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	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_5:_Skybox&amp;diff=3258</id>
		<title>Call of Duty 5: Skybox</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_5:_Skybox&amp;diff=3258"/>
		<updated>2008-11-21T15:36:56Z</updated>

		<summary type="html">&lt;p&gt;Dethpikabel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Every map must be enclosed in a skybox, which is a set of structural brushes which enclose the map separating it from the endless void outside. If you don’t have a skybox, or if it doesn’t completely surround your map you will get leak errors when you try to compile your map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Skybox ==&lt;br /&gt;
&lt;br /&gt;
The simplest way to create these brushes is to create a single solid brush that encompasses your map then use the hollow tool to turn it into a box. To do this start by creating a new brush that covers the entire playable area of your map. It’s a good idea to add a gap from the edge of your map - 1000 units from the edge is a reasonable amount. You can see in the image below how my brush looks (the map occupies the 4 blocks in the center)&lt;br /&gt;
&lt;br /&gt;
[[Image:skybox_top.jpg]] &lt;br /&gt;
&lt;br /&gt;
And from a side view you can see I’ve extended the brush to cover the area roughly 2000 units above the highest point on my map and a little area below.&lt;br /&gt;
&lt;br /&gt;
[[Image:skybox_side.jpg]]  &lt;br /&gt;
&lt;br /&gt;
With your new brush selected click the hollow tool on the toolbar and Radiant will automatically transform your solid brush into a six sided box. Don’t deselect the box yet!&lt;br /&gt;
&lt;br /&gt;
[[Image:toolbar_hollow.jpg]]&lt;br /&gt;
 &lt;br /&gt;
Now we’re going to add a sky texture to our skybox. With all six sides of your box selected go to the Textures -&amp;gt; Usage menu and select Sky and click on one of the resulting Sky textures from the texture window. Make a note of the one you selected. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Skybox Model ==&lt;br /&gt;
&lt;br /&gt;
You may notice that the skybox looks blurry – don’t panic! – while we need the skybox to enclose our map CoD:WW uses a 3D model for the actual sky which we’ll add next.&lt;br /&gt;
&lt;br /&gt;
Deselect your skybox (and everything else) by pressing Escape a couple of times then bring up the entity window (default: ‘N’) and you should be looking at the ‘Worldspawn’ entity. We need to add a new key/value pair to identify which sky model we’re going to use. The key to use is &#039;&#039;&#039;skyboxmodel&#039;&#039;&#039; and the value should be the name of the skybox model you want to use. &lt;br /&gt;
&lt;br /&gt;
[[Image:skybox_entity.jpg]] &lt;br /&gt;
&lt;br /&gt;
While the texture we chose earlier for the skybox doesn&#039;t appear to have any influence on the sky once we add the model (the texture effectively becomes invisible) it&#039;s probably a good idea to keep the two in sync.&lt;br /&gt;
&lt;br /&gt;
Almost done, we just need to add the skybox model to our zone files so it&#039;ll be included in our fast file. To do this open &#039;zone_source/[your_map].csv&#039; and add the line;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;xmodel,[your_skybox_model]&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Where &#039;&#039;[your_skybox_model]&#039;&#039; corresponds to the skybox model you&#039;ve selected i.e. skybox_ber1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Available Skybox models ==&lt;br /&gt;
&lt;br /&gt;
The following skybox models are included with the tools;&lt;br /&gt;
&lt;br /&gt;
[[Image:skybox_ber1.jpg]] &lt;br /&gt;
&lt;br /&gt;
skybox_ber1&lt;br /&gt;
&lt;br /&gt;
[[Image:skybox_ber2.jpg]] &lt;br /&gt;
&lt;br /&gt;
skybox_ber2&lt;br /&gt;
&lt;br /&gt;
[[Image:skybox_ber3.jpg]] &lt;br /&gt;
&lt;br /&gt;
skybox_ber3&lt;br /&gt;
&lt;br /&gt;
[[Image:skybox_fly.jpg]] &lt;br /&gt;
&lt;br /&gt;
skybox_fly&lt;br /&gt;
&lt;br /&gt;
[[Image:skybox_hol1.jpg]] &lt;br /&gt;
&lt;br /&gt;
skybox_hol1&lt;br /&gt;
&lt;br /&gt;
[[Image:skybox_hol2.jpg]] &lt;br /&gt;
&lt;br /&gt;
skybox_hol2&lt;br /&gt;
&lt;br /&gt;
[[Image:skybox_hol3.jpg]] &lt;br /&gt;
&lt;br /&gt;
skybox_hol3&lt;br /&gt;
&lt;br /&gt;
[[Image:skybox_mak1.jpg]] &lt;br /&gt;
&lt;br /&gt;
skybox_mak1&lt;br /&gt;
&lt;br /&gt;
[[Image:skybox_mp_court.jpg]] &lt;br /&gt;
&lt;br /&gt;
skybox_mp_court&lt;br /&gt;
&lt;br /&gt;
[[Image:skybox_mp_knee.jpg]] &lt;br /&gt;
&lt;br /&gt;
skybox_mp_knee&lt;br /&gt;
&lt;br /&gt;
[[Image:skybox_oki1.jpg]] &lt;br /&gt;
&lt;br /&gt;
skybox_oki1&lt;br /&gt;
&lt;br /&gt;
[[Image:skybox_oki2.jpg]] &lt;br /&gt;
&lt;br /&gt;
skybox_oki2&lt;br /&gt;
&lt;br /&gt;
[[Image:skybox_oki3.jpg]] &lt;br /&gt;
&lt;br /&gt;
skybox_oki3&lt;br /&gt;
&lt;br /&gt;
[[Image:skybox_pel1.jpg]] &lt;br /&gt;
&lt;br /&gt;
skybox_pel1&lt;br /&gt;
&lt;br /&gt;
[[Image:skybox_pel1b.jpg]] &lt;br /&gt;
&lt;br /&gt;
skybox_pel1b&lt;br /&gt;
&lt;br /&gt;
[[Image:skybox_prologue.jpg]] &lt;br /&gt;
&lt;br /&gt;
skybox_prologue&lt;br /&gt;
&lt;br /&gt;
[[Image:skybox_rhi1.jpg]] &lt;br /&gt;
&lt;br /&gt;
skybox_rhi1&lt;br /&gt;
&lt;br /&gt;
[[Image:skybox_rhi2.jpg]] &lt;br /&gt;
&lt;br /&gt;
skybox_rhi2&lt;br /&gt;
&lt;br /&gt;
[[Image:skybox_rhi3.jpg]] &lt;br /&gt;
&lt;br /&gt;
skybox_rhi3&lt;br /&gt;
&lt;br /&gt;
[[Image:skybox_see1.jpg]] &lt;br /&gt;
&lt;br /&gt;
skybox_see1&lt;br /&gt;
&lt;br /&gt;
[[Image:skybox_see2.jpg]] &lt;br /&gt;
&lt;br /&gt;
skybox_see2&lt;br /&gt;
&lt;br /&gt;
[[Image:skybox_sniper.jpg]] &lt;br /&gt;
&lt;br /&gt;
skybox_sniper&lt;br /&gt;
&lt;br /&gt;
[[Image:skybox_test.jpg]] &lt;br /&gt;
&lt;br /&gt;
skybox_test&lt;br /&gt;
&lt;br /&gt;
[[Image:skybox_zombie.jpg]] &lt;br /&gt;
&lt;br /&gt;
skybox_zombie&lt;br /&gt;
&lt;br /&gt;
--[[User:Dethpikabel|Dethpikabel]] 15:36, 21 November 2008 (UTC)&lt;/div&gt;</summary>
		<author><name>Dethpikabel</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_5:_Skybox&amp;diff=3257</id>
		<title>Call of Duty 5: Skybox</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_5:_Skybox&amp;diff=3257"/>
		<updated>2008-11-21T15:36:10Z</updated>

