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	<updated>2026-04-18T05:30:23Z</updated>
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	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_5:_Paulo88_Radiant_Tips&amp;diff=15753</id>
		<title>Call of Duty 5: Paulo88 Radiant Tips</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_5:_Paulo88_Radiant_Tips&amp;diff=15753"/>
		<updated>2011-05-30T02:56:57Z</updated>

		<summary type="html">&lt;p&gt;Paulo88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Note|Tips &amp;amp; Tricks for better use of Radiant by Paulo88, Level Designer at [http://www.treyarch.com Treyarch]}}&lt;br /&gt;
&lt;br /&gt;
[[File:paulo88sig.png|center]]&lt;br /&gt;
&lt;br /&gt;
=ALIGN TEXTURE ON BRUSH=&lt;br /&gt;
&lt;br /&gt;
To align a texture around a corner on a brush, select the face you want to align to, Then ALT+Middle-Click on the face you want to align. The newly aligned face will also become selected so you can just keep going on more faces, like around a pillar.&amp;lt;br&amp;gt;&lt;br /&gt;
For really smooth texture corners, don’t forget to use this method on the lightmaps as well.&amp;lt;br&amp;gt;&lt;br /&gt;
{{note|The pillar must already have the texture applied to it. This tip only aligns the texture it doesn&#039;t place the texure on a caulk face}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=HIDING ITEMS=&lt;br /&gt;
&lt;br /&gt;
If your finding it difficult to see what your doing in the XY or 3D view simply select the brushes / patches or even models you want to work with and press ALT + H. This will hide everything else, leaving you with a nice clear view.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Press SHIFT + H to bring everything back.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=MOVING BRUSH EDGE=&lt;br /&gt;
&lt;br /&gt;
Whilst holding CTRL + LEFT MOUSE CLICK you can drag the edge of a brush.&amp;lt;br&amp;gt;&lt;br /&gt;
Simply hold the above keys then drag the edge of the brush you want to move. Very useful if you want to a brush on an angle, whilst retaining its width.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=SMOOTH CURVE PATCH=&lt;br /&gt;
&lt;br /&gt;
If you want to smooth out a curve patch then simply select the patch and hit SHIFT + ] this will add more verts to the patch. Very usefull if you wish to smooth out an archway.&amp;lt;br&amp;gt;&lt;br /&gt;
Should you wish to remove verts simply hit SHIFT + [ &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=PLACING MODELS=&lt;br /&gt;
&lt;br /&gt;
If your wanting to place a model around your level with a random size and rotation, then simply select the following:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Droptool.jpg]]&lt;br /&gt;
&lt;br /&gt;
(Random Drop &amp;amp; Drop level to terrain )&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then&amp;lt;br&amp;gt;&lt;br /&gt;
* Place the model you want to copy into the level&lt;br /&gt;
* Select the model in radiant (so that is is highlighted)&lt;br /&gt;
* Then whilst holding CTRL + ALT simply click in the 3D view where you want your models placed.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This is great for adding grass models ;)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=ASSET VIEWER=&lt;br /&gt;
&lt;br /&gt;
Asset Viewer is your friend !&amp;lt;br&amp;gt;Type a keyword in the top window to search for that ideal model.&amp;lt;br&amp;gt;&lt;br /&gt;
Here I typed grass (lower case) as below...&lt;br /&gt;
&lt;br /&gt;
[[File:asset_paulo88.png|400px]]&lt;br /&gt;
&lt;br /&gt;
=COPYING PATCH=&lt;br /&gt;
&lt;br /&gt;
If you want to copy a patch but dont want to re-align it (usually this happens when pressing SPACE BAR), simply press CTRL+C then CTRL+V. &lt;br /&gt;
&lt;br /&gt;
This will copy and paste the patch in exactly the same place, avoiding the need to re-align it.&lt;br /&gt;
&lt;br /&gt;
=ADDING CUSTOM FILTERS=&lt;br /&gt;
&lt;br /&gt;
All you have to do is edit the &#039;&#039;RadiantFilters.txt&#039;&#039; file with the relevant textures.&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;!!Back up your file before altering it!!&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
So, in order to add the various clip filters for example locate &#039;&#039;RadiantFilters.txt&#039;&#039;, its in ..\Call of Duty - World at War\bin\ - Simply add :&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;pre&amp;gt;Geometry MonsterClip fdhide&lt;br /&gt;
    {&lt;br /&gt;
    Texture clip_ai&lt;br /&gt;
    }&lt;br /&gt;
    Geometry PlayerClip fdhide&lt;br /&gt;
    {&lt;br /&gt;
    Texture clip_player&lt;br /&gt;
    }&lt;br /&gt;
    Geometry clipClip fdhide&lt;br /&gt;
    {&lt;br /&gt;
    Texture clip&lt;br /&gt;
    }&lt;br /&gt;
    Geometry fullClip fdhide&lt;br /&gt;
    {&lt;br /&gt;
    Texture clip_full&lt;br /&gt;
    }&lt;br /&gt;
    Geometry playerviechle fdhide&lt;br /&gt;
    {&lt;br /&gt;
    Texture clip_player_vehicle&lt;br /&gt;
    }&lt;br /&gt;
    Geometry vehicleclip fdhide&lt;br /&gt;
    {&lt;br /&gt;
    Texture clip_vehicle&lt;br /&gt;
    }&lt;br /&gt;
    Geometry wepcliptex fdhide&lt;br /&gt;
    {&lt;br /&gt;
    Texture clip_weapon&lt;br /&gt;
    }&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Placed this just after :&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;pre&amp;gt;Geometry Clip fdhide&lt;br /&gt;
    {&lt;br /&gt;
    Texture *clip&lt;br /&gt;
    }&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Its that simple !&lt;br /&gt;
&lt;br /&gt;
{{info|Note that the RadiantFilters.txt is usually Read-only so take off that attribut first (as administrator)}}&lt;br /&gt;
{{info|If you do mess up something no panic, you can get the original file [http://wiki.modsrepository.com/codww_files/RadiantFilters.txt HERE]}}&lt;br /&gt;
&lt;br /&gt;
=ROTATING PREFABS/MODELS ON CUSTOM ORIGIN=&lt;br /&gt;
&lt;br /&gt;
Did you know that you can rotate a model / prefab at a different origin of your chosing ?&lt;br /&gt;
&lt;br /&gt;
*select the model / prefab you wish to rotate.&lt;br /&gt;
*press &#039;R&#039; to go into rotate mode.&lt;br /&gt;
*Hold SHIFT and MIDDLE CLICK at the point of the model /prefab you wish to be the new origin.&lt;br /&gt;
&lt;br /&gt;
( You should see the Pink Origin square move)&lt;br /&gt;
&lt;br /&gt;
- You can now hold LEFT MOUSE to move the model / prefab around its new origin.&lt;br /&gt;
&lt;br /&gt;
This is a great tip for positioning open doors etc&lt;br /&gt;
&lt;br /&gt;
=ALIGN DECAL=&lt;br /&gt;
&lt;br /&gt;
Ever had trouble aligning a decal or texture on a patch ?&lt;br /&gt;
&lt;br /&gt;
Apart from using the obvious Horizontal / vertical shift in the surface inspector, did you know that you can also select the nearest verts on the patch, then siply use SHIFT + ARROW KEYS to align texture &lt;br /&gt;
&lt;br /&gt;
=ALIGN DECAL {Pt2}=&lt;br /&gt;
&lt;br /&gt;
Have you ever applied a decal or texture to a patch and after pressing &amp;quot;FIT&amp;quot; the texture aligns the wrong way.&lt;br /&gt;
&lt;br /&gt;
Eg: A door / window texture that appears horizontal instead of vertical !&lt;br /&gt;
&lt;br /&gt;
The reason for this is Radiant thinks that the &amp;quot;TOP&amp;quot; of the patch is actually the side.&lt;br /&gt;
(This usually happens when using &amp;quot;Face to Terrain&amp;quot;, or when you create a patch in the top down view then rotate it.)&lt;br /&gt;
&lt;br /&gt;
Well did you know you can tell radiant which verts are the top !&lt;br /&gt;
&lt;br /&gt;
Heres how :&lt;br /&gt;
&lt;br /&gt;
Simply select the patch and press SHIFT + CTRL + M, then re FIT the texture.&lt;br /&gt;
You will notice the the &amp;quot;TOP&amp;quot; of the patch has moved and the texture will align to the&lt;br /&gt;
new &amp;quot;TOP&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Simply keep pressing SHIFT + CTRL + M until the &amp;quot;TOP&amp;quot; is correct.&lt;br /&gt;
&lt;br /&gt;
NOTE : Simply rotating the texture will not usually work as, as soon as you hit FIT the texture will align incorrectly again.&lt;br /&gt;
&lt;br /&gt;
--[[User:Zeroy|Zeroy]] 10:17, 26 May 2011 (IST)&lt;br /&gt;
[[Category:Radiant]]&lt;br /&gt;
[[Category:Call of Duty 5]]&lt;br /&gt;
[[Category:Mapping]]&lt;br /&gt;
[[Category:Tips]]&lt;/div&gt;</summary>
		<author><name>Paulo88</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_5:_Paulo88_Radiant_Tips&amp;diff=7653</id>
		<title>Call of Duty 5: Paulo88 Radiant Tips</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_5:_Paulo88_Radiant_Tips&amp;diff=7653"/>
		<updated>2010-08-07T05:15:05Z</updated>

		<summary type="html">&lt;p&gt;Paulo88: /* Radiant */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Note|Tips &amp;amp; Tricks for better use of Radiant by Paulo88, Level Designer at [http://www.treyarch.com Treyarch]}}&lt;br /&gt;
&lt;br /&gt;
[[File:paulo88sig.png|center]]&lt;br /&gt;
&lt;br /&gt;
= Radiant =&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;TIP #1&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To align a texture around a corner on a brush, select the face you want to align to, Then ALT+Middle-Click on the face you want to align. The newly aligned face will also become selected so you can just keep going on more faces, like around a pillar.&amp;lt;br&amp;gt;&lt;br /&gt;
For really smooth texture corners, don’t forget to use this method on the lightmaps as well.&amp;lt;br&amp;gt;&lt;br /&gt;
{{note|The pillar must already have the texture applied to it. This tip only aligns the texture it doesn&#039;t place the texure on a caulk face}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;TIP #2&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If your finding it difficult to see what your doing in the XY or 3D view simply select the brushes / patches or even models you want to work with and press ALT + H. This will hide everything else, leaving you with a nice clear view.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Press SHIFT + H to bring everything back.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;TIP #3&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whilst holding CTRL + LEFT MOUSE CLICK you can drag the edge of a brush.&amp;lt;br&amp;gt;&lt;br /&gt;
Simply hold the above keys then drag the edge of the brush you want to move. Very useful if you want to a brush on an angle, whilst retaining its width.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;TIP #4&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you want to smooth out a curve patch then simply select the patch and hit SHIFT + ] this will add more verts to the patch. Very usefull if you wish to smooth out an archway.&amp;lt;br&amp;gt;&lt;br /&gt;
Should you wish to remove verts simply hit SHIFT + [ &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;TIP #5&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If your wanting to place a model around your level with a random size and rotation, then simply select the following:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Droptool.jpg]]&lt;br /&gt;
&lt;br /&gt;
(Random Drop &amp;amp; Drop level to terrain )&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then&amp;lt;br&amp;gt;&lt;br /&gt;
* Place the model you want to copy into the level&lt;br /&gt;
* Select the model in radiant (so that is is highlighted)&lt;br /&gt;
* Then whilst holding CTRL + ALT simply click in the 3D view where you want your models placed.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This is great for adding grass models ;)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--[[User:Zeroy|Zeroy.]] 07:23, 22 July 2010 (UTC)&lt;br /&gt;
[[Category:Radiant]]&lt;br /&gt;
[[Category:Call of Duty 5]]&lt;br /&gt;
[[Category:Mapping]]&lt;br /&gt;
[[Category:Tips]]&lt;/div&gt;</summary>
		<author><name>Paulo88</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_5:_Paulo88_Radiant_Tips&amp;diff=7652</id>
		<title>Call of Duty 5: Paulo88 Radiant Tips</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_5:_Paulo88_Radiant_Tips&amp;diff=7652"/>
		<updated>2010-08-07T05:14:38Z</updated>

		<summary type="html">&lt;p&gt;Paulo88: /* Radiant */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Note|Tips &amp;amp; Tricks for better use of Radiant by Paulo88, Level Designer at [http://www.treyarch.com Treyarch]}}&lt;br /&gt;
&lt;br /&gt;
[[File:paulo88sig.png|center]]&lt;br /&gt;
&lt;br /&gt;
= Radiant =&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;TIP #1&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To align a texture around a corner on a brush, select the face you want to align to, Then ALT+Middle-Click on the face you want to align. The newly aligned face will also become selected so you can just keep going on more faces, like around a pillar.&amp;lt;br&amp;gt;&lt;br /&gt;
For really smooth texture corners, don’t forget to use this method on the lightmaps as well.&amp;lt;br&amp;gt;&lt;br /&gt;
{{note|The pillar must already have the texture applied to it. This tip only aligns the texture it doesn&#039;t place the texure on a caulk face}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;TIP #2&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If your finding it difficult to see what your doing in the XY or 3D view simply select the brushes / patches or even models you want to work with and press ALT + H. This will hide everything else, leaving you with a nice clear view.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Press SHIFT + H to bring everything back.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;TIP #3&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whilst holding CTRL + LEFT MOUSE CLICK you can drag the edge of a brush.&amp;lt;br&amp;gt;&lt;br /&gt;
Simply hold the above keys then drag the edge of the brush you want to move. Very useful if you want to a brush on an angle, whilst retaining its width.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;TIP #4&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you want to smooth out a curve patch then simply select the patch and hit SHIFT + } this will add more verts to the patch. Very usefull if you wish to smooth out an archway.&amp;lt;br&amp;gt;&lt;br /&gt;
Should you wish to remove verts simply hit SHIFT + [ &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;TIP #5&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If your wanting to place a model around your level with a random size and rotation, then simply select the following:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Droptool.jpg]]&lt;br /&gt;
&lt;br /&gt;
(Random Drop &amp;amp; Drop level to terrain )&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then&amp;lt;br&amp;gt;&lt;br /&gt;
* Place the model you want to copy into the level&lt;br /&gt;
* Select the model in radiant (so that is is highlighted)&lt;br /&gt;
* Then whilst holding CTRL + ALT simply click in the 3D view where you want your models placed.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This is great for adding grass models ;)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--[[User:Zeroy|Zeroy.]] 07:23, 22 July 2010 (UTC)&lt;br /&gt;
[[Category:Radiant]]&lt;br /&gt;
[[Category:Call of Duty 5]]&lt;br /&gt;
[[Category:Mapping]]&lt;br /&gt;
[[Category:Tips]]&lt;/div&gt;</summary>
		<author><name>Paulo88</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_5:_Paulo88_Radiant_Tips&amp;diff=7651</id>
		<title>Call of Duty 5: Paulo88 Radiant Tips</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_5:_Paulo88_Radiant_Tips&amp;diff=7651"/>
		<updated>2010-08-07T05:14:08Z</updated>

