ft_dualclip_mp &lt;br /&gt;
commando_ir_ft_dualclip_silencer_mp &lt;br /&gt;
commando_ir_ft_extclip_mp &lt;br /&gt;
commando_ir_ft_extclip_silencer_mp &lt;br /&gt;
commando_ir_mk_mp &lt;br /&gt;
commando_ir_mk_silencer_mp &lt;br /&gt;
commando_ir_mk_dualclip_mp &lt;br /&gt;
commando_ir_mk_dualclip_silencer_mp &lt;br /&gt;
commando_ir_mk_extclip_mp &lt;br /&gt;
commando_ir_mk_extclip_silencer_mp &lt;br /&gt;
commando_reflex_mp &lt;br /&gt;
commando_reflex_silencer_mp &lt;br /&gt;
commando_reflex_dualclip_mp &lt;br /&gt;
commando_reflex_dualclip_silencer_mp &lt;br /&gt;
commando_reflex_extclip_mp &lt;br /&gt;
commando_reflex_extclip_silencer_mp &lt;br /&gt;
commando_reflex_gl_mp &lt;br /&gt;
commando_reflex_gl_silencer_mp &lt;br /&gt;
commando_reflex_gl_dualclip_mp &lt;br /&gt;
commando_reflex_gl_dualclip_silencer_mp &lt;br /&gt;
commando_reflex_gl_extclip_mp &lt;br /&gt;
commando_reflex_gl_extclip_silencer_mp &lt;br /&gt;
commando_reflex_ft_mp &lt;br /&gt;
commando_reflex_ft_silencer_mp &lt;br /&gt;
commando_reflex_ft_dualclip_mp &lt;br /&gt;
commando_reflex_ft_dualclip_silencer_mp &lt;br /&gt;
commando_reflex_ft_extclip_mp &lt;br /&gt;
commando_reflex_ft_extclip_silencer_mp &lt;br /&gt;
commando_reflex_mk_mp &lt;br /&gt;
commando_reflex_mk_silencer_mp &lt;br /&gt;
commando_reflex_mk_dualclip_mp &lt;br /&gt;
commando_reflex_mk_dualclip_silencer_mp &lt;br /&gt;
commando_reflex_mk_extclip_mp &lt;br /&gt;
commando_reflex_mk_extclip_silencer_mp &lt;br /&gt;
commando_elbit_mp &lt;br /&gt;
commando_elbit_silencer_mp &lt;br /&gt;
commando_elbit_dualclip_mp &lt;br /&gt;
commando_elbit_dualclip_silencer_mp &lt;br /&gt;
commando_elbit_extclip_mp &lt;br /&gt;
commando_elbit_extclip_silencer_mp &lt;br /&gt;
commando_elbit_gl_mp &lt;br /&gt;
commando_elbit_gl_silencer_mp &lt;br /&gt;
commando_elbit_gl_dualclip_mp &lt;br /&gt;
commando_elbit_gl_dualclip_silencer_mp &lt;br /&gt;
commando_elbit_gl_extclip_mp &lt;br /&gt;
commando_elbit_gl_extclip_silencer_mp &lt;br /&gt;
commando_elbit_ft_mp &lt;br /&gt;
commando_elbit_ft_silencer_mp &lt;br /&gt;
commando_elbit_ft_dualclip_mp &lt;br /&gt;
commando_elbit_ft_dualclip_silencer_mp &lt;br /&gt;
commando_elbit_ft_extclip_mp &lt;br /&gt;
commando_elbit_ft_extclip_silencer_mp &lt;br /&gt;
commando_elbit_mk_mp &lt;br /&gt;
commando_elbit_mk_silencer_mp &lt;br /&gt;
commando_elbit_mk_dualclip_mp &lt;br /&gt;
commando_elbit_mk_dualclip_silencer_mp &lt;br /&gt;
commando_elbit_mk_extclip_mp &lt;br /&gt;
commando_elbit_mk_extclip_silencer_mp &lt;br /&gt;
commando_acog_mp &lt;br /&gt;
commando_acog_silencer_mp &lt;br /&gt;
commando_acog_dualclip_mp &lt;br /&gt;
commando_acog_dualclip_silencer_mp &lt;br /&gt;
commando_acog_extclip_mp &lt;br /&gt;
commando_acog_extclip_silencer_mp &lt;br /&gt;
commando_acog_gl_mp &lt;br /&gt;
commando_acog_gl_silencer_mp &lt;br /&gt;
commando_acog_gl_dualclip_mp &lt;br /&gt;
commando_acog_gl_dualclip_silencer_mp &lt;br /&gt;
commando_acog_gl_extclip_mp &lt;br /&gt;
commando_acog_gl_extclip_silencer_mp &lt;br /&gt;
commando_acog_ft_mp &lt;br /&gt;
commando_acog_ft_silencer_mp &lt;br /&gt;
commando_acog_ft_dualclip_mp &lt;br /&gt;
commando_acog_ft_dualclip_silencer_mp &lt;br /&gt;
commando_acog_ft_extclip_mp &lt;br /&gt;
commando_acog_ft_extclip_silencer_mp &lt;br /&gt;
commando_acog_mk_mp &lt;br /&gt;
commando_acog_mk_silencer_mp &lt;br /&gt;
commando_acog_mk_dualclip_mp &lt;br /&gt;
commando_acog_mk_dualclip_silencer_mp &lt;br /&gt;
commando_acog_mk_extclip_mp &lt;br /&gt;
commando_acog_mk_extclip_silencer_mp &lt;br /&gt;
g11_mp &lt;br /&gt;
g11_vzoom_mp &lt;br /&gt;
g11_lps_mp &lt;br /&gt;
hs10dw_mp &lt;br /&gt;
hs10lh_mp &lt;br /&gt;
rottweil72_mp &lt;br /&gt;
ithaca_mp &lt;br /&gt;
ithaca_grip_mp &lt;br /&gt;
spas_mp &lt;br /&gt;
spas_silencer_mp &lt;br /&gt;
hs10_mp &lt;br /&gt;
hk21_mp &lt;br /&gt;
hk21_extclip_mp &lt;br /&gt;
hk21_ir_mp &lt;br /&gt;
hk21_ir_extclip_mp &lt;br /&gt;
hk21_reflex_mp &lt;br /&gt;
hk21_reflex_extclip_mp &lt;br /&gt;
hk21_elbit_mp &lt;br /&gt;
hk21_elbit_extclip_mp &lt;br /&gt;
hk21_acog_mp &lt;br /&gt;
hk21_acog_extclip_mp &lt;br /&gt;
rpk_mp &lt;br /&gt;
rpk_dualclip_mp &lt;br /&gt;
rpk_extclip_mp &lt;br /&gt;
rpk_ir_mp &lt;br /&gt;
rpk_ir_dualclip_mp &lt;br /&gt;
rpk_ir_extclip_mp &lt;br /&gt;
rpk_reflex_mp &lt;br /&gt;
rpk_reflex_dualclip_mp &lt;br /&gt;
rpk_reflex_extclip_mp &lt;br /&gt;
rpk_elbit_mp &lt;br /&gt;
rpk_elbit_dualclip_mp &lt;br /&gt;
rpk_elbit_extclip_mp &lt;br /&gt;
rpk_acog_mp &lt;br /&gt;
rpk_acog_dualclip_mp &lt;br /&gt;
rpk_acog_extclip_mp &lt;br /&gt;
m60_mp &lt;br /&gt;
m60_extclip_mp &lt;br /&gt;
m60_grip_mp &lt;br /&gt;
m60_grip_extclip_mp &lt;br /&gt;
m60_ir_mp &lt;br /&gt;
m60_ir_extclip_mp &lt;br /&gt;
m60_ir_grip_mp &lt;br /&gt;
m60_ir_grip_extclip_mp &lt;br /&gt;
m60_reflex_mp &lt;br /&gt;
m60_reflex_extclip_mp &lt;br /&gt;
m60_reflex_grip_mp &lt;br /&gt;
m60_reflex_grip_extclip_mp &lt;br /&gt;
m60_elbit_mp &lt;br /&gt;
m60_elbit_extclip_mp &lt;br /&gt;
m60_elbit_grip_mp &lt;br /&gt;
m60_elbit_grip_extclip_mp &lt;br /&gt;
m60_acog_mp &lt;br /&gt;
m60_acog_extclip_mp &lt;br /&gt;
m60_acog_grip_mp &lt;br /&gt;
m60_acog_grip_extclip_mp &lt;br /&gt;
stoner63_mp &lt;br /&gt;
stoner63_extclip_mp &lt;br /&gt;
stoner63_reflex_mp &lt;br /&gt;
stoner63_reflex_extclip_mp &lt;br /&gt;
stoner63_ir_mp &lt;br /&gt;
stoner63_ir_extclip_mp &lt;br /&gt;
stoner63_elbit_mp &lt;br /&gt;
stoner63_elbit_extclip_mp &lt;br /&gt;
stoner63_acog_mp &lt;br /&gt;
stoner63_acog_extclip_mp &lt;br /&gt;
dragunov_mp &lt;br /&gt;
dragunov_silencer_mp &lt;br /&gt;
dragunov_extclip_mp &lt;br /&gt;
dragunov_extclip_silencer_mp &lt;br /&gt;
dragunov_vzoom_mp &lt;br /&gt;
dragunov_vzoom_silencer_mp &lt;br /&gt;
dragunov_vzoom_extclip_mp &lt;br /&gt;
dragunov_vzoom_extclip_silencer_mp &lt;br /&gt;
dragunov_ir_mp &lt;br /&gt;
dragunov_ir_silencer_mp &lt;br /&gt;
dragunov_ir_extclip_mp &lt;br /&gt;
dragunov_ir_extclip_silencer_mp &lt;br /&gt;
dragunov_acog_mp &lt;br /&gt;
dragunov_acog_silencer_mp &lt;br /&gt;
dragunov_acog_extclip_mp &lt;br /&gt;
dragunov_acog_extclip_silencer_mp &lt;br /&gt;
wa2000_mp &lt;br /&gt;
wa2000_silencer_mp &lt;br /&gt;
wa2000_extclip_mp &lt;br /&gt;
wa2000_extclip_silencer_mp &lt;br /&gt;
wa2000_vzoom_mp &lt;br /&gt;
wa2000_vzoom_silencer_mp &lt;br /&gt;
wa2000_vzoom_extclip_mp &lt;br /&gt;
wa2000_vzoom_extclip_silencer_mp &lt;br /&gt;
wa2000_ir_mp &lt;br /&gt;
wa2000_ir_silencer_mp &lt;br /&gt;
wa2000_ir_extclip_mp &lt;br /&gt;
wa2000_ir_extclip_silencer_mp &lt;br /&gt;
wa2000_acog_mp &lt;br /&gt;
wa2000_acog_silencer_mp &lt;br /&gt;
wa2000_acog_extclip_mp &lt;br /&gt;
wa2000_acog_extclip_silencer_mp &lt;br /&gt;
l96a1_mp &lt;br /&gt;
l96a1_silencer_mp &lt;br /&gt;
l96a1_extclip_mp &lt;br /&gt;
l96a1_extclip_silencer_mp &lt;br /&gt;
l96a1_vzoom_mp &lt;br /&gt;
l96a1_vzoom_silencer_mp &lt;br /&gt;
l96a1_vzoom_extclip_mp &lt;br /&gt;
l96a1_vzoom_extclip_silencer_mp &lt;br /&gt;
l96a1_ir_mp &lt;br /&gt;
l96a1_ir_silencer_mp &lt;br /&gt;
l96a1_ir_extclip_mp &lt;br /&gt;
l96a1_ir_extclip_silencer_mp &lt;br /&gt;
l96a1_acog_mp &lt;br /&gt;
l96a1_acog_silencer_mp &lt;br /&gt;
l96a1_acog_extclip_mp &lt;br /&gt;
l96a1_acog_extclip_silencer_mp &lt;br /&gt;
psg1_mp &lt;br /&gt;
psg1_silencer_mp &lt;br /&gt;
psg1_extclip_mp &lt;br /&gt;
psg1_extclip_silencer_mp &lt;br /&gt;
psg1_vzoom_mp &lt;br /&gt;
psg1_vzoom_silencer_mp &lt;br /&gt;
psg1_vzoom_extclip_mp &lt;br /&gt;
psg1_vzoom_extclip_silencer_mp &lt;br /&gt;
psg1_ir_mp &lt;br /&gt;
psg1_ir_silencer_mp &lt;br /&gt;
psg1_ir_extclip_mp &lt;br /&gt;
psg1_ir_extclip_silencer_mp &lt;br /&gt;
psg1_acog_mp &lt;br /&gt;
psg1_acog_silencer_mp &lt;br /&gt;
psg1_acog_extclip_mp &lt;br /&gt;
psg1_acog_extclip_silencer_mp &lt;br /&gt;
aspdw_mp &lt;br /&gt;
asplh_mp &lt;br /&gt;
cz75dw_mp &lt;br /&gt;
cz75lh_mp &lt;br /&gt;
m1911dw_mp &lt;br /&gt;
m1911lh_mp &lt;br /&gt;
makarovdw_mp &lt;br /&gt;
makarovlh_mp &lt;br /&gt;
pythondw_mp &lt;br /&gt;
pythonlh_mp &lt;br /&gt;
m1911_mp &lt;br /&gt;
m1911_silencer_mp &lt;br /&gt;
m1911_extclip_mp &lt;br /&gt;
m1911_extclip_silencer_mp &lt;br /&gt;
m1911_upgradesight_mp &lt;br /&gt;
m1911_upgradesight_silencer_mp &lt;br /&gt;
m1911_upgradesight_extclip_mp &lt;br /&gt;
m1911_upgradesight_extclip_silencer_mp &lt;br /&gt;
makarov_mp &lt;br /&gt;
makarov_silencer_mp &lt;br /&gt;
makarov_extclip_mp &lt;br /&gt;
makarov_extclip_silencer_mp &lt;br /&gt;
makarov_upgradesight_mp &lt;br /&gt;
makarov_upgradesight_silencer_mp &lt;br /&gt;
makarov_upgradesight_extclip_mp &lt;br /&gt;
makarov_upgradesight_extclip_silencer_mp &lt;br /&gt;
python_mp &lt;br /&gt;
python_snub_mp &lt;br /&gt;
python_speed_mp &lt;br /&gt;
python_acog_mp &lt;br /&gt;
cz75_mp &lt;br /&gt;
cz75_silencer_mp &lt;br /&gt;
cz75_auto_mp &lt;br /&gt;
cz75_auto_silencer_mp &lt;br /&gt;
cz75_extclip_mp &lt;br /&gt;
cz75_extclip_silencer_mp &lt;br /&gt;
cz75_upgradesight_mp &lt;br /&gt;
cz75_upgradesight_silencer_mp &lt;br /&gt;
cz75_upgradesight_auto_mp &lt;br /&gt;
cz75_upgradesight_auto_silencer_mp &lt;br /&gt;
cz75_upgradesight_extclip_mp &lt;br /&gt;
cz75_upgradesight_extclip_silencer_mp &lt;br /&gt;
m72_law_mp &lt;br /&gt;
rpg_mp &lt;br /&gt;
strela_mp &lt;br /&gt;
china_lake_mp &lt;br /&gt;
knife_ballistic_mp &lt;br /&gt;
crossbow_explosive_mp &lt;br /&gt;
satchel_charge_mp &lt;br /&gt;
claymore_mp &lt;br /&gt;
willy_pete_mp &lt;br /&gt;
camera_spike_mp &lt;br /&gt;
sticky_grenade_mp &lt;br /&gt;
tabun_gas_mp &lt;br /&gt;
hatchet_mp &lt;br /&gt;
tactical_insertion_mp &lt;br /&gt;
concussion_grenade_mp &lt;br /&gt;
scrambler_mp &lt;br /&gt;
nightingale_mp &lt;br /&gt;
acoustic_sensor_mp &lt;br /&gt;
syrette_mp &lt;br /&gt;
destructible_car_mp &lt;br /&gt;
explodable_barrel_mp &lt;br /&gt;
dog_bite_mp &lt;br /&gt;
dogs_mp &lt;br /&gt;
explosive_bolt_mp &lt;br /&gt;
napalmblob_mp &lt;br /&gt;
scavenger_item_mp &lt;br /&gt;
briefcase_bomb_mp &lt;br /&gt;
briefcase_bomb_defuse_mp &lt;br /&gt;
helicopter_comlink_mp &lt;br /&gt;
airstrike_mp &lt;br /&gt;
napalmground_lg_mp &lt;br /&gt;
napalmground_sm_mp &lt;br /&gt;
napalm_mp &lt;br /&gt;
mortar_mp &lt;br /&gt;
radar_mp &lt;br /&gt;
counteruav_mp &lt;br /&gt;
radardirection_mp &lt;br /&gt;
rcbomb_mp &lt;br /&gt;
helicopter_player_firstperson_mp &lt;br /&gt;
helicopter_gunner_mp &lt;br /&gt;
supplydrop_mp &lt;br /&gt;
autoturret_mp &lt;br /&gt;
turret_drop_mp &lt;br /&gt;
auto_tow_mp &lt;br /&gt;
tow_turret_drop_mp &lt;br /&gt;
minigun_mp &lt;br /&gt;
m202_flash_mp &lt;br /&gt;
m220_tow_mp &lt;br /&gt;
m220_tow_drop_mp &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Call of Duty 7]]&lt;br /&gt;
[[Category:Modding]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Waffles</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_7:_Stock_Weapon_Files&amp;diff=8361</id>
		<title>Call of Duty 7: Stock Weapon Files</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_7:_Stock_Weapon_Files&amp;diff=8361"/>
		<updated>2010-11-15T16:04:53Z</updated>