		<summary type="html">&lt;p&gt;Dethpikabel: New page: == Introduction ==  Every map must be enclosed in a skybox, which is a set of structural brushes which enclose the map separating it from the endless void outside. If you don’t have a sk...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Every map must be enclosed in a skybox, which is a set of structural brushes which enclose the map separating it from the endless void outside. If you don’t have a skybox, or if it doesn’t completely surround your map you will get leak errors when you try to compile your map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Skybox ==&lt;br /&gt;
&lt;br /&gt;
The simplest way to create these brushes is to create a single solid brush that encompasses your map then use the hollow tool to turn it into a box. To do this start by creating a new brush that covers the entire playable area of your map. It’s a good idea to add a gap from the edge of your map - 1000 units from the edge is a reasonable amount. You can see in the image below how my brush looks (the map occupies the 4 blocks in the center)&lt;br /&gt;
&lt;br /&gt;
[[Image:skybox_top.jpg]] &lt;br /&gt;
&lt;br /&gt;
And from a side view you can see I’ve extended the brush to cover the area roughly 2000 units above the highest point on my map and a little area below.&lt;br /&gt;
&lt;br /&gt;
[[Image:skybox_side.jpg]]  &lt;br /&gt;
&lt;br /&gt;
With your new brush selected click the hollow tool on the toolbar and Radiant will automatically transform your solid brush into a six sided box. Don’t deselect the box yet!&lt;br /&gt;
&lt;br /&gt;
[[Image:toolbar_hollow.jpg]]&lt;br /&gt;
 &lt;br /&gt;
Now we’re going to add a sky texture to our skybox. With all six sides of your box selected go to the Textures -&amp;gt; Usage menu and select Sky and click on one of the resulting Sky textures from the texture window. Make a note of the one you selected. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Skybox Model ==&lt;br /&gt;
&lt;br /&gt;
You may notice that the skybox looks blurry – don’t panic! – while we need the skybox to enclose our map CoD:WW uses a 3D model for the actual sky which we’ll add next.&lt;br /&gt;
&lt;br /&gt;
Deselect your skybox (and everything else) by pressing Escape a couple of times then bring up the entity window (default: ‘N’) and you should be looking at the ‘Worldspawn’ entity. We need to add a new key/value pair to identify which sky model we’re going to use. The key to use is &#039;&#039;&#039;skyboxmodel&#039;&#039;&#039; and the value should be the name of the skybox model you want to use. &lt;br /&gt;
&lt;br /&gt;
[[Image:skybox_entity.jpg]] &lt;br /&gt;
&lt;br /&gt;
While the texture we chose earlier for the skybox doesn&#039;t appear to have any influence on the sky once we add the model (the texture effectively becomes invisible) it&#039;s probably a good idea to keep the two in sync.&lt;br /&gt;
&lt;br /&gt;
Almost done, we just need to add the skybox model to our zone files so it&#039;ll be included in our fast file. To do this open &#039;zone_source/[your_map].csv&#039; and add the line;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;xmodel,[your_skybox_model]&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Where &#039;&#039;[your_skybox_model]&#039;&#039; corresponds to the skybox model you&#039;ve selected i.e. skybox_ber1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Available Skybox models ==&lt;br /&gt;
&lt;br /&gt;
The following skybox models are included with the tools;&lt;br /&gt;
&lt;br /&gt;
[[Image:skybox_ber1.jpg]] &lt;br /&gt;
&lt;br /&gt;
skybox_ber1&lt;br /&gt;
&lt;br /&gt;
[[Image:skybox_ber2.jpg]] &lt;br /&gt;
&lt;br /&gt;
skybox_ber2&lt;br /&gt;
&lt;br /&gt;
[[Image:skybox_ber3.jpg]] &lt;br /&gt;
&lt;br /&gt;
skybox_ber3&lt;br /&gt;
&lt;br /&gt;
[[Image:skybox_fly.jpg]] &lt;br /&gt;
&lt;br /&gt;
skybox_fly&lt;br /&gt;
&lt;br /&gt;
[[Image:skybox_hol1.jpg]] &lt;br /&gt;
&lt;br /&gt;
skybox_hol1&lt;br /&gt;
&lt;br /&gt;
[[Image:skybox_hol2.jpg]] &lt;br /&gt;
&lt;br /&gt;
skybox_hol2&lt;br /&gt;
&lt;br /&gt;
[[Image:skybox_hol3.jpg]] &lt;br /&gt;
&lt;br /&gt;
skybox_hol3&lt;br /&gt;
&lt;br /&gt;
[[Image:skybox_mak1.jpg]] &lt;br /&gt;
&lt;br /&gt;
skybox_mak1&lt;br /&gt;
&lt;br /&gt;
[[Image:skybox_mp_court.jpg]] &lt;br /&gt;
&lt;br /&gt;
skybox_mp_court&lt;br /&gt;
&lt;br /&gt;
[[Image:skybox_mp_knee.jpg]] &lt;br /&gt;
&lt;br /&gt;
skybox_mp_knee&lt;br /&gt;
&lt;br /&gt;
[[Image:skybox_oki1.jpg]] &lt;br /&gt;
&lt;br /&gt;
skybox_oki1&lt;br /&gt;
&lt;br /&gt;
[[Image:skybox_oki2.jpg]] &lt;br /&gt;
&lt;br /&gt;
skybox_oki2&lt;br /&gt;
&lt;br /&gt;
[[Image:skybox_oki3.jpg]] &lt;br /&gt;
&lt;br /&gt;
skybox_oki3&lt;br /&gt;
&lt;br /&gt;
[[Image:skybox_pel1.jpg]] &lt;br /&gt;
&lt;br /&gt;
skybox_pel1&lt;br /&gt;
&lt;br /&gt;
[[Image:skybox_pel1b.jpg]] &lt;br /&gt;
&lt;br /&gt;
skybox_pel1b&lt;br /&gt;
&lt;br /&gt;
[[Image:skybox_prologue.jpg]] &lt;br /&gt;
&lt;br /&gt;
skybox_prologue&lt;br /&gt;
&lt;br /&gt;
[[Image:skybox_rhi1.jpg]] &lt;br /&gt;
&lt;br /&gt;
skybox_rhi1&lt;br /&gt;
&lt;br /&gt;
[[Image:skybox_rhi2.jpg]] &lt;br /&gt;
&lt;br /&gt;
skybox_rhi2&lt;br /&gt;
&lt;br /&gt;
[[Image:skybox_rhi3.jpg]] &lt;br /&gt;
&lt;br /&gt;
skybox_rhi3&lt;br /&gt;
&lt;br /&gt;
[[Image:skybox_see1.jpg]] &lt;br /&gt;
&lt;br /&gt;
skybox_see1&lt;br /&gt;
&lt;br /&gt;
[[Image:skybox_see2.jpg]] &lt;br /&gt;
&lt;br /&gt;
skybox_see2&lt;br /&gt;
&lt;br /&gt;
[[Image:skybox_sniper.jpg]] &lt;br /&gt;
&lt;br /&gt;
skybox_sniper&lt;br /&gt;
&lt;br /&gt;
[[Image:skybox_test.jpg]] &lt;br /&gt;
&lt;br /&gt;
skybox_test&lt;br /&gt;
&lt;br /&gt;
[[Image:skybox_zombie.jpg]] &lt;br /&gt;
&lt;br /&gt;
skybox_zombie&lt;/div&gt;</summary>
		<author><name>Dethpikabel</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=File:Skybox_ber1.jpg&amp;diff=3256</id>
		<title>File:Skybox ber1.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=File:Skybox_ber1.jpg&amp;diff=3256"/>
		<updated>2008-11-21T15:33:01Z</updated>