		<summary type="html">&lt;p&gt;Paulo88: /* Radiant */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Note|Tips &amp;amp; Tricks for better use of Radiant by Paulo88, Level Designer at [http://www.treyarch.com Treyarch]}}&lt;br /&gt;
&lt;br /&gt;
[[File:paulo88sig.png|center]]&lt;br /&gt;
&lt;br /&gt;
= Radiant =&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;TIP #1&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To align a texture around a corner on a brush, select the face you want to align to, Then ALT+Middle-Click on the face you want to align. The newly aligned face will also become selected so you can just keep going on more faces, like around a pillar.&amp;lt;br&amp;gt;&lt;br /&gt;
For really smooth texture corners, don’t forget to use this method on the lightmaps as well.&amp;lt;br&amp;gt;&lt;br /&gt;
{{note|The pillar must already have the texture applied to it. This tip only aligns the texture it doesn&#039;t place the texure on a caulk face}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;TIP #2&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If your finding it difficult to see what your doing in the XY or 3D view simply select the brushes / patches or even models you want to work with and press ALT + H. This will hide everything else, leaving you with a nice clear view.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Press SHIFT + H to bring everything back.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;TIP #3&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whilst holding CTRL + LEFT MOUSE CLICK you can drag an edge of a brush.&amp;lt;br&amp;gt;&lt;br /&gt;
Simply hold the above keys then drag the edge of the brush you want to move. Very useful if you want to a brush on an angle, whilst retaining its width.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;TIP #4&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you want to smooth out a curve patch then simply select the patch and hit SHIFT + } this will add more verts to the patch. Very usefull if you wish to smooth out an archway.&amp;lt;br&amp;gt;&lt;br /&gt;
Should you wish to remove verts simply hit SHIFT + [ &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;TIP #5&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If your wanting to place a model around your level with a random size and rotation, then simply select the following:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Droptool.jpg]]&lt;br /&gt;
&lt;br /&gt;
(Random Drop &amp;amp; Drop level to terrain )&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then&amp;lt;br&amp;gt;&lt;br /&gt;
* Place the model you want to copy into the level&lt;br /&gt;
* Select the model in radiant (so that is is highlighted)&lt;br /&gt;
* Then whilst holding CTRL + ALT simply click in the 3D view where you want your models placed.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This is great for adding grass models ;)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--[[User:Zeroy|Zeroy.]] 07:23, 22 July 2010 (UTC)&lt;br /&gt;
[[Category:Radiant]]&lt;br /&gt;
[[Category:Call of Duty 5]]&lt;br /&gt;
[[Category:Mapping]]&lt;br /&gt;
[[Category:Tips]]&lt;/div&gt;</summary>
		<author><name>Paulo88</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_5:_Paulo88_Radiant_Tips&amp;diff=7650</id>
		<title>Call of Duty 5: Paulo88 Radiant Tips</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_5:_Paulo88_Radiant_Tips&amp;diff=7650"/>
		<updated>2010-08-07T05:13:14Z</updated>

		<summary type="html">&lt;p&gt;Paulo88: /* Radiant */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Note|Tips &amp;amp; Tricks for better use of Radiant by Paulo88, Level Designer at [http://www.treyarch.com Treyarch]}}&lt;br /&gt;
&lt;br /&gt;
[[File:paulo88sig.png|center]]&lt;br /&gt;
&lt;br /&gt;
= Radiant =&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;TIP #1&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To align a texture around a corner on a brush, select the face you want to align to, Then ALT+Middle-Click on the face you want to align. The newly aligned face will also become selected so you can just keep going on more faces, like around a pillar.&amp;lt;br&amp;gt;&lt;br /&gt;
For really smooth texture corners, don’t forget to use this method on the lightmaps as well.&amp;lt;br&amp;gt;&lt;br /&gt;
{{note|The pillar must already have the texture applied to it. This tip only aligns the texture it doesn&#039;t place the texure on a caulk face}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;TIP #2&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If your find it difficult to see what your doing in the XY or 3D view simply select the brushes / patches you want to work with and press ALT + H. This will hide everything else, leaving you with a nice clear view.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Press SHIFT + H to bring everything back.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;TIP #3&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whilst holding CTRL + LEFT MOUSE CLICK you can drag an edge of a brush.&amp;lt;br&amp;gt;&lt;br /&gt;
Simply hold the above keys then drag the edge of the brush you want to move. Very useful if you want to a brush on an angle, whilst retaining its width.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;TIP #4&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you want to smooth out a curve patch then simply select the patch and hit SHIFT + } this will add more verts to the patch. Very usefull if you wish to smooth out an archway.&amp;lt;br&amp;gt;&lt;br /&gt;
Should you wish to remove verts simply hit SHIFT + [ &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;TIP #5&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If your wanting to place a model around your level with a random size and rotation, then simply select the following:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Droptool.jpg]]&lt;br /&gt;
&lt;br /&gt;
(Random Drop &amp;amp; Drop level to terrain )&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then&amp;lt;br&amp;gt;&lt;br /&gt;
* Place the model you want to copy into the level&lt;br /&gt;
* Select the model in radiant (so that is is highlighted)&lt;br /&gt;
* Then whilst holding CTRL + ALT simply click in the 3D view where you want your models placed.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This is great for adding grass models ;)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--[[User:Zeroy|Zeroy.]] 07:23, 22 July 2010 (UTC)&lt;br /&gt;
[[Category:Radiant]]&lt;br /&gt;
[[Category:Call of Duty 5]]&lt;br /&gt;
[[Category:Mapping]]&lt;br /&gt;
[[Category:Tips]]&lt;/div&gt;</summary>
		<author><name>Paulo88</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_5:_MP_-_Adding_Dogs&amp;diff=5076</id>
		<title>Call of Duty 5: MP - Adding Dogs</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_5:_MP_-_Adding_Dogs&amp;diff=5076"/>
		<updated>2009-04-20T21:01:09Z</updated>

		<summary type="html">&lt;p&gt;Paulo88: /* Final steps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Nutshell.png]] Tutorial to add those dreaded Dogs to your Levels!&lt;br /&gt;
&lt;br /&gt;
==Missing Prefabs==&lt;br /&gt;
[[Image:Warning.png]] &amp;lt;font color=&amp;quot;red&amp;quot; size=&amp;quot;4&amp;quot;&amp;gt;IMPORTANT: Treyarch didnt include the MP Prefabs so here they are:&lt;br /&gt;
&lt;br /&gt;
[[Image:Data.png]] [http://wiki.modsrepository.com/codww_files/codww_missing_mp_prefabs.zip DOWNLOAD MISSING MP PREFABS]&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Simply unpack in your cod5_root, all folder structure is already done.&lt;br /&gt;
&lt;br /&gt;
List of included prefabs for this section:&lt;br /&gt;
[[Image:marines_dogs.jpg|right|200px]]&lt;br /&gt;
&lt;br /&gt;
*dog_exit_node.map&lt;br /&gt;
*dog_nopatrol_node.map&lt;br /&gt;
*dog_spawner.map&lt;br /&gt;
*dog_spawn_node.map&lt;br /&gt;
&lt;br /&gt;
== Theory ==&lt;br /&gt;
Almost everything needed for dogs are in the &amp;quot;map_source\_prefabs\MP\&amp;quot; folder as prefabs.  There are 5 things needed to successfully setup your map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;dog_spawner&amp;lt;/font&amp;gt;&lt;br /&gt;
**You only need one of these in your map and place it flush with the ground.&lt;br /&gt;
*&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;dog_spawn_node&amp;lt;/font&amp;gt;&lt;br /&gt;
**A dog will spawn from each of these and start to follow the closest path. &lt;br /&gt;
*&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;dog_exit_node&amp;lt;/font&amp;gt;&lt;br /&gt;
**The dogs will return to these when time is up, generally you only need one per group of dog_spawn_node(s).&lt;br /&gt;
*&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;nopatrol_node&amp;lt;/font&amp;gt;&lt;br /&gt;
**Place these to have dogs follow them at full speed with no wandering.&lt;br /&gt;
***These CANNOT be more than 256 units apart.&lt;br /&gt;
*&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;node_pathnode&amp;lt;/font&amp;gt;&lt;br /&gt;
**This is the only entity that is not a prefab, found by &amp;quot;Right clicking the grid -&amp;gt; Node -&amp;gt; Pathnode&amp;quot;&lt;br /&gt;
***Dogs will patrol these nodes and they CANNOT be more than 256 units apart.&lt;br /&gt;
&lt;br /&gt;
==In Radiant==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1.&#039;&#039;&#039; Place a dog_spawner anywhere in the play area flush with the ground like a dm_spawn.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2.&#039;&#039;&#039; Place 4 dog_spawn_nodes.&lt;br /&gt;
*It is possible to place them outside the play area and using nopatrol_nodes have them run in.&lt;br /&gt;
&#039;&#039;&#039;3.&#039;&#039;&#039; Place a dog_exit_node close to each group of dog_spawn_node.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4.&#039;&#039;&#039; If your going to use nopatrol_nodes then place them now.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.&#039;&#039;&#039; Fill your map with node_pathnodes making sure they aren&#039;t farther than 256 units apart and only placing them where you want dogs to go.  This means that if you have a large part that is inaccessible to the player or you want to be a safe spot then don&#039;t bother placing path nodes there.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Final steps==&lt;br /&gt;
&#039;&#039;&#039;Save, Compile, Test.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*When compiling ensure you have &amp;quot;&#039;&#039;Connect Paths&#039;&#039;&amp;quot; selected in your Compile level options.&lt;br /&gt;
*Double check that you have a [[Call of Duty 5: MP - Map GSC File|Map GSC]] file.&lt;br /&gt;
*Use &amp;quot;/devmap mp_yourmapname&amp;quot; to load your map and this also enables cheats.&lt;br /&gt;
*Give yourself dogs with &amp;quot;/give dogs_mp&amp;quot; in console.&lt;br /&gt;
*The maximum of dogs allowed is 8 but only 4 can be spawned at a time, so if one dies another will come up to 8.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sources: [http://wiki.treyarch.com/wiki/Dogs_Of_War Treyarch&#039;s wiki]&lt;br /&gt;
[[Category:Multiplayer]]&lt;br /&gt;
[[Category:Mapping]]&lt;br /&gt;
[[Category:Basic Editing]]&lt;br /&gt;
[[Category:Dogs]]&lt;/div&gt;</summary>
		<author><name>Paulo88</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_5:_MP_-_Adding_Dogs&amp;diff=5074</id>
		<title>Call of Duty 5: MP - Adding Dogs</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_5:_MP_-_Adding_Dogs&amp;diff=5074"/>
		<updated>2009-04-20T20:37:58Z</updated>

		<summary type="html">&lt;p&gt;Paulo88: /* Final steps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Nutshell.png]] Tutorial to add those dreaded Dogs to your Levels!&lt;br /&gt;
&lt;br /&gt;
==Missing Prefabs==&lt;br /&gt;
[[Image:Warning.png]] &amp;lt;font color=&amp;quot;red&amp;quot; size=&amp;quot;4&amp;quot;&amp;gt;IMPORTANT: Treyarch didnt include the MP Prefabs so here they are:&lt;br /&gt;
&lt;br /&gt;
[[Image:Data.png]] [http://wiki.modsrepository.com/codww_files/codww_missing_mp_prefabs.zip DOWNLOAD MISSING MP PREFABS]&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Simply unpack in your cod5_root, all folder structure is already done.&lt;br /&gt;
&lt;br /&gt;
List of included prefabs for this section:&lt;br /&gt;
[[Image:marines_dogs.jpg|right|200px]]&lt;br /&gt;
&lt;br /&gt;
*dog_exit_node.map&lt;br /&gt;
*dog_nopatrol_node.map&lt;br /&gt;
*dog_spawner.map&lt;br /&gt;
*dog_spawn_node.map&lt;br /&gt;
&lt;br /&gt;
== Theory ==&lt;br /&gt;
Almost everything needed for dogs are in the &amp;quot;map_source\_prefabs\MP\&amp;quot; folder as prefabs.  There are 5 things needed to successfully setup your map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;dog_spawner&amp;lt;/font&amp;gt;&lt;br /&gt;
**You only need one of these in your map and place it flush with the ground.&lt;br /&gt;
*&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;dog_spawn_node&amp;lt;/font&amp;gt;&lt;br /&gt;
**A dog will spawn from each of these and start to follow the closest path. &lt;br /&gt;
*&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;dog_exit_node&amp;lt;/font&amp;gt;&lt;br /&gt;
**The dogs will return to these when time is up, generally you only need one per group of dog_spawn_node(s).&lt;br /&gt;
*&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;nopatrol_node&amp;lt;/font&amp;gt;&lt;br /&gt;
**Place these to have dogs follow them at full speed with no wandering.&lt;br /&gt;
***These CANNOT be more than 256 units apart.&lt;br /&gt;
*&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;node_pathnode&amp;lt;/font&amp;gt;&lt;br /&gt;
**This is the only entity that is not a prefab, found by &amp;quot;Right clicking the grid -&amp;gt; Node -&amp;gt; Pathnode&amp;quot;&lt;br /&gt;
***Dogs will patrol these nodes and they CANNOT be more than 256 units apart.&lt;br /&gt;
&lt;br /&gt;
==In Radiant==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1.&#039;&#039;&#039; Place a dog_spawner anywhere in the play area flush with the ground like a dm_spawn.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2.&#039;&#039;&#039; Place 4 dog_spawn_nodes.&lt;br /&gt;
*It is possible to place them outside the play area and using nopatrol_nodes have them run in.&lt;br /&gt;
&#039;&#039;&#039;3.&#039;&#039;&#039; Place a dog_exit_node close to each group of dog_spawn_node.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4.&#039;&#039;&#039; If your going to use nopatrol_nodes then place them now.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.&#039;&#039;&#039; Fill your map with node_pathnodes making sure they aren&#039;t farther than 256 units apart and only placing them where you want dogs to go.  This means that if you have a large part that is inaccessible to the player or you want to be a safe spot then don&#039;t bother placing path nodes there.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Final steps==&lt;br /&gt;
&#039;&#039;&#039;Save, Compile, Test.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*When compiling Ensure you have &amp;quot;Connect Paths&amp;quot; selected in your Compile level options.&lt;br /&gt;
*Double check that you have a [[Call of Duty 5: MP - Map GSC File|Map GSC]] file.&lt;br /&gt;
*Use &amp;quot;/devmap mp_yourmapname&amp;quot; to load your map and this also enables cheats.&lt;br /&gt;
*Give yourself dogs with &amp;quot;/give dogs_mp&amp;quot; in console.&lt;br /&gt;
*The maximum of dogs allowed is 8 but only 4 can be spawned at a time, so if one dies another will come up to 8.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sources: [http://wiki.treyarch.com/wiki/Dogs_Of_War Treyarch&#039;s wiki]&lt;br /&gt;
[[Category:Multiplayer]]&lt;br /&gt;
[[Category:Mapping]]&lt;br /&gt;
[[Category:Basic Editing]]&lt;br /&gt;
[[Category:Dogs]]&lt;/div&gt;</summary>
		<author><name>Paulo88</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_5:_MP_-_Adding_Dogs&amp;diff=5073</id>
		<title>Call of Duty 5: MP - Adding Dogs</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_5:_MP_-_Adding_Dogs&amp;diff=5073"/>
		<updated>2009-04-20T20:36:06Z</updated>