		<summary type="html">&lt;p&gt;Waffles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
All the MP and SP Weapon&#039;s file, open with Notepad until we get the Asset Manager/GDT Files :)&lt;br /&gt;
&amp;lt;Br&amp;gt;&amp;lt;Br&amp;gt;&lt;br /&gt;
[[Image:Data.png]] [http://wiki.modsrepository.com/codbo_files/blackops_stock_weapons_files.zip HERE]&lt;br /&gt;
&lt;br /&gt;
== Single Player ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Multiplayer ==&lt;br /&gt;
&lt;br /&gt;
Weapons loaded within Multiplayer. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mp5k_rf_mp&lt;br /&gt;
mp5k_rf_silencer_mp&lt;br /&gt;
mp5k_extclip_mp&lt;br /&gt;
mp5k_extclip_silencer_mp&lt;br /&gt;
mp5k_reflex_mp&lt;br /&gt;
mp5k_reflex_silencer_mp&lt;br /&gt;
mp5k_reflex_rf_mp&lt;br /&gt;
mp5k_reflex_rf_silencer_mp&lt;br /&gt;
mp5k_reflex_extclip_mp&lt;br /&gt;
mp5k_reflex_extclip_silencer_mp&lt;br /&gt;
mp5k_elbit_mp&lt;br /&gt;
mp5k_elbit_silencer_mp&lt;br /&gt;
mp5k_elbit_rf_mp&lt;br /&gt;
mp5k_elbit_rf_silencer_mp&lt;br /&gt;
mp5k_elbit_extclip_mp&lt;br /&gt;
mp5k_elbit_extclip_silencer_mp&lt;br /&gt;
mp5k_acog_mp&lt;br /&gt;
mp5k_acog_silencer_mp&lt;br /&gt;
mp5k_acog_rf_mp&lt;br /&gt;
mp5k_acog_rf_silencer_mp&lt;br /&gt;
mp5k_acog_extclip_mp&lt;br /&gt;
mp5k_acog_extclip_silencer_mp&lt;br /&gt;
skorpion_mp&lt;br /&gt;
skorpion_silencer_mp&lt;br /&gt;
skorpion_rf_mp&lt;br /&gt;
skorpion_rf_silencer_mp&lt;br /&gt;
skorpion_extclip_mp&lt;br /&gt;
skorpion_extclip_silencer_mp&lt;br /&gt;
skorpion_grip_mp&lt;br /&gt;
skorpion_grip_silencer_mp&lt;br /&gt;
skorpion_grip_rf_mp&lt;br /&gt;
skorpion_grip_rf_silencer_mp&lt;br /&gt;
skorpion_grip_extclip_mp&lt;br /&gt;
skorpion_grip_extclip_silencer_mp&lt;br /&gt;
mac11_mp&lt;br /&gt;
mac11_silencer_mp&lt;br /&gt;
mac11_rf_mp&lt;br /&gt;
mac11_rf_silencer_mp&lt;br /&gt;
mac11_extclip_mp&lt;br /&gt;
mac11_extclip_silencer_mp&lt;br /&gt;
mac11_grip_mp&lt;br /&gt;
mac11_grip_silencer_mp&lt;br /&gt;
mac11_grip_rf_mp&lt;br /&gt;
mac11_grip_rf_silencer_mp&lt;br /&gt;
mac11_grip_extclip_mp&lt;br /&gt;
mac11_grip_extclip_silencer_mp&lt;br /&gt;
mac11_reflex_mp&lt;br /&gt;
mac11_reflex_silencer_mp&lt;br /&gt;
mac11_reflex_rf_mp&lt;br /&gt;
mac11_reflex_rf_silencer_mp&lt;br /&gt;
mac11_reflex_extclip_mp&lt;br /&gt;
mac11_reflex_extclip_silencer_mp&lt;br /&gt;
mac11_reflex_grip_mp&lt;br /&gt;
mac11_reflex_grip_silencer_mp&lt;br /&gt;
mac11_reflex_grip_rf_mp&lt;br /&gt;
mac11_reflex_grip_rf_silencer_mp&lt;br /&gt;
mac11_reflex_grip_extclip_mp&lt;br /&gt;
mac11_reflex_grip_extclip_silencer_mp&lt;br /&gt;
mac11_elbit_mp&lt;br /&gt;
mac11_elbit_silencer_mp&lt;br /&gt;
mac11_elbit_rf_mp&lt;br /&gt;
mac11_elbit_rf_silencer_mp&lt;br /&gt;
mac11_elbit_extclip_mp&lt;br /&gt;
mac11_elbit_extclip_silencer_mp&lt;br /&gt;
mac11_elbit_grip_mp&lt;br /&gt;
mac11_elbit_grip_silencer_mp&lt;br /&gt;
mac11_elbit_grip_rf_mp&lt;br /&gt;
mac11_elbit_grip_rf_silencer_mp&lt;br /&gt;
mac11_elbit_grip_extclip_mp&lt;br /&gt;
mac11_elbit_grip_extclip_silencer_mp&lt;br /&gt;
ak74u_mp&lt;br /&gt;
ak74u_silencer_mp&lt;br /&gt;
ak74u_rf_mp&lt;br /&gt;
ak74u_rf_silencer_mp&lt;br /&gt;
ak74u_dualclip_mp&lt;br /&gt;
ak74u_dualclip_silencer_mp&lt;br /&gt;
ak74u_extclip_mp&lt;br /&gt;
ak74u_extclip_silencer_mp&lt;br /&gt;
ak74u_gl_mp&lt;br /&gt;
gl_ak74u_mp&lt;br /&gt;
ak74u_gl_silencer_mp&lt;br /&gt;
ak74u_gl_rf_mp&lt;br /&gt;
ak74u_gl_rf_silencer_mp&lt;br /&gt;
ak74u_gl_dualclip_mp&lt;br /&gt;
ak74u_gl_dualclip_silencer_mp&lt;br /&gt;
ak74u_gl_extclip_mp&lt;br /&gt;
ak74u_gl_extclip_silencer_mp&lt;br /&gt;
ak74u_grip_mp&lt;br /&gt;
ak74u_grip_silencer_mp&lt;br /&gt;
ak74u_grip_rf_mp&lt;br /&gt;
ak74u_grip_rf_silencer_mp&lt;br /&gt;
ak74u_grip_dualclip_mp&lt;br /&gt;
ak74u_grip_dualclip_silencer_mp&lt;br /&gt;
ak74u_grip_extclip_mp&lt;br /&gt;
ak74u_grip_extclip_silencer_mp&lt;br /&gt;
ak74u_reflex_mp&lt;br /&gt;
ak74u_reflex_silencer_mp&lt;br /&gt;
ak74u_reflex_rf_mp&lt;br /&gt;
ak74u_reflex_rf_silencer_mp&lt;br /&gt;
ak74u_reflex_dualclip_mp&lt;br /&gt;
ak74u_reflex_dualclip_silencer_mp&lt;br /&gt;
ak74u_reflex_extclip_mp&lt;br /&gt;
ak74u_reflex_extclip_silencer_mp&lt;br /&gt;
ak74u_reflex_gl_mp&lt;br /&gt;
ak74u_reflex_gl_silencer_mp&lt;br /&gt;
ak74u_reflex_gl_rf_mp&lt;br /&gt;
ak74u_reflex_gl_rf_silencer_mp&lt;br /&gt;
ak74u_reflex_gl_dualclip_mp&lt;br /&gt;
ak74u_reflex_gl_dualclip_silencer_mp&lt;br /&gt;
ak74u_reflex_gl_extclip_mp&lt;br /&gt;
ak74u_reflex_gl_extclip_silencer_mp&lt;br /&gt;
ak74u_reflex_grip_mp&lt;br /&gt;
ak74u_reflex_grip_silencer_mp&lt;br /&gt;
ak74u_reflex_grip_rf_mp&lt;br /&gt;
ak74u_reflex_grip_rf_silencer_mp&lt;br /&gt;
ak74u_reflex_grip_dualclip_mp&lt;br /&gt;
ak74u_reflex_grip_dualclip_silencer_mp&lt;br /&gt;
ak74u_reflex_grip_extclip_mp&lt;br /&gt;
ak74u_reflex_grip_extclip_silencer_mp&lt;br /&gt;
ak74u_elbit_mp&lt;br /&gt;
ak74u_elbit_silencer_mp&lt;br /&gt;
ak74u_elbit_rf_mp&lt;br /&gt;
ak74u_elbit_rf_silencer_mp&lt;br /&gt;
ak74u_elbit_dualclip_mp&lt;br /&gt;
ak74u_elbit_dualclip_silencer_mp&lt;br /&gt;
ak74u_elbit_extclip_mp&lt;br /&gt;
ak74u_elbit_extclip_silencer_mp&lt;br /&gt;
ak74u_elbit_gl_mp&lt;br /&gt;
ak74u_elbit_gl_silencer_mp&lt;br /&gt;
ak74u_elbit_gl_rf_mp&lt;br /&gt;
ak74u_elbit_gl_rf_silencer_mp&lt;br /&gt;
ak74u_elbit_gl_dualclip_mp&lt;br /&gt;
ak74u_elbit_gl_dualclip_silencer_mp&lt;br /&gt;
ak74u_elbit_gl_extclip_mp&lt;br /&gt;
ak74u_elbit_gl_extclip_silencer_mp&lt;br /&gt;
ak74u_elbit_grip_mp&lt;br /&gt;
ak74u_elbit_grip_silencer_mp&lt;br /&gt;
ak74u_elbit_grip_rf_mp&lt;br /&gt;
ak74u_elbit_grip_rf_silencer_mp&lt;br /&gt;
ak74u_elbit_grip_dualclip_mp&lt;br /&gt;
ak74u_elbit_grip_dualclip_silencer_mp&lt;br /&gt;
ak74u_elbit_grip_extclip_mp&lt;br /&gt;
ak74u_elbit_grip_extclip_silencer_mp&lt;br /&gt;
ak74u_acog_mp&lt;br /&gt;
ak74u_acog_silencer_mp&lt;br /&gt;
ak74u_acog_rf_mp&lt;br /&gt;
ak74u_acog_rf_silencer_mp&lt;br /&gt;
ak74u_acog_dualclip_mp&lt;br /&gt;
ak74u_acog_dualclip_silencer_mp&lt;br /&gt;
ak74u_acog_extclip_mp&lt;br /&gt;
ak74u_acog_extclip_silencer_mp&lt;br /&gt;
ak74u_acog_gl_mp&lt;br /&gt;
ak74u_acog_gl_silencer_mp&lt;br /&gt;
ak74u_acog_gl_rf_mp&lt;br /&gt;
ak74u_acog_gl_rf_silencer_mp&lt;br /&gt;
ak74u_acog_gl_dualclip_mp&lt;br /&gt;
ak74u_acog_gl_dualclip_silencer_mp&lt;br /&gt;
ak74u_acog_gl_extclip_mp&lt;br /&gt;
ak74u_acog_gl_extclip_silencer_mp&lt;br /&gt;
ak74u_acog_grip_mp&lt;br /&gt;
ak74u_acog_grip_silencer_mp&lt;br /&gt;
ak74u_acog_grip_rf_mp&lt;br /&gt;
ak74u_acog_grip_rf_silencer_mp&lt;br /&gt;
ak74u_acog_grip_dualclip_mp&lt;br /&gt;
ak74u_acog_grip_dualclip_silencer_mp&lt;br /&gt;
ak74u_acog_grip_extclip_mp&lt;br /&gt;
ak74u_acog_grip_extclip_silencer_mp&lt;br /&gt;
uzi_mp&lt;br /&gt;
uzi_silencer_mp&lt;br /&gt;
uzi_rf_mp&lt;br /&gt;
uzi_rf_silencer_mp&lt;br /&gt;
uzi_extclip_mp&lt;br /&gt;
uzi_extclip_silencer_mp&lt;br /&gt;
uzi_grip_mp&lt;br /&gt;
uzi_grip_silencer_mp&lt;br /&gt;
uzi_grip_rf_mp&lt;br /&gt;
uzi_grip_rf_silencer_mp&lt;br /&gt;
uzi_grip_extclip_mp&lt;br /&gt;
uzi_grip_extclip_silencer_mp&lt;br /&gt;
uzi_reflex_mp&lt;br /&gt;
uzi_reflex_silencer_mp&lt;br /&gt;
uzi_reflex_rf_mp&lt;br /&gt;
uzi_reflex_rf_silencer_mp&lt;br /&gt;
uzi_reflex_extclip_mp&lt;br /&gt;
uzi_reflex_extclip_silencer_mp&lt;br /&gt;
uzi_reflex_grip_mp&lt;br /&gt;
uzi_reflex_grip_silencer_mp&lt;br /&gt;
uzi_reflex_grip_rf_mp&lt;br /&gt;
uzi_reflex_grip_rf_silencer_mp&lt;br /&gt;
uzi_reflex_grip_extclip_mp&lt;br /&gt;
uzi_reflex_grip_extclip_silencer_mp&lt;br /&gt;
uzi_elbit_mp&lt;br /&gt;
uzi_elbit_silencer_mp&lt;br /&gt;
uzi_elbit_rf_mp&lt;br /&gt;
uzi_elbit_rf_silencer_mp&lt;br /&gt;
uzi_elbit_extclip_mp&lt;br /&gt;
uzi_elbit_extclip_silencer_mp&lt;br /&gt;
uzi_elbit_grip_mp&lt;br /&gt;
uzi_elbit_grip_silencer_mp&lt;br /&gt;
uzi_elbit_grip_rf_mp&lt;br /&gt;
uzi_elbit_grip_rf_silencer_mp&lt;br /&gt;
uzi_elbit_grip_extclip_mp&lt;br /&gt;
uzi_elbit_grip_extclip_silencer_mp&lt;br /&gt;
uzi_acog_mp&lt;br /&gt;
uzi_acog_silencer_mp&lt;br /&gt;
uzi_acog_rf_mp&lt;br /&gt;
uzi_acog_rf_silencer_mp&lt;br /&gt;
uzi_acog_extclip_mp&lt;br /&gt;
uzi_acog_extclip_silencer_mp&lt;br /&gt;
uzi_acog_grip_mp&lt;br /&gt;
uzi_acog_grip_silencer_mp&lt;br /&gt;
uzi_acog_grip_rf_mp&lt;br /&gt;
uzi_acog_grip_rf_silencer_mp&lt;br /&gt;
uzi_acog_grip_extclip_mp&lt;br /&gt;
uzi_acog_grip_extclip_silencer_mp&lt;br /&gt;
pm63_mp&lt;br /&gt;
pm63_rf_mp&lt;br /&gt;
pm63_extclip_mp&lt;br /&gt;
pm63_grip_mp&lt;br /&gt;
pm63_grip_rf_mp&lt;br /&gt;
pm63_grip_extclip_mp&lt;br /&gt;
mpl_mp&lt;br /&gt;
mpl_silencer_mp&lt;br /&gt;
mpl_rf_mp&lt;br /&gt;
mpl_rf_silencer_mp&lt;br /&gt;
mpl_dualclip_mp&lt;br /&gt;
mpl_dualclip_silencer_mp&lt;br /&gt;
mpl_grip_mp&lt;br /&gt;
mpl_grip_silencer_mp&lt;br /&gt;
mpl_grip_rf_mp&lt;br /&gt;
mpl_grip_rf_silencer_mp&lt;br /&gt;
mpl_grip_dualclip_mp&lt;br /&gt;
mpl_grip_dualclip_silencer_mp&lt;br /&gt;
mpl_reflex_mp&lt;br /&gt;
mpl_reflex_silencer_mp&lt;br /&gt;
mpl_reflex_rf_mp&lt;br /&gt;
mpl_reflex_rf_silencer_mp&lt;br /&gt;
mpl_reflex_dualclip_mp&lt;br /&gt;
mpl_reflex_dualclip_silencer_mp&lt;br /&gt;
mpl_reflex_grip_mp&lt;br /&gt;
mpl_reflex_grip_silencer_mp&lt;br /&gt;
mpl_reflex_grip_rf_mp&lt;br /&gt;
mpl_reflex_grip_rf_silencer_mp&lt;br /&gt;
mpl_reflex_grip_dualclip_mp&lt;br /&gt;
mpl_reflex_grip_dualclip_silencer_mp&lt;br /&gt;
mpl_elbit_mp&lt;br /&gt;
mpl_elbit_silencer_mp&lt;br /&gt;
mpl_elbit_rf_mp&lt;br /&gt;
mpl_elbit_rf_silencer_mp&lt;br /&gt;
mpl_elbit_dualclip_mp&lt;br /&gt;
mpl_elbit_dualclip_silencer_mp&lt;br /&gt;
mpl_elbit_grip_mp&lt;br /&gt;
mpl_elbit_grip_silencer_mp&lt;br /&gt;
mpl_elbit_grip_rf_mp&lt;br /&gt;
mpl_elbit_grip_rf_silencer_mp&lt;br /&gt;
mpl_elbit_grip_dualclip_mp&lt;br /&gt;
mpl_elbit_grip_dualclip_silencer_mp&lt;br /&gt;
mpl_acog_mp&lt;br /&gt;
mpl_acog_silencer_mp&lt;br /&gt;
mpl_acog_rf_mp&lt;br /&gt;
mpl_acog_rf_silencer_mp&lt;br /&gt;
mpl_acog_dualclip_mp&lt;br /&gt;
mpl_acog_dualclip_silencer_mp&lt;br /&gt;
mpl_acog_grip_mp&lt;br /&gt;
mpl_acog_grip_silencer_mp&lt;br /&gt;
mpl_acog_grip_rf_mp&lt;br /&gt;
mpl_acog_grip_rf_silencer_mp&lt;br /&gt;
mpl_acog_grip_dualclip_mp&lt;br /&gt;
mpl_acog_grip_dualclip_silencer_mp&lt;br /&gt;
spectre_mp&lt;br /&gt;
spectre_silencer_mp&lt;br /&gt;
spectre_rf_mp&lt;br /&gt;
spectre_rf_silencer_mp&lt;br /&gt;
spectre_extclip_mp&lt;br /&gt;
spectre_extclip_silencer_mp&lt;br /&gt;
spectre_grip_mp&lt;br /&gt;
spectre_grip_silencer_mp&lt;br /&gt;
spectre_grip_rf_mp&lt;br /&gt;
spectre_grip_rf_silencer_mp&lt;br /&gt;
spectre_grip_extclip_mp&lt;br /&gt;
spectre_grip_extclip_silencer_mp&lt;br /&gt;
spectre_reflex_mp&lt;br /&gt;
spectre_reflex_silencer_mp&lt;br /&gt;
spectre_reflex_rf_mp&lt;br /&gt;
spectre_reflex_rf_silencer_mp&lt;br /&gt;
spectre_reflex_extclip_mp&lt;br /&gt;
spectre_reflex_extclip_silencer_mp&lt;br /&gt;
spectre_reflex_grip_mp&lt;br /&gt;
spectre_reflex_grip_silencer_mp&lt;br /&gt;
spectre_reflex_grip_rf_mp&lt;br /&gt;
spectre_reflex_grip_rf_silencer_mp&lt;br /&gt;
spectre_reflex_grip_extclip_mp&lt;br /&gt;
spectre_reflex_grip_extclip_silencer_mp&lt;br /&gt;
spectre_elbit_mp&lt;br /&gt;
spectre_elbit_silencer_mp&lt;br /&gt;
spectre_elbit_rf_mp&lt;br /&gt;
spectre_elbit_rf_silencer_mp&lt;br /&gt;
spectre_elbit_extclip_mp&lt;br /&gt;
spectre_elbit_extclip_silencer_mp&lt;br /&gt;
spectre_elbit_grip_mp&lt;br /&gt;
spectre_elbit_grip_silencer_mp&lt;br /&gt;
spectre_elbit_grip_rf_mp&lt;br /&gt;
spectre_elbit_grip_rf_silencer_mp&lt;br /&gt;
spectre_elbit_grip_extclip_mp&lt;br /&gt;
spectre_elbit_grip_extclip_silencer_mp&lt;br /&gt;
spectre_acog_mp&lt;br /&gt;
spectre_acog_silencer_mp&lt;br /&gt;
spectre_acog_rf_mp&lt;br /&gt;
spectre_acog_rf_silencer_mp&lt;br /&gt;
spectre_acog_extclip_mp&lt;br /&gt;
spectre_acog_extclip_silencer_mp&lt;br /&gt;
spectre_acog_grip_mp&lt;br /&gt;
spectre_acog_grip_silencer_mp&lt;br /&gt;
spectre_acog_grip_rf_mp&lt;br /&gt;
spectre_acog_grip_rf_silencer_mp&lt;br /&gt;
spectre_acog_grip_extclip_mp&lt;br /&gt;
spectre_acog_grip_extclip_silencer_mp&lt;br /&gt;
kiparis_mp&lt;br /&gt;
kiparis_silencer_mp&lt;br /&gt;
kiparis_rf_mp&lt;br /&gt;
kiparis_rf_silencer_mp&lt;br /&gt;
kiparis_extclip_mp&lt;br /&gt;
kiparis_extclip_silencer_mp&lt;br /&gt;
kiparis_grip_mp&lt;br /&gt;
kiparis_grip_silencer_mp&lt;br /&gt;
kiparis_grip_rf_mp&lt;br /&gt;
kiparis_grip_rf_silencer_mp&lt;br /&gt;
kiparis_grip_extclip_mp&lt;br /&gt;
kiparis_grip_extclip_silencer_mp&lt;br /&gt;
kiparis_reflex_mp&lt;br /&gt;
kiparis_reflex_silencer_mp&lt;br /&gt;
kiparis_reflex_rf_mp&lt;br /&gt;
kiparis_reflex_rf_silencer_mp&lt;br /&gt;
kiparis_reflex_extclip_mp&lt;br /&gt;
kiparis_reflex_extclip_silencer_mp&lt;br /&gt;
kiparis_reflex_grip_mp&lt;br /&gt;
kiparis_reflex_grip_silencer_mp&lt;br /&gt;
kiparis_reflex_grip_rf_mp&lt;br /&gt;
kiparis_reflex_grip_rf_silencer_mp&lt;br /&gt;
kiparis_reflex_grip_extclip_mp&lt;br /&gt;
kiparis_reflex_grip_extclip_silencer_mp&lt;br /&gt;
kiparis_elbit_mp&lt;br /&gt;
kiparis_elbit_silencer_mp&lt;br /&gt;
kiparis_elbit_rf_mp&lt;br /&gt;
kiparis_elbit_rf_silencer_mp&lt;br /&gt;
kiparis_elbit_extclip_mp&lt;br /&gt;
kiparis_elbit_extclip_silencer_mp&lt;br /&gt;
kiparis_elbit_grip_mp&lt;br /&gt;
kiparis_elbit_grip_silencer_mp&lt;br /&gt;
kiparis_elbit_grip_rf_mp&lt;br /&gt;
kiparis_elbit_grip_rf_silencer_mp&lt;br /&gt;
kiparis_elbit_grip_extclip_mp&lt;br /&gt;
kiparis_elbit_grip_extclip_silencer_mp&lt;br /&gt;
kiparis_acog_mp&lt;br /&gt;
kiparis_acog_silencer_mp&lt;br /&gt;
kiparis_acog_rf_mp&lt;br /&gt;
kiparis_acog_rf_silencer_mp&lt;br /&gt;
kiparis_acog_extclip_mp&lt;br /&gt;
kiparis_acog_extclip_silencer_mp&lt;br /&gt;
kiparis_acog_grip_mp&lt;br /&gt;
kiparis_acog_grip_silencer_mp&lt;br /&gt;
kiparis_acog_grip_rf_mp&lt;br /&gt;
kiparis_acog_grip_rf_silencer_mp&lt;br /&gt;
kiparis_acog_grip_extclip_mp&lt;br /&gt;
kiparis_acog_grip_extclip_silencer_mp&lt;br /&gt;
m16_mp&lt;br /&gt;
m16_silencer_mp&lt;br /&gt;
m16_dualclip_mp&lt;br /&gt;
m16_dualclip_silencer_mp&lt;br /&gt;
m16_extclip_mp&lt;br /&gt;
m16_extclip_silencer_mp&lt;br /&gt;
m16_gl_mp&lt;br /&gt;
gl_m16_mp&lt;br /&gt;
m16_gl_silencer_mp&lt;br /&gt;
m16_gl_dualclip_mp&lt;br /&gt;
m16_gl_dualclip_silencer_mp&lt;br /&gt;
m16_gl_extclip_mp&lt;br /&gt;
m16_gl_extclip_silencer_mp&lt;br /&gt;
m16_ft_mp&lt;br /&gt;
ft_m16_mp&lt;br /&gt;
m16_ft_silencer_mp&lt;br /&gt;
m16_ft_dualclip_mp&lt;br /&gt;
m16_ft_dualclip_silencer_mp&lt;br /&gt;
m16_ft_extclip_mp&lt;br /&gt;
m16_ft_extclip_silencer_mp&lt;br /&gt;
m16_mk_mp&lt;br /&gt;
mk_m16_mp&lt;br /&gt;
m16_mk_silencer_mp&lt;br /&gt;
m16_mk_dualclip_mp&lt;br /&gt;
m16_mk_dualclip_silencer_mp&lt;br /&gt;
m16_mk_extclip_mp&lt;br /&gt;
m16_mk_extclip_silencer_mp&lt;br /&gt;
m16_ir_mp&lt;br /&gt;
m16_ir_silencer_mp&lt;br /&gt;
m16_ir_dualclip_mp&lt;br /&gt;
m16_ir_dualclip_silencer_mp&lt;br /&gt;
m16_ir_extclip_mp&lt;br /&gt;
m16_ir_extclip_silencer_mp&lt;br /&gt;
m16_ir_gl_mp&lt;br /&gt;
m16_ir_gl_silencer_mp&lt;br /&gt;
m16_ir_gl_dualclip_mp&lt;br /&gt;
m16_ir_gl_dualclip_silencer_mp&lt;br /&gt;
m16_ir_gl_extclip_mp&lt;br /&gt;
m16_ir_gl_extclip_silencer_mp&lt;br /&gt;
m16_ir_ft_mp&lt;br /&gt;
m16_ir_ft_silencer_mp&lt;br /&gt;
m16_ir_ft_dualclip_mp&lt;br /&gt;
m16_ir_ft_dualclip_silencer_mp&lt;br /&gt;
m16_ir_ft_extclip_mp&lt;br /&gt;
m16_ir_ft_extclip_silencer_mp&lt;br /&gt;
m16_ir_mk_mp&lt;br /&gt;
m16_ir_mk_silencer_mp&lt;br /&gt;
m16_ir_mk_dualclip_mp&lt;br /&gt;
m16_ir_mk_dualclip_silencer_mp&lt;br /&gt;
m16_ir_mk_extclip_mp&lt;br /&gt;
m16_ir_mk_extclip_silencer_mp&lt;br /&gt;
m16_reflex_mp&lt;br /&gt;
m16_reflex_silencer_mp&lt;br /&gt;
m16_reflex_dualclip_mp&lt;br /&gt;
m16_reflex_dualclip_silencer_mp&lt;br /&gt;
m16_reflex_extclip_mp&lt;br /&gt;
m16_reflex_extclip_silencer_mp&lt;br /&gt;
m16_reflex_gl_mp&lt;br /&gt;
m16_reflex_gl_silencer_mp&lt;br /&gt;
m16_reflex_gl_dualclip_mp&lt;br /&gt;
m16_reflex_gl_dualclip_silencer_mp&lt;br /&gt;
m16_reflex_gl_extclip_mp&lt;br /&gt;
m16_reflex_gl_extclip_silencer_mp&lt;br /&gt;
m16_reflex_ft_mp&lt;br /&gt;
m16_reflex_ft_silencer_mp&lt;br /&gt;
m16_reflex_ft_dualclip_mp&lt;br /&gt;
m16_reflex_ft_dualclip_silencer_mp&lt;br /&gt;
m16_reflex_ft_extclip_mp&lt;br /&gt;
m16_reflex_ft_extclip_silencer_mp&lt;br /&gt;
m16_reflex_mk_mp&lt;br /&gt;
m16_reflex_mk_silencer_mp&lt;br /&gt;
m16_reflex_mk_dualclip_mp&lt;br /&gt;
m16_reflex_mk_dualclip_silencer_mp&lt;br /&gt;
m16_reflex_mk_extclip_mp&lt;br /&gt;
m16_reflex_mk_extclip_silencer_mp&lt;br /&gt;
m16_elbit_mp&lt;br /&gt;
m16_elbit_silencer_mp&lt;br /&gt;
m16_elbit_dualclip_mp&lt;br /&gt;
m16_elbit_dualclip_silencer_mp&lt;br /&gt;
m16_elbit_extclip_mp&lt;br /&gt;
m16_elbit_extclip_silencer_mp&lt;br /&gt;
m16_elbit_gl_mp&lt;br /&gt;
m16_elbit_gl_silencer_mp&lt;br /&gt;
m16_elbit_gl_dualclip_mp&lt;br /&gt;
m16_elbit_gl_dualclip_silencer_mp&lt;br /&gt;
m16_elbit_gl_extclip_mp&lt;br /&gt;
m16_elbit_gl_extclip_silencer_mp&lt;br /&gt;
m16_elbit_ft_mp&lt;br /&gt;
m16_elbit_ft_silencer_mp&lt;br /&gt;
m16_elbit_ft_dualclip_mp&lt;br /&gt;
m16_elbit_ft_dualclip_silencer_mp&lt;br /&gt;
m16_elbit_ft_extclip_mp&lt;br /&gt;
m16_elbit_ft_extclip_silencer_mp&lt;br /&gt;
m16_elbit_mk_mp&lt;br /&gt;
m16_elbit_mk_silencer_mp&lt;br /&gt;
m16_elbit_mk_dualclip_mp&lt;br /&gt;
m16_elbit_mk_dualclip_silencer_mp&lt;br /&gt;
m16_elbit_mk_extclip_mp&lt;br /&gt;
m16_elbit_mk_extclip_silencer_mp&lt;br /&gt;
m16_acog_mp&lt;br /&gt;
m16_acog_silencer_mp&lt;br /&gt;
m16_acog_dualclip_mp&lt;br /&gt;
m16_acog_dualclip_silencer_mp&lt;br /&gt;
m16_acog_extclip_mp&lt;br /&gt;
m16_acog_extclip_silencer_mp&lt;br /&gt;
m16_acog_gl_mp&lt;br /&gt;
m16_acog_gl_silencer_mp&lt;br /&gt;
m16_acog_gl_dualclip_mp&lt;br /&gt;
m16_acog_gl_dualclip_silencer_mp&lt;br /&gt;
m16_acog_gl_extclip_mp&lt;br /&gt;
m16_acog_gl_extclip_silencer_mp&lt;br /&gt;
m16_acog_ft_mp&lt;br /&gt;
m16_acog_ft_silencer_mp&lt;br /&gt;
m16_acog_ft_dualclip_mp&lt;br /&gt;
m16_acog_ft_dualclip_silencer_mp&lt;br /&gt;
m16_acog_ft_extclip_mp&lt;br /&gt;
m16_acog_ft_extclip_silencer_mp&lt;br /&gt;
m16_acog_mk_mp&lt;br /&gt;
m16_acog_mk_silencer_mp&lt;br /&gt;
m16_acog_mk_dualclip_mp&lt;br /&gt;
m16_acog_mk_dualclip_silencer_mp&lt;br /&gt;
m16_acog_mk_extclip_mp&lt;br /&gt;
m16_acog_mk_extclip_silencer_mp&lt;br /&gt;
enfield_mp&lt;br /&gt;
enfield_silencer_mp&lt;br /&gt;
enfield_dualclip_mp&lt;br /&gt;
enfield_dualclip_silencer_mp&lt;br /&gt;
enfield_extclip_mp&lt;br /&gt;
enfield_extclip_silencer_mp&lt;br /&gt;
enfield_gl_mp&lt;br /&gt;
gl_enfield_mp&lt;br /&gt;
enfield_gl_silencer_mp&lt;br /&gt;
enfield_gl_dualclip_mp&lt;br /&gt;
enfield_gl_dualclip_silencer_mp&lt;br /&gt;
enfield_gl_extclip_mp&lt;br /&gt;
enfield_gl_extclip_silencer_mp&lt;br /&gt;
enfield_ft_mp&lt;br /&gt;
ft_enfield_mp&lt;br /&gt;
enfield_ft_silencer_mp&lt;br /&gt;
enfield_ft_dualclip_mp&lt;br /&gt;
enfield_ft_dualclip_silencer_mp&lt;br /&gt;
enfield_ft_extclip_mp&lt;br /&gt;
enfield_ft_extclip_silencer_mp&lt;br /&gt;
enfield_mk_mp&lt;br /&gt;
mk_enfield_mp&lt;br /&gt;
enfield_mk_silencer_mp&lt;br /&gt;
enfield_mk_dualclip_mp&lt;br /&gt;
enfield_mk_dualclip_silencer_mp&lt;br /&gt;
enfield_mk_extclip_mp&lt;br /&gt;
enfield_mk_extclip_silencer_mp&lt;br /&gt;
enfield_ir_mp&lt;br /&gt;
enfield_ir_silencer_mp&lt;br /&gt;
enfield_ir_dualclip_mp&lt;br /&gt;
enfield_ir_dualclip_silencer_mp&lt;br /&gt;
enfield_ir_extclip_mp&lt;br /&gt;
enfield_ir_extclip_silencer_mp&lt;br /&gt;
enfield_ir_gl_mp&lt;br /&gt;
enfield_ir_gl_silencer_mp&lt;br /&gt;
enfield_ir_gl_dualclip_mp&lt;br /&gt;
enfield_ir_gl_dualclip_silencer_mp&lt;br /&gt;
enfield_ir_gl_extclip_mp&lt;br /&gt;
enfield_ir_gl_extclip_silencer_mp&lt;br /&gt;
enfield_ir_ft_mp&lt;br /&gt;
enfield_ir_ft_silencer_mp&lt;br /&gt;
enfield_ir_ft_dualclip_mp&lt;br /&gt;
enfield_ir_ft_dualclip_silencer_mp&lt;br /&gt;
enfield_ir_ft_extclip_mp&lt;br /&gt;
enfield_ir_ft_extclip_silencer_mp&lt;br /&gt;
enfield_ir_mk_mp&lt;br /&gt;
enfield_ir_mk_silencer_mp&lt;br /&gt;
enfield_ir_mk_dualclip_mp&lt;br /&gt;
enfield_ir_mk_dualclip_silencer_mp&lt;br /&gt;
enfield_ir_mk_extclip_mp&lt;br /&gt;
enfield_ir_mk_extclip_silencer_mp&lt;br /&gt;
enfield_reflex_mp&lt;br /&gt;
enfield_reflex_silencer_mp&lt;br /&gt;
enfield_reflex_dualclip_mp&lt;br /&gt;
enfield_reflex_dualclip_silencer_mp&lt;br /&gt;
enfield_reflex_extclip_mp&lt;br /&gt;
enfield_reflex_extclip_silencer_mp&lt;br /&gt;
enfield_reflex_gl_mp&lt;br /&gt;
enfield_reflex_gl_silencer_mp&lt;br /&gt;
enfield_reflex_gl_dualclip_mp&lt;br /&gt;
enfield_reflex_gl_dualclip_silencer_mp&lt;br /&gt;
enfield_reflex_gl_extclip_mp&lt;br /&gt;
enfield_reflex_gl_extclip_silencer_mp&lt;br /&gt;
enfield_reflex_ft_mp&lt;br /&gt;
enfield_reflex_ft_silencer_mp&lt;br /&gt;
enfield_reflex_ft_dualclip_mp&lt;br /&gt;
enfield_reflex_ft_dualclip_silencer_mp&lt;br /&gt;
enfield_reflex_ft_extclip_mp&lt;br /&gt;
enfield_reflex_ft_extclip_silencer_mp&lt;br /&gt;
enfield_reflex_mk_mp&lt;br /&gt;
enfield_reflex_mk_silencer_mp&lt;br /&gt;
enfield_reflex_mk_dualclip_mp&lt;br /&gt;
enfield_reflex_mk_dualclip_silencer_mp&lt;br /&gt;
enfield_reflex_mk_extclip_mp&lt;br /&gt;
enfield_reflex_mk_extclip_silencer_mp&lt;br /&gt;
enfield_elbit_mp&lt;br /&gt;
enfield_elbit_silencer_mp&lt;br /&gt;
enfield_elbit_dualclip_mp&lt;br /&gt;
enfield_elbit_dualclip_silencer_mp&lt;br /&gt;
enfield_elbit_extclip_mp&lt;br /&gt;
enfield_elbit_extclip_silencer_mp&lt;br /&gt;
enfield_elbit_gl_mp&lt;br /&gt;
enfield_elbit_gl_silencer_mp&lt;br /&gt;
enfield_elbit_gl_dualclip_mp&lt;br /&gt;
enfield_elbit_gl_dualclip_silencer_mp&lt;br /&gt;
enfield_elbit_gl_extclip_mp&lt;br /&gt;
enfield_elbit_gl_extclip_silencer_mp&lt;br /&gt;
enfield_elbit_ft_mp&lt;br /&gt;
enfield_elbit_ft_silencer_mp&lt;br /&gt;
enfield_elbit_ft_dualclip_mp&lt;br /&gt;
enfield_elbit_ft_dualclip_silencer_mp&lt;br /&gt;
enfield_elbit_ft_extclip_mp&lt;br /&gt;
enfield_elbit_ft_extclip_silencer_mp&lt;br /&gt;
enfield_elbit_mk_mp&lt;br /&gt;
enfield_elbit_mk_silencer_mp&lt;br /&gt;
enfield_elbit_mk_dualclip_mp&lt;br /&gt;
enfield_elbit_mk_dualclip_silencer_mp&lt;br /&gt;
enfield_elbit_mk_extclip_mp&lt;br /&gt;
enfield_elbit_mk_extclip_silencer_mp&lt;br /&gt;
enfield_acog_mp&lt;br /&gt;
enfield_acog_silencer_mp&lt;br /&gt;
enfield_acog_dualclip_mp&lt;br /&gt;
enfield_acog_dualclip_silencer_mp&lt;br /&gt;
enfield_acog_extclip_mp&lt;br /&gt;
enfield_acog_extclip_silencer_mp&lt;br /&gt;
enfield_acog_gl_mp&lt;br /&gt;
enfield_acog_gl_silencer_mp&lt;br /&gt;
enfield_acog_gl_dualclip_mp&lt;br /&gt;
enfield_acog_gl_dualclip_silencer_mp&lt;br /&gt;
enfield_acog_gl_extclip_mp&lt;br /&gt;
enfield_acog_gl_extclip_silencer_mp&lt;br /&gt;
enfield_acog_ft_mp&lt;br /&gt;
enfield_acog_ft_silencer_mp&lt;br /&gt;
enfield_acog_ft_dualclip_mp&lt;br /&gt;
enfield_acog_ft_dualclip_silencer_mp&lt;br /&gt;
enfield_acog_ft_extclip_mp&lt;br /&gt;
enfield_acog_ft_extclip_silencer_mp&lt;br /&gt;
enfield_acog_mk_mp&lt;br /&gt;
enfield_acog_mk_silencer_mp&lt;br /&gt;
enfield_acog_mk_dualclip_mp&lt;br /&gt;
enfield_acog_mk_dualclip_silencer_mp&lt;br /&gt;
enfield_acog_mk_extclip_mp&lt;br /&gt;
enfield_acog_mk_extclip_silencer_mp&lt;br /&gt;
m14_mp&lt;br /&gt;
m14_silencer_mp&lt;br /&gt;
m14_extclip_mp&lt;br /&gt;
m14_extclip_silencer_mp&lt;br /&gt;
m14_gl_mp&lt;br /&gt;
gl_m14_mp&lt;br /&gt;
m14_gl_silencer_mp&lt;br /&gt;
m14_gl_extclip_mp&lt;br /&gt;
m14_gl_extclip_silencer_mp&lt;br /&gt;
m14_ft_mp&lt;br /&gt;
ft_m14_mp&lt;br /&gt;
m14_ft_silencer_mp&lt;br /&gt;
m14_ft_extclip_mp&lt;br /&gt;
m14_ft_extclip_silencer_mp&lt;br /&gt;
m14_mk_mp&lt;br /&gt;
mk_m14_mp&lt;br /&gt;
m14_mk_silencer_mp&lt;br /&gt;
m14_mk_extclip_mp&lt;br /&gt;
m14_mk_extclip_silencer_mp&lt;br /&gt;
m14_grip_mp&lt;br /&gt;
m14_grip_silencer_mp&lt;br /&gt;
m14_grip_extclip_mp&lt;br /&gt;
m14_grip_extclip_silencer_mp&lt;br /&gt;
m14_ir_mp&lt;br /&gt;
m14_ir_silencer_mp&lt;br /&gt;
m14_ir_extclip_mp&lt;br /&gt;
m14_ir_extclip_silencer_mp&lt;br /&gt;
m14_ir_gl_mp&lt;br /&gt;
m14_ir_gl_silencer_mp&lt;br /&gt;
m14_ir_gl_extclip_mp&lt;br /&gt;
m14_ir_gl_extclip_silencer_mp&lt;br /&gt;
m14_ir_ft_mp&lt;br /&gt;
m14_ir_ft_silencer_mp&lt;br /&gt;
m14_ir_ft_extclip_mp&lt;br /&gt;
m14_ir_ft_extclip_silencer_mp&lt;br /&gt;
m14_ir_mk_mp&lt;br /&gt;
m14_ir_mk_silencer_mp&lt;br /&gt;
m14_ir_mk_extclip_mp&lt;br /&gt;
m14_ir_mk_extclip_silencer_mp&lt;br /&gt;
m14_ir_grip_mp&lt;br /&gt;
m14_ir_grip_silencer_mp&lt;br /&gt;
m14_ir_grip_extclip_mp&lt;br /&gt;
m14_ir_grip_extclip_silencer_mp&lt;br /&gt;
m14_reflex_mp&lt;br /&gt;
m14_reflex_silencer_mp&lt;br /&gt;
m14_reflex_extclip_mp&lt;br /&gt;
m14_reflex_extclip_silencer_mp&lt;br /&gt;
m14_reflex_gl_mp&lt;br /&gt;
m14_reflex_gl_silencer_mp&lt;br /&gt;
m14_reflex_gl_extclip_mp&lt;br /&gt;
m14_reflex_gl_extclip_silencer_mp&lt;br /&gt;
m14_reflex_ft_mp&lt;br /&gt;
m14_reflex_ft_silencer_mp&lt;br /&gt;
m14_reflex_ft_extclip_mp&lt;br /&gt;
m14_reflex_ft_extclip_silencer_mp&lt;br /&gt;
m14_reflex_mk_mp&lt;br /&gt;
m14_reflex_mk_silencer_mp&lt;br /&gt;
m14_reflex_mk_extclip_mp&lt;br /&gt;
m14_reflex_mk_extclip_silencer_mp&lt;br /&gt;
m14_reflex_grip_mp&lt;br /&gt;
m14_reflex_grip_silencer_mp&lt;br /&gt;
m14_reflex_grip_extclip_mp&lt;br /&gt;
m14_reflex_grip_extclip_silencer_mp&lt;br /&gt;
m14_elbit_mp&lt;br /&gt;
m14_elbit_silencer_mp&lt;br /&gt;
m14_elbit_extclip_mp&lt;br /&gt;
m14_elbit_extclip_silencer_mp&lt;br /&gt;
m14_elbit_gl_mp&lt;br /&gt;
m14_elbit_gl_silencer_mp&lt;br /&gt;
m14_elbit_gl_extclip_mp&lt;br /&gt;
m14_elbit_gl_extclip_silencer_mp&lt;br /&gt;
m14_elbit_ft_mp&lt;br /&gt;
m14_elbit_ft_silencer_mp&lt;br /&gt;
m14_elbit_ft_extclip_mp&lt;br /&gt;
m14_elbit_ft_extclip_silencer_mp&lt;br /&gt;
m14_elbit_mk_mp&lt;br /&gt;
m14_elbit_mk_silencer_mp&lt;br /&gt;
m14_elbit_mk_extclip_mp&lt;br /&gt;
m14_elbit_mk_extclip_silencer_mp&lt;br /&gt;
m14_elbit_grip_mp&lt;br /&gt;
m14_elbit_grip_silencer_mp&lt;br /&gt;
m14_elbit_grip_extclip_mp&lt;br /&gt;
m14_elbit_grip_extclip_silencer_mp&lt;br /&gt;
m14_acog_mp&lt;br /&gt;
m14_acog_silencer_mp&lt;br /&gt;
m14_acog_extclip_mp&lt;br /&gt;
m14_acog_extclip_silencer_mp&lt;br /&gt;
m14_acog_gl_mp&lt;br /&gt;
m14_acog_gl_silencer_mp&lt;br /&gt;
m14_acog_gl_extclip_mp&lt;br /&gt;
m14_acog_gl_extclip_silencer_mp&lt;br /&gt;
m14_acog_ft_mp&lt;br /&gt;
m14_acog_ft_silencer_mp&lt;br /&gt;
m14_acog_ft_extclip_mp&lt;br /&gt;
m14_acog_ft_extclip_silencer_mp&lt;br /&gt;
m14_acog_mk_mp&lt;br /&gt;
m14_acog_mk_silencer_mp&lt;br /&gt;
m14_acog_mk_extclip_mp&lt;br /&gt;
m14_acog_mk_extclip_silencer_mp&lt;br /&gt;
m14_acog_grip_mp&lt;br /&gt;
m14_acog_grip_silencer_mp&lt;br /&gt;
m14_acog_grip_extclip_mp&lt;br /&gt;
m14_acog_grip_extclip_silencer_mp&lt;br /&gt;
famas_mp&lt;br /&gt;
famas_silencer_mp&lt;br /&gt;
famas_dualclip_mp&lt;br /&gt;
famas_dualclip_silencer_mp&lt;br /&gt;
famas_extclip_mp&lt;br /&gt;
famas_extclip_silencer_mp&lt;br /&gt;
famas_gl_mp&lt;br /&gt;
gl_famas_mp&lt;br /&gt;
famas_gl_silencer_mp&lt;br /&gt;
famas_gl_dualclip_mp&lt;br /&gt;
famas_gl_dualclip_silencer_mp&lt;br /&gt;
famas_gl_extclip_mp&lt;br /&gt;
famas_gl_extclip_silencer_mp&lt;br /&gt;
famas_ft_mp&lt;br /&gt;
ft_famas_mp&lt;br /&gt;
famas_ft_silencer_mp&lt;br /&gt;
famas_ft_dualclip_mp&lt;br /&gt;
famas_ft_dualclip_silencer_mp&lt;br /&gt;
famas_ft_extclip_mp&lt;br /&gt;
famas_ft_extclip_silencer_mp&lt;br /&gt;
famas_mk_mp&lt;br /&gt;
mk_famas_mp&lt;br /&gt;
famas_mk_silencer_mp&lt;br /&gt;
famas_mk_dualclip_mp&lt;br /&gt;
famas_mk_dualclip_silencer_mp&lt;br /&gt;
famas_mk_extclip_mp&lt;br /&gt;
famas_mk_extclip_silencer_mp&lt;br /&gt;
famas_ir_mp&lt;br /&gt;
famas_ir_silencer_mp&lt;br /&gt;
famas_ir_dualclip_mp&lt;br /&gt;
famas_ir_dualclip_silencer_mp&lt;br /&gt;
famas_ir_extclip_mp&lt;br /&gt;
famas_ir_extclip_silencer_mp&lt;br /&gt;
famas_ir_gl_mp&lt;br /&gt;
famas_ir_gl_silencer_mp&lt;br /&gt;
famas_ir_gl_dualclip_mp&lt;br /&gt;
famas_ir_gl_dualclip_silencer_mp&lt;br /&gt;
famas_ir_gl_extclip_mp&lt;br /&gt;
famas_ir_gl_extclip_silencer_mp&lt;br /&gt;
famas_ir_ft_mp&lt;br /&gt;
famas_ir_ft_silencer_mp&lt;br /&gt;
famas_ir_ft_dualclip_mp&lt;br /&gt;
famas_ir_ft_dualclip_silencer_mp&lt;br /&gt;
famas_ir_ft_extclip_mp&lt;br /&gt;
famas_ir_ft_extclip_silencer_mp&lt;br /&gt;
famas_ir_mk_mp&lt;br /&gt;
famas_ir_mk_silencer_mp&lt;br /&gt;
famas_ir_mk_dualclip_mp&lt;br /&gt;
famas_ir_mk_dualclip_silencer_mp&lt;br /&gt;
famas_ir_mk_extclip_mp&lt;br /&gt;
famas_ir_mk_extclip_silencer_mp&lt;br /&gt;
famas_reflex_mp&lt;br /&gt;
famas_reflex_silencer_mp&lt;br /&gt;
famas_reflex_dualclip_mp&lt;br /&gt;
famas_reflex_dualclip_silencer_mp&lt;br /&gt;
famas_reflex_extclip_mp&lt;br /&gt;
famas_reflex_extclip_silencer_mp&lt;br /&gt;
famas_reflex_gl_mp&lt;br /&gt;
famas_reflex_gl_silencer_mp&lt;br /&gt;
famas_reflex_gl_dualclip_mp&lt;br /&gt;
famas_reflex_gl_dualclip_silencer_mp&lt;br /&gt;
famas_reflex_gl_extclip_mp&lt;br /&gt;
famas_reflex_gl_extclip_silencer_mp&lt;br /&gt;
famas_reflex_ft_mp&lt;br /&gt;
famas_reflex_ft_silencer_mp&lt;br /&gt;
famas_reflex_ft_dualclip_mp&lt;br /&gt;
famas_reflex_ft_dualclip_silencer_mp&lt;br /&gt;
famas_reflex_ft_extclip_mp&lt;br /&gt;
famas_reflex_ft_extclip_silencer_mp&lt;br /&gt;
famas_reflex_mk_mp&lt;br /&gt;
famas_reflex_mk_silencer_mp&lt;br /&gt;
famas_reflex_mk_dualclip_mp&lt;br /&gt;
famas_reflex_mk_dualclip_silencer_mp&lt;br /&gt;
famas_reflex_mk_extclip_mp&lt;br /&gt;
famas_reflex_mk_extclip_silencer_mp&lt;br /&gt;
famas_elbit_mp&lt;br /&gt;
famas_elbit_silencer_mp&lt;br /&gt;
famas_elbit_dualclip_mp&lt;br /&gt;
famas_elbit_dualclip_silencer_mp&lt;br /&gt;
famas_elbit_extclip_mp&lt;br /&gt;
famas_elbit_extclip_silencer_mp&lt;br /&gt;
famas_elbit_gl_mp&lt;br /&gt;
famas_elbit_gl_silencer_mp&lt;br /&gt;
famas_elbit_gl_dualclip_mp&lt;br /&gt;
famas_elbit_gl_dualclip_silencer_mp&lt;br /&gt;
famas_elbit_gl_extclip_mp&lt;br /&gt;
famas_elbit_gl_extclip_silencer_mp&lt;br /&gt;
famas_elbit_ft_mp&lt;br /&gt;
famas_elbit_ft_silencer_mp&lt;br /&gt;
famas_elbit_ft_dualclip_mp&lt;br /&gt;
famas_elbit_ft_dualclip_silencer_mp&lt;br /&gt;
famas_elbit_ft_extclip_mp&lt;br /&gt;
famas_elbit_ft_extclip_silencer_mp&lt;br /&gt;
famas_elbit_mk_mp&lt;br /&gt;
famas_elbit_mk_silencer_mp&lt;br /&gt;
famas_elbit_mk_dualclip_mp&lt;br /&gt;
famas_elbit_mk_dualclip_silencer_mp&lt;br /&gt;
famas_elbit_mk_extclip_mp&lt;br /&gt;
famas_elbit_mk_extclip_silencer_mp&lt;br /&gt;
famas_acog_mp&lt;br /&gt;
famas_acog_silencer_mp&lt;br /&gt;
famas_acog_dualclip_mp&lt;br /&gt;
famas_acog_dualclip_silencer_mp&lt;br /&gt;
famas_acog_extclip_mp&lt;br /&gt;
famas_acog_extclip_silencer_mp&lt;br /&gt;
famas_acog_gl_mp&lt;br /&gt;
famas_acog_gl_silencer_mp&lt;br /&gt;
famas_acog_gl_dualclip_mp&lt;br /&gt;
famas_acog_gl_dualclip_silencer_mp&lt;br /&gt;
famas_acog_gl_extclip_mp&lt;br /&gt;
famas_acog_gl_extclip_silencer_mp&lt;br /&gt;
famas_acog_ft_mp&lt;br /&gt;
famas_acog_ft_silencer_mp&lt;br /&gt;
famas_acog_ft_dualclip_mp&lt;br /&gt;
famas_acog_ft_dualclip_silencer_mp&lt;br /&gt;
famas_acog_ft_extclip_mp&lt;br /&gt;
famas_acog_ft_extclip_silencer_mp&lt;br /&gt;
famas_acog_mk_mp&lt;br /&gt;
famas_acog_mk_silencer_mp&lt;br /&gt;
famas_acog_mk_dualclip_mp&lt;br /&gt;
famas_acog_mk_dualclip_silencer_mp&lt;br /&gt;
famas_acog_mk_extclip_mp&lt;br /&gt;
famas_acog_mk_extclip_silencer_mp&lt;br /&gt;
galil_mp&lt;br /&gt;
galil_silencer_mp&lt;br /&gt;
galil_dualclip_mp&lt;br /&gt;
galil_dualclip_silencer_mp&lt;br /&gt;
galil_extclip_mp&lt;br /&gt;
galil_extclip_silencer_mp&lt;br /&gt;
galil_gl_mp&lt;br /&gt;
gl_galil_mp&lt;br /&gt;
galil_gl_silencer_mp&lt;br /&gt;
galil_gl_dualclip_mp&lt;br /&gt;
galil_gl_dualclip_silencer_mp&lt;br /&gt;
galil_gl_extclip_mp&lt;br /&gt;
galil_gl_extclip_silencer_mp&lt;br /&gt;
galil_ft_mp&lt;br /&gt;
ft_galil_mp&lt;br /&gt;
galil_ft_silencer_mp&lt;br /&gt;
galil_ft_dualclip_mp&lt;br /&gt;
galil_ft_dualclip_silencer_mp&lt;br /&gt;
galil_ft_extclip_mp&lt;br /&gt;
galil_ft_extclip_silencer_mp&lt;br /&gt;
galil_mk_mp&lt;br /&gt;
mk_galil_mp&lt;br /&gt;
galil_mk_silencer_mp&lt;br /&gt;
galil_mk_dualclip_mp&lt;br /&gt;
galil_mk_dualclip_silencer_mp&lt;br /&gt;
galil_mk_extclip_mp&lt;br /&gt;
galil_mk_extclip_silencer_mp&lt;br /&gt;
galil_ir_mp&lt;br /&gt;
galil_ir_silencer_mp&lt;br /&gt;
galil_ir_dualclip_mp&lt;br /&gt;
galil_ir_dualclip_silencer_mp&lt;br /&gt;
galil_ir_extclip_mp&lt;br /&gt;
galil_ir_extclip_silencer_mp&lt;br /&gt;
galil_ir_gl_mp&lt;br /&gt;
galil_ir_gl_silencer_mp&lt;br /&gt;
galil_ir_gl_dualclip_mp&lt;br /&gt;
galil_ir_gl_dualclip_silencer_mp&lt;br /&gt;
galil_ir_gl_extclip_mp&lt;br /&gt;
galil_ir_gl_extclip_silencer_mp&lt;br /&gt;
galil_ir_ft_mp&lt;br /&gt;
galil_ir_ft_silencer_mp&lt;br /&gt;
galil_ir_ft_dualclip_mp&lt;br /&gt;
galil_ir_ft_dualclip_silencer_mp&lt;br /&gt;
galil_ir_ft_extclip_mp&lt;br /&gt;
galil_ir_ft_extclip_silencer_mp&lt;br /&gt;
galil_ir_mk_mp&lt;br /&gt;
galil_ir_mk_silencer_mp&lt;br /&gt;
galil_ir_mk_dualclip_mp&lt;br /&gt;
galil_ir_mk_dualclip_silencer_mp&lt;br /&gt;
galil_ir_mk_extclip_mp&lt;br /&gt;
galil_ir_mk_extclip_silencer_mp&lt;br /&gt;
galil_reflex_mp&lt;br /&gt;
galil_reflex_silencer_mp&lt;br /&gt;
galil_reflex_dualclip_mp&lt;br /&gt;
galil_reflex_dualclip_silencer_mp&lt;br /&gt;
galil_reflex_extclip_mp&lt;br /&gt;
galil_reflex_extclip_silencer_mp&lt;br /&gt;
galil_reflex_gl_mp&lt;br /&gt;
galil_reflex_gl_silencer_mp&lt;br /&gt;
galil_reflex_gl_dualclip_mp&lt;br /&gt;
galil_reflex_gl_dualclip_silencer_mp&lt;br /&gt;
galil_reflex_gl_extclip_mp&lt;br /&gt;
galil_reflex_gl_extclip_silencer_mp&lt;br /&gt;
galil_reflex_ft_mp&lt;br /&gt;
galil_reflex_ft_silencer_mp&lt;br /&gt;
galil_reflex_ft_dualclip_mp&lt;br /&gt;
galil_reflex_ft_dualclip_silencer_mp&lt;br /&gt;
galil_reflex_ft_extclip_mp&lt;br /&gt;
galil_reflex_ft_extclip_silencer_mp&lt;br /&gt;
galil_reflex_mk_mp&lt;br /&gt;
galil_reflex_mk_silencer_mp&lt;br /&gt;
galil_reflex_mk_dualclip_mp&lt;br /&gt;
galil_reflex_mk_dualclip_silencer_mp&lt;br /&gt;
galil_reflex_mk_extclip_mp&lt;br /&gt;
galil_reflex_mk_extclip_silencer_mp&lt;br /&gt;
galil_elbit_mp&lt;br /&gt;
galil_elbit_silencer_mp&lt;br /&gt;
galil_elbit_dualclip_mp&lt;br /&gt;
galil_elbit_dualclip_silencer_mp&lt;br /&gt;
galil_elbit_extclip_mp&lt;br /&gt;
galil_elbit_extclip_silencer_mp&lt;br /&gt;
galil_elbit_gl_mp&lt;br /&gt;
galil_elbit_gl_silencer_mp&lt;br /&gt;
galil_elbit_gl_dualclip_mp&lt;br /&gt;
galil_elbit_gl_dualclip_silencer_mp&lt;br /&gt;
galil_elbit_gl_extclip_mp&lt;br /&gt;
galil_elbit_gl_extclip_silencer_mp&lt;br /&gt;
galil_elbit_ft_mp&lt;br /&gt;
galil_elbit_ft_silencer_mp&lt;br /&gt;
galil_elbit_ft_dualclip_mp&lt;br /&gt;
galil_elbit_ft_dualclip_silencer_mp&lt;br /&gt;
galil_elbit_ft_extclip_mp&lt;br /&gt;
galil_elbit_ft_extclip_silencer_mp&lt;br /&gt;
galil_elbit_mk_mp&lt;br /&gt;
galil_elbit_mk_silencer_mp&lt;br /&gt;
galil_elbit_mk_dualclip_mp&lt;br /&gt;
galil_elbit_mk_dualclip_silencer_mp&lt;br /&gt;
galil_elbit_mk_extclip_mp&lt;br /&gt;
galil_elbit_mk_extclip_silencer_mp&lt;br /&gt;
galil_acog_mp&lt;br /&gt;
galil_acog_silencer_mp&lt;br /&gt;
galil_acog_dualclip_mp&lt;br /&gt;
galil_acog_dualclip_silencer_mp&lt;br /&gt;
galil_acog_extclip_mp&lt;br /&gt;
galil_acog_extclip_silencer_mp&lt;br /&gt;
galil_acog_gl_mp&lt;br /&gt;
galil_acog_gl_silencer_mp&lt;br /&gt;
galil_acog_gl_dualclip_mp&lt;br /&gt;
galil_acog_gl_dualclip_silencer_mp&lt;br /&gt;
galil_acog_gl_extclip_mp&lt;br /&gt;
galil_acog_gl_extclip_silencer_mp&lt;br /&gt;
galil_acog_ft_mp&lt;br /&gt;
galil_acog_ft_silencer_mp&lt;br /&gt;
galil_acog_ft_dualclip_mp&lt;br /&gt;
galil_acog_ft_dualclip_silencer_mp&lt;br /&gt;
galil_acog_ft_extclip_mp&lt;br /&gt;
galil_acog_ft_extclip_silencer_mp&lt;br /&gt;
galil_acog_mk_mp&lt;br /&gt;
galil_acog_mk_silencer_mp&lt;br /&gt;
galil_acog_mk_dualclip_mp&lt;br /&gt;
galil_acog_mk_dualclip_silencer_mp&lt;br /&gt;
galil_acog_mk_extclip_mp&lt;br /&gt;
galil_acog_mk_extclip_silencer_mp&lt;br /&gt;
aug_mp&lt;br /&gt;
aug_silencer_mp&lt;br /&gt;
aug_dualclip_mp&lt;br /&gt;
aug_dualclip_silencer_mp&lt;br /&gt;
aug_extclip_mp&lt;br /&gt;
aug_extclip_silencer_mp&lt;br /&gt;
aug_gl_mp&lt;br /&gt;
gl_aug_mp&lt;br /&gt;
aug_gl_silencer_mp&lt;br /&gt;
aug_gl_dualclip_mp&lt;br /&gt;
aug_gl_dualclip_silencer_mp&lt;br /&gt;
aug_gl_extclip_mp&lt;br /&gt;
aug_gl_extclip_silencer_mp&lt;br /&gt;
aug_ft_mp&lt;br /&gt;
ft_aug_mp&lt;br /&gt;
aug_ft_silencer_mp&lt;br /&gt;
aug_ft_dualclip_mp&lt;br /&gt;
aug_ft_dualclip_silencer_mp&lt;br /&gt;
aug_ft_extclip_mp&lt;br /&gt;
aug_ft_extclip_silencer_mp&lt;br /&gt;
aug_mk_mp&lt;br /&gt;
mk_aug_mp&lt;br /&gt;
aug_mk_silencer_mp&lt;br /&gt;
aug_mk_dualclip_mp&lt;br /&gt;
aug_mk_dualclip_silencer_mp&lt;br /&gt;
aug_mk_extclip_mp&lt;br /&gt;
aug_mk_extclip_silencer_mp&lt;br /&gt;
aug_ir_mp&lt;br /&gt;
aug_ir_silencer_mp&lt;br /&gt;
aug_ir_dualclip_mp&lt;br /&gt;
aug_ir_dualclip_silencer_mp&lt;br /&gt;
aug_ir_extclip_mp&lt;br /&gt;
aug_ir_extclip_silencer_mp&lt;br /&gt;
aug_ir_gl_mp&lt;br /&gt;
aug_ir_gl_silencer_mp&lt;br /&gt;
aug_ir_gl_dualclip_mp&lt;br /&gt;
aug_ir_gl_dualclip_silencer_mp&lt;br /&gt;
aug_ir_gl_extclip_mp&lt;br /&gt;
aug_ir_gl_extclip_silencer_mp&lt;br /&gt;
aug_ir_ft_mp&lt;br /&gt;
aug_ir_ft_silencer_mp&lt;br /&gt;
aug_ir_ft_dualclip_mp&lt;br /&gt;
aug_ir_ft_dualclip_silencer_mp&lt;br /&gt;
aug_ir_ft_extclip_mp&lt;br /&gt;
aug_ir_ft_extclip_silencer_mp&lt;br /&gt;
aug_ir_mk_mp&lt;br /&gt;
aug_ir_mk_silencer_mp&lt;br /&gt;
aug_ir_mk_dualclip_mp&lt;br /&gt;
aug_ir_mk_dualclip_silencer_mp&lt;br /&gt;
aug_ir_mk_extclip_mp&lt;br /&gt;
aug_ir_mk_extclip_silencer_mp&lt;br /&gt;
aug_reflex_mp&lt;br /&gt;
aug_reflex_silencer_mp&lt;br /&gt;
aug_reflex_dualclip_mp&lt;br /&gt;
aug_reflex_dualclip_silencer_mp&lt;br /&gt;
aug_reflex_extclip_mp&lt;br /&gt;
aug_reflex_extclip_silencer_mp&lt;br /&gt;
aug_reflex_gl_mp&lt;br /&gt;
aug_reflex_gl_silencer_mp&lt;br /&gt;
aug_reflex_gl_dualclip_mp&lt;br /&gt;
aug_reflex_gl_dualclip_silencer_mp&lt;br /&gt;
aug_reflex_gl_extclip_mp&lt;br /&gt;
aug_reflex_gl_extclip_silencer_mp&lt;br /&gt;
aug_reflex_ft_mp&lt;br /&gt;
aug_reflex_ft_silencer_mp&lt;br /&gt;
aug_reflex_ft_dualclip_mp&lt;br /&gt;
aug_reflex_ft_dualclip_silencer_mp&lt;br /&gt;
aug_reflex_ft_extclip_mp&lt;br /&gt;
aug_reflex_ft_extclip_silencer_mp&lt;br /&gt;
aug_reflex_mk_mp&lt;br /&gt;
aug_reflex_mk_silencer_mp&lt;br /&gt;
aug_reflex_mk_dualclip_mp&lt;br /&gt;
aug_reflex_mk_dualclip_silencer_mp&lt;br /&gt;
aug_reflex_mk_extclip_mp&lt;br /&gt;
aug_reflex_mk_extclip_silencer_mp&lt;br /&gt;
aug_elbit_mp&lt;br /&gt;
aug_elbit_silencer_mp&lt;br /&gt;
aug_elbit_dualclip_mp&lt;br /&gt;
aug_elbit_dualclip_silencer_mp&lt;br /&gt;
aug_elbit_extclip_mp&lt;br /&gt;
aug_elbit_extclip_silencer_mp&lt;br /&gt;
aug_elbit_gl_mp&lt;br /&gt;
aug_elbit_gl_silencer_mp&lt;br /&gt;
aug_elbit_gl_dualclip_mp&lt;br /&gt;
aug_elbit_gl_dualclip_silencer_mp&lt;br /&gt;
aug_elbit_gl_extclip_mp&lt;br /&gt;
aug_elbit_gl_extclip_silencer_mp&lt;br /&gt;
aug_elbit_ft_mp&lt;br /&gt;
aug_elbit_ft_silencer_mp&lt;br /&gt;
aug_elbit_ft_dualclip_mp&lt;br /&gt;
aug_elbit_ft_dualclip_silencer_mp&lt;br /&gt;
aug_elbit_ft_extclip_mp&lt;br /&gt;
aug_elbit_ft_extclip_silencer_mp&lt;br /&gt;
aug_elbit_mk_mp&lt;br /&gt;
aug_elbit_mk_silencer_mp&lt;br /&gt;
aug_elbit_mk_dualclip_mp&lt;br /&gt;
aug_elbit_mk_dualclip_silencer_mp&lt;br /&gt;
aug_elbit_mk_extclip_mp&lt;br /&gt;
aug_elbit_mk_extclip_silencer_mp&lt;br /&gt;
aug_acog_mp&lt;br /&gt;
aug_acog_silencer_mp&lt;br /&gt;
aug_acog_dualclip_mp&lt;br /&gt;
aug_acog_dualclip_silencer_mp&lt;br /&gt;
aug_acog_extclip_mp&lt;br /&gt;
aug_acog_extclip_silencer_mp&lt;br /&gt;
aug_acog_gl_mp&lt;br /&gt;
aug_acog_gl_silencer_mp&lt;br /&gt;
aug_acog_gl_dualclip_mp&lt;br /&gt;
aug_acog_gl_dualclip_silencer_mp&lt;br /&gt;
aug_acog_gl_extclip_mp&lt;br /&gt;
aug_acog_gl_extclip_silencer_mp&lt;br /&gt;
aug_acog_ft_mp&lt;br /&gt;
aug_acog_ft_silencer_mp&lt;br /&gt;
aug_acog_ft_dualclip_mp&lt;br /&gt;
aug_acog_ft_dualclip_silencer_mp&lt;br /&gt;
aug_acog_ft_extclip_mp&lt;br /&gt;
aug_acog_ft_extclip_silencer_mp&lt;br /&gt;
aug_acog_mk_mp&lt;br /&gt;
aug_acog_mk_silencer_mp&lt;br /&gt;
aug_acog_mk_dualclip_mp&lt;br /&gt;
aug_acog_mk_dualclip_silencer_mp&lt;br /&gt;
aug_acog_mk_extclip_mp&lt;br /&gt;
aug_acog_mk_extclip_silencer_mp&lt;br /&gt;
fnfal_mp&lt;br /&gt;
fnfal_silencer_mp&lt;br /&gt;
fnfal_dualclip_mp&lt;br /&gt;
fnfal_dualclip_silencer_mp&lt;br /&gt;
fnfal_extclip_mp&lt;br /&gt;
fnfal_extclip_silencer_mp&lt;br /&gt;
fnfal_gl_mp&lt;br /&gt;
gl_fnfal_mp&lt;br /&gt;
fnfal_gl_silencer_mp&lt;br /&gt;
fnfal_gl_dualclip_mp&lt;br /&gt;
fnfal_gl_dualclip_silencer_mp&lt;br /&gt;
fnfal_gl_extclip_mp&lt;br /&gt;
fnfal_gl_extclip_silencer_mp&lt;br /&gt;
fnfal_ft_mp&lt;br /&gt;
ft_fnfal_mp&lt;br /&gt;
fnfal_ft_silencer_mp&lt;br /&gt;
fnfal_ft_dualclip_mp&lt;br /&gt;
fnfal_ft_dualclip_silencer_mp&lt;br /&gt;
fnfal_ft_extclip_mp&lt;br /&gt;
fnfal_ft_extclip_silencer_mp&lt;br /&gt;
fnfal_mk_mp&lt;br /&gt;
mk_fnfal_mp&lt;br /&gt;
fnfal_mk_silencer_mp&lt;br /&gt;
fnfal_mk_dualclip_mp&lt;br /&gt;
fnfal_mk_dualclip_silencer_mp&lt;br /&gt;
fnfal_mk_extclip_mp&lt;br /&gt;
fnfal_mk_extclip_silencer_mp&lt;br /&gt;
fnfal_ir_mp&lt;br /&gt;
fnfal_ir_silencer_mp&lt;br /&gt;
fnfal_ir_dualclip_mp&lt;br /&gt;
fnfal_ir_dualclip_silencer_mp&lt;br /&gt;
fnfal_ir_extclip_mp&lt;br /&gt;
fnfal_ir_extclip_silencer_mp&lt;br /&gt;
fnfal_ir_gl_mp&lt;br /&gt;
fnfal_ir_gl_silencer_mp&lt;br /&gt;
fnfal_ir_gl_dualclip_mp&lt;br /&gt;
fnfal_ir_gl_dualclip_silencer_mp&lt;br /&gt;
fnfal_ir_gl_extclip_mp&lt;br /&gt;
fnfal_ir_gl_extclip_silencer_mp&lt;br /&gt;
fnfal_ir_ft_mp&lt;br /&gt;
fnfal_ir_ft_silencer_mp&lt;br /&gt;
fnfal_ir_ft_dualclip_mp&lt;br /&gt;
fnfal_ir_ft_dualclip_silencer_mp&lt;br /&gt;
fnfal_ir_ft_extclip_mp&lt;br /&gt;
fnfal_ir_ft_extclip_silencer_mp&lt;br /&gt;
fnfal_ir_mk_mp&lt;br /&gt;
fnfal_ir_mk_silencer_mp&lt;br /&gt;
fnfal_ir_mk_dualclip_mp&lt;br /&gt;
fnfal_ir_mk_dualclip_silencer_mp&lt;br /&gt;
fnfal_ir_mk_extclip_mp&lt;br /&gt;
fnfal_ir_mk_extclip_silencer_mp&lt;br /&gt;
fnfal_reflex_mp&lt;br /&gt;
fnfal_reflex_silencer_mp&lt;br /&gt;
fnfal_reflex_dualclip_mp&lt;br /&gt;
fnfal_reflex_dualclip_silencer_mp&lt;br /&gt;
fnfal_reflex_extclip_mp&lt;br /&gt;
fnfal_reflex_extclip_silencer_mp&lt;br /&gt;
fnfal_reflex_gl_mp&lt;br /&gt;
fnfal_reflex_gl_silencer_mp&lt;br /&gt;
fnfal_reflex_gl_dualclip_mp&lt;br /&gt;
fnfal_reflex_gl_dualclip_silencer_mp&lt;br /&gt;
fnfal_reflex_gl_extclip_mp&lt;br /&gt;
fnfal_reflex_gl_extclip_silencer_mp&lt;br /&gt;
fnfal_reflex_ft_mp&lt;br /&gt;
fnfal_reflex_ft_silencer_mp&lt;br /&gt;
fnfal_reflex_ft_dualclip_mp&lt;br /&gt;
fnfal_reflex_ft_dualclip_silencer_mp&lt;br /&gt;
fnfal_reflex_ft_extclip_mp&lt;br /&gt;
fnfal_reflex_ft_extclip_silencer_mp&lt;br /&gt;
fnfal_reflex_mk_mp&lt;br /&gt;
fnfal_reflex_mk_silencer_mp&lt;br /&gt;
fnfal_reflex_mk_dualclip_mp&lt;br /&gt;
fnfal_reflex_mk_dualclip_silencer_mp&lt;br /&gt;
fnfal_reflex_mk_extclip_mp&lt;br /&gt;
fnfal_reflex_mk_extclip_silencer_mp&lt;br /&gt;
fnfal_elbit_mp&lt;br /&gt;
fnfal_elbit_silencer_mp&lt;br /&gt;
fnfal_elbit_dualclip_mp&lt;br /&gt;
fnfal_elbit_dualclip_silencer_mp&lt;br /&gt;
fnfal_elbit_extclip_mp&lt;br /&gt;
fnfal_elbit_extclip_silencer_mp&lt;br /&gt;
fnfal_elbit_gl_mp&lt;br /&gt;
fnfal_elbit_gl_silencer_mp&lt;br /&gt;
fnfal_elbit_gl_dualclip_mp&lt;br /&gt;
fnfal_elbit_gl_dualclip_silencer_mp&lt;br /&gt;
fnfal_elbit_gl_extclip_mp&lt;br /&gt;
fnfal_elbit_gl_extclip_silencer_mp&lt;br /&gt;
fnfal_elbit_ft_mp&lt;br /&gt;
fnfal_elbit_ft_silencer_mp&lt;br /&gt;
fnfal_elbit_ft_dualclip_mp&lt;br /&gt;
fnfal_elbit_ft_dualclip_silencer_mp&lt;br /&gt;
fnfal_elbit_ft_extclip_mp&lt;br /&gt;
fnfal_elbit_ft_extclip_silencer_mp&lt;br /&gt;
fnfal_elbit_mk_mp&lt;br /&gt;
fnfal_elbit_mk_silencer_mp&lt;br /&gt;
fnfal_elbit_mk_dualclip_mp&lt;br /&gt;
fnfal_elbit_mk_dualclip_silencer_mp&lt;br /&gt;
fnfal_elbit_mk_extclip_mp&lt;br /&gt;
fnfal_elbit_mk_extclip_silencer_mp&lt;br /&gt;
fnfal_acog_mp&lt;br /&gt;
fnfal_acog_silencer_mp&lt;br /&gt;
fnfal_acog_dualclip_mp&lt;br /&gt;
fnfal_acog_dualclip_silencer_mp&lt;br /&gt;
fnfal_acog_extclip_mp&lt;br /&gt;
fnfal_acog_extclip_silencer_mp&lt;br /&gt;
fnfal_acog_gl_mp&lt;br /&gt;
fnfal_acog_gl_silencer_mp&lt;br /&gt;
fnfal_acog_gl_dualclip_mp&lt;br /&gt;
fnfal_acog_gl_dualclip_silencer_mp&lt;br /&gt;
fnfal_acog_gl_extclip_mp&lt;br /&gt;
fnfal_acog_gl_extclip_silencer_mp&lt;br /&gt;
fnfal_acog_ft_mp&lt;br /&gt;
fnfal_acog_ft_silencer_mp&lt;br /&gt;
fnfal_acog_ft_dualclip_mp&lt;br /&gt;
fnfal_acog_ft_dualclip_silencer_mp&lt;br /&gt;
fnfal_acog_ft_extclip_mp&lt;br /&gt;
fnfal_acog_ft_extclip_silencer_mp&lt;br /&gt;
fnfal_acog_mk_mp&lt;br /&gt;
fnfal_acog_mk_silencer_mp&lt;br /&gt;
fnfal_acog_mk_dualclip_mp&lt;br /&gt;
fnfal_acog_mk_dualclip_silencer_mp&lt;br /&gt;
fnfal_acog_mk_extclip_mp&lt;br /&gt;
fnfal_acog_mk_extclip_silencer_mp&lt;br /&gt;
ak47_mp&lt;br /&gt;
ak47_silencer_mp&lt;br /&gt;
ak47_dualclip_mp&lt;br /&gt;
ak47_dualclip_silencer_mp&lt;br /&gt;
ak47_extclip_mp&lt;br /&gt;
ak47_extclip_silencer_mp&lt;br /&gt;
ak47_gl_mp&lt;br /&gt;
gl_ak47_mp&lt;br /&gt;
ak47_gl_silencer_mp&lt;br /&gt;
ak47_gl_dualclip_mp&lt;br /&gt;
ak47_gl_dualclip_silencer_mp&lt;br /&gt;
ak47_gl_extclip_mp&lt;br /&gt;
ak47_gl_extclip_silencer_mp&lt;br /&gt;
ak47_ft_mp&lt;br /&gt;
ft_ak47_mp&lt;br /&gt;
ak47_ft_silencer_mp&lt;br /&gt;
ak47_ft_dualclip_mp&lt;br /&gt;
ak47_ft_dualclip_silencer_mp&lt;br /&gt;
ak47_ft_extclip_mp&lt;br /&gt;
ak47_ft_extclip_silencer_mp&lt;br /&gt;
ak47_mk_mp&lt;br /&gt;
mk_ak47_mp&lt;br /&gt;
ak47_mk_silencer_mp&lt;br /&gt;
ak47_mk_dualclip_mp&lt;br /&gt;
ak47_mk_dualclip_silencer_mp&lt;br /&gt;
ak47_mk_extclip_mp&lt;br /&gt;
ak47_mk_extclip_silencer_mp&lt;br /&gt;
ak47_ir_mp&lt;br /&gt;
ak47_ir_silencer_mp&lt;br /&gt;
ak47_ir_dualclip_mp&lt;br /&gt;
ak47_ir_dualclip_silencer_mp&lt;br /&gt;
ak47_ir_extclip_mp&lt;br /&gt;
ak47_ir_extclip_silencer_mp&lt;br /&gt;
ak47_ir_gl_mp&lt;br /&gt;
ak47_ir_gl_silencer_mp&lt;br /&gt;
ak47_ir_gl_dualclip_mp&lt;br /&gt;
ak47_ir_gl_dualclip_silencer_mp&lt;br /&gt;
ak47_ir_gl_extclip_mp&lt;br /&gt;
ak47_ir_gl_extclip_silencer_mp&lt;br /&gt;
ak47_ir_ft_mp&lt;br /&gt;
ak47_ir_ft_silencer_mp&lt;br /&gt;
ak47_ir_ft_dualclip_mp&lt;br /&gt;
ak47_ir_ft_dualclip_silencer_mp&lt;br /&gt;
ak47_ir_ft_extclip_mp&lt;br /&gt;
ak47_ir_ft_extclip_silencer_mp&lt;br /&gt;
ak47_ir_mk_mp&lt;br /&gt;
ak47_ir_mk_silencer_mp&lt;br /&gt;
ak47_ir_mk_dualclip_mp&lt;br /&gt;
ak47_ir_mk_dualclip_silencer_mp&lt;br /&gt;
ak47_ir_mk_extclip_mp&lt;br /&gt;
ak47_ir_mk_extclip_silencer_mp&lt;br /&gt;
ak47_reflex_mp&lt;br /&gt;
ak47_reflex_silencer_mp&lt;br /&gt;
ak47_reflex_dualclip_mp&lt;br /&gt;
ak47_reflex_dualclip_silencer_mp&lt;br /&gt;
ak47_reflex_extclip_mp&lt;br /&gt;
ak47_reflex_extclip_silencer_mp&lt;br /&gt;
ak47_reflex_gl_mp&lt;br /&gt;
ak47_reflex_gl_silencer_mp&lt;br /&gt;
ak47_reflex_gl_dualclip_mp&lt;br /&gt;
ak47_reflex_gl_dualclip_silencer_mp&lt;br /&gt;
ak47_reflex_gl_extclip_mp&lt;br /&gt;
ak47_reflex_gl_extclip_silencer_mp&lt;br /&gt;
ak47_reflex_ft_mp&lt;br /&gt;
ak47_reflex_ft_silencer_mp&lt;br /&gt;
ak47_reflex_ft_dualclip_mp&lt;br /&gt;
ak47_reflex_ft_dualclip_silencer_mp&lt;br /&gt;
ak47_reflex_ft_extclip_mp&lt;br /&gt;
ak47_reflex_ft_extclip_silencer_mp&lt;br /&gt;
ak47_reflex_mk_mp&lt;br /&gt;
ak47_reflex_mk_silencer_mp&lt;br /&gt;
ak47_reflex_mk_dualclip_mp&lt;br /&gt;
ak47_reflex_mk_dualclip_silencer_mp&lt;br /&gt;
ak47_reflex_mk_extclip_mp&lt;br /&gt;
ak47_reflex_mk_extclip_silencer_mp&lt;br /&gt;
ak47_elbit_mp&lt;br /&gt;
ak47_elbit_silencer_mp&lt;br /&gt;
ak47_elbit_dualclip_mp&lt;br /&gt;
ak47_elbit_dualclip_silencer_mp&lt;br /&gt;
ak47_elbit_extclip_mp&lt;br /&gt;
ak47_elbit_extclip_silencer_mp&lt;br /&gt;
ak47_elbit_gl_mp&lt;br /&gt;
ak47_elbit_gl_silencer_mp&lt;br /&gt;
ak47_elbit_gl_dualclip_mp&lt;br /&gt;
ak47_elbit_gl_dualclip_silencer_mp&lt;br /&gt;
ak47_elbit_gl_extclip_mp&lt;br /&gt;
ak47_elbit_gl_extclip_silencer_mp&lt;br /&gt;
ak47_elbit_ft_mp&lt;br /&gt;
ak47_elbit_ft_silencer_mp&lt;br /&gt;
ak47_elbit_ft_dualclip_mp&lt;br /&gt;
ak47_elbit_ft_dualclip_silencer_mp&lt;br /&gt;
ak47_elbit_ft_extclip_mp&lt;br /&gt;
ak47_elbit_ft_extclip_silencer_mp&lt;br /&gt;
ak47_elbit_mk_mp&lt;br /&gt;
ak47_elbit_mk_silencer_mp&lt;br /&gt;
ak47_elbit_mk_dualclip_mp&lt;br /&gt;
ak47_elbit_mk_dualclip_silencer_mp&lt;br /&gt;
ak47_elbit_mk_extclip_mp&lt;br /&gt;
ak47_elbit_mk_extclip_silencer_mp&lt;br /&gt;
ak47_acog_mp&lt;br /&gt;
ak47_acog_silencer_mp&lt;br /&gt;
ak47_acog_dualclip_mp&lt;br /&gt;
ak47_acog_dualclip_silencer_mp&lt;br /&gt;
ak47_acog_extclip_mp&lt;br /&gt;
ak47_acog_extclip_silencer_mp&lt;br /&gt;
ak47_acog_gl_mp&lt;br /&gt;
ak47_acog_gl_silencer_mp&lt;br /&gt;
ak47_acog_gl_dualclip_mp&lt;br /&gt;
ak47_acog_gl_dualclip_silencer_mp&lt;br /&gt;
ak47_acog_gl_extclip_mp&lt;br /&gt;
ak47_acog_gl_extclip_silencer_mp&lt;br /&gt;
ak47_acog_ft_mp&lt;br /&gt;
ak47_acog_ft_silencer_mp&lt;br /&gt;
ak47_acog_ft_dualclip_mp&lt;br /&gt;
ak47_acog_ft_dualclip_silencer_mp&lt;br /&gt;
ak47_acog_ft_extclip_mp&lt;br /&gt;
ak47_acog_ft_extclip_silencer_mp&lt;br /&gt;
ak47_acog_mk_mp&lt;br /&gt;
ak47_acog_mk_silencer_mp&lt;br /&gt;
ak47_acog_mk_dualclip_mp&lt;br /&gt;
ak47_acog_mk_dualclip_silencer_mp&lt;br /&gt;
ak47_acog_mk_extclip_mp&lt;br /&gt;
ak47_acog_mk_extclip_silencer_mp&lt;br /&gt;
commando_mp &lt;br /&gt;
commando_silencer_mp &lt;br /&gt;
commando_dualclip_mp &lt;br /&gt;
commando_dualclip_silencer_mp &lt;br /&gt;
commando_extclip_mp &lt;br /&gt;
commando_extclip_silencer_mp &lt;br /&gt;
commando_gl_mp &lt;br /&gt;
gl_commando_mp &lt;br /&gt;
commando_gl_silencer_mp &lt;br /&gt;
commando_gl_dualclip_mp &lt;br /&gt;
commando_gl_dualclip_silencer_mp &lt;br /&gt;
commando_gl_extclip_mp &lt;br /&gt;
commando_gl_extclip_silencer_mp &lt;br /&gt;
commando_ft_mp &lt;br /&gt;
ft_commando_mp &lt;br /&gt;
commando_ft_silencer_mp &lt;br /&gt;
commando_ft_dualclip_mp &lt;br /&gt;
commando_ft_dualclip_silencer_mp &lt;br /&gt;
commando_ft_extclip_mp &lt;br /&gt;
commando_ft_extclip_silencer_mp &lt;br /&gt;
commando_mk_mp &lt;br /&gt;
mk_commando_mp &lt;br /&gt;
commando_mk_silencer_mp &lt;br /&gt;
commando_mk_dualclip_mp &lt;br /&gt;
commando_mk_dualclip_silencer_mp &lt;br /&gt;
commando_mk_extclip_mp &lt;br /&gt;
commando_mk_extclip_silencer_mp &lt;br /&gt;
commando_ir_mp &lt;br /&gt;
commando_ir_silencer_mp &lt;br /&gt;
commando_ir_dualclip_mp &lt;br /&gt;
commando_ir_dualclip_silencer_mp &lt;br /&gt;
commando_ir_extclip_mp &lt;br /&gt;
commando_ir_extclip_silencer_mp &lt;br /&gt;
commando_ir_gl_mp &lt;br /&gt;
commando_ir_gl_silencer_mp &lt;br /&gt;
commando_ir_gl_dualclip_mp &lt;br /&gt;
commando_ir_gl_dualclip_silencer_mp &lt;br /&gt;
commando_ir_gl_extclip_mp &lt;br /&gt;
commando_ir_gl_extclip_silencer_mp &lt;br /&gt;
commando_ir_ft_mp &lt;br /&gt;
commando_ir_ft_silencer_mp &lt;br /&gt;
commando_ir_ft_dualclip_mp &lt;br /&gt;
commando_ir_ft_dualclip_silencer_mp &lt;br /&gt;
commando_ir_ft_extclip_mp &lt;br /&gt;
commando_ir_ft_extclip_silencer_mp &lt;br /&gt;
commando_ir_mk_mp &lt;br /&gt;
commando_ir_mk_silencer_mp &lt;br /&gt;
commando_ir_mk_dualclip_mp &lt;br /&gt;
commando_ir_mk_dualclip_silencer_mp &lt;br /&gt;
commando_ir_mk_extclip_mp &lt;br /&gt;
commando_ir_mk_extclip_silencer_mp &lt;br /&gt;
commando_reflex_mp &lt;br /&gt;
commando_reflex_silencer_mp &lt;br /&gt;
commando_reflex_dualclip_mp &lt;br /&gt;
commando_reflex_dualclip_silencer_mp &lt;br /&gt;
commando_reflex_extclip_mp &lt;br /&gt;
commando_reflex_extclip_silencer_mp &lt;br /&gt;
commando_reflex_gl_mp &lt;br /&gt;
commando_reflex_gl_silencer_mp &lt;br /&gt;
commando_reflex_gl_dualclip_mp &lt;br /&gt;
commando_reflex_gl_dualclip_silencer_mp &lt;br /&gt;
commando_reflex_gl_extclip_mp &lt;br /&gt;
commando_reflex_gl_extclip_silencer_mp &lt;br /&gt;
commando_reflex_ft_mp &lt;br /&gt;
commando_reflex_ft_silencer_mp &lt;br /&gt;
commando_reflex_ft_dualclip_mp &lt;br /&gt;
commando_reflex_ft_dualclip_silencer_mp &lt;br /&gt;
commando_reflex_ft_extclip_mp &lt;br /&gt;
commando_reflex_ft_extclip_silencer_mp &lt;br /&gt;
commando_reflex_mk_mp &lt;br /&gt;
commando_reflex_mk_silencer_mp &lt;br /&gt;
commando_reflex_mk_dualclip_mp &lt;br /&gt;
commando_reflex_mk_dualclip_silencer_mp &lt;br /&gt;
commando_reflex_mk_extclip_mp &lt;br /&gt;
commando_reflex_mk_extclip_silencer_mp &lt;br /&gt;
commando_elbit_mp &lt;br /&gt;
commando_elbit_silencer_mp &lt;br /&gt;
commando_elbit_dualclip_mp &lt;br /&gt;
commando_elbit_dualclip_silencer_mp &lt;br /&gt;
commando_elbit_extclip_mp &lt;br /&gt;
commando_elbit_extclip_silencer_mp &lt;br /&gt;
commando_elbit_gl_mp &lt;br /&gt;
commando_elbit_gl_silencer_mp &lt;br /&gt;
commando_elbit_gl_dualclip_mp &lt;br /&gt;
commando_elbit_gl_dualclip_silencer_mp &lt;br /&gt;
commando_elbit_gl_extclip_mp &lt;br /&gt;
commando_elbit_gl_extclip_silencer_mp &lt;br /&gt;
commando_elbit_ft_mp &lt;br /&gt;
commando_elbit_ft_silencer_mp &lt;br /&gt;
commando_elbit_ft_dualclip_mp &lt;br /&gt;
commando_elbit_ft_dualclip_silencer_mp &lt;br /&gt;
commando_elbit_ft_extclip_mp &lt;br /&gt;
commando_elbit_ft_extclip_silencer_mp &lt;br /&gt;
commando_elbit_mk_mp &lt;br /&gt;
commando_elbit_mk_silencer_mp &lt;br /&gt;
commando_elbit_mk_dualclip_mp &lt;br /&gt;
commando_elbit_mk_dualclip_silencer_mp &lt;br /&gt;
commando_elbit_mk_extclip_mp &lt;br /&gt;
commando_elbit_mk_extclip_silencer_mp &lt;br /&gt;
commando_acog_mp &lt;br /&gt;
commando_acog_silencer_mp &lt;br /&gt;
commando_acog_dualclip_mp &lt;br /&gt;
commando_acog_dualclip_silencer_mp &lt;br /&gt;
commando_acog_extclip_mp &lt;br /&gt;
commando_acog_extclip_silencer_mp &lt;br /&gt;
commando_acog_gl_mp &lt;br /&gt;
commando_acog_gl_silencer_mp &lt;br /&gt;
commando_acog_gl_dualclip_mp &lt;br /&gt;
commando_acog_gl_dualclip_silencer_mp &lt;br /&gt;
commando_acog_gl_extclip_mp &lt;br /&gt;
commando_acog_gl_extclip_silencer_mp &lt;br /&gt;
commando_acog_ft_mp &lt;br /&gt;
commando_acog_ft_silencer_mp &lt;br /&gt;
commando_acog_ft_dualclip_mp &lt;br /&gt;
commando_acog_ft_dualclip_silencer_mp &lt;br /&gt;
commando_acog_ft_extclip_mp &lt;br /&gt;
commando_acog_ft_extclip_silencer_mp &lt;br /&gt;
commando_acog_mk_mp &lt;br /&gt;
commando_acog_mk_silencer_mp &lt;br /&gt;
commando_acog_mk_dualclip_mp &lt;br /&gt;
commando_acog_mk_dualclip_silencer_mp &lt;br /&gt;
commando_acog_mk_extclip_mp &lt;br /&gt;
commando_acog_mk_extclip_silencer_mp &lt;br /&gt;
g11_mp &lt;br /&gt;
g11_vzoom_mp &lt;br /&gt;
g11_lps_mp &lt;br /&gt;
hs10dw_mp &lt;br /&gt;
hs10lh_mp &lt;br /&gt;
rottweil72_mp &lt;br /&gt;
ithaca_mp &lt;br /&gt;
ithaca_grip_mp &lt;br /&gt;
spas_mp &lt;br /&gt;
spas_silencer_mp &lt;br /&gt;
hs10_mp &lt;br /&gt;
hk21_mp &lt;br /&gt;
hk21_extclip_mp &lt;br /&gt;
hk21_ir_mp &lt;br /&gt;
hk21_ir_extclip_mp &lt;br /&gt;
hk21_reflex_mp &lt;br /&gt;
hk21_reflex_extclip_mp &lt;br /&gt;
hk21_elbit_mp &lt;br /&gt;
hk21_elbit_extclip_mp &lt;br /&gt;
hk21_acog_mp &lt;br /&gt;
hk21_acog_extclip_mp &lt;br /&gt;
rpk_mp &lt;br /&gt;
rpk_dualclip_mp &lt;br /&gt;
rpk_extclip_mp &lt;br /&gt;
rpk_ir_mp &lt;br /&gt;
rpk_ir_dualclip_mp &lt;br /&gt;
rpk_ir_extclip_mp &lt;br /&gt;
rpk_reflex_mp &lt;br /&gt;
rpk_reflex_dualclip_mp &lt;br /&gt;
rpk_reflex_extclip_mp &lt;br /&gt;
rpk_elbit_mp &lt;br /&gt;
rpk_elbit_dualclip_mp &lt;br /&gt;
rpk_elbit_extclip_mp &lt;br /&gt;
rpk_acog_mp &lt;br /&gt;
rpk_acog_dualclip_mp &lt;br /&gt;
rpk_acog_extclip_mp &lt;br /&gt;
m60_mp &lt;br /&gt;
m60_extclip_mp &lt;br /&gt;
m60_grip_mp &lt;br /&gt;
m60_grip_extclip_mp &lt;br /&gt;
m60_ir_mp &lt;br /&gt;
m60_ir_extclip_mp &lt;br /&gt;
m60_ir_grip_mp &lt;br /&gt;
m60_ir_grip_extclip_mp &lt;br /&gt;
m60_reflex_mp &lt;br /&gt;
m60_reflex_extclip_mp &lt;br /&gt;
m60_reflex_grip_mp &lt;br /&gt;
m60_reflex_grip_extclip_mp &lt;br /&gt;
m60_elbit_mp &lt;br /&gt;
m60_elbit_extclip_mp &lt;br /&gt;
m60_elbit_grip_mp &lt;br /&gt;
m60_elbit_grip_extclip_mp &lt;br /&gt;
m60_acog_mp &lt;br /&gt;
m60_acog_extclip_mp &lt;br /&gt;
m60_acog_grip_mp &lt;br /&gt;
m60_acog_grip_extclip_mp &lt;br /&gt;
stoner63_mp &lt;br /&gt;
stoner63_extclip_mp &lt;br /&gt;
stoner63_reflex_mp &lt;br /&gt;
stoner63_reflex_extclip_mp &lt;br /&gt;
stoner63_ir_mp &lt;br /&gt;
stoner63_ir_extclip_mp &lt;br /&gt;
stoner63_elbit_mp &lt;br /&gt;
stoner63_elbit_extclip_mp &lt;br /&gt;
stoner63_acog_mp &lt;br /&gt;
stoner63_acog_extclip_mp &lt;br /&gt;
dragunov_mp &lt;br /&gt;
dragunov_silencer_mp &lt;br /&gt;
dragunov_extclip_mp &lt;br /&gt;
dragunov_extclip_silencer_mp &lt;br /&gt;
dragunov_vzoom_mp &lt;br /&gt;
dragunov_vzoom_silencer_mp &lt;br /&gt;
dragunov_vzoom_extclip_mp &lt;br /&gt;
dragunov_vzoom_extclip_silencer_mp &lt;br /&gt;
dragunov_ir_mp &lt;br /&gt;
dragunov_ir_silencer_mp &lt;br /&gt;
dragunov_ir_extclip_mp &lt;br /&gt;
dragunov_ir_extclip_silencer_mp &lt;br /&gt;
dragunov_acog_mp &lt;br /&gt;
dragunov_acog_silencer_mp &lt;br /&gt;
dragunov_acog_extclip_mp &lt;br /&gt;
dragunov_acog_extclip_silencer_mp &lt;br /&gt;
wa2000_mp &lt;br /&gt;
wa2000_silencer_mp &lt;br /&gt;
wa2000_extclip_mp &lt;br /&gt;
wa2000_extclip_silencer_mp &lt;br /&gt;
wa2000_vzoom_mp &lt;br /&gt;
wa2000_vzoom_silencer_mp &lt;br /&gt;
wa2000_vzoom_extclip_mp &lt;br /&gt;
wa2000_vzoom_extclip_silencer_mp &lt;br /&gt;
wa2000_ir_mp &lt;br /&gt;
wa2000_ir_silencer_mp &lt;br /&gt;
wa2000_ir_extclip_mp &lt;br /&gt;
wa2000_ir_extclip_silencer_mp &lt;br /&gt;
wa2000_acog_mp &lt;br /&gt;
wa2000_acog_silencer_mp &lt;br /&gt;
wa2000_acog_extclip_mp &lt;br /&gt;
wa2000_acog_extclip_silencer_mp &lt;br /&gt;
l96a1_mp &lt;br /&gt;
l96a1_silencer_mp &lt;br /&gt;
l96a1_extclip_mp &lt;br /&gt;
l96a1_extclip_silencer_mp &lt;br /&gt;
l96a1_vzoom_mp &lt;br /&gt;
l96a1_vzoom_silencer_mp &lt;br /&gt;
l96a1_vzoom_extclip_mp &lt;br /&gt;
l96a1_vzoom_extclip_silencer_mp &lt;br /&gt;
l96a1_ir_mp &lt;br /&gt;
l96a1_ir_silencer_mp &lt;br /&gt;
l96a1_ir_extclip_mp &lt;br /&gt;
l96a1_ir_extclip_silencer_mp &lt;br /&gt;
l96a1_acog_mp &lt;br /&gt;
l96a1_acog_silencer_mp &lt;br /&gt;
l96a1_acog_extclip_mp &lt;br /&gt;
l96a1_acog_extclip_silencer_mp &lt;br /&gt;
psg1_mp &lt;br /&gt;
psg1_silencer_mp &lt;br /&gt;
psg1_extclip_mp &lt;br /&gt;
psg1_extclip_silencer_mp &lt;br /&gt;
psg1_vzoom_mp &lt;br /&gt;
psg1_vzoom_silencer_mp &lt;br /&gt;
psg1_vzoom_extclip_mp &lt;br /&gt;
psg1_vzoom_extclip_silencer_mp &lt;br /&gt;
psg1_ir_mp &lt;br /&gt;
psg1_ir_silencer_mp &lt;br /&gt;
psg1_ir_extclip_mp &lt;br /&gt;
psg1_ir_extclip_silencer_mp &lt;br /&gt;
psg1_acog_mp &lt;br /&gt;
psg1_acog_silencer_mp &lt;br /&gt;
psg1_acog_extclip_mp &lt;br /&gt;
psg1_acog_extclip_silencer_mp &lt;br /&gt;
aspdw_mp &lt;br /&gt;
asplh_mp &lt;br /&gt;
cz75dw_mp &lt;br /&gt;
cz75lh_mp &lt;br /&gt;
m1911dw_mp &lt;br /&gt;
m1911lh_mp &lt;br /&gt;
makarovdw_mp &lt;br /&gt;
makarovlh_mp &lt;br /&gt;
pythondw_mp &lt;br /&gt;
pythonlh_mp &lt;br /&gt;
m1911_mp &lt;br /&gt;
m1911_silencer_mp &lt;br /&gt;
m1911_extclip_mp &lt;br /&gt;
m1911_extclip_silencer_mp &lt;br /&gt;
m1911_upgradesight_mp &lt;br /&gt;
m1911_upgradesight_silencer_mp &lt;br /&gt;
m1911_upgradesight_extclip_mp &lt;br /&gt;
m1911_upgradesight_extclip_silencer_mp &lt;br /&gt;
makarov_mp &lt;br /&gt;
makarov_silencer_mp &lt;br /&gt;
makarov_extclip_mp &lt;br /&gt;
makarov_extclip_silencer_mp &lt;br /&gt;
makarov_upgradesight_mp &lt;br /&gt;
makarov_upgradesight_silencer_mp &lt;br /&gt;
makarov_upgradesight_extclip_mp &lt;br /&gt;
makarov_upgradesight_extclip_silencer_mp &lt;br /&gt;
python_mp &lt;br /&gt;
python_snub_mp &lt;br /&gt;
python_speed_mp &lt;br /&gt;
python_acog_mp &lt;br /&gt;
cz75_mp &lt;br /&gt;
cz75_silencer_mp &lt;br /&gt;
cz75_auto_mp &lt;br /&gt;
cz75_auto_silencer_mp &lt;br /&gt;
cz75_extclip_mp &lt;br /&gt;
cz75_extclip_silencer_mp &lt;br /&gt;
cz75_upgradesight_mp &lt;br /&gt;
cz75_upgradesight_silencer_mp &lt;br /&gt;
cz75_upgradesight_auto_mp &lt;br /&gt;
cz75_upgradesight_auto_silencer_mp &lt;br /&gt;
cz75_upgradesight_extclip_mp &lt;br /&gt;
cz75_upgradesight_extclip_silencer_mp &lt;br /&gt;
m72_law_mp &lt;br /&gt;
rpg_mp &lt;br /&gt;
strela_mp &lt;br /&gt;
china_lake_mp &lt;br /&gt;
knife_ballistic_mp &lt;br /&gt;
crossbow_explosive_mp &lt;br /&gt;
satchel_charge_mp &lt;br /&gt;
claymore_mp &lt;br /&gt;
willy_pete_mp &lt;br /&gt;
camera_spike_mp &lt;br /&gt;
sticky_grenade_mp &lt;br /&gt;
tabun_gas_mp &lt;br /&gt;
hatchet_mp &lt;br /&gt;
tactical_insertion_mp &lt;br /&gt;
concussion_grenade_mp &lt;br /&gt;
scrambler_mp &lt;br /&gt;
nightingale_mp &lt;br /&gt;
acoustic_sensor_mp &lt;br /&gt;
syrette_mp &lt;br /&gt;
destructible_car_mp &lt;br /&gt;
explodable_barrel_mp &lt;br /&gt;
dog_bite_mp &lt;br /&gt;
dogs_mp &lt;br /&gt;
explosive_bolt_mp &lt;br /&gt;
napalmblob_mp &lt;br /&gt;
scavenger_item_mp &lt;br /&gt;
briefcase_bomb_mp &lt;br /&gt;
briefcase_bomb_defuse_mp &lt;br /&gt;
helicopter_comlink_mp &lt;br /&gt;
airstrike_mp &lt;br /&gt;
napalmground_lg_mp &lt;br /&gt;
napalmground_sm_mp &lt;br /&gt;
napalm_mp &lt;br /&gt;
mortar_mp &lt;br /&gt;
radar_mp &lt;br /&gt;
counteruav_mp &lt;br /&gt;
radardirection_mp &lt;br /&gt;
rcbomb_mp &lt;br /&gt;
helicopter_player_firstperson_mp &lt;br /&gt;
helicopter_gunner_mp &lt;br /&gt;
supplydrop_mp &lt;br /&gt;
autoturret_mp &lt;br /&gt;
turret_drop_mp &lt;br /&gt;
auto_tow_mp &lt;br /&gt;
tow_turret_drop_mp &lt;br /&gt;
minigun_mp &lt;br /&gt;
m202_flash_mp &lt;br /&gt;
m220_tow_mp &lt;br /&gt;
m220_tow_drop_mp &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Call of Duty 7]]&lt;br /&gt;
[[Category:Modding]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Waffles</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_7:_Technical_References&amp;diff=8360</id>
		<title>Call of Duty 7: Technical References</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_7:_Technical_References&amp;diff=8360"/>
		<updated>2010-11-15T15:55:12Z</updated>