		<summary type="html">&lt;p&gt;Dethpikabel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dethpikabel</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=File:Skybox_ber2.jpg&amp;diff=3255</id>
		<title>File:Skybox ber2.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=File:Skybox_ber2.jpg&amp;diff=3255"/>
		<updated>2008-11-21T15:32:52Z</updated>

		<summary type="html">&lt;p&gt;Dethpikabel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dethpikabel</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=File:Skybox_ber3.jpg&amp;diff=3254</id>
		<title>File:Skybox ber3.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=File:Skybox_ber3.jpg&amp;diff=3254"/>
		<updated>2008-11-21T15:32:44Z</updated>

		<summary type="html">&lt;p&gt;Dethpikabel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dethpikabel</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=File:Skybox_fly.jpg&amp;diff=3253</id>
		<title>File:Skybox fly.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=File:Skybox_fly.jpg&amp;diff=3253"/>
		<updated>2008-11-21T15:32:36Z</updated>

		<summary type="html">&lt;p&gt;Dethpikabel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dethpikabel</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=File:Skybox_hol1.jpg&amp;diff=3252</id>
		<title>File:Skybox hol1.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=File:Skybox_hol1.jpg&amp;diff=3252"/>
		<updated>2008-11-21T15:32:28Z</updated>

		<summary type="html">&lt;p&gt;Dethpikabel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dethpikabel</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=File:Skybox_hol2.jpg&amp;diff=3251</id>
		<title>File:Skybox hol2.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=File:Skybox_hol2.jpg&amp;diff=3251"/>
		<updated>2008-11-21T15:32:20Z</updated>

		<summary type="html">&lt;p&gt;Dethpikabel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dethpikabel</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=File:Skybox_hol3.jpg&amp;diff=3250</id>
		<title>File:Skybox hol3.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=File:Skybox_hol3.jpg&amp;diff=3250"/>
		<updated>2008-11-21T15:32:11Z</updated>

		<summary type="html">&lt;p&gt;Dethpikabel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dethpikabel</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=File:Skybox_mak1.jpg&amp;diff=3249</id>
		<title>File:Skybox mak1.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=File:Skybox_mak1.jpg&amp;diff=3249"/>
		<updated>2008-11-21T15:32:01Z</updated>

		<summary type="html">&lt;p&gt;Dethpikabel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dethpikabel</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=File:Skybox_mp_court.jpg&amp;diff=3248</id>
		<title>File:Skybox mp court.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=File:Skybox_mp_court.jpg&amp;diff=3248"/>
		<updated>2008-11-21T15:31:52Z</updated>

		<summary type="html">&lt;p&gt;Dethpikabel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dethpikabel</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=File:Skybox_mp_knee.jpg&amp;diff=3247</id>
		<title>File:Skybox mp knee.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=File:Skybox_mp_knee.jpg&amp;diff=3247"/>
		<updated>2008-11-21T15:31:45Z</updated>

		<summary type="html">&lt;p&gt;Dethpikabel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dethpikabel</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=File:Skybox_oki1.jpg&amp;diff=3246</id>
		<title>File:Skybox oki1.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=File:Skybox_oki1.jpg&amp;diff=3246"/>
		<updated>2008-11-21T15:31:37Z</updated>

		<summary type="html">&lt;p&gt;Dethpikabel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dethpikabel</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=File:Skybox_oki2.jpg&amp;diff=3245</id>
		<title>File:Skybox oki2.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=File:Skybox_oki2.jpg&amp;diff=3245"/>
		<updated>2008-11-21T15:31:27Z</updated>

		<summary type="html">&lt;p&gt;Dethpikabel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dethpikabel</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=File:Skybox_oki3.jpg&amp;diff=3244</id>
		<title>File:Skybox oki3.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=File:Skybox_oki3.jpg&amp;diff=3244"/>
		<updated>2008-11-21T15:31:20Z</updated>

		<summary type="html">&lt;p&gt;Dethpikabel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dethpikabel</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=File:Skybox_pel1.jpg&amp;diff=3243</id>
		<title>File:Skybox pel1.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=File:Skybox_pel1.jpg&amp;diff=3243"/>
		<updated>2008-11-21T15:31:11Z</updated>

		<summary type="html">&lt;p&gt;Dethpikabel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dethpikabel</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=File:Skybox_pel1b.jpg&amp;diff=3242</id>
		<title>File:Skybox pel1b.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=File:Skybox_pel1b.jpg&amp;diff=3242"/>
		<updated>2008-11-21T15:31:03Z</updated>

		<summary type="html">&lt;p&gt;Dethpikabel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dethpikabel</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=File:Skybox_prologue.jpg&amp;diff=3241</id>
		<title>File:Skybox prologue.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=File:Skybox_prologue.jpg&amp;diff=3241"/>
		<updated>2008-11-21T15:30:54Z</updated>

		<summary type="html">&lt;p&gt;Dethpikabel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dethpikabel</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=File:Skybox_rhi1.jpg&amp;diff=3240</id>
		<title>File:Skybox rhi1.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=File:Skybox_rhi1.jpg&amp;diff=3240"/>
		<updated>2008-11-21T15:30:42Z</updated>

		<summary type="html">&lt;p&gt;Dethpikabel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dethpikabel</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=File:Skybox_rhi2.jpg&amp;diff=3239</id>
		<title>File:Skybox rhi2.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=File:Skybox_rhi2.jpg&amp;diff=3239"/>
		<updated>2008-11-21T15:30:33Z</updated>

		<summary type="html">&lt;p&gt;Dethpikabel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dethpikabel</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=File:Skybox_rhi3.jpg&amp;diff=3238</id>
		<title>File:Skybox rhi3.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=File:Skybox_rhi3.jpg&amp;diff=3238"/>
		<updated>2008-11-21T15:30:25Z</updated>