		<summary type="html">&lt;p&gt;Paulo88: /* Final steps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Nutshell.png]] Tutorial to add those dreaded Dogs to your Levels!&lt;br /&gt;
&lt;br /&gt;
==Missing Prefabs==&lt;br /&gt;
[[Image:Warning.png]] &amp;lt;font color=&amp;quot;red&amp;quot; size=&amp;quot;4&amp;quot;&amp;gt;IMPORTANT: Treyarch didnt include the MP Prefabs so here they are:&lt;br /&gt;
&lt;br /&gt;
[[Image:Data.png]] [http://wiki.modsrepository.com/codww_files/codww_missing_mp_prefabs.zip DOWNLOAD MISSING MP PREFABS]&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Simply unpack in your cod5_root, all folder structure is already done.&lt;br /&gt;
&lt;br /&gt;
List of included prefabs for this section:&lt;br /&gt;
[[Image:marines_dogs.jpg|right|200px]]&lt;br /&gt;
&lt;br /&gt;
*dog_exit_node.map&lt;br /&gt;
*dog_nopatrol_node.map&lt;br /&gt;
*dog_spawner.map&lt;br /&gt;
*dog_spawn_node.map&lt;br /&gt;
&lt;br /&gt;
== Theory ==&lt;br /&gt;
Almost everything needed for dogs are in the &amp;quot;map_source\_prefabs\MP\&amp;quot; folder as prefabs.  There are 5 things needed to successfully setup your map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;dog_spawner&amp;lt;/font&amp;gt;&lt;br /&gt;
**You only need one of these in your map and place it flush with the ground.&lt;br /&gt;
*&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;dog_spawn_node&amp;lt;/font&amp;gt;&lt;br /&gt;
**A dog will spawn from each of these and start to follow the closest path. &lt;br /&gt;
*&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;dog_exit_node&amp;lt;/font&amp;gt;&lt;br /&gt;
**The dogs will return to these when time is up, generally you only need one per group of dog_spawn_node(s).&lt;br /&gt;
*&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;nopatrol_node&amp;lt;/font&amp;gt;&lt;br /&gt;
**Place these to have dogs follow them at full speed with no wandering.&lt;br /&gt;
***These CANNOT be more than 256 units apart.&lt;br /&gt;
*&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;node_pathnode&amp;lt;/font&amp;gt;&lt;br /&gt;
**This is the only entity that is not a prefab, found by &amp;quot;Right clicking the grid -&amp;gt; Node -&amp;gt; Pathnode&amp;quot;&lt;br /&gt;
***Dogs will patrol these nodes and they CANNOT be more than 256 units apart.&lt;br /&gt;
&lt;br /&gt;
==In Radiant==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1.&#039;&#039;&#039; Place a dog_spawner anywhere in the play area flush with the ground like a dm_spawn.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2.&#039;&#039;&#039; Place 4 dog_spawn_nodes.&lt;br /&gt;
*It is possible to place them outside the play area and using nopatrol_nodes have them run in.&lt;br /&gt;
&#039;&#039;&#039;3.&#039;&#039;&#039; Place a dog_exit_node close to each group of dog_spawn_node.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4.&#039;&#039;&#039; If your going to use nopatrol_nodes then place them now.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5.&#039;&#039;&#039; Fill your map with node_pathnodes making sure they aren&#039;t farther than 256 units apart and only placing them where you want dogs to go.  This means that if you have a large part that is inaccessible to the player or you want to be a safe spot then don&#039;t bother placing path nodes there.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Final steps==&lt;br /&gt;
&#039;&#039;&#039;Save, Compile, Test.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Before Compiling Ensure you have &amp;quot;Connect Paths&amp;quot; selected in your Compile level options.&lt;br /&gt;
*Double check that you have a [[Call of Duty 5: MP - Map GSC File|Map GSC]] file.&lt;br /&gt;
*Use &amp;quot;/devmap mp_yourmapname&amp;quot; to load your map and this also enables cheats.&lt;br /&gt;
*Give yourself dogs with &amp;quot;/give dogs_mp&amp;quot; in console.&lt;br /&gt;
*The maximum of dogs allowed is 8 but only 4 can be spawned at a time, so if one dies another will come up to 8.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sources: [http://wiki.treyarch.com/wiki/Dogs_Of_War Treyarch&#039;s wiki]&lt;br /&gt;
[[Category:Multiplayer]]&lt;br /&gt;
[[Category:Mapping]]&lt;br /&gt;
[[Category:Basic Editing]]&lt;br /&gt;
[[Category:Dogs]]&lt;/div&gt;</summary>
		<author><name>Paulo88</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_5:_Adding_Gametypes&amp;diff=4827</id>
		<title>Call of Duty 5: Adding Gametypes</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_5:_Adding_Gametypes&amp;diff=4827"/>
		<updated>2009-04-06T20:47:52Z</updated>

		<summary type="html">&lt;p&gt;Paulo88: /* WAR */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Missing Prefabs===&lt;br /&gt;
&lt;br /&gt;
[[Image:Warning.png]] &amp;lt;font color=&amp;quot;red&amp;quot; size=&amp;quot;4&amp;quot;&amp;gt;IMPORTANT: Treyarch didnt include the MP Prefabs so here they are:&lt;br /&gt;
&lt;br /&gt;
[[Image:Data.png]] [http://wiki.modsrepository.com/codww_files/codww_missing_mp_prefabs.zip DOWNLOAD MISSING MP PREFABS]&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Simply unpack in your cod5_root, all folder structure is already done.&lt;br /&gt;
&lt;br /&gt;
List of included prefabs for this section:&lt;br /&gt;
&lt;br /&gt;
*ctf_flag_allies.map&lt;br /&gt;
*ctf_flag_axis.map&lt;br /&gt;
*dom_flag_primary_a.map&lt;br /&gt;
*dom_flag_primary_b.map&lt;br /&gt;
*dom_flag_primary_c.map&lt;br /&gt;
*sab_bomb.map&lt;br /&gt;
*sab_bomb_allies.map&lt;br /&gt;
*sab_bomb_axis.map&lt;br /&gt;
*sd_bomb.map&lt;br /&gt;
*sd_bombtrigger.map&lt;br /&gt;
*sd_bombzone_nuke_a.map&lt;br /&gt;
*sd_bombzone_nuke_b.map&lt;br /&gt;
*twar_flag_a.map&lt;br /&gt;
*twar_flag_b.map&lt;br /&gt;
*twar_flag_c.map&lt;br /&gt;
*twar_flag_d.map&lt;br /&gt;
*twar_flag_e.map&lt;br /&gt;
*twar_flag_f.map&lt;br /&gt;
*war_hq_obj.map&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Intermission===&lt;br /&gt;
&#039;&#039;Required by all gametypes.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
1+ global_intermission&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Right click in 2D view &amp;gt; Global intermission, place it so that there is a nice overview of your map.&lt;br /&gt;
*Note that multiple Global Intermission can be placed in the map.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===DM===&lt;br /&gt;
&#039;&#039;For Deathmatch/Free-for-all&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The game ends when the time limit or frag limit has been reached.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;Spawns:&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
16+ dm_spawn&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;Entities:&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
*Right click in 2D view &amp;gt; MP &amp;gt; dm_spawn&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===TDM===&lt;br /&gt;
Team death match is the same as death match except there are 2 teams and the frags are combined.&amp;lt;br&amp;gt;&lt;br /&gt;
The game ends when the time limit or team frag limit has been reached.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;Spawns:&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
16+ tdm/spawn&amp;lt;br&amp;gt;&lt;br /&gt;
16+ tdm/spawn/allies/start&amp;lt;br&amp;gt;&lt;br /&gt;
16+ tdm/spawn/axis/start&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;Enitites:&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
*Right click in 2D view &amp;gt; MP &amp;gt; TDM &amp;gt; Spawn&lt;br /&gt;
*Right click in 2D view &amp;gt; MP &amp;gt; TDM &amp;gt; Spawn &amp;gt; Allies_start&lt;br /&gt;
*Right click in 2D view &amp;gt; MP &amp;gt; TDM &amp;gt; Spawn &amp;gt; Axis_start&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===DOM===&lt;br /&gt;
&#039;&#039;In Domination the player&#039;s team must capture and hold as many flags as possible by standing near the flag.&amp;lt;br&amp;gt;&lt;br /&gt;
The game is won when a team captures all teh flags or the time limit is reached.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;Spawns:&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*16+ dom/spawn/allies_start&lt;br /&gt;
*16+ dom/spawn/axis_start&lt;br /&gt;
*3+ &amp;quot;per flag&amp;quot; dom/spawn&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;Entities:&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Place these flags around the map and place the 3+ spawns near them.&lt;br /&gt;
&lt;br /&gt;
*Right click in 2D view -&amp;gt; Misc -&amp;gt; Prefab -&amp;gt; &amp;quot;map_source/_prefabs/MP/dom_flag_primary_a.map&amp;quot;&lt;br /&gt;
*Right click in 2D view -&amp;gt; Misc -&amp;gt; Prefab -&amp;gt; &amp;quot;map_source/_prefabs/MP/dom_flag_primary_b.map&amp;quot;&lt;br /&gt;
*Right click in 2D view -&amp;gt; Misc -&amp;gt; Prefab -&amp;gt; &amp;quot;map_source/_prefabs/MP/dom_flag_primary_c.map&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;Flag Descriptors:&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition you need to add 3 script_origins.&lt;br /&gt;
&lt;br /&gt;
*Right click 2D view -&amp;gt; Script -&amp;gt; script_origin&lt;br /&gt;
&lt;br /&gt;
*For the first flag, give the script_origin the following keys / values:&lt;br /&gt;
&lt;br /&gt;
targetname / flag_descriptor&lt;br /&gt;
&lt;br /&gt;
script_linkname / flag1&lt;br /&gt;
&lt;br /&gt;
script_linkto / flag2&lt;br /&gt;
&lt;br /&gt;
*For the second flag, give it the following keys / values:&lt;br /&gt;
&lt;br /&gt;
targetname / flag_descriptor&lt;br /&gt;
&lt;br /&gt;
script_linkname / flag2&lt;br /&gt;
&lt;br /&gt;
script_linkto / flag1 flag3&lt;br /&gt;
&lt;br /&gt;
*For the third flag, give it the following keys / values:&lt;br /&gt;
&lt;br /&gt;
targetname / flag_descriptor&lt;br /&gt;
&lt;br /&gt;
script_linkname / flag3&lt;br /&gt;
&lt;br /&gt;
Place each script_origin touching its flag near base.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===SAB===&lt;br /&gt;
In Sabatoge each team has an object they need to protect from the enemy and must also plant a bomb on their object.  There is only one bomb and this player is marked for everyone to see.&amp;lt;br&amp;gt;&lt;br /&gt;
Sabatoge is won when your team plants and defends the bomb against the enemy.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;Spawns:&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*16+ sab/spawn/allies_start&amp;lt;br&amp;gt;&lt;br /&gt;
*16+ sab/spawn/axis_start&amp;lt;br&amp;gt;&lt;br /&gt;
*8+ sab/spawn/allies&amp;lt;br&amp;gt;&lt;br /&gt;
*8+ sab/spawn/axis&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;Entities:&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Right click in 2D view -&amp;gt; Misc -&amp;gt; Prefab -&amp;gt; &amp;quot;map_source/_prefabs/MP/sab_bomb.map&amp;quot;&lt;br /&gt;
**This is the location of the bomb that the teams need to pick up.&lt;br /&gt;
*Right click in 2D view -&amp;gt; Misc -&amp;gt; Prefab -&amp;gt; &amp;quot;map_source/_prefabs/MP/sab_bomb_allies.map&amp;quot;&lt;br /&gt;
**Allies defend, axis attack.&lt;br /&gt;
*Right click in 2D view -&amp;gt; Misc -&amp;gt; Prefab -&amp;gt; &amp;quot;map_source/_prefabs/MP/sab_bomb_axis.map&amp;quot;&lt;br /&gt;
**Axis defends, allies attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===SD===&lt;br /&gt;
In Search and Destroy the attackers carry a bomb(s) to two plant points and must defend against the enemy.  The defenders must stop the attackers.&amp;lt;br&amp;gt;&lt;br /&gt;
Search and Destroy is won when the attackers are eliminated, the defenders are eliminated, the attackers detonate the bomb, or the defenders defuse the bomb.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;Spawns:&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*16+ sd/spawn/attacker&amp;lt;br&amp;gt;&lt;br /&gt;
*16+ sd/spawn/defender&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;Entities:&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Right click in 2D view -&amp;gt; Misc -&amp;gt; Prefab -&amp;gt; &amp;quot;map_source/_prefabs/MP/sd_bomb.map&amp;quot;&lt;br /&gt;
**This is the bomb location in single bomb mode.&lt;br /&gt;
*Right click in 2D view -&amp;gt; Misc -&amp;gt; Prefab -&amp;gt; &amp;quot;map_source/_prefabs/MP/sd_bombtrigger.map&amp;quot;&lt;br /&gt;
**Required, leave out of play where it is easier to find.&lt;br /&gt;
*Right click in 2D view -&amp;gt; Misc -&amp;gt; Prefab -&amp;gt; &amp;quot;map_source/_prefabs/MP/sd_bombzone_nuke_a.map&amp;quot;&lt;br /&gt;
**Plant point A.&lt;br /&gt;
*Right click in 2D view -&amp;gt; Misc -&amp;gt; Prefab -&amp;gt; &amp;quot;map_source/_prefabs/MP/sd_bombzone_nuke_b.map&amp;quot;&lt;br /&gt;
**Plant point B.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===WAR===&lt;br /&gt;
War is similar to Domination but only one flag can be contested at a time as each team pushes into the enemy base.&amp;lt;br&amp;gt;&lt;br /&gt;
War is won when a team has captured all the flags.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;Spawns:&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
*8+ twar/spawn/axis_start&lt;br /&gt;
*8+ twar/spawn/allies_start&lt;br /&gt;
*4+ twar/spawn&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;Entities:&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
*Right click in 2D view -&amp;gt; Misc -&amp;gt; Prefab -&amp;gt; &amp;quot;map_source/_prefabs/MP/twar_3flag.map&lt;br /&gt;
**Place these flags wherever you want them.&lt;br /&gt;
*Each flag gets one of the following with the appropriate changes to the Key / value.&lt;br /&gt;
**&#039;&#039;&#039;Right click in 2D view -&amp;gt; mp -&amp;gt; uspawn -&amp;gt; influencer&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;radius / #&#039;&#039;&#039;&lt;br /&gt;
*** # is in units you want the influencer to target spawns.&lt;br /&gt;
**&#039;&#039;&#039;script_team / INPUT&#039;&#039;&#039;&lt;br /&gt;
***INPUT can be either &amp;quot;allies&amp;quot; or &amp;quot;axis&amp;quot;.&lt;br /&gt;
****If axis own the flag then the axis influencer is used when determining spawns.  Same with allies.&lt;br /&gt;
**&#039;&#039;&#039;script_gameobjectname / twar&#039;&#039;&#039;&lt;br /&gt;
***Determines what game type this entity will be shown/used in.&lt;br /&gt;
**&#039;&#039;&#039;script_twar_flag / INPUT&#039;&#039;&#039;&lt;br /&gt;
***INPUT depends on what flag you are editing.  Flag Letter / Value to Input&lt;br /&gt;
****a / flag1&lt;br /&gt;
****b / flag2&lt;br /&gt;
****c / flag3&lt;br /&gt;
****d / flag4&lt;br /&gt;
****e / flag5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Flag Descriptors&lt;br /&gt;
&lt;br /&gt;
This is almost exactly like Domination:&lt;br /&gt;
&lt;br /&gt;
classname: script_orign&lt;br /&gt;
&lt;br /&gt;
targetname: twar_flag_descriptor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Place one flag descriptor close to each flag. Use the script_linkname and script_linkto properties to say which flags it can be considered &amp;quot;adjacent&amp;quot; to in the level. For instance, if players have a primary path from flag1 to flag2, and from flag2 to flag3, flag2 would have a twar_flag_descriptor with these properties:&lt;br /&gt;
&lt;br /&gt;
script_linkname flag2&lt;br /&gt;
script_linkto flag1 flag3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Area Callsigns&lt;br /&gt;
&lt;br /&gt;
War gametype also allows you to &#039;&#039;name&#039;&#039; areas/flags, check [[Call of Duty 5: Adding WAR Zone names|THIS TUTORIAL]] on how to proceed.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===KOTH===&lt;br /&gt;
King of the Hill has both teams scrambling to hold a radio that is randomly placed around the map.&amp;lt;br&amp;gt;&lt;br /&gt;
KOTH is won when a team has reached the score limit, points are added for length of time radio is held.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;Spawns:&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Uses TDM spawns so there are no additional spawns needed, same rules.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;Entities:&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Place 3 to 7 of these, there can&#039;t be more than 7 or less than 3.&lt;br /&gt;
*Right click in 2D view -&amp;gt; Misc -&amp;gt; Prefab -&amp;gt; &amp;quot;map_source/_prefabs/MP/war_hq_obj.map&amp;quot;&lt;br /&gt;
*Create a trigger that completely surrounds the prefab with some space to spare.&lt;br /&gt;
**Right click in 2D view -&amp;gt; trigger -&amp;gt; multiple&lt;br /&gt;
**Key / Value&amp;quot; - &amp;quot; targetname / radiotrigger &amp;quot;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===CTF===&lt;br /&gt;
Capture the Flag has both teams defending their flag and trying to capture the enemy&#039;s flag.&amp;lt;br&amp;gt;&lt;br /&gt;
The game is won when a team has reached the capture limit.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;Spawns:&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*16+ ctf/spawn/allies_start&amp;lt;br&amp;gt;&lt;br /&gt;
*16+ ctf/spawn/axis_start&amp;lt;br&amp;gt;&lt;br /&gt;
*8+ ctf/spawn/allies&amp;lt;br&amp;gt;&lt;br /&gt;
*8+ ctf/spawn/axis&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;Entities:&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Right click in 2D view -&amp;gt; Misc -&amp;gt; Prefab -&amp;gt; &amp;quot;map_source/_prefabs/MP/ctf_flag_axis.map&amp;quot;&lt;br /&gt;
**Axis Flag.&lt;br /&gt;
*Right click in 2D view -&amp;gt; Misc -&amp;gt; Prefab -&amp;gt; &amp;quot;map_source/_prefabs/MP/ctf_flag_allies.map&amp;quot;&lt;br /&gt;
**Allies Flag.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sources: [http://wiki.treyarch.com/wiki/Gametypes Treyarch&#039;s Wiki] Modified by ZeRoY&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:Zeroy|Zeroy.]] 15:01, 4 December 2008 (UTC)&lt;br /&gt;
[[Category:Call of Duty 5]]&lt;br /&gt;
[[Category:Gametypes]]&lt;br /&gt;
[[Category:Mapping]]&lt;/div&gt;</summary>
		<author><name>Paulo88</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Decals&amp;diff=1494</id>
		<title>Call of Duty 4: Decals</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Decals&amp;diff=1494"/>
		<updated>2008-10-19T19:20:46Z</updated>