		<summary type="html">&lt;p&gt;Waffles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;p style=&amp;quot;color:red;text-align:center;&amp;quot;&amp;gt; ** The Articles below are always subject to change, please check often **&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Multiplayer Resources ===&lt;br /&gt;
[[Image:Information.png|right]]&lt;br /&gt;
*[[Call of Duty 7: MP Weapons|Multiplayer Weapons *WIP*]]&lt;br /&gt;
*[[Call of Duty 7: Multiplayer Perks|Multiplayer Perks]]&lt;br /&gt;
*[[Call of Duty 7: MP - Minimaps|Multiplayer Minimaps *NEW*]]&lt;br /&gt;
*[[Call of Duty 7: Stock Loadscreens|Multiplayer Stock loadscreens *NEW*]]&lt;br /&gt;
*[[Call of Duty 7: MP Prestige|Multiplayer Prestige Icons *NEW*]]&lt;br /&gt;
*[[Call of Duty 7: Multiplayer Weapons Chart|Multiplayer Weapons Chart]]&lt;br /&gt;
*[[Call of Duty 7: Stock Weapon Files|MP/SP Weapon files]]&lt;br /&gt;
&lt;br /&gt;
=== Radiant Resources ===&lt;br /&gt;
[[Image:Design.png|right]]&lt;br /&gt;
* [[Call of Duty 7: Stock Vision Files|Stock Vision Files]]&lt;br /&gt;
* [[Call of Duty 7: Worldspawn Settings|Worldspawn Settings]]&lt;br /&gt;
&lt;br /&gt;
=== Scripting Resources ===&lt;br /&gt;
[[Image:Articles.png|right]]&lt;br /&gt;
* [[Call of Duty 7: Dvars List|Dvars List]]&lt;br /&gt;
* [[Call of Duty 7: Functions|Functions SP/MP]]&lt;br /&gt;
&lt;br /&gt;
=== Other Resources ===&lt;br /&gt;
[[Image:Tutorials.png|right]]&lt;br /&gt;
* [[Call of Duty 7: Rawfiles Rips|Raw/GSCs Rips]]&lt;br /&gt;
&lt;br /&gt;
=== Misc. Technical Resources ===&lt;br /&gt;
[[Image:Information.png|right]]&lt;br /&gt;
*[[Call of Duty 7: Wave Sound|Wave Sound]]&lt;br /&gt;
*[[Call of Duty 7: Unfinished Maps|Unfinished Maps]]&lt;/div&gt;</summary>
		<author><name>Waffles</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=MPK5&amp;diff=8359</id>
		<title>MPK5</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=MPK5&amp;diff=8359"/>
		<updated>2010-11-15T15:54:42Z</updated>

