Call of Duty 5: Mapping MP
From COD Modding & Mapping Wiki
Contents
Getting Started
- What's needed (Modtools & Game Patches)
- ModTools Content - Launcher
- Map Design Ideas
- Map Design Layout
Basic Editing / Mapping 101
- Building a Simple Room
- Creating and Using Prefabs
- Using Textures in Radiant
- Adding Light
- Adding Models
- Adding a Skybox
- Using Water
- Curve and Terrain Patches
- Creating Arches
- Adding Decals
- Adding Turrets in Levels
- Adding Destructibles in Levels
- Using Alpha Blending
- Adding Reflection Probes
- Create a Light Gridfile
- Setting Up Factions (teams)
- Adding Dogs in Levels
- Creating Map GSC file
- Using Compile Tools
Clipping/Tool Textures
Special FXs / Sounds
- Adding FXs Stock Method - Clientscripts
- Adding FXs Alternate Method - Script_struct + Clientscripts
- Ambient and Map Sounds
- Adding Sound using Script_structs
- Adding voiceovers
- Adding Sound using Line Emitters
- Adding Sound using Triggers
Vehicles
Advanced Editing
- Advanced Terrain Editing
- Making Roads
- Advanced Lighting
- Adding Sun/Moon
- Adding Flares
- Adding Artillery Direction Hint
- Create Custom Textures
- Create a Transparent Minimap
- Create a Custom Skybox
- Create a Vision File
- Create Minefields
- Adding Shootable Pipes
- Adding Fog
- Scriptable Lights
- Changing LOD on Models *NEW*
Portals
Dynamic Entities
- Dynamic Entities and Constraints
- Dynamic Entities : Ropes
- Dynamic Foliage
- Destroyable Sandbag Barricades
- Breakable Brushes
- Explodable Crates
Modelling / Skinning
- Import models in game
- Blender to COD Model import *NEW*
- ViewModels using Maya
- Modeling/Skining
- Modeling/Skining NEW
- Exporting From Radiant to Maya
- Player Models Joints & Tags
- Other Models Joints & Tags
- Viewsleeves Animation/Export (COD2)
- Importing COD4MW models in your maps/mods
- Create Models with Blender (without Maya)
Scripts in Levels
- Scripting: Rotating Brushes/Models
- Scripting: Moving Brushes
- Scripting: Elevators #1
- Scripting: Elevators #2
- Scripting: Teleporters
- Scripting: Flapping Shutters
- Scripting: Primary Light Switch
- Scripting: Exploding barrels
- Scripting: Breakable Windows
- Scripting: Destructable Models
Gametypes
Releasing a Map
Test,Minimap & Loadscreen
- Test Your Map
- Create a Minimap - Stock
- Create a Minimap on Teams Screen
- Fix Minimap for Custom Maps in Mods **Modders only**
- Create a Loadscreen
- Create Arena File
Readme and packaging
Tips & Troubleshooting
- Radiant Tips
- Large Maps Tips
- Paulo88's Radiant Tips
- Mapping Troubleshooting
- Fixing Lighting Issues
- Fixing Physic Preset Errors
- Fixing Asset Manager Launch errors
- Fixing "Exceeded 400Fxs" Error
- Fixing "2048 materials Assets" Error
- Tools for Modding/Mapping
Upload Sites
- File Hosting Sites - A list of reliable websites that host user created maps
- News Site List - A list of websites for hype/advertisement and discussion
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