		<summary type="html">&lt;p&gt;Paulo88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Call of Duty 4]]&lt;br /&gt;
[[Category:Modtools]]&lt;br /&gt;
[[Category:Radiant]]&lt;br /&gt;
[[Category:Advanced Editing]]&lt;br /&gt;
[[Category:Decals]]&lt;br /&gt;
[[Image:Nutshell.png]] This tutorial will explain in detail how to add Decals to your maps. In this tutorial I will show you how decals can give a room a much more realistic feel to them.&lt;br /&gt;
[[Image:rgn_warning.png|right]]&lt;br /&gt;
 [[Image:warning.png]] There are several techniques to add decals in a map, this is only one of them!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Lets start by creating a simple room.  Here I have room with two windows and an internal light source, which can be altered later.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal1.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now here is how the room looks ingame.  &lt;br /&gt;
As you can see its not very realistic nor is it very detailed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:shot0001.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Lets start by creating a &amp;quot;Terrain Patch&amp;quot; to cover the entire wall.  &lt;br /&gt;
&lt;br /&gt;
Once thats done apply the &amp;quot;&#039;&#039;&#039;ch_dec_darkstain_01&#039;&#039;&#039;&amp;quot; to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal2.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Create another &amp;quot;Terrain patch&amp;quot; but this time place it at the top of the wall, taking care not to cover your windows or doors.&lt;br /&gt;
&lt;br /&gt;
Once thats done apply the texture &amp;quot;&#039;&#039;&#039;me_decal_adobe_top_01&#039;&#039;&#039;&amp;quot; to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal3.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
We now need to create another &amp;quot;Terrain Patch&amp;quot; but this time place it at the bottom of your wall and use the &amp;quot;&#039;&#039;&#039;me_decal_adobe_bottom_01&#039;&#039;&#039;&amp;quot; texture.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal4.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
As you can see the wall is looking pretty good although the ceiling / floor now stands out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:paulo2.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Create a &amp;quot;Terrain Patch&amp;quot; to cover your entire ceiling, and again apply the &amp;quot;&#039;&#039;&#039;ch_dec_darkstain_01&#039;&#039;&#039;&amp;quot; to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal5.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Create another &amp;quot;Terrain Patch&amp;quot;, this time move it close the the ceiling edge and add the &amp;quot;&#039;&#039;&#039;me_decal_adobe_top_01&#039;&#039;&#039;&amp;quot; to it.  &lt;br /&gt;
&lt;br /&gt;
Copy &amp;amp; paste the terrain patch around all the edges of your ceiling. Taking care to rotate and align the texture as needed. &lt;br /&gt;
&lt;br /&gt;
To give a better finish edit your patch in the corners so that it joins as shown in the image below. (this will stop the patch overlapping in the corners)&lt;br /&gt;
&lt;br /&gt;
[[Image:decal7.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
Here is how they will look when joined together.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal6.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
If we jump in game we can now see how both the wall and ceiling now have an authentic feel to them.&lt;br /&gt;
&lt;br /&gt;
[[Image:paulo3.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
For the floor you can cheat ;)&lt;br /&gt;
&lt;br /&gt;
Simply select all the &amp;quot;Terrain Patches&amp;quot; you used on your ceiling then hit the &amp;quot;SPACE BAR&amp;quot;.  This will copy all the selected patches.&lt;br /&gt;
&lt;br /&gt;
Lower the patches until they are level with your floor then hit &amp;quot;CTRL + I&amp;quot; this will invert your textures so they now show on the floor.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal8.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
Which in game looks much better.&lt;br /&gt;
&lt;br /&gt;
[[Image:paulo4.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Now you have one wall completed you can simply copy and paste the patches around the other walls of your room.  Taking care to resize and re-align the textures if needed.&lt;br /&gt;
&lt;br /&gt;
Once complete you should have something that looks like this.&lt;br /&gt;
&lt;br /&gt;
[[Image:paulo5.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Now that we have the basic decals in place we can set about adding the smaller details to the room that really bring it to life.&lt;br /&gt;
&lt;br /&gt;
Lets start by adding a rug or two to the floor.&lt;br /&gt;
&lt;br /&gt;
Create a new &amp;quot;Terrain Patch&amp;quot; and make it level with your floor.  (An quick way to do this would be to copy &amp;amp; paste the patch that currently covers your entire floor)&lt;br /&gt;
&lt;br /&gt;
Apply the &amp;quot;&#039;&#039;&#039;com_persian_rug_01&#039;&#039;&#039;&amp;quot; to it and resize the patch until it looks something like you want.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal9.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
If you want more than 1 rug simply copy and paste the patches over the floor area.&lt;br /&gt;
You can even rotate some of the patches slightly to give it a more random feel to it. To do this select that patch you want to rotate and hit the &amp;quot;Free Rotate&amp;quot; button [[Image:free_rotate.jpg|30px]].&lt;br /&gt;
&lt;br /&gt;
[[Image:decal10.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Next I will show you how to add decals to your walls.&lt;br /&gt;
&lt;br /&gt;
Lets go back to the wall we started with and select any of the &amp;quot;Terrain Patches&amp;quot; that you created earlier.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;TIP: An easy way to select the correct patch is to &amp;quot;right click&amp;quot; the mouse over the area in the 3D Preview window.  As shown below.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:decal11.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
Once you have selected a patch simply hit the &amp;quot;Space Bar&amp;quot; to copy the patch.  &lt;br /&gt;
&lt;br /&gt;
Apply the texture &amp;quot;&#039;&#039;&#039;ch_wallpaper_tear01&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You can now move and alter the newly created patch as you wish.&lt;br /&gt;
&lt;br /&gt;
Here I have reduced it and placed it next to a window.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal12.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
You can now just simply copy this patch and place it randomly around the room.&lt;br /&gt;
&lt;br /&gt;
Dont be afraid to try other decals on the walls.&lt;br /&gt;
&lt;br /&gt;
Here I&#039;ve added a poster using the same process.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal13.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
You can now finish the room off by adding some models and playing around with the lighting.&lt;br /&gt;
&lt;br /&gt;
Here is my finished version.&lt;br /&gt;
&lt;br /&gt;
BEFORE&lt;br /&gt;
&lt;br /&gt;
[[Image:shot0001.jpg|800px|center]]&lt;br /&gt;
&lt;br /&gt;
AFTER&lt;br /&gt;
&lt;br /&gt;
[[Image:paulo6.jpg|800px|center]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
 [[Image:Data.png]] You can also download this as a prefab [http://files.filefront.com/RGNWIKIzip/;12102923;/fileinfo.html here]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Paulo88|Paulo88]] 00:15, 19 October 2008 (UTC)&lt;/div&gt;</summary>
		<author><name>Paulo88</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Decals&amp;diff=1439</id>
		<title>Call of Duty 4: Decals</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Decals&amp;diff=1439"/>
		<updated>2008-10-19T15:25:18Z</updated>

		<summary type="html">&lt;p&gt;Paulo88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Call of Duty 4]]&lt;br /&gt;
[[Category:Modtools]]&lt;br /&gt;
[[Category:Radiant]]&lt;br /&gt;
[[Category:Advanced Editing]]&lt;br /&gt;
[[Category:Decals]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Nutshell.png]] This tutorial will explain in detail how to add Decals to your maps. In this tutorial I will show you how decals can give a room a much more realistic feel to them.&lt;br /&gt;
[[Image:rgn_warning.png|right]]&lt;br /&gt;
 [[Image:warning.png]] There are several techniques to add decals in a map, this is only one of them!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Lets start by creating a simple room.  Here I have room with two windows and an internal light source, which can be altered later.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal1.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now here is how the room looks ingame.  &lt;br /&gt;
As you can see its not very realistic nor is it very detailed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:shot0001.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Lets start by creating a &amp;quot;Terrain Patch&amp;quot; to cover the entire wall.  &lt;br /&gt;
&lt;br /&gt;
Once thats done apply the &amp;quot;&#039;&#039;&#039;ch_dec_darkstain_01&#039;&#039;&#039;&amp;quot; to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal2.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Create another &amp;quot;Terrain patch&amp;quot; but this time place it at the top of the wall, taking care not to cover your windows or doors.&lt;br /&gt;
&lt;br /&gt;
Once thats done apply the texture &amp;quot;&#039;&#039;&#039;me_decal_adobe_top_01&#039;&#039;&#039;&amp;quot; to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal3.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
We now need to create another &amp;quot;Terrain Patch&amp;quot; but this time place it at the bottom of your wall and use the &amp;quot;&#039;&#039;&#039;me_decal_adobe_bottom_01&#039;&#039;&#039;&amp;quot; texture.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal4.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
As you can see the wall is looking pretty good although the ceiling / floor now stands out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:paulo2.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Create a &amp;quot;Terrain Patch&amp;quot; to cover your entire ceiling, and again apply the &amp;quot;&#039;&#039;&#039;ch_dec_darkstain_01&#039;&#039;&#039;&amp;quot; to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal5.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Create another &amp;quot;Terrain Patch&amp;quot;, this time move it close the the ceiling edge and add the &amp;quot;&#039;&#039;&#039;me_decal_adobe_top_01&#039;&#039;&#039;&amp;quot; to it.  &lt;br /&gt;
&lt;br /&gt;
Copy &amp;amp; paste the terrain patch around all the edges of your ceiling. Taking care to rotate and align the texture as needed. &lt;br /&gt;
&lt;br /&gt;
To give a better finish edit your patch in the corners so that it joins as shown in the image below. (this will stop the patch overlapping in the corners)&lt;br /&gt;
&lt;br /&gt;
[[Image:decal7.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
Here is how they will look when joined together.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal6.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
If we jump in game we can now see how both the wall and ceiling now have an authentic feel to them.&lt;br /&gt;
&lt;br /&gt;
[[Image:paulo3.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
For the floor you can cheat ;)&lt;br /&gt;
&lt;br /&gt;
Simply select all the &amp;quot;Terrain Patches&amp;quot; you used on your ceiling then hit the &amp;quot;SPACE BAR&amp;quot;.  This will copy all the selected patches.&lt;br /&gt;
&lt;br /&gt;
Lower the patches until they are level with your floor then hit &amp;quot;CTRL + I&amp;quot; this will invert your textures so they now show on the floor.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal8.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
Which in game looks much better.&lt;br /&gt;
&lt;br /&gt;
[[Image:paulo4.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Now you have one wall completed you can simply copy and paste the patches around the other walls of your room.  Taking care to resize and re-align the textures if needed.&lt;br /&gt;
&lt;br /&gt;
Once complete you should have something that looks like this.&lt;br /&gt;
&lt;br /&gt;
[[Image:paulo5.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Now that we have the basic decals in place we can set about adding the smaller details to the room that really bring it to life.&lt;br /&gt;
&lt;br /&gt;
Lets start by adding a rug or two to the floor.&lt;br /&gt;
&lt;br /&gt;
Create a new &amp;quot;Terrain Patch&amp;quot; and make it level with your floor.  (An quick way to do this would be to copy &amp;amp; paste the patch that currently covers your entire floor)&lt;br /&gt;
&lt;br /&gt;
Apply the &amp;quot;&#039;&#039;&#039;com_persian_rug_01&#039;&#039;&#039;&amp;quot; to it and resize the patch until it looks something like you want.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal9.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
If you want more than 1 rug simply copy and paste the patches over the floor area.&lt;br /&gt;
You can even rotate some of the patches slightly to give it a more random feel to it. To do this select that patch you want to rotate and hit the &amp;quot;Free Rotate&amp;quot; button [[Image:free_rotate.jpg|30px]].&lt;br /&gt;
&lt;br /&gt;
[[Image:decal10.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Next I will show you how to add decals to your walls.&lt;br /&gt;
&lt;br /&gt;
Lets go back to the wall we started with and select any of the &amp;quot;Terrain Patches&amp;quot; that you created earlier.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;TIP: An easy way to select the correct patch is to &amp;quot;right click&amp;quot; the mouse over the area in the 3D Preview window.  As shown below.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:decal11.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
Once you have selected a patch simply hit the &amp;quot;Space Bar&amp;quot; to copy the patch.  &lt;br /&gt;
&lt;br /&gt;
Apply the texture &amp;quot;&#039;&#039;&#039;ch_wallpaper_tear01&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You can now move and alter the newly created patch as you wish.&lt;br /&gt;
&lt;br /&gt;
Here I have reduced it and placed it next to a window.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal12.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
You can now just simply copy this patch and place it randomly around the room.&lt;br /&gt;
&lt;br /&gt;
Dont be afraid to try other decals on the walls.&lt;br /&gt;
&lt;br /&gt;
Here I&#039;ve added a poster using the same process.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal13.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
You can now finish the room off by adding some models and playing around with the lighting.&lt;br /&gt;
&lt;br /&gt;
Here is my finished version.&lt;br /&gt;
&lt;br /&gt;
BEFORE&lt;br /&gt;
&lt;br /&gt;
[[Image:shot0001.jpg|800px|center]]&lt;br /&gt;
&lt;br /&gt;
AFTER&lt;br /&gt;
&lt;br /&gt;
[[Image:paulo6.jpg|800px|center]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
You can also download this as a prefab here:&lt;br /&gt;
&lt;br /&gt;
http://nanosquad.net/clanftp/paulo/RGNWIKI.zip&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Paulo88|Paulo88]] 00:15, 19 October 2008 (UTC)&lt;/div&gt;</summary>
		<author><name>Paulo88</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=File:Paulo6.jpg&amp;diff=1438</id>
		<title>File:Paulo6.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=File:Paulo6.jpg&amp;diff=1438"/>
		<updated>2008-10-19T15:12:47Z</updated>

		<summary type="html">&lt;p&gt;Paulo88: uploaded a new version of &amp;quot;Image:Paulo6.jpg&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Paulo88</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=File:Decal13.jpg&amp;diff=1437</id>
		<title>File:Decal13.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=File:Decal13.jpg&amp;diff=1437"/>
		<updated>2008-10-19T15:10:25Z</updated>

		<summary type="html">&lt;p&gt;Paulo88: uploaded a new version of &amp;quot;Image:Decal13.jpg&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Paulo88</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Decals&amp;diff=1436</id>
		<title>Call of Duty 4: Decals</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Decals&amp;diff=1436"/>
		<updated>2008-10-19T15:06:07Z</updated>

