Call of Duty 1: d3dbsp
IBSP magic (version number): 0x3B (59 decimal)
Contents
- 1 Lump[0] - Shaders
- 2 Lump[1] - Lightmaps
- 3 Lump[2] - Planes
- 4 Lump[3] - Brush Sides
- 5 Lump[4] - Brushes
- 6 Lump[6] - Triangle Soups
- 7 Lump[7] - Draw Verts
- 8 Lump[8] - Draw Indexes
- 9 Lump[9] - Cull Groups
- 10 Lump[10] - Cull Group Indexes
- 11 Lump[11] - Portal Verts
- 12 Lump[12] - Occluders
- 13 Lump[13] - Occluder Planes
- 14 Lump[14] - Occluder Edges
- 15 Lump[15] - Occluder Indexes
- 16 Lump[16] - AABB Trees
- 17 Lump[17] - Cells
- 18 Lump[18] - Portals
- 19 Lump[19] - Light Indexes
- 20 Lump[20] - Nodes
- 21 Lump[21] - Leafs
- 22 Lump[22] - Leaf Brushes
- 23 Lump[23] - Leaf Surfaces
- 24 Lump[24] - Patch Collision
- 25 Lump[25] - Collision Verts
- 26 Lump[26] - Collision Indexes
- 27 Lump[27] - Models
- 28 Lump[28] - Visibility
- 29 Lump[29] - Entities
- 30 Lump[30] - Lights
- 31 Lump[32] - unknown
- 32 Lump[??] - Fogs
Lump[0] - Shaders
or Materials
72 bytes per entry.
Lump[1] - Lightmaps
786,432 bytes (768 kB) per lightmap.
Lump[2] - Planes
16 bytes per entry.
Lump[3] - Brush Sides
8 bytes per entry.
Lump[4] - Brushes
4 bytes per entry.
Lump[6] - Triangle Soups
16 bytes per entry.
Lump[7] - Draw Verts
44 bytes per entry.
Lump[8] - Draw Indexes
2 bytes per entry.
Lump[9] - Cull Groups
32 bytes per entry.
Lump[10] - Cull Group Indexes
4 bytes per entry.
Lump[11] - Portal Verts
12 bytes per entry.
Lump[12] - Occluders
20 bytes per entry.
Lump[13] - Occluder Planes
4 bytes per entry.
Lump[14] - Occluder Edges
4 bytes per entry.
Lump[15] - Occluder Indexes
2 bytes per entry.
Lump[16] - AABB Trees
12 bytes per entry.
Lump[17] - Cells
52 bytes per entry.
Lump[18] - Portals
16 bytes per entry.
Lump[19] - Light Indexes
2 bytes per entry.
Lump[20] - Nodes
36 bytes per entry.
Lump[21] - Leafs
36 bytes per entry.
Lump[22] - Leaf Brushes
4 bytes per entry.
Lump[23] - Leaf Surfaces
4 bytes per entry.
Lump[24] - Patch Collision
16 bytes per entry.
Lump[25] - Collision Verts
12 bytes per entry.
Lump[26] - Collision Indexes
2 bytes per entry.
Lump[27] - Models
48 bytes per entry.
Lump[28] - Visibility
Variable in lenght.
Lump[29] - Entities
also known as EntData
Variable in lenght.
Lump[30] - Lights
72 bytes per entry.
Lump[32] - unknown
Pretty large, but apparently not in the lump header.
Lump[??] - Fogs
Not yet identified.
Made by CoDEmanX