		<summary type="html">&lt;p&gt;Waffles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== MPK5 ==&lt;br /&gt;
&lt;br /&gt;
[[File:mpk5.png]]&lt;br /&gt;
&lt;br /&gt;
=== Attachments ===&lt;br /&gt;
&lt;br /&gt;
*Extended Mag - Larger magazines.&lt;br /&gt;
*ACOG Sight - Enchanced zoom ACOG Sight.&lt;br /&gt;
*Red Dot Sight - Replaces the iron sights with a precision Red Dot sight.&lt;br /&gt;
*Reflex Sight - Replaces the iron sights with a precision Reflex sight.&lt;br /&gt;
*Suppressor - Invisible from radar when firing, reduced muzzle flash, but less range.&lt;br /&gt;
*Rapid Fire - Increased rate of fire.&lt;br /&gt;
&lt;br /&gt;
=== Camo ===&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
*[[Media:camo_dusty.png|Dusty]]&lt;br /&gt;
*[[Media:camo_icy.png|Ice]]&lt;br /&gt;
*[[Media:camo_red.png|Red]]&lt;br /&gt;
*[[Media:camo_olive.png|Olive]]&lt;br /&gt;
*[[Media:camo_nevada.png|Nevada]]&lt;br /&gt;
*[[Media:camo_sahara.png|Sahara]]&lt;br /&gt;
*[[Media:camo_erdl.png|ERDL]]&lt;br /&gt;
*[[Media:camo_tiger.png|Tiger]]&lt;br /&gt;
*[[Media:camo_berlin.png|Berlin]]&lt;br /&gt;
*[[Media:camo_warsaw.png|Warsaw]]&lt;br /&gt;
*[[Media:camo_siberia.png|Siberia]]&lt;br /&gt;
*[[Media:camo_woodland.png|Woodland]]&lt;br /&gt;
*[[Media:camo_flora.png|Flora]]&lt;br /&gt;
*[[Media:camo_gold.png|Gold]]&lt;br /&gt;
&lt;br /&gt;
=== Extra Options === &lt;br /&gt;
&lt;br /&gt;
*Reticle: True&lt;br /&gt;
*Reticle Colour: True&lt;br /&gt;
*Reticle Lens: True&lt;br /&gt;
*Clan Tag: True&lt;br /&gt;
*Emblem: True&lt;br /&gt;
&lt;br /&gt;
[[Category:Call of Duty 7]]&lt;br /&gt;
[[Category:Modding]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Waffles</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_7:_MP_Weapons&amp;diff=8358</id>
		<title>Call of Duty 7: MP Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_7:_MP_Weapons&amp;diff=8358"/>
		<updated>2010-11-15T15:54:27Z</updated>