		<summary type="html">&lt;p&gt;Dethpikabel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dethpikabel</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=File:Skybox_see1.jpg&amp;diff=3237</id>
		<title>File:Skybox see1.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=File:Skybox_see1.jpg&amp;diff=3237"/>
		<updated>2008-11-21T15:30:15Z</updated>

		<summary type="html">&lt;p&gt;Dethpikabel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dethpikabel</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=File:Skybox_see2.jpg&amp;diff=3236</id>
		<title>File:Skybox see2.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=File:Skybox_see2.jpg&amp;diff=3236"/>
		<updated>2008-11-21T15:30:07Z</updated>

		<summary type="html">&lt;p&gt;Dethpikabel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dethpikabel</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=File:Skybox_sniper.jpg&amp;diff=3235</id>
		<title>File:Skybox sniper.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=File:Skybox_sniper.jpg&amp;diff=3235"/>
		<updated>2008-11-21T15:29:57Z</updated>

		<summary type="html">&lt;p&gt;Dethpikabel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dethpikabel</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=File:Skybox_test.jpg&amp;diff=3234</id>
		<title>File:Skybox test.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=File:Skybox_test.jpg&amp;diff=3234"/>
		<updated>2008-11-21T15:29:50Z</updated>

		<summary type="html">&lt;p&gt;Dethpikabel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dethpikabel</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=File:Skybox_zombie.jpg&amp;diff=3233</id>
		<title>File:Skybox zombie.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=File:Skybox_zombie.jpg&amp;diff=3233"/>
		<updated>2008-11-21T15:29:42Z</updated>

		<summary type="html">&lt;p&gt;Dethpikabel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dethpikabel</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=File:Skybox_entity.jpg&amp;diff=3232</id>
		<title>File:Skybox entity.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=File:Skybox_entity.jpg&amp;diff=3232"/>
		<updated>2008-11-21T15:29:32Z</updated>

		<summary type="html">&lt;p&gt;Dethpikabel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dethpikabel</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=File:Skybox_top.jpg&amp;diff=3231</id>
		<title>File:Skybox top.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=File:Skybox_top.jpg&amp;diff=3231"/>
		<updated>2008-11-21T15:28:54Z</updated>

		<summary type="html">&lt;p&gt;Dethpikabel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dethpikabel</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=File:Skybox_side.jpg&amp;diff=3230</id>
		<title>File:Skybox side.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=File:Skybox_side.jpg&amp;diff=3230"/>
		<updated>2008-11-21T15:28:43Z</updated>

		<summary type="html">&lt;p&gt;Dethpikabel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dethpikabel</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=File:Toolbar_hollow.jpg&amp;diff=3229</id>
		<title>File:Toolbar hollow.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=File:Toolbar_hollow.jpg&amp;diff=3229"/>
		<updated>2008-11-21T15:28:26Z</updated>

		<summary type="html">&lt;p&gt;Dethpikabel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dethpikabel</name></author>
	</entry>
	<entry>
		<id>https://wiki.zeroy.com/index.php?title=Call_of_Duty_5:_Beta_Server_Config&amp;diff=2108</id>
		<title>Call of Duty 5: Beta Server Config</title>
		<link rel="alternate" type="text/html" href="https://wiki.zeroy.com/index.php?title=Call_of_Duty_5:_Beta_Server_Config&amp;diff=2108"/>
		<updated>2008-10-29T15:16:12Z</updated>

