

<?xml version="1.0"?>
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	<id>https://wiki.zeroy.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rrrkn</id>
	<title>COD Modding &amp; Mapping Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.zeroy.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rrrkn"/>
	<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Special:Contributions/Rrrkn"/>
	<updated>2026-04-18T07:18:24Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=User:Rrrkn&amp;diff=4553</id>
		<title>User:Rrrkn</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=User:Rrrkn&amp;diff=4553"/>
		<updated>2009-02-22T12:20:40Z</updated>

		<summary type="html">&lt;p&gt;Rrrkn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Founder and Developer of dailyGAMERS.eu&lt;br /&gt;
A community/social network for FPS gamers.&lt;br /&gt;
&lt;br /&gt;
Webdeveloper with high php-skills =)&lt;br /&gt;
Also mapping a bit.. started back in UO days.&lt;br /&gt;
&lt;br /&gt;
http://www.dailygamers.eu&lt;br /&gt;
&lt;br /&gt;
[[Image:Dglogo_light.png]]&lt;/div&gt;</summary>
		<author><name>Rrrkn</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=File:Dglogo_light.png&amp;diff=4552</id>
		<title>File:Dglogo light.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=File:Dglogo_light.png&amp;diff=4552"/>
		<updated>2009-02-22T12:19:57Z</updated>

		<summary type="html">&lt;p&gt;Rrrkn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Rrrkn</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=User:Rrrkn&amp;diff=4551</id>
		<title>User:Rrrkn</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=User:Rrrkn&amp;diff=4551"/>
		<updated>2009-02-22T12:19:11Z</updated>

		<summary type="html">&lt;p&gt;Rrrkn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Founder and Developer of dailyGAMERS.eu&lt;br /&gt;
A community/social network for FPS gamers.&lt;br /&gt;
&lt;br /&gt;
Webdeveloper with high php-skills =)&lt;br /&gt;
Also mapping a bit.. started back in UO days.&lt;br /&gt;
&lt;br /&gt;
http://www.dailygamers.eu&lt;/div&gt;</summary>
		<author><name>Rrrkn</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=User_talk:Rrrkn&amp;diff=4550</id>
		<title>User talk:Rrrkn</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=User_talk:Rrrkn&amp;diff=4550"/>
		<updated>2009-02-22T12:19:03Z</updated>

		<summary type="html">&lt;p&gt;Rrrkn: Removing all content from page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Rrrkn</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=User_talk:Rrrkn&amp;diff=4549</id>
		<title>User talk:Rrrkn</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=User_talk:Rrrkn&amp;diff=4549"/>
		<updated>2009-02-22T12:18:21Z</updated>

		<summary type="html">&lt;p&gt;Rrrkn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Founder and Developer of dailyGAMERS.eu&lt;br /&gt;
A community/social network for FPS gamers.&lt;br /&gt;
&lt;br /&gt;
Webdeveloper with high php-skills =)&lt;br /&gt;
Also mapping a bit.. started back in UO days.&lt;br /&gt;
&lt;br /&gt;
http://www.dailygamers.eu&lt;/div&gt;</summary>
		<author><name>Rrrkn</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_5:_transparent_Minimap&amp;diff=3790</id>
		<title>Call of Duty 5: transparent Minimap</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_5:_transparent_Minimap&amp;diff=3790"/>
		<updated>2008-12-07T10:57:07Z</updated>

		<summary type="html">&lt;p&gt;Rrrkn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Making a transparent/blended Minimap&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[http://wiki.treyarch.com/wiki/Minimap] Follow the regular steps for creating a minimap.&lt;br /&gt;
&lt;br /&gt;
[http://developer.nvidia.com/object/photoshop_dds_plugins.html] Download DDS Plugin for Photoshop&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Open up your screenshot in Photoshop, make it transparent in the ways you want it to.&lt;br /&gt;
&lt;br /&gt;
[[Image:Transpalpha.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Make sure the size is 512 x 512px&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; Save it as DDS: Choose &#039;&#039;&#039;DXT1  ARGB   4 bpp | 1 bit alpha&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Dds.jpg]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; Load Asset Manager from the launcher&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Select &#039;Material&#039; in the list, then create a &#039;New Entry&#039; and name it &#039;compass_map_yourmapname&#039;&lt;br /&gt;
&amp;lt;li&amp;gt;See picture. Change materialType to &#039;&#039;&#039;2d&#039;&#039;&#039;, surfaceType should be &#039;&#039;&#039;&amp;lt;none&amp;gt;&#039;&#039;&#039; and blendFunc to &#039;&#039;&#039;Blend&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;li&amp;gt;Colormap: browse for your .dds file.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:IngameAsset.jpg]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Now convert this. Menu: PC Convert &amp;gt; Current Asset Only&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Rebuild your FF (FastFile)&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now launch the map and look at the compass (and overviewmap)&lt;br /&gt;
&lt;br /&gt;
[[Image:Transminimapingame.jpg]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; If you havent added your minimap to your &#039;zone_source/levelname.csv&#039; file, you should do that before you remake your .ff file.&lt;br /&gt;
( Add &#039;&#039;&#039;material,compass_map_yourmapname&#039;&#039;&#039; )&lt;br /&gt;
&lt;br /&gt;
--[[User:Rrrkn|Rrrkn]] 10:57, 7 December 2008 (UTC)&lt;/div&gt;</summary>
		<author><name>Rrrkn</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_5:_transparent_Minimap&amp;diff=3789</id>
		<title>Call of Duty 5: transparent Minimap</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_5:_transparent_Minimap&amp;diff=3789"/>
		<updated>2008-12-07T10:50:07Z</updated>