		<summary type="html">&lt;p&gt;Waffles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:nutshell.png]] This article contains information on all Black Ops Weapons&lt;br /&gt;
&lt;br /&gt;
= Primary =&lt;br /&gt;
== Submachine Guns ==&lt;br /&gt;
&lt;br /&gt;
*[[MPK5]]&lt;br /&gt;
*[[Skorpion]]&lt;br /&gt;
*[[MAC11]]&lt;br /&gt;
*[[AK74u]]&lt;br /&gt;
*[[Uzi]]&lt;br /&gt;
*[[PM63]]&lt;br /&gt;
*[[MPL]]&lt;br /&gt;
*[[Spectre]]&lt;br /&gt;
*[[Kiparis]]&lt;br /&gt;
&lt;br /&gt;
== Assault Rifles == &lt;br /&gt;
&lt;br /&gt;
*[[M16]]&lt;br /&gt;
*[[Enfield]]&lt;br /&gt;
*[[M14]]&lt;br /&gt;
*[[Famas]]&lt;br /&gt;
*[[Galil]]&lt;br /&gt;
*[[AUG]]&lt;br /&gt;
*[[FN Fal]]&lt;br /&gt;
*[[AK47]]&lt;br /&gt;
*[[Commando]]&lt;br /&gt;
*[[G11]]&lt;br /&gt;
&lt;br /&gt;
== Shotguns ==&lt;br /&gt;
&lt;br /&gt;
*[[Olympia]]&lt;br /&gt;
*[[Stakeout]]&lt;br /&gt;
*[[SPAS-12]]&lt;br /&gt;
*[[HS10]]&lt;br /&gt;
&lt;br /&gt;
== Light Machine Guns ==&lt;br /&gt;
&lt;br /&gt;
*[[HK21]]&lt;br /&gt;
*[[RPK]]&lt;br /&gt;
*[[M60]]&lt;br /&gt;
*[[Stoner63]]&lt;br /&gt;
&lt;br /&gt;
== Sniper Rifles ==&lt;br /&gt;
&lt;br /&gt;
*[[Dragunov]]&lt;br /&gt;
*[[WA2000]]&lt;br /&gt;
*[[L96A1]]&lt;br /&gt;
*[[PSG1]]&lt;br /&gt;
&lt;br /&gt;
= Secondary =&lt;br /&gt;
&lt;br /&gt;
== Pistols ==&lt;br /&gt;
&lt;br /&gt;
*[[ASP]]&lt;br /&gt;
*[[M1911]]&lt;br /&gt;
*[[Makarov]]&lt;br /&gt;
*[[Python]]&lt;br /&gt;
*[[CZ75]]&lt;br /&gt;
&lt;br /&gt;
== Launchers ==&lt;br /&gt;
&lt;br /&gt;
*[[M72 LAW]]&lt;br /&gt;
*[[RPG]]&lt;br /&gt;
*[[Strela-3]]&lt;br /&gt;
*[[China Lake]]&lt;br /&gt;
&lt;br /&gt;
== Specials ==&lt;br /&gt;
&lt;br /&gt;
*[[Ballistic Knife]]&lt;br /&gt;
*[[Crossbow]]&lt;br /&gt;
&lt;br /&gt;
= Equipment =&lt;br /&gt;
&lt;br /&gt;
== Lethal == &lt;br /&gt;
&lt;br /&gt;
*[[Frag]]&lt;br /&gt;
*[[Semtex]]&lt;br /&gt;
*[[Tomahawk]]&lt;br /&gt;
&lt;br /&gt;
== Tactical == &lt;br /&gt;
&lt;br /&gt;
*[[Willy Pete]]&lt;br /&gt;
*[[Nova Gas]]&lt;br /&gt;
*[[Flashbang]]&lt;br /&gt;
*[[Concussion]]&lt;br /&gt;
*[[Decoy]]&lt;br /&gt;
&lt;br /&gt;
== Equipment == &lt;br /&gt;
&lt;br /&gt;
*[[Camera Spike]]&lt;br /&gt;
*[[C4]]&lt;br /&gt;
*[[Tactical Insertion]]&lt;br /&gt;
*[[Jammer]]&lt;br /&gt;
*[[Motion Sensor]]&lt;br /&gt;
*[[Claymore]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Call of Duty 7]]&lt;br /&gt;
[[Category:Modding]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Waffles</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Kiparis&amp;diff=8350</id>
		<title>Kiparis</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Kiparis&amp;diff=8350"/>
		<updated>2010-11-15T07:18:43Z</updated>