		<summary type="html">&lt;p&gt;Dethpikabel: Removed orphaned &amp;quot;+set&amp;quot; in command line example&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Call of Duty 5 Beta]]&lt;br /&gt;
[[Category:Server Help]]&lt;br /&gt;
&#039;&#039;By Bullet-Worm&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To start server (Windows ONLY)&lt;br /&gt;
&lt;br /&gt;
Right-click your Shorcut for CoDWaWbeta.exe and add this at the end:&lt;br /&gt;
&lt;br /&gt;
 +set dedicated 2 +set net_ip xxx.xxx.xxx.xxx +set net_port 28960 +exec server.cfg +map_rotate&lt;br /&gt;
&lt;br /&gt;
Now Create a file called &#039;&#039;&#039;server.cfg&#039;&#039;&#039; and place in /Main&lt;br /&gt;
&lt;br /&gt;
Server.cfg contains:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
seta sv_punkbuster 1&lt;br /&gt;
wait&lt;br /&gt;
pb_sv_enable&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
////////////////////////////////////&lt;br /&gt;
// Server Information&lt;br /&gt;
//&lt;br /&gt;
// Server Browser Name&lt;br /&gt;
set sv_hostname &amp;quot;This is my CoD:WW Server&amp;quot; //This is the name that appears in the server browser&lt;br /&gt;
&lt;br /&gt;
// &amp;quot;Message of the Day&amp;quot; -- Not sure if this even works&lt;br /&gt;
set g_motd &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
// Keywords (maybe a server search function?)&lt;br /&gt;
set sv_keywords &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
////////////////////////////////////&lt;br /&gt;
// Passwords&lt;br /&gt;
//&lt;br /&gt;
// Server password (needed to get into the server)&lt;br /&gt;
set g_password &amp;quot;&amp;quot; // blank means NO password&lt;br /&gt;
&lt;br /&gt;
// Private Client Slot Password&lt;br /&gt;
set sv_privatePassword &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
// Rconpassword&lt;br /&gt;
set rcon_password &amp;quot;change_me&amp;quot; // Change this to your rcon password!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
////////////////////////////////////&lt;br /&gt;
// Client Issues&lt;br /&gt;
//&lt;br /&gt;
// Maximum Clients&lt;br /&gt;
set sv_maxclients &amp;quot;28&amp;quot;&lt;br /&gt;
set sv_privateclients &amp;quot;4&amp;quot;  // These people can use the private password to get in the server&lt;br /&gt;
&lt;br /&gt;
// Client&#039;s Min/Maximum Ping&lt;br /&gt;
set sv_minPing &amp;quot;0&amp;quot;&lt;br /&gt;
set sv_maxping &amp;quot;155&amp;quot;&lt;br /&gt;
&lt;br /&gt;
// Client&#039;s Maximum Rate&lt;br /&gt;
set sv_maxRate &amp;quot;25000&amp;quot;&lt;br /&gt;
&lt;br /&gt;
// Client Voting&lt;br /&gt;
set g_allowVote &amp;quot;0&amp;quot;&lt;br /&gt;
set g_voteAbstainWeight &amp;quot;0.5&amp;quot;&lt;br /&gt;
&lt;br /&gt;
// Client Side Stuff  -- Don&#039;t know what these do right now&lt;br /&gt;
set sv_clientside &amp;quot;0&amp;quot;&lt;br /&gt;
set sv_clientArchive &amp;quot;1&amp;quot;&lt;br /&gt;
set sv_clientSideBullets &amp;quot;1&amp;quot;&lt;br /&gt;
set sv_clientSideVehicles &amp;quot;1&amp;quot;&lt;br /&gt;
set g_client_side_lights &amp;quot;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
// sv_pure - Keeps clients from loading files NOT on the server&lt;br /&gt;
set sv_pure &amp;quot;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
// Disable Client access to console?&lt;br /&gt;
set sv_disableClientConsole &amp;quot;0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
////////////////////////////////////&lt;br /&gt;
// Server Personality Settings&lt;br /&gt;
//&lt;br /&gt;
// Automatic Team Balance&lt;br /&gt;
set scr_teambalance &amp;quot;0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
// In-Game Voice Chat&lt;br /&gt;
set sv_voice &amp;quot;0&amp;quot;&lt;br /&gt;
set voice_global &amp;quot;0&amp;quot;&lt;br /&gt;
set g_voiceChatTalkingDuration &amp;quot;500&amp;quot;&lt;br /&gt;
set voice_deadChat &amp;quot;0&amp;quot;&lt;br /&gt;
set sv_voiceQuality &amp;quot;3&amp;quot;&lt;br /&gt;
set voice_localEcho &amp;quot;0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
// Dead players chat with the living?&lt;br /&gt;
set g_deadChat &amp;quot;0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
// Who dead people can spectate&lt;br /&gt;
set scr_game_spectatetype &amp;quot;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
// Gravity&lt;br /&gt;
set g_gravity &amp;quot;800&amp;quot;&lt;br /&gt;
&lt;br /&gt;
// Base Move Speed&lt;br /&gt;
set g_speed &amp;quot;190&amp;quot;&lt;br /&gt;
&lt;br /&gt;
// Number of dropped weapons before recycling&lt;br /&gt;
set g_maxDroppedWeapons &amp;quot;16&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
////////////////////////////////////&lt;br /&gt;
// Server General Gameplay Settings&lt;br /&gt;
//&lt;br /&gt;
// Hardcore&lt;br /&gt;
set scr_hardcore &amp;quot;0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
// OldSchool&lt;br /&gt;
set scr_oldschool &amp;quot;0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
// Friendly Fire?&lt;br /&gt;
set scr_team_fftype &amp;quot;0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
// Red Crosshairs while over enemy? Maybe?&lt;br /&gt;
set g_redCrosshairs &amp;quot;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
// Draw Friends&lt;br /&gt;
set scr_drawfriend &amp;quot;0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
// Revive players?  Don&#039;t know what this does&lt;br /&gt;
set scr_player_allowrevive &amp;quot;1&amp;quot;&lt;br /&gt;
set g_revive &amp;quot;0&amp;quot;&lt;br /&gt;
set revive_time_taken &amp;quot;2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
// Announcer&lt;br /&gt;
set scr_allowannouncer &amp;quot;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
////////////////////////////////////&lt;br /&gt;
// Player Settings&lt;br /&gt;
//&lt;br /&gt;
// Health Issues&lt;br /&gt;
set scr_player_healthregentime &amp;quot;5&amp;quot;&lt;br /&gt;
set scr_player_maxhealth &amp;quot;100&amp;quot;&lt;br /&gt;
&lt;br /&gt;