		<summary type="html">&lt;p&gt;Rrrkn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Making a transparent/blended Minimap&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[http://wiki.treyarch.com/wiki/Minimap] Follow the regular steps for creating a minimap.&lt;br /&gt;
&lt;br /&gt;
[http://developer.nvidia.com/object/photoshop_dds_plugins.html] Download DDS Plugin for Photoshop&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1) Open up your screenshot in Photoshop, make it transparent in the ways you want it to.&lt;br /&gt;
&lt;br /&gt;
[[Image:Transpalpha.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2) Make sure the size is 512 x 512px&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3) Save it as DDS: Choose &#039;&#039;&#039;DXT1  ARGB   4 bpp | 1 bit alpha&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Dds.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4) Load Asset Manager from the launcher&lt;br /&gt;
   a) Select &#039;Material&#039; in the list, then create a &#039;New Entry&#039; and name it &#039;compass_map_yourmapname&#039;&lt;br /&gt;
   b) See picture. Change materialType to &#039;&#039;&#039;2d&#039;&#039;&#039;, surfaceType should be &#039;&#039;&#039;&amp;lt;none&amp;gt;&#039;&#039;&#039; and blendFunc to &#039;&#039;&#039;Blend&#039;&#039;&#039;&lt;br /&gt;
   c) Colormap: browse for your .dds file.&lt;br /&gt;
&lt;br /&gt;
[[Image:IngameAsset.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5) Now convert this. Menu: PC Convert &amp;gt; Current Asset Only&lt;br /&gt;
&lt;br /&gt;
6) Rebuild your FF (FastFile)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now launch the map and look at the compass (and overviewmap)&lt;br /&gt;
&lt;br /&gt;
[[Image:Transminimapingame.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; If you havent added your minimap to your &#039;zone_source/levelname.csv&#039; file, you should do that before you remake your .ff file.&lt;br /&gt;
( Add &#039;&#039;&#039;material,compass_map_yourmapname&#039;&#039;&#039; )&lt;/div&gt;</summary>
		<author><name>Rrrkn</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=File:Transpalpha.jpg&amp;diff=3788</id>
		<title>File:Transpalpha.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=File:Transpalpha.jpg&amp;diff=3788"/>
		<updated>2008-12-07T10:47:52Z</updated>

		<summary type="html">&lt;p&gt;Rrrkn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Rrrkn</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=File:Dds.jpg&amp;diff=3787</id>
		<title>File:Dds.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=File:Dds.jpg&amp;diff=3787"/>
		<updated>2008-12-07T10:47:10Z</updated>

		<summary type="html">&lt;p&gt;Rrrkn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Rrrkn</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=File:IngameAsset.jpg&amp;diff=3786</id>
		<title>File:IngameAsset.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=File:IngameAsset.jpg&amp;diff=3786"/>
		<updated>2008-12-07T10:45:48Z</updated>

		<summary type="html">&lt;p&gt;Rrrkn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Rrrkn</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=File:Transminimapingame.jpg&amp;diff=3785</id>
		<title>File:Transminimapingame.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=File:Transminimapingame.jpg&amp;diff=3785"/>
		<updated>2008-12-07T10:44:40Z</updated>

		<summary type="html">&lt;p&gt;Rrrkn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Rrrkn</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_5:_transparent_Minimap&amp;diff=3784</id>
		<title>Call of Duty 5: transparent Minimap</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_5:_transparent_Minimap&amp;diff=3784"/>
		<updated>2008-12-07T10:42:50Z</updated>