		<summary type="html">&lt;p&gt;Waffles: /* Kiparis */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Kiparis ==&lt;br /&gt;
&lt;br /&gt;
[[File:kiparis.png]]&lt;br /&gt;
&lt;br /&gt;
=== Attachments ===&lt;br /&gt;
&lt;br /&gt;
*Extended Mag - Larger magazines.&lt;br /&gt;
*ACOG Sight - Enhanced zoom ACOG sight.&lt;br /&gt;
*Red Dot Sight - Replaces the iron sights with a precision Red Dot sight.&lt;br /&gt;
*Reflex Sight - Replaces the iron sights with a precision Reflex sight. &lt;br /&gt;
*Grip - Stablises weapon and reduces kick.&lt;br /&gt;
*Dual Wield - Hip fire two weapons.&lt;br /&gt;
*Suppressor - Invisible from radar when firing, reduced muzzle flash, but less range.&lt;br /&gt;
*Rapid Fire - Increased rate of fire.&lt;br /&gt;
&lt;br /&gt;
=== Camo ===&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
*[[Media:camo_dusty.png|Dusty]]&lt;br /&gt;
*[[Media:camo_icy.png|Ice]]&lt;br /&gt;
*[[Media:camo_red.png|Red]]&lt;br /&gt;
*[[Media:camo_olive.png|Olive]]&lt;br /&gt;
*[[Media:camo_nevada.png|Nevada]]&lt;br /&gt;
*[[Media:camo_sahara.png|Sahara]]&lt;br /&gt;
*[[Media:camo_erdl.png|ERDL]]&lt;br /&gt;
*[[Media:camo_tiger.png|Tiger]]&lt;br /&gt;
*[[Media:camo_berlin.png|Berlin]]&lt;br /&gt;
*[[Media:camo_warsaw.png|Warsaw]]&lt;br /&gt;
*[[Media:camo_siberia.png|Siberia]]&lt;br /&gt;
*[[Media:camo_woodland.png|Woodland]]&lt;br /&gt;
*[[Media:camo_flora.png|Flora]]&lt;br /&gt;
*[[Media:camo_gold.png|Gold]]&lt;br /&gt;
&lt;br /&gt;
=== Extra Options === &lt;br /&gt;
&lt;br /&gt;
*Reticle: True&lt;br /&gt;
*Reticle Colour: True&lt;br /&gt;
*Reticle Lens: True&lt;br /&gt;
*Clan Tag: True&lt;br /&gt;
*Emblem: True&lt;/div&gt;</summary>
		<author><name>Waffles</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=File:Kiparis.png&amp;diff=8349</id>
		<title>File:Kiparis.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=File:Kiparis.png&amp;diff=8349"/>
		<updated>2010-11-15T07:18:21Z</updated>

		<summary type="html">&lt;p&gt;Waffles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Waffles</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_7:_MP_Weapons&amp;diff=8348</id>
		<title>Call of Duty 7: MP Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_7:_MP_Weapons&amp;diff=8348"/>
		<updated>2010-11-15T07:15:24Z</updated>

		<summary type="html">&lt;p&gt;Waffles: /* Assault Rifles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:nutshell.png]] This article contains information on all Black Ops Weapons&lt;br /&gt;
&lt;br /&gt;
= Primary =&lt;br /&gt;
== Submachine Guns ==&lt;br /&gt;
&lt;br /&gt;
*[[MPK5]]&lt;br /&gt;
*[[Skorpion]]&lt;br /&gt;
*[[MAC11]]&lt;br /&gt;
*[[AK74u]]&lt;br /&gt;
*[[Uzi]]&lt;br /&gt;
*[[PM63]]&lt;br /&gt;
*[[MPL]]&lt;br /&gt;
*[[Spectre]]&lt;br /&gt;
*[[Kiparis]]&lt;br /&gt;
&lt;br /&gt;
== Assault Rifles == &lt;br /&gt;
&lt;br /&gt;
*[[M16]]&lt;br /&gt;
*[[Enfield]]&lt;br /&gt;
*[[M14]]&lt;br /&gt;
*[[Famas]]&lt;br /&gt;
*[[Galil]]&lt;br /&gt;
*[[AUG]]&lt;br /&gt;
*[[FN Fal]]&lt;br /&gt;
*[[AK47]]&lt;br /&gt;
*[[Commando]]&lt;br /&gt;
*[[G11]]&lt;br /&gt;
&lt;br /&gt;
== Shotguns ==&lt;br /&gt;
&lt;br /&gt;
*[[Olympia]]&lt;br /&gt;
*[[Stakeout]]&lt;br /&gt;
*[[SPAS-12]]&lt;br /&gt;
*[[HS10]]&lt;br /&gt;
&lt;br /&gt;
== Light Machine Guns ==&lt;br /&gt;
&lt;br /&gt;
*[[HK21]]&lt;br /&gt;
*[[RPK]]&lt;br /&gt;
*[[M60]]&lt;br /&gt;
*[[Stoner63]]&lt;br /&gt;
&lt;br /&gt;
== Sniper Rifles ==&lt;br /&gt;
&lt;br /&gt;
*[[Dragunov]]&lt;br /&gt;
*[[WA2000]]&lt;br /&gt;
*[[L96A1]]&lt;br /&gt;
*[[PSG1]]&lt;br /&gt;
&lt;br /&gt;
= Secondary =&lt;br /&gt;
&lt;br /&gt;
== Pistols ==&lt;br /&gt;
&lt;br /&gt;
*[[ASP]]&lt;br /&gt;
*[[M1911]]&lt;br /&gt;
*[[Makarov]]&lt;br /&gt;
*[[Python]]&lt;br /&gt;
*[[CZ75]]&lt;br /&gt;
&lt;br /&gt;
== Launchers ==&lt;br /&gt;
&lt;br /&gt;
*[[M72 LAW]]&lt;br /&gt;
*[[RPG]]&lt;br /&gt;
*[[Strela-3]]&lt;br /&gt;
*[[China Lake]]&lt;br /&gt;
&lt;br /&gt;
== Specials ==&lt;br /&gt;
&lt;br /&gt;
*[[Ballistic Knife]]&lt;br /&gt;
*[[Crossbow]]&lt;br /&gt;
&lt;br /&gt;
= Equipment =&lt;br /&gt;
&lt;br /&gt;
== Lethal == &lt;br /&gt;
&lt;br /&gt;
*[[Frag]]&lt;br /&gt;
*[[Semtex]]&lt;br /&gt;
*[[Tomahawk]]&lt;br /&gt;
&lt;br /&gt;
== Tactical == &lt;br /&gt;
&lt;br /&gt;
*[[Willy Pete]]&lt;br /&gt;
*[[Nova Gas]]&lt;br /&gt;
*[[Flashbang]]&lt;br /&gt;
*[[Concussion]]&lt;br /&gt;
*[[Decoy]]&lt;br /&gt;
&lt;br /&gt;
== Equipment == &lt;br /&gt;
&lt;br /&gt;
*[[Camera Spike]]&lt;br /&gt;
*[[C4]]&lt;br /&gt;
*[[Tactical Insertion]]&lt;br /&gt;
*[[Jammer]]&lt;br /&gt;
*[[Motion Sensor]]&lt;br /&gt;
*[[Claymore]]&lt;/div&gt;</summary>
		<author><name>Waffles</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Kiparis&amp;diff=8347</id>
		<title>Kiparis</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Kiparis&amp;diff=8347"/>
		<updated>2010-11-15T07:13:27Z</updated>