// Number of lives&lt;br /&gt;
set scr_player_numlives &amp;quot;0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
// Respawn Settings&lt;br /&gt;
set scr_player_forcerespawn &amp;quot;1&amp;quot;&lt;br /&gt;
set scr_player_respawndelay &amp;quot;0&amp;quot;&lt;br /&gt;
set scr_player_suicidespawndelay &amp;quot;0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
// Sprint Settings&lt;br /&gt;
set scr_player_sprinttime &amp;quot;4&amp;quot;&lt;br /&gt;
&lt;br /&gt;
// Suicide point loss&lt;br /&gt;
set scr_game_suicidepointloss &amp;quot;0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
////////////////////////////////////&lt;br /&gt;
// Server Timers&lt;br /&gt;
set scr_game_graceperiod &amp;quot;15&amp;quot;&lt;br /&gt;
set scr_intermission_time &amp;quot;30&amp;quot;&lt;br /&gt;
set scr_team_respawntime &amp;quot;0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
////////////////////////////////////&lt;br /&gt;
// Gametype Settings&lt;br /&gt;
//&lt;br /&gt;
// KOTH&lt;br /&gt;
set scr_koth_globalbattlechatterprobability &amp;quot;0&amp;quot;&lt;br /&gt;
set scr_koth_numlives &amp;quot;0&amp;quot;&lt;br /&gt;
set scr_koth_playerrespawndelay &amp;quot;0&amp;quot;&lt;br /&gt;
set scr_koth_roundlimit &amp;quot;1&amp;quot;&lt;br /&gt;
set scr_koth_roundswitch &amp;quot;1&amp;quot;&lt;br /&gt;
set scr_koth_scorelimit &amp;quot;250&amp;quot;&lt;br /&gt;
set scr_koth_timelimit &amp;quot;15&amp;quot;&lt;br /&gt;
set scr_koth_waverespawndelay &amp;quot;0&amp;quot;&lt;br /&gt;
// More setting that I am not sure work (because they are not named like normal)&lt;br /&gt;
set koth_autodestroytime &amp;quot;60&amp;quot;&lt;br /&gt;
set koth_capturetime &amp;quot;20&amp;quot;&lt;br /&gt;
set koth_delayPlayer &amp;quot;0&amp;quot;&lt;br /&gt;
set koth_destroytime &amp;quot;10&amp;quot;&lt;br /&gt;
set koth_kothmode &amp;quot;0&amp;quot;&lt;br /&gt;
set koth_spawnDelay &amp;quot;60&amp;quot;&lt;br /&gt;
set koth_spawntime &amp;quot;0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// CTF&lt;br /&gt;
set scr_ctf_enemycarriervisible &amp;quot;0&amp;quot;&lt;br /&gt;
set scr_ctf_flagrespawntime &amp;quot;0&amp;quot;&lt;br /&gt;
set scr_ctf_globalbattlechatterprobability &amp;quot;0&amp;quot;&lt;br /&gt;
set scr_ctf_idleflagreturntime &amp;quot;30&amp;quot;&lt;br /&gt;
set scr_ctf_numlives &amp;quot;0&amp;quot;&lt;br /&gt;
set scr_ctf_playerrespawndelay &amp;quot;0&amp;quot;&lt;br /&gt;
set scr_ctf_roundlimit &amp;quot;2&amp;quot;&lt;br /&gt;
set scr_ctf_roundswitch &amp;quot;1&amp;quot;&lt;br /&gt;
set scr_ctf_scorelimit &amp;quot;3&amp;quot;&lt;br /&gt;
set scr_ctf_timelimit &amp;quot;5&amp;quot;&lt;br /&gt;
set scr_ctf_touchreturn &amp;quot;1&amp;quot;&lt;br /&gt;
set scr_ctf_waverespawndelay &amp;quot;15&amp;quot;&lt;br /&gt;
&lt;br /&gt;
// DM&lt;br /&gt;
set scr_dm_globalbattlechatterprobability &amp;quot;100&amp;quot;&lt;br /&gt;
set scr_dm_numlives &amp;quot;0&amp;quot;&lt;br /&gt;
set scr_dm_playerrespawndelay &amp;quot;0&amp;quot;&lt;br /&gt;
set scr_dm_roundlimit &amp;quot;1&amp;quot;&lt;br /&gt;
set scr_dm_scorelimit &amp;quot;150&amp;quot;&lt;br /&gt;
set scr_dm_timelimit &amp;quot;10&amp;quot;&lt;br /&gt;
set scr_dm_waverespawndelay &amp;quot;0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
// DOM&lt;br /&gt;
set scr_dom_globalbattlechatterprobability &amp;quot;0&amp;quot;&lt;br /&gt;
set scr_dom_numlives &amp;quot;0&amp;quot;&lt;br /&gt;
set scr_dom_playerrespawndelay &amp;quot;0&amp;quot;&lt;br /&gt;
set scr_dom_roundlimit &amp;quot;1&amp;quot;&lt;br /&gt;
set scr_dom_scorelimit &amp;quot;200&amp;quot;&lt;br /&gt;
set scr_dom_timelimit &amp;quot;0&amp;quot;&lt;br /&gt;
set scr_dom_waverespawndelay &amp;quot;0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
// TWAR&lt;br /&gt;
set scr_twar_globalbattlechatterprobability &amp;quot;0&amp;quot;&lt;br /&gt;
set scr_twar_numlives &amp;quot;0&amp;quot;&lt;br /&gt;
set scr_twar_roundlimit &amp;quot;2&amp;quot;&lt;br /&gt;
set scr_twar_roundswitch &amp;quot;1&amp;quot;&lt;br /&gt;
set scr_twar_scorelimit &amp;quot;5&amp;quot;&lt;br /&gt;
set scr_twar_timelimit &amp;quot;10&amp;quot;&lt;br /&gt;
set twar_captureAccelBonus &amp;quot;35&amp;quot;&lt;br /&gt;
set twar_captureAccelLimit &amp;quot;50&amp;quot;&lt;br /&gt;
set twar_captureTime &amp;quot;40&amp;quot;&lt;br /&gt;
set twar_finalFightFlagRespawnPenalty &amp;quot;3&amp;quot;&lt;br /&gt;
set twar_finalFightTimeLimit &amp;quot;5&amp;quot;&lt;br /&gt;
set twar_momentumArtillery &amp;quot;10&amp;quot;&lt;br /&gt;
set twar_momentumBlitzkriegTime &amp;quot;30&amp;quot;&lt;br /&gt;
set twar_momentumDogs &amp;quot;10&amp;quot;&lt;br /&gt;
set twar_momentumEnabled &amp;quot;1&amp;quot;&lt;br /&gt;
set twar_momentumFlagCap &amp;quot;25&amp;quot;&lt;br /&gt;
set twar_momentumKamikaze &amp;quot;10&amp;quot;&lt;br /&gt;
set twar_momentumKillPlayer &amp;quot;5&amp;quot;&lt;br /&gt;
set twar_momentumMax &amp;quot;70&amp;quot;&lt;br /&gt;
set twar_momentumMaxMultiplier &amp;quot;3&amp;quot;&lt;br /&gt;
set twar_momentumMultiplierBonus &amp;quot;25&amp;quot;&lt;br /&gt;
set twar_momentumMultiplierBonusLimit &amp;quot;75&amp;quot;&lt;br /&gt;
set twar_momentumRadar &amp;quot;10&amp;quot;&lt;br /&gt;
set twar_neutralFlagLockTime &amp;quot;0&amp;quot;&lt;br /&gt;
set twar_secondaryInfluencerBonus &amp;quot;0.5&amp;quot;&lt;br /&gt;
set twar_showEnemyCount &amp;quot;1&amp;quot;&lt;br /&gt;
set twar_spawnPointFacingAngle &amp;quot;60&amp;quot;&lt;br /&gt;
&lt;br /&gt;
// TDM&lt;br /&gt;
set scr_tdm_globalbattlechatterprobability &amp;quot;0&amp;quot;&lt;br /&gt;
set scr_tdm_numlives &amp;quot;0&amp;quot;&lt;br /&gt;
set scr_tdm_playerrespawndelay &amp;quot;0&amp;quot;&lt;br /&gt;
set scr_tdm_roundlimit &amp;quot;1&amp;quot;&lt;br /&gt;
set scr_tdm_scorelimit &amp;quot;750&amp;quot;&lt;br /&gt;
set scr_tdm_timelimit &amp;quot;10&amp;quot;&lt;br /&gt;
set scr_tdm_waverespawndelay &amp;quot;0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