		<summary type="html">&lt;p&gt;Paulo88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Call of Duty 4]]&lt;br /&gt;
[[Category:Modtools]]&lt;br /&gt;
[[Category:Radiant]]&lt;br /&gt;
[[Category:Advanced Editing]]&lt;br /&gt;
[[Category:Decals]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Nutshell.png]] This tutorial will explain in detail how to add Decals to your maps. In this tutorial I will show you how decals can give a room a much more realistic feel to them.&lt;br /&gt;
[[Image:rgn_warning.png|right]]&lt;br /&gt;
 [[Image:warning.png]] There are several techniques to add decals in a map, this is only one of them!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Lets start by creating a simple room.  Here I have room with two windows and an internal light source, which can be altered later.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal1.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now here is how the room looks ingame.  &lt;br /&gt;
As you can see its not very realistic nor is it very detailed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:shot0001.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Lets start by creating a &amp;quot;Terrain Patch&amp;quot; to cover the entire wall.  &lt;br /&gt;
&lt;br /&gt;
Once thats done apply the &amp;quot;&#039;&#039;&#039;ch_dec_darkstain_01&#039;&#039;&#039;&amp;quot; to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal2.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Create another &amp;quot;Terrain patch&amp;quot; but this time place it at the top of the wall, taking care not to cover your windows or doors.&lt;br /&gt;
&lt;br /&gt;
Once thats done apply the texture &amp;quot;&#039;&#039;&#039;me_decal_adobe_top_01&#039;&#039;&#039;&amp;quot; to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal3.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
We now need to create another &amp;quot;Terrain Patch&amp;quot; but this time place it at the bottom of your wall and use the &amp;quot;&#039;&#039;&#039;me_decal_adobe_bottom_01&#039;&#039;&#039;&amp;quot; texture.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal4.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
As you can see the wall is looking pretty good although the ceiling / floor now stands out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:paulo2.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Create a &amp;quot;Terrain Patch&amp;quot; to cover your entire ceiling, and again apply the &amp;quot;&#039;&#039;&#039;ch_dec_darkstain_01&#039;&#039;&#039;&amp;quot; to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal5.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Create another &amp;quot;Terrain Patch&amp;quot;, this time move it close the the ceiling edge and add the &amp;quot;&#039;&#039;&#039;me_decal_adobe_top_01&#039;&#039;&#039;&amp;quot; to it.  &lt;br /&gt;
&lt;br /&gt;
Copy &amp;amp; paste the terrain patch around all the edges of your ceiling. Taking care to rotate and align the texture as needed. &lt;br /&gt;
&lt;br /&gt;
To give a better finish edit your patch in the corners so that it joins as shown in the image below. (this will stop the patch overlapping in the corners)&lt;br /&gt;
&lt;br /&gt;
[[Image:decal7.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
Here is how they will look when joined together.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal6.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
If we jump in game we can now see how both the wall and ceiling now have an authentic feel to them.&lt;br /&gt;
&lt;br /&gt;
[[Image:paulo3.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
For the floor you can cheat ;)&lt;br /&gt;
&lt;br /&gt;
Simply select all the &amp;quot;Terrain Patches&amp;quot; you used on your ceiling then hit the &amp;quot;SPACE BAR&amp;quot;.  This will copy all the selected patches.&lt;br /&gt;
&lt;br /&gt;
Lower the patches until they are level with your floor then hit &amp;quot;CTRL + I&amp;quot; this will invert your textures so they now show on the floor.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal8.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
Which in game looks much better.&lt;br /&gt;
&lt;br /&gt;
[[Image:paulo4.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Now you have one wall completed you can simply copy and paste the patches around the other walls of your room.  Taking care to resize and re-align the textures if needed.&lt;br /&gt;
&lt;br /&gt;
Once complete you should have something that looks like this.&lt;br /&gt;
&lt;br /&gt;
[[Image:paulo5.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Now that we have the basic decals in place we can set about adding the smaller details to the room that really bring it to life.&lt;br /&gt;
&lt;br /&gt;
Lets start by adding a rug or two to the floor.&lt;br /&gt;
&lt;br /&gt;
Create a new &amp;quot;Terrain Patch&amp;quot; and make it level with your floor.  (An quick way to do this would be to copy &amp;amp; paste the patch that currently covers your entire floor)&lt;br /&gt;
&lt;br /&gt;
Apply the &amp;quot;&#039;&#039;&#039;com_persian_rug_01&#039;&#039;&#039;&amp;quot; to it and resize the patch until it looks something like you want.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal9.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
If you want more than 1 rug simply copy and paste the patches over the floor area.&lt;br /&gt;
You can even rotate some of the patches slightly to give it a more random feel to it. To do this select that patch you want to rotate and hit the &amp;quot;Free Rotate&amp;quot; button [[Image:free_rotate.jpg|30px]].&lt;br /&gt;
&lt;br /&gt;
[[Image:decal10.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Next I will show you how to add decals to your walls.&lt;br /&gt;
&lt;br /&gt;
Lets go back to the wall we started with and select any of the &amp;quot;Terrain Patches&amp;quot; that you created earlier.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;TIP: An easy way to select the correct patch is to &amp;quot;right click&amp;quot; the mouse over the area in the 3D Preview window.  As shown below.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:decal11.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
Once you have selected a patch simply hit the &amp;quot;Space Bar&amp;quot; to copy the patch.  &lt;br /&gt;
&lt;br /&gt;
Apply the texture &amp;quot;&#039;&#039;&#039;ch_wallpaper_tear01&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You can now move and alter the newly created patch as you wish.&lt;br /&gt;
&lt;br /&gt;
Here I have reduced it and placed it next to a window.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal12.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
You can now just simply copy this patch and place it randomly around the room.&lt;br /&gt;
&lt;br /&gt;
Dont be afraid to try other decals on the walls.&lt;br /&gt;
&lt;br /&gt;
Here I&#039;ve added a poster using the same process.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal13.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
You can then finish the room off by adding some models.&lt;br /&gt;
&lt;br /&gt;
Here is the finished version.&lt;br /&gt;
&lt;br /&gt;
BEFORE&lt;br /&gt;
&lt;br /&gt;
[[Image:shot0001.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
AFTER&lt;br /&gt;
&lt;br /&gt;
[[Image:paulo6.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
--[[User:Paulo88|Paulo88]] 00:15, 19 October 2008 (UTC)&lt;/div&gt;</summary>
		<author><name>Paulo88</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=File:Paulo6.jpg&amp;diff=1435</id>
		<title>File:Paulo6.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=File:Paulo6.jpg&amp;diff=1435"/>
		<updated>2008-10-19T15:05:44Z</updated>

		<summary type="html">&lt;p&gt;Paulo88: uploaded a new version of &amp;quot;Image:Paulo6.jpg&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Paulo88</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=File:Paulo6.jpg&amp;diff=1434</id>
		<title>File:Paulo6.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=File:Paulo6.jpg&amp;diff=1434"/>
		<updated>2008-10-19T14:55:34Z</updated>

		<summary type="html">&lt;p&gt;Paulo88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Paulo88</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=File:Decal13.jpg&amp;diff=1433</id>
		<title>File:Decal13.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=File:Decal13.jpg&amp;diff=1433"/>
		<updated>2008-10-19T14:30:50Z</updated>

		<summary type="html">&lt;p&gt;Paulo88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Paulo88</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=File:Decal12.jpg&amp;diff=1432</id>
		<title>File:Decal12.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=File:Decal12.jpg&amp;diff=1432"/>
		<updated>2008-10-19T14:14:06Z</updated>

		<summary type="html">&lt;p&gt;Paulo88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Paulo88</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=File:Decal11.jpg&amp;diff=1431</id>
		<title>File:Decal11.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=File:Decal11.jpg&amp;diff=1431"/>
		<updated>2008-10-19T14:04:02Z</updated>

		<summary type="html">&lt;p&gt;Paulo88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Paulo88</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=File:Decal10.jpg&amp;diff=1430</id>
		<title>File:Decal10.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=File:Decal10.jpg&amp;diff=1430"/>
		<updated>2008-10-19T13:57:26Z</updated>

		<summary type="html">&lt;p&gt;Paulo88: uploaded a new version of &amp;quot;Image:Decal10.jpg&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Paulo88</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=File:Decal9.jpg&amp;diff=1429</id>
		<title>File:Decal9.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=File:Decal9.jpg&amp;diff=1429"/>
		<updated>2008-10-19T13:56:57Z</updated>

		<summary type="html">&lt;p&gt;Paulo88: uploaded a new version of &amp;quot;Image:Decal9.jpg&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Paulo88</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Decals&amp;diff=1428</id>
		<title>Call of Duty 4: Decals</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Decals&amp;diff=1428"/>
		<updated>2008-10-19T13:52:25Z</updated>

		<summary type="html">&lt;p&gt;Paulo88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Call of Duty 4]]&lt;br /&gt;
[[Category:Modtools]]&lt;br /&gt;
[[Category:Radiant]]&lt;br /&gt;
[[Category:Advanced Editing]]&lt;br /&gt;
[[Category:Decals]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Nutshell.png]] This tutorial will explain in detail how to add Decals to your maps. In this tutorial I will show you how decals can give a room a much more realistic feel to them.&lt;br /&gt;
[[Image:rgn_warning.png|right]]&lt;br /&gt;
 [[Image:warning.png]] There are several techniques to add decals in a map, this is only one of them!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Lets start by creating a simple room.  Here I have room with two windows and an internal light source, which can be altered later.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal1.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now here is how the room looks ingame.  &lt;br /&gt;
As you can see its not very realistic nor is it very detailed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:shot0001.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Lets start by creating a &amp;quot;Terrain Patch&amp;quot; to cover the entire wall.  &lt;br /&gt;
&lt;br /&gt;
Once thats done apply the &amp;quot;&#039;&#039;&#039;ch_dec_darkstain_01&#039;&#039;&#039;&amp;quot; to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal2.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Create another &amp;quot;Terrain patch&amp;quot; but this time place it at the top of the wall, taking care not to cover your windows or doors.&lt;br /&gt;
&lt;br /&gt;
Once thats done apply the texture &amp;quot;&#039;&#039;&#039;me_decal_adobe_top_01&#039;&#039;&#039;&amp;quot; to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal3.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
We now need to create another &amp;quot;Terrain Patch&amp;quot; but this time place it at the bottom of your wall and use the &amp;quot;&#039;&#039;&#039;me_decal_adobe_bottom_01&#039;&#039;&#039;&amp;quot; texture.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal4.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
As you can see the wall is looking pretty good although the ceiling / floor now stands out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:paulo2.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Create a &amp;quot;Terrain Patch&amp;quot; to cover your entire ceiling, and again apply the &amp;quot;&#039;&#039;&#039;ch_dec_darkstain_01&#039;&#039;&#039;&amp;quot; to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal5.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Create another &amp;quot;Terrain Patch&amp;quot;, this time move it close the the ceiling edge and add the &amp;quot;&#039;&#039;&#039;me_decal_adobe_top_01&#039;&#039;&#039;&amp;quot; to it.  &lt;br /&gt;
&lt;br /&gt;
Copy &amp;amp; paste the terrain patch around all the edges of your ceiling. Taking care to rotate and align the texture as needed. &lt;br /&gt;
&lt;br /&gt;
To give a better finish edit your patch in the corners so that it joins as shown in the image below. (this will stop the patch overlapping in the corners)&lt;br /&gt;
&lt;br /&gt;
[[Image:decal7.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
Here is how they will look when joined together.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal6.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
If we jump in game we can now see how both the wall and ceiling now have an authentic feel to them.&lt;br /&gt;
&lt;br /&gt;
[[Image:paulo3.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
For the floor you can cheat ;)&lt;br /&gt;
&lt;br /&gt;
Simply select all the &amp;quot;Terrain Patches&amp;quot; you used on your ceiling then hit the &amp;quot;SPACE BAR&amp;quot;.  This will copy all the selected patches.&lt;br /&gt;
&lt;br /&gt;
Lower the patches until they are level with your floor then hit &amp;quot;CTRL + I&amp;quot; this will invert your textures so they now show on the floor.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal8.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
Which in game looks much better.&lt;br /&gt;
&lt;br /&gt;
[[Image:paulo4.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Now you have one wall completed you can simply copy and paste the patches around the other walls of your room.  Taking care to resize and re-align the textures if needed.&lt;br /&gt;
&lt;br /&gt;
Once complete you should have something that looks like this.&lt;br /&gt;
&lt;br /&gt;
[[Image:paulo5.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Now that we have the basic decals in place we can set about adding the smaller details to the room that really bring it to life.&lt;br /&gt;
&lt;br /&gt;
Lets start by adding a rug or two to the floor.&lt;br /&gt;
&lt;br /&gt;
Create a new &amp;quot;Terrain Patch&amp;quot; and make it level with your floor.  (An quick way to do this would be to copy &amp;amp; paste the patch that currently covers your entire floor)&lt;br /&gt;
&lt;br /&gt;
Apply the &amp;quot;&#039;&#039;&#039;com_persian_rug_01&#039;&#039;&#039;&amp;quot; to it and resize the patch until it looks something like you want.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal9.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
If you want more than 1 rug simply copy and paste the patches over the floor area.&lt;br /&gt;
You can even rotate some of the patches slightly to give it a more random feel to it. To do this select that patch you want to rotate and hit the &amp;quot;Free Rotate&amp;quot; button [[Image:free_rotate.jpg|30px]].&lt;br /&gt;
&lt;br /&gt;
[[Image:decal10.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Next I will show you how to add decals to your walls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Paulo88|Paulo88]] 00:15, 19 October 2008 (UTC)&lt;/div&gt;</summary>
		<author><name>Paulo88</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Decals&amp;diff=1412</id>
		<title>Call of Duty 4: Decals</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Decals&amp;diff=1412"/>
		<updated>2008-10-19T10:19:20Z</updated>

		<summary type="html">&lt;p&gt;Paulo88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Call of Duty 4]]&lt;br /&gt;
[[Category:Modtools]]&lt;br /&gt;
[[Category:Radiant]]&lt;br /&gt;
[[Category:Advanced Editing]]&lt;br /&gt;
[[Category:Decals]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Nutshell.png]] This tutorial will explain in detail how to add Decals to your maps. In this tutorial I will show you how decals can give a room a much more realistic feel to them.&lt;br /&gt;
&lt;br /&gt;
 [[Image:warning.png]] There are several techniques to add decals in a map, this is only one of them!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Lets start by creating a simple room.  Here I have room with two windows and an internal light source, which can be altered later.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal1.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now here is how the room looks ingame.  &lt;br /&gt;
As you can see its not very realistic nor is it very detailed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:shot0001.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Lets start by creating a &amp;quot;Terrain Patch&amp;quot; to cover the entire wall.  &lt;br /&gt;
&lt;br /&gt;
Once thats done apply the &amp;quot;&#039;&#039;&#039;ch_dec_darkstain_01&#039;&#039;&#039;&amp;quot; to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal2.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Create another &amp;quot;Terrain patch&amp;quot; but this time place it at the top of the wall, taking care not to cover your windows or doors.&lt;br /&gt;
&lt;br /&gt;
Once thats done apply the texture &amp;quot;&#039;&#039;&#039;me_decal_adobe_top_01&#039;&#039;&#039;&amp;quot; to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal3.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
We now need to create another &amp;quot;Terrain Patch&amp;quot; but this time place it at the bottom of your wall and use the &amp;quot;&#039;&#039;&#039;me_decal_adobe_bottom_01&#039;&#039;&#039;&amp;quot; texture.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal4.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
As you can see the wall is looking pretty good although the ceiling / floor now stands out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:paulo2.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Create a &amp;quot;Terrain Patch&amp;quot; to cover your entire ceiling, and again apply the &amp;quot;&#039;&#039;&#039;ch_dec_darkstain_01&#039;&#039;&#039;&amp;quot; to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal5.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Create another &amp;quot;Terrain Patch&amp;quot;, this time move it close the the ceiling edge and add the &amp;quot;&#039;&#039;&#039;me_decal_adobe_top_01&#039;&#039;&#039;&amp;quot; to it.  &lt;br /&gt;
&lt;br /&gt;
Copy &amp;amp; paste the terrain patch around all the edges of your ceiling. Taking care to rotate and align the texture as needed. &lt;br /&gt;
&lt;br /&gt;
To give a better finish edit your patch in the corners so that it joins as shown in the image below. (this will stop the patch overlapping in the corners)&lt;br /&gt;
&lt;br /&gt;
[[Image:decal7.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
Here is how they will look when joined together.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal6.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
If we jump in game we can now see how both the wall and ceiling now have an authentic feel to them.&lt;br /&gt;
&lt;br /&gt;
[[Image:paulo3.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
For the floor you can cheat ;)&lt;br /&gt;
&lt;br /&gt;
Simply select all the &amp;quot;Terrain Patches&amp;quot; you used on your ceiling then hit the &amp;quot;SPACE BAR&amp;quot;.  This will copy all the selected patches.&lt;br /&gt;
&lt;br /&gt;
Lower the patches until they are level with your floor then hit &amp;quot;CTRL + I&amp;quot; this will invert your textures so they now show on the floor.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal8.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
Which in game looks much better.&lt;br /&gt;
&lt;br /&gt;
[[Image:paulo4.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Now you have one wall completed you can simply copy and paste the patches around the other walls of your room.  Taking care to resize and re-align the textures if needed.&lt;br /&gt;
&lt;br /&gt;
Once complete you should have something that looks like this.&lt;br /&gt;
&lt;br /&gt;
[[Image:paulo5.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Now that we have the basic decals in place we can set about adding the smaller details to the room that really bring it to life.&lt;br /&gt;
&lt;br /&gt;
Lets start by adding a rug or two to the floor.&lt;br /&gt;
&lt;br /&gt;
Create a new &amp;quot;Terrain Patch&amp;quot; and make it level with your floor.  (An quick way to do this would be to copy &amp;amp; paste the patch that currently covers your entire floor)&lt;br /&gt;
&lt;br /&gt;
Apply the &amp;quot;&#039;&#039;&#039;com_ch_me_rug_01&#039;&#039;&#039;&amp;quot; to it and resize the patch until it looks something like you want.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal9.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
If you want more than 1 rug simply copy and paste the patches over the floor area.&lt;br /&gt;
You can even rotate some of the patches slightly to give it a more random feel to it. To do this select that patch you want to rotate and hit the &amp;quot;Free Rotate&amp;quot; button [[Image:free_rotate.jpg|30px]].&lt;br /&gt;
&lt;br /&gt;
[[Image:decal10.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Next I will show you how to add decals to your walls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Paulo88|Paulo88]] 00:15, 19 October 2008 (UTC)&lt;/div&gt;</summary>
		<author><name>Paulo88</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=File:Decal10.jpg&amp;diff=1411</id>
		<title>File:Decal10.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=File:Decal10.jpg&amp;diff=1411"/>
		<updated>2008-10-19T10:18:20Z</updated>