		<summary type="html">&lt;p&gt;Rrrkn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Making a transparent/blended Minimap&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[http://wiki.treyarch.com/wiki/Minimap] Follow the regular steps for creating a minimap.&lt;br /&gt;
&lt;br /&gt;
[http://developer.nvidia.com/object/photoshop_dds_plugins.html] Download DDS Plugin for Photoshop&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1) Open up your screenshot in Photoshop, make it transparent in the ways you want it to.&lt;br /&gt;
[[Image:http://www.dailygamers.eu/files/upl/transpalpha.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2) Make sure the size is 512 x 512px&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3) Save it as DDS: Choose &#039;&#039;&#039;DXT1  ARGB   4 bpp | 1 bit alpha&#039;&#039;&#039;&lt;br /&gt;
[[Image:http://www.dailygamers.eu/files/upl/1_1228645466_dds.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4) Load Asset Manager from the launcher&lt;br /&gt;
   a) Select &#039;Material&#039; in the list, then create a &#039;New Entry&#039; and name it &#039;compass_map_yourmapname&#039;&lt;br /&gt;
   b) See picture. Change materialType to &#039;&#039;&#039;2d&#039;&#039;&#039;, surfaceType should be &#039;&#039;&#039;&amp;lt;none&amp;gt;&#039;&#039;&#039; and blendFunc to &#039;&#039;&#039;Blend&#039;&#039;&#039;&lt;br /&gt;
   c) Colormap: browse for your .dds file.&lt;br /&gt;
[[Image:http://www.dailygamers.eu/files/upl/asset.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5) Now convert this. Menu: PC Convert &amp;gt; Current Asset Only&lt;br /&gt;
&lt;br /&gt;
6) Rebuild your FF (FastFile)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now launch the map and look at the compass (and overviewmap)&lt;br /&gt;
[[Image:http://www.dailygamers.eu/files/upl/ingame.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; If you havent added your minimap to your &#039;zone_source/levelname.csv&#039; file, you should do that before you remake your .ff file.&lt;br /&gt;
( Add &#039;&#039;&#039;material,compass_map_yourmapname&#039;&#039;&#039; )&lt;/div&gt;</summary>
		<author><name>Rrrkn</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_5:_transparent_Minimap&amp;diff=3783</id>
		<title>Call of Duty 5: transparent Minimap</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_5:_transparent_Minimap&amp;diff=3783"/>
		<updated>2008-12-07T10:38:43Z</updated>

		<summary type="html">&lt;p&gt;Rrrkn: New page: &amp;#039;&amp;#039;&amp;#039;Making a transparent/blended Minimap&amp;#039;&amp;#039;&amp;#039;  Follow the regular steps for creating a minimap.  [http://developer.nvidia.com/object/photoshop_dds_plugins.html] Download DDS Plugin for Photos...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Making a transparent/blended Minimap&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Follow the regular steps for creating a minimap.&lt;br /&gt;
&lt;br /&gt;
[http://developer.nvidia.com/object/photoshop_dds_plugins.html] Download DDS Plugin for Photoshop&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1) Open up your screenshot in Photoshop, make it transparent in the ways you want it to.&lt;br /&gt;
[[Image:http://www.dailygamers.eu/files/upl/transpalpha.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2) Make sure the size is 512 x 512px&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3) Save it as DDS: Choose &#039;&#039;&#039;DXT1  ARGB   4 bpp | 1 bit alpha&#039;&#039;&#039;&lt;br /&gt;
[[Image:http://www.dailygamers.eu/files/upl/1_1228645466_dds.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4) Load Asset Manager from the launcher&lt;br /&gt;
   a) Select &#039;Material&#039; in the list, then create a &#039;New Entry&#039; and name it &#039;compass_map_yourmapname&#039;&lt;br /&gt;
   b) See picture. Change materialType to &#039;&#039;&#039;2d&#039;&#039;&#039;, surfaceType should be &#039;&#039;&#039;&amp;lt;none&amp;gt;&#039;&#039;&#039; and blendFunc to &#039;&#039;&#039;Blend&#039;&#039;&#039;&lt;br /&gt;
   c) Colormap: browse for your .dds file.&lt;br /&gt;
[[Image:http://www.dailygamers.eu/files/upl/asset.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5) Now convert this. Menu: PC Convert &amp;gt; Current Asset Only&lt;br /&gt;
&lt;br /&gt;
6) Rebuild your FF (FastFile)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now launch the map and look at the compass (and overviewmap)&lt;br /&gt;
[[Image:http://www.dailygamers.eu/files/upl/ingame.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; If you havent added your minimap to your &#039;zone_source/levelname.csv&#039; file, you should do that before you remake your .ff file.&lt;br /&gt;
( Add &#039;&#039;&#039;material,compass_map_yourmapname&#039;&#039;&#039; )&lt;/div&gt;</summary>
		<author><name>Rrrkn</name></author>
	</entry>
</feed>