// SD&lt;br /&gt;
set scr_sd_bombtimer &amp;quot;45&amp;quot;&lt;br /&gt;
set scr_sd_defusetime &amp;quot;5&amp;quot;&lt;br /&gt;
set scr_sd_globalbattlechatterprobability &amp;quot;0&amp;quot;&lt;br /&gt;
set scr_sd_multibomb &amp;quot;0&amp;quot;&lt;br /&gt;
set scr_sd_numlives &amp;quot;1&amp;quot;&lt;br /&gt;
set scr_sd_planttime &amp;quot;5&amp;quot;&lt;br /&gt;
set scr_sd_playerrespawndelay &amp;quot;0&amp;quot;&lt;br /&gt;
set scr_sd_roundlimit &amp;quot;0&amp;quot;&lt;br /&gt;
set scr_sd_roundswitch &amp;quot;3&amp;quot;&lt;br /&gt;
set scr_sd_scorelimit &amp;quot;4&amp;quot;&lt;br /&gt;
set scr_sd_timelimit &amp;quot;2.5&amp;quot;&lt;br /&gt;
set scr_sd_waverespawndelay &amp;quot;0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
// SAB&lt;br /&gt;
set scr_sab_bombtimer &amp;quot;30&amp;quot;&lt;br /&gt;
set scr_sab_defusetime &amp;quot;5&amp;quot;&lt;br /&gt;
set scr_sab_globalbattlechatterprobability &amp;quot;0&amp;quot;&lt;br /&gt;
set scr_sab_hotpotato &amp;quot;0&amp;quot;&lt;br /&gt;
set scr_sab_numlives &amp;quot;0&amp;quot;&lt;br /&gt;
set scr_sab_planttime &amp;quot;2.5&amp;quot;&lt;br /&gt;
set scr_sab_playerrespawndelay &amp;quot;7.5&amp;quot;&lt;br /&gt;
set scr_sab_roundlimit &amp;quot;0&amp;quot;&lt;br /&gt;
set scr_sab_roundswitch &amp;quot;1&amp;quot;&lt;br /&gt;
set scr_sab_scorelimit &amp;quot;1&amp;quot;&lt;br /&gt;
set scr_sab_timelimit &amp;quot;20&amp;quot;&lt;br /&gt;
set scr_sab_waverespawndelay &amp;quot;0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
////////////////////////////////////&lt;br /&gt;
// Weapons&lt;br /&gt;
//&lt;br /&gt;
set scr_weapon_allowbetty &amp;quot;1&amp;quot;&lt;br /&gt;
set scr_weapon_allowc4 &amp;quot;1&amp;quot;&lt;br /&gt;
set scr_weapon_allowflash &amp;quot;1&amp;quot;&lt;br /&gt;
set scr_weapon_allowfrags &amp;quot;1&amp;quot;&lt;br /&gt;
set scr_weapon_allowmines &amp;quot;1&amp;quot;&lt;br /&gt;
set scr_weapon_allowrpgs &amp;quot;1&amp;quot;&lt;br /&gt;
set scr_weapon_allowsatchel &amp;quot;1&amp;quot;&lt;br /&gt;
set scr_weapon_allowsmoke &amp;quot;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
// Bouncing Bettty Settings&lt;br /&gt;
set bettyDetonateRadius &amp;quot;150&amp;quot;&lt;br /&gt;
set bettyTimeBeforeDetonate &amp;quot;0.45&amp;quot;&lt;br /&gt;
set bettyUpVelocity &amp;quot;296&amp;quot;&lt;br /&gt;
&lt;br /&gt;
// Poison gas stuff?&lt;br /&gt;
set poisonDuration &amp;quot;8&amp;quot;&lt;br /&gt;
set tabun_effect_radius &amp;quot;150&amp;quot;&lt;br /&gt;
set tabun_shock_radius &amp;quot;150&amp;quot;&lt;br /&gt;
set tabunGasDuration &amp;quot;3&amp;quot;&lt;br /&gt;
set tabunInitialGasShockDuration &amp;quot;7&amp;quot;&lt;br /&gt;
set tabunWalkInGasShockDuration &amp;quot;4&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
////////////////////////////////////&lt;br /&gt;
// Perk &amp;amp; Hardpoint Settings&lt;br /&gt;
//&lt;br /&gt;
// Perk Settings&lt;br /&gt;
set scr_game_perks &amp;quot;1&amp;quot;&lt;br /&gt;
set perk_armorVest &amp;quot;75&amp;quot;&lt;br /&gt;
set perk_bulletDamage &amp;quot;40&amp;quot;&lt;br /&gt;
set perk_explosiveDamage &amp;quot;25&amp;quot;&lt;br /&gt;
set perk_fireproof &amp;quot;55&amp;quot;&lt;br /&gt;
set perk_flakJacket &amp;quot;75&amp;quot;&lt;br /&gt;
set perk_flakJacketMaxDamage &amp;quot;75&amp;quot;&lt;br /&gt;
set player_lastStandBleedoutTime &amp;quot;30&amp;quot;&lt;br /&gt;
&lt;br /&gt;
// Vehicle Perk Settings&lt;br /&gt;
set vehicle_perk_boost_acceleration_multiplier &amp;quot;1.571&amp;quot;&lt;br /&gt;
set vehicle_perk_boost_duration_seconds &amp;quot;0.74&amp;quot;&lt;br /&gt;
set vehicle_perk_boost_interval_seconds &amp;quot;1.703&amp;quot;&lt;br /&gt;
set vehicle_perk_boost_speed_increase &amp;quot;1.878&amp;quot;&lt;br /&gt;
set vehicle_perk_leadfoot_speed_increase &amp;quot;1.35&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Hardpoint Settings&lt;br /&gt;
//&lt;br /&gt;
set scr_game_hardpoints &amp;quot;1&amp;quot;&lt;br /&gt;
set scr_hardpoint_allowartillery &amp;quot;1&amp;quot;&lt;br /&gt;
set scr_hardpoint_allowdogs &amp;quot;1&amp;quot;&lt;br /&gt;
set scr_hardpoint_allowradar &amp;quot;1&amp;quot;&lt;br /&gt;
set scr_hardpoint_allowsupply &amp;quot;1&amp;quot;&lt;br /&gt;
set scr_hardpoint_allowuav &amp;quot;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
// Dog Settings&lt;br /&gt;
set scr_dog_count &amp;quot;8&amp;quot;&lt;br /&gt;
set scr_dog_hardpoint_interval &amp;quot;180&amp;quot;&lt;br /&gt;
set scr_dog_health &amp;quot;100&amp;quot;&lt;br /&gt;
set scr_dog_max_at_once &amp;quot;4&amp;quot;&lt;br /&gt;
set scr_dog_time &amp;quot;60&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
////////////////////////////////////&lt;br /&gt;
// Vehicle Settings  -- Holy cow look at all these settings!&lt;br /&gt;
set scr_vehicles_enabled &amp;quot;1&amp;quot;&lt;br /&gt;
set scr_veh_respawntimemax &amp;quot;90&amp;quot;&lt;br /&gt;
set scr_veh_respawntimemin &amp;quot;50&amp;quot;&lt;br /&gt;
set scr_veh_health_jeep &amp;quot;700&amp;quot;&lt;br /&gt;
set scr_veh_health_tank &amp;quot;1350&amp;quot;&lt;br /&gt;
set scr_veh_driversarehidden &amp;quot;1&amp;quot;&lt;br /&gt;
set scr_veh_driversareinvulnerable &amp;quot;1&amp;quot;&lt;br /&gt;
set scr_veh_explode_on_cleanup &amp;quot;1&amp;quot;&lt;br /&gt;
set scr_veh_explosion_doradiusdamage &amp;quot;1&amp;quot;&lt;br /&gt;
set scr_veh_explosion_maxdamage &amp;quot;200&amp;quot;&lt;br /&gt;
set scr_veh_explosion_mindamage &amp;quot;20&amp;quot;&lt;br /&gt;
set scr_veh_explosion_radius &amp;quot;256&amp;quot;&lt;br /&gt;
&lt;br /&gt;
set scr_veh_alive_cleanuptimemax &amp;quot;120&amp;quot;&lt;br /&gt;
set scr_veh_alive_cleanuptimemin &amp;quot;119&amp;quot;&lt;br /&gt;
set scr_veh_cleanupabandoned &amp;quot;1&amp;quot;&lt;br /&gt;
set scr_veh_cleanupdrifted &amp;quot;1&amp;quot;&lt;br /&gt;
set scr_veh_cleanupmaxspeedmph &amp;quot;1&amp;quot;&lt;br /&gt;
set scr_veh_cleanupmindistancefeet &amp;quot;75&amp;quot;&lt;br /&gt;