		<summary type="html">&lt;p&gt;Paulo88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Paulo88</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=File:Free_rotate.jpg&amp;diff=1410</id>
		<title>File:Free rotate.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=File:Free_rotate.jpg&amp;diff=1410"/>
		<updated>2008-10-19T10:14:23Z</updated>

		<summary type="html">&lt;p&gt;Paulo88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Paulo88</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=File:Decal9.jpg&amp;diff=1409</id>
		<title>File:Decal9.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=File:Decal9.jpg&amp;diff=1409"/>
		<updated>2008-10-19T10:08:58Z</updated>

		<summary type="html">&lt;p&gt;Paulo88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Paulo88</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=File:Decal8.jpg&amp;diff=1405</id>
		<title>File:Decal8.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=File:Decal8.jpg&amp;diff=1405"/>
		<updated>2008-10-19T10:00:38Z</updated>

		<summary type="html">&lt;p&gt;Paulo88: uploaded a new version of &amp;quot;Image:Decal8.jpg&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Paulo88</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Decals&amp;diff=1404</id>
		<title>Call of Duty 4: Decals</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Decals&amp;diff=1404"/>
		<updated>2008-10-19T09:56:08Z</updated>

		<summary type="html">&lt;p&gt;Paulo88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Call of Duty 4]]&lt;br /&gt;
[[Category:Modtools]]&lt;br /&gt;
[[Category:Radiant]]&lt;br /&gt;
[[Category:Advanced Editing]]&lt;br /&gt;
[[Category:Decals]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Nutshell.png]] This tutorial will explain in detail how to add Decals to your maps. In this tutorial I will show you how decals can give a room a much more realistic feel to them.&lt;br /&gt;
&lt;br /&gt;
 [[Image:warning.png]] There are several techniques to add decals in a map, this is only one of them!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Lets start by creating a simple room.  Here I have room with two windows and an internal light source, which can be altered later.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal1.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now here is how the room looks ingame.  &lt;br /&gt;
As you can see its not very realistic nor is it very detailed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:shot0001.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Lets start by creating a &amp;quot;Terrain Patch&amp;quot; to cover the entire wall.  &lt;br /&gt;
&lt;br /&gt;
Once thats done apply the &amp;quot;&#039;&#039;&#039;ch_dec_darkstain_01&#039;&#039;&#039;&amp;quot; to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal2.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Create another &amp;quot;Terrain patch&amp;quot; but this time place it at the top of the wall, taking care not to cover your windows or doors.&lt;br /&gt;
&lt;br /&gt;
Once thats done apply the texture &amp;quot;&#039;&#039;&#039;me_decal_adobe_top_01&#039;&#039;&#039;&amp;quot; to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal3.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
We now need to create another &amp;quot;Terrain Patch&amp;quot; but this time place it at the bottom of your wall and use the &amp;quot;&#039;&#039;&#039;me_decal_adobe_bottom_01&#039;&#039;&#039;&amp;quot; texture.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal4.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
As you can see the wall is looking pretty good although the ceiling / floor now stands out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:paulo2.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Create a &amp;quot;Terrain Patch&amp;quot; to cover your entire ceiling, and again apply the &amp;quot;&#039;&#039;&#039;ch_dec_darkstain_01&#039;&#039;&#039;&amp;quot; to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal5.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Create another &amp;quot;Terrain Patch&amp;quot;, this time move it close the the ceiling edge and add the &amp;quot;&#039;&#039;&#039;me_decal_adobe_top_01&#039;&#039;&#039;&amp;quot; to it.  &lt;br /&gt;
&lt;br /&gt;
Copy &amp;amp; paste the terrain patch around all the edges of your ceiling. Taking care to rotate and align the texture as needed. &lt;br /&gt;
&lt;br /&gt;
To give a better finish edit your patch in the corners so that it joins as shown in the image below. (this will stop the patch overlapping in the corners)&lt;br /&gt;
&lt;br /&gt;
[[Image:decal7.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
Here is how they will look when joined together.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal6.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
If we jump in game we can now see how both the wall and ceiling now have an authentic feel to them.&lt;br /&gt;
&lt;br /&gt;
[[Image:paulo3.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
For the floor you can cheat ;)&lt;br /&gt;
&lt;br /&gt;
Simply select all the &amp;quot;Terrain Patches&amp;quot; you used on your ceiling then hit the &amp;quot;SPACE BAR&amp;quot;.  This will copy all the selected patches.&lt;br /&gt;
&lt;br /&gt;
Lower the patches until they are level with your floor then hit &amp;quot;CTRL + I&amp;quot; this will invert your textures so they now show on the floor.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal8.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
Which in game looks much better.&lt;br /&gt;
&lt;br /&gt;
[[Image:paulo4.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Now you have one wall completed you can simply copy and paste the patches around the other walls of your room.  Taking care to resize and re-align the textures if needed.&lt;br /&gt;
&lt;br /&gt;
Once complete you should have something that looks like this.&lt;br /&gt;
&lt;br /&gt;
[[Image:paulo5.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MORE VERY SOON.&lt;br /&gt;
&lt;br /&gt;
--[[User:Paulo88|Paulo88]] 00:15, 19 October 2008 (UTC)&lt;/div&gt;</summary>
		<author><name>Paulo88</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=File:Paulo5.jpg&amp;diff=1403</id>
		<title>File:Paulo5.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=File:Paulo5.jpg&amp;diff=1403"/>
		<updated>2008-10-19T09:55:38Z</updated>

		<summary type="html">&lt;p&gt;Paulo88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Paulo88</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Decals&amp;diff=1402</id>
		<title>Call of Duty 4: Decals</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Decals&amp;diff=1402"/>
		<updated>2008-10-19T09:26:54Z</updated>

		<summary type="html">&lt;p&gt;Paulo88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Call of Duty 4]]&lt;br /&gt;
[[Category:Modtools]]&lt;br /&gt;
[[Category:Radiant]]&lt;br /&gt;
[[Category:Advanced Editing]]&lt;br /&gt;
[[Category:Decals]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Nutshell.png]] This tutorial will explain in detail how to add Decals to your maps. In this tutorial I will show you how decals can give a room a much more realistic feel to them.&lt;br /&gt;
&lt;br /&gt;
 [[Image:warning.png]] There are several techniques to add decals in a map, this is only one of them!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Lets start by creating a simple room.  Here I have room with two windows and an internal light source, which can be altered later.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal1.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now here is how the room looks ingame.  &lt;br /&gt;
As you can see its not very realistic nor is it very detailed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:shot0001.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Lets start by creating a &amp;quot;Terrain Patch&amp;quot; to cover the entire wall.  &lt;br /&gt;
&lt;br /&gt;
Once thats done apply the &amp;quot;&#039;&#039;&#039;ch_dec_darkstain_01&#039;&#039;&#039;&amp;quot; to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal2.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Create another &amp;quot;Terrain patch&amp;quot; but this time place it at the top of the wall, taking care not to cover your windows or doors.&lt;br /&gt;
&lt;br /&gt;
Once thats done apply the texture &amp;quot;&#039;&#039;&#039;me_decal_adobe_top_01&#039;&#039;&#039;&amp;quot; to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal3.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
We now need to create another &amp;quot;Terrain Patch&amp;quot; but this time place it at the bottom of your wall and use the &amp;quot;&#039;&#039;&#039;me_decal_adobe_bottom_01&#039;&#039;&#039;&amp;quot; texture.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal4.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
As you can see the wall is looking pretty good although the ceiling / floor now stands out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:paulo2.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Create a &amp;quot;Terrain Patch&amp;quot; to cover your entire ceiling, and again apply the &amp;quot;&#039;&#039;&#039;ch_dec_darkstain_01&#039;&#039;&#039;&amp;quot; to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal5.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Create another &amp;quot;Terrain Patch&amp;quot;, this time move it close the the ceiling edge and add the &amp;quot;&#039;&#039;&#039;me_decal_adobe_top_01&#039;&#039;&#039;&amp;quot; to it.  &lt;br /&gt;
&lt;br /&gt;
Copy &amp;amp; paste the terrain patch around all the edges of your ceiling. Taking care to rotate and align the texture as needed. &lt;br /&gt;
&lt;br /&gt;
To give a better finish edit your patch in the corners so that it joins as shown in the image below. (this will stop the patch overlapping in the corners)&lt;br /&gt;
&lt;br /&gt;
[[Image:decal7.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
Here is how they will look when joined together.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal6.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
If we jump in game we can now see how both the wall and ceiling now have an authentic feel to them.&lt;br /&gt;
&lt;br /&gt;
[[Image:paulo3.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
For the floor you can cheat ;)&lt;br /&gt;
&lt;br /&gt;
Simply select all the &amp;quot;Terrain Patchs&amp;quot; you used on your ceiling then hit the &amp;quot;SPACE BAR&amp;quot;.  This will copy all the selected patches.&lt;br /&gt;
&lt;br /&gt;
Lower the patches until they are level with your floor then hit &amp;quot;CTRL + I&amp;quot; this will invert your textures so they now show on the floor.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal8.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
Which in game looks much better.&lt;br /&gt;
&lt;br /&gt;
[[Image:paulo4.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
MORE VERY SOON.&lt;br /&gt;
&lt;br /&gt;
--[[User:Paulo88|Paulo88]] 00:15, 19 October 2008 (UTC)&lt;/div&gt;</summary>
		<author><name>Paulo88</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Decals&amp;diff=1401</id>
		<title>Call of Duty 4: Decals</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Decals&amp;diff=1401"/>
		<updated>2008-10-19T00:15:01Z</updated>

		<summary type="html">&lt;p&gt;Paulo88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Call of Duty 4]]&lt;br /&gt;
[[Category:Modtools]]&lt;br /&gt;
[[Category:Radiant]]&lt;br /&gt;
[[Category:Advanced Editing]]&lt;br /&gt;
[[Category:Decals]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Nutshell.png]] This tutorial will explain in detail how to add Decals to your maps. In this tutorial I will show you how decals can give a room a much more realistic feel to them.&lt;br /&gt;
&lt;br /&gt;
 [[Image:warning.png]] There are several techniques to add decals in a map, this is only one of them!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Lets start by creating a simple room.  Here I have room with two windows and an internal light source, which can be altered later.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal1.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now here is how the room looks ingame.  &lt;br /&gt;
As you can see its not very realistic nor is it very detailed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:shot0001.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Lets start by creating a &amp;quot;Terrain Patch&amp;quot; to cover the entire wall.  &lt;br /&gt;
&lt;br /&gt;
Once thats done apply the &amp;quot;&#039;&#039;&#039;ch_dec_darkstain_01&#039;&#039;&#039;&amp;quot; to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal2.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Create another &amp;quot;Terrain patch&amp;quot; but this time place it at the top of the wall, taking care not to cover your windows or doors.&lt;br /&gt;
&lt;br /&gt;
Once thats done apply the texture &amp;quot;&#039;&#039;&#039;me_decal_adobe_top_01&#039;&#039;&#039;&amp;quot; to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal3.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
We now need to create another &amp;quot;Terrain Patch&amp;quot; but this time place it at the bottom of your wall and use the &amp;quot;&#039;&#039;&#039;me_decal_adobe_bottom_01&#039;&#039;&#039;&amp;quot; texture.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal4.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
As you can see the wall is looking pretty good although the ceiling / floor now stands out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:paulo2.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Create a &amp;quot;Terrain Patch&amp;quot; to cover your entire ceiling, and again apply the &amp;quot;&#039;&#039;&#039;ch_dec_darkstain_01&#039;&#039;&#039;&amp;quot; to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal5.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Create another &amp;quot;Terrain Patch&amp;quot;, this time move it close the the ceiling edge and add the &amp;quot;&#039;&#039;&#039;me_decal_adobe_top_01&#039;&#039;&#039;&amp;quot; to it.  &lt;br /&gt;
&lt;br /&gt;
Copy &amp;amp; paste the terrain patch around all the edges of your ceiling.  &lt;br /&gt;
&lt;br /&gt;
To give a better finish edit your patch in the corners so that it joins as shown in the image below. (this will stop the patch overlapping in the corners)&lt;br /&gt;
&lt;br /&gt;
[[Image:decal7.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
Here is how they will look when joined together.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal6.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
If we jump in game we can now see how both the wall and ceiling now have an authentic feel to them.&lt;br /&gt;
&lt;br /&gt;
[[Image:paulo3.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
For the floor you can cheat ;)&lt;br /&gt;
&lt;br /&gt;
Simply select all the &amp;quot;Terrain Patchs&amp;quot; you used on your ceiling then hit the &amp;quot;SPACE BAR&amp;quot;.  This will copy all the selected patches.&lt;br /&gt;
&lt;br /&gt;
Lower the patches until they are level with your floor then hit &amp;quot;CTRL + I&amp;quot; this will invert your textures so they now show on the floor.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal8.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
Which in game looks much better.&lt;br /&gt;
&lt;br /&gt;
[[Image:paulo4.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
MORE VERY SOON.&lt;br /&gt;
&lt;br /&gt;
--[[User:Paulo88|Paulo88]] 00:15, 19 October 2008 (UTC)&lt;/div&gt;</summary>
		<author><name>Paulo88</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Decals&amp;diff=1400</id>
		<title>Call of Duty 4: Decals</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Decals&amp;diff=1400"/>
		<updated>2008-10-19T00:12:07Z</updated>