		<summary type="html">&lt;p&gt;Waffles: Created page with &amp;quot;== Kiparis ==    === Attachments ===  *Extended Mag - Larger magazines. *ACOG Sight - Enhanced zoom ACOG sight. *Red Dot Sight - Replaces the iron sights with a precision Red Dot...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Kiparis ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Attachments ===&lt;br /&gt;
&lt;br /&gt;
*Extended Mag - Larger magazines.&lt;br /&gt;
*ACOG Sight - Enhanced zoom ACOG sight.&lt;br /&gt;
*Red Dot Sight - Replaces the iron sights with a precision Red Dot sight.&lt;br /&gt;
*Reflex Sight - Replaces the iron sights with a precision Reflex sight. &lt;br /&gt;
*Grip - Stablises weapon and reduces kick.&lt;br /&gt;
*Dual Wield - Hip fire two weapons.&lt;br /&gt;
*Suppressor - Invisible from radar when firing, reduced muzzle flash, but less range.&lt;br /&gt;
*Rapid Fire - Increased rate of fire.&lt;br /&gt;
&lt;br /&gt;
=== Camo ===&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
*[[Media:camo_dusty.png|Dusty]]&lt;br /&gt;
*[[Media:camo_icy.png|Ice]]&lt;br /&gt;
*[[Media:camo_red.png|Red]]&lt;br /&gt;
*[[Media:camo_olive.png|Olive]]&lt;br /&gt;
*[[Media:camo_nevada.png|Nevada]]&lt;br /&gt;
*[[Media:camo_sahara.png|Sahara]]&lt;br /&gt;
*[[Media:camo_erdl.png|ERDL]]&lt;br /&gt;
*[[Media:camo_tiger.png|Tiger]]&lt;br /&gt;
*[[Media:camo_berlin.png|Berlin]]&lt;br /&gt;
*[[Media:camo_warsaw.png|Warsaw]]&lt;br /&gt;
*[[Media:camo_siberia.png|Siberia]]&lt;br /&gt;
*[[Media:camo_woodland.png|Woodland]]&lt;br /&gt;
*[[Media:camo_flora.png|Flora]]&lt;br /&gt;
*[[Media:camo_gold.png|Gold]]&lt;br /&gt;
&lt;br /&gt;
=== Extra Options === &lt;br /&gt;
&lt;br /&gt;
*Reticle: True&lt;br /&gt;
*Reticle Colour: True&lt;br /&gt;
*Reticle Lens: True&lt;br /&gt;
*Clan Tag: True&lt;br /&gt;
*Emblem: True&lt;/div&gt;</summary>
		<author><name>Waffles</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_7:_MP_Weapons&amp;diff=8346</id>
		<title>Call of Duty 7: MP Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_7:_MP_Weapons&amp;diff=8346"/>
		<updated>2010-11-15T07:12:50Z</updated>

		<summary type="html">&lt;p&gt;Waffles: /* Submachine Guns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:nutshell.png]] This article contains information on all Black Ops Weapons&lt;br /&gt;
&lt;br /&gt;
= Primary =&lt;br /&gt;
== Submachine Guns ==&lt;br /&gt;
&lt;br /&gt;
*[[MPK5]]&lt;br /&gt;
*[[Skorpion]]&lt;br /&gt;
*[[MAC11]]&lt;br /&gt;
*[[AK74u]]&lt;br /&gt;
*[[Uzi]]&lt;br /&gt;
*[[PM63]]&lt;br /&gt;
*[[MPL]]&lt;br /&gt;
*[[Spectre]]&lt;br /&gt;
*[[Kiparis]]&lt;br /&gt;
&lt;br /&gt;
== Assault Rifles == &lt;br /&gt;
&lt;br /&gt;
*[[M16]]&lt;br /&gt;
*[[Enfield]]&lt;br /&gt;
*[[M14]]&lt;br /&gt;
*[[Famas]]&lt;br /&gt;
*[[Galil]]&lt;br /&gt;
*[[AUG]]&lt;br /&gt;
*[[FN Fal]]&lt;br /&gt;
*[[AK47]]&lt;br /&gt;
*[[Commando]]&lt;br /&gt;
&lt;br /&gt;
== Shotguns ==&lt;br /&gt;
&lt;br /&gt;
*[[Olympia]]&lt;br /&gt;
*[[Stakeout]]&lt;br /&gt;
*[[SPAS-12]]&lt;br /&gt;
*[[HS10]]&lt;br /&gt;
&lt;br /&gt;
== Light Machine Guns ==&lt;br /&gt;
&lt;br /&gt;
*[[HK21]]&lt;br /&gt;
*[[RPK]]&lt;br /&gt;
*[[M60]]&lt;br /&gt;
*[[Stoner63]]&lt;br /&gt;
&lt;br /&gt;
== Sniper Rifles ==&lt;br /&gt;
&lt;br /&gt;
*[[Dragunov]]&lt;br /&gt;
*[[WA2000]]&lt;br /&gt;
*[[L96A1]]&lt;br /&gt;
*[[PSG1]]&lt;br /&gt;
&lt;br /&gt;
= Secondary =&lt;br /&gt;
&lt;br /&gt;
== Pistols ==&lt;br /&gt;
&lt;br /&gt;
*[[ASP]]&lt;br /&gt;
*[[M1911]]&lt;br /&gt;
*[[Makarov]]&lt;br /&gt;
*[[Python]]&lt;br /&gt;
*[[CZ75]]&lt;br /&gt;
&lt;br /&gt;
== Launchers ==&lt;br /&gt;
&lt;br /&gt;
*[[M72 LAW]]&lt;br /&gt;
*[[RPG]]&lt;br /&gt;
*[[Strela-3]]&lt;br /&gt;
*[[China Lake]]&lt;br /&gt;
&lt;br /&gt;
== Specials ==&lt;br /&gt;
&lt;br /&gt;
*[[Ballistic Knife]]&lt;br /&gt;
*[[Crossbow]]&lt;br /&gt;
&lt;br /&gt;
= Equipment =&lt;br /&gt;
&lt;br /&gt;
== Lethal == &lt;br /&gt;
&lt;br /&gt;
*[[Frag]]&lt;br /&gt;
*[[Semtex]]&lt;br /&gt;
*[[Tomahawk]]&lt;br /&gt;
&lt;br /&gt;
== Tactical == &lt;br /&gt;
&lt;br /&gt;
*[[Willy Pete]]&lt;br /&gt;
*[[Nova Gas]]&lt;br /&gt;
*[[Flashbang]]&lt;br /&gt;
*[[Concussion]]&lt;br /&gt;
*[[Decoy]]&lt;br /&gt;
&lt;br /&gt;
== Equipment == &lt;br /&gt;
&lt;br /&gt;
*[[Camera Spike]]&lt;br /&gt;
*[[C4]]&lt;br /&gt;
*[[Tactical Insertion]]&lt;br /&gt;
*[[Jammer]]&lt;br /&gt;
*[[Motion Sensor]]&lt;br /&gt;
*[[Claymore]]&lt;/div&gt;</summary>
		<author><name>Waffles</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Spectre&amp;diff=8345</id>
		<title>Spectre</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Spectre&amp;diff=8345"/>
		<updated>2010-11-15T07:12:24Z</updated>

		<summary type="html">&lt;p&gt;Waffles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Spectre ==&lt;br /&gt;
&lt;br /&gt;
[[File:spectre.png]]&lt;br /&gt;
&lt;br /&gt;
=== Attachments ===&lt;br /&gt;
&lt;br /&gt;
*Extended Mag - Larger magazines.&lt;br /&gt;
*ACOG Sight - Enhanced zoom ACOG sight.&lt;br /&gt;
*Red Dot Sight - Replaces the iron sights with a precision Red Dot sight.&lt;br /&gt;
*Reflex Sight - Replaces the iron sights with a precision Reflex sight. &lt;br /&gt;
*Grip - Stablises weapon and reduces kick.&lt;br /&gt;
*Suppressor - Invisible from radar when firing, reduced muzzle flash, but less range.&lt;br /&gt;
*Rapid Fire - Increased rate of fire.&lt;br /&gt;
&lt;br /&gt;
=== Camo ===&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
*[[Media:camo_dusty.png|Dusty]]&lt;br /&gt;
*[[Media:camo_icy.png|Ice]]&lt;br /&gt;
*[[Media:camo_red.png|Red]]&lt;br /&gt;
*[[Media:camo_olive.png|Olive]]&lt;br /&gt;
*[[Media:camo_nevada.png|Nevada]]&lt;br /&gt;
*[[Media:camo_sahara.png|Sahara]]&lt;br /&gt;
*[[Media:camo_erdl.png|ERDL]]&lt;br /&gt;
*[[Media:camo_tiger.png|Tiger]]&lt;br /&gt;
*[[Media:camo_berlin.png|Berlin]]&lt;br /&gt;
*[[Media:camo_warsaw.png|Warsaw]]&lt;br /&gt;
*[[Media:camo_siberia.png|Siberia]]&lt;br /&gt;
*[[Media:camo_woodland.png|Woodland]]&lt;br /&gt;
*[[Media:camo_flora.png|Flora]]&lt;br /&gt;
*[[Media:camo_gold.png|Gold]]&lt;br /&gt;
&lt;br /&gt;
=== Extra Options === &lt;br /&gt;
&lt;br /&gt;
*Reticle: True&lt;br /&gt;
*Reticle Colour: True&lt;br /&gt;
*Reticle Lens: True&lt;br /&gt;
*Clan Tag: True&lt;br /&gt;
*Emblem: True&lt;/div&gt;</summary>
		<author><name>Waffles</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=MPL&amp;diff=8344</id>
		<title>MPL</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=MPL&amp;diff=8344"/>
		<updated>2010-11-15T07:11:41Z</updated>

		<summary type="html">&lt;p&gt;Waffles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== MPL ==&lt;br /&gt;
&lt;br /&gt;
[[File:mpl.png]]&lt;br /&gt;
&lt;br /&gt;
=== Attachments ===&lt;br /&gt;
&lt;br /&gt;
*Dual Mag - Taped magazines for a quicker first reload.&lt;br /&gt;
*ACOG Sight - Enhanced zoom ACOG sight.&lt;br /&gt;
*Red Dot Sight - Replaces the iron sights with a precision Red Dot sight.&lt;br /&gt;
*Reflex Sight - Replaces the iron sights with a precision Reflex sight. &lt;br /&gt;
*Grip - Stablises weapon and reduces kick.&lt;br /&gt;
*Suppressor - Invisible from radar when firing, reduced muzzle flash, but less range.&lt;br /&gt;
*Rapid Fire - Increased rate of fire.&lt;br /&gt;
&lt;br /&gt;
=== Camo ===&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
*[[Media:camo_dusty.png|Dusty]]&lt;br /&gt;
*[[Media:camo_icy.png|Ice]]&lt;br /&gt;
*[[Media:camo_red.png|Red]]&lt;br /&gt;
*[[Media:camo_olive.png|Olive]]&lt;br /&gt;
*[[Media:camo_nevada.png|Nevada]]&lt;br /&gt;
*[[Media:camo_sahara.png|Sahara]]&lt;br /&gt;
*[[Media:camo_erdl.png|ERDL]]&lt;br /&gt;
*[[Media:camo_tiger.png|Tiger]]&lt;br /&gt;
*[[Media:camo_berlin.png|Berlin]]&lt;br /&gt;
*[[Media:camo_warsaw.png|Warsaw]]&lt;br /&gt;
*[[Media:camo_siberia.png|Siberia]]&lt;br /&gt;
*[[Media:camo_woodland.png|Woodland]]&lt;br /&gt;
*[[Media:camo_flora.png|Flora]]&lt;br /&gt;
*[[Media:camo_gold.png|Gold]]&lt;br /&gt;
&lt;br /&gt;
=== Extra Options === &lt;br /&gt;
&lt;br /&gt;
*Reticle: True&lt;br /&gt;
*Reticle Colour: True&lt;br /&gt;
*Reticle Lens: True&lt;br /&gt;
*Clan Tag: True&lt;br /&gt;
*Emblem: True&lt;/div&gt;</summary>
		<author><name>Waffles</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=PM63&amp;diff=8343</id>
		<title>PM63</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=PM63&amp;diff=8343"/>
		<updated>2010-11-15T07:10:36Z</updated>

		<summary type="html">&lt;p&gt;Waffles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== PM63 ==&lt;br /&gt;
&lt;br /&gt;
[[File:pm63.png]]&lt;br /&gt;
&lt;br /&gt;
=== Attachments ===&lt;br /&gt;
&lt;br /&gt;
*Extended Mag - Larger magazines.&lt;br /&gt;
*Grip - Stablises weapon and reduces kick.&lt;br /&gt;
*Dual Wield - Hip fire two weapons.&lt;br /&gt;
*Rapid Fire - Increased rate of fire.&lt;br /&gt;
&lt;br /&gt;
=== Camo ===&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
*[[Media:camo_dusty.png|Dusty]]&lt;br /&gt;
*[[Media:camo_icy.png|Ice]]&lt;br /&gt;
*[[Media:camo_red.png|Red]]&lt;br /&gt;
*[[Media:camo_olive.png|Olive]]&lt;br /&gt;
*[[Media:camo_nevada.png|Nevada]]&lt;br /&gt;
*[[Media:camo_sahara.png|Sahara]]&lt;br /&gt;
*[[Media:camo_erdl.png|ERDL]]&lt;br /&gt;
*[[Media:camo_tiger.png|Tiger]]&lt;br /&gt;
*[[Media:camo_berlin.png|Berlin]]&lt;br /&gt;
*[[Media:camo_warsaw.png|Warsaw]]&lt;br /&gt;
*[[Media:camo_siberia.png|Siberia]]&lt;br /&gt;
*[[Media:camo_woodland.png|Woodland]]&lt;br /&gt;
*[[Media:camo_flora.png|Flora]]&lt;br /&gt;
*[[Media:camo_gold.png|Gold]]&lt;br /&gt;
&lt;br /&gt;
=== Extra Options === &lt;br /&gt;
&lt;br /&gt;
*Reticle: False&lt;br /&gt;
*Reticle Colour: False&lt;br /&gt;
*Reticle Lens: False&lt;br /&gt;
*Clan Tag: True&lt;br /&gt;
*Emblem: True&lt;/div&gt;</summary>
		<author><name>Waffles</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Uzi&amp;diff=8342</id>
		<title>Uzi</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Uzi&amp;diff=8342"/>
		<updated>2010-11-15T07:09:34Z</updated>

		<summary type="html">&lt;p&gt;Waffles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Uzi ==&lt;br /&gt;
&lt;br /&gt;
[[File:uzi.png]]&lt;br /&gt;
&lt;br /&gt;
=== Attachments ===&lt;br /&gt;
&lt;br /&gt;
*Extended Mag - Larger magazines.&lt;br /&gt;
*ACOG Sight - Enhanced zoom ACOG sight.&lt;br /&gt;
*Red Dot Sight - Replaces the iron sights with a precision Red Dot sight.&lt;br /&gt;
*Reflex Sight - Replaces the iron sights with a precision Reflex sight. &lt;br /&gt;
*Grip - Stablises weapon and reduces kick.&lt;br /&gt;
*Suppressor - Invisible from radar when firing, reduced muzzle flash, but less range.&lt;br /&gt;
*Rapid Fire - Increased rate of fire.&lt;br /&gt;
&lt;br /&gt;
=== Camo ===&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
*[[Media:camo_dusty.png|Dusty]]&lt;br /&gt;
*[[Media:camo_icy.png|Ice]]&lt;br /&gt;
*[[Media:camo_red.png|Red]]&lt;br /&gt;
*[[Media:camo_olive.png|Olive]]&lt;br /&gt;
*[[Media:camo_nevada.png|Nevada]]&lt;br /&gt;
*[[Media:camo_sahara.png|Sahara]]&lt;br /&gt;
*[[Media:camo_erdl.png|ERDL]]&lt;br /&gt;
*[[Media:camo_tiger.png|Tiger]]&lt;br /&gt;
*[[Media:camo_berlin.png|Berlin]]&lt;br /&gt;
*[[Media:camo_warsaw.png|Warsaw]]&lt;br /&gt;
*[[Media:camo_siberia.png|Siberia]]&lt;br /&gt;
*[[Media:camo_woodland.png|Woodland]]&lt;br /&gt;
*[[Media:camo_flora.png|Flora]]&lt;br /&gt;
*[[Media:camo_gold.png|Gold]]&lt;br /&gt;
&lt;br /&gt;
=== Extra Options === &lt;br /&gt;
&lt;br /&gt;
*Reticle: True&lt;br /&gt;
*Reticle Colour: True&lt;br /&gt;
*Reticle Lens: True&lt;br /&gt;
*Clan Tag: True&lt;br /&gt;
*Emblem: True&lt;/div&gt;</summary>
		<author><name>Waffles</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=AK74u&amp;diff=8341</id>
		<title>AK74u</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=AK74u&amp;diff=8341"/>
		<updated>2010-11-15T07:08:11Z</updated>

		<summary type="html">&lt;p&gt;Waffles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== AK74u ==&lt;br /&gt;
&lt;br /&gt;
[[File:ak74u.png]]&lt;br /&gt;
&lt;br /&gt;
=== Attachments ===&lt;br /&gt;
&lt;br /&gt;
*Extended Mag - Larger magazines.&lt;br /&gt;
*Dual Mag - Taped magazines for a quicker first reload.&lt;br /&gt;
*ACOG Sight - Enhanced zoom ACOG sight.&lt;br /&gt;
*Red Dot Sight - Replaces the iron sights with a precision Red Dot sight.&lt;br /&gt;
*Reflex Sight - Replaces the iron sights with a precision Reflex sight. &lt;br /&gt;
*Grip - Stablises weapon and reduces kick.&lt;br /&gt;
*Dual Wield - Hip fire two weapons.&lt;br /&gt;
*Suppressor - Invisible from radar when firing, reduced muzzle flash, but less range.&lt;br /&gt;
*Grenade Launcher - An under barrel attachment that shoots grenades.&lt;br /&gt;
*Rapid Fire - Increased rate of fire.&lt;br /&gt;
&lt;br /&gt;
=== Camo ===&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
*[[Media:camo_dusty.png|Dusty]]&lt;br /&gt;
*[[Media:camo_icy.png|Ice]]&lt;br /&gt;
*[[Media:camo_red.png|Red]]&lt;br /&gt;
*[[Media:camo_olive.png|Olive]]&lt;br /&gt;
*[[Media:camo_nevada.png|Nevada]]&lt;br /&gt;
*[[Media:camo_sahara.png|Sahara]]&lt;br /&gt;
*[[Media:camo_erdl.png|ERDL]]&lt;br /&gt;
*[[Media:camo_tiger.png|Tiger]]&lt;br /&gt;
*[[Media:camo_berlin.png|Berlin]]&lt;br /&gt;
*[[Media:camo_warsaw.png|Warsaw]]&lt;br /&gt;
*[[Media:camo_siberia.png|Siberia]]&lt;br /&gt;
*[[Media:camo_woodland.png|Woodland]]&lt;br /&gt;
*[[Media:camo_flora.png|Flora]]&lt;br /&gt;
*[[Media:camo_gold.png|Gold]]&lt;br /&gt;
&lt;br /&gt;
=== Extra Options === &lt;br /&gt;
&lt;br /&gt;
*Reticle: True&lt;br /&gt;
*Reticle Colour: True&lt;br /&gt;
*Reticle Lens: True&lt;br /&gt;
*Clan Tag: True&lt;br /&gt;
*Emblem: True&lt;/div&gt;</summary>
		<author><name>Waffles</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=MAC11&amp;diff=8340</id>
		<title>MAC11</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=MAC11&amp;diff=8340"/>
		<updated>2010-11-15T07:06:10Z</updated>