set scr_veh_cleanuptime_dmgfactor_deadtread &amp;quot;0.25&amp;quot;&lt;br /&gt;
set scr_veh_cleanuptime_dmgfactor_max &amp;quot;1.0&amp;quot;&lt;br /&gt;
set scr_veh_cleanuptime_dmgfactor_min &amp;quot;0.33&amp;quot;&lt;br /&gt;
set scr_veh_cleanuptime_dmgfraction_curve_begin &amp;quot;0.0&amp;quot;&lt;br /&gt;
set scr_veh_cleanuptime_dmgfraction_curve_end &amp;quot;1.0&amp;quot;&lt;br /&gt;
set scr_veh_dead_cleanuptimemax &amp;quot;30&amp;quot;&lt;br /&gt;
set scr_veh_dead_cleanuptimemin &amp;quot;20&amp;quot;&lt;br /&gt;
set scr_veh_disappear_maxpreventdistancefeet &amp;quot;30&amp;quot;&lt;br /&gt;
set scr_veh_disappear_maxpreventvisibilityfeet &amp;quot;150&amp;quot;&lt;br /&gt;
set scr_veh_disappear_maxwaittime &amp;quot;60&amp;quot;&lt;br /&gt;
set scr_veh_explosion_husk_forcepointvariance &amp;quot;30&amp;quot;&lt;br /&gt;
set scr_veh_explosion_husk_horzvelocityvariance &amp;quot;25&amp;quot;&lt;br /&gt;
set scr_veh_explosion_husk_vertvelocitymax &amp;quot;200&amp;quot;&lt;br /&gt;
set scr_veh_explosion_husk_vertvelocitymin &amp;quot;100&amp;quot;&lt;br /&gt;
set scr_veh_explosion_spawnfx &amp;quot;1&amp;quot;&lt;br /&gt;
set scr_veh_ondeath_createhusk &amp;quot;1&amp;quot;&lt;br /&gt;
set scr_veh_ondeath_usevehicleashusk &amp;quot;1&amp;quot;&lt;br /&gt;
set scr_veh_respawnafterhuskcleanup &amp;quot;1&amp;quot;&lt;br /&gt;
set scr_veh_respawnwait_iterationwaitseconds &amp;quot;1&amp;quot;&lt;br /&gt;
set scr_veh_respawnwait_maxiterations &amp;quot;30&amp;quot;&lt;br /&gt;
set scr_veh_waittillstoppedandmindist_maxtime &amp;quot;10&amp;quot;&lt;br /&gt;
set scr_veh_waittillstoppedandmindist_maxtimeenabledistfeet &amp;quot;5&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
////////////////////////////////////&lt;br /&gt;
// Server Performance Issues&lt;br /&gt;
//&lt;br /&gt;
// Rate&lt;br /&gt;
set rate &amp;quot;25000&amp;quot;&lt;br /&gt;
&lt;br /&gt;
// Antilag&lt;br /&gt;
set g_antilag &amp;quot;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
// Smooth clients&lt;br /&gt;
set g_smoothClients &amp;quot;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
// FPS (Server Frames per Second) -- I would leave this alone for now.  MIGHT mess up gameplay if changed.&lt;br /&gt;
set sv_fps &amp;quot;20&amp;quot;&lt;br /&gt;
&lt;br /&gt;
////////////////////////////////////&lt;br /&gt;
// Server Download/Redirect Settings&lt;br /&gt;
//&lt;br /&gt;
set sv_allowDownload &amp;quot;1&amp;quot;&lt;br /&gt;
set sv_wwwBaseURL &amp;quot;&amp;quot;&lt;br /&gt;
set sv_wwwDlDisconnected &amp;quot;0&amp;quot;&lt;br /&gt;
set sv_wwwDownload &amp;quot;0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
////////////////////////////////////&lt;br /&gt;
// Server Management/Admin&lt;br /&gt;
//&lt;br /&gt;
// Logging&lt;br /&gt;
set g_log &amp;quot;games_mp.log&amp;quot;&lt;br /&gt;
set g_logSync &amp;quot;1&amp;quot;&lt;br /&gt;
set logfile &amp;quot;2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
// Client IP Banning (yucky way to do this)&lt;br /&gt;
set g_banIPs &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
// Kick Ban Time&lt;br /&gt;
set sv_kickBanTime &amp;quot;300&amp;quot;&lt;br /&gt;
&lt;br /&gt;
// TKers&lt;br /&gt;
set scr_teamKillPunishCount &amp;quot;3&amp;quot;&lt;br /&gt;
set scr_team_artilleryTeamKillPenalty &amp;quot;0.25&amp;quot;&lt;br /&gt;
set scr_team_kickteamkillers &amp;quot;0&amp;quot;&lt;br /&gt;
set set scr_team_teamkillerplaylistbanpenalty &amp;quot;0&amp;quot;&lt;br /&gt;
set scr_team_teamkillerplaylistbanquantum &amp;quot;0&amp;quot;&lt;br /&gt;
set scr_team_teamkillpointloss &amp;quot;1&amp;quot;&lt;br /&gt;
set scr_team_teamkillspawndelay &amp;quot;20&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
////////////////////////////////////&lt;br /&gt;
// Batttle Chatter Settings&lt;br /&gt;
set scr_allowbattlechatter &amp;quot;1&amp;quot;&lt;br /&gt;
set bcmp_incoming_grenade_probability &amp;quot;50&amp;quot;&lt;br /&gt;
set bcmp_kill_inform_probability &amp;quot;50&amp;quot;&lt;br /&gt;
set bcmp_killstreak_incoming_probability &amp;quot;50&amp;quot;&lt;br /&gt;
set bcmp_perk_call_probability &amp;quot;50&amp;quot;&lt;br /&gt;
set bcmp_sniper_kill_probability &amp;quot;25&amp;quot;&lt;br /&gt;
set bcmp_toss_grenade_probability &amp;quot;50&amp;quot;&lt;br /&gt;
set bcmp_weapon_delay &amp;quot;2000&amp;quot;&lt;br /&gt;
set bcmp_weapon_fire_probability &amp;quot;90&amp;quot;&lt;br /&gt;
&lt;br /&gt;
////////////////////////////////////&lt;br /&gt;
// Fire&lt;br /&gt;
set fire_audio_random_max_duration &amp;quot;1000&amp;quot;&lt;br /&gt;
set fire_audio_repeat_duration &amp;quot;1500&amp;quot;&lt;br /&gt;
set fire_spread_probability &amp;quot;0&amp;quot;&lt;br /&gt;
set fire_stage1_burn_time &amp;quot;3000&amp;quot;&lt;br /&gt;
set fire_stage2_burn_time &amp;quot;0&amp;quot;&lt;br /&gt;
set fire_stage3_burn_time &amp;quot;0&amp;quot;&lt;br /&gt;
set fire_world_damage &amp;quot;20&amp;quot;&lt;br /&gt;
set fire_world_damage_duration &amp;quot;8&amp;quot;&lt;br /&gt;
set fire_world_damage_rate &amp;quot;0.25&amp;quot;&lt;br /&gt;
&lt;br /&gt;
////////////////////////////////////&lt;br /&gt;
// Flares&lt;br /&gt;
set flare_distance_scale &amp;quot;16&amp;quot;&lt;br /&gt;
set flare_duration &amp;quot;8&amp;quot;&lt;br /&gt;
set flare_effect_radius &amp;quot;400&amp;quot;&lt;br /&gt;
set flareBurnOutFadeWait &amp;quot;0.65&amp;quot;&lt;br /&gt;
set flareDisableEffects &amp;quot;0&amp;quot;&lt;br /&gt;
set flareLookAwayFadeWait &amp;quot;0.45&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Map_rotation  (available gametypes: dm, tdm, dom, sab, sd ctf, koth, twar)&lt;br /&gt;
set sv_mapRotation &amp;quot;gametype ctf map mp_castle gametype ctf map mp_makin gametype ctf map mp_roundhouse&amp;quot; &lt;br /&gt;
set sv_maprotationcurrent &amp;quot;&amp;quot;&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dethpikabel</name></author>
	</entry>
</feed>