		<summary type="html">&lt;p&gt;Paulo88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Call of Duty 4]]&lt;br /&gt;
[[Category:Modtools]]&lt;br /&gt;
[[Category:Radiant]]&lt;br /&gt;
[[Category:Advanced Editing]]&lt;br /&gt;
[[Category:Decals]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Nutshell.png]] This tutorial will explain in detail how to add Decals to your maps. In this tutorial I will show you how decals can give a room a much more realistic feel to them.&lt;br /&gt;
&lt;br /&gt;
 [[Image:warning.png]] There are several techniques to add decals in a map, this is only one of them!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Lets start by creating a simple room.  Here I have room with two windows and an internal light source, which can be altered later.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal1.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now here is how the room looks ingame.  &lt;br /&gt;
As you can see its not very realistic nor is it very detailed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:shot0001.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Lets start by creating a &amp;quot;Terrain Patch&amp;quot; to cover the entire wall.  &lt;br /&gt;
&lt;br /&gt;
Once thats done apply the &amp;quot;&#039;&#039;&#039;ch_dec_darkstain_01&#039;&#039;&#039;&amp;quot; to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal2.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Create another &amp;quot;Terrain patch&amp;quot; but this time place it at the top of the wall, taking care not to cover your windows or doors.&lt;br /&gt;
&lt;br /&gt;
Once thats done apply the texture &amp;quot;&#039;&#039;&#039;me_decal_adobe_top_01&#039;&#039;&#039;&amp;quot; to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal3.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
We now need to create another &amp;quot;Terrain Patch&amp;quot; but this time place it at the bottom of your wall and use the &amp;quot;&#039;&#039;&#039;me_decal_adobe_bottom_01&#039;&#039;&#039;&amp;quot; texture.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal4.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
As you can see the wall is looking pretty good although the ceiling / floor now stands out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:paulo2.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Create a &amp;quot;Terrain Patch&amp;quot; to cover your entire ceiling, and again apply the &amp;quot;&#039;&#039;&#039;ch_dec_darkstain_01&#039;&#039;&#039;&amp;quot; to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal5.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Create another &amp;quot;Terrain Patch&amp;quot;, this time move it close the the ceiling edge and add the &amp;quot;&#039;&#039;&#039;me_decal_adobe_top_01&#039;&#039;&#039;&amp;quot; to it.  &lt;br /&gt;
&lt;br /&gt;
Copy &amp;amp; paste the terrain patch around all the edges of your ceiling.  &lt;br /&gt;
&lt;br /&gt;
To give a better finish edit your patch in the corners so that it joins as shown in the image below. (this will stop the patch overlapping in the corners)&lt;br /&gt;
&lt;br /&gt;
[[Image:decal7.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
Here is how they will look when joined together.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal6.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
If we jump in game we can now see how both the wall and ceiling now have an authentic feel to them.&lt;br /&gt;
&lt;br /&gt;
[[Image:paulo3.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
For the floor you can cheat ;)&lt;br /&gt;
&lt;br /&gt;
Simply select all the &amp;quot;Terrain Patchs&amp;quot; you used on your ceiling then hit the &amp;quot;SPACE BAR&amp;quot;.  This will copy all the selected patches.&lt;br /&gt;
&lt;br /&gt;
Lower the patches until they are level with your floor then hit &amp;quot;CTRL + I&amp;quot; this will invert your textures so they now show on the floor.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal8.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
Which in game looks much better.&lt;br /&gt;
&lt;br /&gt;
[[Image:paulo4.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
MORE VERY SOON.&lt;/div&gt;</summary>
		<author><name>Paulo88</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Decals&amp;diff=1399</id>
		<title>Call of Duty 4: Decals</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Decals&amp;diff=1399"/>
		<updated>2008-10-19T00:08:03Z</updated>

		<summary type="html">&lt;p&gt;Paulo88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Call of Duty 4]]&lt;br /&gt;
[[Category:Modtools]]&lt;br /&gt;
[[Category:Radiant]]&lt;br /&gt;
[[Category:Advanced Editing]]&lt;br /&gt;
[[Category:Decals]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Nutshell.png]] This tutorial will explain in detail how to add Decals to your maps. In this tutorial I will show you how decals can give a room a much more realistic feel to them.&lt;br /&gt;
&lt;br /&gt;
 [[Image:warning.png]] There are several techniques to add decals in a map, this is only one of them!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Lets start by creating a simple room.  Here I have room with two windows and an internal light source, which can be altered later.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal1.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now here is how the room looks ingame.  &lt;br /&gt;
As you can see its not very realistic nor is it very detailed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:shot0001.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Lets start by creating a &amp;quot;Terrain Patch&amp;quot; to cover the entire wall.  &lt;br /&gt;
&lt;br /&gt;
Once thats done apply the &amp;quot;&#039;&#039;&#039;ch_dec_darkstain_01&#039;&#039;&#039;&amp;quot; to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal2.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Create another &amp;quot;Terrain patch&amp;quot; but this time place it at the top of the wall, taking care not to cover your windows or doors.&lt;br /&gt;
&lt;br /&gt;
Once thats done apply the texture &amp;quot;&#039;&#039;&#039;me_decal_adobe_top_01&#039;&#039;&#039;&amp;quot; to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal3.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
We now need to create another &amp;quot;Terrain Patch&amp;quot; but this time place it at the bottom of your wall and use the &amp;quot;&#039;&#039;&#039;me_decal_adobe_bottom_01&#039;&#039;&#039;&amp;quot; texture.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal4.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
As you can see the wall is looking pretty good although the ceiling / floor now stands out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:paulo2.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Create a &amp;quot;Terrain Patch&amp;quot; to cover your entire ceiling, and again apply the &amp;quot;&#039;&#039;&#039;ch_dec_darkstain_01&#039;&#039;&#039;&amp;quot; to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal5.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Create another &amp;quot;Terrain Patch&amp;quot;, this time move it close the the ceiling edge and add the &amp;quot;&#039;&#039;&#039;me_decal_adobe_top_01&#039;&#039;&#039;&amp;quot; to it.  &lt;br /&gt;
&lt;br /&gt;
Copy &amp;amp; paste the terrain patch around all the edges of your ceiling.  &lt;br /&gt;
&lt;br /&gt;
To give a better finish edit your patch in the corners so that it joins as shown in the image below. (this will stop the patch overlapping in the corners)&lt;br /&gt;
&lt;br /&gt;
[[Image:decal7.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
Here is how they will look when joined together.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal6.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
If we jump in game we can now see how both the wall and ceiling now have a authentic feel to them.&lt;br /&gt;
&lt;br /&gt;
[[Image:paulo3.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
For the floor you can cheat ;)&lt;br /&gt;
&lt;br /&gt;
Simply select all the &amp;quot;Terrain Patchs&amp;quot; you used on your ceiling then hit the &amp;quot;SPACE BAR&amp;quot;.  This will copy all the selected patches.&lt;br /&gt;
&lt;br /&gt;
Lower the patches until they are level with your floor then hit &amp;quot;CTRL + I&amp;quot; this will invert your textures so they now show on the floor.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal8.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
Which in game looks much better.&lt;br /&gt;
&lt;br /&gt;
[[Image:paulo4.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
MORE VERY SOON.&lt;/div&gt;</summary>
		<author><name>Paulo88</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Decals&amp;diff=1398</id>
		<title>Call of Duty 4: Decals</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Decals&amp;diff=1398"/>
		<updated>2008-10-19T00:04:46Z</updated>

		<summary type="html">&lt;p&gt;Paulo88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Call of Duty 4]]&lt;br /&gt;
[[Category:Modtools]]&lt;br /&gt;
[[Category:Radiant]]&lt;br /&gt;
[[Category:Advanced Editing]]&lt;br /&gt;
[[Category:Decals]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Nutshell.png]] This tutorial will explain in detail how to add Decals to your maps. In this tutorial I will show you how decals can give a room a much more realistic feel to them.&lt;br /&gt;
&lt;br /&gt;
 [[Image:warning.png]] There are several techniques to add decals in a map, this is only one of them!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Lets start by creating a simple room.  Here I have room with two windows and an internal light source, which can be altered later.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal1.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now here is how the room looks ingame.  &lt;br /&gt;
As you can see its not very realistic nor is it very detailed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:shot0001.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Lets start by creating a &amp;quot;Terrain Patch&amp;quot; to cover the entire wall.  &lt;br /&gt;
&lt;br /&gt;
Once thats done apply the &amp;quot;&#039;&#039;&#039;ch_dec_darkstain_01&#039;&#039;&#039;&amp;quot; to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal2.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Create another &amp;quot;Terrain patch&amp;quot; but this time place it at the top of the wall, taking care not to cover your windows or doors.&lt;br /&gt;
&lt;br /&gt;
Once thats done apply the texture &amp;quot;&#039;&#039;&#039;me_decal_adobe_top_01&#039;&#039;&#039;&amp;quot; to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal3.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
We now need to create another &amp;quot;Terrain Patch&amp;quot; but this time place it at the bottom of your wall and use the &amp;quot;&#039;&#039;&#039;me_decal_adobe_bottom_01&#039;&#039;&#039;&amp;quot; texture.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal4.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
As you can see the wall is looking pretty good although the ceiling / floor now stands out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:paulo2.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Create a &amp;quot;Terrain Patch&amp;quot; to cover your entire ceiling, and again apply the &amp;quot;&#039;&#039;&#039;ch_dec_darkstain_01&#039;&#039;&#039;&amp;quot; to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal5.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Create another &amp;quot;Terrain Patch&amp;quot;, this time move it close the the ceiling edge and add the &amp;quot;&#039;&#039;&#039;me_decal_adobe_top_01&#039;&#039;&#039;&amp;quot; to it.  &lt;br /&gt;
&lt;br /&gt;
Copy &amp;amp; paste the terrain patch around all the edges of your ceiling.  &lt;br /&gt;
&lt;br /&gt;
To give a better finish edit your patch in the corners so that it joins as shown in the image below. (this will stop the patch overlapping in the corners)&lt;br /&gt;
&lt;br /&gt;
[[Image:decal7.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
Here is how they will look when joined together.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal6.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
If we jump in game we can now see how both the wall and ceiling now have a authentic feel to them.&lt;br /&gt;
&lt;br /&gt;
[[Image:paulo3.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
For the floor you can cheat ;)&lt;br /&gt;
&lt;br /&gt;
Simply select all the &amp;quot;Terrain Patchs&amp;quot; you used on your ceiling then hit the &amp;quot;SPACE BAR&amp;quot;.  This will copy all the selected patches.&lt;br /&gt;
&lt;br /&gt;
Lower the patches until they are level with your floor then hit &amp;quot;CTRL + I&amp;quot; this will invert your textures so they now show on the floor.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal8.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
Which in game looks much better.&lt;br /&gt;
&lt;br /&gt;
[[Image:paulo4.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**** MORE TO COME SOON ****&lt;/div&gt;</summary>
		<author><name>Paulo88</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Decals&amp;diff=1397</id>
		<title>Call of Duty 4: Decals</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Decals&amp;diff=1397"/>
		<updated>2008-10-19T00:04:14Z</updated>

		<summary type="html">&lt;p&gt;Paulo88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Call of Duty 4]]&lt;br /&gt;
[[Category:Modtools]]&lt;br /&gt;
[[Category:Radiant]]&lt;br /&gt;
[[Category:Advanced Editing]]&lt;br /&gt;
[[Category:Decals]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Nutshell.png]] This tutorial will explain in detail how to add Decals to your maps. In this tutorial I will show you how decals can give a room a much more realistic feel to them.&lt;br /&gt;
&lt;br /&gt;
 [[Image:warning.png]] There are several techniques to add decals in a map, this is only one of them!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Lets start by creating a simple room.  Here I have one with two windows and an internal light source, which can be altered later.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal1.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now here is how the room looks ingame.  &lt;br /&gt;
As you can see its not very realistic nor is it very detailed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:shot0001.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Lets start by creating a &amp;quot;Terrain Patch&amp;quot; to cover the entire wall.  &lt;br /&gt;
&lt;br /&gt;
Once thats done apply the &amp;quot;&#039;&#039;&#039;ch_dec_darkstain_01&#039;&#039;&#039;&amp;quot; to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal2.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Create another &amp;quot;Terrain patch&amp;quot; but this time place it at the top of the wall, taking care not to cover your windows or doors.&lt;br /&gt;
&lt;br /&gt;
Once thats done apply the texture &amp;quot;&#039;&#039;&#039;me_decal_adobe_top_01&#039;&#039;&#039;&amp;quot; to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal3.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
We now need to create another &amp;quot;Terrain Patch&amp;quot; but this time place it at the bottom of your wall and use the &amp;quot;&#039;&#039;&#039;me_decal_adobe_bottom_01&#039;&#039;&#039;&amp;quot; texture.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal4.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
As you can see the wall is looking pretty good although the ceiling / floor now stands out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:paulo2.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Create a &amp;quot;Terrain Patch&amp;quot; to cover your entire ceiling, and again apply the &amp;quot;&#039;&#039;&#039;ch_dec_darkstain_01&#039;&#039;&#039;&amp;quot; to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal5.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Create another &amp;quot;Terrain Patch&amp;quot;, this time move it close the the ceiling edge and add the &amp;quot;&#039;&#039;&#039;me_decal_adobe_top_01&#039;&#039;&#039;&amp;quot; to it.  &lt;br /&gt;
&lt;br /&gt;
Copy &amp;amp; paste the terrain patch around all the edges of your ceiling.  &lt;br /&gt;
&lt;br /&gt;
To give a better finish edit your patch in the corners so that it joins as shown in the image below. (this will stop the patch overlapping in the corners)&lt;br /&gt;
&lt;br /&gt;
[[Image:decal7.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
Here is how they will look when joined together.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal6.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
If we jump in game we can now see how both the wall and ceiling now have a authentic feel to them.&lt;br /&gt;
&lt;br /&gt;
[[Image:paulo3.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
For the floor you can cheat ;)&lt;br /&gt;
&lt;br /&gt;
Simply select all the &amp;quot;Terrain Patchs&amp;quot; you used on your ceiling then hit the &amp;quot;SPACE BAR&amp;quot;.  This will copy all the selected patches.&lt;br /&gt;
&lt;br /&gt;
Lower the patches until they are level with your floor then hit &amp;quot;CTRL + I&amp;quot; this will invert your textures so they now show on the floor.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal8.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
Which in game looks much better.&lt;br /&gt;
&lt;br /&gt;
[[Image:paulo4.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**** MORE TO COME SOON ****&lt;/div&gt;</summary>
		<author><name>Paulo88</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=File:Paulo4.jpg&amp;diff=1396</id>
		<title>File:Paulo4.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=File:Paulo4.jpg&amp;diff=1396"/>
		<updated>2008-10-19T00:03:29Z</updated>

		<summary type="html">&lt;p&gt;Paulo88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Paulo88</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=File:Decal8.jpg&amp;diff=1395</id>
		<title>File:Decal8.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=File:Decal8.jpg&amp;diff=1395"/>
		<updated>2008-10-19T00:01:13Z</updated>

		<summary type="html">&lt;p&gt;Paulo88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Paulo88</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Decals&amp;diff=1394</id>
		<title>Call of Duty 4: Decals</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Decals&amp;diff=1394"/>
		<updated>2008-10-18T23:58:27Z</updated>