		<summary type="html">&lt;p&gt;Waffles: /* MAC 11 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== MAC 11 ==&lt;br /&gt;
&lt;br /&gt;
[[File:mac11.png]]&lt;br /&gt;
&lt;br /&gt;
=== Attachments ===&lt;br /&gt;
&lt;br /&gt;
*Extended Mag - Larger magazines.&lt;br /&gt;
*Red Dot Sight - Replaces the iron sights with a precision Red Dot sight.&lt;br /&gt;
*Reflex Sight - Replaces the iron sights with a precision Reflex sight. &lt;br /&gt;
*Grip - Stablises weapon and reduces kick.&lt;br /&gt;
*Dual Wield - Hip fire two weapons.&lt;br /&gt;
*Suppressor - Invisible from radar when firing, reduced muzzle flash, but less range.&lt;br /&gt;
*Rapid Fire - Increased rate of fire.&lt;br /&gt;
&lt;br /&gt;
=== Camo ===&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
*[[Media:camo_dusty.png|Dusty]]&lt;br /&gt;
*[[Media:camo_icy.png|Ice]]&lt;br /&gt;
*[[Media:camo_red.png|Red]]&lt;br /&gt;
*[[Media:camo_olive.png|Olive]]&lt;br /&gt;
*[[Media:camo_nevada.png|Nevada]]&lt;br /&gt;
*[[Media:camo_sahara.png|Sahara]]&lt;br /&gt;
*[[Media:camo_erdl.png|ERDL]]&lt;br /&gt;
*[[Media:camo_tiger.png|Tiger]]&lt;br /&gt;
*[[Media:camo_berlin.png|Berlin]]&lt;br /&gt;
*[[Media:camo_warsaw.png|Warsaw]]&lt;br /&gt;
*[[Media:camo_siberia.png|Siberia]]&lt;br /&gt;
*[[Media:camo_woodland.png|Woodland]]&lt;br /&gt;
*[[Media:camo_flora.png|Flora]]&lt;br /&gt;
*[[Media:camo_gold.png|Gold]]&lt;br /&gt;
&lt;br /&gt;
=== Extra Options === &lt;br /&gt;
&lt;br /&gt;
*Reticle: True&lt;br /&gt;
*Reticle Colour: True&lt;br /&gt;
*Reticle Lens: True&lt;br /&gt;
*Clan Tag: True&lt;br /&gt;
*Emblem: True&lt;/div&gt;</summary>
		<author><name>Waffles</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=MAC11&amp;diff=8339</id>
		<title>MAC11</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=MAC11&amp;diff=8339"/>
		<updated>2010-11-15T07:05:59Z</updated>

		<summary type="html">&lt;p&gt;Waffles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== MAC 11 ==&lt;br /&gt;
&lt;br /&gt;
[[File:mac11.png]&lt;br /&gt;
&lt;br /&gt;
=== Attachments ===&lt;br /&gt;
&lt;br /&gt;
*Extended Mag - Larger magazines.&lt;br /&gt;
*Red Dot Sight - Replaces the iron sights with a precision Red Dot sight.&lt;br /&gt;
*Reflex Sight - Replaces the iron sights with a precision Reflex sight. &lt;br /&gt;
*Grip - Stablises weapon and reduces kick.&lt;br /&gt;
*Dual Wield - Hip fire two weapons.&lt;br /&gt;
*Suppressor - Invisible from radar when firing, reduced muzzle flash, but less range.&lt;br /&gt;
*Rapid Fire - Increased rate of fire.&lt;br /&gt;
&lt;br /&gt;
=== Camo ===&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
*[[Media:camo_dusty.png|Dusty]]&lt;br /&gt;
*[[Media:camo_icy.png|Ice]]&lt;br /&gt;
*[[Media:camo_red.png|Red]]&lt;br /&gt;
*[[Media:camo_olive.png|Olive]]&lt;br /&gt;
*[[Media:camo_nevada.png|Nevada]]&lt;br /&gt;
*[[Media:camo_sahara.png|Sahara]]&lt;br /&gt;
*[[Media:camo_erdl.png|ERDL]]&lt;br /&gt;
*[[Media:camo_tiger.png|Tiger]]&lt;br /&gt;
*[[Media:camo_berlin.png|Berlin]]&lt;br /&gt;
*[[Media:camo_warsaw.png|Warsaw]]&lt;br /&gt;
*[[Media:camo_siberia.png|Siberia]]&lt;br /&gt;
*[[Media:camo_woodland.png|Woodland]]&lt;br /&gt;
*[[Media:camo_flora.png|Flora]]&lt;br /&gt;
*[[Media:camo_gold.png|Gold]]&lt;br /&gt;
&lt;br /&gt;
=== Extra Options === &lt;br /&gt;
&lt;br /&gt;
*Reticle: True&lt;br /&gt;
*Reticle Colour: True&lt;br /&gt;
*Reticle Lens: True&lt;br /&gt;
*Clan Tag: True&lt;br /&gt;
*Emblem: True&lt;/div&gt;</summary>
		<author><name>Waffles</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Skorpion&amp;diff=8338</id>
		<title>Skorpion</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Skorpion&amp;diff=8338"/>
		<updated>2010-11-15T07:05:53Z</updated>

		<summary type="html">&lt;p&gt;Waffles: /* Skorpion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Skorpion ==&lt;br /&gt;
&lt;br /&gt;
[[File:skorpion.png]]&lt;br /&gt;
&lt;br /&gt;
=== Attachments ===&lt;br /&gt;
&lt;br /&gt;
*Extended Mag - Larger magazines.&lt;br /&gt;
*Grip - Stablises weapon and reduces kick.&lt;br /&gt;
*Dual Wield - Hip fire two weapons.&lt;br /&gt;
*Suppressor - Invisible from radar when firing, reduced muzzle flash, but less range.&lt;br /&gt;
*Rapid Fire - Increased rate of fire.&lt;br /&gt;
&lt;br /&gt;
=== Camo ===&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
*[[Media:camo_dusty.png|Dusty]]&lt;br /&gt;
*[[Media:camo_icy.png|Ice]]&lt;br /&gt;
*[[Media:camo_red.png|Red]]&lt;br /&gt;
*[[Media:camo_olive.png|Olive]]&lt;br /&gt;
*[[Media:camo_nevada.png|Nevada]]&lt;br /&gt;
*[[Media:camo_sahara.png|Sahara]]&lt;br /&gt;
*[[Media:camo_erdl.png|ERDL]]&lt;br /&gt;
*[[Media:camo_tiger.png|Tiger]]&lt;br /&gt;
*[[Media:camo_berlin.png|Berlin]]&lt;br /&gt;
*[[Media:camo_warsaw.png|Warsaw]]&lt;br /&gt;
*[[Media:camo_siberia.png|Siberia]]&lt;br /&gt;
*[[Media:camo_woodland.png|Woodland]]&lt;br /&gt;
*[[Media:camo_flora.png|Flora]]&lt;br /&gt;
*[[Media:camo_gold.png|Gold]]&lt;br /&gt;
&lt;br /&gt;
=== Extra Options === &lt;br /&gt;
&lt;br /&gt;
*Reticle: False&lt;br /&gt;
*Reticle Colour: False&lt;br /&gt;
*Reticle Lens: False&lt;br /&gt;
*Clan Tag: True&lt;br /&gt;
*Emblem: True&lt;/div&gt;</summary>
		<author><name>Waffles</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=MPK5&amp;diff=8337</id>
		<title>MPK5</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=MPK5&amp;diff=8337"/>
		<updated>2010-11-15T07:05:46Z</updated>

		<summary type="html">&lt;p&gt;Waffles: /* MPK5 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== MPK5 ==&lt;br /&gt;
&lt;br /&gt;
[[File:mpk5.png]]&lt;br /&gt;
&lt;br /&gt;
=== Attachments ===&lt;br /&gt;
&lt;br /&gt;
*Extended Mag - Larger magazines.&lt;br /&gt;
*ACOG Sight - Enchanced zoom ACOG Sight.&lt;br /&gt;
*Red Dot Sight - Replaces the iron sights with a precision Red Dot sight.&lt;br /&gt;
*Reflex Sight - Replaces the iron sights with a precision Reflex sight.&lt;br /&gt;
*Suppressor - Invisible from radar when firing, reduced muzzle flash, but less range.&lt;br /&gt;
*Rapid Fire - Increased rate of fire.&lt;br /&gt;
&lt;br /&gt;
=== Camo ===&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
*[[Media:camo_dusty.png|Dusty]]&lt;br /&gt;
*[[Media:camo_icy.png|Ice]]&lt;br /&gt;
*[[Media:camo_red.png|Red]]&lt;br /&gt;
*[[Media:camo_olive.png|Olive]]&lt;br /&gt;
*[[Media:camo_nevada.png|Nevada]]&lt;br /&gt;
*[[Media:camo_sahara.png|Sahara]]&lt;br /&gt;
*[[Media:camo_erdl.png|ERDL]]&lt;br /&gt;
*[[Media:camo_tiger.png|Tiger]]&lt;br /&gt;
*[[Media:camo_berlin.png|Berlin]]&lt;br /&gt;
*[[Media:camo_warsaw.png|Warsaw]]&lt;br /&gt;
*[[Media:camo_siberia.png|Siberia]]&lt;br /&gt;
*[[Media:camo_woodland.png|Woodland]]&lt;br /&gt;
*[[Media:camo_flora.png|Flora]]&lt;br /&gt;
*[[Media:camo_gold.png|Gold]]&lt;br /&gt;
&lt;br /&gt;
=== Extra Options === &lt;br /&gt;
&lt;br /&gt;
*Reticle: True&lt;br /&gt;
*Reticle Colour: True&lt;br /&gt;
*Reticle Lens: True&lt;br /&gt;
*Clan Tag: True&lt;br /&gt;
*Emblem: True&lt;/div&gt;</summary>
		<author><name>Waffles</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Skorpion&amp;diff=8336</id>
		<title>Skorpion</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Skorpion&amp;diff=8336"/>
		<updated>2010-11-15T06:59:58Z</updated>

		<summary type="html">&lt;p&gt;Waffles: /* MPK5 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Skorpion ==&lt;br /&gt;
&lt;br /&gt;
[[File:skorpion.png]]&lt;br /&gt;
&lt;br /&gt;
A very lightwieght close combat weapon. Powerful at short distances.&lt;br /&gt;
&lt;br /&gt;
=== Attachments ===&lt;br /&gt;
&lt;br /&gt;
*Extended Mag - Larger magazines.&lt;br /&gt;
*Grip - Stablises weapon and reduces kick.&lt;br /&gt;
*Dual Wield - Hip fire two weapons.&lt;br /&gt;
*Suppressor - Invisible from radar when firing, reduced muzzle flash, but less range.&lt;br /&gt;
*Rapid Fire - Increased rate of fire.&lt;br /&gt;
&lt;br /&gt;
=== Camo ===&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
*[[Media:camo_dusty.png|Dusty]]&lt;br /&gt;
*[[Media:camo_icy.png|Ice]]&lt;br /&gt;
*[[Media:camo_red.png|Red]]&lt;br /&gt;
*[[Media:camo_olive.png|Olive]]&lt;br /&gt;
*[[Media:camo_nevada.png|Nevada]]&lt;br /&gt;
*[[Media:camo_sahara.png|Sahara]]&lt;br /&gt;
*[[Media:camo_erdl.png|ERDL]]&lt;br /&gt;
*[[Media:camo_tiger.png|Tiger]]&lt;br /&gt;
*[[Media:camo_berlin.png|Berlin]]&lt;br /&gt;
*[[Media:camo_warsaw.png|Warsaw]]&lt;br /&gt;
*[[Media:camo_siberia.png|Siberia]]&lt;br /&gt;
*[[Media:camo_woodland.png|Woodland]]&lt;br /&gt;
*[[Media:camo_flora.png|Flora]]&lt;br /&gt;
*[[Media:camo_gold.png|Gold]]&lt;br /&gt;
&lt;br /&gt;
=== Extra Options === &lt;br /&gt;
&lt;br /&gt;
*Reticle: False&lt;br /&gt;
*Reticle Colour: False&lt;br /&gt;
*Reticle Lens: False&lt;br /&gt;
*Clan Tag: True&lt;br /&gt;
*Emblem: True&lt;/div&gt;</summary>
		<author><name>Waffles</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Skorpion&amp;diff=8335</id>
		<title>Skorpion</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Skorpion&amp;diff=8335"/>
		<updated>2010-11-15T06:59:41Z</updated>

		<summary type="html">&lt;p&gt;Waffles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== MPK5 ==&lt;br /&gt;
&lt;br /&gt;
[[File:skorpion.png]]&lt;br /&gt;
&lt;br /&gt;
A very lightwieght close combat weapon. Powerful at short distances.&lt;br /&gt;
&lt;br /&gt;
=== Attachments ===&lt;br /&gt;
&lt;br /&gt;
*Extended Mag - Larger magazines.&lt;br /&gt;
*Grip - Stablises weapon and reduces kick.&lt;br /&gt;
*Dual Wield - Hip fire two weapons.&lt;br /&gt;
*Suppressor - Invisible from radar when firing, reduced muzzle flash, but less range.&lt;br /&gt;
*Rapid Fire - Increased rate of fire.&lt;br /&gt;
&lt;br /&gt;
=== Camo ===&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
*[[Media:camo_dusty.png|Dusty]]&lt;br /&gt;
*[[Media:camo_icy.png|Ice]]&lt;br /&gt;
*[[Media:camo_red.png|Red]]&lt;br /&gt;
*[[Media:camo_olive.png|Olive]]&lt;br /&gt;
*[[Media:camo_nevada.png|Nevada]]&lt;br /&gt;
*[[Media:camo_sahara.png|Sahara]]&lt;br /&gt;
*[[Media:camo_erdl.png|ERDL]]&lt;br /&gt;
*[[Media:camo_tiger.png|Tiger]]&lt;br /&gt;
*[[Media:camo_berlin.png|Berlin]]&lt;br /&gt;
*[[Media:camo_warsaw.png|Warsaw]]&lt;br /&gt;
*[[Media:camo_siberia.png|Siberia]]&lt;br /&gt;
*[[Media:camo_woodland.png|Woodland]]&lt;br /&gt;
*[[Media:camo_flora.png|Flora]]&lt;br /&gt;
*[[Media:camo_gold.png|Gold]]&lt;br /&gt;
&lt;br /&gt;
=== Extra Options === &lt;br /&gt;
&lt;br /&gt;
*Reticle: False&lt;br /&gt;
*Reticle Colour: False&lt;br /&gt;
*Reticle Lens: False&lt;br /&gt;
*Clan Tag: True&lt;br /&gt;
*Emblem: True&lt;/div&gt;</summary>
		<author><name>Waffles</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=MPK5&amp;diff=8332</id>
		<title>MPK5</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=MPK5&amp;diff=8332"/>
		<updated>2010-11-15T06:42:51Z</updated>

		<summary type="html">&lt;p&gt;Waffles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== MPK5 ==&lt;br /&gt;
&lt;br /&gt;
[[File:mpk5.png]]&lt;br /&gt;
&lt;br /&gt;
A lightweight and versitile weapon. Medium damage and range, but very mobile.&lt;br /&gt;
&lt;br /&gt;
=== Attachments ===&lt;br /&gt;
&lt;br /&gt;
*Extended Mag - Larger magazines.&lt;br /&gt;
*ACOG Sight - Enchanced zoom ACOG Sight.&lt;br /&gt;
*Red Dot Sight - Replaces the iron sights with a precision Red Dot sight.&lt;br /&gt;
*Reflex Sight - Replaces the iron sights with a precision Reflex sight.&lt;br /&gt;
*Suppressor - Invisible from radar when firing, reduced muzzle flash, but less range.&lt;br /&gt;
*Rapid Fire - Increased rate of fire.&lt;br /&gt;
&lt;br /&gt;
=== Camo ===&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
*[[Media:camo_dusty.png|Dusty]]&lt;br /&gt;
*[[Media:camo_icy.png|Ice]]&lt;br /&gt;
*[[Media:camo_red.png|Red]]&lt;br /&gt;
*[[Media:camo_olive.png|Olive]]&lt;br /&gt;
*[[Media:camo_nevada.png|Nevada]]&lt;br /&gt;
*[[Media:camo_sahara.png|Sahara]]&lt;br /&gt;
*[[Media:camo_erdl.png|ERDL]]&lt;br /&gt;
*[[Media:camo_tiger.png|Tiger]]&lt;br /&gt;
*[[Media:camo_berlin.png|Berlin]]&lt;br /&gt;
*[[Media:camo_warsaw.png|Warsaw]]&lt;br /&gt;
*[[Media:camo_siberia.png|Siberia]]&lt;br /&gt;
*[[Media:camo_woodland.png|Woodland]]&lt;br /&gt;
*[[Media:camo_flora.png|Flora]]&lt;br /&gt;
*[[Media:camo_gold.png|Gold]]&lt;br /&gt;
&lt;br /&gt;
=== Extra Options === &lt;br /&gt;
&lt;br /&gt;
*Reticle: True&lt;br /&gt;
*Reticle Colour: True&lt;br /&gt;
*Reticle Lens: True&lt;br /&gt;
*Clan Tag: True&lt;br /&gt;
*Emblem: True&lt;/div&gt;</summary>
		<author><name>Waffles</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=File:Camo_yukon.png&amp;diff=8331</id>
		<title>File:Camo yukon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=File:Camo_yukon.png&amp;diff=8331"/>
		<updated>2010-11-15T06:35:57Z</updated>

		<summary type="html">&lt;p&gt;Waffles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Waffles</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=File:Camo_woodland.png&amp;diff=8330</id>
		<title>File:Camo woodland.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=File:Camo_woodland.png&amp;diff=8330"/>
		<updated>2010-11-15T06:35:49Z</updated>

		<summary type="html">&lt;p&gt;Waffles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Waffles</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=File:Camo_warsaw.png&amp;diff=8329</id>
		<title>File:Camo warsaw.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=File:Camo_warsaw.png&amp;diff=8329"/>
		<updated>2010-11-15T06:35:42Z</updated>

		<summary type="html">&lt;p&gt;Waffles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Waffles</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=File:Camo_tiger.png&amp;diff=8328</id>
		<title>File:Camo tiger.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=File:Camo_tiger.png&amp;diff=8328"/>
		<updated>2010-11-15T06:35:35Z</updated>

		<summary type="html">&lt;p&gt;Waffles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Waffles</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=File:Camo_siberia.png&amp;diff=8327</id>
		<title>File:Camo siberia.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=File:Camo_siberia.png&amp;diff=8327"/>
		<updated>2010-11-15T06:35:27Z</updated>

		<summary type="html">&lt;p&gt;Waffles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Waffles</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=File:Camo_sahara.png&amp;diff=8326</id>
		<title>File:Camo sahara.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=File:Camo_sahara.png&amp;diff=8326"/>
		<updated>2010-11-15T06:35:20Z</updated>

		<summary type="html">&lt;p&gt;Waffles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Waffles</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=File:Camo_Red.png&amp;diff=8325</id>
		<title>File:Camo Red.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=File:Camo_Red.png&amp;diff=8325"/>
		<updated>2010-11-15T06:35:14Z</updated>

		<summary type="html">&lt;p&gt;Waffles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Waffles</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=File:Camo_olive.png&amp;diff=8324</id>
		<title>File:Camo olive.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=File:Camo_olive.png&amp;diff=8324"/>
		<updated>2010-11-15T06:35:05Z</updated>

		<summary type="html">&lt;p&gt;Waffles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Waffles</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=File:Camo_nevada.png&amp;diff=8323</id>
		<title>File:Camo nevada.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=File:Camo_nevada.png&amp;diff=8323"/>
		<updated>2010-11-15T06:34:58Z</updated>

		<summary type="html">&lt;p&gt;Waffles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Waffles</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=File:Camo_icy.png&amp;diff=8322</id>
		<title>File:Camo icy.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=File:Camo_icy.png&amp;diff=8322"/>
		<updated>2010-11-15T06:34:51Z</updated>

		<summary type="html">&lt;p&gt;Waffles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Waffles</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=File:Camo_gold.png&amp;diff=8321</id>
		<title>File:Camo gold.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=File:Camo_gold.png&amp;diff=8321"/>
		<updated>2010-11-15T06:34:45Z</updated>

		<summary type="html">&lt;p&gt;Waffles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Waffles</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=File:Camo_flora.png&amp;diff=8320</id>
		<title>File:Camo flora.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=File:Camo_flora.png&amp;diff=8320"/>
		<updated>2010-11-15T06:34:37Z</updated>

		<summary type="html">&lt;p&gt;Waffles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Waffles</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=File:Camo_erdl.png&amp;diff=8319</id>
		<title>File:Camo erdl.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=File:Camo_erdl.png&amp;diff=8319"/>
		<updated>2010-11-15T06:34:29Z</updated>

		<summary type="html">&lt;p&gt;Waffles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Waffles</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=File:Camo_dusty.png&amp;diff=8318</id>
		<title>File:Camo dusty.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=File:Camo_dusty.png&amp;diff=8318"/>
		<updated>2010-11-15T06:34:21Z</updated>

		<summary type="html">&lt;p&gt;Waffles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Waffles</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=File:Camo_berlin.png&amp;diff=8317</id>
		<title>File:Camo berlin.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=File:Camo_berlin.png&amp;diff=8317"/>
		<updated>2010-11-15T06:34:10Z</updated>

		<summary type="html">&lt;p&gt;Waffles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Waffles</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_7:_Technical_References&amp;diff=8217</id>
		<title>Call of Duty 7: Technical References</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_7:_Technical_References&amp;diff=8217"/>
		<updated>2010-11-13T13:13:52Z</updated>

		<summary type="html">&lt;p&gt;Waffles: /* Multiplayer Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;p style=&amp;quot;color:red;text-align:center;&amp;quot;&amp;gt; ** The Articles below are always subject to change, please check often **&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Multiplayer Resources ===&lt;br /&gt;
[[Image:Information.png|right]]&lt;br /&gt;
*[[Call of Duty 7: MP Weapons|Multiplayer Weapons *WIP*]]&lt;br /&gt;
*[[Call of Duty 7: Multiplayer Perks|Multiplayer Perks]]&lt;br /&gt;
*[[Call of Duty 7: MP - Minimaps|Multiplayer Minimaps *NEW*]]&lt;br /&gt;
*[[Call of Duty 7: Stock Loadscreens|Multiplayer Stock loadscreens *NEW*]]&lt;br /&gt;
*[[Call of Duty 7: MP Prestige|Multiplayer Prestige Icons *NEW*]]&lt;br /&gt;
*[[Call of Duty 7: Multiplayer Weapons Chart|Multiplayer Weapons Chart]]&lt;br /&gt;
*[[Call of Duty 7: Stock Weapon Files|All MP/SP Weapon files]]&lt;br /&gt;
&lt;br /&gt;
=== Radiant Resources ===&lt;br /&gt;
[[Image:Design.png|right]]&lt;br /&gt;
* [[Call of Duty 7: Stock Vision Files|Stock Vision Files]]&lt;br /&gt;
* [[Call of Duty 7: Worldspawn Settings|Worldspawn Settings]]&lt;br /&gt;
&lt;br /&gt;
=== Scripting Resources ===&lt;br /&gt;
[[Image:Articles.png|right]]&lt;br /&gt;
* [[Call of Duty 7: Dvars List|Dvars List]]&lt;br /&gt;
* [[Call of Duty 7: Functions|Functions SP/MP]]&lt;br /&gt;
&lt;br /&gt;
=== Other Resources ===&lt;br /&gt;
[[Image:Tutorials.png|right]]&lt;br /&gt;
*[http://wiki.modsrepository.com/codbo_files/gsc_rip_1.0_cod_black_ops.zip Ripped 1.0 files]&lt;br /&gt;
&lt;br /&gt;
=== Misc. Technical Resources ===&lt;br /&gt;
[[Image:Information.png|right]]&lt;br /&gt;
*[[Call of Duty 7: Wave Sound|Wave Sound]]&lt;br /&gt;
*[[Call of Duty 7: Unfinished Maps|Unfinished Maps]]&lt;/div&gt;</summary>
		<author><name>Waffles</name></author>
	</entry>
</feed>