		<summary type="html">&lt;p&gt;Paulo88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Call of Duty 4]]&lt;br /&gt;
[[Category:Modtools]]&lt;br /&gt;
[[Category:Radiant]]&lt;br /&gt;
[[Category:Advanced Editing]]&lt;br /&gt;
[[Category:Decals]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Nutshell.png]] This tutorial will explain in detail how to add Decals to your maps. In this tutorial I will show you how decals can give a room a much more realistic feel to them.&lt;br /&gt;
&lt;br /&gt;
 [[Image:warning.png]] There are several techniques to add decals in a map, this is only one of them!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Lets start by creating a simple room.  Here I have one with two windows and an internal light source, which can be altered later.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal1.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now here is how the room looks ingame.  &lt;br /&gt;
As you can see its not very realistic nor is it very detailed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:shot0001.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Lets start by creating a &amp;quot;Terrain Patch&amp;quot; to cover the entire wall.  &lt;br /&gt;
&lt;br /&gt;
Once thats done apply the &amp;quot;&#039;&#039;&#039;ch_dec_darkstain_01&#039;&#039;&#039;&amp;quot; to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal2.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Create another &amp;quot;Terrain patch&amp;quot; but this time place it at the top of the wall, taking care not to cover your windows or doors.&lt;br /&gt;
&lt;br /&gt;
Once thats done apply the texture &amp;quot;&#039;&#039;&#039;me_decal_adobe_top_01&#039;&#039;&#039;&amp;quot; to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal3.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
We now need to create another &amp;quot;Terrain Patch&amp;quot; but this time place it at the bottom of your wall and use the &amp;quot;&#039;&#039;&#039;me_decal_adobe_bottom_01&#039;&#039;&#039;&amp;quot; texture.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal4.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
As you can see the wall is looking pretty good although the ceiling / floor now stands out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:paulo2.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Create a &amp;quot;Terrain Patch&amp;quot; to cover your entire ceiling, and again apply the &amp;quot;&#039;&#039;&#039;ch_dec_darkstain_01&#039;&#039;&#039;&amp;quot; to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal5.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Create another &amp;quot;Terrain Patch&amp;quot;, this time move it close the the ceiling edge and add the &amp;quot;&#039;&#039;&#039;me_decal_adobe_top_01&#039;&#039;&#039;&amp;quot; to it.  &lt;br /&gt;
&lt;br /&gt;
Copy &amp;amp; paste the terrain patch around all the edges of your ceiling.  &lt;br /&gt;
&lt;br /&gt;
To give a better finish edit your patch in the corners so that it joins as shown in the image below. (this will stop the patch overlapping in the corners)&lt;br /&gt;
&lt;br /&gt;
[[Image:decal7.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
Here is how they will look when joined together.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal6.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
If we jump in game we can now see how both the wall and ceiling now have a authentic feel to them.&lt;br /&gt;
&lt;br /&gt;
[[Image:paulo3.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
For the floor you can cheat ;)&lt;br /&gt;
&lt;br /&gt;
Simply select all the &amp;quot;Terrain Patchs&amp;quot; you used on your ceiling then hit the &amp;quot;SPACE BAR&amp;quot;.  This will copy all the selected patches.&lt;br /&gt;
&lt;br /&gt;
Lower the patches until they are level with your floor then hit &amp;quot;CTRL + I&amp;quot; this will invert your textures so they now show on the floor.&lt;/div&gt;</summary>
		<author><name>Paulo88</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=File:Paulo3.jpg&amp;diff=1393</id>
		<title>File:Paulo3.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=File:Paulo3.jpg&amp;diff=1393"/>
		<updated>2008-10-18T23:49:13Z</updated>

		<summary type="html">&lt;p&gt;Paulo88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Paulo88</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=File:Decal7.jpg&amp;diff=1392</id>
		<title>File:Decal7.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=File:Decal7.jpg&amp;diff=1392"/>
		<updated>2008-10-18T23:44:20Z</updated>

		<summary type="html">&lt;p&gt;Paulo88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Paulo88</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Decals&amp;diff=1391</id>
		<title>Call of Duty 4: Decals</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Decals&amp;diff=1391"/>
		<updated>2008-10-18T23:42:13Z</updated>

		<summary type="html">&lt;p&gt;Paulo88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Call of Duty 4]]&lt;br /&gt;
[[Category:Modtools]]&lt;br /&gt;
[[Category:Radiant]]&lt;br /&gt;
[[Category:Advanced Editing]]&lt;br /&gt;
[[Category:Decals]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Nutshell.png]] This tutorial will explain in detail how to add Decals to your maps. In this tutorial I will show you how decals can give a room a much more realistic feel to them.&lt;br /&gt;
&lt;br /&gt;
 [[Image:warning.png]] There are several techniques to add decals in a map, this is only one of them!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Lets start by creating a simple room.  Here I have one with two windows and an internal light source, which can be altered later.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal1.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now here is how the room looks ingame.  &lt;br /&gt;
As you can see its not very realistic nor is it very detailed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:shot0001.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Lets start by creating a &amp;quot;Terrain Patch&amp;quot; to cover the entire wall.  &lt;br /&gt;
&lt;br /&gt;
Once thats done apply the &amp;quot;&#039;&#039;&#039;ch_dec_darkstain_01&#039;&#039;&#039;&amp;quot; to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal2.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Create another &amp;quot;Terrain patch&amp;quot; but this time place it at the top of the wall, taking care not to cover your windows or doors.&lt;br /&gt;
&lt;br /&gt;
Once thats done apply the texture &amp;quot;&#039;&#039;&#039;me_decal_adobe_top_01&#039;&#039;&#039;&amp;quot; to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal3.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
We now need to create another &amp;quot;Terrain Patch&amp;quot; but this time place it at the bottom of your wall and use the &amp;quot;&#039;&#039;&#039;me_decal_adobe_bottom_01&#039;&#039;&#039;&amp;quot; texture.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal4.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
As you can see the wall is looking pretty good although the ceiling / floor now stands out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:paulo2.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Create a &amp;quot;Terrain Patch&amp;quot; to cover your entire ceiling, and again apply the &amp;quot;&#039;&#039;&#039;ch_dec_darkstain_01&#039;&#039;&#039;&amp;quot; to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal5.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Create another &amp;quot;Terrain Patch&amp;quot;, this time move it close the the ceiling edge and add the &amp;quot;&#039;&#039;&#039;me_decal_adobe_top_01&#039;&#039;&#039;&amp;quot; to it.  &lt;br /&gt;
&lt;br /&gt;
Copy &amp;amp; paste the terrain patch around all the edges of your ceiling.  &lt;br /&gt;
&lt;br /&gt;
To give a better finish edit your patch in the corners so that it joins as shown in the image below. (this will stop the patch overlapping in the corners)&lt;br /&gt;
&lt;br /&gt;
[[Image:decal6.jpg|800px]]&lt;/div&gt;</summary>
		<author><name>Paulo88</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Decals&amp;diff=1390</id>
		<title>Call of Duty 4: Decals</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Decals&amp;diff=1390"/>
		<updated>2008-10-18T23:41:36Z</updated>

		<summary type="html">&lt;p&gt;Paulo88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Call of Duty 4]]&lt;br /&gt;
[[Category:Modtools]]&lt;br /&gt;
[[Category:Radiant]]&lt;br /&gt;
[[Category:Advanced Editing]]&lt;br /&gt;
[[Category:Decals]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Nutshell.png]] This tutorial will explain in detail how to add Decals to your maps. In this tutorial I will show you how decals can give a room a much more realistic feel to them.&lt;br /&gt;
&lt;br /&gt;
 [[Image:warning.png]] There are several techniques to add decals in a map, this is only one of them!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Lets start by creating a simple room.  Here I have one with two windows and an internal light source, which can be altered later.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal1.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now here is how the room looks ingame.  &lt;br /&gt;
As you can see its not very realistic nor is it very detailed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:shot0001.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Lets start by creating a &amp;quot;Terrain Patch&amp;quot; to cover the entire wall.  &lt;br /&gt;
&lt;br /&gt;
Once thats done apply the &amp;quot;&#039;&#039;&#039;ch_dec_darkstain_01&#039;&#039;&#039;&amp;quot; to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal2.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Create another &amp;quot;Terrain patch&amp;quot; but this time place it at the top of the wall, taking care not to cover your windows or doors.&lt;br /&gt;
&lt;br /&gt;
Once thats done apply the texture &amp;quot;&#039;&#039;&#039;me_decal_adobe_top_01&#039;&#039;&#039;&amp;quot; to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal3.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
We now need to create another &amp;quot;Terrain Patch&amp;quot; but this time place it at the bottom of your wall and use the &amp;quot;&#039;&#039;&#039;me_decal_adobe_bottom_01&#039;&#039;&#039;&amp;quot; texture.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal4.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
As you can see the wall is looking pretty good although the ceiling / floor now stands out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:paulo2.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Create a &amp;quot;Terrain Patch&amp;quot; to cover your entire ceiling, and again apply the &amp;quot;&#039;&#039;&#039;ch_dec_darkstain_01&#039;&#039;&#039;&amp;quot; to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal5.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Create another &amp;quot;Terrain Patch&amp;quot;, this time move it close the the ceiling edge and add the &amp;quot;&#039;&#039;&#039;me_decal_adobe_top_01&#039;&#039;&#039;&amp;quot; to it.  &lt;br /&gt;
&lt;br /&gt;
Copy &amp;amp; paste the terrain patch around all the edges of your ceiling.  &lt;br /&gt;
&lt;br /&gt;
To give a better finish edit your patch so that it joins as shown in the image below. (this will stop the patch overlapping in the corners)&lt;br /&gt;
&lt;br /&gt;
[[Image:decal6.jpg|800px]]&lt;/div&gt;</summary>
		<author><name>Paulo88</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Decals&amp;diff=1389</id>
		<title>Call of Duty 4: Decals</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Decals&amp;diff=1389"/>
		<updated>2008-10-18T23:40:16Z</updated>

		<summary type="html">&lt;p&gt;Paulo88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Call of Duty 4]]&lt;br /&gt;
[[Category:Modtools]]&lt;br /&gt;
[[Category:Radiant]]&lt;br /&gt;
[[Category:Advanced Editing]]&lt;br /&gt;
[[Category:Decals]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Nutshell.png]] This tutorial will explain in detail how to add Decals to your maps. In this tutorial I will show you how decals can give a room a much more realistic feel to them.&lt;br /&gt;
&lt;br /&gt;
 [[Image:warning.png]] There are several techniques to add decals in a map, this is only one of them!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Lets start by creating a simple room.  Here I have one with two windows and an internal light source, which can be altered later.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal1.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now here is how the room looks ingame.  &lt;br /&gt;
As you can see its not very realistic nor is it very detailed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:shot0001.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Lets start by creating a &amp;quot;Terrain Patch&amp;quot; to cover the entire wall.  &lt;br /&gt;
&lt;br /&gt;
Once thats done apply the &amp;quot;&#039;&#039;&#039;ch_dec_darkstain_01&#039;&#039;&#039;&amp;quot; to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal2.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Create another &amp;quot;Terrain patch&amp;quot; but this time place it at the top of the wall, taking care not to cover your windows or doors.&lt;br /&gt;
&lt;br /&gt;
Once thats done apply the texture &amp;quot;&#039;&#039;&#039;me_decal_adobe_top_01&#039;&#039;&#039;&amp;quot; to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal3.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
We now need to create another &amp;quot;Terrain Patch&amp;quot; but this time place it at the bottom of your wall and use the &amp;quot;&#039;&#039;&#039;me_decal_adobe_bottom_01&#039;&#039;&#039;&amp;quot; texture.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal4.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
As you can see the wall is looking pretty good although the ceiling / floor now stands out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:paulo2.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Create a &amp;quot;Terrain Patch&amp;quot; to cover your entire ceiling, and again apply the &amp;quot;&#039;&#039;&#039;ch_dec_darkstain_01&#039;&#039;&#039;&amp;quot; to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal5.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Create another &amp;quot;Terrain Patch&amp;quot;, this time move it close the the ceiling edge and add the &amp;quot;&#039;&#039;&#039;me_decal_adobe_top_01&#039;&#039;&#039;&amp;quot; to it.  &lt;br /&gt;
&lt;br /&gt;
Copy &amp;amp; paste the terrain patch around all the edges of your ceiling.  &lt;br /&gt;
&lt;br /&gt;
To give a better finish edit your patch so that it joins as shown in the image below.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal6.jpg|800px]]&lt;/div&gt;</summary>
		<author><name>Paulo88</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=File:Decal6.jpg&amp;diff=1388</id>
		<title>File:Decal6.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=File:Decal6.jpg&amp;diff=1388"/>
		<updated>2008-10-18T23:37:04Z</updated>

		<summary type="html">&lt;p&gt;Paulo88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Paulo88</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=File:Decal5.jpg&amp;diff=1387</id>
		<title>File:Decal5.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=File:Decal5.jpg&amp;diff=1387"/>
		<updated>2008-10-18T23:25:09Z</updated>

		<summary type="html">&lt;p&gt;Paulo88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Paulo88</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Decals&amp;diff=1386</id>
		<title>Call of Duty 4: Decals</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Decals&amp;diff=1386"/>
		<updated>2008-10-18T23:19:48Z</updated>

		<summary type="html">&lt;p&gt;Paulo88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Call of Duty 4]]&lt;br /&gt;
[[Category:Modtools]]&lt;br /&gt;
[[Category:Radiant]]&lt;br /&gt;
[[Category:Advanced Editing]]&lt;br /&gt;
[[Category:Decals]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Nutshell.png]] This tutorial will explain in detail how to add Decals to your maps. In this tutorial I will show you how decals can give a room a much more realistic feel to them.&lt;br /&gt;
&lt;br /&gt;
 [[Image:warning.png]] There are several techniques to add decals in a map, this is only one of them!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Lets start by creating a simple room.  Here I have one with two windows and an internal light source, which can be altered later.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal1.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now here is how the room looks ingame.  &lt;br /&gt;
As you can see its not very realistic nor is it very detailed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:shot0001.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Lets start by creating a &amp;quot;Terrain Patch&amp;quot; to cover the entire wall.  &lt;br /&gt;
&lt;br /&gt;
Once thats done apply the &amp;quot;&#039;&#039;&#039;ch_dec_darkstain_01&#039;&#039;&#039;&amp;quot; to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal2.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Create another &amp;quot;Terrain patch&amp;quot; but this time place it at the top of the wall, taking care not to cover your windows or doors.&lt;br /&gt;
&lt;br /&gt;
Once thats done apply the texture &amp;quot;&#039;&#039;&#039;me_decal_adobe_top_01&#039;&#039;&#039;&amp;quot; to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal3.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
We now need to create another &amp;quot;Terrain Patch&amp;quot; but this time place it at the bottom of your wall and use the &amp;quot;&#039;&#039;&#039;me_decal_adobe_bottom_01&#039;&#039;&#039;&amp;quot; texture.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal4.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
As you can see the wall is looking pretty good although the ceiling / floor now stands out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:paulo2.jpg|800px]]&lt;/div&gt;</summary>
		<author><name>Paulo88</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=File:Paulo2.jpg&amp;diff=1385</id>
		<title>File:Paulo2.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=File:Paulo2.jpg&amp;diff=1385"/>
		<updated>2008-10-18T23:17:59Z</updated>

		<summary type="html">&lt;p&gt;Paulo88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Paulo88</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=File:Decal4.jpg&amp;diff=1384</id>
		<title>File:Decal4.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=File:Decal4.jpg&amp;diff=1384"/>
		<updated>2008-10-18T23:15:02Z</updated>

		<summary type="html">&lt;p&gt;Paulo88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Paulo88</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=File:Decal3.jpg&amp;diff=1383</id>
		<title>File:Decal3.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=File:Decal3.jpg&amp;diff=1383"/>
		<updated>2008-10-18T23:07:09Z</updated>

		<summary type="html">&lt;p&gt;Paulo88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Paulo88</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Decals&amp;diff=1382</id>
		<title>Call of Duty 4: Decals</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Decals&amp;diff=1382"/>
		<updated>2008-10-18T23:00:30Z</updated>

		<summary type="html">&lt;p&gt;Paulo88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Call of Duty 4]]&lt;br /&gt;
[[Category:Modtools]]&lt;br /&gt;
[[Category:Radiant]]&lt;br /&gt;
[[Category:Advanced Editing]]&lt;br /&gt;
[[Category:Decals]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Nutshell.png]] This tutorial will explain in detail how to add Decals to your maps. In this tutorial I will show you how decals can give a room a much more realistic feel to them.&lt;br /&gt;
&lt;br /&gt;
 [[Image:warning.png]] There are several techniques to add decals in a map, this is only one of them!&lt;br /&gt;
&lt;br /&gt;
Lets start by creating a simple room.  Here I have one with two windows and an internal light source, which can be altered later.&lt;br /&gt;
&lt;br /&gt;
[[Image:decal1.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now here is how the room looks ingame.  &lt;br /&gt;
As you can see its not very realistic nor is it very detailed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:shot0001.jpg|800px]]&lt;/div&gt;</summary>
		<author><name>Paulo88</name></author>
	</entry>
</feed>